Lore: These sturdy, travel-stained boots are crafted from the tanned hide of a mountain-strider and reinforced with soles of compressed basalt. Woven into the laces are strands of prayer-silk and small, unpolished glass stones that hum when they touch new soil. Legend says they were inspired by the first pilgrims who crossed the volcanic wastes of Abbeville to find the hidden valleys of the West. They are worn by those who believe that the Pure Land is not a destination to be reached after death, but a discovery to be made at the end of every unknown path.
Stats
- Tier: 1
- Rarity: Common
- Weight: 2.4 lbs
- Durability: 25/25
Slot: Feet
Passives Magic
- Strider’s Gratitude: Whenever the avatar enters a new, previously unvisited “Area,” they may speak the name “Amitabha” in gratitude. The boots vibrate, granting the avatar a +5 foot bonus to their movement speed for as long as they remain in that specific environment.
- Pathfinder’s Insight: The glass stones in the laces act as a compass for the Mind’s Eye. When the avatar is genuinely lost or exploring unknown territory, the stones glow amber when facing toward the safest path of travel.
Activatable Magics
- Leap of the Pure Land: As a move action, the avatar can shout “Amitabha” in adventurous excitement. The basalt soles release a localized gravity-pulse, allowing the user to triple their jump distance (horizontal or vertical) for a single leap.
- Tether of the Vow: As a reaction when an ally falls or is pushed, the avatar can whisper “Amitabha” in apology for the world’s dangers. A spectral strand of prayer-silk shoots from the boot, tethering the avatar to the ally and preventing them from falling more than 10 feet.
Tags: Conduit, Spiritual, Adventurous, Common, Mobility, Terrestrial, Basalt, Exploratory, Protective, Kinetic, Versatile, Pioneer, Unbound, Resilient, Wandering, Harmonic, Anchored, Swift, Dauntless, Resonant, Spirited, Persistent
In the world of Saṃsāra, the Amitabha 808 of the Boundless Horizon is a staple for explorers, pilgrims, and those who take the “Adventurous” vow. Because these boots are built for the rugged terrains of Andean and Abbeville, they are sold where utility meets spirituality.
Frontier Outposts and Waystations
At the edge of Unsafe territories or at the base of the Great Smoking Peak, small supply stations cater to those heading into the unknown. These shops are utilitarian, smelling of leather grease and basalt dust. The merchant is likely an experienced traveler who will only sell to those they deem “adventurous” enough to survive the first mile.
- Cost: 18 Copper Coins. This is the standard price for reliable, tier 1 gear designed for high turnover among young avatars.
Pilgrimage Outfitters
In the bustling port cities of Abbeville, large outfitters specialize in equipment for the “Long Walk.” These shops treat the sale of the boots as a preparatory blessing. The boots are often displayed on pedestals of sand or stone to show their durability.
- Cost: 15 Copper Coins. These shops buy in bulk from the Anuran basalt-shapers, passing the savings on to the faithful pilgrims.
Anuran Basalt-Smithies
For the highest quality, one must go directly to the subterranean forges of Abbeville where Anuran artisans compress the basalt soles by hand. These aren’t traditional shops, but workshops where you might have to trade a story of a previous adventure or a rare geological sample to gain the smith’s favor.
- Cost: 22 Copper Coins. The higher price reflects the hand-woven prayer-silk laces and the superior “Metamorphosis” quality of the leather.
Trade and Resale (Selling)
Selling these boots is often seen as a sign that an avatar’s journey has ended or their vow has changed.
- Worn and Weathered: Most merchants will buy back used boots for 8 Copper Coins, as they require re-blessing and new prayer-silks.
- Commemorative Sale: If the boots have successfully traversed a Deathly area, a collector or a museum of the Faith of Intayra might offer up to 30 Copper Coins for them as a relic of a “Successful Pilgrimage.”
In the world of Saṃsāra, the Amitabha 808 of the Boundless Horizon transforms movement into a spiritual act. Roleplaying with these boots requires an attitude of “Adventurous” curiosity, where every step is a discovery and every obstacle is an invitation to leap.
Roleplay in Defense
In Safe or Somewhat Safe areas, defense is roleplayed as Fluid Positioning. The avatar uses the Strider’s Gratitude passive to maintain a constant, rhythmic pace that makes them difficult to pin down in social or physical confrontations. When a conflict starts, the avatar roleplays by tapping their basalt soles against the ground and saying “Amitabha” in gratitude for the space to move. This isn’t a retreat; it is a tactical realignment that ensures the avatar is always exactly where they need to be to support their gestalt.
In Unsafe or Deathly areas, the Tether of the Vow becomes a literal lifeline. If an ally is blown off a cliff by a volcanic gust or knocked back by a monster’s strike, the avatar roleplays by planting their feet firmly into the stone and whispering “Amitabha” in apology for the world’s harshness. The spectral prayer-silk shoots from the boots like a glowing anchor. The avatar roleplays the physical strain of the tether, using their “Adventurous” spirit to stay grounded while their friend dangles over the void, refusing to let the environment claim a member of their group.
Roleplay in Offense
The “offense” of these boots is found in Kinetic Dominance and reaching positions that enemies believe are inaccessible.
- The Vaulting Strike (Leap of the Pure Land): The avatar roleplays by spotting a high ledge or a gap in the enemy’s line. By shouting “Amitabha!” in adventurous excitement, the basalt soles pulse with amber light. The avatar doesn’t just jump; they “launch,” roleplaying the sensation of the world’s gravity momentarily releasing them. This allows the avatar to strike from above or bypass frontline defenders to reach high-tier targets.
- Pathfinder’s Ambush: Offensively, the avatar uses the Pathfinder’s Insight to find “The Way.” In an environment full of traps or illusions, the avatar roleplays by watching the unpolished glass stones on their laces. When the stones glow, the avatar leads a charge through a path the enemy thought was impassable, turning a movement passive into a flanking maneuver that catches the foe by surprise.
- Stomping Resonance: If an enemy is grounded, the avatar can roleplay a “Resonant Entrance.” Landing a Leap of the Pure Land directly next to a foe, the avatar slams their basalt soles down with a shout of “Amitabha,” roleplaying the localized gravity pulse as a shockwave that disrupts the enemy’s stance and creates an opening for the group.
Environmental Impact on Usage
- Normal Areas: The avatar roleplays as a Pioneer. They are constantly the first to enter a room or cross a bridge, vocalizing “Amitabha” to trigger the Strider’s Gratitude. The roleplay focuses on the joy of the walk and the constant vibration of the boots as they “tune” themselves to new soil.
- Deathly Areas: In these zones, where AC is zero, the boots are the only thing keeping the avatar mobile. The roleplay becomes a Race Against the Void. The avatar must keep moving; if they stand still, the “Adventurous” magic fades. They roleplay the basalt soles glowing red-hot as they struggle to find the “Safest Path” in a land that wants them dead, using every “Amitabha” as a frantic prayer to keep their momentum.

Perception of Activation:
User’s Perspective
- Sight: The unpolished glass stones on the laces ignite with a pulsing amber light, casting long, rhythmic shadows across the ground. When leaping, the user sees a faint, golden trajectory line in their Mind’s Eye, marking the apex of their jump.
- Sound: A deep, subterranean thrum vibrates upward from the basalt soles, sounding like a distant mountain shifting. The shout of “Amitabha” causes a sharp, metallic “clack” to echo, even on soft soil.
- Touch: A sudden loss of weight in the lower body, as if the pull of Saṃsāra has lessened. During the “Leap of the Pure Land,” the user feels a pressurized rush of air against the soles of their feet, providing a firm “platform” even in mid-air.
- Extra-Sensory: The user experiences Directional Certainty. A tugging sensation in the navel pulls them toward undiscovered paths, while the “Tether of the Vow” manifests as a spiritual cord that feels like a warm, firm handshake between the user and their ally.
Observer’s Perspective
- Sight: The traveler’s boots leave glowing, crystalline footprints that linger on the ground for several seconds. When the leap is activated, a visible ripple of distorted air (like a heat haze) explodes from beneath the basalt soles.
- Sound: A sound like cracking thunder follows the avatar’s jump. The prayer-silk tethers hum with a high-pitched, harmonic whistle as they stretch through the air.
- Smell: The sharp, dry scent of crushed stone and ozone (similar to the air after a lightning strike) briefly replaces the local atmosphere.
- Extra-Sensory: Nearby allies feel a sudden spark of wanderlust and a physical “lightness” in their own step, as the adventurous aura of the boots encourages the group to move forward.
Positives
- Vertical Superiority: The ability to reach high ground or clear massive gaps in one bound allows for unparalleled battlefield positioning.
- Environmental Navigation: The “Pathfinder’s Insight” makes it nearly impossible for the group to get lost in labyrinths or shifting volcanic wastes.
- Instant Rescue: The tether provides a “Safety Net” that can save allies from environmental hazards that would otherwise be instant-death in Unsafe areas.
Negatives
- Lack of Stealth: The boots are noisy and bright; “Adventurous” travel is never quiet. It is impossible to use these boots while attempting a Sneak or Subterfuge action.
- Kinetic Kickback: After a “Leap of the Pure Land,” the user must land on a solid surface; landing on unstable or liquid surfaces causes a Stun effect as the gravity pulse backfires.
- Momentum Dependency: The movement bonus from “Strider’s Gratitude” is lost if the user remains stationary for more than one minute, requiring them to “re-tune” to the area by moving again.
Recipe: Construction of the Amitabha 412 Resonant Echo
Materials Needed
- Three Ounces of High-Purity Silver: This metal must be refined until it possesses a mirror-like sheen, as the purity of the silver dictates the clarity of the spiritual resonance.
- Seven Strands of Weeping Willow Bark: Harvested from a tree located within the boundaries of a sanctified temple, these strands are used to create the central cord.
- A Single Lock of Hair from a Companion: This acts as the sympathetic anchor for the Accompaniment magic, bonding the item to the concept of the group.
- Three Drops of Consonant Water: Gathered from a location where two distinct river currents merge into a single stream, used for tempering the heated silver.
- Purified Beeswax: Collected from hives maintained near fields of blue lotuses to provide a protective, spiritually neutral coating for the willow cord.
- Fine Gold Wire: A minimal amount used for etching the internal sigils that stabilize the vibration of the bells.
Tools Required
- Portable Jeweler’s Forge: A compact, high-heat furnace capable of melting silver and gold for fine filigree work without the need for large-scale industrial bellows.
- Willow-Bark Loom: A handheld wooden frame specifically designed for braiding multiple organic strands into a single, high-tension cord.
- Tuning Fork of the Pure Land: A specialized acoustic tool calibrated to a specific frequency that resonates with the chants of the Faith of Intayra.
- Fine Engraving Burin: A needle-sharp tool used for the manual carving of micro-sigils into the interior walls of the silver bells.
- Agate Burnisher: Used to smooth the silver filigree and ensure there are no sharp edges that could disrupt the flow of spiritual energy.
Skill Requirements
- Tier 1 Silversmithing: The practitioner must be skilled in the creation of hollow-body metalwork and the drawing of fine silver wire.
- Harmonic Attunement: The crafter must be able to regulate their own breathing and heart rate to match the frequency of the tuning fork during the assembly process.
- Linguistic Fluency in Abbevillian Common: Required for the precise vocalization of the Amitabha vows that must be spoken during the tempering of the metal.
- Advanced Knot-Work: Knowledge of sacred weaving patterns that allow organic material to conduct and store latent magical energy.
Crafting Steps
- Smelting the Resonant Core: Place the silver in the forge and bring it to a liquid state. As the metal melts, the crafter must whisper the name Amitabha into the heat, allowing the breath to stir the molten surface.
- The Tempering of Unity: Once the silver is liquid, add the three drops of Consonant Water. This must be done precisely when the forge reaching its peak temperature to ensure the water evaporates within the metal, leaving behind the essence of merging paths.
- Drawing the Filigree: Draw the tempered silver into thin, flexible wires. These are then woven into three bell shapes. Each bell must be identical in weight and volume to ensure they produce a perfect triad of sound.
- Internal Sigil Etching: Using the engraving burin, carve the sigils of Unity and Accompaniment into the interior of each bell. The gold wire is then inlaid into these grooves to act as a permanent conduit for the Resonant Echo.
- Braiding the Anchor Cord: Take the seven strands of weeping willow bark and the lock of hair. Using the loom, braid them into a single, sturdy cord. The hair must be centered within the braid to remain protected by the outer willow layers.
- The Wax Sealing: Coat the braided cord in the purified beeswax. This prevents the willow from drying out and creates a barrier that focuses the magical energy of the bells into the cord rather than letting it dissipate into the air.
- Harmonic Calibration: Strike the Tuning Fork of the Pure Land and hold it against the bells as they cool. If the bells do not vibrate in perfect sympathy with the fork, they must be remelted, as the dissonance will cause the Shared Burden magic to fail.
- Final Vow Activation: Attach the three bells to the cord. To finalize the item, the crafter and at least one other person must hold the cord and speak the name Amitabha in unison. This triggers the first Synchronized Heartbeat, locking the item’s potential to the current group.
First Footfall and Way of Unseen Valley
In the epoch before the Great Shaping, when the world of Saṃsāra was yet a shifting mass of unvoiced stone and the mists of the void clung heavy to the flanks of the mountains, there wandered a traveler of no name and no house. This pioneer sought the Western Pure Land, not in the scrolls of the silent temples, but in the places where the earth had not yet been trodden by the feet of man or Anuran.
The traveler possessed a pair of boots fashioned from the thickest hide of the mountain-strider and soles carved from the very bones of the world. It is written in the ancient glyphs that the traveler walked with a heart of perpetual gratitude, speaking the name “Amitabha” to every stone, every stream, and every jagged precipice that barred the path. With every step, the unpolished stones upon the laces drank the light of the traveler’s intent, glowing with the amber hue of a sun that never sets.
Upon reaching the edge of the Shifting Volcanic Wastes—a place where the earth itself conspired to unmake the walker—the traveler encountered a group of pilgrims trapped upon a crumbling spire. The ground beneath them was being swallowed by the molten breath of the deep, and their spirits were extinguished by the terror of the fall. The traveler did not hesitate. With a cry of “Amitabha” that shook the ash from the sky, the traveler leapt across the chasm. The basalt soles of the boots roared with the sound of the world’s heart, and the traveler moved as if the wind itself had become a solid road.
When the spire finally collapsed, the traveler cast out strands of prayer-silk that bound the pilgrims to the traveler’s own life. As the pilgrims fell, the silks pulled taut, and the traveler stood upon the burning stone, anchoring them all with a strength that was not of muscle, but of the Vow. They walked out of the waste together, the traveler leading them along paths that were invisible to the fearful but clear as glass to the adventurous.
It is said that when they reached the hidden valley, the traveler removed the boots and left them upon a stone pedestal. The boots did not wither, nor did they cool; they remained vibrant with the heat of the journey, waiting for the next soul brave enough to ask the world for its secrets.
The Moral of the Story: The path to the Pure Land is not found by standing still in safety, but by the courage to leap into the unknown, for the world only reveals its beauty to those who thank it for the journey before the destination is reached.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
In this system, the boots serve as a vital tool for investigators who must navigate treacherous environments or flee from entities beyond human comprehension. They provide a grounding force that resists the psychic weight of the unknown.
Amitabha 808 of the Boundless Horizon
- Item Type: Enchanted Artifact
- Sanity Loss: None
- Magic Points: 2 per activation of Leap or Tether
- Game Mechanics:
- Strider’s Gratitude: When the Investigator is in a wilderness or cavernous environment they have never visited before, they gain a +10% bonus to Dodge and Track rolls.
- Leap of the Pure Land: By spending 2 Magic Points and speaking the vow, the Investigator can automatically succeed on a Jump roll, covering three times the normal distance. This can be used to clear gaps or reach high windows during a chase.
- Tether of the Vow: If an ally within 5 yards fails a DEX or Climb roll to avoid falling, the user may spend 2 Magic Points as a reaction. The ally is caught by a spectral thread, preventing all falling damage.
- Syntax: The use of the Tether requires the user to be standing on solid ground. If the user is also falling, the magic fails to activate.
Blades in the Dark
The boots are classified as fine footwear used by Daredevils and Hawkers who need to navigate the rooftops or the deathly outskirts of a district with speed and safety.
Amitabha 808 of the Boundless Horizon
- Item Type: Fine Gear (1 Load)
- Tier: 1
- Game Mechanics:
- Pathfinder’s Insight: When you Survey or Prowl in an unfamiliar location to find a way in or out, you gain Potency. The amber glow guides you toward the path of least resistance.
- Leap of the Pure Land: You may take 1 Stress to perform a supernatural feat of athleticism. This allows you to clear a massive gap between buildings or scale a wall in a single motion that would normally require a complex action or a clock.
- Tether of the Vow: When an ally suffers Harm from a fall or an environmental hazard, you may mark 1 Stress to reduce the level of that harm by 1 (e.g., Level 2 Harm becomes Level 1 Harm) as the prayer-silk catches them.
- Syntax: If used during a Desperate action, the boots provide a +1d bonus to the roll, representing the “Adventurous” spirit overcoming extreme odds.
Dungeons & Dragons (5th Edition)
These boots are a Wondrous Item that focuses on movement utility and the “Reaction” economy to prevent environmental fatalities.
Amitabha 808 of the Boundless Horizon
- Wondrous Item, Common (Requires Attunement)
- Item Slot: Feet
- Game Mechanics:
- Strider’s Gratitude: While you are in a terrain you have not traveled through in the last 24 hours, your walking speed increases by 5 feet.
- Leap of the Pure Land: As a bonus action, you can triple your jump distance for the remainder of your turn. You do not need a running start to achieve your maximum jump distance while this is active.
- Tether of the Vow: When a creature you can see within 30 feet of you falls, you can use your Reaction to manifest a spectral silk strand. The creature’s rate of descent slows to 60 feet per round until they land, and they take no falling damage. This effect ends if you move more than 30 feet away from the creature.
- Syntax: The “Pathfinder’s Insight” allows the user to cast Find the Path as a ritual, but only for the purpose of finding the safest exit from a dungeon or hazardous area.
Knave (2nd Edition)
In this minimalist system, the boots provide a reliable way to bypass obstacles and manage the risks of the “Deathly” environments found in the world of Saṃsāra.
Amitabha 808 of the Boundless Horizon
- Item Type: Clothing (1 Slot)
- Quality: 25/25
- Game Mechanics:
- Adventurous Pace: The user automatically succeeds on any check to maintain their footing on uneven or slippery terrain.
- Pure Land Leap: The user may expend 1 point of Quality to leap over any obstacle or gap up to 30 feet wide or 20 feet high.
- The Vow’s Tether: When an ally within sight fails a save to avoid falling or being moved against their will, the user can spend 2 points of Quality to negate the movement or the fall.
- Syntax: If the boots are used to travel through a Deathly area, the user must check for Quality loss every hour as the basalt soles wear down against the void.
Fate (Core/Condensed)
In the Fate system, these boots function as an Extra that provides mobility and environmental utility, tied to the character’s commitment to exploration and the protection of their group.
Amitabha 808 of the Boundless Horizon
- Aspect: Relentless Pioneer’s Footwear
- Game Mechanics:
- Strider’s Gratitude: You gain a +2 bonus to Athletics rolls made to navigate or overcome obstacles in a scene where the environment is “New” or “Unknown” to your character.
- Leap of the Pure Land: Once per session, or by spending a Fate Point, you may automatically succeed on an Athletics roll to move between non-adjacent zones, even if there are formidable barriers or gaps between them.
- Tether of the Vow: When an ally in your zone or an adjacent zone would take stress or a consequence from a fall or environmental hazard, you may use Rapport to defend for them. If successful, the spectral silk catches them, and you take the effort of the “catch” as a 1-point mental stress hit instead of them taking physical damage.
- Syntax: The “Pathfinder’s Insight” passive allows the character to spend a Fate Point to discover an existing environmental Aspect that represents a hidden exit or safe path.
Numenera & Cypher System
Within the Ninth World or similar settings, the Amitabha 808 is a Level 2 Artifact that utilizes bio-organic leather and gravity-warping basalt to facilitate rapid movement and rescue.
Amitabha 808 of the Boundless Horizon
- Level: 1d6 + 1 (Level 2 typical)
- Form: Heavy leather boots with integrated basalt soles and glowing glass laces.
- Depletion: 1 in 1d20
- Game Mechanics:
- Leap of the Pure Land (Action): The user activates the gravity pulse in the soles. For the next minute, the user is specialized in all jumping tasks and can jump three times the normal distance.
- Tether of the Vow (Enabler): When an ally within short range falls, the user can attempt an Intellect task (Difficulty equal to the hazard level). On a success, the prayer-silk manifests and catches the ally.
- Syntax: While wearing the boots, all tasks related to long-distance travel or navigating difficult terrain are eased by one step. If the depletion roll results in a 1, the basalt soles lose their kinetic charge and must be exposed to geothermal heat for 24 hours to recharge.
Pathfinder (2nd Edition)
In the Pathfinder system, these are a Level 1 Magic Item with the Invested, Magical, and Transmutation traits, emphasizing the user’s role as a mobile protector.
Amitabha 808 of the Boundless Horizon
- Usage: Worn (Feet); Bulk: L
- Game Mechanics:
- Strider’s Gratitude (Passive): You gain a +5-foot status bonus to your Speed. This bonus increases to +10 feet if you have spent at least one hour exploring the current wilderness area.
- Leap of the Pure Land (One-Action): (Vertical, Movement) You shout “Amitabha” and jump. You can Long Jump or High Jump without taking a Stride first. The distance of your jump is tripled, though you cannot exceed your remaining movement for the turn.
- Tether of the Vow (Reaction): Trigger: An ally within 15 feet falls or is pushed by a forced movement effect. Effect: You manifest a spectral silk strand. The ally’s movement is halted, and if they were falling, they are suspended safely until the start of your next turn.
- Syntax: The “Pathfinder’s Insight” grants a +1 item bonus to Survival checks made to Sense Direction or avoid getting lost.
Savage Worlds (Adventure Edition)
In the Savage Worlds system, these boots act as a Minor Relic that enhances the character’s Pace and provides a reliable way to save allies during the “Adventurous” pursuit of goals.
Amitabha 808 of the Boundless Horizon
- Type: Relic
- Game Mechanics:
- Strider’s Gratitude: The wearer’s Pace is increased by +2 and their Running die is increased by one die type (e.g., d6 to d8) when in a new or hostile environment.
- Leap of the Pure Land: As a limited free action, the user may speak the vow to ignore all “Difficult Terrain” penalties for the remainder of their turn and gain a +4 bonus to any Athletics rolls involving jumping.
- Tether of the Vow: When an ally within 5″ (10 yards) fails an Agility roll to avoid a fall or hazard, the wearer may spend a Bennie to allow that ally to automatically succeed or reroll the Agility check with a +2 bonus as the silk tether intervenes.
- Syntax: The “Pathfinder’s Insight” passive grants the wearer the Woodsmen Edge, but only for the purposes of navigation and tracking. If the wearer already has this Edge, the bonus to those specific rolls is increased to +4.
Shadowrun (6th World Edition)
In the Awakened world, these boots are treated as a specialized Alchemical Focus or a piece of Adept-adjacent gear that facilitates urban exploration and high-stakes extraction.
Amitabha 808 of the Boundless Horizon
- Type: Magical Gear / Mobility Focus
- Rating: 2
- Game Mechanics:
- Strider’s Gratitude: When entering a new district or host network perimeter, the user gains a +1 bonus to their Initiative Score for the duration of the scene as the boots tune to the local vibrations.
- Leap of the Pure Land: As a Minor Action, the user may spend 1 Edge to triple their jumping distance for one movement. This allows for supernatural leaps between skyscrapers or over security fences.
- Tether of the Vow: When an ally within 10 meters falls or is subject to forced movement, the user can spend a Reaction and 1 Edge to anchor them. The spectral silk prevents the fall, and the user may use their Strength + Body to pull the ally to safety on their next turn.
- Syntax: Use of the Leap or Tether creates a visible amber glow in the Astral Plane, making the user easier to track by dual-natured entities or mages.
Starfinder (2nd Edition / Playtest)
These boots are classified as a Hybrid Item, combining the geological stability of basalt with the resonant spiritual frequency of the Amitabha vow to assist explorers on alien worlds.
Amitabha 808 of the Boundless Horizon
- Level: 2; Price: 120 Credits
- Bulk: L; Usage: Worn (Feet)
- Game Mechanics:
- Pathfinder’s Insight: The user gains a +1 status bonus to Survival checks to navigate and Perception checks to notice environmental hazards like thin ice or tremors.
- Leap of the Pure Land (One-Action): You activate the basalt soles. You can jump a distance up to your Speed. This movement does not provoke Reactions and allows you to clear obstacles up to 10 feet high without an Athletics check.
- Tether of the Vow (Reaction): Trigger: An ally within 30 feet falls. Effect: You shout “Amitabha,” and a cord of prayer-silk connects your boots to the ally. The ally takes no falling damage and is suspended in the air. You can use an Interact action on your turn to pull them to your space.
- Syntax: The boots grant the user Environmental Protection against high-pressure or high-gravity environments, as the basalt soles compensate for the physical strain on the wearer’s legs.
Traveller (MgT2)
In the context of interstellar travel within Saṃsāra, these boots are considered TL 13 Gravitic-Survey gear, enhanced with psionic-resonant materials for frontier scouts.
Amitabha 808 of the Boundless Horizon
- Type: Gravitic Survey Boots
- Weight: 1 kg; Cost: Cr 4,500
- Game Mechanics:
- Strider’s Gratitude: While exploring a world with a different Gravity rating than the user’s home world, the user ignores the first -1 DM penalty to Athletics or Dexterity checks caused by gravity differences.
- Leap of the Pure Land: The user can engage the gravitic pulse as a Significant Action. This allows for a jump of up to 20 meters in standard gravity. In Zero-G, this acts as a short-range thruster burst, providing a +2 DM to all movement-related checks.
- Tether of the Vow: The prayer-silk laces can be fired as a grappling line with a range of 15 meters. If used to catch a falling ally, the user must succeed on a DEX (Athletics) 8+ check to anchor them successfully.
- Syntax: The boots require a standard power pack which lasts for 48 hours of constant “Strider” tuning or 10 “Leap” activations.
Warhammer (Age of Sigmar: Soulbound)
In the Mortal Realms, these boots are seen as relics of the Realm of Light (Hysh), crafted for those who must traverse the dangerous edges of reality to bring hope to the lost.
Amitabha 808 of the Boundless Horizon
- Type: Artefact
- Rarity: Rare
- Game Mechanics:
- Strider’s Gratitude: When you enter a new Zone during a combat or exploration scene, your Speed increases by one step (e.g., Normal to Fast) for that round.
- Leap of the Pure Land: As a Move Action, you can spend 1 Mettle to leap into any Zone within Long Range, ignoring any hazards or enemies between your starting position and your destination.
- Tether of the Vow: If an ally in a Zone within Short Range is forced to move or falls, you can use a Free Action to manifest the prayer-silk. The ally remains in their current Zone, and their Defense increases by +1 until the start of your next turn as the silk provides additional stability.
- Syntax: While in an environment with the Magical or Entropy trait, the amber light of the glass-stones provides enough illumination for the entire party to see clearly within Short Range.

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