Tag: Common

  • Sakha 734 of the Spirit Spoon

    NAME: Oloyon’s Tasting Spoon LORE: In the sprawling Taiga of the northern islands, the clans of the Sakha734 learned that not all battles are fought with steel or overt magic. They understood that the body is a vessel and that the spirits of the world, both benevolent and malevolent, could influence them through what they…

  • Reflecting 8 of the Unmaking Pauldrons

    Slot: Shoulders Tags: Reflecting Magic, Demolition, Utility, Tool, Worn Item, Common, Tier 1, Knock-back, Engineering, Mining, Area of Effect, Concussive, Force, Industrial, Structural, Heavy Lore: In the ever-expanding, vertically-stacked cities of Saṃsāra, creation is only half the battle; demolition is the other. The Demolition and Quarrying Guild needed a tool more precise and less volatile…

  • Reflecting 1 of the Inquisitors Lens

    Slot: Held (Tool) Tags: Reflecting Magic, Deduction, Investigation, Utility, Tool, Common, Tier 1, Forensic, Informational, Analysis, Revealing, Non-combat, Law, Sensory, Handheld Lore: True Reflecting Magic is a warrior’s art, chaotic and destructive. But in the great city of Valdris, where political intrigue and murder are as common as the steam rising from the vents, the…

  • Reflecting 4 of the Deceitful Martyr

    Slot: Neck Tags: Reflecting Magic, Deception, Illusion, Control, Worn Item, Common, Tier 1, Knock-back, Misdirection, Intimidation, Defensive, Non-lethal, Psychological, Subtle, Triggered, Auditory Lore: True Reflecting Magic is notoriously volatile, immensely powerful, and incredibly rare—the province of legendary heroes and warnings in cautionary tales. However, the idea of it is a potent weapon in its own…

  • Reiki 2 of the Mirrored Moment

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    Slot: Waist Tags: Reiki, Movement, Speed, Utility, Worn Item, Common, Tier 1, Waist Slot, Echo, Duality, Echo, Misdirection, Balance, Synchronization, Illusion, Urban Lore: In the sprawling, multi-level megacities of Saṃsāra, time and position are everything. For the couriers of the Silver Wind guild, who carry sensitive messages and valuable parcels through the crowded and dangerous…

  • Reiki 9 of the Umbral Tether

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    Slot: Wrist Tags: Reiki, Dark Magic, Debuff, Support, Worn Item, Common, Tier 1, Wrist Slot, Life Drain, Control, Binding, Surgical, Unethical, Melancholy, Pain, Conduit, Iron Lore: The principles of Reiki are based on channeling universal life energy to heal and soothe. But in the desperate, shadowed alleys of Saṃsāra’s under-cities, philosophers and healers are luxuries…

  • Reiki 5 of the Souls Cadence

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    Slot: Feet Tags: Reiki, Dancer, Support, Performance, Worn Item, Common, Tier 1, Feet Slot, Auditory, Movement, Grace, Stamina, Social, Aura, Auditory, Rhythm, Jewelry Lore: On the island nation of Cyria, known for its floating pavilions and vibrant, artistic culture, dance is considered a language of the soul. The Cyrians believe that true communication transcends words…

  • Reiki 7 of the Wardens Respite

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    Slot: Wrist Tags: Reiki, Calming, Healing, Support, Worn Item, Common, Tier 1, Wrist Slot, Jewelry, Restorative, Mind, Defensive, Utility, Artisan, Non-combat, Stabilization Lore: In the centuries following the first arrivals on Saṃsāra, many of the scattered communities struggled against the psychological toll of their displacement. Surrounded by alien beasts and incomprehensible landscapes, fear and despair…

  • Qigong 19 of The Needles of Lifes Pattern

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    Lore Among the first souls to arrive on Saṃsāra was a woman named Elara, who in a past life had been a physician on a world where medicine was a science of the unseen. Stranded in a new reality without her familiar tools, she became obsessed with understanding the fundamental nature of life and disease.…

  • Qigong 4 of The Lens of Clear Intent

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    Lore In the early days of the great port city of Samudra, the flow of goods and souls from the 73 island nations was a chaotic torrent. The first customs inspectors were overworked and often relied on crude intimidation. Among them was an old avatar named Kai, a quiet man who had been a scroll-keeper…

  • Qigong 12 of The Wayfarers Tea Bowls

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    Lore In the early centuries after the souls began arriving on Saṃsāra, the scattered communities were islands of deep mistrust. Languages, customs, and histories were so varied that understanding was nearly impossible, and fear often led to conflict. During this time, there was an avatar known as Isha the Wanderer. She was not a warrior…

  • Qigong 7 of the Harmonious Cutting Board

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    Lore In a small, forgotten village nestled in the sprawling jungles of the Ayanga Isles, there lived an old avatar named Jin. He had arrived on Saṃsāra with fragmented memories of a monastic life on a world where the quiet cultivation of inner energy was a path to enlightenment. He found solace not in combat…

  • Persian Five of the Asbaran Lens

    Lore When the first Persian souls arrived on Saṃsāra, they brought with them a deep understanding of cosmic order, asha, and its antithesis, the lie, druj. Among them was a great Magi named Ostanes, who became a counselor to a local Satrap. He taught that every crime, from a simple theft to a murder, was…

  • Persian Three of the Mithraic Seal

    Lore Among the myriad souls who found themselves on the shores of Saṃsāra were the merchant-priests of a forgotten order dedicated to Mithra, a deity of contracts, oaths, and the rising sun. In their old world, a handshake was an unbreakable bond, and a person’s word was the purest form of currency. They arrived to…

  • Persian Seven of the Weavers Kereshmeh

    Lore Long before the great migration of souls to Saṃsāra, a small community from an ancient Persian-speaking world found themselves upon the shores of the island country now known as Yazdgard. They were members of a weaving guild, devout followers of a minor Yazata, a benevolent spirit of artisanship and intricate patterns. They believed that…

  • Noaidi 361 of Rune Rectifier Quill

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    Lore: In the ink-mist libraries of northern Saṃsāra, archivists recount the tale of Saivo-Lallo, a wandering copyist whose scrolls never carried a single crooked glyph. Unable to bear the chaos of misaligned runes, Lallo sought guidance from a mountain noaidi who taught that every written mark echoes a spirit sound. Together they carved a quill…

  • Noaidi 274 of Bound Stave Whisper

    Lore: Among the driftwood villages scattered along Saṃsāra’s northern fjords, coopers of the Elk-Horn Guild tell of Jorra Vætt-Knuckle, a barrelwright who shaped staves so snug that even moon-mist could not escape. Jorra journeyed each spring to the upland reindeer camps, trading iron hoops for spirit songs. One winter he returned with a mallet whose…

  • Noaidi 248 of Hearth Spirit Ladle

    Lore: Across the northern ice-rim archipelago of Saṃsāra drifts the tale of Arnja the Seal-Skinned Cook, a wanderer whose campfire broths never spoiled and whose guests dreamed of guiding lights across frozen seas. Arnja vanished during a blizzard said to carry the hum of a runed drum. At the storm’s centre searchers later found a…

  • Ninjutsu 63 of Charmers Whisper

    Lore: Forged in the misty valleys of the Isle of Enmei, the Ninjutsu 63 of Charmer’s Whisper emerged during Saṃsāra’s early days when soul wanderers sought to unite scattered communities. Crafted by a cunning diplomat named Enmei-no-Kai, this artifact harnessed ninjutsu’s mystical arts to sway hearts and minds. Legend recounts how Enmei-no-Kai used the medallion…

  • Ninjutsu 19 of Serpents Grace

    Lore: Born in the twisting caverns of the Isle of Seryū, the Ninjutsu 19 of Serpent’s Grace traces its origins to a secretive sect of ninjutsu practitioners who revered the fluidity of the serpent. Crafted over nine thousand years ago when soul wanderers first arrived, this artifact was designed for contortionists who entertained and spied…

  • Ninjutsu 82 of Builders Veil

    Lore: Forged in the shadowed workshops of the Isle of Tsukuroi, the Ninjutsu 82 of Builder’s Veil emerged during Saṃsāra’s early industrial age, when construction masters sought to rebuild communities scattered by the arrival of soul wanderers. Crafted by a reclusive clan of ninjutsu artisans, this artifact blends the mystical arts of concealment with the…

  • Ninjutsu 47 of Shadowed Verdict

    Lore: Crafted in the shadowed forges of the Isle of Kagehana, the Ninjutsu 47 of Shadowed Verdict is a relic of the ancient shinobi clans who once served as unseen enforcers of justice in Saṃsāra’s sprawling island nations. These clans, bound by oaths to maintain balance, wove their mystical ninjutsu into tools designed for constables…

  • Necromancy 23 of the Ancestor Seed

    Lore: On the world of Saṃsāra, there is a nomadic order of naturalists and historians known as the Grave-Gardeners. They hold a unique philosophy that blends druidic reverence with ancestral necromancy. They believe that every living thing—from the grandest beast to the humblest blade of grass—leaves behind a spiritual echo upon death, and that these…

  • Necromancy 66 of the Vintners Jawbone

    Lore: On the sun-drenched, fertile islands of the Ambervine Archipelago, there is a saying: “A meal is a story; a good chef is merely its narrator.” This philosophy was perfected by the legendary epicurean, Master Callan. Callan was not a necromancer in the traditional sense; he was a culinary artist who believed that the true…

  • Necromancy 31 of the Grave Silent Brooch

    Lore: In the sprawling, intrigue-filled megacities of Saṃsāra, there exists a discreet and ancient guild known as the Veiled Attendants. They are the professional undertakers and funerary priests who handle the last rites for the wealthy and powerful—the guild masters, the ship barons, and the political figures. To navigate the grieving, paranoid, and often dangerous…

  • Necromancy 17 of the Composers Fingerbone

    Lore: In the island nation of Sonnet’s Rest, it is believed that music is the true universal language, the only tongue that both the living and the dead can truly comprehend. The island’s famed College of Dirges teaches that every soul, upon its creation, is imprinted with a unique and complex melody—a “soul-song” that shifts…

  • Necromancy 8 of the Sooth Sayers Locket

    Lore: In the sprawling archipelago nation of Kymul, the reverence for ancestors is woven into the very fabric of society. The Kymulian people believe that the souls of their departed do not travel to some distant afterlife, but instead linger as formless echoes, their wisdom and experiences imprinted upon the world. To honor and seek…

  • Nature 76 of Rootstitch Loafers

    Lore: In the cobblestone streets of Saṃsāra’s coastal town of Tidebloom Hamlet, a cobbler named Soren, an Isekai soul from a realm of worn boots and mended soles, arrived with memories of crafting sturdy footwear. Stranded among the island’s high magic, Soren sought to blend their trade with nature’s gifts. One rainy evening, while repairing…

  • Nature 89 of Trailvine Reins

    Lore: In the rolling hills of Saṃsāra’s Windrider Plains, a coach driver named Eryn, an Isekai soul from a land of dusty trails and horse-drawn carts, arrived with memories of guiding travelers across vast distances. Stranded among the island’s high magic, Eryn sought to harness nature to aid their trade. One stormy night, while sheltering…

  • Nature 13 of Verdant Replicator Bands

    Lore: In the verdant depths of Saṃsāra’s Isle of Echoes, a healer named Kael, an Isekai soul reborn from a world of lost gardens, arrived with fragmented memories of regenerating life. Seeking to aid the scattered communities, Kael experimented with nature magic in a hidden glade, where ancient trees whispered secrets of renewal. One day,…