Lore: In the sun-drenched terraced valleys of Saṃsāra, the Order of the Green Scribes understood that a successful harvest is a spiritual victory against the barrenness of the void. The Taweez 882 was crafted for the humble tillers of the earth—those Tier 1 avatars who find divinity in the soil. Inscribed with Ruqyah verses of growth, abundance, and the “Bounty of the Sustainer,” these charms are often dipped in the first rain of the season to awaken their potency. They serve as a testament that even the smallest seed, when protected by sacred words, can split the hardest stone.
Stats:
- Tier: 1
- Rarity: Common
- Slot: Belt (Hanging from a tool-loop) or Neck
- Material: Sun-baked clay, dried stalks of blessed grain, and green hemp cord.
- Resonance: The item grows warmer as the quality of the soil improves.
Skills Gained While Openly Worn:
- Botany (Agrarian): You can instantly identify the health, water needs, and potential yield of any food-bearing crop. You gain a +2 bonus to rolls made to harvest or plant.
- Weather-Sense: By clutching the Taweez, you can accurately predict natural rain or drought cycles within the next 24 hours.
Passive Magic:
- The Verdant Step: As you walk through a field, minor blights and common pests (aphids, locusts) are naturally repelled in a 5-foot radius around you.
- Sustenance of the Tiller: Your physical exhaustion from manual labor (plowing, tilling, hauling water) is halved. You can work a full double-shift in the fields before requiring extra rest.
- Stable Growth: Any seeds carried on your person are protected from rot, mold, and magical corruption until they are planted.
Activable Magics:
- Ruqyah of the Quickening Seed: Once per day, you may recite a verse of “Rapid Rising” over a single planted seed. The plant will grow to its “Sprout” stage within 1 minute, regardless of the season, provided there is water available.
- Call of the Hidden Well: By striking the clay Taweez against the ground, you can sense the vibration of the nearest source of fresh water within 100 yards, visualized as a soft green glow beneath the earth’s surface.
Tags: Taweez, Ruqyah, Farming, Tier-1, Common, Growth, Earth, Sustenance, Abundance, Nature, Labor, Weather, Fertility, Harvest, Verdant, Terraced, Clay, Agrarian, Cultivation, Vitality, Seasonal, Irrigation, Sowing
In the agrarian heartlands of Saṃsāra, the Taweez 882 of the Fertile Furrow is an essential tool of the trade, as common as a sturdy plow or a reliable scythe. It is obtained through community rituals and specialized trade hubs that cater to the lifeblood of the world: its food producers.
How This Item Might Be Obtained
- Communal Blessing Rituals: At the start of the planting season, the village Scribe often prepares a batch of these Taweez. Farmers bring clay from their own family plots to be used in the crafting, ensuring a deep connection between the charm and the land it will protect.
- Barter for the First Harvest: It is common for a young avatar to receive their first Taweez 882 by promising the local temple or guild a portion of their first successful harvest. This “Contract of Growth” binds the item to the farmer’s future success.
- The Bequest of the Elder: Upon the passing of a master tiller, their Taweez—imbued with decades of successful harvests—is often passed down to a chosen successor. These “Seasoned” charms are highly sought after for their proven efficacy.
Shop Types, Sales Procedures, and Costs
The Village Grain-Exchange (Rural Hamlets) These shops are often attached to large granaries and smell of dust, dry straw, and earth. They are the primary source for basic agrarian magic.
- How it is Bought/Sold: These are sold alongside seeds and fertilizer. The clerk will usually ask what specific crop you are planting to ensure the Ruqyah verses are compatible with the local soil. They will rarely buy a used Taweez unless the clay is unbroken and the grain-stalks are still supple.
- Cost: 8 to 12 Silver Pieces (often paid in grain-weight equivalent).
The Guild of Green Scribes (Agricultural Hubs) Located in larger market towns, these are clean, organized offices where the “Order of the Green Scribes” operates.
- How it is Bought/Sold: Buying here is a formal process. You must register your land-plot or intent to farm. The Taweez purchased here is of higher quality, often featuring kiln-fired clay that resists cracking in extreme heat. They buy used Taweez from retiring farmers to “recycle” the consecrated clay for apprentices.
- Cost: 20 Silver Pieces.
The Roadside “Root and Reed” Stall (Way-Stations) Small, temporary shacks found along trade routes where wandering laborers and traveling avatars congregate.
- How it is Bought/Sold: The goods here are often “Rescued” or second-hand. You might find a Taweez 882 tucked between a bundle of leeks and a bag of bone-meal. Selling here is easy but yields low returns; the vendor will haggle fiercely, claiming the Ruqyah has been “weather-worn.”
- Cost: 5 to 15 Silver Pieces (depending on the farmer’s desperation).
The Sultan’s Horticultural Repository (Capital Cities) A prestigious shop located in the “Garden District,” serving the elite who manage massive royal plantations.
- How it is Bought/Sold: These Taweez are luxury versions, often featuring clay mixed with powdered gemstones or rare minerals. They are sold in silk-lined boxes with detailed instructions on how to maximize the Verdant Step. They only buy items of exceptional craftsmanship or those with a verified history of record-breaking yields.
- Cost: 40 to 60 Silver Pieces.
The Tiller’s Resolve: Roleplay of the Taweez 882
In the world of Saṃsāra, the Taweez 882 of the Fertile Furrow is a symbol of the “Struggle for Growth.” Its roleplay focuses on the dominion over the earth and the ability to turn the environment itself into a guardian or a provider.
In the Sun-Scorched High Terraces and Open Fields
In wide-open, rural environments, the Taweez represents the avatar’s status as a master of the landscape, capable of sustaining life where others see only dirt.
- Defensive Roleplay: When faced with environmental hazards like a sudden swarm of locusts or a magical blight, the player roleplays the Verdant Step. They describe the clay charm vibrating with a low, earthy thrum as a “ring of vitality” pushes back the pests. The player might narrate their character standing firm at the edge of a field, reciting a protective Ruqyah that creates a visible shimmering barrier of green energy, ensuring the “Bounty” is not lost to the swarm.
- Offensive Roleplay: If an enemy attempts to hide in the tall stalks of a grain field, the avatar uses Weather-Sense. The player roleplays “reading” the movement of the wind and the moisture in the air through the Taweez. They describe their character calling out to the wind, causing the crops to bend away from the hidden intruder, stripping away their cover and exposing them to the party’s ranged attacks.
In the Narrow Alleys and Underground “Dark-Cave” Districts
In urban or subterranean environments where nature is suppressed, the Taweez is used to reclaim the “Natural Order.”
- Defensive Roleplay: In a damp, claustrophobic tunnel, the user activates the Call of the Hidden Well. The player roleplays pressing the Taweez against the cold stone walls. Instead of just “finding water,” they describe sensing the “veins of the world.” This provides a grounding psychological effect, as the avatar realizes that even beneath the city, the earth remains alive. This allows them to lead their party with a sense of calm and direction that others lack.
- Offensive Roleplay: Faced with an opponent in a stone courtyard, the avatar uses the Ruqyah of the Quickening Seed on a handful of seeds cast at the enemy’s feet. The player narrates the seeds cracking the cobblestones as they sprout with violent, supernatural speed. The sudden growth of thick, thorny vines acts as a “tangle-trap,” snaring the opponent’s ankles and giving the avatar the upper hand in the scuffle.
In “Unsafe” Blighted Zones and Corrupted Canyons
In areas where the land itself has been poisoned by “Dark” magic, the Taweez 882 acts as a localized sanctuary of purity.
- Defensive Roleplay: When crossing a patch of “Dead Soil” that saps the life from travelers, the user leans into the Stable Growth passive. The player roleplays the Taweez glowing with a soft, persistent green light that offsets the grey pallor of the corruption. They describe their character moving with a steady, rhythmic gait, their Verdant Step temporarily purifying the ground beneath their boots so that their companions can cross the hazard without suffering exhaustion or rot.
- Offensive Roleplay: To clear a path through a wall of magically corrupted, black brambles, the avatar strikes the Taweez against the ground. The player roleplays this as a “Reclamation of the Furrow.” They describe a pulse of pure, agrarian energy surging through the soil, forcing the corrupted plants to wither or “retreat” as if the land itself is vomiting out the poison in favor of the sacred Ruqyah’s order.
The Agrarian Spirit
Roleplaying with this item requires an appreciation for the Cycle of Effort. The avatar should be portrayed as someone who respects the “Toil,” often seen cleaning the clay of the Taweez or replacing the dried grain stalks with the best of the current season’s yield. This reinforces the idea that magic on Saṃsāra is not just “power,” but a relationship between the soul and the Sustainer’s creation.

Perception of Activation: Taweez 882 of the Fertile Furrow
User’s Perspective
- Visual: The avatar sees the world with a “Living Filter.” Healthy soil takes on a deep, shimmering emerald hue, while pockets of dry earth or water sources glow with a soft, pulsing sapphire light. When a seed is quickened, time seems to slow, allowing the user to see the microscopic fracturing of the seed coat as the sprout emerges.
- Auditory: Ambient noises are replaced by the “Deep Hum” of the earth—a low-frequency vibration that sounds like a thousand distant bees. When water is located, a clear, bell-like ringing tone resonates within the user’s inner ear.
- Tactile: The clay of the Taweez becomes significantly heavier, as if pulling toward the core of the planet. The user’s hands feel caked in phantom warmth, similar to the sensation of placing one’s palms into sun-baked topsoil.
- Extra-Sensory (Root-Network): The user gains a “tapped-in” sensation, feeling the interconnectedness of all plant life within fifty yards. They can “feel” the thirst of a tree or the suffocating presence of a parasite as if it were happening to their own skin.
- Extra-Sensory (Tectonic Pulse): The user perceives the infinitesimal movements of the earth—the shift of stones and the slow crawl of moisture—as a rhythmic, geometric pattern of pressure.
Observer’s Perspective
- Visual: The sun-baked clay of the Taweez flares with a vibrant, moss-green light. Small particles of dust and loose soil around the user’s feet begin to levitate slightly, swirling in a slow, clockwise orbit.
- Olfactory: A sudden, sharp scent of “Petrichor”—the smell of rain on dry earth—erupts from the charm, accompanied by the sweet, heavy aroma of ripening wheat.
- Extra-Sensory: Nearby creatures feel a sudden sense of “Gravity and Safety.” It feels as though the ground beneath them has become more solid and supportive, instinctively reducing their desire to move quickly or aggressively.
Positives
- Environmental Dominance: The user can turn a barren or hostile terrain into a source of food and water, ensuring the party’s survival in desolate zones.
- Detection of Deception: Because the user can feel the “Truth of the Earth,” they can detect artificial pits, hollow floors, or disguised traps made of natural materials.
- Efficiency of Labor: Tasks that would take hours of grueling work are completed in minutes, leaving the avatar with more energy for defense or exploration.
Negatives
- Rootedness: While the Taweez is active, the user finds it physically difficult to jump or move with agility; they are “weighted” to the ground, making them easier to target in high-speed combat.
- Sympathetic Blight: If a large area of nearby nature is suddenly destroyed (e.g., by fire or poison) while the user is “tapped in,” they suffer a sharp, agonizing “Mental Wilt,” causing temporary disorientation.
- Sensory Mud: In heavily industrialized or “Stone-Only” environments (like deep metal vaults), the extra-sensory perceptions can become “noisy” and distorted, causing the user to suffer from vertigo.
Rite of the Sustainer’s Hand: Crafting Recipe for Taweez 882
Materials Needed
- River-Cradle Clay: A handful of fine clay harvested from the bend of a permanent river, where the water is slowest and the silt is richest.
- Blessed Grain Stalks: Seven stalks of wheat, barley, or rice that were the first to sprout in a consecrated field.
- Green Hemp Cord: A length of hemp fiber dyed with the juice of crushed clover or young grass.
- First-Rain Water: Pure rainwater collected in a ceramic vessel during the very first storm of the spring season.
- Saffron-Infused Ink: A small vial of ink made from crushed saffron and gum arabic, used to write the Ruqyah on the inner parchment.
Tools Required
- Wooden Stylus: A carving tool fashioned from the branch of an olive or fruit tree.
- Sun-Kiln: A flat, dark stone or a mirrored box designed to trap and intensify solar heat for baking the clay.
- Fine Sieve: To remove stones and impurities from the raw clay.
- Mortar and Pestle: For grinding the dried grain stalks into a fine powder to be mixed into the clay body.
Skill Requirements
- Tier 1 Pottery: The ability to shape damp clay into a hollow, durable vessel that will not explode or crack during the solar baking process.
- Agrarian Lore: Knowledge of the “Lunar Planting Cycles” to ensure the item is crafted during a time of waxing growth.
- Vocal Ruqyah (Sustenance): The crafter must be able to recite the Verse of the Abundant Table with a steady, grounding breath, infusing the clay with the intent of growth.
Crafting Steps
- Purifying the Earth: Pass the River-Cradle Clay through the sieve three times. As you work, pick out any “Dead” matter (stones or rot) while whispering prayers of cleansing.
- The Grain-Mix: Grind the Blessed Grain Stalks into a fine dust using the mortar and pestle. Knead this dust into the clay. This acts as the “Spirit-Food” for the Taweez, giving the clay a biological link to the harvest.
- Forming the Vessel: Shape the clay into a small, flat tablet or a hollow bulb. Before it hardens, use the Wooden Stylus to carve the Ruqyah of “The Fertile Furrow” into the surface in deep, flowing lines.
- The Solar Tempering: Place the damp clay on the Sun-Kiln stone. It must be baked by the direct rays of the sun for three consecutive days. If a cloud covers the sun for more than an hour, the process must begin again.
- Inking the Furrows: Once the clay is stone-hard and cool, fill the etched verses with the Saffron-Infused Ink. The bright yellow ink represents the “Light of the Sun” trapped within the “Body of the Earth.”
- The Green Binding: Thread the Green Hemp Cord through the top of the Taweez. Tie it using a “Harvester’s Hitch,” a knot that grows tighter the more weight is placed upon it.
- The Rain Baptism: To finalize the activation, sprinkle the First-Rain Water over the finished piece while standing in the center of a tilled field. The clay should turn a shade darker and begin to smell of wet earth.
Hand-That-Feeds and Great-Belly-of-Sand
Foreword of the Dust-Gatherer: This speech-skin was pulled from the “Dry-Throat” of a mountain-giant’s skeleton. The ink is “Pale-Sun” and the grammar is a “Twisted-Foot.” It is the oldest-song of the Wing-Word, translated from the Whispers-of-the-Pre-Sky.
In the time when the World was “Only-Two-Legs” and the mountains were “Young-and-Sharp-Teeth,” there lived a Tiller named Qasim-of-the-Dusty-Knee. Qasim was a man of the “Long-Ache,” but his land was “Choked-by-the-Yellow-Death.” He lived in the flats where the spirits were “Thirsty-Wind,” hiding in the heat to steal the “Water-of-the-Blood,” making the soil into “Bone-Dust” and the seeds into “Tiny-Skulls.”
Qasim had a family, a “Circle-of-Hungry-Mouths,” who were “Thin-as-Reeds.” But the King-of-Drought was a “Greedy-Void.” He cast “Grey-Weight” upon the clouds, making the rain “Low-and-Slow” like a turtle that has died in the mud. Qasim said to the Maker-of-Abundance, “The sun-thieves have taken the green. My field-brother is a ‘Stone-Heart’ and cannot find the juice. We are ‘Blind-Crawlers’ in the parched-places.”
The Maker-of-Abundance gave to Qasim a lump of “First-Mud-from-the-Deep-River” and a jar of “Saffron-that-Never-Sleeps.” He said, “Inscribe the Ruqyah-of-the-Sustainer. Fold the earth’s spirit into the clay-hole. When the sun-ghosts hide the water, give them the ‘Fertile-Furrow’ of the Taweez.”
Qasim sat upon the “Cracked-Lip-of-the-Well.” He etched the clay with a “Wood-Finger.” He used the saffron-blood to write the “Verses-of-the-Quickening-Sprout.” He recited the Ruqyah until his throat was a “Dry-Flute.” He bound the clay to his belt with “Green-Vine” threads. The other Tillers said, “Qasim wears a ‘Dead-Clod’ on his hip. It will not catch the rain; it will not ‘Fill-the-Belly’.”
But then came the “King-of-all-Fires,” a spirit of “Dead-Heat” that swallowed the dew and made the valley-bottom “Vanished-from-Under.” Qasim’s companions were “Shaking-Leafs,” for they could not see the path to the moisture or the “Edge-of-Burning.” Qasim touched the Taweez 882. The clay-cylinder became a “Hollow-Sun.” It smelled like “Cold-Ozone-and-Rain.”
Qasim spoke the Ruqyah-of-the-Quickening-Seed. He closed his “Human-Lids” and his soul did a “Great-Jump.” He was no longer a “Man-of-the-Dirt.” He was the Root. He saw the world from the “Height-of-the-Underearth.” The rock was not a wall; it was a “Thin-Lace” he could push through. He saw the “Dark-Hearts” of the drought-ghosts glowing like “Rotten-Purple-Fruit.”
With the Call-of-the-Hidden-Well, Qasim-as-Earth dove through the “Dead-Heat.” He was a “Streak-of-Holy-Sparks.” Every time he struck his staff, the drought-ghosts “Burst-into-Nothing,” for they could not hide from the “Ruqyah-Eye.” The observers on the ground saw only a “Golden-Circle” cutting the dust and heard a “Voice-from-the-Clouds.”
When the green returned, the furrow was “Made-Wide” and the companions were “Saved-from-the-Fall.” Qasim returned to his “Heavy-Body,” but his eyes remained “Yellow-and-Sharp.” From that day, the Tillers of the 73 islands carry the Clay-of-Script, for they know that to see the truth, one must sometimes “Borrow-the-Root” and speak to the deep.
The translation ends here, but the clay-shard is warm to the touch and smells of a “High-Storm.”
Moral of the Story: The man who waits only for the sky is limited by the shadow of the clouds, but the man who bonds his soul to the furrow sees the rivers of the deep before his plow ever bites the dust.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: The Clay of the Earth’s Mercy Classification: Enchanted Artifact / Folk Magic Item Description: A sun-baked clay tablet etched with Saffron Ruqyah. It feels unnervingly heavy, as if pulled by a greater gravity than the earth around it.
- Sanity Cost: None (unless using the Quickening on a corrupted plant, then 1d4).
- The Verdant Step (Passive): The user gains a Bonus Die on Survival checks to find food or navigate wilderness. Minor natural hazards (thorns, mud, insects) do not count as “Difficult Terrain.”
- Sustenance of the Tiller (Passive): The user gains a Bonus Die on Constitution rolls to resist exhaustion from physical labor or environmental heat.
- Call of the Hidden Well (Active): Spend 2 Magic Points and strike the clay against the ground. The user makes a POW Check. Success reveals the direction and depth of the nearest drinkable water.
- Ruqyah of the Quickening Seed (Active): Spend 5 Magic Points. A single plant or seed grows a month’s worth in a single round. If used offensively to entangle, the target must succeed on a Hard Dodge or STR roll to avoid being pinned.
Blades in the Dark
Unique Name: The Harvester’s Sigil Classification: Fine Provisioning Tool (Tier I) Item Description: A bundle of blessed grain stalks bound to a kiln-fired clay charm. It smells of fresh rain and ozone.
- Load: 1 (Worn on belt).
- Quality: Fine (+1 Quality to actions involving nature or survival).
- The Verdant Step (Passive): You gain Potency when you Prowl or Skirmish in overgrown or rural environments. The earth itself mutes your footsteps.
- Call of the Hidden Well (Special Ability): Spend 1 Stress to automatically find a source of water or a safe path through “dead” terrain during a score.
- Quickening Seed (Special Ability): Spend 1 Stress to cause rapid growth in the environment. This can be used to create a Cover clock, an Entangle clock for enemies, or to instantly destroy a stone wall with expanding roots.
- Stable Growth (Passive): Any organic “Loot” or “Supplies” you carry cannot be spoiled or ruined by the environment.
Dungeons & Dragons (5th Edition)
Unique Name: Taweez 882 of the Fertile Furrow Classification: Wondrous Item, Common (Requires Attunement) Item Description: A clay amulet hanging from a hemp cord. It pulses with a soft green light when held near healthy soil.
- Agrarian Lore (Passive): You have Advantage on Intelligence (Nature) checks related to plants, soil, and weather prediction.
- The Verdant Step (Passive): Difficult terrain composed of non-magical plants or earth does not cost you extra movement.
- Sustenance of the Tiller (Passive): You have Advantage on saving throws against exhaustion caused by labor, heat, or starvation.
- Call of the Hidden Well (Action): You can cast the Locate Animals or Plants spell, but it can only detect water sources or edible flora. Once used, this cannot be used again until the next dawn.
- Ruqyah of the Quickening Seed (Action): You can cast the Entangle spell (DC 13). Instead of a 20-foot square, it originates from a single seed you drop. Once used, this cannot be used again until the next dawn.
Knave (2nd Edition)
Unique Name: The Tiller’s Bone-Clay Classification: Relic (1 Slot) Item Description: A tablet of river-silt clay that never washes away in the rain. It feels warm during the spring.
- Verdant Step (Passive): You move at full speed through forests, bogs, and tall grass. Small insects will not bite you.
- Sustenance (Passive): You only need half the usual amount of Rations to survive a day of travel.
- Quickening (Active): Once per day, you may cause a plant to grow into a bridge, a ladder, or a cage over the course of 1 minute.
- Hidden Well (Active): You may spend an exploration turn to locate water within 100 yards.
- Stable Growth (Passive): Items in your inventory are immune to rot or “Acid” damage from slimes or oozes.
Fate (Core / Condensed)
Unique Name: Taweez 882 of the Fertile Furrow Classification: Professional Extra (Cost: 1 Refresh)
- Aspect: Master of the Living Soil. This aspect can be invoked to find sustenance in the wastes or to identify the structural weaknesses of earthen walls. It can be compelled to make the user hesitate to leave “green” land or to prioritize the health of local flora over tactical objectives.
- The Verdant Step (Passive): You gain +2 to Athletics rolls made to navigate natural obstacles or difficult terrain caused by vegetation.
- Stunt — Call of the Hidden Well: You may use Burglary or Investigate to find hidden sources of water or underground passages through solid earth, even where none are apparent.
- Stunt — Ruqyah of the Quickening Seed: Once per session, you can create a Tangled Growth situation aspect with two free invokes by accelerating the growth of local plants.
Numenera & Cypher System
Unique Name: Taweez 882 (Bio-Geological Augmentor) Classification: Artifact (Level 1d6+1)
- Form: A disk of sun-hardened clay with glowing green glyphs that hum in the presence of moisture.
- Sustenance of the Tiller (Passive): Any task involving long-term physical exertion or resisting environmental heat is eased by one step.
- Effect (Action — The Verdant Step): For one hour, the user ignores all movement penalties from natural terrain. Additionally, small harmless creatures and pests will not approach within immediate range.
- Effect (Action — Quickening Seed): The user spends 3 Intellect points. A single plant or seed within immediate range grows to full maturity in seconds. If used to block a path, it creates a Level 4 barrier.
- Depletion: 1 in 1d20. On depletion, the clay crumbles into nutrient-rich soil.
Pathfinder (2nd Edition)
Unique Name: Taweez 882 of the Fertile Furrow Item 1 | Common | Invested | Magical | Plant | Transmutation
- Usage: worn (belt); Bulk: L
- Prerequisite: Trained in Nature.
- Agrarian Lore (Passive): You gain a +1 item bonus to Nature checks and Survival checks to subsist.
- The Verdant Step (Passive): You ignore difficult terrain from non-magical plants.
- Call of the Hidden Well [One-Action]: (Detection, Divination) You strike the clay against the ground. You pulse a wave of detection out to 100 feet. You learn the location of all water sources and significant root systems in the area.
- Ruqyah of the Quickening Seed [Two-Actions]: (Plant, Ruqyah) You cast the Entangle spell (DC 15). The plants created by this spell are exceptionally healthy and nutritious; after the spell ends, they leave behind enough edible forage for one person for one day.
- Stable Growth (Passive): Any seeds or plant-based rations in your inventory are immune to the Blighted or Corrupted conditions.
Savage Worlds (Adventure Edition)
Unique Name: Taweez 882 (The Tiller’s Charm) Rank: Novice; Weight: 1
- The Verdant Step (Passive): The wearer ignores movement penalties for Difficult Terrain in natural, outdoor settings.
- Sustenance (Passive): The character gains a +2 bonus on Survival rolls to find food/water and Vigor rolls to resist Fatigue from Heat or Exhaustion.
- Call of the Hidden Well (Action): The user makes a Survival roll. On a success, they locate water within 100 yards. On a Raise, they also identify if the water is pure, poisoned, or magical.
- Ruqyah of the Quickening Seed (Action): The user spends 2 Power Points (or a Benny) to cast the Entangle power using Survival as their arcane skill.
- Stable Growth (Passive): Organic items in the user’s possession are immune to the Hinder or Lower Trait effects of plant-based toxins or magical blights.
Shadowrun (6th World)
Unique Name: Fertile Furrow Alchemical Focus Classification: Dual-Natured Alchemical Focus (Rating 2) Item Description: A tablet of kiln-fired river clay etched with saffron-infused Ruqyah. It resonates with the life force of the earth, often used by Awakened urban farmers and borderland scouts.
- Bonding Cost: 10 Karma.
- The Verdant Step (Passive): The user gains a +2 dice pool bonus to Athletics tests when navigating overgrown terrain. Additionally, the user ignores 1 point of environmental penalty caused by nature (pests, thorns, or heat).
- Sustenance of the Tiller (Passive): Increase the user’s Toughness by +1 for the purposes of resisting Fatigue damage from physical labor.
- Ruqyah of the Quickening Seed (Active): As a Major Action, the user can expend a point of Edge to cause a plant to grow at an accelerated rate. This can create a 2-meter tall physical barrier or provide enough food for one person for one day.
- Call of the Hidden Well (Active): As a Minor Action, the user can perform an Astral Perception test to locate the nearest source of non-polluted water within (Rating x 50) meters.
- Wireless Bonus: The Taweez connects to local geological sensors, providing a +1 dice pool bonus to Survival tests.
Starfinder (2nd Edition / Playtest)
Unique Name: Taweez 882 “Hydro-Cultivator” Classification: Hybrid Item (Level 1) Item Description: A clay-composite amulet reinforced with micro-circuitry designed to stabilize agrarian bio-rhythms. It hums with the frequency of a healthy planetary ecosystem.
- Level: 1; Price: 250 Credits; Bulk: L.
- Usage: Worn (Belt).
- Agrarian Lore (Passive): You gain a +1 insight bonus to Nature and Survival checks.
- Sustenance of the Tiller (Passive): You gain a +2 circumstance bonus to saving throws against Exhaustion and environmental heat.
- Call of the Hidden Well (Action): You can use a standard action to cast detect radiation or detect poison, but only regarding soil or water quality.
- Ruqyah of the Quickening Seed (Action): Once per day, you can spend a standard action to target a plant or seed within 30 feet. The target grows into a Large-sized obstacle, providing Standard Cover for 1 minute.
- Stable Growth (Passive): Food or seeds stored in a container adjacent to the Taweez ignore the effects of the Spoiled condition.
Traveller (Mongoose 2nd Edition)
Unique Name: Taweez 882 Biosphere-Tuner Classification: TL-11 Biological Support Tool Item Description: A ceramic-based ritual device used by colonists to interface with alien soil. It uses low-frequency vibrations to encourage plant growth and detect aquifers.
- TL: 11; Weight: —; Cost: Cr 1,500.
- The Verdant Step (Passive): The wearer gains a DM+1 to all Athletics (Dexterity) checks while in wilderness or jungle terrain.
- Sustenance of the Tiller (Passive): The wearer treats their END characteristic as 2 points higher for the purposes of avoiding fatigue from physical labor.
- Call of the Hidden Well (Active): By performing a Science (Geology) or Survival check (1-6 minutes, INT), the wearer can locate drinkable water within 1 kilometer.
- Quickening (Active): Requires a Science (Biology) check. With a successful check, the user can force a local edible plant to produce a single day’s worth of rations in 1D hours.
- Reliability: In extremely sterile environments (like a spaceship), the Taweez loses its passive bonuses until it spends 1 hour in contact with “living” soil.
Warhammer Fantasy Roleplay (4th Edition)
Unique Name: Taweez 882 of the Mother’s Mercy Classification: Magical Artifact (Talisman) Item Description: A sun-baked clay tablet tied with hemp. It is often carried by followers of Rhya or those who till the dangerous borderlands of the Empire.
- Price: 1 Gold Crown; Enc: 0.
- The Verdant Step (Passive): The wearer gains the Strider (Woodlands) Talent. If they already have it, they gain +1 SL to all Navigation tests in the wilds.
- Sustenance of the Tiller (Passive): The wearer gains a +10 bonus to all Endurance tests made to resist Fatigue from manual labor or long marches.
- Call of the Hidden Well (Action): The wearer makes an Average (+20) Perception test. Success reveals the location of the nearest fresh water source.
- Ruqyah of the Quickening Seed (Action): The wearer can perform a Challenging (+0) Lore (Plants) test. Success causes a seed to instantly sprout into a tangled bush, acting as a Small Cover or a Difficult Terrain obstacle (2-yard radius).
- Stable Growth (Passive): Rations carried by the wearer never spoil due to mundane rot or mold.
