Tag: Common
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Wedge Stylus of the Ninth Bench 2937
From: Lineage 4172 of Akkad Kuri Type: Small blade (melee, thrown) Slot: Held in one hand, stored in the stylus sheath on her belt Rank: Tier 1, Common Attack bonus: +1 Base damage: 2 piercing Range: Melee, or thrown at Extended (15/30 feet) Attunement: Handheld, instant when held Weight: Half a pound Item health points:…
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Dermal Weave of Copper Script 1648
From: Lineage 4172 of Akkad Kuri Slot: Dermal Weave (Akkad-Kuri only) Rank: Tier 1, Common Armor Check: +1 Attunement: Ritual, at least 10 minutes Weight: None Item health points: Not listed Description: Alchemical ink mixed with fine copper dust, worked by an artisan into the grooves of the script-like patterns on both forearms and across…
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Vault Walker Boots 5519
From: Lineage 4172 of Akkad Kuri Slot: Foot (left and right, one item) Rank: Tier 1, Common Armor Check: +2 Attunement: Simple, one minute Weight: 2 pounds Item health points: Resilience 10 Description: Soft-soled boots of dark leather, scuffed at the toes, with a small wedge mark pressed into each heel. The soles are layered…
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Bench Robe of the Ninth Wedge 3861
From: Lineage 4172 of Akkad Kuri Slot: Chest Rank: Tier 1, Common Armor Check: +3 Attunement: Simple, one minute Weight: 6 pounds Item health points: Resilience 10 Description: A layered robe of ash-grey cloth with dark red trim, quilted across the chest and back with thin plates of fired clay sewn between the layers. Rows…
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Seventh Cord Readers Tunic 3184
see: Lineage 6274 of Qosqo Pacha • Slot: Chest • Tier: 1 (Common) • Armor Check: +3 • Item Health Points: 10 plus the avatar’s maximum health points (resilience 10) • Attunement: Simple (1 minute) • Weight: 4 pounds • Suggested Value: 85 silver • Appearance: A knee-length, close-fitted tunic of deep indigo highland wool,…
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Fangs 3817 of the Tumbling Viper
Lore • These fang caps were first made in the port city of Saltcoil on the island country of Lapita. They come from the Coilwright Troupe, a travelling company of serpentfolk, lizardfolk, and fanged beastkin acrobats who perform high above the wharves on the swaying rigging of anchored trade ships. • The troupe’s best-known act…
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Fins 842 of the Acupuncturist
Lore Across the tranquil archipelago bays and coastal treatment pavilions of the island country of Han-Xia, medicinal traditions revere the flow of bodily ether through distinct pressure meridians. While terrestrial chirurgeons treat land-dwelling avatars with long metal needles and moxibustion, aquatic and semi-aquatic avatars possess complex circulatory channels and fluid-dynamic nerve endings running directly through…
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Fins 572 of the Actuary
Lore Within the bustling harbor counting-houses and maritime underwriting bureaus of the island country of Phoenicia, commerce and maritime transit are perpetually threatened by deep-sea leviathans, violent tidal surges, and unpredictable wild magic anomalies. While merchant cartels and the World Bank operated by the god of commerce established rigid ledger systems to track cargo loans,…
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Fins 847 of Acrobatics
Lore In the sunlit shallows flanking the great barrier reefs of the island country of Lapita, the artisans of the coastal wharfs observed how the native manta rays, predatory barracudas, and river-dolphins cut through turbulent swells without being dragged down by oceanic counter-currents. During the early decades of the current industrial era, an ambitious artisan…
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Feathers 3647 of the Ordered Charge
• The item originates in the administrative quarters and guild oversight rooms of central cities and larger coastal towns where coordinators manage records, assign tasks, and maintain procedures among workers and officials. Artisans in small family workshops collect shed plumage during the Illumination and Warming weeks, selecting feathers whose natural alignment can suggest orderly ranks.…
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Feathers 8915 of the Shifting Balance
• The item originates among traveling groups and frontier workshops near the edges of island nations where conditions change quickly between coastal damp, inland heat, ridge winds, and brief cold snaps. Artisans in small family settings collect shed plumage during the Warming and Dimming weeks, choosing feathers whose natural layering can flex and resettle. These…
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Feathers 2564 of the Pointed Flow
• The item originates in the healing quarters and traveling practitioner stalls of coastal and inland cities where those who work with fine points and energy lines treat injuries and imbalances. Artisans in small family workshops collect shed plumage during the Blooming and Passion weeks, selecting feathers whose tips and edges can suggest precise placement.…
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Feathers 7392 of the Measured Risk
• The item originates among the trade houses and guild counting rooms of coastal and central cities where assessors evaluate cargo risks, voyage odds, and the likely yield of hunts or gatherings. Artisans in small family workshops collect shed plumage during the Warming and Illumination weeks, choosing feathers whose natural layering can be aligned to…
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Feathers 4186 of the Stage Flourish
• The item originates in the performance districts of coastal and central cities where small family workshops supply gear to traveling players, guild messengers who must address crowds, and those who speak before royal courts or market gatherings. Artisans collect shed plumage from hybrid beasts during the Passion and Dimming weeks, selecting feathers whose natural…
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Feathers 5729 of the Leaping Wind
• The item originates among the coastal communities of several island nations where hybrid beasts from the early menagerie experiments continue to shed usable plumage along the reefs and near floating structures. Artisans in small family workshops collect these feathers during the Blooming and Buzzing weeks, layer them over a light woven frame of local…
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Spirit 42 of the Hull Echo
The Hull Echo was first shaped during the Early Civilization period when communities sought to guide residual water and wind forces near magic scars so that new hulls and decks would hold without sudden shift. Artisans gathered ordinary river stones and thin fiber cords from common plants along with small crystalline fragments from everyday beasts…
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Spirit 89 of the Vein Echo
The Vein Echo was first shaped during the Early Civilization period when communities sought to guide residual rock and ore forces near magic scars so that new tunnels and shafts would hold without sudden collapse. Artisans gathered ordinary river stones and thin fiber cords from common plants along with small crystalline fragments from everyday beasts…
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Spirit 73 of the Watershed Echo
The Watershed Echo was first shaped during the Early Civilization period when communities sought to guide residual water and soil forces near magic scars so that new plantings and channels would hold without sudden collapse. Artisans gathered ordinary river stones and thin fiber cords from common plants along with small crystalline fragments from everyday beasts…
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Spirit 58 of the Foundation Echo
The Foundation Echo was first shaped during the Early Civilization period when communities sought stable ground for new structures near residual magic scars left by earlier conflicts. Artisans gathered ordinary river stones and thin fiber cords from common plants along with small crystalline fragments from everyday beasts rather than rare deposits. The binding required the…
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Spirit 37 of the Chantwarden Pendant
The Chantwarden Pendant was shaped during the First Kingdoms when royal courts sought small tools that could redirect residual energy from contested borders without drawing the attention of large military formations. Artisans gathered ordinary river stones and thin fiber cords from common plants rather than rare crystalline cells or high-tier materials. The binding process required…
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Sorcery 2741 of the Lagoon Post Lattice
Lore On the claimed reefs of Phoenicia and the outer shelves of Lupemban, curse-work is not only aimed at a person. It is aimed at the ground the person stands on, the water the boat rides, and the post the house is tied to. A household that has been wronged does not always strike the…









