Category: Cards of Chance
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calm
Red Deck: Failure Cards Emphasizing “Calm” Card: False Tranquility Effect: Your failed attack produces an illusion of calmness, which disorients your party. All allies within a 30-foot radius have their initiative dropped by 5 for the next round. Roleplay Element: As your attack misses its mark, the air around you seems to…
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Buzzy
Red Deck: Failure Cards Emphasizing “Buzzy” Card: Static Dissonance Effect: A buzz of disruptive magic emanates from the failed attack. You and one chosen ally within a 20-foot radius suffer from magical interference, granting disadvantage on all magical attacks and abilities for the next two turns. Roleplay Element: Your failed attack shatters…
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Busy
Red Deck: Failure Cards Emphasizing “Busy” Card: Distraction Daze Effect: A sudden noise or glimmer in the periphery draws attention away, causing you or a chosen ally within a 10-foot radius to skip their next turn. Roleplay Element: As the attack falters, everyone’s attention is momentarily diverted to an inexplicable disturbance. Thoughts…
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Burning
Red Deck: Failure Cards Emphasizing “Burning” Card: Scorching Miss Effect: The attack misses its intended target but ignites flammable objects within a 5-foot radius, causing a small fire hazard that must be addressed immediately. Roleplay Element: The energy in the botched attack careens off, bursting into flames that engulf nearby combustible materials.…
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Burned out
Red Deck: Failure Cards Emphasizing “Burned Out” Card: Drained Reserves Effect: Upon drawing this card, your magical energy reserves are immediately drained, preventing you or one chosen ally within a 15-foot radius from using magic-based abilities for the next two turns. Roleplay Element: As you miss your attack, a wave of exhaustion…
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Bummer
Red Deck: Failure Cards Emphasizing “Bummer” Card: Dampening Aura Effect: Your failure causes a palpable energy shift in the air, negating all bonuses or positive effects for you and your allies within a 20-foot radius for the next turn. Roleplay Element: The atmosphere grows thick and heavy, like a storm cloud rolling…
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Buff
Red Deck: Failure Cards Emphasizing “Buff” Card: Eclipsing Shadows Effect: Your failed attack allows an enemy to gain a temporary aura that enhances their defenses. For the next two turns, the enemy’s defense stats are increased by 15%. Roleplay Element: The enemy appears to glow with a darkened aura that pulsates with…
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Bruised
Red Deck: Failure Cards Emphasizing “Bruised” Card: Wounds of Weakness Effect: The failure of your attack causes a self-inflicted magical wound that appears on you or a chosen ally. For the next two turns, the chosen individual will have their physical damage output reduced by 25%. Roleplay Element: The chosen individual feels…
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brooding
Red Deck: Failure Cards Emphasizing “Brooding” Card: Aura of Desolation Effect: Your failed attack casts a shadow over the battlefield. For the next three turns, all allies within a 20-foot radius suffer a disadvantage on morale-based checks, such as resisting fear or intimidation. Roleplay Element: A sense of existential dread seeps into…
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Broken hearted
Red Deck: Failure Cards Emphasizing “Broken-hearted” Card: Shattered Loyalty Effect: For the duration of the next three rounds, an ally of your choosing within a 30-foot radius temporarily loses faith in your abilities. This ally suffers a disadvantage on any actions that directly involve your character, including combined attacks or support abilities. This…
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Breathless
Red Deck: Failure Cards Card 1: “Breathless Mistake” Effect: The failure of your attack leaves you winded. Your movement speed is halved until the end of your next turn. Roleplay Emphasis: The swing or spell you unleashed took more out of you than you expected. You find yourself struggling to catch your breath, your chest…
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brazen
Red Deck: Failure Cards Card 1: “Brazen Blunder” Effect: Your failed attack has a domino effect, inspiring undue confidence in a nearby enemy within 30 feet. The enemy gains a +2 bonus to their next attack roll. Roleplay Emphasis: The enemy, witnessing your overconfident yet futile effort, feels invigorated. The audacity of your failed attack…
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Brave
Red Deck: Failure Cards Card 1: “Courage Misplaced” Effect: Your failed attack imbues a single enemy within 20 feet with a sense of valor, granting them an additional attack on their next turn. Roleplay Emphasis: The enemy perceives your failed strike as a challenge they must rise to. Bolstered by a newfound sense of bravery,…
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Bothering
Red Deck: Failure Cards Card 1: “Irritating Mistake” Effect: Upon failing your attack, a cloud of botheration emanates from you, affecting one random ally within 10 feet. This ally suffers a -1 penalty to their concentration checks for the next turn. Roleplay Emphasis: Your failure isn’t just a miss; it generates an intangible annoyance that…
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boredom
Red Deck: Failure Cards Card 1: “Monotony’s Grasp” Effect: A spell of tedium engulfs you and extends to one random ally within a 10-foot radius. Both you and this ally suffer a -1 penalty to all attack rolls for the next turn. Roleplay Emphasis: Your failed attack doesn’t just miss its mark; it produces an…
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bored
Red Deck: Failure Cards Card 1: “Ennui Mist” Effect: A cloud of dullness spreads in a 10-foot radius around you, causing one random ally within this area to feel bored and disengaged. They suffer a -2 penalty to their initiative for the next encounter. Roleplay Emphasis: As your attack fails, a colorless mist emanates from…
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Blurry vision
Red Deck: Failure Cards Card 1: “Mist of Confusion” Effect: A cloud of blurriness envelops a 10-foot radius around you. Allies within this radius suffer from blurry vision and have a -2 penalty to their attack rolls for the next turn. Roleplay Emphasis: As your attack goes awry, a cloud of mist erupts from the…
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Blue
Red Deck: Failure Cards Card 1: “Azure Misstep” Effect: The blue-tinted magical flow within a 20-foot radius around you becomes erratic. All allies within this radius have a 25% decrease in their magic flow for the next two turns. Roleplay Emphasis: The air around you thickens as your attack fails, tinged with an unsettling shade…
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Blocked
Red Deck: Failure Cards Card 1: “Curse of Unluck” Effect: For the next three turns, every die rolled by you or for you by someone else must be re-rolled, and the lower of the two results is used. Roleplay Emphasis: As you swing your weapon and miss, a dark cloud seems to envelop you. You…
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Blissful
Red Deck: “Failure” Cards with Emphasis on Blissful 1. Blissful Miscalculation Effect: Your failed attack triggers a ripple of euphoric energy that affects your mental acuity. You or an ally within 15 feet must subtract 1d4 from their next skill check. Roleplay Element: Your failed attack sets off an oddly pleasing ripple in…
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bliss
Red Deck: “Failure” Cards with Emphasis on Bliss 1. Blissful Ignorance Effect: Your failed attack releases an aura of illusory contentment. You or an ally within 10 feet loses all advantage on perception checks for the next round. Roleplay Element: When your attack fails to connect, a haze of euphoria emanates from you.…
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Blessed
Red Deck: “Failure” Cards with Emphasis on Blessed 1. Shattered Blessing Effect: Your failed attack causes an aura of twisted divine energy to envelop you. For the next round, all healing effects on you or originating from you are halved. Roleplay Element: As your attack falters, a divine light that once guided your…
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bitterness
Red Deck: “Failure” Cards with Emphasis on Bitterness 1. Bitter Reprisal Effect: Your failed attack resonates with a bitter energy that infuses an enemy, granting them a surge of vengeful strength. For the next round, one enemy within 30 feet gains advantage on their next attack against your party. Roleplay Element: The aura…
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bitter
Red Deck: “Failure” Cards with Emphasis on Bitterness 1. Vinegar Mist Effect: A mist of vinegar-like essence surrounds you, souring the mood and focus of one ally within 20 feet. For the next round, the chosen ally has a disadvantage on all Charisma checks. Roleplay Element: The air fills with a bitter scent…
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Bewilderment
Red Deck: “Failure” Cards 1. Fog of Illusion Effect: A thick fog rolls in, concealing allies and enemies alike within a 30-foot radius. For the next round, attacks made by your party are at a disadvantage due to impaired vision. Roleplay Element: An uncanny fog envelops the field, sowing bewilderment among your allies.…
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bewildered
Red Deck: “Failure” Cards 1. Maze of Confusion Effect: A spatial warp momentarily encloses an ally within 20 feet, causing them to feel lost. The targeted ally loses their next move action as they struggle to comprehend their surroundings. Roleplay Element: The ally is flooded with feelings of bewilderment, as if trapped in…
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Betrayed
Red Deck: “Failure” Cards 1. Whisper of the Forsaken Effect: An unsettling voice murmurs words of abandonment into the ears of an ally within 20 feet, causing them to lose focus. The targeted ally receives a -1 penalty to all saving throws for the next two rounds. Roleplay Element: The ally is momentarily…
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Betrayal
Red Deck: “Failure” Cards 1. Dagger of Distrust Effect: A spiritual blade of doubt lodges itself in the heart of an ally within 30 feet, causing them to question their loyalty to the party. The affected ally takes a -2 penalty to all their attack rolls for the next round. Roleplay Element: Consumed…
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Benevolence
Red Deck: “Failure” Cards 1. Curse of Avarice Effect: A dark cloud of malevolent energy focuses on an ally within 25 feet, subduing their instinctual benevolence and making them less supportive. The affected ally loses the ability to grant any bonuses or beneficial effects to others for the next round. Roleplay Element: Overcome…
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Belonging
Red Deck: “Failure” Cards 1. Unraveled Unity Effect: An aura of discord emanates from you, causing an ally within 30 feet to question their sense of belonging to the group. The chosen ally suffers a -2 penalty on their next skill check related to team actions (such as a coordinated attack or group stealth).…
