Shadowweave Cloak 44

From: Alchemical Bloodline

Stats:

  • Level Requirement: Tier 1
  • Stats Modifier: None
  • Skills: Stealth (+2 bonus to Stealth checks)
  • Cost: 100 gold pieces (or the equivalent in currency)
  • Tags: Light Armor, Stealth, Shadow, Abysium-Infused, Infiltration, Espionage, Illusionary Concealment, Shadowcraft, Light Absorption, Rogue Favored, Dimlight Enhancement, Unseen Movement, Mastercrafted

Lore: The Shadowweave Cloak is a rare and prized garment crafted by master weavers who possess the knowledge of working with Abysium-infused threads. The cloak’s fabric is interwoven with these enchanted threads, creating a lightweight and nearly imperceptible cloak. Legends tell that the original design was gifted to a renowned thief by a mysterious entity of the shadows.

The cloak’s material has a natural affinity for shadows, allowing wearers to blend seamlessly into dimly lit environments. It grants those who don it an increased advantage in remaining unseen and reducing the chance of detection. The threads of Abysium within the fabric subtly manipulate the ambient light, creating an illusion that makes the wearer harder to spot. The Shadowweave Cloak has become a symbol of stealth and infiltration, coveted by rogues, spies, and those who thrive in the shadows.

Use: When worn, the Shadowweave Cloak provides a +2 bonus to Stealth checks, allowing the wearer to move silently, remain concealed, and blend into the shadows more effectively. In dimly lit areas, the chance of being detected is reduced. The cloak provides its benefits as long as it is worn and not obscured or hindered in any way. It is ideal for characters who rely on stealth, espionage, or wish to move unnoticed through shadowy environments.

In the world of Saṃsāra, the Shadowweave Cloak 44 is a rare and valuable item, typically found in specialized shops or under clandestine circumstances. Below are examples of where and how this cloak might be bought or sold, along with the varying costs based on location and the shopkeeper’s background.

  • Arcane Tailor’s Emporium
    • Description: Located in the heart of major cities, arcane tailors specialize in magical fabrics and clothing. Their shops are filled with enchanted garments tailored to fit spellcasters, rogues, and stealthy adventurers. The tailors often have contracts with noble houses or secret organizations to produce exclusive items.
    • Cost: 150 gold pieces (due to the high quality of craftsmanship and the inclusion of rare materials like Abysium).
    • How it’s bought/sold: The shop offers personalized service, and customers can often request specific enchantments or modifications. Purchases are made in private consultation rooms, where clients may also barter rare magical components for a discount.
  • Black Market Curio Shops
    • Description: Hidden in alleyways or underground markets, these shops cater to thieves, spies, and individuals who prefer to avoid the attention of local authorities. They sell stolen goods, rare magical items, and enchanted clothing such as the Shadowweave Cloak.
    • Cost: 80-100 gold pieces (depending on the availability and the buyer’s bargaining skills).
    • How it’s bought/sold: Transactions here are often quick and discreet, with little regard for legalities. Cloaks are sold under the table, and buyers may have to prove their loyalty to the black market or gain favor with the seller through bribes or secret information.
  • Rogue Guild Outfitters
    • Description: This guild-run store serves as an equipment supplier for rogues, assassins, and scouts. The cloak is highly sought after by members of the guild for its ability to enhance stealth. The guild provides exclusive access to its members, ensuring they have the best gear for covert missions.
    • Cost: 90 gold pieces (guild members receive a discount, while non-members would need special permission or pay more).
    • How it’s bought/sold: Members of the guild can purchase the cloak directly from the outfitter after completing high-profile missions or proving their dedication. Outsiders may gain access to the guild’s store after completing tasks or securing favors from a high-ranking member.
  • Nomadic Merchant Caravans
    • Description: These traveling merchants are known for dealing in rare, exotic, and magical goods. They travel from one remote area to another, often visiting isolated towns or cities on the edge of Saṃsāra’s known territories. These merchants may have a few Shadowweave Cloaks available, acquired from distant lands or secretive contacts.
    • Cost: 100-110 gold pieces (prices fluctuate based on location and demand).
    • How it’s bought/sold: Buyers encounter the cloak in makeshift tents or wagons during a merchant’s brief visit to town. The cloak can be traded for gold or rare items, and the merchant may offer it as part of a larger trade deal, especially if the buyer has other rare goods to exchange.
  • Mystic Weavers of the Shaded Halls
    • Description: Hidden in remote mountain temples or within deep forests, the Mystic Weavers are legendary for creating items infused with shadow magic. Their rare cloaks are known to be far superior in design and effectiveness, with added bonuses for those willing to pay for an audience with these artisans.
    • Cost: 200 gold pieces (due to the artisanal nature and enhanced enchantments on their version of the Shadowweave Cloak).
    • How it’s bought/sold: Only those with proper knowledge or introductions can find these reclusive weavers. Payment is often made through barter, with the weavers seeking rare magical ingredients or knowledge in exchange for their cloaks. Wealthy adventurers or nobles may commission the weavers to create custom cloaks with specific enhancements.
  • Clandestine Noble Auctions
    • Description: High-society auctions, held in secret, feature rare magical items for the elite. Nobles, wealthy merchants, and powerful adventurers attend these private gatherings to bid on rare treasures like the Shadowweave Cloak.
    • Cost: 200-250 gold pieces (prices soar due to competitive bidding).
    • How it’s bought/sold: The cloak is sold as part of a larger auction of magical items, with buyers vying to outbid each other. Winning a bid for the cloak can come with social recognition, but some may need to trade favors or offer rare magical components as part of their payment.
  • Shadowmancer Outposts
    • Description: Deep within dangerous territories, hidden outposts run by shadowmancers specialize in magical items like the Shadowweave Cloak. These shops may be hidden in dark forests, abandoned ruins, or underground networks where few dare to venture.
    • Cost: 120 gold pieces (pricing reflects the risks associated with the dangerous locations and secretive nature of the sellers).
    • How it’s bought/sold: To purchase the cloak, a buyer must first find the outpost, usually requiring knowledge of shadow magic or a guide familiar with the region. The cloak is offered in exchange for rare magical artifacts, dark favors, or valuable information. Payment can be risky, as shadowmancers often ask for something other than simple gold.

These shops vary greatly, and the cost of the Shadowweave Cloak 44 fluctuates depending on the availability, location, and buyer’s connections. Its reputation as a stealth-enhancing, shadow-infused garment makes it highly coveted by those who operate in secrecy or adventure in dangerous lands.

The Shadowweave Cloak 44 is a versatile item that enhances stealth and evasion, providing both defensive and offensive advantages based on the environment. Below is an explanation of how the cloak can be used for both purposes in different settings within Saṃsāra.

  • Dense Forests or Jungles
    • Defense:
      • The cloak’s shadow-manipulating properties allow the wearer to blend seamlessly into the dense foliage of a forest or jungle. In these environments, where shadows shift constantly and visibility is limited, the wearer can use the cloak to evade detection from predators, enemy scouts, or rival adventurers. When pursued, the wearer can use the natural dim lighting under the forest canopy to move silently and disappear among the trees.
      • Example: A group of bandits chases the wearer through the jungle. The wearer slips between the thick vegetation, using the cloak to merge with the shadows. The bandits lose sight of their target as the wearer disappears into the underbrush.
    • Offense:
      • In the jungle, the cloak gives the wearer the upper hand in ambushes. By using the natural shadows cast by trees and plants, the wearer can sneak up on enemies without being detected, strike swiftly, and then retreat to the safety of the foliage. The bonus to stealth makes it easier to move without drawing attention, setting up traps or surprise attacks.
      • Example: The wearer lies in wait, concealed by both the dense jungle and the cloak’s magic. When an enemy patrol passes by, they silently attack from the shadows, using the cloak to remain unseen even after the strike.
  • Urban or City Settings
    • Defense:
      • In the busy streets of a city, the cloak helps the wearer evade guards or slip past crowds unnoticed. The wearer can duck into alleyways or shadowed corners, using the chaos of the urban environment to disappear. In cities where spies or law enforcement patrol frequently, the cloak allows the wearer to bypass security measures or surveillance.
      • Example: After stealing valuable information, the wearer is pursued by city guards. They quickly hide in a narrow alley, pulling the cloak around them to blend into the shadows cast by nearby buildings. The guards search but fail to find the wearer, who is perfectly concealed.
    • Offense:
      • For rogues or spies, the cloak is ideal for carrying out stealth missions in an urban setting. The wearer can infiltrate heavily guarded areas, such as noble estates or government buildings, undetected. The cloak’s stealth bonus allows for easier pickpocketing, sabotage, or assassination, particularly in dimly lit streets at night.
      • Example: The wearer sneaks into a wealthy merchant’s home under the cover of darkness, using the cloak to avoid detection by sentries. They swiftly steal the merchant’s prized artifact and escape without alerting anyone.
  • Caves, Dungeons, or Underground
    • Defense:
      • In dark, underground environments, the Shadowweave Cloak 44 thrives. The natural lack of light enhances the wearer’s stealth, making it difficult for dungeon-dwelling creatures or traps to detect them. The wearer can explore dangerous caves, avoid ambushes, and slip past enemies by remaining in the deep shadows of these enclosed spaces.
      • Example: While exploring an ancient tomb, the wearer encounters a band of skeletons guarding a treasure room. They remain hidden in the shadows, silently moving past the undead without triggering an attack.
    • Offense:
      • Offensively, the cloak allows the wearer to strike from the darkness in dungeons or caves. It is especially useful for setting up surprise attacks in narrow corridors or dim chambers. The stealth bonus makes it easier to approach enemies undetected, deal damage, and retreat before a counterattack can be launched.
      • Example: The wearer sneaks up behind a pack of goblins deep within a cavern, dispatching them silently one by one. The remaining goblins are left confused, unable to see where the attacks are coming from.
  • Open Plains or Fields
    • Defense:
      • On open plains, the wearer has less natural cover, but the cloak’s lightweight and shadow-based properties still offer some protection. The wearer can use any available dips in the terrain or shadows cast by rocks and trees to remain hidden. In twilight or early morning, when long shadows stretch across the land, the cloak is particularly effective for avoiding detection.
      • Example: The wearer is being hunted by a group of archers on horseback across an open field. As the sun sets, they find cover in the shadow of a boulder, using the cloak to remain undetected until the riders pass by.
    • Offense:
      • The wearer can use the cloak for offensive maneuvers in open fields by timing their movements with the changing light. In early morning or at dusk, when shadows are long, the wearer can move across the field unnoticed, set up ambushes, or close the distance to targets without alerting them.
      • Example: A group of rival adventurers is camped in a field, unaware of the wearer creeping toward them from the shadows of nearby trees. The wearer uses the cloak to remain undetected and launch a surprise attack, catching the adventurers off guard.
  • Deserts or Wastelands
    • Defense:
      • In bright, sunlit environments like deserts, the cloak’s effectiveness is reduced. However, in the cool shadows of sand dunes or rocky outcroppings, the wearer can still use the cloak to avoid detection. At night, the cloak excels, allowing the wearer to blend into the cold, dark desert landscape and avoid predators or enemy scouts.
      • Example: During a desert trek, the wearer is spotted by a patrol of sand raiders. As night falls, the wearer hides behind a sand dune, using the cloak to fade into the darkness. The raiders search the area but fail to find them in the night.
    • Offense:
      • At night, the desert’s wide-open spaces offer perfect conditions for the cloak’s stealth abilities. The wearer can approach enemy camps under the cover of darkness, using the shifting sand and moonlight to remain unseen. The cloak is ideal for ambushes and sabotage missions in these environments.
      • Example: The wearer sneaks up on a nomadic camp, silently sabotaging their supplies before retreating into the shadows of the night, leaving the camp in disarray.
  • Swamps or Marshlands
    • Defense:
      • In the fog-filled and shadowy landscape of swamps, the cloak’s stealth capabilities are at their peak. The wearer can use the cloak to disappear into the mist, avoiding the attention of dangerous swamp creatures or hostile groups. The natural dimness of the environment complements the cloak’s properties, allowing for near-perfect concealment.
      • Example: While traveling through a dangerous swamp, the wearer encounters a large creature prowling the murky waters. Using the cloak, they slip into the mist, avoiding the creature’s notice as they quietly move away.
    • Offense:
      • The swamp’s dense mist and low visibility make it a perfect hunting ground for a wearer of the Shadowweave Cloak 44. The wearer can use the natural cover to ambush enemies, move silently through the marsh, and strike without being seen. The swamp’s constantly shifting shadows provide excellent opportunities for stealthy assaults.
      • Example: The wearer tracks a rival through the swamp, moving unseen through the mist. When the rival least expects it, the wearer strikes from the shadows, disappearing into the fog before they can respond.

Overall Use in Roleplay: The Shadowweave Cloak 44 is a powerful tool for characters who rely on stealth, espionage, or subterfuge. It provides key advantages in defense by allowing wearers to remain unseen and avoid detection, and it offers offensive capabilities by enabling ambushes, surprise attacks, and infiltration. The cloak thrives in environments where shadows are prevalent, making it invaluable in dungeons, forests, swamps, and at night, but it requires creative use in brightly lit areas or open terrain.

Perception of Activation: Shadowweave Cloak 44

  • User’s Perspective:
    • Sight:
      • When the cloak activates, your surroundings subtly shift. The edges of your vision darken, and the light around you seems to fade slightly, as though the world itself is adjusting to your presence. You notice that your form becomes blurry, blending with the shadows, and the cloak itself seems to ripple as if alive with shadow.
      • Positives: You feel nearly invisible in dim light, confident that the shadows are concealing you from view.
      • Negatives: Your vision dims slightly, making it harder to detect small details in brightly lit environments.
    • Sound:
      • There is an eerie quiet as the cloak absorbs the sound around you. Your footsteps, normally distinct, become muffled, and even the ambient noise of your surroundings seems to fade. Your breathing is softer, almost nonexistent, and your movements are unnaturally quiet.
      • Positives: You feel like a phantom, able to move silently and unseen, perfect for stealth and infiltration.
      • Negatives: The silence is disorienting. You find it harder to hear threats approaching or ambient sounds that might warn you of danger.
    • Touch:
      • The cloak feels light, almost weightless. As you move, the fabric flows effortlessly around you, barely making contact with your skin. It feels cool, as though it carries a faint chill from the shadows, heightening your awareness of your surroundings.
      • Positives: You feel agile and unhindered, able to move quickly and fluidly.
      • Negatives: The constant coolness can become uncomfortable over time, especially in colder environments, and may distract from your physical sensations.
    • Smell:
      • A faint, musty scent fills your nose, reminiscent of old stone and forgotten places where light never reaches. The smell is subtle but persistent, reminding you of the ancient magic infused into the cloak.
      • Positives: The scent feels grounding, connecting you to the cloak’s deep, shadowy origins.
      • Negatives: The musty odor may become unpleasant over time, making it harder to focus in environments with stronger, more important scents.
    • Taste:
      • A metallic taste briefly touches your tongue, like iron or cold steel. It’s faint and fleeting, a reminder that the cloak is drawing on deep, arcane energies to enhance your stealth.
      • Positives: The taste enhances your sense of focus, aligning you with the magic coursing through the cloak.
      • Negatives: The metallic taste can be distracting or uncomfortable, especially if prolonged.
  • Observer’s Perspective:
    • Sight:
      • To an outside observer, the wearer of the cloak becomes less distinct. Their form appears blurred, almost ethereal, as if shadows are clinging to them. The cloak itself seems to shift and blend into the surroundings, making it difficult to track the wearer’s movements, especially in dim light. In full darkness, the wearer appears to disappear completely.
      • Positives: The wearer is difficult to spot or track, particularly in low-light environments.
      • Negatives: In brightly lit areas, the shifting shadows around the wearer may appear unnatural, drawing attention.
    • Sound:
      • From an observer’s perspective, the wearer’s movements are unnaturally quiet. Footsteps, rustling clothing, or the sound of breathing are barely audible. Even in otherwise noisy environments, the wearer seems to move in a bubble of silence, which can be unsettling.
      • Positives: The wearer is nearly impossible to hear, making it difficult to detect them audibly.
      • Negatives: In areas where sound is expected (like a busy street), the unnatural silence may draw suspicion.
    • Touch (Perceived by Others):
      • If an observer were to touch the wearer, the fabric would feel unusually cool and slick, as though the shadows themselves have a texture. The cloak seems to resist solid contact, giving the wearer a slippery, almost intangible feel.
      • Positives: This texture makes it harder for others to grab or grapple the wearer, adding a layer of physical defense.
      • Negatives: The strange texture could alert others to the cloak’s magical nature.
  • Extra-Sensory Perceptions:
    • Magic Detection:
      • Those capable of detecting magic would sense a strong, but subtle aura of shadow magic radiating from the cloak. It feels old, deep, and elusive, like a veil between this world and the dark places beyond. The magic is slippery, hard to pinpoint directly, as if the cloak actively avoids being noticed.
      • Positives: The shadow magic feels ancient and potent, making it difficult for casual detection attempts to reveal its full nature.
      • Negatives: More powerful magic users or creatures attuned to the shadow realms may take notice of the cloak’s magic, drawing unwanted attention.
    • Sense of Presence:
      • To those with heightened or supernatural senses, the wearer’s presence seems diminished. They feel less solid, almost as if they are fading from reality. It’s as though the wearer’s very life force is partially concealed, making them harder to detect or track by magical means.
      • Positives: The wearer is harder to detect by creatures or magic users with heightened perception or life sense.
      • Negatives: Beings sensitive to disruptions in the natural order may feel disturbed by the wearer’s diminished presence, potentially leading to greater scrutiny.
  • Positives of Activation:
    • The wearer becomes extremely difficult to detect both visually and audibly, especially in dim or shadowy environments.
    • Enhanced agility and fluid movement, allowing for stealthy infiltration and quick escapes.
    • The wearer’s presence is diminished, making them harder to detect by magical or supernatural senses.
    • The cool, weightless nature of the cloak allows for quick reactions and silent movement.
  • Negatives of Activation:
    • In bright environments, the cloak’s shadow-blurring effects are less effective and may even appear suspicious.
    • The muffling of sound and dimming of vision can reduce the wearer’s own awareness of their surroundings, making it harder to detect threats.
    • The constant chill of the cloak can become uncomfortable or distracting over long periods of use.
    • Prolonged exposure to the cloak’s magic may attract attention from creatures or beings connected to the shadow realm.

Crafting Recipe: Shadowweave Cloak 44

  • Materials Needed:
    • Abysium-Infused Threads (5 spools): Threads made from the rare, magical mineral Abysium, harvested from deep underground. They enhance the cloak’s ability to manipulate shadows.
    • Spider Silk (3 yards): Gathered from magical, nocturnal spiders found in enchanted forests or deep caves. The silk must be harvested without causing harm to the spiders to retain its natural resilience.
    • Essence of Shadow (2 vials): Collected during the darkest hour of the night or from areas rich in shadow magic. This essence binds the magic of the cloak to its wearer.
    • Void Crystal Dust (1 vial): A powdered form of Void Crystals, used to enhance the cloak’s ability to absorb light and enhance stealth.
    • Darkroot Dye (1 batch): A special dye made from Darkroot, a plant that thrives in shadowed areas. It gives the cloak its deep, shadowy hue.
    • Phantom Feather (1 feather): A feather from a phantom bird, symbolizing silence and grace. It is required to weave the cloak’s silent movement properties into the fabric.
  • Tools Required:
    • Enchanted Loom: A magical loom that allows for the weaving of delicate, enchanted threads without disrupting their arcane properties.
    • Runescribe Stylus: Used to inscribe runes along the inner edges of the cloak, which helps lock in the shadow magic.
    • Alchemist’s Kit: Needed to prepare and distill the Essence of Shadow and Darkroot Dye.
    • Moonstone Needle: A needle made from moonstone, specifically attuned to handle shadow-infused materials and magical fabrics.
    • Magic Sealant: A potion applied at the end of the process to seal the cloak’s enchantments and prevent wear and tear.
  • Skill Requirements:
    • Weaving (Expert Level): The crafter must be proficient in handling delicate, magical materials like Spider Silk and Abysium Threads, ensuring that the fabric retains its magical properties.
    • Alchemy (Intermediate Level): Knowledge of alchemical processes is necessary to properly distill the Essence of Shadow and apply it to the cloak.
    • Enchanting (Advanced Level): The creator must be able to enchant the cloak with shadow magic, ensuring the Essence of Shadow and Void Crystal Dust are properly bound to the fabric.
    • Inscription (Basic Level): Basic knowledge of runic magic is required to inscribe the runes along the cloak, activating its stealth and magical resistance properties.
  • Crafting Steps:
    • Prepare the Spider Silk and Abysium Threads: Begin by weaving the Spider Silk and Abysium Threads together on the Enchanted Loom. The silk should be the base, with the threads of Abysium carefully interwoven to maintain both flexibility and magical potency. Ensure the threads are tight but not too restrictive, allowing the cloak to move fluidly.
    • Distill the Essence of Shadow and Prepare the Darkroot Dye: Use the Alchemist’s Kit to carefully distill the Essence of Shadow, ensuring no light enters the area during the process. Simultaneously, prepare the Darkroot Dye by grinding the roots into a fine powder and mixing it with water to create a deep black dye. Allow the dye to steep for 24 hours before use.
    • Dye the Fabric: Submerge the Spider Silk and Abysium Thread blend into the Darkroot Dye for 12 hours, allowing it to absorb the dark color. After dyeing, hang the cloak in a completely dark room to air dry. Ensure no sunlight touches the fabric during the drying process.
    • Weave the Phantom Feather and Void Crystal Dust: Using the Moonstone Needle, sew the Phantom Feather into the inner lining of the cloak, near the hood. Then, carefully sprinkle the Void Crystal Dust into the weave of the cloak as you stitch the final seams. This step will enhance the cloak’s ability to manipulate light and sound.
    • Inscribe the Runes of Shadow: With the Runescribe Stylus, inscribe runes along the inner edges of the cloak, focusing on those that enhance stealth and resistance to magic. As you inscribe each rune, apply a drop of Essence of Shadow to bind the rune’s magic to the cloak. Make sure the runes are placed symmetrically to maintain balance in the enchantment.
    • Seal the Magic: After the cloak is fully stitched and the runes are inscribed, apply the Magic Sealant by gently brushing it over the entire cloak. Let the cloak rest under the light of the moon for one full night to allow the sealant to bond with the magic and fully activate the cloak’s enchantments.

Final Touches: After completing the crafting process, the Shadowweave Cloak 44 will provide a +2 bonus to Stealth checks, allowing the wearer to move silently and blend seamlessly into the shadows. The cloak is ideal for rogues, spies, or any character who relies on stealth and subterfuge to navigate dangerous environments. The magical properties of the cloak will remain intact as long as it is handled with care and stored in dark environments when not in use.

Tale of the Shadow-Weaver’s Gift

In a time before the memory of men, when sky and ground were as one, and all things were clothed in dark, there lived a maker whose hands never saw the light. The maker, known only as the Weaver of Shadows, was not born of woman nor beast, but from the deep shade that walks beside all things. The weaver, it was said, could spin threads from the night itself, crafting garments unseen by the eyes of the day.

One day, a thief, skilled in taking what could not be seen, came to the Weaver of Shadows. The thief was quick, yes, but there were places even quickness could not go, places guarded by eyes sharper than blades. The thief begged the weaver for help, and so it was done. From the darkest strands of Abysium and the silk of spiders that live only where no light touches, the weaver wove a cloak. A cloak that carried the night upon its back and made its wearer as unseen as the shadows themselves.

But as with all things crafted by hands not of this world, the cloak was not a gift freely given. For every step the thief took under the cloak’s cover, a piece of their own shadow was lost. The cloak drank deep of what the thief did not know they had—until, one day, when the thief stood before a mirror, they found their shadow gone. Lost to the cloak, forever hidden.

With the cloak, the thief became legend, known as He-Who-Walks-With-No-Shadow. Yet, as their shadow was taken, so too was their soul drawn deeper into the folds of the cloak. It is said that, at the end of days, the cloak wrapped itself around the thief completely, and they vanished into the night from which the cloak was born, never to be seen again.

Moral of the Story: That which hides you can also take you, for the things of shadow are not meant for the hands of mortals. In seeking to be unseen, beware you do not become that which cannot be found.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Name: Shadowweave Cloak

  • Type: Magical Artifact
  • Effects:
    • Stealth Bonus: +20% to Stealth rolls in dim light or darkness.
    • Magical Resistance: +1 to POW rolls against spells involving light or detection.
    • Sanity Cost: Each time the cloak is worn, the user risks 1D3 Sanity loss as the cloak draws the wearer closer to shadowy realms.
    • Side Effect: Prolonged use causes shadows to cling unnaturally to the wearer, possibly attracting eldritch attention over time.

Blades in the Dark

Name: Shadowweave Cloak

  • Type: Special Armor (Tier III)
  • Effect:
    • Stealth Bonus: Grants +1D to Prowl rolls in low-light environments.
    • Shadow Cloak: Once per score, the wearer can use the cloak to vanish into the shadows for a brief time (costs 2 Stress), becoming invisible for one scene or until they act directly.
    • Drawback: After repeated uses in a session, the wearer attracts attention from entities that lurk in shadows, increasing the chance of supernatural complications (GM’s discretion).

Dungeons & Dragons (5th Edition)

Name: Shadowweave Cloak

  • Wondrous Item (Rare, requires attunement)
  • Armor Class: +1 bonus to AC
  • Effect:
    • Stealth Bonus: The wearer gains a +2 bonus to Dexterity (Stealth) checks in dim light or darkness.
    • Invisibility (1/day): The wearer can activate Invisibility as an action for 1 minute or until they attack or cast a spell.
    • Shadow Resistance: The wearer has advantage on saving throws against spells related to light, detection, or magical sight.
    • Curse (Optional): Extended use of the cloak causes the wearer’s shadow to act independently, creating unintended consequences at the DM’s discretion.

Knave (Latest Edition)

Name: Shadowweave Cloak

  • Armor Class: +1
  • Effect:
    • Stealth Bonus: Grants advantage on Dexterity-based Stealth rolls in low-light environments.
    • Invisibility (1/day): The wearer can use invisibility for 10 minutes or until they attack or move quickly.
    • Drawback: Prolonged exposure to light damages the cloak’s magic. If the cloak is worn in bright light for more than an hour, it loses its stealth-enhancing properties until it rests in darkness for 24 hours.

Fate Core

Name: Shadowweave Cloak

  • Aspect: “Cloaked in Shadows”
  • Effect: Invoke this aspect to gain +2 to stealth-related rolls when moving in shadows or darkness.
  • Stunt – Shadowmeld: Once per scene, the wearer can spend 1 Fate point to become invisible for a short time (until they take direct action or are exposed to bright light).
  • Drawback: Shadows seem to cling to the wearer unnaturally, which can be compelled to cause complications when interacting with light-based magic or supernatural entities.

Numenera & Cypher System

Name: Shadowweave Cloak

  • Level: 5
  • Effect:
    • Stealth Bonus: The cloak provides 2 free levels of Effort for stealth-related tasks in low-light environments.
    • Invisibility: Once per day, the wearer can activate invisibility for up to 10 minutes, or until they take a hostile action.
    • Magical Resistance: The wearer gains an asset to defense rolls against perception-based or light-based magical effects.
    • Depletion: 1 in 1d20 after each activation of invisibility.

Pathfinder (2nd Edition)

Name: Shadowweave Cloak

  • Item Level: 5
  • Price: 400 gp
  • Usage: Worn, cloak; requires attunement
  • Armor Class: +1 item bonus to AC
  • Effect:
    • Stealth Bonus: +2 item bonus to Stealth checks in dim light or darkness.
    • Invisibility (1/day): The wearer can cast Invisibility as a 2nd-level innate spell for 1 minute or until they attack or cast a spell.
    • Magical Resistance: The wearer has a +1 bonus to saving throws against light-based or detection spells.
    • Drawback: After prolonged use, the wearer must succeed a Will save (DC 18) to resist the shadow magic’s influence, which may cause unintended effects (e.g., the wearer’s shadow acting independently).

Savage Worlds (Adventure Edition)

Name: Shadowweave Cloak

  • Type: Magical Item
  • Armor Bonus: +1 Toughness
  • Effect:
    • Stealth Bonus: +2 to Stealth rolls when in dim light or shadows.
    • Invisibility: Once per day, the wearer can activate Invisibility for 3 rounds (costs 5 Power Points if playing with Power rules).
    • Shadowmeld: The wearer gains a -4 bonus to Notice rolls made to detect them in shadowy environments.
    • Drawback: Prolonged use attracts supernatural attention, potentially leading to corruption or strange shadow-based phenomena at the GM’s discretion.

Shadowrun (6th Edition)

Name: Shadowweave Cloak

  • Type: Magical Armor (Light)
  • Armor Rating: +1 vs. magical attacks
  • Effect:
    • Stealth Bonus: Adds +2 dice to Sneaking rolls when in dim light or darkness.
    • Invisibility: Once per day, the wearer can activate invisibility for 1D6 combat turns. This is a Major Action and ends if the user attacks or interacts with objects.
    • Side Effect: Prolonged use may attract attention from astral entities. After each use, roll 1D6. On a 1, the user experiences minor astral disturbances.
    • Availability: 12F
    • Cost: 10,000¥

Starfinder

Name: Shadowweave Cloak

  • Type: Hybrid Item (Level 6)
  • Price: 4,000 credits
  • Bulk: Light
  • Effect:
    • Stealth Bonus: +3 insight bonus to Stealth checks when in low-light or dark environments.
    • Invisibility (1/day): As a standard action, the wearer can activate invisibility for 1 minute or until they attack or cast a spell.
    • Shadow Blend: The wearer gains a +2 bonus to Reflex saving throws while in dim light or darkness.
    • Drawback: Prolonged exposure to bright light for more than 1 hour temporarily disables the stealth bonus until the cloak spends 12 hours in darkness.
    • Slots: Shoulder

Traveller (Mongoose 2nd Edition)

Name: Shadowweave Cloak

  • Tech Level: 14
  • Armor: +1 vs. physical and energy attacks
  • Effect:
    • Stealth Bonus: DM+2 to Stealth checks in low-light environments, such as aboard starships or during night operations.
    • Invisibility: Once per day, the wearer can activate a cloaking field, becoming invisible for 1D6 rounds or until performing an action.
    • Power Source: Requires 1 Power Unit per use of invisibility.
    • Drawback: If used frequently, the cloak becomes more noticeable to infrared sensors, giving a -1 penalty to future Stealth rolls.
    • Cost: Cr15,000
    • Encumbrance: 0.5 kg

Warhammer (4th Edition Fantasy Roleplay)

Name: Shadowweave Cloak

  • Type: Magical Armor (Light, Rare)
  • Armor: Provides +1 Toughness against magical attacks
  • Effect:
    • Stealth Bonus: +15 bonus to Stealth (Urban) or Stealth (Rural) in shadowy environments.
    • Invisibility (1/day): The wearer can become invisible for 1D10 rounds or until they take a direct action.
    • Drawback: Prolonged use of the cloak may attract the attention of dark forces, adding 1 Corruption Point after each extended use (GM’s discretion).
    • Encumbrance: 1
    • Cost: 100 gold crowns

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One response to “Shadowweave Cloak 44”

  1. […] Shadowweave Cloak: This cloak is woven from a lightweight fabric interwoven with threads of Abysium. It grants excellent camouflage in shadows, providing a bonus to Stealth checks and reducing the chance of being detected in dimly lit areas. […]