Category: WorldBuilding

  • Time of Begginings

    Creation of materials Dust and clouds of gas appeared in the void. Coalesced locally into a star, planet, and moon. Time passed… Age of elementals Fire, earth, wind, and water. Molten bubbling oceans of elements cooled to form a crust of earth covering the outer shell of the moon. Great winds of power flowing in…

  • Time flow

    The current time is about the same as the worlds of Wild-mount or Eberron. That does not mean that is where the original or current people all came from. “Second-Timers” seem to show up from any time period in the multiverse. Many of the reincarnated are surprised to learn what happened in the future of…

  • Tides on Saṃsāra

    About twice what they are on earth. 4 feet above for high tide High tide depends on the time of year. Pulls the water around the world from east to west.

  • Teleport Ring Locations

    Many major temples, guilds, and other important places have permanent Teleportation Circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence – a string of magical runes arranged in a particular pattern. Teleport rings (or permanent teleportation circles) are normally located in the following institutions: Guildhall;                Covered pavilion on the outside…

  • Tattoos and Etchings

    These are drawings of ink or engraved inlays on the surface of an avatar. They may contain spells, runes, or pictures of enhancement. They may be beautiful or crude. Their abilities are rolled on at the time of application. An artist is required to apply. They have to be seen to activate.

  • Reincarnated Souls

    Souls of the reincarnated are from any time starting before the ancient through after the most futuristic within the multiverse. They know and remember what they knew in the life they came from. Whatever world they came from they must live within the laws of spacetime that exist in the multiverse they have been brought…

  • Society Population by Memory

    Some cities and areas are populated by people that want to live in a culture like a past life that they remember. Not only do people tend to go to the countries that are of the race that they remember, but they are paid to do so if they are currently of that race. A…

  • Sea Currents and Sea Travel

    Sea currents flow from East to West around the world. That means it is easier to travel west over the water. This equates to twice the cost to go East. Water that is heated at the equator of the world flow toward the poles of the world. This equates to an additional 25% cost to…

  • School Age Children

    Schools are set up all over the world. Children that have not made it to adulthood have compulsory education. Each local area teaches the things that are important to the culture in that area. This includes the languages for the culture. There are normally libraries near schools.

  • Royal Family, Royal Court, and Palace

    The Royal Family are racist. They want their family to have more power and do not want others to do so. Every Royal Family across Saṃsāra is always about more power for their family and race. Heredity in the world is passed through the female line. Family Tree: Kings Mothers Grandfather:Kings Mothers Grandmother: Kings Fathers…

  • Repeated Invention

    Throughout time people have thought of the same ideas when creating new inventions. Without the knowledge of the items, they are duplicating they have the same brainstorms. Because of this there are many similarities between different items from different cultures scattered around the world.

  • Rarity

    It should be noted that a common item in one part of the world may be very rare in a different part of the world.

  • Powers of the Mind

    The powers of the mind can refer to various abilities and capacities that the character mind possesses, including: Overall, the powers of the mind are vast and complex, and our understanding of them is constantly evolving as we continue to study and explore the workings of thought.

  • Power of the gods

    In the realm of Saṃsāra, the omnipotence of the gods finds its wellspring in the devotion of their followers. Every adherent possesses a unique degree of unwavering faith that they can bestow upon the gods, bestowing them with power. The potency of a deity rests upon the cumulative faith vested in them by others. The…

  • Politics, Laws, Taxes, and Fees

    Politics: Each island country is ruled by a monarchy. The King and Queen has full authority of the military of the island country. They have their own body of advisors and blood relatives that help them with ruling and enforcing the laws of the island country. This body is the “Royal Court” and to ascend…

  • Open use of Magic

    This is a world where most all adults openly use magic in their daily life. It is so common that everyone accepts the use of magic as normal.

  • Oceans and Reefs

    There are a lot of reefs. Most of the Islands have at least one major reef. Water flows from east to west At a slower rate water on the surface on the ocean flows toward the poles.

  • NPC Merchants

    When selling to an NPC merchant they will haggle around 10% of the item’s value times the tier of the characters level that is selling the item. If sold the money is deposited in the world bank for the character. Note: NPC merchants keep quasi logs of what they bought from whom, you might get…

  • More ambassadors from larger populations

    Each Island country should not have ambassadors from every other country. This should be a function of distance plus population. An ambassador from each country that surrounds the Island country should be expected. If the population of the country that an ambassador is from is above average, then ambassadors from that country would be allowed…

  • Monsters reincarnated too

    Monsters of all shapes and sizes are reincarnated in this world also. The difference is they always come back as the same type of monster they were before. They always start out as a level one monster and work there way up. If they live long enough and kill enough, they can be a more…

  • Money and the “POWER” there of

    Many use the power of wealth as a weapon to influence others to do the things they want.

  • Maps of Saṃsāra

    Maps come in four major types: a globe, world faces, regions and country. There are also State and City maps with more detail. Globes: A world globe is a round ball with the countries show in their true locations relative to other countries. World Face Maps: There five faces of the world. This is usually…

  • Maps and Miniatures

    This can greatly enhance the visual and tactical aspects of gameplay. Map Creation: Miniatures: Using Maps and Miniatures during Gameplay: It’s important to note that the use of maps and miniatures is optional and depends on personal preference. “Theater of the Mind” gives a more narrative-driven gameplay and relies less on grid-based combat or visual…

  • Magic Flow

    Magic permeates the whole world, is everywhere. It flows from high magic pressure areas to low magic pressure areas sort of like the weather. Magic has its own weather like experience like magic storms and magic lulls. Different environments have different kinds of magic with their own flow rate within and some flow to other…

  • Magic Crystals

    Magic crystals grow in all magical beings. As the being grows, the crystal gets exponentially stronger. Most monsters or foes have magic crystals along with other items they drop when killed. Magic crystals are used as catalysts when crafting items. Depending on the skill level of the crafter, the time spent, the quality of the…

  • Magic Crystalline Cells

    Magic crystalline cells are cells that grow in living beings that have and use magic. The more powerful the magic the stronger the cells. The longer that a being lives the more cells there will be, and the cells may extend the life of the being. Most of the time cells are distributed throughout the…

  • Lore and History of Saṃsāra

    The lore of Saṃsāra only goes back nine thousand years. In that time there have been a few major and lots of minor wars. Most of the wars have been navel battles between island countries. There are also scars that have been left on the land and water by magic. Some of these are now…

  • List of Major Island Countries as of 9000a

    Map# Name Acres Population Region Race of Royalty 1 Aterian 1,076,800,000 215,360,000 12 Changeling 2 Assyria 961,600,000 192,320,000 19 Dhampir 3 Magdalenian 952,449,524 190,489,905 9 Viashino 4 Archaic 846,400,000 169,280,000 19 Draconblood 5 Fauresmith 840,106,667 168,021,333 13 Dragonborn 6 Banpo 838,205,714 167,641,143 17 Yuan-ti Pureblood 7 Badarian 827,938,462 165,587,692 17 Mountain Dwarves 8 Ipiutak 802,765,714…

  • Introduction to Saṃsāra

    The World of Saṃsāra is an old world full of history and lore. Over nine thousand years ago adventures knew nothing about the world of Saṃsāra. Then souls from the multiverse started showing up on the world after their death. What they found was a world of many unique monsters that had already been evolving…

  • Interdimensional travel

    Interdimensional travel, while enticing and full of potential, carries inherent risks and dangers that one must be aware of before embarking on such journeys. Here are some common risks associated with interdimensional travel: Planar Instability: The stability of different planes can vary greatly, and some planes may be inherently volatile or chaotic. Traveling to such…