Feathers 3647 of the Ordered Charge

• The item originates in the administrative quarters and guild oversight rooms of central cities and larger coastal towns where coordinators manage records, assign tasks, and maintain procedures among workers and officials. Artisans in small family workshops collect shed plumage during the Illumination and Warming weeks, selecting feathers whose natural alignment can suggest orderly ranks. These are bound over a light frame of straight plant fiber treated with sap and fine dust from writing surfaces or tally boards. The covering is intended for avatars who possess a Feathers slot and who rely on visible structure and clear signals when directing groups or presenting organized information. It appears near stalls that supply writing tools and simple seals because the work uses no large crystals and finishes in one day.

• Slot is Feathers. The covering is worn on or over the avatar’s existing feathers and occupies only that specialized slot. It functions while openly visible and is suppressed if fully covered. Adjustment or removal is a free action outside of immediate demand.

• Skills gained when openly worn consist of a temporary +2 to the Administration skill. These points are supplied by the item and do not count against the maximum trained skill level of 5 plus tier. The bonus applies to checks involving organizing tasks, coordinating group efforts, maintaining procedures, assigning roles, or presenting structured directives. When the item is covered or removed the temporary points cease.

• Color is deep slate-blue across the vanes with narrow even bands of pale silver along the edges and a steady cool white sheen at the tips. The pattern remains clear and formal under ordinary daylight or interior lamplight at the distances of a meeting room or oversight hall.

• Passive magic includes a continuous even alignment of the feather layers that makes gestures of direction or ranking appear more structured, granting advantage on Administration checks made to convey organized instructions or to assign clear roles without lengthy explanation. A second passive causes the silver bands to hold a steady line that aids in maintaining the sequence of a procedure, reducing minor breaks in order from distraction. A third passive provides light insulation that keeps posture comfortable during extended oversight sessions in varied room temperatures, supporting sustained coordination.

• Active magic includes the ability, once per long rest, to flare the feathers as an action and project a brief orderly pattern of ranked lines or marked positions onto a nearby surface or into the air, adding the tier-1 die result to one Administration check made to organize or direct in that moment. A second active permits the wearer, as a free action, to set the feathers into a slow procedural sweep lasting up to ten minutes that grants advantage on a series of related coordination or assignment checks during the time. A third active, usable once between long rests, allows a single precise snap that produces a clear even tone, marking the start or close of a directed sequence and granting advantage on one immediate check to confirm understanding or compliance among those who heard it. Each active uses only ambient magic in the feathers.

• Tags are Feathers, Administration, Order, Common, Tier1, Worn, Magical, Coordination, Procedure, Directive, Structure, Assignment, Rank-Line, Sequence-Mark, Compliance-Tone, Oversight-Hall, Steady-Band, Task-Order, Role-Clarity, Meeting-Room, Procedural-Sweep, Directive-Signal

• Additional information states that the item fits any avatar with a Feathers slot and adjusts in minutes by hand or artisan. Weight is negligible. In administrative districts and near guild oversight areas it is found in small shops and exchanged according to local feather supply and the price agreed after haggling. Effects hold in ordinary magic flow without requiring attunement, though attunement is optional. In reduced flow the actives continue while the passive advantage on structured direction becomes an ordinary roll. Wear is repaired by artisans familiar with formal display gear without altering the properties.

Acquisition and Trade of Feathers 3647 of the Ordered Charge

• The item may be obtained when an avatar is successfully possessed if the previous host already wore or carried the covering among gear used for oversight or coordination. It may also appear as a reward from a completed task for a guild master, a court clerk, or a local official who values those able to organize groups and maintain procedures. Confrontation with other coordinators or officials carrying similar pieces can leave the covering among dropped items after search. An artisan with the proper skills and access to evenly aligned shed plumage can craft a new example using straight plant fibers, sap, and dust from writing surfaces rather than crystals.

• Shops that handle the item are almost always small family workshops or single-proprietor stalls in the administrative quarters of central cities or near the guild oversight rooms and record halls of larger towns. These establishments specialize in gear for structured presentation and direction, often neighboring makers of writing tools, seals, and simple tallies. Owners adjust production as demand from clerks or task assigners changes. They employ a few workers for gathering feathers in the Illumination and Warming weeks and for stitching, while the orderly binding remains with the family. No large stores hold many identical examples; each keeps only recent completions.

• Purchase occurs through face-to-face exchange in the shop or at a stall beside a record hall. The buyer examines the deep slate-blue and silver banding under ordinary light, tests the procedural sweep and even tone, and haggles. An NPC merchant begins near the local suggested value and moves by about 10 percent times the buyer’s tier. Membership in a relevant administrative guild or circle grants a matching reduction. Payment uses gold or equivalent local coinage; the merchant may deposit in the World Bank or keep coin. Short notes tied to a completed organizational task are sometimes accepted. Black-market stalls offer the item at full value or higher for physical gold only and remain silent on prior owners.

• Sale follows the reverse. The owner presents the item and the merchant haggles downward by roughly 10 percent times the seller’s tier, with gold deposited in the World Bank. Black-market buyers may match or double the ordinary price for urgent need, always in physical gold. Quasi-logs are kept and may later be reviewed by officials.

• Cost is never fixed. In an administrative district with several workshops and ready even feathers the piece may change hands for silver equal to a few days of ordinary labor. Where suitably aligned plumage must be carried farther the same item may require several gold due to access and fewer familiar binders. During periods of higher organizational demand buyers pay more; after arrivals of similar coverings or in low flow sellers accept less. The final amount is whatever is agreed after haggling. Applicable city or state taxes on the sale are settled by the merchant before the buyer leaves with the item.

Roleplay Applications of Feathers 3647 of the Ordered Charge in Defense and Offense Across Environments

• In a guild oversight hall or record room the wearer keeps the feathers in even slate-blue alignment while directing clerks or reviewing assignments. When confusion or dispute arises over task order the wearer flares the covering as an action to project ranked lines onto a table or wall, adding the tier die to an Administration check that clarifies roles and sequence. This defends by restoring procedure before errors spread or serves offensively by assigning a tighter set of duties that advances a group’s goal ahead of rivals. The passive structured gestures make each directive clearer without added words.

• On a busy dock or in a market coordination space the silver bands and steady sheen support visible signals amid noise. Starting the procedural sweep as a free action grants advantage on a series of assignment checks, letting the wearer organize loaders or guards into a defensive formation against disruption or into an offensive sequence that secures goods first. The precise snap marks the start or close of the directed order, granting advantage on the check to confirm compliance so that the group moves as one. Insulation keeps posture steady through extended oversight.

• Before local officials or in a court antechamber the covering aids presentation of organized requests or responses. Flaring projects the orderly pattern to reinforce a defensive accounting of completed duties or an offensive proposal for new allocations, the added die strengthening the Administration check. The sweep covers related coordination of supporting speakers or documents. In reduced flow the passive advantage becomes an ordinary roll, prompting greater reliance on the audible tone and explicit ranking to achieve the same group alignment.

• Along patrolled roads or at garrison edges the feathers help direct small units. A snap timed with a ranked directive can grant advantage on confirming that sentries understand a defensive watch rotation or an offensive advance order. The flare’s pattern communicates positions at a distance, either shielding a vulnerable point by clear assignment or pressing an advantage by sequencing movement. Temperature stability supports consistent direction whether in open sun or cooler shade.

• In temporary field camps or aboard vessels organizing crews the item structures responses to changing needs. The sweep grants advantage across checks for reassigning roles after a shift in conditions, defending by maintaining order during disruption or offensively by reallocating effort toward a priority task. Across settings the benefits require open display; covering the feathers returns the wearer to unaided checks. Actives remain available in low flow while passives adjust, encouraging combination with spoken procedure and visible ranking for the same effect on those directed.

Perception of Activation:

    • Normal sight registers the deep slate-blue layers aligning into stricter parallel ranks as they flare or sweep, the narrow pale silver bands holding even lines and the cool white sheen remaining steady at the tips. The description is a controlled ordering of the covering that projects a brief pattern of ranked lines or marked positions onto a nearby surface for the duration of the active, after which the feathers return to resting alignment. Positives include a clear visual confirmation that the directive aid has engaged and an immediate reference of structure that helps convey sequence or roles. Negatives include a temporary narrowing of attention to the ordered pattern and the chance that the formal silver banding draws notice beyond the intended group.

• Touch registers a firm, even tension as the feathers lock into ranked positions, followed by measured shifts during a procedural sweep and a single crisp release on the snap. The description is a sequence of precise, uniform adjustments that match the pace of directing or assigning and then settle. Positives include a tactile cue that the activation has synchronized with the intended order and a stable feel that supports sustained oversight. Negatives include a brief rigidity if the flare is held and a residual awareness of the aligned edges during freer movement.

• Hearing registers a soft, uniform rustle that becomes a measured procedural cadence or resolves into one clear even tone on the snap, distinct in its regularity. The description is a controlled series of light ordered contacts or a single distinct punctuation from the layers meeting in rank. Positives include an auditory marker for the start or close of a directed sequence and a sound clear enough to confirm timing in a meeting space. Negatives include the possibility that the even rhythm masks softer replies and that the snap signals conclusion to listeners prematurely.

• Darkvision registers the activation as a sharpening of gray-scale edges into clearer parallel bands, the slate areas consistent against the silver lines while the white sheen stays nearly uniform. The description is a rapid increase in linear definition that holds or moves with the sweep. Positives include reliable outline clarity for the ranked pattern in low light. Negatives include reduced distinction of the cool sheen that normally aids formal appearance.

• True sight registers a faint, steady ultraviolet lining along the silver bands that brightens evenly during the flare and holds without flicker through the sweep. The description is a thin unchanging outline that traces the ordered ranks and fades when the active ends. Positives include confirmation that ambient flow has been shaped into stable structure and a precise boundary for the projected pattern. Negatives include a mild after-trace overlapping other orderly magical markings and a short pause before ordinary detail returns.

• Blindsight registers a sudden regularization of echo returns into evenly spaced ranks matching the alignment and procedural motion. The description is a brief ordering of the near field into predictable intervals. Positives include an accurate sense of the structured outline without sight and early notice of obstruction to the pattern. Negatives include temporary reduction in irregular distant sound distinction and a slight shift in spatial feel while even returns dominate.

• Soul sight registers a controlled brightening and stabilization of the personal aura along the feather edges into slate and silver tones without abrupt shift. The description is a steady held line or measured pulse that follows the activation and eases to baseline. Positives include an internal marker that the item has accepted the directed order. Negatives include a sense of exposed structure if others with soul sight observe and a minor concentration draw during the sweep.

• Mind’s Eye perception registers a brief overlay of the item’s properties—slot, temporary Administration bonus, and remaining uses—aligned across the feathers at activation, sometimes with a faint sequential suggestion. The description is a translucent set of values appearing cleanly and receding, lingering lightly on a continued sweep. Positives include immediate verification that the active supports the intended directive. Negatives include divided attention if multiple assignments are tracked and a brief delay returning full focus once the overlay clears.

Recipe for Feathers 3647 of the Ordered Charge

    • Materials needed consist of twelve primary feathers shed by hybrid beasts during the Illumination or Warming weeks, each showing even deep slate-blue coloring that preserves well and edges suitable for narrow pale silver banding with tips able to hold a steady cool white sheen. Four lengths of straight flexible plant fiber harvested from stalks grown near administrative quarters or record halls. A small quantity of clear tree sap collected with a fluid collector from a living tree within the past three days. One measure of fine mineral dust taken from writing surfaces, tally boards, or seal stones used in oversight. No magic crystals are required; ambient weave in the feathers and sap supplies the binding for the ordered effects.

• Tools required include a fluid collector for the sap, a pair of fine needles for precise stitching, a flat marked work surface for maintaining parallel ranks, a shallow bowl for mixing sap and dust, a fine brush for edge application, a straight edge for enforcing even alignment, and ordinary cord for temporary hold. All are mundane tools common to workshops serving administrative districts.

• Skill requirements call for a trained level of at least 3 in crafting focused on ordered or formal gear, plus at least 2 in binding or alchemy skill to apply the mixture without disrupting even lines or sheen. Familiarity with Administration items is needed to test the ranked flare, procedural sweep, and clear snap. Levels may be met through downtime training or temporary points from openly worn badges.

• Crafting steps begin with careful cleaning of each feather to preserve even color and structure, followed by arranging them in two strictly parallel overlapping layers on the marked surface so silver-band edges face outward and tips align uniformly in rank. The fibers are soaked in the sap-and-dust mixture until pliable, then laid as an internal frame and stitched with a pattern that enforces straight settling and ordered lift. Remaining mixture is brushed along edges to set the silver bands and white tips, then dried under ordinary light for one After Noon period. The covering is tested for parallel flare, even sweep cadence, clear tone on snap, and faint ranked pattern; any misalignment is adjusted before completion. The process consumes the listed materials and takes most of one day in an administrative-quarter workshop. The result matches the original slot, temporary skill bonus, passives, and actives when worn openly on an avatar with a Feathers slot.

Feathers That Set the Order

In the time before the houses of record were built of stone there lived among the people who directed the work of many and the people who kept the counts of tasks those who stood and gave the sequence of what was to be done. These ones gathered the fallen feathers of the mixed beasts when the light returned and when the warming began. They bound the feathers with the straight threads of the plants that grew near the places of meeting and with the sap of the trees and the dust of the boards where the tallies were marked so that the feathers would align in ranks when the wearer wished the order to be seen.

One among them was called by a name that later tongues could not keep and so is spoken only as the One Who Directed. This one desired that the tasks of a group would not be lost in overlapping words and that the sequence of duties would reach those who were to carry them out. The One Who Directed took feathers that held the color of the deep evening sky and the narrow color of worked silver and bound them so that when the thought was given the layers would settle into even lines and cast a pattern of ranked places upon the ground or the wall. The binding was done in a small house near the open space where the workers gathered for instruction. When the work was finished the feathers lay close until the wearer called them and then they ordered themselves and the pattern appeared.

The first time the feathers aligned the One Who Directed stood before a group who disputed which load was to be moved first and which watch was to be kept. The body turned and the feathers ranked themselves and the shadow lines fell across the open ground so that each saw the same sequence of tasks and the same places to stand. The overlapping talk slowed because the order stood in one view for all. Those who saw it said the feathers had taken the scattered duties and set them into clear ranks. The One Who Directed tried the feathers again when a long procedure of counting and assigning needed to be followed without break and the procedural sweep marked each step until the final assignment was given. The people began to ask for the same feathers so that their own directors could hold the sequence when voices alone could not keep the group as one.

Yet the feathers did not always bring the clear following that was wanted. When the unseen flow grew thin the alignment still happened but the ranked lines were fainter and some who stood at the back read a different order. When the flow grew strong the feathers ranked more rigidly than the wearer intended and the pattern showed places and sequences that had not yet been fully decided. The One Who Directed saw this and spoke to the people that the feathers remembered only the ordered displays the beasts had made when they lived and that the wearer must also remember which directives were complete and which were still being formed. The people did not all hear. Some wore the feathers and aligned them for every small instruction so that the gatherings grew weary of the ranks and looked past them even when the sequence was important. Others wore them only to make their own directions seem more fixed and the true order was lost beneath the pattern.

In the years that followed the feathers were made again and again in the small houses near the meeting spaces. Each maker used the shed feathers of the mixed beasts and the sap and the dust of the tally boards and each covering was a little different in the way the lines held. Some coverings let the wearer project a clearer set of ranks across a larger group. Some let the wearer mark the steps of a long procedure so that those listening knew when the next duty would be named. The stories that were told of these coverings grew long. One story said that a wearer had stood in a hall of records and aligned the feathers so that three clerks saw the same order of tasks and completed them without further dispute. Another story said that a wearer had used the clear snap of the feathers to mark the close of a directive and that the sound alone had let the group know the sequence was set and the work could begin. These stories were repeated until the words changed and the names of the wearers were lost.

The One Who Directed grew old and the feathers that had been made first began to lose the evenness of their silver edges. New feathers were added and the binding was renewed with fresh sap. The people asked whether the first feathers still held the memory of the orders or whether only the new feathers answered. The One Who Directed answered that all the feathers held what they had been given when they grew and that the binding only let the wearer speak to that memory through the ranking of the lines. When the One Who Directed no longer stood in the meeting spaces the coverings continued to be made. The small houses kept the way of the work and the travelers who came from other islands carried the coverings away and brought back tales of how the feathers had aligned in the oversight rooms of guilds and upon the decks of ships when the sequence of duties needed to be seen by all at once.

In one season when many loads waited at a harbor a wearer stood beside the stacked goods while workers disputed the order of moving them. The feathers aligned and the ranked lines fell across the tally so that each saw the same sequence. The assignments that followed moved the loads before the dispute could delay the sailing. In another season a wearer used the procedural sweep while directing a long series of watches and counts and the added order helped the listeners keep each step until the final directive was given. The people who kept the record halls began to look for those who wore such feathers when a group needed to receive a clear sequence quickly.

Not every use brought the desired following. A wearer once aligned the feathers over a sequence that was still being changed and the ranks showed duties that were later altered so that the group followed an order that no longer held. Another wearer trusted the alignment when the flow was thin and the lines did not reach the far side of the gathering so that half the people heard a different directive and the work was divided wrongly. The covering was later brought back to a small house and new feathers were set in the place of those that had frayed and the sap was applied again. The covering worked once more but the wearer chose the moments of alignment with greater care. The stories that were told after these happenings said that the feathers gave the setting of the order only when the wearer also chose which directives were finished and that the feathers alone could not decide the truth of the sequence.

Long after the first binding the coverings were still found in the stalls near the meeting places. Travelers asked the makers how the ranks were kept even and how the snap was made clear and the makers answered with the steps that had been used since the early days. Some buyers paid with the small coins of silver and some paid with the larger coins of gold when the feathers had come from distant gatherings. The makers did not set one price for all days. When many feathers of the right even color lay ready the covering left the stall for less. When few could be gathered the covering stayed until more was offered. The people who bought them carried them to other places and the way of making them spread though each new maker changed a small part of the binding to suit the directives of that island.

In the time when more groups worked under single direction a wearer stood before a company of workers while two sequences of tasks were offered. The feathers snapped once in a precise sequence and the sound marked the close of the chosen order so that all accepted the same ranks and began. Other times were told in which the feathers aligned too soon and showed a sequence that was not yet sure or aligned too late and the moment for clear direction was already past. In each telling the feathers themselves remained as they had been made: layers that ordered themselves when called, that cast the ranked pattern for those who looked, and that settled again when the directive ended. The people who wore them learned that the alignment gave the chance to set the duties in one view but did not place the understanding of those duties into the minds of those who saw them.

Thus the tale was carried from the meeting spaces to the inland oversight rooms and from the inland rooms back to the shores. Each telling added a new directive or a new confusion and the words shifted as they passed through different tongues. The feathers themselves remained as they had been made. The people who wore them learned that the ordered lines and the clear sound could gather the sequence into one seeing yet the choice of what order to give and whether it would be followed was still the wearer’s own to make and the group’s own to accept.

Moral of the story: The feathers align when the wearer asks and the ranks appear as they have always appeared, yet the order that is followed is still the order the wearer must choose to complete and to give.

Suggested conversions to other systems:


Call of Cthulhu Seventh Edition Adaptation of the Covering Known as Plumage of the Set Sequence

• Layered deep slate-blue feathers with pale silver bands and cool white tips on a light frame. Worn openly, minor magical artifact, common.
• When worn openly grants a bonus die on all relevant Bureaucracy, Persuade, or organizational rolls involving coordinating groups, assigning tasks, or maintaining procedures. Lost if covered.
• Once per day action to flare and project ranked lines, adding a bonus die to one organizational roll for directing or structuring in that moment.
• Free action to start a procedural sweep lasting up to ten minutes granting a bonus die on a series of related coordination rolls. Once between rests.
• Clear snap grants a bonus die on one immediate roll to confirm understanding or compliance.
• Minor reduction to penalties from extended sessions affecting focus.
• 8 hit points. Below half benefits cease until repaired.


Blades in the Dark Adaptation of the Covering Known as Directive-Vane

• Fine wearable, slate-blue and silver-banded feathers, worn openly, one load.
• While worn potency on all Command or Sway actions for organizing efforts, assigning roles, or presenting structured directives.
• Once per score push to flare gaining increased effect on one coordination or direction roll with projected ranks.
• Free action spend 1 stress for procedural sweep granting potency on a series of related assignment rolls for several minutes.
• Snap as part of action for potency on one roll to confirm compliance.
• Standard quality. Impaired loses benefits until downtime repair.
• Supports group organization more than direct action.


Dungeons and Dragons Fifth Edition Adaptation of the Covering Known as Feathers of the Ranked Directive

• Wondrous item, common. Deep slate-blue feathers with silver bands and white sheen. Worn openly, attunement required.
• While attuned +2 bonus to Charisma (Persuasion) or Intelligence (Investigation) checks for organizing or directing groups. Lost if covered.
• Once per long rest action to flare adding 1d4 to one such check and projecting a brief ranked pattern.
• Bonus action once per long rest for sweep granting advantage on up to three related coordination checks over ten minutes.
• Snap for advantage on one check to confirm compliance or understanding.
• Advantage on saves against effects imposing disadvantage on prolonged organizational focus.
• AC 11, 15 HP. Below half suppresses until repaired.


Knave Second Edition Adaptation of the Covering Known as Bound Plumes of the Directive

• Worn gear, slate-blue with silver banding, one slot, openly worn.
• While worn +2 to checks for administration, coordination, or structured direction. Lost if covered.
• Once per day action to flare adding extra d4 to one organizational check with ranked projection.
• Free action for sweep granting advantage on a short series of coordination checks for ten minutes. Once between rests.
• Snap for advantage on one check to confirm group understanding.
• +1 to saves against effects hindering extended oversight.
• 10 item HP. Below half benefits cease until repaired. Zero destroys.


Fate Core Adaptation of the Covering Known as Aspect of the Given Order

• Wearable extra, deep slate-blue feathers with silver bands, worn openly. Aspect “Feathers That Rank the Duties.”
• While active +2 to Overcome or Create Advantage with organizational or Rapport skills for coordinating or directing. Unavailable if covered.
• Once per session free invoke to flare adding +2 to one direction roll with projected ranks, or to snap and confirm compliance.
• Spend fate point for procedural sweep granting +2 to a series of related coordination rolls in the scene.
• Can Create Advantage “Clear Sequence” on a group or scene.
• Gear consequence makes aspect unavailable until recovered.
• Supports organization scenes.


Numenera and the Cypher System Adaptation of the Covering Known as Order-Plume Binding

• Cypher-level artifact, common. Slate-blue and silver feathers. One slot, worn openly. Depletes on 1 on 1d20 after use.
• While worn reduces difficulty of Intellect tasks for administration, coordination, or structured direction by one step. Ends if covered.
• Action to flare reducing difficulty of one organizational task by one step with ranked pattern. Risks depletion.
• Spend 1 Intellect free action for sweep granting asset on series of coordination tasks for ten minutes. Once per rest.
• Snap for asset on one compliance confirmation task.
• Asset on tasks to maintain focus during extended oversight.
• Inert until difficulty 3 repair on depletion.


Pathfinder Second Edition Adaptation of the Covering Known as Plumage of the Assigned Rank

• Item 1, common, magical, invested. Deep slate-blue feathers with silver bands. Worn openly.
• While invested +1 item bonus to relevant Society or Diplomacy checks for organizing or directing. Suppressed if covered.
• Once per day Interact to flare adding 1d4 to one such check with ranked projection.
• Free action once per day for sweep granting +1 circumstance to up to three related coordination checks over ten minutes.
• Snap for +1 circumstance on one check to confirm understanding.
• +1 circumstance to saves against effects hindering prolonged focus.
• Hardness 2, 8 HP. Below half suppresses until repaired.


Savage Worlds Adventure Edition Adaptation of the Covering Known as Directive Plumes

• Worn gear, magical. Slate-blue with silver banding. Back slot, openly worn.
• While worn +1 to all relevant Smarts or social rolls for administration or coordination. Lost if concealed.
• Once per session free action to flare adding +1 with ranked pattern to one direction roll.
• Action or Benny for sweep granting +1 to a short series of related rolls.
• Snap for +1 on one confirmation roll.
• +1 to relevant rolls against mild distraction for five rounds.
• Toughness 4. Wound suppresses until repaired; second destroys.


Shadowrun Sixth World Adaptation of the Covering Known as Directive-Plume Focus

• Wearable Force 1 sustaining focus, Availability 4R. Deep slate-blue feathers with silver bands and white sheen. Worn openly.
• While active +2 dice pool to relevant Etiquette, Leadership, or organizational tests for coordinating groups or presenting structured directives. Lost if covered.
• Once per day Simple Action to flare adding 2 dice to one direction test with projected ranked pattern.
• Free Action for procedural sweep adding 2 dice to a series of related coordination tests for up to ten minutes. Once between rests.
• Clear snap for +2 dice on one test to confirm compliance.
• Minor aid against factors affecting extended oversight focus.
• Barrier Rating 2, 6 Condition Boxes. Half or more filled suppresses benefits until repaired.


Starfinder Adaptation of the Covering Known as Rank-Vane

• Worn magic item, level 1. Slate-blue and silver feathers. Shoulders, openly worn, invested.
• While invested +2 enhancement to relevant Charisma or Intelligence checks for administration or direction. Suppressed if covered.
• Once per day standard action to flare adding 1d4 to one organizational check with ranked projection.
• Bonus action once per day for sweep granting +2 on up to three related coordination checks over ten minutes.
• Snap for +2 on one confirmation check.
• +1 circumstance to saves against effects hindering prolonged focus.
• Hardness 2, 10 HP. Below half suppresses until repaired.


Traveller Mongoose Second Edition Adaptation of the Covering Known as Order Harness

• Personal equipment. Deep slate-blue feathers with silver banding. Worn openly, negligible weight. Cost varies.
• While worn DM+1 on all relevant Admin or Liaison checks for coordination or structured direction. Lost if concealed.
• Once per day significant action to flare adding DM+1 to one organizational check with ranked pattern.
• Free action for sweep adding DM+1 to a series of related checks for ten minutes. Once between rests.
• Snap for DM+1 on one compliance confirmation check.
• DM+1 on Endurance for brief effects on extended focus.
• Damaged like clothing; torn removes benefits until repaired.


Warhammer Fantasy Roleplay Fourth Edition Adaptation of the Covering Known as Mantle of the Ordered Directive

• Worn magical garment, common. Slate-blue with silver bands. Back location, Encumbrance 0, openly worn.
• While worn +10 to all relevant Charm or Intelligence Tests for administration or direction. Lost if covered.
• Once per day Action to flare adding +1 SL to one organizational Test with ranked projection.
• Free Action once per day for sweep granting +10 to a short series of related Tests over ten minutes.
• Snap for +10 on one confirmation Test.
• +10 to Endurance against brief effects hindering oversight.
• 4 Wounds. At 2 or fewer benefits suppressed until repaired; at 0 destroyed.