Nature 583 of the Harvesters Mercantile Pouch

Lore

During the expansion of trade between the agrarian provinces of Tasian and the central river wharfs, merchants and field-gatherers struggled with the rapid spoilage and rough grading of raw biological goods. A enterprising guild botanist bound the resilient bark of oil-palms and woven hemp to a minor crystalline catalyst, creating a specialized gathering satchel. Designed to cater directly to the marketplace, the item allowed traveling traders and resource harvesters to instantly evaluate the purity of organic goods, preserve raw saps and herbs during long wagon journeys, and extract market-ready commodities directly from the wild without damaging the parent flora.

Description

The pouch is fashioned from heavy, cross-woven green jute fiber and supple oil-tanned leather, reinforced around the rim with carved birch wood trim. Set directly into the bronze clasp that seals the front flap is a coin-sized amber-green magic crystal that faintly pulses whenever it comes near raw flora, timber, or alchemical reagents. When slung across the waist or shoulder and attuned, the pouch exudes a clean aroma of dried cedar and sweet clover. Small internal dividing loops inside the pouch subtly glow with faint emerald light, magically separating gathered seeds, pods, and vials so they remain organized, unbruised, and fresh.

Specific Slot

  • Waist Slot

Detailed Stats

  • Item Tier: Tier 1
  • Rarity: Common
  • Armor Check (AC): +1
  • Item Hit Points: Base Avatar Maximum Hit Points + 10 (Resilience 10 x Tier 1)
  • Weight: 1.0 pound (can hold up to 15 pounds of organic commodities without altering its external weight)
  • Attunement Requirement: Simple attunement (requires 1 full minute of focus while worn openly)

Passives Magic

  • Botanical Appraisal: Through the Mind’s Eye, the avatar automatically perceives the exact purity, quality grade, and market readiness of any raw biological commodity, timber sample, seed stock, or medicinal plant held or examined within 5 feet.
  • Verdant Preservation: Any perishable raw herbs, flowers, extracted tree saps, or natural animal reagents placed inside the pouch do not wilt, rot, or degrade over time, remaining in pristine condition until removed for trade or crafting.
  • Gatherer’s Bounty: When harvesting raw biological resources using a Fluid Collector or herbalist knife, the avatar’s steady focus yields 10% more usable liquid sap or intact seed volume from the target flora.

Activable Magics

  • Pure Sap Extraction: As an action, the avatar presses the pouch’s bronze clasp against a living tree, large shrub, or thick vine, instantly drawing forth one standard vial’s worth of refined, market-grade sap or essential oil without harming the plant.
  • Spore Polish: As an action, the avatar shakes the pouch over a batch of harvested crops, raw woodcrafts, or agricultural goods within 5 feet, releasing a fine dusting of golden pollen that cleans away dirt, removes minor blemishes, and temporarily enhances the visual sheen of the commodities to maximize trade appeal.
  • Briar Scent Distraction: As an action, the avatar pinches the pouch’s clasp to vent a strong, sweet floral musk in a 15-foot radius. Wild beasts within the area are drawn toward the fragrant cloud, granting the avatar an immediate window to disengage or bypass the creatures without provoking combat.

Tags

  • Waist, Pouch, Nature Magic, Commodities, Trade, Harvesting, Preservation, Resource Gathering, Tier 1, Common, Commerce, Alchemy Reagents, Appraisal, Utility, Storage, Crop Enhancement, Herbalism, Foraging, Economy, Scent Dispersion, Agricultural

Commerce, Distribution, and Market Valuations of the Harvester’s Mercantile Pouch

  • Agricultural Exchanges and Farmers’ Guildhalls
    • Located within prominent rural market towns, regional grain exchanges, and state transport centers across farming-heavy island continents. These guildhalls serve agrarian crafters, seed merchants, and commercial foraging caravans operating under official trade union charters.
    • Buying Procedure: The pouch is displayed on glass counters alongside certified scales and crop grading tools. Non-member travelers pay the full retail asking price. Registered members of agricultural guilds or regional merchant syndicates receive a 10% discount on the item’s baseline value multiplied by the character’s tier level.
    • Selling Procedure: The guild factor examines the pouch’s preservation weave and internal dividing loops, deducts approximately 10% per seller tier level, logs the acquisition for regional agricultural tax records, and issues an immediate credit deposit into the seller’s World Bank account.
    • Standard Purchase Cost: 25 Silver to 35 Silver (or 50 to 70 Nickel).
    • Discounted Member Cost: 22 Silver, 5 Copper to 31 Silver, 5 Copper for a Tier 1 character.
    • Standard Merchant Buying Price (Payout to Player): 22 Silver, 5 Copper to 31 Silver, 5 Copper deposited to the World Bank.
  • Apothecary Supply Houses and Reagent Guildshops
    • Situated along the commercial avenues of major coastal port cities and central state capitals. These establishments cater to certified alchemists, potion brewers, and herbal doctors who demand pure, unbruised, and uncontaminated raw botanical extracts.
    • Buying Procedure: Sold as premium field gear for professional collectors. Customers without trade standing pay full price, whereas licensed guild alchemists receive the standard 10% member discount per tier level.
    • Selling Procedure: The resident herbalist inspects the integrity of the amber-green crystal catalyst and internal storage compartments with the Mind’s Eye, executes the standard merchant markdown formula, logs the seller’s identification details, and transfers the payment through the World Bank system.
    • Standard Purchase Cost: 30 Silver to 45 Silver (or 3 Gold to 4 Gold, 5 Silver).
    • Discounted Member Cost: 27 Silver to 40 Silver, 5 Copper for a Tier 1 character.
    • Standard Merchant Buying Price (Payout to Player): 27 Silver to 40 Silver, 5 Copper deposited to the World Bank.
  • Family-Run General Stores and Frontier Trading Posts
    • Established at roadside crossroads, logging outposts, and smaller coastal wharfs near the wilderness border. These small “mom-and-pop” shops maintain a versatile stock of tools, dried provisions, and practical adventuring gear tailored to local foraging needs.
    • Buying Procedure: Available directly from hanging pegboards behind the main wooden counter. In isolated regions where tree saps and rare herbs are the primary export commodities, the item commands a seller’s premium due to high local utility and transport costs.
    • Selling Procedure: The storekeeper evaluates the pouch’s wear, negotiates the markdown per standard trading practices, records the transaction in accordance with local municipal tax requirements, and processes a direct transfer to the seller’s World Bank balance.
    • Standard Purchase Cost: 28 Silver to 40 Silver.
    • Discounted Member Cost: 25 Silver, 2 Copper to 36 Silver for a Tier 1 character.
    • Standard Merchant Buying Price (Payout to Player): 25 Silver, 2 Copper to 36 Silver deposited to the World Bank.
  • Black-Market Smuggling Dens and Unlicensed Bazaars
    • Tucked away in shadowed dockside cellars, hidden canal vaults, and clandestine night markets far from city gates and official tax assessors. These illicit brokers traffic in poached botanical specimens, untaxed luxury spices, and confiscated trade gear.
    • Buying Procedure: Transactions are conducted strictly under “buyer beware” principles. Buyers must pay the entire cost in physical metal coins, such as loose silver, electrum, or gold. No guild discounts are recognized, and no official logs are created.
    • Selling Procedure: The fence inspects the pouch’s preservation enchantment silently and pays the seller entirely in physical coinage without verifying identity or reporting to town authorities. If the fence supplies a spice-smuggling ring that requires scent-free, non-spoiling satchels for illicit transport, they may pay up to twice the standard merchant payout.
    • Standard Purchase Cost: 35 Silver to 55 Silver (in physical silver or electrum coins).
    • Black Market Buying Price (Payout to Player): 25 Silver to 50 Silver in physical coins, potentially reaching up to 5 Gold or 50 Silver if sought for specialized contraband extraction.

Tactical Roleplay, Environmental Utility, and Mercantile Applications of the Harvester’s Mercantile Pouch

  • Cultivated Farmlands, Orchards, and Agricultural Fields
    • Offensive Tactical Application: The avatar uses Botanical Appraisal to identify the most potent, flammable, or volatile crop oils and sap varieties in the field. By activating Pure Sap Extraction, the avatar rapidly draws refined biological fuels directly from orchard trees to grease weapons, coat arrowheads, or prepare alchemical combustibles on the fly. To disorient approaching bandits or field raiders, the avatar deploys Spore Polish aggressively, throwing the luminous golden pollen into an enemy’s face to create a stinging, vision-obscuring flash before advancing.
    • Defensive Tactical Application: When marauders attempt to trample or burn harvested grain stores, the avatar releases Briar Scent Distraction into the wind. The overpowering wave of concentrated floral musk confuses the scent-tracking hound packs and war beasts used by raiders, causing the beasts to break ranks and wander into the brush. Meanwhile, Verdant Preservation ensures that high-value seed stocks and fragile medicinal blooms remain unharmed inside the pouch even through chaotic field skirmishes.
  • Dense Wildwoods and Primeval Jungles
    • Offensive Tactical Application: Deep in untamed timberlands, the avatar identifies rare toxic flora and corrosive tree resins using Botanical Appraisal. With Gatherer’s Bounty and Pure Sap Extraction, the avatar swiftly harvests maximum-potency caustic saps without spending hours refining raw plants. Squeezing the clasp in combat, the avatar uses the sweet mist of Briar Scent Distraction to deliberately lure neutral predators or wandering territorial monsters directly into the path of an pursuing enemy scouting squad, turning the wildlife into an impromptu vanguard.
    • Defensive Tactical Application: When pursued through dense undergrowth by hostile trackers, the avatar activates Briar Scent Distraction in the rear path, masking the party’s natural scent trail under a dense cloud of clover and cedar aromas while luring scavenging beasts to block the trail. The pouch’s reinforced leather and wood trim offer +1 AC protection against low-slung briar cuts and snapping beast jaws while the wearer navigates rugged brush.
  • Urban Bazaars, Cobblestone Alleys, and Guild Districts
    • Offensive Tactical Application: In crowded city plazas or tight backstreets, the avatar turns trade utility into urban subterfuge. Using Spore Polish during a confrontation, the avatar flings the dazzling golden pollen into an opponent’s eyes, disorienting them long enough to execute a decisive strike or enable an ally to flank. During commercial negotiations, Botanical Appraisal allows the avatar to instantly spot counterfeit botanical goods, watered-down saps, or spoiled reagents, exposing dishonest merchants and seizing psychological leverage in social encounters.
    • Defensive Tactical Application: When cornered by guild enforcers or city pickpockets in narrow alleyways, the avatar triggers Briar Scent Distraction, blanketing the confined street in a dense, sweet haze that covers a sudden retreat into adjacent buildings or side avenues. The enchanted interior compartments keep fragile glass vials and delicate alchemical reagents from shattering during high-speed chases across slick rooftops or cobblestones.
  • Subterranean Fungal Forests and Deep Cavern Vaults
    • Offensive Tactical Application: In dark underground caverns, the avatar uses Botanical Appraisal to evaluate glowing fungal caps, identifying combustible spore clusters or paralytic mosses. Activating Pure Sap Extraction allows the avatar to draw pure bioluminescent oils and caustic secretions directly from subterranean fungi. This extracted fluid can be thrown across cavern walls to expose invisible lurkers or coat allied blades with debilitating biological toxins.
    • Defensive Tactical Application: Subterranean predators rely heavily on acute scent and heat signatures to track prey. Triggering Briar Scent Distraction floods the cavern drafts with intense sweet botanical pheromones, overwhelming the sensory organs of cave-crawlers and giant vermin. The avatar uses the resulting confusion to safely guide the expedition past treacherous monster nesting grounds.
  • Coastal Mangroves, Salt Marshes, and Estuaries
    • Offensive Tactical Application: In murky wetlands, the avatar uses Botanical Appraisal to target rare marsh-kelp and mangrove resins rich in natural coagulants and toxins. Using Pure Sap Extraction, the avatar siphons these reactive saps to create fast-acting adhesives or blinding concoctions to throw at amphibious skirmishers navigating shallow waterways.
    • Defensive Tactical Application: Navigating waterlogged terrain presents severe risks of rot and water damage to vital goods. Verdant Preservation protects gathered commodities, food rations, and medicinal herbs from marsh water contamination, mold, and humidity decay. When aquatic predators encircle a stranded boat, activating Briar Scent Distraction discharges a concentrated plume of sweet floral oils across the water surface, throwing off the creatures’ olfactory receptors and buying time to reach solid ground.

Perception of Activation:

User’s Perspective

  • Sight: A soft, radiant chartreuse-gold luminescence pulses from the circular bronze clasp at the front flap, casting fine geometric light patterns across the woven green jute. Tiny motes of shimmering golden pollen drift lazily into the air, causing inspected flora, seeds, and biological goods to highlight with a crisp, hyper-detailed visual clarity.
  • Sound: The avatar hears a gentle, rhythmic whispering sound akin to wind sweeping through ripe wheat fields, layered with the quiet, satisfying snap of drying birch twigs vibrating directly against the hip.
  • Touch: A cool, soothing freshness radiates outward from the waist, accompanied by a subtle reduction in perceived weight as the pouch balances itself against the hips. Placed botanical items feel velvety, firm, and dry to the touch, devoid of greasy residue or sticky stickiness.
  • Smell: A rich, invigorating aroma of sun-cured cedar, flowering sweet clover, and freshly crushed mint blossoms fills the avatar’s nostrils, clearing out stale air and foul odors.
  • Taste: A faint, crisp sweetness reminiscent of raw honeycomb and wild green apples settles on the avatar’s tongue and palate.
  • Extra-Sensory Perceptions:
    • Commodity Valuation Flux: Through the Mind’s Eye, the avatar intuitively perceives an analytical overlay detailing the exact chemical purity, moisture percentage, and market grade of every plant, seed, or resin specimen within reach.
    • Preservation Equilibrium: The user feels an intrinsic mental awareness of the stasis field inside the satchel, knowing instantly how much volume remains and sensing that organic decay within the compartments has ceased entirely.
    • Pheromonal Lure Beacon: When dispersing the floral scent, the user senses the expanded reach of the olfactory bloom as a soft, rippling wave connecting directly to the instinctual centers of nearby fauna.

Observer’s Perspective

  • Sight: Onlookers notice the central amber-green crystal ignite with a warm, steady glow, outlining the etched botanical patterns on the leather flap. A faint, glittering mist of golden pollen puffs out from the seam, settling lightly over nearby crops or goods and leaving them with a clean, polished sheen.
  • Sound: Those nearby hear a subtle, melodic rustling similar to dry grain sliding through a wooden scoop, accompanied by the gentle clink of perfectly cushioned glass vials within the pouch.
  • Touch: Anyone standing adjacent to the user experiences a brief, refreshing breeze that feels like an early morning autumn draft moving across an open orchard.
  • Smell: A pronounced and pleasant wave of sweet clover, beeswax, and aromatic cedar sweeps across a 15-foot radius, masking unpleasant ambient smells of mud, sweat, or refuse.
  • Taste: Those nearby who inhale deeply catch a dry, pleasant herbal aftertaste like steeped chamomile tea.
  • Extra-Sensory Perceptions:
    • Primal Market Weave: Spellcasters viewing the activation register a localized ripple of low-pressure nature mana organizing disorganized organic matter into harmonious, stable configurations.
    • Beast Attraction: Natural beasts and domestic mounts catch the sweet floral musk instantly, turning their heads with mild curiosity and relaxed temperament toward the scent plume.

Positives

  • Immediate Appraisal Certainty: The clear sensory feedback and analytical Mind’s Eye overlay prevent the user from being deceived by rotten, diluted, or counterfeit agricultural and alchemical reagents.
  • Flawless Preservation: Delicate blooms, volatile saps, and live seeds retain 100% of their potency and market value without the risk of drying out, molding, or bruising during travel.
  • Controlled Scent Dispersion: The pleasant floral musk provides a non-lethal, efficient tool to redirect wild animals and masking tracks from hunting packs.
  • Enhanced Trade Appeal: The golden pollen polish instantly elevates the physical presentation and perceived value of gathered commodities during merchant negotiations.

Negatives

  • Visual Attention in Shadows: The glowing chartreuse light and golden pollen shimmer make concealed foraging or sneaking in dark terrain difficult to maintain.
  • Unwanted Scavenger Attraction: The intense sweet clover scent can attract hungry non-hostile herbivore herds, insects, or curious wild beasts directly to the user’s location if left unsealed.
  • Lingering Herbal Taste: Repeated activations leave a persistent sweet herbal coating on the tongue that dulls the avatar’s perception of subtle poisons or contaminated rations.
  • False Security Against Apex Hunters: While effective at distracting common beasts, highly intelligent, undead, or predatory monstrosities may ignore the pleasant aroma entirely and focus directly on the luminous power source at the user’s waist.

Recipe: Fabrication of the Harvester’s Mercantile Pouch

Materials Needed

  • 1 Tier 1 Magic Crystal (coin-sized and coin-weighted nature catalyst)
  • 1 Square Yard of Heavy Woven Green Jute Fabric
  • 1 Strip of Oil-Tanned Cowhide or Beast-Leather (approximately 12 inches by 6 inches)
  • 1 Segment of Seasoned Birch Wood (carved to 6 inches for rim framing)
  • 2 Ounces of Refined Clover-Wax Paste (extracted via Fluid Collector)
  • 1 Ounce of Hive-Queen Pheromone Oil or Sweet Flower Pollen Extract (reagent base for scent dispersion and preservation)
  • 1 Cast Bronze Ring Clasp and Buckle Set
  • 4 Yards of Waxed Linen Thread

Tools Required

  • Fluid Collector (fine-needle gauge for extracting botanical resins and pheromone oils)
  • Leatherworker’s Awl, Stitching Needles, and Rotary Leather Punch
  • Woodcarver’s Chisel and Fine Sanding Blocks
  • Small Alchemical Crucible and Mortar & Pestle
  • Arcane Conduit or Handheld Arcane Battery (for crystal charging and matrix alignment)

Skill Requirements

  • Leatherworking / Tailoring: Skill Level 5 or higher
  • Nature Crafting / Herbalism: Skill Level 5 or higher
  • Magic Weaving / Conduit Inscription: Skill Level 5 or higher

Crafting Steps

  • Reagent Compounding: Place the clover-wax paste and sweet flower pollen extract into the small alchemical crucible. Warm the mixture under low heat while stirring with the pestle until it liquefies into a golden, aromatic sealant that gives off a faint sweet clover scent.
  • Cutting and Shaping the Fabric Shell: Cut the woven green jute fabric into the primary pouch body and bellows folds. Cut the oil-tanned leather to form the front protective flap, bottom reinforcement, and internal dividing pockets. Punch stitching holes along the perimeter using the rotary punch and awl.
  • Mounting the Rim and Clasp: Carve the seasoned birch wood into a curved upper support rim and inscribe microscopic channeling grooves along the interior edge. Affix the cast bronze ring clasp to the front leather flap, ensuring the central mounting socket is hollowed out to hold the coin-sized catalyst.
  • Assembly and Weatherproofing: Stitch the jute, leather, and birch rim together using the waxed linen thread. Coat all interior seams and inner pocket dividers with the prepared golden clover-wax paste to establish an airtight, moisture-resistant barrier for delicate herbs and glass vials.
  • Seating the Catalyst: Coat the Tier 1 coin-sized nature crystal in the remaining warm alchemical paste and press it firmly into the bronze clasp’s throat. Ensure the crystalline conduits align with the carved channeling grooves along the birch rim so the stasis and appraisal weaves disperse evenly across the interior.
  • Arcane Weave Infusion and Final Calibration: Channel natural mana through the handheld arcane conduit into the bronze clasp for one full minute. Focus the Mind’s Eye on the amber-green crystal until the bronze ring glows with a soft chartreuse light and the pouch emits a gentle fragrance of sun-cured cedar and mint. Roll a d20 to finalize the process: on a roll of 2 through 20, the pouch successfully stabilizes as a functional Tier 1 Common nature storage conduit (on a roll of 1, the crystal cracks and ruins the alchemical lining; on a roll of 20, the pouch gains an expanded holding capacity of up to 20 pounds without increasing external bulk).

Bag of Many Smelling Things and Merchant Who Counted Green Roots

In the uncountable rotations before the grand city-islands were numbered upon the great flat charts, in the days when the ground was exceedingly fat with tall stalks and sticky waters, there lived a two-legged trader whose vocal name is scratched away from the clay tablets by the claws of river crabs. Some ancient bark-sheets call him the Wagon-Pusher of Tasian, while other river-scrolls name him simply the Man Who Argued Over the Price of Dry Grass.

This man desired with great heaviness in his counting-mind to acquire many round metal tokens of silver and nickel without digging in the heavy mud himself. He watched the wild harvesters walk into the great jungle places, returning with baskets of sweet sap and fragrant pods, only to find that the fierce sun-star had cooked their green wares into smelly black muck before they reached the river boats. The harvesters would weep salty water from their eyes, and the city buyers would throw stones of small weight at them, shouting that rotten tubers were fit only for swine.

The Wagon-Pusher said to his inner thoughts, “If a man can keep the wet juice of the fat trees alive and sweet inside a small leather skin, he shall become the emperor of all market counters and sit upon three cushions at dinner.”

So he took a needle-tool of fine copper and went to the thickest oil-palms whose leaves were as wide as four fat oxen. He stabbed the wood-flesh and collected the golden sticky water in a hollow gourd. He walked then to the high stone hills where the giant buzzing needle-flies build their wax houses, taking the sweet bee-fat from the mother-fly without receiving more than seven stings upon his ears. In the dark cracks of a dried river-bed, he found a round green-gold stone of magic ice that held the exact weight and roundness of one common silver token.

He sat upon a low wooden bench that had one short leg and began to hammer and sew with much grunting and crooked stitches. He took tough green plant-threads that had been soaked in swamp salt and bound them to thick cow-skin. He carved a flat rim of pale birch wood, cut tiny water-channels into the wood with a dull gouge, and set the green-gold stone directly inside a round bronze door-loop on the front flap. He smeared the hot wax-fat and the tree juice into every inner corner until the bag smelled like the middle of a sun-warmed clover field.

When he placed the strap over his hip-meat, the green-gold stone let out a bright sneeze of light, and the inner walls of the pouch grew as cold and quiet as the bottom of a winter well.

The man walked immediately into the wild bush-places to gather goods. Whenever he held a root, a flower, or a chunk of tree-resin near the bronze loop, the spirit-window in his forehead saw little numbers of light, telling him if the leaf was full of medicine or merely dirty salad. When he touched the living trunk of the great balm-tree with the bronze clasp, the wood gave up a full glass cup of pure amber oil without losing a single twig of its health.

He filled the bag with soft white blossoms that usually die when a biped looks at them too hard, along with three gourds of flammable gum. He walked for fourteen days across the hot dust-roads where other wagons were carrying barrels of sour, weeping fruit.

When the Wagon-Pusher arrived at the great river wharf where the big water-boats tied their hemp ropes, he opened the leather flap. A great puff of sweet clover-smell and golden dust rolled out across the wooden docks. The white blossoms were as stiff and clean as if they had been picked five heartbeats earlier, and the oils were clear like melted honey.

The wharf buyers screamed in great joy, waving their bags of nickel and silver tokens in the air. The Wagon-Pusher shook the pouch over his wooden trade-table, and a fine golden pollen coated every leaf and resin jar, making them shine like polished bronze plates. The rich merchants paid him forty silver discs without even checking the scales, for they had never seen tree-goods that did not smell of bog-water and flies.

As the Wagon-Pusher was stacking his heavy silver coins, a pack of hungry striped hyena-beasts came running down from the scrub-hills, intending to bite the merchants and carry off the dried meat from the warehouse bins. The people on the dock began to run into the salty water, dropping their hats and screaming with loud throats.

The Wagon-Pusher did not wish to lose his forty silver discs. He ran toward the snarling pack, squeezed the bronze loop on his hip, and shouted a strange trading word.

A huge cloud of sweet floral musk blew out from the leather mouth like a summer storm. The wild hyena-beasts ran into the cloud, stopped their four feet in the mud, and began to sneeze with great violence. The sweet smell was so fat and heavy with clover that the beasts forgot about eating meat; instead, they sat upon their tails, smiled with their wet tongues hanging out, and began to lick the green weeds on the riverbank as if they were eating honey-cakes.

The town guards then walked up with long spears, drove the confused beasts away with stick-taps, and bowed their foreheads to the Wagon-Pusher, declaring that his magic hip-bag had saved the whole dock from being chewed.

From that sun-cycle onward, the man traveled from island to island. He never carried a heavy spear or an iron shield, yet his pockets were always heavy with World Bank paper and round metal discs, for the plants gave him their richest juices freely, his flowers never died in the basket, and whenever a wild monster came to bite his ribs, he made the air smell so delicious that the beast preferred to eat daisies instead.

Moral of the Story: He who preserves the sweet life of the green earth will find that honest trade brings more silver than the sharpest sword, and a nose full of honey will stop a biting tooth faster than an iron shield.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

The Field Apothecary’s Stasis Satchel

  • Classification: Minor Arcane Artifact (Botanical Conduit & Preservation Vessel)
  • Magic Point Cost: 3 MP (to activate an intended effect)
  • Sanity Loss: 0/1 Sanity points (upon experiencing the unearthly analytical visions of biological purity for the first time)
  • Physical Description: A rugged gathering satchel of cross-woven jute and oil-treated leather, trimmed with pale birch wood and bound by a circular bronze ring clasp holding a warm amber-green crystal. Inside, soft luminescent compartments cradle delicate glass phials and botanical specimens.

Game Mechanics

  • Botanical Appraisal (Passive): While touching or examining biological specimens, herbs, or raw reagents within 2 yards, the investigator gains a Bonus Die on Natural World, Science (Botany), Science (Pharmacy), and Appraise checks.
  • Verdant Preservation (Passive): Any organic matter, gathered plant material, or delicate biological reagents placed within the satchel are held in total stasis, immune to rot, decomposition, dehydration, or loss of chemical potency.
  • Gatherer’s Bounty (Passive): When making successful rolls to harvest herbs, sap, or venoms, the investigator extracts 10% additional usable volume or an extra dose.
  • Pure Sap Extraction (Active): By spending 3 Magic Points and pressing the bronze clasp against living flora for 1 round, the investigator draws out one standard dose of refined, market-grade resin or medicinal sap without damaging the plant.
  • Spore Polish (Active): By spending 3 Magic Points and shaking the pouch over raw goods or timber within 2 yards, the user dispenses golden pollen that cleans blemishes and enhances visual appeal, granting a Bonus Die on the next Appraise or Credit Rating check involving those goods.
  • Briar Scent Distraction (Active): By spending 3 Magic Points, the user vents a sweet floral musk across a 5-yard radius. Natural beasts and hounds must succeed on an opposed POW roll against the user’s POW or become pacified and distracted by the scent for 1D4 rounds, allowing characters to slip away without triggering an attack.

Blades in the Dark

The Harvester’s Alchemical Rig

  • Item Type: Arcane Implement / Resource Satchel
  • Load: 1 (Light / Worn on Belt)
  • Default Position / Effect: Controlled / Standard (when harvesting or assessing trade goods)

Game Mechanics

  • Keen Appraisal (Passive): Take +1d to Study or Survey rolls when inspecting raw biological goods, narcotics, botanical contraband, or alchemical reagents for quality and authenticity.
  • Stasis Lining (Passive): Raw alchemical ingredients, volatile saps, and rare plant matter stored inside do not spoil, degrade, or react to ambient weather conditions during transport.
  • Pure Extraction (Active): Spend 1 Stress to immediately extract a dose of pure botanical oil or sap from an environmental source without needing an alchemical lab setup, achieving +1 Effect on related crafting preparations.
  • Pollen Sheen (Active): Spend 1 Stress to coat a batch of gathered goods, contraband, or raw materials in golden spore polish. Gain +1d to Consort or Sway when negotiating price or fencing the goods.
  • Floral Distraction (Active): When confronted or tracked by hounds or wild animals, spend 2 Stress to vent an overwhelming sweet musk cloud. On a successful Finesse or Prowl roll, reduce the threat level or completely bypass the beasts without raising the alarm.
  • Complication / Devil’s Bargain Hook: The sweet clover scent clings heavily to the scoundrel’s clothing. Suffering a complication or taking a Devil’s Bargain causes tracking hounds across the district to pick up the sweet scent later or alerts rival alchemists to the presence of rare botanicals.

Dungeons & Dragons (5th Edition)

Harvester’s Mercantile Pouch

  • Wondrous Item, Common (Requires Attunement)
  • Item Slot: Waist
  • Armor Class Bonus: +1 bonus to AC while worn and attuned

Game Mechanics

  • Botanical Appraisal (Passive): While attuned to the pouch, you can intuitively assess the quality and value of raw plants, wood, and organic reagents. You gain advantage on Intelligence (Nature) and Intelligence (Investigation) checks made to evaluate biological materials and trade commodities.
  • Verdant Preservation (Passive): Organic materials, perishable herbs, harvested saps, and seeds placed inside the pouch do not spoil, rot, or lose potency over time. The pouch can hold up to 15 pounds of organic material while always weighing exactly 1 pound.
  • Gatherer’s Bounty (Passive): Whenever you successfully harvest natural materials, you gain 10 percent more usable material by volume.
  • Pure Sap Extraction (1 Charge): As an action, you touch the pouch’s bronze clasp to a living tree or plant to safely extract one vial of refined sap or natural oil without harming the source.
  • Spore Polish (1 Charge): As an action, you disperse golden pollen over agricultural goods, timber, or harvested reagents within 5 feet. For the next 10 minutes, you have advantage on Charisma (Persuasion) checks made to sell or trade those specific items.
  • Briar Scent Distraction (1 Charge): As an action, you release a 15-foot-radius sphere of sweet floral musk centered on yourself. Beasts in the area must succeed on a DC 11 Wisdom saving throw or become charmed by the scent until the end of their next turn, using their movement to investigate the aroma rather than attacking.
  • Charges & Recharge: The pouch has 3 charges and regains 1d3 expended charges daily at dawn.

Knave (2nd Edition)

The Merchant’s Herb Bag

  • Item Type: Magic Item (Botanical Storage Vessel)
  • Item Slots: 1 Slot (Worn on Belt; can hold up to 2 slots of small organic herbs/vials within itself)
  • Armor Value: +1 Armor
  • Durability / Quality: 3/3 Quality

Game Mechanics

  • Expert Forager (Passive): While the bag occupies an active inventory slot, the wearer intuitively identifies safe, valuable, and medicinal flora. When making an Intelligence check to forage, identify plants, or appraise raw timber and herbs, the check is made with Advantage.
  • Total Preservation (Passive): Raw biological matter, fresh leaves, roots, and potions stored inside never rot, spoil, or dry out.
  • Spell-Like Mercantile Tricks (Uses 1 Quality / Charge per activation):
    • Sap Extraction: As an action, the wearer presses the bronze clasp to a tree or vine to instantly fill an empty vial with pure, refined botanical sap or essential oil.
    • Pollen Shine: As an action, the wearer dusts raw commodities with golden pollen, gaining Advantage on Charisma checks to negotiate prices when selling them during the same day.
    • Scent Cloud: As an action, the wearer releases a 15-foot cloud of sweet clover perfume. Natural animals and beasts must succeed on a Wisdom save (Target 15+ save) or lose their next action while sniffing the air, allowing the wearer to flee or pass unnoticed.
  • Durability & Breakage: If direct damage is dealt to the inventory slot containing the bag, its Quality decreases by 1. If Quality reaches 0, the seams split, the stasis field collapses, and stored goods become subject to normal environmental decay.

Fate (Fate Condensed / Core)

The Factor’s Botanical Pouch

  • Item Type: Personal Extra / Magical Container
  • Cost: 1 Refresh
  • Aspect: Flawlessly Preserved Merchant’s Gathering Satchel

Specific Game Mechanics

  • Stunt (Botanical Appraisal): Because you carry the Factor’s Botanical Pouch, you gain a +2 to Lore or Notice when evaluating the purity, rarity, and commercial value of raw flora, timber samples, herbs, and alchemical ingredients.
  • Stunt (Merchant’s Golden Sheen): Gain a +2 to Create an Advantage or Overcome using Rapport or Contacts when negotiating trade prices, selling biological commodities, or trading raw resources that were dusted with the pouch’s spore polish.
  • Active Extra (Verdant Market Manifest): By invoking the item’s aspect or spending a Fate Point, you can trigger one of the following tactical effects:
    • Pure Extraction: Instantly create the situational aspect Refined Botanical Extract with one free invoke, extracting pure resin or essential oils on the spot without specialized laboratory gear.
    • Briar Scent Cloud: Create the scene aspect Sweet Clover Distraction on your zone. Any wild beasts, hounds, or scent-tracking predators in or entering the zone must overcome a Fair (+2) obstacle to act aggressively toward you or your allies.
    • Stasis Hold: Store up to a small wagon-load of delicate, highly perishable biological goods within the satchel; they remain in absolute preservation and do not suffer aspect changes related to decay, wilting, or spoilage.

Numenera & Cypher System

The Biomarket Stasis Pouch

  • Form: A waist-slung satchel woven from synthetic bio-fibers and oil-cured hide, secured by a bronze alloy latch with an embedded amber-green focus crystal.
  • Item Level: 3
  • Cypher / Artifact Type: Artifact (Depletion: 1 in 1d10 on major activation)
  • Armor Value: +1 to Armor

Specific Game Mechanics

  • Constant Effect (Biological Sensor): The wearer gains an asset (reducing task difficulty by 1 step) on all Intellect tasks related to identifying, appraising, or analyzing plants, organic compounds, and raw alchemical fluids.
  • Constant Effect (Zero-Decay Field): Any organic matter, harvested tissue, seed stock, or botanical extract placed inside the pouch is suspended in stasis, suffering zero degradation, rot, or chemical spoilage.
  • Activated Ability (Refined Sap Siphon): As an action, the user presses the latch to living flora to instantly extract a usable dose of refined sap, resin, or chemical compound. Depletion: 1 in 1d20.
  • Activated Ability (Spore Buffing): As an action, the user dusts harvested trade goods or crafted wood items with golden pollen. The user gains an asset (reducing difficulty by 1 step) on all subsequent interaction and trade tasks involving those specific goods for 1 hour. Depletion: 1 in 1d10.
  • Activated Ability (Pheromonal Cloud): As an action, the user vents a sweet floral musk in an immediate radius. Level 3 or lower organic beasts in the area become pacified and distracted by the fragrance for 1 minute, easing all stealth, evasion, and movement tasks made to bypass them by 1 step. Depletion: 1 in 1d10.

Pathfinder (2nd Edition / Remaster)

Pouch of the Mercantile Forager

  • Item 2; Traits: Consumable-Adjacent, Magical, Plant, Primal, Transmutation
  • Usage: Worn (Belt); Bulk: L (holds up to 1 Bulk of organic material while treating it as Light Bulk)
  • Price: 30 gp
  • AC Bonus: +1 item bonus to AC while worn and invested

Specific Game Mechanics

  • Investiture: You must invest the pouch daily during your morning preparations to gain its benefits.
  • Botanical Appraisal (Passive): You gain a +1 item bonus to Nature checks to identify flora and a +1 item bonus to Society or Crafting checks made to Recall Knowledge regarding the commercial value of raw biological goods.
  • Verdant Preservation (Passive): Organic materials, perishable herbs, harvested saps, and seeds placed inside the pouch do not spoil, rot, or lose potency over time.
  • Gatherer’s Bounty (Passive): Whenever you succeed at a Nature or Survival check to gather herbs, saps, or natural reagents, you gain 10% more usable material by volume or yield.
  • Activate—Pure Sap Extraction [one-action] (Manipulate, Primal); Frequency: Once per day; Effect: You touch the bronze clasp to a living plant or tree, drawing forth one standard vial of refined sap or natural oil without dealing damage to the source.
  • Activate—Spore Polish [one-action] (Manipulate, Primal); Frequency: Once per day; Effect: You shake golden pollen over raw commodities within 5 feet. For 10 minutes, you gain a +1 item bonus to Diplomacy checks to Make an Impression or Request favorable trade prices for those items.
  • Activate—Briar Scent Distraction [one-action] (Odor, Primal); Frequency: Once per day; Range: 15-foot emanation; Targets: All beasts in the area; Effect: You vent a sweet floral fragrance. Each target must attempt a DC 16 Will save:
    • Critical Success: The beast is unaffected.
    • Success: The beast is Fascinated by the scent until the start of its next turn.
    • Failure: The beast is Fascinated by the scent for 1 round and uses its movement to follow the aroma.
    • Critical Failure: The beast is Fascinated for 1 minute and pacified toward the wearer unless attacked.

Savage Worlds (Adventure Edition)

The Harvester’s Mercantile Pouch

  • Arcane Device / Magic Item: Weird Science / Nature Arcana
  • Item Rank: Novice
  • Item Slot: Worn (Waist / Belt)
  • Armor Value: +1 Armor to the Lower Torso area
  • Weight: 1 lb. (holds up to 15 lbs. of organic goods without increasing weight)
  • Power Points: 10 Power Points (recharges at a rate of 1 point per hour)

Specific Game Mechanics

  • Keen Forager (Passive): The wearer gains a +1 bonus to Survival checks made for foraging and a +1 bonus to Common Knowledge or Science rolls to determine the purity and value of botanical reagents.
  • Stasis Preservation (Passive): All biological reagents, harvested plant parts, and perishable crops stored within the pouch are immune to rot, decay, and weather degradation.
  • Gatherer’s Bounty (Passive): Successful foraging yields an additional 10% volume of usable materials or an additional dose of refined sap.
  • Pure Extraction (Active Power):
    • Power: Environmental Protection / Utility Siphon (Refined Sap trapping)
    • Cost: 1 Power Point
    • Action: As an action, the wearer draws a clean vial of refined sap, oil, or resin from a living plant source without needing refinement equipment.
  • Spore Polish (Active Power):
    • Power: Boost Trait (Persuasion trapping)
    • Cost: 2 Power Points
    • Action: As an action, the user dusts commodities with fine golden spores. The user gains a +1 bonus (+2 with a Raise) on Persuasion rolls when selling or trading those goods for the next hour.
  • Scent Distraction (Active Power):
    • Power: Sloth/Speed or Puppet (Beast Pacification / Scent Cloud trapping)
    • Cost: 2 Power Points
    • Action: As an action, the wearer vents a sweet floral musk in a Medium Blast Template centered on themselves. Natural animals and beasts must make a Smarts roll at -2; on a failure, they become Distracted and lose their next movement action as they sniff and inspect the pleasant scent.

Shadowrun (Sixth World / 6e)

The Talismonger’s Botanical Satchel

  • Item Type: Foci / Enchanted Storage Vessel (Sustaining or Qi Focus variant)
  • Force: 2
  • Karma Cost: 4 Karma (to bond)
  • Availability: 3 (Legal)
  • Defensive Rating Bonus: +1 Defense Rating

Specific Game Mechanics

  • Reagent Appraisal (Passive): When assessing raw biological specimens, awakened plant matter, or alchemical ingredients, the user gains a +1 dice pool bonus to Biotech, Chemistry, or Perception tests to determine grade, potency, and purity.
  • Astral Stasis (Passive): Organic samples, awakened herbs, and harvested biological reagents stored within the satchel are protected by a localized mana dampening weave, preventing natural rotting, thermal degradation, or loss of magical potency.
  • Harvest Yield (Passive): Whenever the user successfully gathers or collects biological reagents in the field, add +10% to the total quantity or extraction units gathered.
  • Pure Extraction (Active): As a Minor Action, the user presses the clasp against an awakened or mundane plant, instantly drawing one standard unit of refined herbal oil or pure sap directly into an empty vial without damaging the plant.
  • Pollen Sheen (Active): As a Minor Action, the user coats raw goods or harvested reagents in glittering golden spores. The user gains 1 point of temporary Edge that can only be spent on an Influence or Con test when negotiating a sale or trade of those items.
  • Floral Musk Distraction (Active): As a Major Action, the user releases a sweet pheromone cloud in a 5-meter radius. Biological critters, wild animals, and tracking hounds must make a Willpower + Intuition (Threshold 2) test or suffer the Dazed status for 1 Combat Round as they are pacified and distracted by the scent.

Starfinder (Second Edition / Remaster Playtest Framework)

The Xenobotanist’s Specimen Pouch

  • Item Level: 2; Traits: Magical, Plant, Primal, Storage, Tech-Hybrid
  • Usage: Worn (Belt Slot); Bulk: Light (holds up to 1 Bulk of organic specimens while treating it as Light Bulk)
  • Price: 75 Credits
  • EAC/KAC Armor Bonus: +1 item bonus to AC while worn and active

Specific Game Mechanics

  • Biological Analysis (Passive): The pouch’s sensor weave identifies alien flora. The wearer gains a +1 item bonus to Nature and Life Science checks made to identify plants, analyze organic fluids, and evaluate raw biological trade goods.
  • Cryo-Stasis Preservation (Passive): All perishable organic tissues, raw saps, seeds, and biological fluids placed within the pouch are held in complete stasis, ignoring environmental rot, temperature fluctuations, and decay.
  • Forager’s Bounty (Passive): Successful skill checks made to harvest or forage plant resins and organic reagents yield 10% more volume.
  • Activate—Pure Sap Extraction [one-action] (Manipulate, Primal); Frequency: Once per day; Effect: The user touches the clasp to living planetary flora to cleanly extract one standard vial of refined botanical sap or essential oil without harming the host organism.
  • Activate—Spore Polish [one-action] (Manipulate, Primal); Frequency: Once per day; Effect: The user disperses golden pollen over raw commodities within 5 feet. For 10 minutes, the user gains a +1 item bonus to Diplomacy checks made to negotiate trade prices or sell those commodities.
  • Activate—Floral Pheromone Cloud [one-action] (Odor, Primal); Frequency: Once per day; Range: 15-foot emanation; Targets: Biological beasts and alien fauna; Effect: The user releases a wave of sweet clover musk. Each target must attempt a DC 16 Will save or become Fascinated by the aroma for 1 round, prioritizing inspecting the scent over aggressive actions.

Traveller (Mongoose 2nd Edition)

Xenobiological Sample Case

  • Item Classification: Xenobiological Field Gear / Stasis Container
  • Tech Level (TL): TL 11
  • Mass: 0.5 kg (internal stasis compartment holds up to 7 kg of organic matter)
  • Armor Rating: +1 Armor to the Lower Torso
  • Cost: Cr 2,800 (Commercial Outfitting / Research Grade)

Specific Game Mechanics

  • Botanical Sensor Array (Passive): The integrated micro-analyzers evaluate biological matter. The user gains a +1 DM on Science (Biology, Chemistry) and Broker checks made to identify, evaluate, and trade raw agricultural commodities and organic xenomaterials.
  • Active Micro-Stasis (Passive): Harvested biological tissues, live seeds, delicate flora, and volatile botanical fluids stored within the case remain in complete suspension, suffering zero rot, cellular decay, or contamination.
  • Enhanced Extraction (Passive): When conducting field sampling or foraging using specialized gear, the user gains a +10% bonus yield of usable organic material.
  • Automated Siphon (Active): As a minor action, the user places the case’s intake valve against a native plant organism to cleanly draw one standard research sample or chemical dose of pure sap without damaging the flora.
  • Aesthetic Polishing Spores (Active): As a minor action, the user dusts raw timber or organic goods with fine preservation particles, granting a +1 DM on the next Persuade or Broker check made to sell those goods within the same starport.
  • Pheromonal Masking Mist (Active): As a significant action, the user vents a sweet synthetic musk across a 5-meter radius. Biological fauna lacking sealed filters must make an Average (8+) END or INT check; on a failure, they lose interest in attacking and become passive for 1D rounds.

Warhammer (Warhammer Fantasy Roleplay 4th Edition)

The Satchel of the Jade Herbalist

  • Item Category: Minor Magical Vessel / Jade College Talisman
  • Encumbrance: 0 (Fastened to Belt / Girdle; carries up to 1 Encumbrance of raw herbs without encumbering the user)
  • Armour Points: +1 AP to the Legs/Waist hit location
  • Availability: Rare (Crafted by Jade Wizards or Master Herbalists)

Specific Game Mechanics

  • Master Forager’s Eye (Passive): The wearer channels the Jade Wind (Ghyran) to intuitively judge living things. The character gains a +10 bonus to Lore (Herbs), Trade (Herbalist), and Evaluate Tests when assessing raw plants, wood, and biological apothecary reagents.
  • Ghyran’s Stasis (Passive): Fresh herbs, roots, leaves, and potion ingredients stored within the satchel never spoil, rot, wilt, or lose their alchemical properties.
  • Bountiful Gatherer (Passive): When successfully foraging or harvesting using Lore (Herbs) or Trade (Herbalist), the character harvests 10% more doses or raw yield.
  • Pure Sap Harvest (Active): Once per day as an Action, the wearer touches the bronze ring clasp to a living tree or shrub to instantly draw out 1 dram of pure, unadulterated medicinal resin or oil without harming the flora.
  • Spore Polish (Active): Once per day as an Action, the wearer shakes golden pollen over a batch of harvested crops or timber. The character gains +1 Advantage on the next Haggle Test made to sell or trade those items during that day.
  • Sweet Briar Dispersion (Active): Once per day as an Action, the wearer vents a cloud of sweet clover and briar musk in a 4-yard radius. Natural beasts and warhounds must pass a Challenging (+0) Willpower Test or gain 1 Distracted Condition and lose their next movement action as they stop to investigate the fragrant aroma.