Shadowweave Cloak 33

From: Bloodmarked Scions

Stats:

  • Level: Tier 1
  • Armor Class: +1
  • Skills: No specific skill bonuses conferred by the cloak.
  • Cost: 150 gold pieces (or the equivalent value in currency)
  • Tags:
    • Light Armor: This indicates that the Shadowweave Cloak falls under the light armor category, which typically has lower armor class values and is more suitable for characters who prioritize mobility.
    • Magical: This denotes that the cloak possesses magical properties or enchantments.
    • Additional: Shadow-infused, Spell Resistance, Evasion, Silent Movement, Arcane Defense, Subterfuge, Ethereal Weave, Stealth Favoring, Clandestine, Arcane Attire

Lore and Use: The Shadowweave Cloak is a remarkable piece of attire, crafted with intricate care from enchanted spider silk and infused with shadow essence. Its flowing fabric allows for swift and silent movement, making it favored by those who seek to excel in stealth and subterfuge.

The cloak’s enchantments grant the wearer an additional layer of protection against magical attacks. The shadow essence interwoven within the fabric serves as a defense against spells, providing advantage on saving throws to resist their effects.

The Shadowweave Cloak is highly sought after by rogues, scouts, and other individuals who rely on stealth and agility to navigate dangerous situations. Its lightweight construction and magical properties allow the wearer to maintain their mobility and maneuverability without compromising protection.

In addition to its practical benefits, the cloak also carries an air of mystique and intrigue. Its ethereal appearance and the subtle shimmer of shadow-infused silk make it a visually striking garment, often associated with those who possess arcane or clandestine powers.

While the Shadowweave Cloak provides a modest +1 bonus to the wearer’s Armor Class, it excels in providing protection against magical assaults. Its advantage on saving throws against spells can prove invaluable when facing foes who rely heavily on arcane or supernatural abilities.

It is worth noting that due to its lightweight nature, the Shadowweave Cloak is not as effective at absorbing physical blows as heavier armors. Characters who prefer agility, versatility, and a focus on spell resistance will find this cloak to be a valuable asset in their endeavors.

In the world of Saṃsāra, the Shadowweave Cloak 33 is a sought-after item for those who value stealth, magic resistance, and subtlety. Given its magical properties and association with shadowy forces, it is typically found in select, often secretive locations. The following are examples of shops where it might be bought or sold, along with the corresponding costs and transaction methods.

  • Arcane Outfitters
    • Description: Located in major cities, Arcane Outfitters specialize in magical attire, catering to mages, rogues, and adventurers who need enchanted gear. These high-end shops are known for their expertise in clothing that enhances both form and function.
    • Cost: 200 gold (due to the high quality and authenticity of the items sold).
    • How it’s bought/sold: Transactions are formal, with items displayed in magically sealed cases. Buyers are often required to demonstrate their magical proficiency or prove their need for such a powerful item. Appointments with the shop owner might be necessary, and payment is strictly in gold or equivalent magical currency.
  • Hidden Market in the Underveil
    • Description: This black-market bazaar operates beneath the streets of Saṃsāra’s largest cities, frequented by thieves, assassins, and shadowy figures. It is a place where rare and forbidden items are traded discreetly. Merchants here deal in stolen or illicit magical goods, often with no questions asked.
    • Cost: 100-150 gold (depending on the buyer’s bargaining skill or the urgency of the sale).
    • How it’s bought/sold: Prices are negotiable, with haggling being part of the process. Buyers may need to use underworld connections to locate a vendor. Payment could be in gold or exchanged for other valuable items, such as enchanted weapons or rare ingredients. Some transactions may involve trading favors rather than currency.
  • Wandering Merchant Caravans
    • Description: These traveling merchants visit remote villages and border towns, bringing with them rare and exotic goods. The Shadowweave Cloak might be found among their wares, acquired through deals with nomadic enchanters or trades with shadow-dwellers.
    • Cost: 150 gold (standard price, though trade-in goods may reduce the cost).
    • How it’s bought/sold: Transactions are casual, with the buyer able to barter with the merchant. Payment could involve trading goods such as rare herbs, magical relics, or services. These caravans usually offer no guarantees, and purchases are made “as is.”
  • Guild Stores (Rogue and Scout Guilds)
    • Description: Within the hidden halls of rogue and scout guilds, specialized stores sell equipment that enhances stealth and mobility. The Shadowweave Cloak is favored by members who need light armor that doesn’t hinder their agility or expose them to magical attacks.
    • Cost: 120 gold (discounted for guild members, higher for outsiders).
    • How it’s bought/sold: For guild members, purchasing the cloak may be part of an ongoing reward system, requiring either guild points or favors. Non-members can only buy the cloak by obtaining special permission or completing a dangerous mission for the guild.
  • Ethereal Emporiums
    • Description: These ethereal shops exist in the liminal spaces between the physical world and the arcane realms. Their locations shift, appearing briefly before fading into mist. Only those with knowledge of planar travel or arcane mastery can find them. The cloaks sold here are often imbued with extra magical potency.
    • Cost: 250 gold (due to the cloaks’ high enchantment level).
    • How it’s bought/sold: Buyers must meet specific magical requirements to even access these shops. Payment can be made in rare magical components, gemstones, or arcane currency. In some cases, the buyer may be required to prove their worth by completing a magical task.
  • Mystic Forest Outposts
    • Description: Deep within enchanted forests, druidic or arcane enclaves sell nature-infused magical items. These secluded outposts often harbor hermits or nature-bound mages who create Shadowweave Cloaks from rare materials like enchanted spider silk and shadow essence.
    • Cost: 175 gold (slightly reduced if purchased with rare herbs or natural resources).
    • How it’s bought/sold: Transactions here involve trade rather than currency, often requiring magical plants, rare stones, or even assistance in performing a magical ritual. These outposts value sustainability, so buyers may need to prove they will use the cloak with care.
  • Royal Arcane Guilds or Noble Auctions
    • Description: In the courts of powerful nobles and royal mages, auctions are held for rare magical items. The Shadowweave Cloak, considered a prized possession for its defensive and stealth properties, is frequently auctioned among the elite or those who sponsor adventurers.
    • Cost: 300-400 gold (due to competitive bidding among the nobility).
    • How it’s bought/sold: Buyers must be invited to these exclusive events and are expected to participate in a formal bidding process. Wealth and influence often dictate the outcome. Payment is made in gold, rare gems, or even political favors.

The Shadowweave Cloak 33 can be acquired in various settings, with its price varying based on location, the buyer’s reputation, and the rarity of the item.

The Shadowweave Cloak 33, with its light armor bonus and magical defenses, offers versatility in both defensive and offensive strategies depending on the environment. The cloak’s primary advantages—mobility, stealth, and spell resistance—can be roleplayed in various settings within Saṃsāra. Below is a breakdown of how it can be used in different environments.

  • Dense Forests or Jungles
    • Defense:
      • The cloak allows the wearer to blend seamlessly into the thick shadows cast by towering trees and dense foliage. In a forested environment, the wearer can use the cloak to remain unseen by enemies, making it difficult for them to target effectively. The wearer might slip silently through the underbrush, using the natural cover to avoid arrows or spells cast by enemies from afar.
      • Example: The wearer encounters a band of hostile scouts and uses the cloak’s enhanced mobility to dodge incoming attacks, weaving through the trees with ease. They also gain an advantage on saving throws against spells, allowing them to shrug off attempts to bind them with entangling magic.
    • Offense:
      • Offensively, the wearer can use the cloak’s light construction to move swiftly through the jungle, setting up ambushes. The Shadowweave Cloak enhances stealth, allowing the wearer to get close to prey without being noticed. This is ideal for rogues or scouts who rely on striking from the shadows before retreating into cover.
      • Example: The wearer silently approaches an enemy encampment, sneaks past the guards, and attacks from behind, using the cloak’s stealth properties to escape undetected.
  • Urban or City Settings
    • Defense:
      • In a bustling city, the wearer can use the cloak to blend into alleyways, avoiding detection from city guards or rival thieves. The lightweight nature of the cloak allows the wearer to maneuver quickly through crowded streets, evade pursuit, or avoid unwanted attention. The cloak’s magical properties also help deflect any attempts to detect them through magical means.
      • Example: When pursued through a marketplace by bounty hunters, the wearer uses the cloak to disappear into the shadows between buildings. The spell resistance protects them from magical scrying attempts as the hunters search in vain.
    • Offense:
      • In the city, the cloak can be used offensively to carry out clandestine operations, like theft or assassination. The wearer can approach a target undetected, strike quickly, and disappear into the city’s maze-like streets. The cloak ensures that spells cast by patrolling wizards are less likely to affect the wearer, making urban encounters safer.
      • Example: The wearer sneaks into a noble’s manor to steal a prized artifact. They evade magical alarms and invisibility-detecting spells, retrieve the item, and vanish before the guards realize what has happened.
  • Caves, Dungeons, or Underground
    • Defense:
      • In dark, underground environments, the Shadowweave Cloak 33 thrives. The wearer can use the cloak to stay hidden in the darkness, avoiding detection by creatures that rely on light to see. Additionally, the cloak’s magical resistance helps protect against the various magical traps and spells that often fill such dungeons.
      • Example: When exploring an ancient tomb filled with undead creatures, the wearer stays to the shadows, allowing the magical resistance of the cloak to deflect dark necromantic energy cast by the tomb’s guardians.
    • Offense:
      • The cloak gives the wearer an advantage in launching sneak attacks on enemies deep within underground caverns. The narrow corridors and frequent lack of light make it easy for the wearer to strike from the darkness and retreat. It’s also ideal for laying traps or scouting without alerting monsters lurking in the dark.
      • Example: The wearer creeps along a dungeon corridor, positioning themselves for a sneak attack on a group of unsuspecting goblins. After launching a deadly strike, they disappear into the shadows of the tunnel before the goblins can retaliate.
  • Open Plains or Fields
    • Defense:
      • While the open nature of plains provides little cover, the cloak’s magical properties still allow the wearer to evade spells or magical projectiles launched by distant enemies. The lightweight nature of the cloak also allows the wearer to move quickly across the landscape, dodging attacks. They may use dips in the terrain or the shifting light during dawn or dusk to their advantage.
      • Example: The wearer is targeted by enemy spellcasters across an open field. They use the cloak’s agility and spell resistance to avoid long-range magical attacks while sprinting toward the safety of nearby hills.
    • Offense:
      • In open environments, the cloak can still offer advantages for offensive maneuvers. The wearer can use the speed and mobility granted by the cloak to outflank enemies, taking advantage of natural shadows cast by clouds, rocks, or the setting sun.
      • Example: The wearer circles behind a group of enemies in the distance, taking advantage of the long shadows cast by the evening sun. They close the gap swiftly and silently before launching an ambush from behind.
  • Deserts or Wastelands
    • Defense:
      • In the harsh, bright conditions of a desert, the cloak’s spell resistance becomes crucial for avoiding heat-based spells or magical sandstorms. Though the lack of cover limits stealth, the cloak’s agility helps the wearer dodge long-range attacks or magic cast by distant foes. At night, when the desert becomes a shadowy wasteland, the cloak excels in providing cover.
      • Example: As the sun sets and the desert cools, the wearer uses the cloak to move undetected through the dunes, avoiding a group of patrolling raiders. When magical traps are triggered, the cloak’s resistance shields them from the worst effects.
    • Offense:
      • At night in the desert, the wearer can use the cloak’s stealth and agility to ambush targets that rely on firelight or campfires for visibility. By moving quickly and using the shadows cast by dunes, the wearer can launch quick attacks and retreat without being seen.
      • Example: Under cover of darkness, the wearer sneaks up on a nomadic camp, dispatches a guard, and slips away into the night before the alarm can be raised.
  • Swamps or Marshlands
    • Defense:
      • In the fog-filled and shadowy environment of a swamp, the cloak’s stealth abilities are maximized. The wearer can use the natural cover provided by mist and thick foliage to avoid both physical and magical attacks. The cloak’s magical resistance also helps defend against nature-based spells or curses that may lurk in the swamp.
      • Example: The wearer avoids a group of swamp-dwelling witches who attempt to cast hexes, using the cloak to deflect their magic and remain unseen in the thick swamp fog.
    • Offense:
      • Swamps provide a wealth of natural cover that the wearer can use for surprise attacks. The cloak allows the wearer to move quickly and quietly through the muck, ambushing targets and then disappearing into the mist before any counterattack can be made.
      • Example: The wearer uses the swamp’s heavy fog to close in on an enemy camp, striking down a target before disappearing into the mist, leaving the remaining enemies bewildered.

The Shadowweave Cloak 33 enhances both offensive and defensive roleplaying scenarios by allowing the wearer to move stealthily, evade magical attacks, and maneuver quickly through various terrains. Whether blending into shadowy forests, slipping through crowded streets, or navigating the dangers of magical dungeons, the cloak provides unique advantages for characters who rely on agility, stealth, and magical resistance.

Perception of Activation: Shadowweave Cloak 33

  • User’s Perspective:
    • Sight:
      • Upon activating the cloak, the world around you darkens slightly, as though shadows have thickened at the edges of your vision. Your form becomes less distinct, and as you move, you feel as though you are blending seamlessly into the environment. The cloak shimmers faintly, a subtle ripple of darkness moving with you.
      • Positives: You feel almost invisible in dim light or darkness, with your movements becoming harder to detect. Your sense of blending into the shadows boosts your confidence in stealth.
      • Negatives: The slight dimming of your surroundings can reduce your ability to notice fine details, particularly in well-lit areas. Colors may lose their sharpness.
    • Sound:
      • The cloak seems to absorb sound, muffling the noise of your footsteps and movement. There is a strange silence around you, as though the world has grown quieter. Even your breathing becomes softer, as if the shadows themselves are suppressing noise.
      • Positives: Your ability to move silently is greatly enhanced, making it easier to sneak past enemies or avoid detection.
      • Negatives: The quietness might also make it harder for you to hear approaching dangers or conversations happening nearby, potentially limiting your awareness.
    • Touch:
      • The fabric of the cloak feels weightless when activated, draping over you like a second skin. It is cool to the touch, almost as if you are wrapped in a soft, airy shadow. You feel lighter, more agile, and capable of moving swiftly without resistance.
      • Positives: You feel free and unburdened, allowing you to move more fluidly and with greater agility.
      • Negatives: The coolness of the cloak might be uncomfortable in colder environments, and the sensation of weightlessness could give a false sense of safety, leading you to overestimate your defenses.
    • Smell:
      • A faint, musty scent fills your nose, reminiscent of old stone and damp caves, as if the cloak carries the essence of places where light rarely reaches. It is subtle but ever-present when the cloak is activated.
      • Positives: The scent adds to the cloak’s mystique, heightening your sense of being connected to shadowy realms.
      • Negatives: The smell, though faint, might distract you from more immediate environmental scents, such as fire or poison.
    • Taste:
      • There’s a mild metallic taste in your mouth, as though you’ve touched something cold and metallic with your tongue. This sensation lasts only a moment but returns with every activation.
      • Positives: It serves as a subtle reminder that the cloak is drawing upon shadow magic, enhancing your connection to its powers.
      • Negatives: The taste can be distracting or unpleasant, especially during moments that require focus.
  • Observer’s Perspective:
    • Sight:
      • To an outside observer, the wearer seems to blur and darken at the edges, as if shadows are clinging to their form. In dim light or darkness, the wearer becomes almost indistinguishable from their surroundings, fading into the environment. Movements appear fluid and less defined, giving the impression that the wearer is not fully there.
      • Positives: The wearer is extremely difficult to spot or track in low-light environments. In bright light, the cloak still offers some concealment, though less effective.
      • Negatives: In full daylight or brightly lit spaces, the cloak’s shadow-blurring effect can appear unnatural, potentially drawing attention rather than deflecting it.
    • Sound:
      • From an observer’s perspective, the wearer moves with an unnatural silence. Even in noisy environments, the usual sounds of footsteps, breathing, or rustling fabric are greatly diminished. This near-silence can be unsettling, as the wearer’s presence seems more spectral than physical.
      • Positives: The wearer is almost impossible to hear, making it difficult for others to detect their approach or movement.
      • Negatives: In environments where ambient noise is expected (such as busy streets or echoing halls), the absence of sound could seem suspicious or unnerving.
    • Touch (Perceived by Others):
      • If someone were to try and touch the wearer, they would feel the fabric of the cloak as cool and soft, almost slippery to the touch. The cloak seems to resist solid contact, as though the wearer is slightly out of phase with the physical world.
      • Positives: This makes it difficult for others to grab or grapple the wearer, providing an extra layer of defense.
      • Negatives: The strange, ethereal sensation might clue others into the magical nature of the cloak, alerting them to its enchantment.
  • Extra-Sensory Perceptions:
    • Magic Detection:
      • Anyone with the ability to sense magic would detect a strong aura of shadow magic surrounding the cloak. It feels ancient and elusive, as though the magic is alive and constantly shifting. The aura is subtle, blending into the background of other magical energies unless closely scrutinized.
      • Positives: The cloak’s magic is well-hidden, making it difficult to detect unless actively searched for. It feels like a part of the shadows themselves, elusive and hard to pinpoint.
      • Negatives: Once detected, the shadow magic may attract attention from those who seek to manipulate or control such powers.
    • Sense of Presence:
      • To those with heightened senses (such as creatures able to detect life forces or supernatural energies), the wearer’s presence feels muted or distant, as if their life force is partially hidden. The wearer might seem like a faint afterimage rather than a solid, living being.
      • Positives: This reduced presence makes it harder for supernatural beings to detect or track the wearer. They appear as if fading from existence, making them less noticeable in crowded or dangerous situations.
      • Negatives: Sensitive creatures may be unsettled by the wearer’s diminished presence, potentially leading them to investigate further or become wary of the wearer.
  • Positives of Activation:
    • The wearer becomes highly difficult to detect visually or audibly in dim light or darkness, blending into the environment almost seamlessly.
    • Enhanced agility and movement, allowing for fluid, stealthy actions.
    • The wearer’s presence is diminished, making them harder to detect by both natural and magical means.
    • The cloak provides an extra layer of defense against physical grapples or magical detection.
  • Negatives of Activation:
    • In brightly lit environments, the cloak’s effects are less effective and may even draw unwanted attention.
    • The dimming of the wearer’s vision and the muffling of sounds can reduce their own awareness of the surroundings.
    • The ethereal texture of the cloak can create a false sense of security, encouraging risky actions.
    • The metallic taste and musty scent can become distracting during prolonged use, especially in tense situations.

Crafting Recipe: Shadowweave Cloak 33

  • Materials Needed:
    • Spider Silk (5 yards): Harvested from enchanted spiders found in dark forests or shadow-infused caverns.
    • Essence of Shadow (3 vials): Distilled from pure shadow, collected during a moonless night or in the deepest caverns untouched by light.
    • Void Thread (1 spool): Thread spun from the remains of Void Crystals, imbuing the fabric with an aura of concealment.
    • Obsidian Dyes (1 batch): A rare dye made from ground obsidian and shadowroot, used to give the cloak its ethereal, dark hue.
    • Spectral Feather (1 feather): A feather plucked from a phantom raven, symbolizing silent movement and unseen passage.
    • Moonlit Needle (1 needle): A needle forged from moonstone, essential for weaving shadow-infused materials.
    • Shadewoven Cloth (3 yards): A special cloth infused with the essence of shadows, used to bind the magical properties of the cloak.
  • Tools Required:
    • Enchanted Loom: A magical loom capable of handling delicate, shadow-infused materials without disrupting their essence.
    • Alchemist’s Kit: Required for distilling and preparing the Essence of Shadow and Obsidian Dyes.
    • Runescribe Stylus: Used for inscribing magical runes that bind the shadow magic into the fabric.
    • Moonstone Shears: Specialized shears that allow for precise cutting of shadow-woven fabrics without damaging the magical properties.
    • Enchanter’s Toolkit: Needed for weaving enchantments into the cloak and binding the shadow magic properly.
    • Magic Sealant: A special liquid used to permanently fix enchantments to the cloak after the crafting process.
  • Skill Requirements:
    • Weaving (Expert Level): The crafter must be highly skilled in weaving magical fabrics, particularly delicate materials like Spider Silk and Shadewoven Cloth.
    • Enchanting (Intermediate Level): Proficiency in enchanting is required to imbue the cloak with its magical properties, ensuring the Essence of Shadow and Void Thread are properly bound to the fabric.
    • Alchemy (Intermediate Level): Necessary to distill and prepare the Essence of Shadow and Obsidian Dyes without contaminating their magical properties.
    • Inscription (Basic Level): Basic knowledge of rune carving to inscribe shadow-infused runes that enhance the cloak’s stealth and magical defense.
    • Stealth Knowledge (Basic): Understanding of stealth mechanics to ensure the cloak functions properly when worn.
  • Crafting Steps:
    • Prepare the Shadewoven Cloth and Spider Silk: Lay out the Shadewoven Cloth on the Enchanted Loom. The Spider Silk should be carefully woven into the fabric using Void Thread to enhance its durability and magical flexibility. Ensure the threads are tight but delicate to maintain the cloak’s lightweight nature.
    • Distill the Essence of Shadow: Using the Alchemist’s Kit, distill the Essence of Shadow during the darkest hour of the night. Ensure the area is free from any light sources. Combine the Essence with a small amount of Spectral Feather dust to enhance its stealth properties.
    • Dye the Fabric: Prepare the Obsidian Dyes by grinding the obsidian and shadowroot into a fine powder. Use the Alchemist’s Kit to mix this powder into a liquid dye. Submerge the Shadewoven Cloth into the Obsidian Dye for 24 hours to achieve the cloak’s signature shadowy appearance. Let the cloth air-dry in a completely dark space for at least one day.
    • Stitch with Void Thread and Moonlit Needle: With the fabric ready, use the Moonlit Needle to stitch the cloak’s edges with Void Thread. This step is crucial for binding the magic to the cloak, ensuring it will maintain its stealth properties. Sew the Spectral Feather into the inner lining of the hood, enhancing the cloak’s ability to grant silent movement.
    • Inscribe the Runes of Shadow: Using the Runescribe Stylus, carefully inscribe runes along the inner edges of the cloak, enhancing the wearer’s stealth and resistance to magical attacks. These runes must be aligned with the natural flow of the cloak’s magic, so precision is vital. Apply a drop of the Essence of Shadow to each rune to activate it.
    • Bind the Enchantment: Apply the distilled Essence of Shadow to the cloak’s entire surface, focusing on areas where the runes are inscribed. Chant the binding ritual, allowing the Essence to fuse the magic into the fabric permanently. This step locks the enchantments and ensures they remain stable when the cloak is worn.
    • Apply the Magic Sealant: After the enchantments are bound, apply a layer of Magic Sealant over the cloak to protect the enchantments from wear and tear. Let the cloak rest under the light of the moon for one night, allowing the sealant to dry and the magic to settle.
  • Final Touches: Once the crafting process is complete, the Shadowweave Cloak 33 should be ready for use. The cloak will grant a +1 bonus to Armor Class and offer resistance against spells, as well as enhance stealth for those who prefer to remain unseen in the shadows. The magical properties are now woven into the very fabric of the cloak, ensuring it maintains its lightweight nature and spell resistance indefinitely.

Tale of the Shadowed Cloak of the Bloodmarked Ones

Long ago, in the days when men did speak not of light but feared shadows’ dance, there were those born with a mark. Not a mark of fire or sword, but one of blood, deep as the night. These Bloodmarked Scions were children of both the day and the dark, walking between the worlds where sun’s reach failed. They were known not for strength of arms, but for their silence, their steps unheard and unseen. And so, it was said, a cloak was made for them—not of cloth as men know, but of the very darkness itself, woven by hands that never touched the light.

The tale speaks of a weaver, not a man nor woman, but something older. A creature of the deep caves, where no torch ever burned. This weaver, called only by forgotten tongues, crafted a garment for the Bloodmarked Ones, who sought to move through the world without being seen. From threads of spider’s breath, from the tears of the night, and the silence of stones, the weaver wove the cloak. But the weaver did not stop there, for the cloak was empty—shadows alone cannot hide what they do not love.

So the Bloodmarked Ones, in the time that men forget, offered a price. Blood must bind the cloak, and not just any blood, but the first blood spilled in darkness. With this, the cloak was sealed, and to those who wore it, the world became their shadow. None could see them, none could touch them, and even the voices of the wind became their own. They moved like whispers on the edge of dreams, passing unseen through halls of kings and lands of beasts.

But the cloak carried its own weight. For as it gave them shadow, it also drank of their light. Slowly, the Bloodmarked Ones faded from the sight of not just men, but the world itself. The cloak took them, one by one, until they were nothing but the faintest memory in the mind of the night.

Moral of the Story: The shadow that hides you may also consume you, for that which gives you invisibility in the world may, in turn, make you invisible to life itself. Seek not the dark unless you are willing to be lost within it.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Name: Shadowweave Cloak

  • Type: Magical Artifact
  • Effects:
    • Armor Class: Provides 2 points of Armor against magical attacks.
    • Stealth Bonus: Grants a +20% bonus to Stealth rolls in darkness or dim light.
    • Magical Resistance: The wearer gains a +1 bonus on POW rolls to resist magical effects.
    • Sanity Cost: The cloak’s strange origins cause 1D4 Sanity loss on first attunement.
    • Mythos Drawback: Prolonged use may attract attention from entities tied to shadow realms (GM discretion).

Blades in the Dark

Name: Shadowweave Cloak

  • Type: Special Armor
  • Effect:
    • Armor Class: Provides 1 additional point of armor when resisting magical harm or attacks from supernatural creatures.
    • Stealth Bonus: Grants +1D to Prowl rolls in low-light or shadowy environments.
    • Invisibility (Flashback Action): Once per score, the wearer can declare a flashback to avoid detection by using the cloak to become invisible for a short period. Costs 2 Stress.
    • Drawback: Use of the cloak attracts supernatural attention, causing a potential +1 Heat penalty at the end of the score if used frequently.

Dungeons & Dragons (5th Edition)

Name: Shadowweave Cloak

  • Wondrous Item (Rare, requires attunement)
  • Armor Class: Grants a +1 bonus to AC.
  • Effects:
    • Stealth Bonus: The wearer gains advantage on Dexterity (Stealth) checks made in dim light or darkness.
    • Magical Resistance: The wearer has advantage on saving throws against spells.
    • Invisibility (1/day): The wearer can use an action to cast Invisibility on themselves for 1 minute or until they attack or cast a spell.
    • Attunement Requirement: Must be attuned by a creature proficient in Stealth.
    • Curse (Optional): Prolonged use may impose disadvantage on Wisdom saving throws as the cloak’s shadowy magic seeps into the wearer’s mind.

Knave (Latest Edition)

Name: Shadowweave Cloak

  • Armor Class: +1 bonus to Armor
  • Effect:
    • Stealth Bonus: Grants advantage on all Dexterity-based Stealth rolls in low-light or shadowy environments.
    • Magical Defense: Provides a +2 bonus on saving throws against magical attacks or spells.
    • Invisibility (Once per day): The wearer can activate invisibility for 10 minutes or until they move or attack.
    • Drawback: If worn in bright light for more than 1 hour, the cloak loses its magic and must recharge for 24 hours in complete darkness.

Fate Core

Name: Shadowweave Cloak

  • Aspect: “Woven from Shadows”
  • This aspect can be invoked to gain bonuses to stealth, evasion, or resistance to magic.
  • Effect:
    • Stealth Boost: +2 to Stealth rolls when the wearer is in shadow or darkness.
    • Magical Resistance (Stunt): Once per scene, the wearer can invoke the cloak’s aspect to gain +2 to any defense roll against magical attacks.
    • Invisibility (Stunt): Spend 1 Fate point to become invisible for one action. This effect ends when the wearer takes any physical action or is exposed to bright light.
    • Drawback: Compels can be used to introduce attention from shadowy or supernatural forces.

Numenera & Cypher System

Name: Shadowweave Cloak (Artifact, Level 6)

  • Effect:
    • Stealth Bonus: Grants 2 free levels of Effort on stealth-based tasks when in low-light or darkness.
    • Magical Resistance: Reduces the difficulty of Speed defense rolls against magical attacks by 1 step.
    • Invisibility: Once per day, the wearer can activate invisibility for up to 10 minutes or until they make an aggressive action.
    • Depletion: 1 in 1D20 each time invisibility is activated.
    • Drawback: Prolonged use may draw the attention of entities from the shadow realms.

Pathfinder (2nd Edition)

Name: Shadowweave Cloak

  • Type: Worn Item (Level 6, Rare)
  • Price: 350 gp
  • Usage: Worn, cloak; requires attunement
  • Effect:
    • Armor Class: Grants a +1 item bonus to AC.
    • Stealth Bonus: The wearer gains a +2 item bonus to Stealth checks when in dim light or darkness.
    • Magical Resistance: The wearer gains advantage (circumstance bonus) on saving throws against spells or magical effects.
    • Invisibility (1/day): The wearer can use an action to cast Invisibility as a 2nd-level spell, lasting for 1 minute.
    • Drawback: After using invisibility, the wearer must succeed a Will save (DC 15) or suffer a -1 penalty to Will saves for 24 hours due to the cloak’s shadowy influence.

Savage Worlds (Adventure Edition)

Name: Shadowweave Cloak

  • Type: Magical Item
  • Effect:
    • Armor Class: Provides +1 to Toughness when defending against magical attacks.
    • Stealth Bonus: Grants +2 to Stealth rolls in dim light or darkness.
    • Invisibility (Power): Once per day, the wearer can use the Invisibility power with 5 Power Points, lasting for 3 rounds.
    • Shadowmeld: When standing still in dim light, the wearer gains a -4 penalty to Notice rolls made to detect them.
    • Drawback: Exposure to bright light causes 1 level of Fatigue until the wearer spends at least 1 hour in darkness.

Shadowrun (6th Edition)

Name: Shadowweave Cloak

  • Type: Magical Gear (Armor, Stealth)
  • Armor Rating: 2 (against magical damage)
  • Effect:
    • Stealth Bonus: +2 dice to Sneaking rolls in areas of dim light or darkness.
    • Invisibility: Once per day, the wearer can become invisible for 2 combat turns. Attacks or interacting with objects ends invisibility.
    • Drain: After using invisibility, the wearer suffers 2 Stun damage due to the cloak drawing on the user’s energy.
    • Availability: 8F
    • Cost: 7,500¥
    • Drawback: Prolonged use attracts unwanted attention from astral entities tied to shadow magic.

Starfinder

Name: Shadowweave Cloak

  • Type: Hybrid Item, Level 7
  • Price: 4,000 credits
  • Bulk: Light
  • Effect:
    • Armor Class: Grants a +1 enhancement bonus to AC.
    • Stealth Bonus: +3 insight bonus to Stealth checks in dim light or darkness.
    • Invisibility (1/day): As a standard action, the wearer can activate Invisibility for 1 minute or until they attack or cast a spell.
    • Shadow Blend: The wearer gains a +2 bonus to Reflex saves when in dim light or darkness.
    • Drawback: The cloak loses its magical properties when exposed to bright light for more than 1 hour, requiring 12 hours in darkness to recharge.
    • Slots: Shoulders

Traveller (Mongoose 2nd Edition)

Name: Shadowweave Cloak

  • Type: Advanced Tech (TL14)
  • Effect:
    • Armor Class: Provides +1 to physical and energy armor.
    • Stealth Bonus: Grants DM+2 to Stealth rolls in low-light environments such as dark starship interiors or nighttime settings.
    • Invisibility (1/day): The wearer can activate a cloaking field, becoming invisible for 1D6 rounds, avoiding visual detection and infrared sensors.
    • Power Source: Requires 1 Power Unit per use of invisibility.
    • Cost: Cr20,000
    • Encumbrance: 0.5 kg
    • Availability: Rare, found through black-market traders or secretive organizations.

Warhammer (4th Edition Fantasy Roleplay)

Name: Shadowweave Cloak

  • Type: Magical Item
  • Effect:
    • Armor Class: Provides +1 to Toughness against magical attacks.
    • Stealth Bonus: Grants a +15 bonus to Stealth (Urban) or Stealth (Rural) rolls when in dim light or shadows.
    • Invisibility (1/day): The wearer can become invisible for 1D10 rounds or until they perform an action that draws attention, such as attacking or interacting with an object.
    • Curse (Optional): After prolonged use, the wearer may gain Corruption Points at the GM’s discretion, as the cloak’s shadow magic begins to corrupt their soul.
    • Encumbrance: 1
    • Cost: 150 gold crowns