- Lore: This small, porous jade stopper was originally carved by the healers of the Kelemus archipelago to preserve the life-force within their medicinal tinctures. It is imbued with the Huna principle of Manawa—the idea that now is the moment of power. When placed in a vessel, it suspends the decay of organic materials, ensuring that every herb, poultice, or potion remains as potent as the moment it was gathered or brewed.
- Slot: Hand Slot (or attached to a Potion Vial/Mortar)
- Rarity: Common
- Tier: 1
- Resilience: 10
- Armor Check (AC): 0
- Hit Points (HP): 30 (Avatar Max HP + 10)
Passive Magic
- Temporal Stasis (Organic): Any organic apothecary ingredient (herbs, fungi, monster parts) stored in a container sealed by this stopper does not rot, wilt, or lose its chemical properties. This functions similarly to Personal Extradimensional Storage, where time does not pass for the contents.
- Alchemical Intuition: While holding the stopper, the avatar can instantly identify if a liquid is poisonous or medicinal. This provides the “Passive Activation” of the Mind’s Eye, revealing the basic name and primary effect of the substance.
Activable Magic
- Infusion of Mana: (1 Action) The avatar touches the stopper to a bowl of mundane water, transforming it into a basic healing wash. This wash can be applied to an avatar to restore 1 HP. This action includes the retrieval of the stopper and its application. (Maximum 3 uses per day).
- Purify Essence: (1 Action) By concentrating on the stopper while it is submerged in a liquid, the avatar can filter out mundane impurities (dirt, salt, or non-magical toxins). This requires a few minutes of focus and reveals any “False Stats” that may have been magically applied to hide a potion’s true nature.
Tags
Hawaii, Huna, Apothecary, Healing, Preservation, Jade, Alchemy, Tier 1, Common, Herbology, Purity, Elixir, Manawa, Tincture, Botanical, Restoration, Suspension, Vitality, Mortar-Bound, Sanative, Distillation, Verdant
Acquisition and Commerce of the Huna 632
The Huna 632 of the Verdant Breath is a foundational tool for those practicing the healing arts or the study of alchemical synthesis on Saṃsāra. Given its common rarity and Tier 1 status, it is often the first “professional” magical item a young apothecary or field medic seeks to acquire to protect their delicate botanical supplies.
Methods of Acquisition
- Herbalist Apprenticeship: Many new avatars obtain this item as a graduation gift or a “Starting Avatar Kit” supplement after serving a term under a Master Apothecary. It symbolizes the transition from mundane foraging to magical preservation.
- Wilderness Foraging: In the deep jungles of the 73 island nations, these jade stoppers are sometimes found partially buried near ancient “Green Scar” locations—areas where magic has overgrown ruins. A lucky avatar might find one still sealing an ancient, now-crystallized tincture.
- Guild Advancement: A character who joins a Healers’ Guild or an Alchemical Faction can earn a Huna 632 by performing the “Quest of the Three Roots,” which involves identifying and harvesting rare flora without allowing them to wilt before returning to the city.
Apothecary and Botanical Dispensaries
- Urban Dispensaries: In large island cities, these shops are identified by the hanging bundles of drying herbs and the rhythmic thumping of steam-powered mortars.
- A well-stocked dispensary in a “Somewhat Safe Area” will sell a Huna 632 for approximately 1,200 gold.
- If an avatar wishes to sell a used stopper to such a shop, the merchant—utilizing the “buyer beware” principle—might offer only 400 gold, claiming the jade has “absorbed too many competing scents” to be worth more.
- Alchemical Supply Warehouses: Found in the industrial districts near steam-factories, these shops deal in bulk catalysts and magic crystals.
- They often have a surplus of common Tier 1 items. Here, a Huna 632 might be bought for a more competitive 950 gold.
- Selling to these warehouses is difficult unless the item is in pristine condition; they usually offer a flat trade value of 500 gold toward more expensive Tier 2 equipment.
- Traveling Caravans and Seaport Markets: These merchants specialize in the “cost of access” economy, bringing jade from the Kelemus archipelago to distant northern islands.
- In a remote port where medicinal herbs are scarce, the cost of a Huna 632 can rise to 2,200 gold, as the preservation it provides is a matter of life and death for the local population.
- In a “sellers’ market,” a desperate traveler can often sell a Huna 632 to a caravan for 800 gold, as the merchant knows they can flip it for a much higher price at the next stop.
The World Bank and Economic Verification
- While the World Bank teller won’t hand you a jade stopper over the counter, they can use the Mind’s Eye to verify that a private seller actually has the 1,200 gold in their account before a transaction takes place.
- Many independent apothecaries prefer to keep their coins in the World Bank to avoid becoming a target, but they will always keep a Huna 632 in their “Hand Slot” or “Extradimensional Pouch” to ensure their daily work remains un-spoiled.
- A 1% transaction fee is always deducted by the bank for the exchange of precious metal coins used in these purchases.
Tactical Apothecary: The Huna 632 in Conflict
While the Huna 632 of the Verdant Breath is primarily a tool of preservation, a clever apothecary on Saṃsāra knows that “the moment of power” (Manawa) applies to the battlefield just as much as the laboratory. Its ability to manipulate organic essences and identify toxins allows it to function as a defensive shield and a subtle offensive catalyst.
Defensive Applications and Environmental Roleplay
- Safe and Guarded Areas (Urban Clinics and Laboratories):
- In a Designated Safe Area where AC is tripled, the Huna 632 is used for Quality Assurance. An apothecary can roleplay the “Alchemical Intuition” to vet incoming medicinal shipments. By instantly identifying a “False Stat” on a potion meant for a high-ranking official, they prevent an assassination attempt by poisoning before it can even begin.
- If a clinic is under a non-lethal siege (such as a blockade), the Temporal Stasis ensures that life-saving poultices do not lose their potency, allowing the defenders to outlast the attackers’ biological supplies.
- Unsafe and Deathly Areas (Jungles and Swamps):
- In a Deathly Area where every hit lands, the “Infusion of Mana” becomes a critical survival tool. An avatar can use their Action to quickly create a healing wash from a stagnant puddle. While it only restores 1 HP, in a Tier 1 environment, this is often the difference between staying conscious and falling into a “Broken” state.
- When navigating a swamp filled with Natural Toxins, the avatar can submerge the jade stopper in their drinking canteen. The Purify Essence ability filters out mundane pathogens and salt, ensuring the party remains hydrated and free from “Sickness” debuffs that would otherwise hinder their movement speed.
Offense and Tactical Roleplay
- Organic Sabotage:
- An apothecary can use the Temporal Stasis in reverse for offensive roleplay. By keeping a highly volatile, light-sensitive fungal spore inside a vial sealed by the Huna 632, they prevent it from “dying” or activating prematurely.
- In an Action, the avatar can unseal the vial and hurl it at a foe. Because the spore was held in a state of “Verdant Breath,” it hits the target with its maximum biological payload, potentially causing an immediate “Stun” or “Nausea” effect that would have normally decayed hours ago.
- Counter-Alchemical Warfare:
- During a skirmish with a rival alchemist, the avatar can use Purify Essence as a Targeted Item attack against the opponent’s active concoctions. By touching the stopper to an enemy’s open cauldron or a pre-mixed throw pot, the Huna magic attempts to “filter out” the impurities—which, in this case, are the very toxins the enemy is trying to weaponize.
- This can effectively neutralize an enemy’s Tier 1 “Acid Flask” or “Poison Smoke,” turning a lethal weapon into harmless, tinted water.
- Precision Weakness Identification:
- Using the Alchemical Intuition, the avatar can examine a biological foe (like a Giant Insect or an Ooze). By roleplaying the “Mind’s Eye” through the jade stopper, they might identify a specific “Organic Weakness,” such as a vulnerability to cold or a specific herbal deterrent.
- This information can then be shared with the party’s “Offensive” avatars to increase their damage output or to bypass the creature’s Resilience.
- The “Spoiled Harvest” Feint:
- An avatar can “Purify” a foe’s food supply in a Somewhat Safe Area, removing the salt and preservatives. Without the Huna 632 to protect it, the food rots at an accelerated rate in the humid Saṃsāra climate. This forces a garrison to leave their fortified positions to forage, creating an opening for an ambush in a Deathly Area.

Perception of Activation: Huna 632 of the Verdant Breath
- User’s Perspective
- As the avatar grips the jade stopper, a cooling sensation like fresh spring water flows up the arm, settling into a steady hum behind the sternum.
- The sense of smell is drastically heightened; the air suddenly clarifies into distinct chemical “notes,” allowing the user to distinguish between individual alkaloids and essential oils in a mixture.
- When the jade touches a liquid, a soft vibration travels through the fingers, providing a tactile “reading” of the fluid’s density and purity.
- Observer’s Perspective
- The porous jade begins to pulse with a vibrant, rhythmic emerald light that mimics a slow, steady heartbeat.
- A faint, swirling vapor of green mana emerges from the carvings on the stopper, coiling around the mouth of the vessel like a protective vine.
- A sudden, refreshing scent of crushed mint and damp earth fills the immediate 5-foot radius, regardless of the surrounding environment’s odor.
- Extra-Sensory Perceptions
- Life-Sense: The avatar perceives a “glow” emanating from any nearby organic matter, where the brightness indicates the freshness and potential vitality of the substance.
- Temporal Awareness: The user feels a local “stalling” of time within the sealed vessel, a sensation of static energy where entropy has been temporarily evicted.
- Mind’s Eye: A mental overlay displays the “Stability” percentage of the contents, showing a countdown that stays frozen at 100% as long as the seal is maintained.
- True Sight: An observer with magical vision sees a shimmering field of Manawa energy (Present-Focus) creating a bubble where the “now” is continuously looped, preventing chemical decay.
- Positives
- Perfect Preservation: Ingredients that usually spoil in hours (like rare swamp lilies) remain in a state of “just harvested” potency indefinitely.
- Immediate Identification: The avatar can recognize hidden toxins or diluted medicines without needing a full laboratory setup, saving precious time in the field.
- Portable Healing: The ability to convert mundane water into a healing wash provides a reliable, though limited, resource for maintaining party health in long dungeons.
- Negatives
- Jade Dependency: If the stopper is removed, the “stored time” catches up to the ingredients at a slightly accelerated rate, requiring immediate use of the contents.
- Olfactory Distraction: The heightened sense of smell can be overwhelming in “Deathly Areas” with high concentrations of rot or sulfur, potentially imposing a temporary penalty to focus.
- Mana Signature: The emerald pulse and minty aroma make it difficult to perform apothecary work stealthily in dark or hostile environments.
The Alchemical Sealing of the Manawa-Jade
- Materials Needed
- 1 Tier 1 Magic Crystal: A small, vibrant shard used to anchor the “Moment of Power” (Manawa) loop.
- 1 Chunk of Porous Raw Jade: Harvested from the Kelemus riverbeds, chosen for its ability to “breathe” mana through its microscopic vents.
- 3 Dram of Distilled Dew: Gathered at the exact moment of sunrise to capture the transition of “New Life.”
- 1 Pinch of Ground Sun-Shell: A pulverized marine fossil used to stabilize the temporal suspension.
- 1 Silk Thread (Green): To wrap the neck of the stopper, acting as a conductor for the internal “Verdant Breath.”
- Tools Required
- Pneumatic Lapidary Wheel: A steam-powered abrasive wheel used for the precision carving of the jade’s floral sigils.
- Infusion Beaker: A heat-resistant glass vessel for bathing the jade in the dew and sun-shell mixture.
- Etching Stylus: A fine-tipped tool used to carve the microscopic Huna script into the porous surface.
- Precision Tweezers: For the delicate placement of the Magic Crystal into the hollowed core of the jade.
- Skill Requirements
- Alchemical Crafting (Trained): Minimum 1 point of skill to manage the chemical reaction between the dew and the sun-shell.
- Magical Crafting (Trained): Minimum 1 point of skill to bind the Manawa-loop to the jade’s physical form.
- Botany or Herbalism (Trained): Minimum 1 point of skill to calibrate the stopper’s frequency to organic materials.
- Crafting Steps
- Jade Hollow-Carving: Use the lapidary wheel to shape the jade into a stopper. A small, central cavity must be hollowed out from the bottom to house the magic crystal.
- Sigil Inscription: With the etching stylus, carve the hibiscus and vine patterns onto the exterior. These are not merely decorative; they serve as the “Pipes” for the verdant mana flow.
- Crystal Anchoring: Place the Tier 1 Magic Crystal into the central cavity. Secure it with a slurry made from the ground sun-shell and a single drop of distilled dew.
- The Manawa Bath: Submerge the entire stopper in the remaining distilled dew within the infusion beaker. Apply gentle steam-heat for three hours, allowing the porous jade to “drink” the sunrise essence.
- Silk Binding: Remove the jade and wrap the green silk thread around the “neck” of the stopper while it is still damp. This binds the internal crystal’s energy to the external carvings.
- The “First Breath” Calibration: Place the stopper into a vial containing a fresh mint leaf. If the leaf remains dew-moist and green for 24 hours without wilting, the temporal stasis has successfully engaged.
- Final Inspection: Use the Mind’s Eye to confirm the “Stability” tag is active. The stopper should now pulse with a rhythmic, emerald light when handled by an avatar.
Infinite Stem and Breath of No-Death
A Fragment of the Jade Pulse
Before the nine thousand years of the Souls-Who-Walk-Again, in the damp-times when the Goddess Gaialilith first mixed the green-blood with the stone-sweat, there was a garden of the “First-Mallows” hidden within a valley where the steam did not stop. This place was named “The Mouth of the Morning,” for the sun-fire touched the leaves before it touched the eyes of the living. Upon this ground, the herbs did not grow to be eaten by the worm, but instead, they grew to become the “Never-Wilting,” for they drank from a river that flowed backward into the birth-moment.
There lived a mixer of the “Manawa-Knowing,” whose name has been rubbed away by the friction of the centuries, but the whispers of the jade call him “He of the Soothing-Hand.” He was a keeper of the “Life-Waters.” He walked the high-vines and saw that when a petal fell from the stem, it became a ghost of the dirt. It lost its “Scent-Power” and its “Heal-Force,” becoming a thing of the “Rot-Law.”
“Why,” asked He of the Soothing-Hand of the Water-Elementals who bubbled in the basins, “does the root hold the life while the plucked leaf holds only the death?”
The Water-Elemental, being a creature of many shapes and no bone, rippled with a sound of pouring rain: “The root is tethered to the ‘Now.’ The plucked leaf is cast into the ‘Was.’ To keep the life is to forbid the ‘Was’ from entering the skin of the plant. You must find a stone that can hold the ‘Now’ like a held breath.”
Thus, the mixer began his Great Seeking of the Heart-Stone. For many weeks of the Soaking and the Steaming, he sat within the riverbeds of the Kelemus, where the magic-viruses were so thick they felt like moss upon the skin. He found a chunk of Jade—a porous rock that had been “Breathing” the river-mana since the age of the first microscopic life. This stone was not a solid-dead thing, but a “Lung of the Earth.”
With hands that were scented by the “Distilled Dew,” he began the Ritual of the Jade-Carving. He did not use a chisel of iron, for iron is a material that seeks to “Cut-Time.” Instead, he used a pneumatic wheel of the steam-age, turning it with the mechanical power of his own “Verdant-Mind.” As the hours turned into the Ritual of the Singing-Time, his voice became a Shouting-Ritual that lasted for more than 11:00 (noon) until the Helios-down-time had returned three times.
He etched the Huna sigils of the hibiscus and the vine into the jade, whispering to it: “You are the stopper of the leak. You are the enemy of the Wilt-Spirit. You are the breath that does not exhale.”
He took a Tier 1 Magic Crystal—a shard of the “Sun-Shell”—and he placed it into the hollow-gut of the jade. He bathed the stone in the dew of the sunrise, allowing the “New-Life” to saturate the pores. When the stopper was finished, it did not merely sit in the bottle. It “Pulse-Breathed,” creating a small bubble of the “Now” within the glass.
However, the story tells of a Great Sickness. A “Blight-Shadow” of the Evolved-Mind, a creature of many spores and rotting-tongues, came to the valley. It sought to turn the garden into a “Deathly Area” of the grey-mold. It breathed a “Poison-Mist” that caused the herbs to turn to ash before they could be gathered. The healers of the archipelago were despairing, for their tinctures were turning to vinegar in the heat of the shadow.
But He of the Soothing-Hand stepped forward. He did not fight with a sword of metal; he fought with the Huna 632. He placed the jade stopper into a Great Vessel of pure water. Through the “Infusion of Mana,” the water did not merely become wet; it became the “Verdant-Wash.” He cast the water upon the Blight-Shadow, and wherever the “Breath of the Jade” touched the rot, the rot was “Purified” back into the clean earth.
The Blight-Shadow screamed with a sound of dry leaves, for it could not exist in a place where the “Now” was held in a state of perfect life. The shadow shattered into its original mundane component parts—a bit of soot and a drop of stagnant oil. The healers of the island offered the mixer a Great Throne of the Apothecary, but He of the Soothing-Hand declined, for he already possessed the greatest medicine of all: the ability to keep the world from wilting.
The original Huna 632 is said to be lost in the “Green Scar” of the deepest jungle, or perhaps it seals a bottle of wine in the cellar of a Monarchy official who thinks it is merely a pretty stone. But the recipe remains for those who seek the “Manawa-Loop” of the apothecary. It is taught to every student on Saṃsāra that while the seasons must turn and the bodies must age, the spirit of the healing-herb can be held in the “Verdant-Breath” of the jade if the mind is focused on the “Now.”
Moral of the Story: The power to heal is not found in the length of the journey, but in the freshness of the breath that sustains the traveler.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Name: The Jade Stopper of Manawa
This artifact is a specialized tool of the “Old Ones’ Horticulture” or a relic from a Mu-associated healing cult, allowing an investigator to defy the natural entropic decay of biological matter.
- Item Type: Artifact / Occult Tool
- Sanity Cost: None for passive use; 1 Sanity point to activate “Purify Essence” on a known supernatural toxin.
- Game Mechanics:
- Temporal Stasis (Passive): Any biological sample (blood, herbs, strange ichor) kept in a container sealed by the stopper remains fresh indefinitely. This provides a Bonus Die to Science (Biology) or Medicine rolls when analyzing the sample later in a lab.
- Alchemical Intuition (Passive): The user receives a Bonus Die on Medicine or Science (Pharmacy) checks to identify poisons or drugs by scent and sight.
- Infusion of Mana (Active): Spend 3 Magic Points to create a “Healing Wash.” This restores 1D3 Hit Points to a character who has taken damage in the last hour. (Limit 3/day).
- Syntax Note: Uses “Bonus Die” and “Magic Points” (MP) consistent with 7th Edition.
Blades in the Dark
Name: The Leech’s Verdant Seal
An alchemical marvel often found in the satchel of a high-tier Leech or a physician of the Silver Nails, using strange energy to suspend the rot of the Deathlands.
- Item Type: Alchemical Implement (0 Load when attached to a vial)
- Game Mechanics:
- Temporal Stasis (Passive): When you carry rare botanical or biological ingredients, they do not count against your Load for the purpose of “perishable” restrictions. They remain at “Fresh” quality regardless of the mission’s duration.
- Alchemical Intuition (Passive): You gain +1d to Study or Doctor when identifying the composition of unknown liquids or gases.
- Purify Essence (Active): Spend 1 Stress to neutralize a mundane toxin or impurity in a liquid. This provides Potency to any resistance roll made against that specific poison.
- Syntax Note: This is a “Fine” quality item, improving the Effect of alchemical actions.
Dungeons & Dragons (5th Edition)
Name: Huna 632 Stopper of the Verdant Breath
Wondrous Item, Common
- Item Type: Wondrous Item / Gear
- Game Mechanics:
- Temporal Stasis: Any organic material (up to 1 cubic foot) stored in a vessel sealed by this stopper is immune to decay and does not age.
- Alchemical Intuition: While holding the stopper, you have Advantage on Intelligence (Nature) and Intelligence (Investigation) checks to identify potions, poisons, and herbal properties.
- Infusion of Mana: As an action, you can touch the stopper to a pint of water to create a Potion of Minor Healing. This potion restores 1 hit point and loses its potency after 1 hour. You can use this ability 3 times, and the stopper regains all expended uses daily at dawn.
- Syntax Note: Uses “Advantage” and “Action” economy suitable for Tier 1 (Levels 1–4).
Knave (2nd Edition)
Name: The Manawa Jade
Item, 1 Slot
- Item Type: Magical Gear / Apothecary Tool
- Game Mechanics:
- Passive: Herbs and monster parts in the wearer’s inventory never rot or lose their “Use” value while this item is present.
- Alchemical Intuition: The wearer automatically succeeds on checks to identify if a liquid is poisonous.
- Infusion of Mana: Once per day, the wearer may produce a wash that restores 1 HP to a wounded creature.
- Purify Essence: Once per day, the wearer may spend 1 turn (10 minutes) to turn a vial of poison into pure, drinkable water.
- Syntax Note: Adheres to the “1 Slot” inventory limit and “1 Turn” dungeon time-tracking.
Fate (Core/Condensed)
Name: The Verdant Stopper of Manawa
This item is treated as a Stunt or a specialized Extra.
- Item Type: Personal Extra / Enchanted Trinket
- Game Mechanics:
- Aspect: Always Fresh, Always Potent. You can invoke this aspect for a +2 bonus or a reroll when using organic ingredients to create a healing tonic or alchemical solution.
- Temporal Stasis (Passive): Any organic “Situation Aspect” related to perishable materials (like Fresh Jungle Lilies) does not count down or disappear due to time while sealed by the stopper.
- Infusion of Mana (Stunt): Once per scene, you can use the stopper to Overcome a minor physical injury on an ally (clearing a 1-point stress box) by applying a quick-brewed healing wash.
- Syntax Note: Costs 1 Refresh if selected as a permanent part of the character’s stunt list.
Numenera & Cypher System
Name: Huna 632 Bio-Stasis Plug
In the Cypher System, this is categorized as an Artifact (Level 1d6).
- Item Type: Artifact
- Level: 1d6
- Form: A porous jade stopper that smells faintly of mint.
- Depletion: 1 in 1d20 (Check when using “Infusion of Mana”).
- Game Mechanics:
- Alchemical Intuition (Passive): All tasks involving identifying chemicals, poisons, or biological substances are Eased by one step.
- Temporal Stasis (Passive): Any organic material stored in a vessel sealed by the artifact never degrades. This is a level 6 effect against natural decay.
- Infusion of Mana (Active): (2 Intellect Points) The user creates a wash that restores 2 points to a target’s Might Pool.
- Purify Essence (Active): (3 Intellect Points) The user removes all mundane impurities and level 3 (or lower) toxins from a gallon of liquid.
- Syntax Note: Uses “Assets” and “Easing” steps for mechanical resolution.
Pathfinder (2nd Edition)
Name: Huna 632 Verdant Stopper
Item 1, Rare, Abjuration, Invested, Magical
- Item Type: Wondrous Item / Held Item
- Price: 18 gp (Suggested Tier 1 Value)
- Game Mechanics:
- Temporal Stasis (Passive): Organic materials (up to 1 Bulk) kept in a container sealed by the stopper are under a permanent Preserve Allegiance effect (environmental only), preventing rot or decay.
- Alchemical Intuition (Passive): You gain a +1 item bonus to Nature checks to Identify Magic (alchemical only) and Crafting checks to identify poisons.
- Infusion of Mana (Activate): [Two-Actions] (Envision, Interact); Frequency: 3 times per day; Effect: You touch the stopper to water, creating a minor life-boost. A creature who drinks it regains 1d4 Hit Points. This wash loses potency after 1 minute.
- Syntax Note: Uses “Item Bonus” and “Action” economy compatible with Level 1-4 play.
Savage Worlds (Adventure Edition)
Name: Huna 632 Apothecary Jade
- Item Type: Arcane Item / Minor Artifact
- Game Mechanics:
- Alchemical Intuition (Passive): The wearer gains a +2 bonus to Healing and Science rolls when identifying or analyzing poisons, herbs, and potions.
- Temporal Stasis (Passive): Ingredients stored with the jade never spoil. This negates any “Expired” or “Rotten” penalties for alchemical components.
- Infusion of Mana (Active): As a Limited Action, the user can create a healing wash. This provides a +2 bonus to the next Healing roll made to treat a Wound, or removes a Fatigue level caused by dehydration or poison.
- Purify Essence (Active): By spending 5 minutes (a Narrative Action), the user can strip all non-magical toxins from a liquid, making it safe to consume.
- Syntax Note: Uses “Situational Modifiers” (+2) and “Fatigue” consistent with SWADE core rules.
Shadowrun (6th World Edition)
Name: Huna-Stabilized Bio-Stopper
In the 6th World, this item is a “Health Focus” crafted from Awakened jade, designed to prevent the rapid degradation of magical reagents and bio-samples in the field.
- Item Type: Magic Focus (Health)
- Availability: 3
- Price: 1,800¥
- Game Mechanics:
- Temporal Stasis (Passive): Organic reagents or DNA samples stored in a vessel sealed by this stopper do not lose their “Freshness” or potency. This prevents the loss of Reagent Rating over time.
- Alchemical Intuition (Passive): The user gains a +1 dice pool bonus to all Biotechnology and Chemistry tests to identify toxins or pathogens.
- Infusion of Mana (Active): (Minor Action) Spend 1 point of Edge to “cleanse” a dose of water. If consumed, the user may remove 1 box of Stun damage. (Limit 3/day).
- Syntax Note: Uses “Dice Pool” and “Edge” mechanics consistent with the 6th World ruleset.
Starfinder (2nd Edition / Playtest)
Name: Aloalo Bio-Preserve Plug
A hybrid item merging ancient Huna-carved jade with a miniaturized stasis-field generator, favored by Xenobiologists and Medics.
- Item Type: Magic/Technological Hybrid Item
- Level: 1
- Price: 140 Credits
- Bulk: L (Light)
- Game Mechanics:
- Temporal Stasis (Passive): Any organic material (up to 1 Bulk) kept in a container sealed by the stopper is under a permanent stasis effect, preventing rot or biological decay.
- Alchemical Intuition (Passive): You gain a +1 item bonus to Perception checks to sense toxins and Life Science checks to identify medicinal plants or poisons.
- Infusion of Mana (Activate): (A) (Envision, Interact); Frequency: 3 times per day; Effect: You touch the stopper to a container of water. A creature who drinks it regains 1d4 Hit Points. This effect is a magical healing effect.
- Syntax Note: Uses “Bulk” and “Action” economy to maintain compatibility with the 2nd Edition framework.
Traveller (Mongoose 2nd Edition)
Name: Precursor Manawa-Jade Seal
A piece of high-TL biological support gear, often salvaged from “Ancient” agricultural labs, used to keep delicate samples viable without bulky refrigeration.
- Item Type: TL 13 Biological Gear
- Price: Cr 7,500 (Black Market)
- Game Mechanics:
- Temporal Stasis (Passive): Biological samples or perishable supplies sealed by this item suffer no degradation over time. This negates the need for cold-storage during transit.
- Alchemical Intuition (Passive): The user receives a DM+2 on all Medic and Science (Biology) checks when identifying poisons, infections, or the properties of unknown flora.
- Purify Essence (Active): By submerging the seal in a liquid (Simple Action), the user removes all non-lethal chemical impurities. This makes tainted water safe to drink.
- Syntax Note: Uses “DM” (Dice Modifier) and “TL” (Tech Level) consistent with Mongoose Traveller.
Warhammer (Fantasy Roleplay 4th Edition)
Name: The Jade Cork of Verena’s Mercy
Often found in the kits of Shallyan healers or wandering apothecaries, this jade stopper is inscribed with runes that ward against the “Rot of Nurgle” (mundane decay).
- Item Type: Talisman / Apothecary Tool
- Price: 4 Gold Crowns
- Game Mechanics:
- Temporal Stasis (Passive): Any herbs or ingredients kept in a jar with this stopper do not require an Endurance test to avoid spoiling at the end of a week.
- Alchemical Intuition (Passive): The wearer adds +10 to their Heal and Lore (Herbology) tests. They gain +1 SL on tests to detect poisons in food or drink.
- Infusion of Mana (Active): Once per day, the user may perform a Trade (Apothecary) (Routine +20) test to infuse water with healing energy. If successful, the water restores +1 Wound when used to clean a fresh injury.
- Syntax Note: Adheres to “Success Levels” (SL) and “Wound” logic common in WFRP 4E.
