Author: Dale
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Cloud Cities
Is large cities built of mage towers that float in the sky. Each tower sets on six bowls that form a circle with the tower in the middle. The bowls (which is an item unto itself and is soul bound to the creating avatar) have had a permanent float spell cast on them. This is…
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Saṃsāra Calendar
Has 7 days of 7 weeks of 7 months giving 343 days per year.The day is 22 hours long. That means 11:00 is noon…Early-n-day 0:00-5:59; Morning 6:00-10:59; After Noon 11:00-15:59; and Evening 16:00-21:59.11:00 (Noon) is always when Helios is at its highest point anywhere on the moon. No time zones.Helios up is normally between 4:00…
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Buying a House or Building a Lair
This would give the party a base of operations. It would have a fireplace to hearth back to. Common rooms and private rooms for the characters. Storage location for what they choose not to carry. Crafting location. The grounds can have stables. Servant quarters or houses can be added. If the party chooses to move…
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Astronomy and Astrology
Some may find it easy to confuse astronomy and astrology. In current use, astronomy is concerned with “the study of objects and matter outside the world’s atmosphere,” while astrology is the purported divination of how stars and planets influence our lives. Put bluntly, astronomy is a science, and astrology is not. Astronomy: Orbit of the…
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Ages of the world
Elemental Age: The genesis of Saṃsāra was defined by violent, unbridled chaos. Molten, bubbling oceans of raw elements cooled slowly to form the primordial crust of the moon. Great winds of raw atmospheric power became aware of their surroundings, violently clashing with cauldrons of liquid earth below. Fire, born from these cataclysmic impacts, gained its…
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Worn Items and Gear Slots
The number of slots per avatar is limited by the gods. Long ago a group of the gods decided that it was unfair for an avatar to carry too many items. They then petitioned the rest of the gods to limit what can be worn. Most of the gods agreed and made it so that…
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Who or What is Playable
Playable characters (PCs) or Avatars can be any life form, from beasts, creatures, or beings that have evolved a sentient mind. Sentient simply means they are self-aware or conscious. That means they know they think, have knowledge, and are intelligent. In many cases, this can take the form of gestalt. A gestalt is a group…
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Turn Based
When attacks are being made the game goes into turn based mode. The order is based on the initiative rolls made by players and foes. Friendly bystanders, or grumpy watchers may not be part of the initiative or turns. This all depends on the dynamics of the situation. They can also be added to the…
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Training (Skill points)
Your beginning maximum possible training (skill level) is 5 plus your tier level. You gain a new level of maximum possible training (skill level) for each tier of play. This is the maximum number of points you can put in any one skill. You gain a new training point for each day of downtime. This…
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Tiers of play and leveling up
A player may only have a single character with one or multiple avatars. Until you have 6 (non-held) tier-1 items that are attuned you may not choose to level up to the next tier. When you have 10 attuned items you must level up. Only after you are tier-2 can you activate a tier-2 item.Until…
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Targeted Item
In combat the current attacker can announce they are going to target a worn or carried item of a foe. By doing so the item is harder to hit. The items AC becomes the targeted avatars AC plus their tier level plus the roll of their tier die. If the item in question also has…
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Extradimensional Storage types
Benefits or abilities of items are not usable when in extradimensional storage. Personal: Only accessible by an avatar of the character. If the storage is turned inside out the contents will be emptied. No time passes in personal storage. If a lit candle is put in personal extradimensional storage, then when it is taken out…
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Starting Avatar Kit
If any items in the list below were missing on the avatar when it was first possessed the character receives the missing items from the following:
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Soul participation
When the character is tier 1, they dominate 100% of the avatar’s soul which they have possessed. When the character is tier 2, they dominate 50% (on average) each of the 2 avatars souls which they have possessed. When the character is tier 3, they dominate 33% (on average) each of the 3 avatars souls…
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Skill Checks
Are based on a percentage of chance using the following formula. 10 times characters tier level.Plus, roll a d20.Plus, roll characters tier die.Plus characters skill level, (both trained and temporary). This gives an absolute minimum of 12% = (10+1+1+0) for tier 1.Also gives an absolute maximum of 102% = (50+20+12+20) for tier 5. If two…
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Saving Throws
If a character attempts something where the outcome is uncertain and failure has consequences, they make a saving throw, or “save”. If the Difficulty Check (DC) is specified for the save in question, then use that number. Otherwise, to make a saving throw, add the bonus of the relevant ability to a d20. If the…
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Safe areas
There are levels of safety in different areas. This is for all characters including foes. Designated safe areas:In a designated safe area AC is tripled. This is in guarded areas. Most places that rent rooms are guarded areas. Somewhat save areas:In a somewhat safe area AC is doubled. This is normal inside a walled town…
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Roll to hit
Roll to hit is a d20 + tier dice + (item bonuses if any). Minimum at tier 1 is 1d20 + 1d4 = 2.Minimum at tier 2 is 1d20 + 2d6 = 3.Minimum at tier 3 is 1d20 + 3d8 = 4.Minimum at tier 4 is 1d20 + 4d10 = 5.Minimum at tier 5 is…
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Renown Points
In the world of Saṃsāra, renown points are a measure of a party’s reputation, recognition, and accomplishments within the realm. Renown points are like another type of currency that can be used in the world. Renown points represent how well-known and respected a party is among various factions, communities, and individuals. These points reflect the…
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Reactions
If you possess an item that grants you the ability to execute a reaction during another player’s turn, you are restricted to using one such reaction per turn cycle that does not belong to you. This means that you may use one reaction for each player’s turn. Additional reactions may only be taken prior to…
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Ranged
Range weapons usage come in three formats: simple (x), extended (x/y), and complex (x, -z). As is always true, your GM can modify this or any rule for any item to suit the game. Simple (x): means the maximum range of the item is the x amount. Anything over that amount is an automatic miss.…
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Play Testing
Very few of the Avatars, Creatures, Items, or other parts of this system have been play tested. I am interested in getting feedback as to how things work. If you do use this system, please let me know what you think and how things work. We have a Discord server at “Gear Ascendancy”.
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Number of Party Members
When adding a new party member, the potential member rolls a d8. The resulting number on the die must be higher than the current number of party members. This symbolizes the process in the world that the gods have placed restrictions on parties to keep them from overwhelming others. If the dice roll fails, the…
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Money and the World Bank
The world bank is maintained and operated by the god of commerce. Balances are shown in the characters Mind’s Eye. Only the character can see how much is in their account. If you have coins or want coins that are not in the world bank you must go to a world bank location to exchange.…
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Mind’s Eye
Introduction: The Mind’s Eye is a metaphysical and mystical ability possessed by all characters, avatars, or creatures in the world of Saṃsāra. This power allows the possessor to visualize and comprehend the intrinsic details of objects, beings, or abstract concepts. This information manifests as “stats” or quantifiable values and qualitative descriptions. Mechanics: Gameplay Implications: Character…
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Rules for merging items
If a vendor can be found to merge items, then this can happen. The vendor must have the capability to merge items that are in question. The cost of merging is 15% of the value of the items to be merged. Their skill level must be 5 or above for the type of merger being…
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Mana Boost
Mana boost is kept on each avatar and can be no more than 10 times the characters tier. Once gained it dissipates at a rate of one point per day, this continues between sessions. Mana (or spell energy) can be used as a bonus boost to damage. It is a straight damage that is known…
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Leveling up Character
Character normally refers to the Isekai soul where the avatar is the entity that is played. Levels normally refer to the tier level of the character. Once an avatar has 10 attuned items (openly worn) of their tier then the character’s tier levels up. It is quite easy to level up to tier 2 but…
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Items above avatar tier
Touching or holding an item that is above a avatar’s tier will cause pain for the avatar. Irregular intervals and loss are defined by rolling two d4 dice. The higher number rolled is the number of minutes for the interval and the other die is the number of hit points lost. This continues until death.…
