Category: Lore or World Mechanics

  • Powers of the Mind

    The powers of the mind can refer to various abilities and capacities that the character mind possesses, including: Overall, the powers of the mind are vast and complex, and our understanding of them is constantly evolving as we continue to study and explore the workings of thought.

  • Power of the gods

    In the realm of Saṃsāra, the omnipotence of the gods finds its wellspring in the devotion of their followers. Every adherent possesses a unique degree of unwavering faith that they can bestow upon the gods, bestowing them with power. The potency of a deity rests upon the cumulative faith vested in them by others. The…

  • Politics, Laws, Taxes, and Fees

    Politics: Each island country is ruled by a monarchy. The King and Queen has full authority of the military of the island country. They have their own body of advisors and blood relatives that help them with ruling and enforcing the laws of the island country. This body is the “Royal Court” and to ascend…

  • Open use of Magic

    This is a world where most all adults openly use magic in their daily life. It is so common that everyone accepts the use of magic as normal.

  • Oceans and Reefs

    There are a lot of reefs. Most of the Islands have at least one major reef. Water flows from east to west At a slower rate water on the surface on the ocean flows toward the poles.

  • NPC Merchants

    When selling to an NPC merchant they will haggle around 10% of the item’s value times the tier of the characters level that is selling the item. If sold the money is deposited in the world bank for the character. Note: NPC merchants keep quasi logs of what they bought from whom, you might get…

  • More ambassadors from larger populations

    Each Island country should not have ambassadors from every other country. This should be a function of distance plus population. An ambassador from each country that surrounds the Island country should be expected. If the population of the country that an ambassador is from is above average, then ambassadors from that country would be allowed…

  • Monsters reincarnated too

    Monsters of all shapes and sizes are reincarnated in this world also. The difference is they always come back as the same type of monster they were before. They always start out as a level one monster and work there way up. If they live long enough and kill enough, they can be a more…

  • Money and the “POWER” there of

    Many use the power of wealth as a weapon to influence others to do the things they want.

  • Maps of Saṃsāra

    Maps come in four major types: a globe, world faces, regions and country. There are also State and City maps with more detail. Globes: A world globe is a round ball with the countries show in their true locations relative to other countries. World Face Maps: There five faces of the world. This is usually…

  • Maps and Miniatures

    This can greatly enhance the visual and tactical aspects of gameplay. Map Creation: Miniatures: Using Maps and Miniatures during Gameplay: It’s important to note that the use of maps and miniatures is optional and depends on personal preference. “Theater of the Mind” gives a more narrative-driven gameplay and relies less on grid-based combat or visual…

  • Magic Flow

    Magic permeates the whole world, is everywhere. It flows from high magic pressure areas to low magic pressure areas sort of like the weather. Magic has its own weather like experience like magic storms and magic lulls. Different environments have different kinds of magic with their own flow rate within and some flow to other…

  • Magic Crystals

    Magic crystals grow in all magical beings. As the being grows, the crystal gets exponentially stronger. Most monsters or foes have magic crystals along with other items they drop when killed. Magic crystals are used as catalysts when crafting items. Depending on the skill level of the crafter, the time spent, the quality of the…

  • Magic Crystalline Cells

    Magic crystalline cells are cells that grow in living beings that have and use magic. The more powerful the magic the stronger the cells. The longer that a being lives the more cells there will be, and the cells may extend the life of the being. Most of the time cells are distributed throughout the…

  • Lore and History of Saṃsāra

    The lore of Saṃsāra only goes back nine thousand years. In that time there have been a few major and lots of minor wars. Most of the wars have been navel battles between island countries. There are also scars that have been left on the land and water by magic. Some of these are now…

  • Introduction to Saṃsāra

    The World of Saṃsāra is an old world full of history and lore. Over nine thousand years ago adventures knew nothing about the world of Saṃsāra. Then souls from the multiverse started showing up on the world after their death. What they found was a world of many unique monsters that had already been evolving…

  • Interdimensional travel

    Interdimensional travel, while enticing and full of potential, carries inherent risks and dangers that one must be aware of before embarking on such journeys. Here are some common risks associated with interdimensional travel: Planar Instability: The stability of different planes can vary greatly, and some planes may be inherently volatile or chaotic. Traveling to such…

  • Industrial Revolution

    The Industrial Revolution was the transition from creating goods by hand to using machines. The Industrial Revolution was a period of global transition of the economy towards more efficient and stable manufacturing processes. Output greatly increases, and the result was an unprecedented rise in population satisfaction and in the rate of population growth. In a…

  • Hot Air Balloons, Zeppelins, Air ships, and Griffons

    Hot air rises at the equator and sinks near the poles. Air currents tend to flow Pole to equator near the surface and equator to pole at higher altitudes. Air currents tend to flow West to East near the surface and East to West at higher altitudes. The normal speed of air current is half…

  • History of the World

    Prior to nine thousand years ago none of the adventuring races knew about the world of reincarnation. Then races from the multiverse started showing up on the world after their death. What they found was a world of many monsters that had already been living, dying, and reincarnating for an untold amount of time. The…

  • General World Outlook

    In the world of Saṃsāra the difference between people, beast, and monsters is only a matter of prospective. Many of the non-people of this world have what most would call civilizations and cultures of their own. Most governments invite ambassadors from as far away as 3000 miles. Anything further away is considered not to have…

  • Gaialilith

    goddess of Saṃsāra Has the power to reduce the potency of any god on, in, or around the moon which is Saṃsāra. She also has the power to banish any god she does not want. The gods are aware of her powers and defer to her will. Personality of Gaialilith Compassionate and stormy, these two…

  • Feral Beasts Evolved Sentient Minds

    In the world of Saṃsāra, over the course of many millennia, a remarkable phenomenon occurred, leading to the evolution of sentient minds in feral beasts. This process was driven by a combination of magical forces and environmental factors that shaped the world and its inhabitants. Ultimately, through the combination of magical influence, environmental pressures, the…

  • Familiars and Pets

    Familiars may be defined on items.  They are always short term. When summoned they will last for no more than two days. They normally have no stats and only the capabilities defined on the item. This means they are not avatars. By using an item to cast a spell, pets may be charmed animals. When…

  • Crafting Recipes

    In the world of Saṃsāra the people are obsessed with the idea of using recipes to make different kinds of magical items. They can use various skills and recipes to craft items into other items. This allows items to be used as an ingredient in a consumable recipe. The items disappear when used in this…

  • Copter City

    Once the gnomes knew that there really was a cloud city, they (as a race) could not be out done. They had to build a city in the sky to rival the city of mages that was cloud city. They did not like floating magic so they built copters and windmills that would cause the…

  • Constellations

    These six dim stars form the shape of a pair of serpents. The constellation represents a tale about the power of good. It is most significant on the winter solstice when it appears just over the Northeastern horizon. It is opposed by the constellations representing three men, a gate, and a phoenix. Those born under…

  • Cloud City

    Is a large city built of mage towers that float in the sky. Each tower sets on six bowls that form a circle with the tower in the middle. The bowls have had a permanent float spell cast on them. This is done by casting the float spell on each bowl every day for a…

  • Saṃsāra Calendar

    Has 7 days of 7 weeks of 7 months giving 343 days per year.The day is 22 hours long. That means 11:00 is noon…Early-n-day 0:00-5:59; Morning 6:00-10:59; After Noon 11:00-15:59; and Evening 16:00-21:59.11:00 (Noon) is always when Helios is at its highest point anywhere on the moon. No time zones.Helios up is normally between 4:00…

  • Buying a House or Building a Lair

    This would give the party a base of operations. It would have a fireplace to hearth back to. Common rooms and private rooms for the characters. Storage location for what they choose not to carry. Crafting location. The grounds can have stables. Servant quarters or houses can be added. If the party chooses to move…