Lore: The Gossamer Veil is a sheer, shimmering drape woven from the silk of moon-dwelling spiders found in the high canopies of Andean. It is treated with a distillate of crushed opals and the essence of dawn-mists. Traditionally worn by those who walk the path of the Aesthetic, the veil does not hide the face but instead enhances the perceived beauty of the world for the wearer. It is said that the first weaver of these veils was a blind monk who wished to perceive the “color” of a friend’s voice. The garment vibrates faintly when in the presence of exquisite craftsmanship or natural wonders, acting as a sensory bridge between the avatar and the sublime.
Stats
- Tier: 1
- Rarity: Common
- Weight: 0.2 lbs
- Durability: 10/10
Slot: Face / Head
Passives Magic
- Sublime Discernment: While the veil is worn, the avatar can perceive a faint, luminous outline around objects of significant artistic or natural beauty. This allows the wearer to automatically detect hidden details in paintings, carvings, or geological formations that represent “perfect” symmetry or intent.
- Harmonic Resonance: The veil softens harsh sounds and sharpens melodic ones. The avatar gains a bonus to perceive subtle shifts in the tone or timbre of a speaker’s voice, allowing them to detect the “aesthetic truth” or emotional sincerity behind spoken words.
Activatable Magics
- Prismatic Reveal: As an action, the avatar may whisper “Amitabha” in praise of a specific object or vista. The veil flashes with a soft, multi-hued light, momentarily projecting the “ideal form” of the target into the minds of all observers within 15 feet. This projection highlights the most beautiful aspects of the target, regardless of its current state of decay or damage.
- Glistening Reprieve: As a reaction when faced with a hideous or spiritually jarring sight (such as a void-tainted creature or a scene of senseless destruction), the avatar may cry “Amitabha” in sorrow. The veil instantly turns opaque to the wearer and emits a calming, floral fragrance, shielding the avatar from mental stress or psychic shock for one round.
Tags: Conduit, Aesthetic, Spiritual, Common, Sensory, Andean, Silk, Perception, Radiant, Protective, Empathic, Ethereal, Harmonic, Delicate, Refined, Illustrative, Tranquil, Resonant, Observational, Cultural, Ceremonial
In the world of Saṃsāra, the Amitabha 313 of the Gossamer Veil is a specialty item that caters to the refined sensibilities of the Andean culture and the devotees of the Faith of Intayra. Because it is a tool of perception rather than physical utility, it is found in locations where the beauty of the soul is valued above the strength of the arm.
Silk-Weavers and Textile Ateliers
In the terraced cities of Andean, dedicated silk-weavers maintain climate-controlled ateliers where moon-spider silk is spun into these veils. These shops are often silent, decorated with minimalist floral arrangements to ensure the “Aesthetic Appreciation” of the customer is not overwhelmed. Purchasing a veil here involves a ritual where the weaver drapes various silks over the customer’s hands to test their spiritual resonance with the material.
- Cost: 20 Copper Coins. This is the standard price for a freshly woven veil, including the initial treatment of opal distillate.
Temple Tea Houses and Meditative Gardens
Small kiosks located within the serene tea houses of the Western Pure Land pilgrimage routes carry these veils for travelers who find the “Normal” world too harsh for their senses. These shops do not accept aggressive bargaining; instead, a customer who can compose a short poem or offer a sincere word of praise (“Amitabha”) for the garden’s layout may find the price reduced.
- Cost: 18 Copper Coins. The lower cost reflects the temple’s desire to spread the “Sublime Discernment” to as many followers as possible.
Rare Curio and Aesthetic Collectors
In the larger metropolitan centers of Abbeville, specialized merchants deal in “pre-loved” veils that have already been exposed to great beauty. These shops are crowded with artifacts, and the veils are stored in cedar boxes to preserve their scent. A veil that has “witnessed” a legendary sunrise or a masterpiece of art is considered more potent.
- Cost: 25 Copper Coins. The premium accounts for the “stored beauty” within the fibers, which is said to make the Harmonic Resonance passive more sensitive.
Trade and Resale (Selling)
Selling a Gossamer Veil is a matter of proving its continued sensitivity.
- Standard Resale: A general merchant or a common clothier will offer 10 Copper Coins, treating it as simple high-grade silk.
- Artisan Buy-back: An Andean weaver may offer 15 Copper Coins for a used veil, provided the Prismatic Reveal still functions with clarity.
- Aesthetic Trade: Among those with high “Aesthetic Appreciation,” the veil is rarely sold for coin but is instead traded for other items of sensory significance, such as a rare incense blend or a hand-painted scroll.
The Amitabha 313 of the Gossamer Veil remains a common item because its beauty is meant to be shared, though its value fluctuates based on the subjective experiences it has absorbed from its wearer.
In the world of Saṃsāra, the Amitabha 313 of the Gossamer Veil is roleplayed as a heightened sensory interface. The avatar does not use force; they use the “Aesthetic” to navigate conflict, viewing the world not as a battlefield, but as a series of compositions that can be harmonious or discordant.
Roleplay in Defense
In Safe or Somewhat Safe areas, defense is roleplayed as Social Grace and Truth-Seeking. When faced with a deceptive merchant or a hostile diplomat, the avatar roleplays by tilting their head, allowing the veil to catch the light. They listen for the Harmonic Resonance in the speaker’s voice. By saying “Amitabha” in a tone of calm observation, they reflect the speaker’s insincerity back at them. The roleplay emphasizes that the avatar cannot be manipulated because they perceive the “ugliness” of the lie as a physical dissonance.
In Unsafe or Deathly areas, where the environment is physically or spiritually repulsive, the Glistening Reprieve is the primary defensive roleplay. When a void-creature or a gruesome sight appears, the avatar roleplays a deliberate withdrawal. They cry “Amitabha” in sorrow, not for themselves, but for the loss of beauty in the creature. The veil turns opaque, and the avatar roleplays the sensation of being enveloped in a sanctuary of floral fragrance and internal peace. Physically, they may stand perfectly still, unmoving and untouched by the horror, as their mind is shielded by the “Aesthetic” buffer.
Roleplay in Offense
The “offense” of an Aesthetic-focused character is a form of Luminous Revelation, where they force others to confront the inherent beauty or the tragic flaws of reality.
- The Projection of Idealism (Prismatic Reveal): The avatar roleplays by focusing on a specific object—perhaps a rusted gate or even a wounded ally. By whispering “Amitabha” in sincere praise, the veil projects a shimmering, prismatic hologram of that object in its perfect, undestroyed state. This is used offensively to inspire allies (granting them a moral “buff”) or to shame enemies by showing them the beauty they are attempting to destroy. The roleplay is about the “offensive” power of hope and perfection.
- Aesthetic Exposure: Using Sublime Discernment, the avatar roleplays “vulnerability hunting” through an artistic lens. They might look at an enemy’s stance or armor and perceive a “break in the symmetry.” By pointing this out with a scholarly “Amitabha,” the avatar provides their gestalt with the precise location of a structural or tactical flaw, framed as a “failure of form.”
- Disarming Appreciation: The avatar can roleplay an offensive social maneuver by “praising” an enemy’s technique. By expressing genuine adoration for the “geometry” of an enemy’s strike, the avatar uses the veil’s resonance to create a momentary pause in the enemy’s aggression. It is difficult for a sentient foe to strike someone who is currently documenting the “sublime arc” of their sword-swing with professional intensity.
Environmental Impact on Usage
- Normal Areas: The avatar roleplays as a Connoisseur of the Mundane. They move slowly, often stopping to admire the way light hits a puddle or the symmetry of a stone wall. Every “Amitabha” whispered in these areas is a small ritual that keeps the veil’s Sublime Discernment active, ensuring the avatar is never surprised by hidden traps or secret doors that “disrupt the pattern” of the room.
- Deathly Areas: In these lightless or corrupted zones, the veil is the avatar’s Sensory Anchor. The roleplay becomes a struggle to find any beauty to latch onto. The avatar might roleplay focusing on the single “perfect” facet of a jagged rock to keep their sanity. The offense here is Preservation; by using “Amitabha” to maintain the veil’s glow, the avatar provides a small radius of “Aesthetic Safety” that prevents the group from succumbing to the spiritual rot of the environment.

Perception of Activation:
User’s Perspective
- Sight: The veil transforms the visual field into a masterwork of light and shadow. Natural colors become deep and saturated, while objects of craft or natural splendor emit a soft, golden halo of significance. When the Prismatic Reveal is used, the user sees the “ghost” of an object’s perfect state—cracks in a stone wall vanish, and withered flowers appear in full, vibrant bloom as a semi-transparent overlay.
- Sound: Ambient noise is filtered through a harmonic lens. The harsh clatter of a busy street is muffled into a rhythmic percussion, while the singing of birds or the sound of a nearby stream becomes a complex, orchestral arrangement. The user perceives the emotional “color” of voices as a melodic vibration against the skin of their face.
- Touch: The silk of the veil becomes weightless, feeling more like a cool breeze than a physical fabric. Upon activating the Glistening Reprieve, the user feels a sudden, gentle pressure around the eyes and temples, creating a sensation of being physically held in a state of tranquil isolation.
- Smell: A subtle, shifting fragrance of sandalwood and mountain air originates from the silk fibers, intensifying during moments of high spiritual stress to anchor the user’s breathing.
- Extra-Sensory: The user experiences Idealized Intuition. They perceive the world not as it is, but as it was intended to be by its creator or the gods. This allows them to feel the “wrongness” of a trap or a lie as a physical shudder in the silk, while a masterpiece of art provides a rush of profound, telepathic euphoria.
Observer’s Perspective
- Sight: The Gossamer Veil transitions from a simple shimmering drape to a luminescent nebula that floats before the user’s face. During a Prismatic Reveal, observers see the air itself ripple with multi-hued light, as if the user is projecting a dream into the physical world.
- Sound: Those standing within a few feet of the user hear a faint, ethereal humming that sounds like a distant choir or a perfectly tuned glass harp.
- Smell: A sudden, refreshing burst of blooming blue lotuses fills the immediate area, momentarily masking the scents of decay or sulfur.
- Extra-Sensory: Observers feel a sense of aesthetic shame or profound awe. Hostile NPCs may find their aggressive intent replaced by a sudden, distracting realization of the beauty surrounding them, leading to a momentary lapse in focus.
Positives
- Truth through Beauty: The ability to detect insincerity in voices and hidden flaws in structures through “Aesthetic” dissonance provides a high-level investigative advantage.
- Psychic Resilience: The Glistening Reprieve offers a unique defensive reaction that completely shields the user from the mental corruption and stress inherent in Deathly areas.
- Inspirational Presence: The Prismatic Reveal can be used to bolster the morale of a group by showing them the “Ideal” of their goal or themselves, effectively countering despair.
Negatives
- Distraction by Splendor: The user may become so engrossed in the beauty of a vista or an object that they suffer a penalty to notice mundane dangers like approaching predators or hidden pits.
- Sensory Isolation: During the Glistening Reprieve, the user is completely blind to the physical world, relying entirely on their allies for movement and protection from physical strikes.
- Fragility of Form: Because the veil is tied to Aesthetic Appreciation, it can be temporarily “shattered” or dimmed if the user is forced to witness an act of extreme, senseless ugliness without being able to activate their defense.
Recipe: Weaving the Luminous gossamer
Materials Needed
- Three Hanks of Moon-Spider Silk: Harvested during the lunar peak in the high canopies of Andean, this silk must be collected without harming the spiders to maintain its spiritual purity.
- One Ounce of Opal Distillate: A liquid suspension created by grinding raw opals into a fine powder and mixing them with the morning dew of a sanctuary garden.
- The Essence of Dawn-Mists: Captured in a chilled crystal vial at the exact moment the first light hits a mountain valley.
- Twelve Blue Lotus Petals: These must be dried in the shade of a temple to preserve their aromatic oils and calming properties.
- Silver-Threaded Moon-Needle: A needle crafted from a silver-nickel alloy that can conduct the subtle electrical currents of the user’s “Mind’s Eye.”
- A Pint of Glacial Runoff: Sourced from the highest peaks of the Andean mountains to act as a cold-catalyst for setting the opal distillate.
Tools Required
- Andean Hand-Loom: A delicate wooden frame made from cherry wood, designed for the high-tension weaving required for moon-spider silk.
- Fine-Mist Atomizer: A ceramic pump used to evenly distribute the opal distillate and dawn-mist essence across the fabric.
- Scent-Infusion Chamber: A sealed cedar box where the veil is kept with the blue lotus petals to absorb their fragrance.
- Magnifying Lens of the Pure Land: A polished quartz lens used to inspect the weave for symmetry and to ensure the silver threading is aligned with the silk’s natural grain.
- Silk-Smoothing Iron: A flat stone heated by warm water (not fire) to press the final garment without damaging the ethereal fibers.
Skill Requirements
- Tier 1 Textile Weaving: The ability to handle extremely fine, nearly invisible threads and maintain a consistent tension across the loom.
- Sensory Attunement (Aesthetic): The crafter must be capable of entering a meditative state where they can perceive the “harmonic frequency” of the materials.
- Alchemical Dilution: Knowledge of how to properly mix mineral powders with organic liquids without causing the mixture to stagnate or lose its luster.
- Aesthetic Discipline: A commitment to the philosophy of the Faith of Intayra, ensuring the item is created with the intent of “revealing truth” rather than “hiding reality.”
Crafting Steps
- The Purification of Silk: Submerge the moon-spider silk in the glacial runoff for one hour. As the silk cools, the crafter must hum a melodic tone to align the fibers with the concept of “Harmonic Resonance.”
- Setting the Warp: Carefully string the loom with the purified silk. Use the silver-threaded moon-needle to weave the edges, creating a structural “circuit” that will later allow the veil to pulse with light.
- The Opal Infusion: Mix the opal distillate with the captured dawn-mist essence in the atomizer. While the veil is still on the loom, spray a fine mist over the fabric while reciting the Amitabha vow of praise. This embeds the “Sublime Discernment” magic into the weave.
- The Weaving of the Void: Continue the weave with a pattern that mimics the hexagonal structure of a moon-spider’s web. The weaver must focus on a memory of a perfect sunrise to “seed” the Prismatic Reveal capability.
- The Floral Curing: Remove the veil from the loom and place it inside the scent-infusion chamber with the blue lotus petals. The chamber must remain sealed for twenty-four hours in a quiet, dark room to allow the aromatic oils to bond with the opal-treated silk.
- Thermal Finishing: Gently press the veil with the water-heated smoothing iron. This “locks” the opal distillate into the fibers, ensuring the shimmer does not fade when exposed to the harsh environments of the “Normal” world.
- The Rite of First Sight: To activate the finished item, the crafter must place the veil over their own face and look upon a single object of beauty—a flower, a carving, or a loved one—and speak the name “Amitabha” with genuine appreciation. The veil will flash with prismatic light, signifying that the “Aesthetic Appreciation” has been successfully anchored.
Sightless Weaver and the Reveal of the Inner Sun
In the cycle when the first mists parted over the peaks of Andean, there dwelt a weaver named Elara. It is written in the glyphs of the old stone that Elara’s eyes were clouded from birth, seeing only a world of shifting shadows and formless gray. While others praised the gold of the sun and the azure of the sea, Elara sat in the silence of the high canopies, listening to the silver vibrations of the moon-spiders as they spun their webs between the stars and the trees.
Elara did not mourn her darkness; instead, she sought to weave a bridge between the unseen beauty she felt and the world of form. She gathered the silk that had been bathed in a thousand nights of starlight and quenched it in the dew of the blue lotus. With a needle of pure silver, she wove a veil so thin it was as if she were threading the very air itself. Into every knot, she whispered the name “Amitabha,” not as a plea for sight, but as a song of gratitude for the harmony she perceived in the silence.
When the veil was finished, she placed it upon her brow. The ancient text records that the clouds upon her eyes did not vanish, but the world was transformed. She saw not the surfaces of things, but their “Aesthetic Truth.” She saw the mountain not as a heap of stone, but as a masterpiece of balance; she heard the voices of her kin not as mere noise, but as a choir of resonant souls.
A time of great discord fell upon the land when a Shadow of the Void crept into the valley, turning all it touched to ash and ugliness. The people fled in terror, for they could not look upon the horror without their hearts breaking. Elara alone stood before the Shadow. As the darkness reached for her, she cried “Amitabha” in a voice of profound sorrow for the beauty the Shadow had forgotten.
The veil flared with a light that was not of the sun, but of the “Ideal.” It projected the image of the valley as it was meant to be—untouched, radiant, and perfect. The Shadow, confronted by the absolute revelation of the beauty it sought to destroy, could not endure the harmony. It withered like a dead leaf in a flame, for ugliness cannot exist where the Aesthetic Truth is fully realized. Elara remained, a silent guardian of the sublime, teaching that even in the deepest shadow, there is a pattern of light waiting to be recognized.
The Moral of the Story: True vision is not the act of seeing what is before the eyes, but the discipline of perceiving the inherent perfection within all things; for when the heart appreciates the sublime, the darkness of the world loses its power to deceive.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
In this system of cosmic horror, the veil serves as a vital safeguard against the sanity-shattering visages of the Mythos, allowing an Investigator to filter the “ugliness” of the Great Old Ones through an aesthetic buffer.
Amitabha 313 of the Gossamer Veil
- Item Type: Enchanted Silk Artifact
- Sanity Loss: 0
- Game Mechanics:
- Harmonic Resonance: The Investigator receives a +10% bonus to Psychology and Listen checks. They can perceive the “melodic truth” in a person’s voice, granting a Bonus Die to determine if someone is lying.
- Glistening Reprieve: When forced to make a Sanity check due to a horrific sight, the user may spend 3 Magic Points as a reaction to cry “Amitabha.” The veil turns opaque, providing a +20% bonus to the Sanity roll. If the roll is failed, the Sanity loss is halved.
- Sublime Discernment: Once per scene, the user can use Spot Hidden to find hidden artistic details or structural weaknesses in a building, viewed as “disruptions in the pattern.”
- Syntax: While the Glistening Reprieve is active, the user is effectively blinded and cannot perform any actions requiring sight.
Blades in the Dark
The veil is a fine accessory for Leaches, Whispers, or Spiders who move through the high-society balls of the city or need to shield their minds from the static of the ghost field.
Amitabha 313 of the Gossamer Veil
- Item Type: Fine Clothing (0 Load)
- Tier: 1
- Game Mechanics:
- Sublime Discernment: When you Survey a location or an object of art, you gain Potency. The veil reveals the “Ideal Form,” highlighting secret compartments or flaws in craftsmanship.
- Prismatic Reveal: You may spend 1 Stress to project an idealized image during a Sway or Consort action. This grants +1 Effect to the roll as everyone present is momentarily dazzled by the projected beauty.
- Glistening Reprieve: You may spend 1 Armor box (Special) to resist mental trauma or supernatural fear. The veil’s fragrance anchors your mind, allowing you to ignore the effects of a “Terrified” or “Shaken” condition for one scene.
- Syntax: This item provides +1d to Resistance rolls against psychological manipulation or occult “ugliness.”
Dungeons & Dragons (5th Edition)
This is a Wondrous Item that emphasizes the character’s role as a sensory specialist and a protector of the group’s mental fortitude.
Amitabha 313 of the Gossamer Veil
- Wondrous Item, Common (Requires Attunement)
- Item Slot: Face
- Game Mechanics:
- Harmonic Resonance: You have Advantage on Wisdom (Insight) checks made to determine if a creature is being honest.
- Prismatic Reveal: As an action, you can target an object within 30 feet. For 1 minute, the object glows with dim light in a 10-foot radius. Any ally who can see the object gains a +1 bonus to their next attack roll or ability check as they are inspired by its “Ideal Form.”
- Glistening Reprieve: As a reaction when you are forced to make a Wisdom or Charisma saving throw against being Frightened or Charmed, you can whisper “Amitabha.” You gain Advantage on the save. If you succeed, you are Blinded until the start of your next turn as the veil shields your vision.
- Syntax: The “Sublime Discernment” allows the user to cast Detect Magic as a ritual, but it only reveals magic associated with illusion, enchantment, or ancient craftsmanship.
Knave (2nd Edition)
In the high-risk world of Knave, the veil provides a rare form of protection against the stresses of the “Deathly” zones and assists in identifying high-value treasures.
Amitabha 313 of the Gossamer Veil
- Item Type: Accessory (0 Slots, if worn)
- Quality: 10/10
- Game Mechanics:
- Aesthetic Eye: The user can instantly identify the market value and historical significance of any piece of art, jewelry, or finely crafted gear.
- The Reveal: Once per day, the user can speak the vow to reveal the “True Form” of an object. This bypasses any non-magical disguises or illusions covering that object.
- Fragrant Shield: When the user would take Stress or “Mental Damage” from a horrifying encounter, they may expend 2 points of Quality to negate the damage entirely as the veil filters the experience.
- Syntax: If the veil’s Quality reaches 0, it becomes a mundane silk rag. It can only be repaired by a weaver using moon-spider silk and fresh opal distillate.
Fate (Core/Condensed)
In the Fate system, the veil acts as a specialized tool for those who solve conflicts through insight, inspiration, and the refusal to succumb to the “ugliness” of a situation.
Amitabha 313 of the Gossamer Veil
- Aspect: Sight of the Sublime Ideal
- Game Mechanics:
- Sublime Discernment: You gain a +2 bonus to Create an Advantage with Empathy or Investigate when the situation involves analyzing the craftsmanship of an object or the sincerity of a person’s emotions.
- Prismatic Reveal: Once per scene, you may spend a Fate Point to invoke the veil’s light. This creates a scene Aspect called Inspirational Perfection with one free invoke. Any ally who uses this Aspect describes how the “ideal form” of the world motivates their action.
- Glistening Reprieve: You may use the veil to Defend against mental attacks or attempts to provoke fear using your Will skill. If you succeed with style, you don’t gain a boost; instead, the fragrance of the veil clears one of your 1-point stress boxes.
- Syntax: While the Glistening Reprieve is used to negate a mental consequence, you must take the situational Aspect Willfully Blinded until the end of your next turn.
Numenera & Cypher System
In the context of the Ninth World or similar settings, the veil is viewed as a Level 3 Artifact composed of light-bending smart-matter fibers that respond to the wearer’s aesthetic state.
Amitabha 313 of the Gossamer Veil
- Level: 3
- Form: A diaphanous, shimmering face-covering that smells of ancient blossoms.
- Depletion: 1 in 1d10 (check only when using an active ability)
- Game Mechanics:
- Harmonic Resonance (Enabler): All tasks involving social interaction, discerning lies, or evaluating the value of numenera are eased by one step.
- Prismatic Reveal (Action): The user activates the light-projection arrays. For ten minutes, the user and all allies within immediate range gain an asset to all rolls to resist fear or despair, as they are surrounded by an aura of “Idealized Reality.”
- Glistening Reprieve (Action): The veil hardens into an opaque, aromatic shield. For one round, the user is immune to all Intellect damage and mental effects, but they cannot see or take physical actions.
- Syntax: If the user spends an Intellect Effort on a task involving art or architecture while wearing the veil, the task is eased by an additional step.
Pathfinder (2nd Edition)
In the Pathfinder system, this is a Level 1 Magic Item with the Invested, Magical, and Divination traits, ideal for characters who prioritize social insight and mental defense.
Amitabha 313 of the Gossamer Veil
- Usage: Worn (Mask); Bulk: —
- Game Mechanics:
- Sublime Discernment (Passive): You gain a +1 item bonus to Perception checks to find hidden objects and to Insight checks to detect if a creature is Hidden or Concealed, provided they are not perfectly symmetrical.
- Prismatic Reveal (Two-Actions): (Visual, Transmutation) You speak “Amitabha” and target an object within 30 feet. The object projects an aura of beauty. Allies within 15 feet of the object gain a +1 status bonus to Will saves against Fear effects for 1 minute.
- Glistening Reprieve (Reaction): Trigger: You are targeted by a mental effect or a visual illusion. Effect: You activate the veil’s opacity. You gain a +2 circumstance bonus to the saving throw against the triggering effect, but you are Blinded until the start of your next turn.
- Syntax: The item bonus to Perception applies to the Crafting skill when attempting to identify the quality or authenticity of art pieces.
Savage Worlds (Adventure Edition)
In the Savage Worlds system, the veil serves as a Minor Relic that enhances the wearer’s social standing and provides a tactical buffer against the horrors of the void.
Amitabha 313 of the Gossamer Veil
- Type: Relic (Worn)
- Game Mechanics:
- Harmonic Resonance: The wearer gains the Attractive Edge (or Very Attractive if they already have it) as the veil casts a flattering, prismatic light on their features. They also gain a +2 bonus to Notice rolls when searching for hidden compartments or analyzing art.
- Prismatic Reveal: As a limited free action, the user can spend a Bennie to emit a burst of light. This grants all allies within 5″ (10 yards) a +2 bonus on their next Spirit roll to resist Fear or Intimidation.
- Glistening Reprieve: If the wearer fails a Spirit roll to resist a mental attack or Fear, they may choose to automatically succeed instead. If they do so, they gain the Blind Hindrance for their next turn as the veil shuts out the world.
- Syntax: The “Sublime Discernment” passive allows the wearer to ignore 2 points of penalties caused by visual distractions or mundane illusions while they are focusing on a specific object of beauty.
Shadowrun (6th World Edition)
In the sprawl, the veil is used by social infiltrators and Awakened specialists to filter the overwhelming sensory “noise” of the Sixth World and shield their minds from the jagged edges of a digital and astral wasteland.
Amitabha 313 of the Gossamer Veil
- Type: Alchemical Clothing / Mental Buffer
- Rating: 2
- Game Mechanics:
- Harmonic Resonance: The user gains a +1 bonus to their Influence and Perception dice pools when interacting with others or analyzing fine detail. In the Astral Plane, this manifests as the ability to see the “pure” aura of an object behind any pollution or masking.
- Prismatic Reveal: As a Minor Action, the user can spend 1 Edge to cause the veil to pulse. This provides a +1 dice pool bonus to all allies within 5 meters for any Willpower-related tests for the remainder of the round.
- Glistening Reprieve: When the user is targeted by a Mental or Illusion-based spell or complex form, they may spend a Reaction to activate the veil’s opacity. This grants a +2 bonus to the Resistance roll, but the user suffers the Blinded status until their next Action Phase.
- Syntax: The veil’s blue-lotus fragrance provides a +1 bonus to resist any airborne toxins or nauseating smells while worn.
Starfinder (2nd Edition / Playtest)
In the star-faring reaches of Saṃsāra, the veil is a piece of High-Tech sensory equipment that uses holographic light-filtering and olfactory emitters to maintain the wearer’s composure on alien worlds.
Amitabha 313 of the Gossamer Veil
- Level: 1; Price: 95 Credits
- Bulk: —; Usage: Worn (Face)
- Game Mechanics:
- Sublime Discernment: The user gains a +1 status bonus to Culture checks to identify the origin of art or artifacts and Perception checks to see through non-magical disguises.
- Prismatic Reveal (One-Action): (Holographic, Emotion) The veil projects a localized “Perfect Environment” hologram. All allies within 15 feet gain a +1 status bonus to saves against Fear for 1 minute.
- Glistening Reprieve (Reaction): Trigger: You are targeted by a visual effect with the Mental trait. Effect: The veil turns into a light-dampening shield. You gain a +2 circumstance bonus to the save, but you are Blinded until the start of your next turn.
- Syntax: While the veil is active, the wearer is immune to the Dazzled condition caused by bright lights or flash-bangs.
Traveller (MgT2)
For the interstellar traveler, this item is a TL 14 Sensory Filter and Psy-Resonant garment, often used by diplomats and scouts to prevent “Void-Sickness” during long jumps or when exploring dead civilizations.
Amitabha 313 of the Gossamer Veil
- Type: Sensory Augmentation Gear
- Weight: —; Cost: Cr 2,000
- Game Mechanics:
- Harmonic Resonance: The wearer receives a +1 DM to all Diplomat, Investigator, and Persuade checks. The veil’s internal sensors detect the microscopic facial tics of liars and highlight them for the wearer.
- Prismatic Reveal: As a Significant Action, the wearer can activate the opal-diffuser. Any person viewing the wearer must make a WIL 8+ check or be momentarily distracted by the beauty of the veil, granting the wearer a +2 DM to their next social roll against them.
- Glistening Reprieve: If the wearer is exposed to a traumatic or mind-altering event, they may trigger the “Sensory Sanctuary” mode. This grants a +4 DM to avoid psychological trauma but leaves the wearer unable to see or hear their surroundings for 1D6 rounds.
- Syntax: The veil requires a small button-cell battery that provides 72 hours of continuous sensory filtering.
Warhammer (Age of Sigmar: Soulbound)
Within the Mortal Realms, the Gossamer Veil is a gift from the aelven artisans of Hysh, designed to preserve the sanity of heroes as they descend into the blighted lands of Shyish or Ghyran.
Amitabha 313 of the Gossamer Veil
- Type: Artefact
- Rarity: Rare
- Game Mechanics:
- Sublime Discernment: You gain a +1d bonus to Mind (Intuition) tests to determine the authenticity of an item or the true intentions of a creature.
- Prismatic Reveal: As a Move Action, you can spend 1 Mettle to radiate the “Ideal Form.” All allies in your Zone gain an additional die to their next Soul test to resist the influence of Chaos or the crushing despair of the Undead.
- Glistening Reprieve: If you fail a test to resist being Charmed or Frightened, you may use a Free Action to have the veil go dark. You ignore the effect of the failed test, but your Defense decreases by one step (e.g., Good to Average) until the end of your next turn as you are effectively blind.
- Syntax: The veil emits a soft light that provides illumination in the “Dim” category within the wearer’s current Zone at all times.
