This compact set of finely crafted tools enables the creature to deftly pick locks and bypass security mechanisms. It includes various picks, tension wrenches, and specialized tools for different types of locks. With this set, the creature can attempt to open locked doors, chests, or other secured containers.
Availability: Common (Tier 1)
Lockpicking: Proficiency with lockpicking tools, allowing the creature to attempt to pick locks and bypass security mechanisms.
Cost: 25 gold
Tags: Thieves’ Tools, Lockpicking, Security Bypass, Stealth, Precision, Dexterity, Mechanism Manipulation, Infiltration, Silent Entry, Covert Operations, Mechanical Expertise, Disable Traps, Escape
| Simple passive: (Always on if worn) |
| +2 pick locks and bypass security mechanisms |
In the world of Saṃsāra, a Lockpick Set is a commonly sought-after tool, particularly in places where adventurers, thieves, or even security experts require a way to bypass locks. The item would be sold in various types of shops, each catering to different clientele, and the price would vary based on the shop’s specialization, location, and the quality of the tools.
- Street Market Stalls (Black Market Vendors)
- Description: In shadowy corners of large cities or the bustling underbelly of megacities, black market vendors deal in a wide range of contraband and illicit goods. These stalls are usually hidden in dark alleyways or disguised as general goods merchants. The Lockpick Set here would be sold discreetly, often without any questions asked. Buyers are usually rogues, thieves, or those needing quick, cheap access to the tools.
- Cost: 20-25 gold pieces. While the set is cheaper than in formal shops, the quality may be questionable, and the vendor could demand higher prices depending on local scarcity or the buyer’s apparent need.
- Thieves’ Guild Hideouts
- Description: In guildhouses or hideouts belonging to thieves and criminal organizations, Lockpick Sets are sold or provided to members of the guild. The sets here are of superior craftsmanship, tailored to specific lock types or security systems. Non-members may have difficulty accessing these goods, but trusted freelancers may be granted access through contacts.
- Cost: 30-35 gold pieces. Due to their high-quality tools and specialized design, the price is higher, but the sets offer better performance and durability.
- Specialty Locksmiths and Trapmakers
- Description: In more legitimate contexts, certain high-end shops in affluent districts or adventurers’ quarters sell lockpicking tools. These shops, operated by professional locksmiths and trapmakers, sell Lockpick Sets alongside other intricate devices such as safes and vaults. Adventurers and security experts often visit these places for reliable, finely crafted tools.
- Cost: 40 gold pieces. The premium is due to the refined craftsmanship and durability of the tools, as well as the added legitimacy of the shop. The tools sold here are guaranteed to be of the highest quality, with expert advice provided by the locksmith.
- Adventurer Outfitters
- Description: Found in most cities or towns catering to adventurers, these shops sell a variety of tools, weapons, and gear for dungeon delving. The Lockpick Set is a common item found among thieves’ tools, sold openly to adventurers looking to bypass dungeon locks or secure chests.
- Cost: 25 gold pieces. These sets are generally of decent quality, with practical tools for adventurers who need reliable lockpicking abilities but aren’t looking for overly specialized tools.
- Magical Item Emporiums
- Description: In arcane-focused cities or floating islands like the Zephyrstone Islands, where magic and technology blend, some shops specialize in enchanted or hybrid items. Here, Lockpick Sets might come with magical enhancements for increased efficiency or silent operation. While these shops cater to the wealthy, they offer tools that go beyond mundane craftsmanship.
- Cost: 50-60 gold pieces. These sets often come with additional magical features, such as tools that automatically adjust to the lock’s complexity, making the set highly sought after by professional rogues and spies.
Each shop presents a different route to acquiring the Lockpick Set, catering to different economic classes and professions in Saṃsāra, from common street thieves to elite adventurers.
The Lockpick Set is primarily a tool of finesse and precision rather than direct combat, but it can still play a pivotal role in both offensive and defensive scenarios across various environments in Saṃsāra. The key to its use is creativity and strategic thinking, allowing a character to manipulate their surroundings or gain a tactical advantage.
- Urban Environments
- Offense: In cities, towns, or fortresses, a Lockpick Set can be used offensively to infiltrate guarded locations, disable security mechanisms, or bypass locked doors that bar access to enemies’ strongholds or treasures. Breaking into a noble’s mansion, accessing a guarded vault, or quietly entering a rival faction’s base without setting off alarms are prime examples of offensive use. Once inside, the character can plant traps, gather intelligence, or position themselves to ambush unsuspecting enemies.
- Roleplay: A rogue or spy carefully picking a lock in the dead of night, bypassing the city’s watch to gain entry into a high-ranking official’s chambers, sets the stage for intrigue. The character must work quickly and quietly, often using their lockpicking skills to ensure the operation goes unnoticed, setting up future offenses such as assassination or sabotage.
- Defense: In urban defense scenarios, a Lockpick Set allows a character to manipulate the environment to slow down or divert pursuers. As they retreat through city streets, they can quickly lock doors behind them, barricade entryways, or disable mechanisms that would allow enemies to follow. This tool can also be used to set traps, lock up enemies, or secure critical locations during a siege.
- Roleplay: A character fleeing from city guards could lock doors behind them to buy time, or perhaps rig a door to trap guards inside a building, ensuring their safe escape. Alternatively, a character defending a safehouse or hideout might lock down all points of entry, making it much harder for attackers to break in.
- Offense: In cities, towns, or fortresses, a Lockpick Set can be used offensively to infiltrate guarded locations, disable security mechanisms, or bypass locked doors that bar access to enemies’ strongholds or treasures. Breaking into a noble’s mansion, accessing a guarded vault, or quietly entering a rival faction’s base without setting off alarms are prime examples of offensive use. Once inside, the character can plant traps, gather intelligence, or position themselves to ambush unsuspecting enemies.
- Wilderness Environments
- Offense: In forests, caves, or remote hideouts, the Lockpick Set can be used offensively to break into hidden caches, disable traps set by enemies, or quietly access fortified entrances. It may be critical in exploring ruins or secret lairs of thieves and bandits, where security systems are more rudimentary yet still effective. Picking locks on supply chests, disabling hunting traps, or accessing hidden passageways are all offensive uses in the wild.
- Roleplay: A character sneaks through a bandit camp, silently disabling locks on supply chests to either steal or destroy resources. They could infiltrate a forest hideout, carefully picking the lock on a hidden passage to ambush enemies from an unexpected direction.
- Defense: In wilderness defense, the Lockpick Set could be used to reset traps or secure campsites. Locking chests of important supplies and using lockpicking skills to secure hidden pathways can prevent thieves or hostile creatures from gaining access. It can also allow a character to disable mechanisms intended to trap or ambush them, reducing environmental dangers in dense forests or caverns.
- Roleplay: A character preparing for a potential ambush in a forest might use their lockpicking skills to lock up critical supplies, ensuring that if they are overrun, their enemies will struggle to steal vital resources. They may also disable or reset traps left by marauding enemies, turning them back on the attackers if necessary.
- Offense: In forests, caves, or remote hideouts, the Lockpick Set can be used offensively to break into hidden caches, disable traps set by enemies, or quietly access fortified entrances. It may be critical in exploring ruins or secret lairs of thieves and bandits, where security systems are more rudimentary yet still effective. Picking locks on supply chests, disabling hunting traps, or accessing hidden passageways are all offensive uses in the wild.
- Dungeon Environments
- Offense: In dungeons, crypts, and labyrinths, the Lockpick Set is a key tool for offense, enabling characters to bypass dangerous traps, access hidden treasure rooms, and gain entry to secure chambers. Dungeons are often filled with ancient locks and traps meant to keep intruders out, and a skilled lockpicker can overcome these defenses with precision. By gaining access to locked-off areas, the character can reach strategic points or disable enemy defenses.
- Roleplay: A rogue or adventurer deftly picks a lock on an ancient vault door, revealing a treasure hoard guarded by ancient constructs or long-forgotten magic. By opening secret passages, they might allow their party to ambush dungeon-dwelling enemies from behind, giving them a tactical advantage in combat.
- Defense: Defensively, a Lockpick Set allows a character to re-lock doors and activate or reset traps as they navigate through the dungeon. If the party is being pursued by monsters or rival adventurers, the lockpicker can lock doors behind them or reset deadly traps, hindering or eliminating those in pursuit. This strategic retreat can mean the difference between survival and being overrun.
- Roleplay: While being chased through a collapsing crypt, the lockpicker stays calm under pressure, quickly sealing doors behind them to slow down enemies, buying precious time for their party to regroup. In some cases, they may reset dangerous traps or seals that had been disabled earlier, turning the dungeon itself into a defense mechanism.
- Offense: In dungeons, crypts, and labyrinths, the Lockpick Set is a key tool for offense, enabling characters to bypass dangerous traps, access hidden treasure rooms, and gain entry to secure chambers. Dungeons are often filled with ancient locks and traps meant to keep intruders out, and a skilled lockpicker can overcome these defenses with precision. By gaining access to locked-off areas, the character can reach strategic points or disable enemy defenses.
- Naval or Aerial Environments
- Offense: On ships or skyships, the Lockpick Set is crucial for offensive actions like sabotage, theft, or gaining control of important ship compartments. A character might pick locks on weapon stores, sabotage a rival crew’s equipment, or access the captain’s quarters to steal navigation charts. On an enemy vessel, it could allow for quiet, stealthy movement through secure areas without alerting the crew.
- Roleplay: During a covert boarding of a rival skyship, a lockpicker sneaks below deck and quietly disables the security on the weapons hold. By doing so, they render the ship defenseless, preparing it for an attack by their allies.
- Defense: In naval or aerial defense, the Lockpick Set can be used to lock down critical areas or sabotage an enemy’s ability to operate smoothly. A character might secure their own ship’s vital compartments—like the engine room or cargo hold—or lock up valuable supplies to prevent looting during boarding actions. Similarly, they could disable an enemy ship’s locks to trap or sabotage them from within.
- Roleplay: In the chaos of a ship-to-ship battle, a lockpicker on defense might rush to lock down the engine room to prevent enemies from sabotaging the ship’s flight. Alternatively, they could sabotage an enemy ship’s systems by locking crucial controls or cutting off access to key areas.
- Offense: On ships or skyships, the Lockpick Set is crucial for offensive actions like sabotage, theft, or gaining control of important ship compartments. A character might pick locks on weapon stores, sabotage a rival crew’s equipment, or access the captain’s quarters to steal navigation charts. On an enemy vessel, it could allow for quiet, stealthy movement through secure areas without alerting the crew.
- Underworld or Subterranean Environments
- Offense: In the deep underworld, labyrinths, and caverns, the Lockpick Set allows characters to bypass ancient locks or gain access to sealed areas guarded by long-forgotten mechanisms. These areas often contain valuable resources, hidden monsters, or forgotten lore, and the lockpicker’s skill is essential for accessing these treasures while avoiding the dangers within.
- Roleplay: A character uses their lockpicking tools to open a reinforced door deep within an underworld city, gaining access to a hidden treasure vault or secret passage. Their quick, silent entry allows them to take their enemies by surprise in a hostile environment.
- Defense: In subterranean environments, the Lockpick Set could be used to defend critical points by locking or sealing off tunnels, chambers, or gates. This could prevent pursuit by hostile creatures or rival explorers, as many underworld dwellers might lack the finesse to bypass complex locks or mechanisms. It also provides opportunities to seal in dangerous threats that should not be unleashed.
- Roleplay: When a party of explorers is pursued by hostile creatures in the depths of an ancient underground ruin, the lockpicker quickly seals a heavy stone door behind them, preventing the creatures from breaking through. This gives the party a chance to regroup and escape deeper into the safety of the ruins.
- Offense: In the deep underworld, labyrinths, and caverns, the Lockpick Set allows characters to bypass ancient locks or gain access to sealed areas guarded by long-forgotten mechanisms. These areas often contain valuable resources, hidden monsters, or forgotten lore, and the lockpicker’s skill is essential for accessing these treasures while avoiding the dangers within.
The Lockpick Set may not be an obvious combat tool, but through clever roleplay, it becomes a vital resource for both defense and offense in a wide variety of environments. Its use relies on the player’s ability to turn simple locks and mechanisms into tactical opportunities that can drastically shift the balance of power.

Perception of Activation:
- Sight
- Perceived: The moment the lockpick enters the lock, a subtle shimmer seems to pass over the metal tools, as if reacting to the mechanisms within. The lock appears to grow sharper in focus, as if layers of its structure reveal themselves to the user.
- Description: The lockpicks seem to slightly glow under dim light, with a faint metallic glint. The lock itself appears to subtly shift, highlighting vulnerable points.
- Positives: Helps focus the user’s attention on the mechanism, aiding in precision.
- Negatives: May draw attention to the user in a brightly lit or public area.
- Sound
- Perceived: A series of faint clicks and metallic scraping noises are heard as the tools align within the lock. The sound is rhythmic, like a soft tapping, as pins fall into place. When the lock is about to open, there’s a slight, almost imperceptible “snick” sound.
- Description: The lockpicker can discern different pitches as the lock’s internal components move, allowing them to anticipate the moment of success.
- Positives: The sounds provide feedback, helping to identify when the lock is nearly opened.
- Negatives: In quiet environments, the sound might be detectable by those nearby.
- Touch
- Perceived: A slight vibration runs through the picks as they interact with the lock, giving the wielder a tactile sense of each pin’s movement. The tension wrench provides constant feedback, growing looser or tighter depending on the pressure applied.
- Description: The lockpicker feels the lock’s internal structure, almost as if the tumblers and mechanisms are communicating through the picks.
- Positives: Enhanced tactile sensitivity allows for better control and precision.
- Negatives: Excessive vibration or tension can tire the hand during longer lockpicking attempts.
- Smell
- Perceived: A faint scent of aged metal and worn leather fills the air as the tools are used. For older locks, there may be a slight mustiness, mixed with hints of oil or rust.
- Description: The smell of the tools and lock reflects their history, giving an almost nostalgic or ancient atmosphere to the activity.
- Positives: Engaging the sense of smell creates a deeper connection with the tools, adding to the immersive experience.
- Negatives: The scent of oil or rust may indicate poor maintenance, affecting lockpicking performance.
- Taste
- Perceived: Though subtle, the metallic tang of the lock and tools lingers in the air, leaving a faint taste in the mouth similar to that of iron or copper.
- Description: The taste is fleeting but noticeable during intense concentration, adding to the sensory overload of a delicate task.
- Positives: Helps sharpen focus, engaging the senses during critical moments.
- Negatives: Can be mildly distracting, especially if the air is particularly stale or dusty.
- Extra-Sensory Perceptions:
- Magical Resonance
- Perceived: If the lock or tool is enchanted, a faint hum of arcane energy fills the air. The user feels an invisible force guiding their movements, as though the lock’s magic communicates its secrets.
- Description: The energy crackles subtly through the tools, heightening sensitivity and creating an almost symbiotic bond between the lock and lockpicker.
- Positives: Magical locks or picks provide feedback, revealing hidden aspects of the mechanism.
- Negatives: Interacting with magical objects may cause backlash or drain if mishandled.
- Temporal Awareness
- Perceived: Time seems to slow momentarily as the lockpicker focuses. Movements become precise, and the lock’s mechanisms appear to turn at a slower pace, granting the wielder more control.
- Description: This altered perception allows the lockpicker to visualize every step of the process in near-slow motion.
- Positives: Increases precision and reduces the chance of errors in the lockpicking process.
- Negatives: Prolonged focus may disorient the lockpicker when time returns to its normal pace, making them feel sluggish or unbalanced.
- Spatial Awareness
- Perceived: A heightened sense of the space around the lock develops, as if the lockpicker becomes aware of every small shift or disturbance in the environment. They can sense if anyone is approaching or if a hidden trap is connected to the lock.
- Description: This extra-sensory awareness enhances situational understanding, making the lockpicker more cautious of potential dangers.
- Positives: Detects hidden traps, dangers, or unseen observers.
- Negatives: Can overwhelm the user if too many stimuli are detected at once.
- Magical Resonance
- Positives:
- Heightened tactile, auditory, and visual feedback enhances precision and control.
- Extra-sensory awareness helps detect hidden traps or threats.
- Arcane resonance assists in unlocking enchanted mechanisms.
- Negatives:
- The tools’ glow or sound may draw unwanted attention in stealth situations.
- Overload of sensory information can cause fatigue or confusion.
- Magical interactions might backfire if the lockpicker lacks the proper skills.
Crafting Recipe: Forging a Master Lockpick Set
- Materials Needed:
- Refined Steel Wire (x5 feet)
- High-quality steel for the picks, durable yet flexible.
- Adamantine Alloy Shards (x3 pieces)
- For creating extra-durable, enchanted picks used on magical or reinforced locks.
- Silk Thread (x1 spool)
- To reinforce the tool case’s stitching and provide a smooth, flexible lining.
- Leather (Cured and Tanned) (x1 hide)
- A durable, high-quality leather for crafting the carrying case.
- Quicksilver Powder (x1 ounce)
- For the final polishing of the tools, enhancing their sharpness and precision.
- Arcane Essence (x1 vial)
- Infused to grant the lockpicks slight magical resonance, allowing them to bypass enchanted locks.
- Blacksmith’s Oil (x1 vial)
- Keeps the tools smooth and prevents corrosion.
- Refined Steel Wire (x5 feet)
- Tools Required:
- Jeweler’s Forge
- A small, precise forge capable of refining small metal components.
- Needle-Fine Hammer and Anvil
- For shaping the delicate picks and tension wrenches.
- Arcane Engraver
- Used for inscribing arcane symbols into the picks for magical resonance.
- Leatherworking Kit
- For cutting and stitching the leather carrying case.
- Polishing Wheel
- To refine and polish each lockpick for smooth handling.
- Quenching Basin
- To temper the steel picks after forging, ensuring durability.
- Jeweler’s Forge
- Skill Requirements:
- Blacksmithing (Intermediate)
- Knowledge of metalworking to shape and temper the lockpicks with precision.
- Arcane Inscription (Basic)
- Ability to inscribe low-level magical runes into the tools for bypassing enchanted locks.
- Leatherworking (Novice)
- Basic skills to craft the leather case, ensuring durability and secure compartments for each tool.
- Jeweler’s Precision
- Attention to detail when crafting the fine, delicate parts of each lockpick.
- Lockpicking (Knowledge)
- Understanding of lock mechanisms to craft tools tailored for versatility and efficiency.
- Blacksmithing (Intermediate)
- Crafting Steps:
- Step 1: Forge the Steel Picks
- Heat the Refined Steel Wire in the Jeweler’s Forge until malleable.
- Using the Needle-Fine Hammer, carefully shape each pick into different forms—hooks, diamonds, and rakes—ensuring they match common lock types.
- Temper the picks in the Quenching Basin to harden them, then leave to cool for several hours.
- Optional: For extra durability, infuse the tips with Adamantine Alloy Shards by lightly welding them to the ends of the most commonly used picks.
- Step 2: Inscribe Arcane Runes
- Once cooled, place the picks on the Arcane Engraver and inscribe simple magical symbols that enhance sensitivity to enchanted locks.
- Gently rub Arcane Essence into the engravings, allowing the magic to seep into the metal. This will give the lockpicks a faint magical resonance, useful for unlocking minor magical locks.
- Step 3: Craft the Tension Wrenches
- Using leftover Refined Steel Wire, shape and forge the tension wrenches to the right balance of flexibility and strength.
- Quench the tension wrenches, polish them, and ensure they are properly tensioned to handle the strain of various locks.
- Step 4: Craft the Leather Case
- Cut the Leather Hide into rectangular pieces, ensuring it is large enough to hold all the tools comfortably.
- Sew the case using Silk Thread, reinforcing each seam for durability. Ensure the interior is soft-lined, with individual slots for each pick and wrench to prevent damage during transport.
- Add small metal clasps to secure the case, making sure they match the durability of the picks inside.
- Step 5: Polish the Tools
- Place each pick and wrench on the Polishing Wheel, using Quicksilver Powder to smooth the edges. This ensures the tools glide easily inside locks and last longer.
- Step 6: Final Assembly and Test
- Arrange the lockpicks and tension wrenches inside the leather case, ensuring each fits snugly in its designated spot.
- Test each pick on a basic lock to ensure smooth operation, adjusting tension if needed.
- Step 1: Forge the Steel Picks
- Estimated Crafting Time:
- 2 to 3 days, depending on the smith’s proficiency and access to materials.
- Total Material Cost:
- Approximately 50 to 75 gold pieces, depending on the availability of arcane components and the quality of materials used.
Once completed, the Master Lockpick Set will be a finely crafted and reliable tool for bypassing all manner of locks, including mundane and minor enchanted mechanisms.
Tale of the First Lockpick Set
In times forgotten, when men spoke words that are now lost, there was a city whose name the wind carries away. In this city, there lived a smith of small renown, whose hands could shape metal, though not with the greatness of others. But this smith, whose heart was full of quiet thoughts, watched with eyes that saw more than gold or stone. His name has been washed by time, like dust from the hands, but the thing he made, this we still know.
It is said that in the city, there was a door. A door made not by human hands but by those whose feet never touched the earth. This door, high upon the highest tower, was said to hide what none should see. For the door had no key, nor handle, and yet it was locked beyond all knowing. Many came, of great power and renown, but none passed through.
But the quiet smith watched, and in his silence, he saw. He saw the great men and women break their tools and curse the lock that none could open. He saw the strong break their strength, the wise lose their wisdom. But the smith did not turn away, for his heart was full of soft thoughts, and his mind whispered things the wind did not.
He sat in his shop, where fire spoke in tongues only the quiet hear, and he crafted a tool not of strength nor of force but of patience. A tool of smallness, of gentle touch, made of iron thin as the breath between words. It is said the smith did not eat nor sleep, for his hands followed the whispers of the fire, and when his work was done, the lockpick set lay before him. A thing of sharpness, but also of grace, each piece like a finger, made to feel the unseen.
And so the smith climbed to the tower, where the door waited, unbroken by the mighty. He did not knock, nor did he push, but with his small tool, he listened to the lock. He did not force it, for locks are not made to be forced. He felt the pins move, one by one, until the lock sighed as if in relief. The door opened, not with a roar but with a whisper, as though it had waited long for such gentle hands.
Beyond the door lay not gold nor jewels, but a path of light that led to places no man had walked. And the smith, whose name was lost, left the city through this door, his lockpick set left behind for others to find. Many searched for the door again, but it vanished like mist, and the lockpick set passed through many hands, always in silence.
Some say the lockpick set brings knowledge to those who use it with patience, and madness to those who seek to force their way. The lock it was made for has never been found again, and some say it waits, still locked, for the hands that will listen rather than break.
Moral of the Story: Not all things are opened by force, nor are they kept by strength.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item Name: Lockpick Set
- Type: Tools
- Description: A finely crafted set of tools used to pick locks. Essential for bypassing secured areas without force.
- Game Mechanics:
- Lockpicking Skill: Provides a +10% bonus to Locksmith skill rolls.
- Usage: The player may attempt a Locksmith roll to open standard locks. For advanced locks, the Keeper may increase difficulty or require an additional Mechanical Repair roll.
Blades in the Dark
Item Name: Lockpick Set
- Load: Light (1 load)
- Type: Fine Item
- Description: A high-quality lockpick set, perfect for bypassing security and locks quickly and quietly.
- Game Mechanics:
- Fine Item Bonus: Grants an extra die when using the Tinker or Finesse skill to pick locks.
- Silent Bypass: Using the lockpick set in controlled circumstances does not generate additional heat or noise.
Dungeons & Dragons (5th Edition)
Item Name: Lockpick Set
- Type: Thieves’ Tools (Common)
- Description: A set of tools used by rogues and adventurers to pick locks and disable security mechanisms.
- Game Mechanics:
- Lockpicking: When proficient, the character adds their Proficiency Bonus to rolls for Dexterity (Thieves’ Tools) checks to pick locks.
- Simple Passive: +2 bonus to lockpicking and bypassing traps.
Knave
Item Name: Lockpick Set
- Slots: 1
- Type: Tool
- Description: A compact set of lockpicks, allowing for quiet entry through locked doors and chests.
- Game Mechanics:
- Lockpicking: Roll DEX to attempt to pick a lock. On a failure, there is a chance that the tool breaks, or the lock becomes more difficult to open (GM discretion).
- Bonus: Provides a +2 bonus to any DEX checks related to lockpicking.
Fate Core
Item Name: Lockpick Set
- Aspect: “Masterful Lockpicking Tools”
- Description: A set of masterfully crafted lockpicks that enhances the user’s ability to pick locks and bypass security.
- Game Mechanics:
- Boost: Grants +2 to rolls when creating an advantage or overcoming an obstacle involving locks or security mechanisms.
- Free Invokes: In high-pressure situations, the set may allow for a free invoke of the “Masterful Lockpicking” aspect.
Numenera / Cypher System
Item Name: Lockpick Set
- Level: 2
- Type: Equipment
- Description: A precision toolset used to bypass locked doors or containers.
- Game Mechanics:
- Lockpicking: When using this set, reduce the difficulty of any task involving lockpicking by 1 step.
- Usage: For advanced or mechanical locks, the GM may increase the difficulty, requiring higher skill or additional rolls.
Pathfinder (2nd Edition)
Item Name: Lockpick Set
- Type: Thieves’ Tools
- Level: 1
- Description: A standard set of tools for picking locks and disabling security devices.
- Game Mechanics:
- Proficiency Bonus: When proficient with Thievery, add a +2 bonus to any checks involving locks.
- Fine Tool Bonus: If this set is of superior quality (Master or Legendary), increase the bonus to +3 or +4, respectively.
Savage Worlds (Adventure Edition)
Item Name: Lockpick Set
- Type: Equipment
- Description: A small, lightweight set of lockpicking tools designed for disabling locks and traps.
- Game Mechanics:
- Lockpicking: Provides a +2 to Thievery rolls when attempting to pick locks.
- Break Risk: On a critical failure, the lockpick set has a chance to break, requiring repairs or replacement.
Shadowrun (6th Edition)
Item Name: Lockpick Set
- Type: Gear (Rating 3)
- Description: A set of manual lockpicks and tension wrenches used for bypassing mechanical locks. More advanced versions may contain electronic lockpicking tools.
- Game Mechanics:
- Lockpicking Bonus: Grants a +3 dice pool bonus to Lockpicking checks.
- Silent Operation: Reduces the chance of generating noise during break-ins by lowering detection thresholds.
Starfinder
Item Name: Lockpick Set
- Level: 1
- Type: Equipment
- Description: A small, handy set of tools for bypassing security locks, chests, or doors.
- Game Mechanics:
- Thievery Bonus: Provides a +2 item bonus to Engineering or Sleight of Hand checks when attempting to pick locks or disable security systems.
- Upgrades: Higher-level lockpicks may grant additional bonuses or aid in bypassing electronic locks.
Traveller (Mongoose Edition)
Item Name: Lockpick Set
- Type: Tools
- Description: A small but effective set of tools for bypassing basic locks and physical security systems.
- Game Mechanics:
- Lockpicking: Provides a +1 DM when using the Mechanics skill to pick locks.
- Failure Consequence: If a lockpicking attempt fails by more than 2 degrees, the tools may break, or the lock becomes jammed.
Warhammer (Warhammer Fantasy Roleplay 4th Edition)
Item Name: Lockpick Set
- Type: Tools (Trapping)
- Description: A compact set of lockpicking tools commonly used by thieves and rogues to bypass locked doors or chests.
- Game Mechanics:
- Bonus: Provides a +10% bonus to Dexterity (Pick Lock) tests.
- Breakage: On a fumbled roll, the lockpick set may become damaged, increasing future difficulty until repaired.

Comments
One response to “Lockpick Set”
[…] Lockpick Set: This compact set of finely crafted tools enables the creature to deftly pick locks and bypass security mechanisms. It includes various picks, tension wrenches, and specialized tools for different types of locks. With this set, the creature can attempt to open locked doors, chests, or other secured containers. […]