Lore: In the bustling vertical markets of Saṃsāra, attention is the most valuable currency. The Gilded Herald’s Tabard was commissioned by the Merchant Princes of the Copper District to ensure their couriers and spokespeople could never be ignored. Woven from high-visibility solar-silk and lined with resonance-thread, the garment is designed to amplify the wearer’s presence and display their affiliations with undeniable clarity. For a Tier 1 avatar, this tabard serves as a walking billboard, using subtle enchantments to draw the eye and ensure that whatever message—or item—they carry is given the spotlight it deserves.
Description: A vibrant, waist-length tabard of deep crimson and gold filigree. It features four “Prominence Slots”—raised, backlit circular mounts on the chest and shoulders designed to hold and illuminate signets, patches, or trinkets. A specialized “Broadcaster’s Scroll-Tube” is affixed to the hip, magically tensioned to hold a single rolled document or cylindrical tool in a way that makes it look significant and official.
Stats
- Tier: 1
- Rarity: Common
- Weight: 1.0 lb
- Specific Slot: Worn Item (Torso)
- Storage Capacity: 4 Prominence Display Slots and 1 Broadcaster’s Scroll-Tube.
Skills Gained While Openly Worn
- Commanding Presence: +3 to Persuasion checks when speaking on behalf of a guild or entity whose symbol is displayed in a slot.
- Crowd Navigation: +3 to Performance checks to gather a crowd or maintain attention in a noisy environment.
- Visual Retention: +2 to Insight checks to notice if someone is feigning disinterest in the displayed items or message.
Passives Magic
- Luminous Halo: The four prominence slots emit a soft, adjustable glow that highlights the items within, ensuring they are visible even in heavy steam-fog or low-light districts.
- Aura of Authenticity: Any item placed in a slot is perceived by observers as being 20% more valuable or “official” than it actually is, smoothing over social friction during introductions.
- Static-Cling Security: Items displayed in the slots are held by a gentle magnetic pulse; they cannot be accidentally bumped off in a crowd but can be removed by the wearer with a simple twist-and-pull motion.
Activable Magics
- Attention Flare (1 Mana): As a bonus action, the tabard flashes with a brief, harmless burst of golden light. All creatures within 30 feet must look toward the wearer, momentarily interrupting their current conversations or tasks.
- Resonant Voice (2 Mana): The wearer’s voice is magically amplified to three times its normal volume for 10 minutes, allowing their “pitch” to be heard clearly over the roar of industrial machinery or market clamor.
- Affiliation Swap (1/Day): The wearer can touch a displayed signet or symbol and cause the entire tabard to shift its primary color to match the color palette of that specific emblem for one hour.
Tags: Advertising, Social, Presence, Tier-1, Common, Luminous, Persuasion, Influence, Display, Communication, Merchant-Trade, Brand-Loyalty, Market-Dominance, Visual-Hook, Social-Leverage, Reputation-Boost, Public-Notice, Attention-Economy, Heraldry, Symbolic-Weight, Oratory-Aid, Commercial-Flow
In the world of Saṃsāra, the Slots 442 Gilded Herald’s Tabard is the hallmark of the professional communicator, the guild seeker, and the ambitious merchant’s apprentice. It is an item designed to be seen, making its acquisition a public affair.
Methods of Acquisition
- Guild Sponsorship The most frequent way an avatar obtains this tabard is by signing a “Crier’s Contract” with one of the mid-tier trade guilds in the Copper District. The guild provides the tabard at no initial cost, but the avatar must agree to display the guild’s primary signet in the top Prominence Slot for a set duration, acting as a wandering advertisement.
- Inheritance of the Office In the bureaucracy of the high-tiered cities, the role of “Herald” is often a hereditary or appointed position. A family might pass down a tabard that has been meticulously maintained, its solar-silk still shimmering with the residual mana of decades of announcements.
- Estate Liquidations When a merchant house falls into debt or a prominent diplomat retires, their official vestments are often seized and auctioned. An avatar might find a tabard in a lot of “Official Regalia” during a court-ordered seizure sale.
Shops and Marketplaces
- The Gilded Needle (High-Altitude Plazas) Located in the clean, sun-drenched upper levels of the trade hubs, this boutique caters to the elite couriers and diplomatic attaches. Cost: 35 to 45 Gold Pieces. Acquisition: The shop is silent, save for the snip of silver shears. The tabards here are brand new, with perfectly calibrated Luminous Halos. The shopkeeper will often offer a “Visual Consultation” to ensure the tabard’s primary hue complements the avatar’s skin tone and their most-used signets.
- The Publican’s Outfitter (Central Market Squares) These busy shops sit at the heart of the city’s noise, serving town criers, auctioneers, and political campaigners. Cost: 20 to 28 Gold Pieces. Acquisition: The shop is cluttered and smells of ink and parchment. These tabards are “Standard Issue,” reliable and sturdy, though perhaps lacking the fine embroidery of the high-tier boutiques. The buyer can test the Resonant Voice magic in a sound-dampened booth before purchasing.
- The Pawn & Pitch (The Low-Vent Alleys) In the damp, steam-choked lower districts, these tabards are sold to those who advertise for the less-reputable underground markets. Cost: 12 to 18 Gold Pieces. Acquisition: These items are often “Second-Hand,” and the Affiliation Swap magic might be slightly temperamental, occasionally flickering to a previous owner’s colors. Buying here involves heavy negotiation, and the merchant might offer a lower price if the buyer agrees to shout the shop’s name ten times in the main square.
- Caravan Crier Stalls (Frontier Outposts) Small, temporary kiosks that follow large trade caravans to provide equipment for the “Advance Guards” who announce the caravan’s arrival to distant villages. Cost: 25 to 32 Gold Pieces. Acquisition: The tabards here are designed for travel, featuring reinforced stitching to survive the dust of the road. They are sold as “Essential Communication Kits” and often come pre-loaded with a blank scroll in the Broadcaster’s Scroll-Tube.
Strategic Application of the Gilded Herald’s Tabard
The roleplay of the Slots 442 focuses on “Psychological Dominance.” The wearer does not rely on physical force, but rather on the manipulation of social expectations, visual distraction, and the weight of perceived authority to dictate the flow of an encounter.
Defense: The Shield of Social Protocol
- Navigating Hostile Crowds and Riots
- Roleplay: When the avatar is surrounded by a suspicious or angry mob, they do not draw a weapon. They roleplay straightening the tabard and activating the Luminous Halo to its brightest setting. Using the Aura of Authenticity, the avatar roleplays a sense of “untouchable status.” They roleplay as if they are protected by a mountain of invisible paperwork and guild laws, making the crowd hesitate to strike someone who looks so clearly “official.”
- Deflecting Interrogations and Guards
- Roleplay: In restricted areas, the avatar uses the Static-Cling Security to prominently display a stolen or forged signet. They roleplay a look of “righteous indignation” when challenged, roleplaying that the guard’s questioning is an insult to the prestigious entity they represent. The defense is roleplayed as a mental barrier; the guard is so distracted by the glowing, official-looking symbol that they fail to check the avatar’s actual credentials.
- Escaping Pursuit in Dark Alleys
- Roleplay: During a chase, the avatar triggers the Attention Flare. They roleplay a sudden, blinding flash of gold that reflects off the steam and damp walls. While the pursuers are roleplayed as rubbing their eyes and blinking away the spots, the avatar roleplays ducking into a side-shadow, immediately following up with an Affiliation Swap to change the tabard’s color to a dull, inconspicuous grey to disappear into the gloom.
Offense: The Authority of the Pitch
- Social Coercion and Demands
- Roleplay: The avatar uses the Resonant Voice to physically overwhelm a target’s ability to argue. They roleplay leaning into the target’s space, their voice roleplayed as a booming, inescapable force that rattles the glass in nearby windows. The offense is roleplayed as “Auditory Suppression,” where the target is so cowed by the volume and authority of the speech that they agree to terms just to make the noise stop.
- Creating a Tactical Distraction
- Roleplay: In a skirmish, the avatar uses Commanding Presence to play the role of a “Battlefield Coordinator.” They roleplay pointing a finger and shouting orders at non-existent reinforcements. Because the tabard makes the wearer look like a high-ranking leader, the enemies are roleplayed as splitting their focus, looking over their shoulders and second-guessing their own positioning, allowing the avatar’s actual allies to strike while the enemy is confused.
- Subverting a Rival’s Reputation
- Roleplay: The avatar uses Visual Retention to identify which merchant or lord a target secretly admires. They then roleplay “The Brand Assassination,” using their amplified presence to spread a carefully crafted rumor or “official notice” in the middle of a busy square. They roleplay the target’s reputation crumbling in real-time as the crowd, swayed by the tabard’s inherent trustworthiness, accepts the slander as truth.
Tactical Synergy: The Herald’s Pivot
In any environment, the avatar can roleplay the “Shift of Allegiance.” By utilizing the Affiliation Swap alongside a quick physical change of the symbols in the Prominence Slots, they can roleplay transitioning from a “Merciful Healer’s Envoy” to a “Stern Tax Collector” in the span of a single conversation. This is roleplayed as the character physically and magically “rebranding” themselves to exploit the specific emotional weakness or social fear of whoever they are currently addressing.

Perception of Activation:
User’s Perspective
- Sight: When I activate the Attention Flare, my vision is momentarily filled with a warm, golden vignette that does not blind me but makes the world outside my focus seem to dim. The Luminous Halos appear as shimmering rings of amber light in my lower peripheral vision, letting me know my displayed symbols are active.
- Sound: I hear a resonant, low-frequency thrum that sounds like a massive bronze bell being struck miles away. When using Resonant Voice, my own speech sounds to me as if it is echoing in a vast cathedral, even if I am in a cramped alleyway.
- Touch: I feel a pleasant, static tingle across my chest and shoulders, like the air before a lightning strike. The tabard grows slightly warm against my skin, providing a reassuring weight that settles my nerves before a big “pitch.”
- Extra-Sensory – Crowd Sympathy: I feel the “collective gaze” of the people around me as a physical pressure. I can sense exactly when I have “hooked” an audience, feeling a tether-like connection between the tabard’s glowing mounts and the eyes of the observers.
Observer’s Perspective
- Sight: The herald suddenly seems to grow in physical stature as the Attention Flare washes over the area. The symbols on the tabard become impossibly crisp and clear, as if they are floating a few inches in front of the wearer’s chest.
- Sound: A sharp, melodic “ping” accompanies the activation of the halos, cutting through the background noise of the market. The wearer’s voice doesn’t just get louder; it gains a rich, vibrating quality that makes it difficult to ignore.
- Touch: Those standing near the herald feel a subtle pull on their equilibrium, a slight “magnetic” inclination to turn their heads and face the wearer.
Positives
- User: I feel an immense surge of confidence. The Aura of Authenticity acts as a mental shield, making me feel as though my words are backed by the absolute law of the world. It removes the hesitation often felt when addressing hostile or superior social figures.
- Observer: The audience feels a sense of relief and clarity. In a chaotic world, the herald appears as a beacon of organized information, making the observers feel that following the herald’s direction is the most “logical” path.
Negatives
- User: “Social Exhaustion”—the constant psychic pressure of being the center of attention can leave me feeling drained and hollow after the tabard is removed. There is also a risk of “Over-Exposure,” where the light of the halos makes it impossible for me to ever truly be anonymous in a crowd.
- Observer: Skeptical observers may experience a “Visual Headache” or a sense of being “pushed” by the enchantments, leading to a lingering resentment once the magic fades and they realize they were being socially manipulated.
Extra-Sensory Perceptions
- Truth-Vibration: When I am speaking while wearing the tabard, I can feel a “hollow” vibration in my throat if I tell a lie that contradicts the symbols I am wearing. It acts as a somatic lie detector for my own performance.
- Attention Mapping: I perceive the “Gaze-Lines” of everyone in the room. They appear as faint, golden threads connecting the observers’ eyes to my Prominence Slots. I can see which threads are strong and which are fraying, telling me exactly who I am losing.
- Prestige-Scent: I perceive the “Aroma of Authority.” Different symbols in the slots emit different psychic scents; a high-tier guild signet smells like expensive parchment and old gold, while a religious talisman smells like incense and ozone, helping me gauge the mood I am projecting.
The Weaver’s Proclamation: Crafting the Gilded Herald’s Tabard
This Tier 1 crafting process utilizes “Luminous Affiliation.” The objective is to create a garment that functions as a beacon of social gravity, ensuring that the symbols it carries are infused with an undeniable aura of prestige and volume.
Materials Needed
- 2 Yards of Solar-Silk: A rare fabric woven from the cocoons of sun-moths found in the Upper Sanctuaries. It naturally stores ambient light to power the Luminous Halo.
- 1 Spool of Resonance-Thread: Copper wire coated in silver and soaked in the vocal cord oils of a songbird. This powers the Resonant Voice magic.
- 4 Polished Amber Lenses: Circular, palm-sized lenses used to focus the light within the Prominence Slots.
- 1 Pint of Gold-Leaf Ink: Infused with ground mica to etch the internal circuitry that manages the Affiliation Swap.
- Magnetic Lead-Weighting: Small strips of magnetic lead used to create the Static-Cling Security for the mounts.
- 1 Reinforced Leather Scroll-Tube: Hardened with wax to serve as the Broadcaster’s Scroll-Tube.
Tools Required
- Silver Sewing Needle: Necessary to conduct the mana through the Solar-Silk without scorching the delicate fibers.
- Etching Stylus (Diamond-Tipped): To carve the complex “Focus-Runes” into the back of the amber lenses.
- Manual Bellows and Hearth: To heat the magnetic lead strips until they are pliable enough to be sewn into the mounts.
- Sonic Tuning Pipe: Used to calibrate the Resonance-Thread to the wearer’s specific vocal frequency.
Skill Requirements
- Tailoring (Apprentice): Proficiency in handling high-visibility fabrics and creating reinforced seams for official regalia.
- Persuasion (Level 1): The crafter must understand “Visual Rhetoric” to properly align the Prominence Slots for maximum psychological impact.
- Enchanting (Minor Inscription): Required to bind the Aura of Authenticity into the gold-leaf ink circuitry.
Crafting Steps
- Treating the Solar-Silk: Expose the Solar-Silk to direct sunlight for twelve hours while periodically brushing it with the silver sewing needle. This “primes” the fabric to hold the Luminous Halo charge.
- Inscribing the Authenticity Circuit: Using the Diamond-Tipped Stylus and Gold-Leaf Ink, draw a series of interconnected circles on the interior lining of the tabard. These runes ensure that any item placed in the slots is granted the Aura of Authenticity.
- Seating the Prominence Mounts: Heat the Magnetic Lead-Weighting and sew it into four circular patterns on the chest and shoulders. Place the Polished Amber Lenses over these mounts, securing them with Resonance-Thread to create the illuminated “stages” for the trinkets.
- Wiring the Acoustic Lattice: Thread the remaining Resonance-Thread through the collar and hem of the tabard. Use the Sonic Tuning Pipe to “hum” into the thread while stitching, binding the Resonant Voice magic to the garment’s structure.
- Affixing the Broadcaster’s Tube: Mount the Reinforced Leather Scroll-Tube to the right hip. The attachment point must be double-stitched with magnetic thread to ensure the Static-Cling Security extends to the documents held within.
- The Public Proclamation (Final Bind): The crafter (or intended wearer) must put on the tabard and stand in a crowded marketplace. They must shout a single, true statement at the top of their lungs. If the tabard flares with a golden Attention Flare and the voice echoes with unnatural clarity, the bind is sealed.
Loud-Shirt and Mouth-That-Makes-Sun-Stay-Still
In the age when the 73 islands were but tiny crumbs on the “Great-Blue-Stove,” and the “Paper-of-Truth” had not yet been flattened from the “Trees-of-Talking,” there was a walker of the “Many-Eyes” named He-Rald. This He-Rald was a seeker of the “Gaze-of-the-Many.” In the ancient rock-scratches (mostly licked smooth by the “Tongue-Snails” of the salt-flats), it is sung that He-Rald could walk into a “Room-of-Sleepers” and make every “Ear-Door” fly open with just a look.
At that turning of the light, the world was “Very-Quiet-and-Lonely.” A merchant would stand with his “Fruits-of-Sweetness,” but the people would walk past like “Fish-in-a-Fast-River.” A king would say a “Law-of-Don’t-Steal,” but the wind would “Eat-the-Words” before they reached the “Ear-Holes” of the poor. The people lived in the “Darkness-of-the-Unseen,” for they had no “Shiny-Finger” to point at what was “Important-to-Buy.”
The translation becomes “Twisted-Like-Old-Roots” here, but it says that He-Rald climbed the “Hill-of-the-First-Shout.” There, she found the “Bird-of-the-Echo,” a spirit who has “Ten-Thousand-Beaks” and feathers made of “Polished-Copper.” He-Rald asked the Bird for a skin that could “Catch-the-Eye-and-Hold-it-Prisoner.” The Bird took the “Web-of-the-Noon-Light”—a fabric made from “Caught-Sunbeams”—and made a “Body-Sign” (the tabard).
The Bird said: “This light-skin has four-bright-circles (the slots). If you put a ‘Mark-of-the-House’ (the signet) in the circle, the circle will ‘Feed-it-Fire.’ The mark will ‘Be-the-Boss’ of the eye. When you speak, your mouth will ‘Be-a-Mountain-of-Sound’ (resonant voice). When you move, the people will ‘Forget-to-Blink’ (attention flare).”
The poorly-translated scroll says: “And the crimson-silk was ‘Thirsty-for-Glory.’ He-Rald took the ‘Seal-of-the-Grain-Master’ and put it in the first-hole. She took the ‘Coin-of-the-First-Gold’ and put it in the second-hole. She took the ‘Feather-of-the-Truth-Teller’ and put it in the third and fourth holes.”
But the tabard was “Too-Strong-with-Looking.” When He-Rald wore it, the birds stopped flying to “Watch-the-Red,” and the rain stopped falling to “See-the-Gold.” It was a “Stoppage-of-the-World.” Even the “Great-Beasts-of-the-Belly” (the industrial engines) stopped their “Clanging” to hear He-Rald say “Hello.”
To “Soft-up-the-Glow,” He-Rald took the “Wire-of-the-Singing-Metal” (the resonance thread) and made “Tracks-of-the-Voice” (the internal circuitry). She placed the “Stone-of-the-Amber-Honey” (the lenses) over the holes so the light would only “Bite” when she wished to “Be-Seen.” She made the “Sticky-Lead” (the magnetic weights) so the marks would “Stay-Put” even when the “Crowd-of-Pushing” was thick like “Mud.”
The translation says: “The City-of-the-Closed-Wallets was ‘Silent-as-a-Grave.’ No one did ‘Buy-the-Bread,’ and no one did ‘Hear-the-News.’ He-Rald walked to the ‘Middle-Stone.’ She did ‘Pop-the-Flare’ (attention flare). The light did ‘Slap-the-Faces’ of the sleepers. She did ‘Speak-the-Big-Noise.’ Her voice was like ‘Thunder-with-a-Tune.’ The people did ‘Run-to-the-Red.’ They did ‘Empty-the-Pockets’ for the things shown in the ‘Bright-Circles.’ The City did ‘Wake-up-and-Eat,’ for the Herald had made the ‘Invisible-Visible.’”
The story tells of a “Man-of-a-Thousand-Lies” who tried to talk over He-Rald. Because the man had only a “Thin-Squeak,” he thought he could “Hide-the-Truth.” But He-Rald used the “Aura-of-Authenticity.” She did not “Argue-with-the-Tongue”; she “Glowed-with-the-Truth.” The man’s lies did “Shrivel-like-Salt-on-a-Slug,” for when the “Herald-Wears-the-Mark,” the people believe the “Shirt” before they believe the “Person.”
For a hundred-hundred turnings, the Gilded Herald’s Tabards were the “Sun-of-the-Market.” They allowed the messenger to “Be-the-King-of-the-Moment” without the “Weight-of-the-Crown.” But as the world became “Full-of-Lies-and-Loud-Noises,” the original tabards hid themselves in the “Vaults-of-the-Silent-Princes,” waiting for one who has a “Voice-of-Iron” and a “Heart-of-Gleam” to “Brand-the-World” once more.
Moral of the Story: The man who whispers “Gold” in the “Dark” will die “Hungry,” but the man who wears the “Light” and shouts “Stone” will find a “Thousand-Buyers,” for the “Eyes” of the world are “Hungry-for-the-Bright” and will follow the “Glow” even into the “Fire.”
Suggested conversions to other systems:
Call of Cthulhu (7th Edition) The Herald’s Luminous Vestment
- Item Type: Social Artifact / Professional Regalia
- Sanity Cost: None.
- Skills: +15% to Persuasion, +10% to Charm, +10% to Credit Rating (only while the investigator is actively representing a legitimate institution).
- Specialized Slots: 4 Prominence Slots for small relics or insignias. If an item related to a specific organization is displayed, the investigator gains a Bonus Die on social rolls involving members of that organization.
- Attention Flare: Spend 4 Magic Points. All individuals within 10 yards must succeed on a POW check or be momentarily distracted, granting the investigator a Bonus Die on their next Stealth or Sleight of Hand roll made immediately.
- Resonant Voice: Spend 2 Magic Points. The investigator’s voice carries clearly for up to half a mile. In conversation, this adds a Bonus Die to Intimidate or Persuasion rolls intended to command a group.
- Aura of Authenticity: Any forged document or “official” seal displayed in a slot requires an Extreme Success on an observer’s Spot Hidden or Psychology roll to be identified as a fake.
Blades in the Dark Fine Gilded Herald’s Tabard
- Item Quality: Fine (Tier I)
- Load: 1 (Worn). Provides 4 “Prominence Slots” for patches or signets and 1 “Scroll-Tube.”
- Commanding Presence: You gain +1d to Command or Sway when you are acting in an official capacity for a faction whose insignia you are displaying.
- Attention Flare: You may spend 1 Stress to create a diversion. This counts as a Setup Action for an ally’s Prowl or Skirmish, providing +1 Effect or +1d to their roll as everyone looks at you.
- Resonant Voice: When you use your voice to gather a crowd or shout orders, you gain Potency to the action.
- Affiliation Swap: Once per score, you may change the color and apparent heraldry of the tabard as a Free Action to mimic a different faction. This provides a +1d to any Underworld or Consort rolls made to blend in with that group.
Dungeons & Dragons (5th Edition) Slots 442 of the Gilded Herald’s Tabard
- Wondrous item, common
- Specialized Slots: This tabard has 4 Prominence Slots and 1 Broadcaster’s Scroll-Tube. Items placed in these slots emit dim light in a 5-foot radius.
- Commanding Presence: You have proficiency in the Persuasion skill. If you already have proficiency, you gain a +2 bonus to Persuasion checks made while your displayed insignias are illuminated.
- Activable Magic (3 Charges):
- Attention Flare (1 Charge): As a bonus action, you emit a burst of light. Each creature within 30 feet of you that can see you must succeed on a DC 13 Wisdom saving throw or have disadvantage on Wisdom (Perception) checks until the start of your next turn as their attention is fixed on you.
- Resonant Voice (1 Charge): As an action, you can make your voice boom up to three times as loud as normal for 10 minutes. During this time, you have advantage on Charisma (Intimidation) checks against creatures that can hear you.
- Affiliation Swap (1 Charge): As an action, you change the color of the tabard and the light emitted by the slots to match a symbol you are currently displaying.
- Recharge: The tabard regains all expended charges daily at dawn.
Knave (2nd Edition) The Luminous Publican’s Tabard
- Item Slots: 1 (Worn). Provides 4 “Prominence Slots” for trinkets and 1 “Scroll-Tube.”
- Quality: Tier 1 (Common)
- Luminous Halo: You may act as a light source (as a candle) at will.
- Aura of Authenticity: You gain a +3 bonus to any check made to convince others you are an official representative of a guild, church, or government.
- Attention Flare: Once per day, you may force all NPCs in your presence to make a WIS save. Those who fail cannot take hostile actions for 1 round as they stare at your finery.
- Resonant Voice: You can be heard clearly over any amount of environmental noise, and your voice carries to anyone within line of sight.
- Crowd Navigation: You gain a +2 bonus to any check made to move through crowded or cluttered urban spaces.
Fate Condensed The Gilded Herald’s Tabard (Slots 442)
- Item Type: Tier 1 Social Influence Garment
- Aspects: High Concept: “Luminous Beacon of Authority”; Passive: “The Face of the Guild.”
- Stunt: Commanding Presence: I gain a +2 bonus to Create an Advantage or Overcome actions using Rapport or Provoke when I am openly displaying the symbols of an established organization.
- Stunt: Attention Flare: Once per scene, I can spend a Fate Point to force all NPCs in my current zone to focus on me. This creates a Distracted Boost on all affected targets that my allies can immediately invoke.
- Stunt: Resonant Voice: When I use my voice to address a large group (more than ten people), I gain +2 to my roll to Sway or Command the crowd, and my voice reaches across multiple zones.
- Specific Slot: This tabard features 4 Prominence Slots. Items placed here are treated as having the “Well-Lit” and “Prestigious” qualities, making them impossible to miss in social encounters.
Numenera & Cypher System The Tabard of Visual Gravity
- Level: 3 (Artifact)
- Form: A crimson silk tabard with gold filigree and four glowing circular mounts.
- Depletion: 1 in 1d100 (Check only when using Attention Flare).
- Passive: Aura of Authenticity: The wearer is trained in all social tasks involving persuasion or deception when posing as an official representative.
- Passive: Luminous Halo: The wearer can adjust the light in the slots to provide illumination as a candle or a torch.
- Active: Attention Flare (2 Intellect Points): As an action, the wearer flashes with golden light. All creatures within immediate range find their next task hindered by one step if it involves ignoring the wearer.
- Active: Resonant Voice (1 Intellect Point): The wearer’s voice becomes booming and clear. For ten minutes, the wearer is trained in all tasks related to public speaking or intimidation through shouting.
- Active: Affiliation Swap (2 Intellect Points): The wearer touches a signet, and the tabard changes its colors and patterns to match. The wearer is trained in disguise tasks intended to mimic a member of that specific group.
Pathfinder (2nd Edition) Slots 442 Gilded Herald’s Tabard
- Item 1: Common, Invested, Magical, Enchanment
- Usage: worn (torso); Bulk: L
- Passive: Commanding Presence: You gain a +1 item bonus to Diplomacy checks and Performance checks to Orate while displaying a recognized insignia.
- Passive: Aura of Authenticity: When you attempt to Lie or Impersonate while wearing a legitimate symbol of authority, the DC for observers to Perception your ruse increases by 2.
- Passive: Prominence Display: The tabard has 4 Prominence Slots and 1 Broadcaster’s Scroll-Tube. Items in these slots emit dim light in a 5-foot radius and can be retrieved as an Interact action that does not trigger Attacks of Opportunity.
- Activate: Attention Flare [One-Action] (Visual, Mental): Frequency: Once per hour. You flare with light. All creatures in a 30-foot emanation must attempt a DC 15 Will save. On a failure, they are Dazzled for 1 round as they are forced to look at you.
- Activate: Resonant Voice [One-Action] (Auditory, Linguistic): You amplify your voice. For 10 minutes, you can be heard clearly up to 500 feet away, and you gain a +1 status bonus to Intimidation checks.
- Activate: Affiliation Swap [Two-Actions] (Illusion, Visual): Frequency: Once per day. You change the tabard’s colors to match a displayed symbol for 1 hour.
Savage Worlds (Adventure Edition) The Gilded Herald’s Tabard
- Type: Tier 1 Minor Artifact
- Attributes: The wearer gains a +1 bonus to Persuasion and Performance rolls.
- Passives: Aura of Authenticity: Observers suffer a -2 penalty to Notice or Research rolls made to debunk the wearer’s claimed identity or credentials.
- Passives: Luminous Halo: The items in the slots provide Dim Light in a Small Template around the wearer.
- Powers: Attention Flare: The wearer can cast the stun power (Visual only) using Performance as their arcane skill.
- Powers: Resonant Voice: The wearer can cast the sound power (vocal amplification only) as an Innate Ability.
- Powers: Affiliation Swap: Once per day, the wearer can cast the disguise power (self only, clothing only).
- Tags: Advertising, Social, Presence, Tier-1, Common, Luminous, Persuasion, Influence, Display, Communication, Merchant-Trade.
Shadowrun (6th Edition) The 442nd High-Lumen Corporate Liaison Vest
- Item Type: Qi Focus (Rating 1) / Social Armor
- Availability: 3
- Cost: 4,200¥
- Armor Rating: +1
- Commanding Presence: The user gains a +1 dice pool modifier to all Influence and Con tests when displaying a legitimate corporate or gang ID in a slot.
- Passives: Aura of Authenticity: Any attempt to use Judge Intentions against the wearer suffers a -1 dice pool penalty.
- Passives: Static-Cling Security: Items in the slots are treated as having a “Locking Grip,” requiring a Strength + Agility (4) test for anyone other than the wearer to remove them.
- Activable: Attention Flare (Minor Action): The user spends 1 Edge to pulse the solar-silk. All enemies in line of sight suffer a -1 dice pool penalty to any action that does not involve the wearer for the remainder of the Player Phase.
- Activable: Resonant Voice (Major Action): The user increases their vocal output. For the next 10 minutes, the user ignores noise penalties to social tests and can be heard over the roar of a city-grid or industrial machinery.
Starfinder (1st Edition) Slots 442 Diplomatic Broadcaster Tabard
- Item Level: 1
- Price: 325 Credits
- Bulk: L
- Specific Slot: Worn (Torso)
- Capacity: 4 Prominence Slots (L-Bulk items only), 1 Broadcaster’s Scroll-Tube (holds one document or Level 0 computer).
- Passive: Commanding Presence: You gain a +2 insight bonus to Diplomacy checks to change a creature’s attitude.
- Passive: Luminous Halo: The tabard sheds light as a flashlight. You can change the color of this light as a swift action.
- Active: Attention Flare (Standard Action): Once per day, you create a burst of light. Each creature within 20 feet must succeed at a DC 10 + half your level + your Charisma modifier Fortitude save or be dazzled for 1d4 rounds.
- Active: Resonant Voice (Move Action): You amplify your voice for 1 hour. During this time, the range of any language-dependent ability you possess is doubled, and you gain a +2 circumstance bonus to Intimidate checks.
- Active: Affiliation Swap (Standard Action): Once per day, you can change the tabard’s patterns to grant a +2 circumstance bonus to Disguise checks to pass as a member of a specific organization.
Traveller (Mongoose 2nd Edition) The 442nd Protocol Assistance Garment
- TL: 10
- Weight: 0.5 kg
- Cost: Cr600
- Skills: Commanding Presence: The user receives a DM+1 to all Persuade and Leadership checks while the tabard is powered.
- Passives: Aura of Authenticity: The user receives a DM+1 to Deception checks when posing as an official or bureaucratic agent.
- Passives: Luminous Halo: The tabard provides sufficient light for reading or fine technical work in total darkness within a 2-meter radius.
- Active: Attention Flare (Significant Action): The user triggers a high-intensity strobe. Anyone within 5 meters must make an END check (8+) or be hindered, suffering a DM-2 to all checks on their next turn.
- Active: Resonant Voice (Significant Action): By consuming a small internal battery charge, the user’s voice can be heard clearly at a distance of up to 1 kilometer, or through heavy atmospheric interference.
- Active: Affiliation Swap (Significant Action): The user recalibrates the fiber-optics to match a stored image. This allows the user to automatically match local heraldry or corporate branding.
Warhammer Fantasy Roleplay (4th Edition) The 442nd Herald’s Shining Livery
- Item Type: Social Apparel
- Encumbrance: 0 (Provides 4 “Prominence” slots and 1 “Scroll-Tube”).
- Price: 2 Gold Crowns
- Traits: Durable, Fine
- Commanding Presence: The wearer gains a +10 bonus to all Charm and Leadership Tests while in urban or courtly environments.
- Passives: Aura of Authenticity: Any Test made by an observer to Intuition the wearer’s true motives is made at one step of Difficulty harder (e.g., Average becomes Challenging).
- Passives: Static-Cling Security: Items in the slots cannot be stolen by anyone using the Sleight of Hand skill unless they achieve an Impressive Success (+3 SL).
- Active: Attention Flare (Action): Once per day, the wearer may force all NPCs in their presence to make a Cool Test. Those who fail are surprised and cannot take an action during the next round.
- Active: Resonant Voice (Action): For the duration of one speech or announcement, the wearer gains the Public Speaker Talent. If they already have it, they gain +1 SL on successful Tests related to the speech.
- Active: Affiliation Swap (Action): Once per day, the wearer may change the livery’s colors to match a specific noble house or guild. This grants +10 to Gossip Tests within that specific group.
