Loom Blade of Resonant Kindred 482

Lore

The Loom-Blade of Resonant Kindred 482 is a testament to the Tæloraḥn belief that the threads of fate are not merely woven, but must sometimes be defended with the crushing strength of the earth. Forged in the high-altitude Cyclotheons where the mountain air meets the subterranean heat of the Stoneward forges, this relic was created when a devoted Weaver-Knight sought to protect their community from a “Resonance Collapse.” By binding the contract of a loved one’s protection to the petrified frame of a beetle-glaive and stringing it with starthreads, the 482 became a tool that mends the fabric of society while severing the discord of its enemies.

Description

This Tier 3 relic is a massive, pole-mounted “Weaving-Glaive.” The haft is a thick, luminescent ghost-thorn vine that has been flattened and widened to house a miniature, functional loom frame made of petrified Stonebark. The blade is a dual-pronged rhinoceros beetle mandible made of living mithril, between which shimmer 10 starthreads that vibrate with a harmonic hum. A gold and silver heart-shaped locket is fused into the base of the blade, pulsing with sunset-colored light whenever the wielder stands near those they cherish.

Stats

  • Tier: 3
  • Rarity: Rare
  • Damage: 2d6+2 Piercing/Slashing
  • Weight: 6 lbs
  • Durability: 45 HP
  • Armor Class Bonus: +2 (while spinning or weaving)

Skills Gained While Openly Worn

  • Guardian Weaver (+3 Diplomacy/Persuasion): The loom’s aura and the locket’s warmth make the wielder a natural mediator.
  • Stoneward Athletics (+2 Athletics): The steam-powered weight of the beetle-mandible enhances the wielder’s physical thrusts.
  • Nature Insight (+2 Nature Knowledge): The beetle-origin of the blade allows for a deeper understanding of terrestrial beasts.

Tags

Relic, Weapon, Tool, Tæloraḥn, Steam-Powered, Contract-Magic, Defensive, Reach, Harmony, Tier 3, Resonant, Mithril, Stonebark, Kindred-Bound, Fate-Steel, Runic-Pulse, Harmonic-Engine, Sentinel-Glaive, Bio-Mechanical, Soul-Stitched, Void-Resistant, Elder-Tech, Sacred-Steel, Empathy-Link

Multiple Passives Magic

  • Cosmic Aegis: The starthreads between the mandibles radiate a constant 10-foot aura of harmony. Allies within this range gain a +2 bonus to saves against Fear and Charisma-based effects.
  • Territorial Heartbeat: The glaive grants the wielder a +2 bonus to Initiative. If an ally is within 10 feet, the wielder gains a +1 bonus to all attack rolls as the heart-locket empowers their strikes.
  • Beetle’s Endurance: The item ignores the first 5 points of damage from any non-magical source, reflecting the reinforced mithril and stonebark construction.

Multiple Active Magics

  • Thread-Bound Sacrifice (Reaction): When an ally within 15 feet takes damage, the wielder can manifest a ghostly starthread to tether themselves to the ally. The wielder absorbs half the damage, and the loom emits a calming chime that heals the wielder for 1d6 HP.
  • Shockwave Tapestry (Once per combat): The wielder spins the glaive, activating the steam pistons to “weave” a shockwave into the air. All enemies in a 15-foot cone must make a DC 16 Strength save or be pushed back 10 feet and Entangled by spectral starthreads for 1 round.
  • Memory of Protection (Once per day): By whispering a cherished memory into the locket, the blade flares with sunset light. For 1 minute, the glaive deals an additional 1d8 Radiant damage, and any enemy struck must pass a DC 16 Charisma save or be unable to attack the wielder’s allies for their next turn.

Specific Slot

Weapon Slot (Two-Handed Polearm)

Item Hit Points and Disabling

The Loom-Blade of Resonant Kindred 482 is a Tier 3 relic, meaning it possesses a heightened structural integrity compared to mundane weapons. To successfully damage or disable the item, an attacker must first bypass its Hardness/Damage Threshold of 10. Any attack dealing less than 10 damage is absorbed by the Mithril-Stonebark frame without effect.

  • Item Hit Points: The Loom-Blade has 120 Hit Points.
  • Disabling the Magic: If the item’s health is reduced to 30 HP or lower, the starthreads snap and the steam pistons seize. At this point, all Passive and Active Magics are disabled, and the item functions only as a mundane polearm (2d6 damage with no bonuses) until repaired.
  • Total Destruction: If the item reaches 0 HP, the Ghost-Thorn haft shatters and the heart-locket cracks. The item is considered “Broken” and cannot be used for any purpose.

Repair Process

Because the 482 is a merged physical object of cloth, wood, and metal, it requires a specialized repair process to restore its Tier 3 functionality.

  • Field Maintenance: A character with Artisan (Stoneworking) or Tailoring can restore 10 HP to the item during a Long Rest by using high-grade alchemical oils on the pistons and re-tensioning the starthreads.
  • Major Repair (The Ritual of Mending): If the item is disabled or broken (0–30 HP), it must be taken to a Cyclotheon or a Stoneward Forge. The repair requires:
    1. Materials: 10 yards of fresh Starthread and a vial of Essence of Unity.
    2. Process: The smith/weaver must perform a 4-hour ritual where they “re-weave” the starthreads while simultaneously hammer-welding the Mithril mandibles.
    3. Skill Check: A DC 20 Craft (Weaving or Smithing) check is required. Success restores the item to full HP and reactivates all magical properties.
  • Mana Restoration: The wielder can spend 5 Mana points to “stitch” the item’s spectral essence back together, instantly restoring 20 HP to the item as an action.

Methods of Obtaining the Loom-Blade of Resonant Kindred 482

The Loom-Blade 482 is rarely found by chance. Its existence is usually the result of a deliberate “Binding Rite” performed by high-ranking members of the Tæloraḥn faith or the Stoneward Brotherhood. A seeker might obtain it through the following means:

  • The Trial of the Twin Sovereigns: A candidate must prove their mastery over both the loom and the blade. This involves weaving a tapestry of a loved one while simultaneously defending it from stone-beast constructs. Success earns the right to have the three component items merged into the 482 by an Elder.
  • The Recovery of a Fallen Keeper: These items are often interred with Weaver-Knights. One might be recovered from a “Sanctuary of the Silent Thread”—a tomb-temple overrun by subterranean threats—where the blade remains anchored in the earth, still radiating a faint, protective aura over the remains of its former owner.
  • A Direct Boon of Ƭaḷūvahr: In times of extreme communal peril, legend says a Weaver and a Stoneward smith who share a profound bond of affection may find their tools spontaneously fusing during a joint prayer, manifesting the Loom-Blade to protect their people.

Purchase and Sale Locations

Because this is a Tier 3 Hybrid Artifact, it is not found in common marketplaces. It is traded only in locations where industrial steam-magic meets high spiritual sanctity.

The Sovereign Loom-Forge (Capital City / High-Sanctity Hub) Located in the heart of the largest Cyclotheons, this shop is a grand hall where the hiss of steam-powered hammers accompanies the rhythmic chanting of weavers. The “merchants” here are Priest-Engineers who view the sale of such an item as a holy transaction rather than a simple trade.

  • Purchase Process: A buyer must undergo a “Resonance Audit.” The locket at the center of the blade is placed against the buyer’s chest; if it does not pulse with a warm, amber light (indicating a capacity for deep affection and communal loyalty), the sale is refused regardless of the price offered.
  • Sale Process: If a wielder wishes to part with the blade, the shop buys it back at a high value to ensure it remains within the faith. They require a “Last Memory” to be whispered into the locket to clear the previous attunement.
  • Cost: 8,500 Gold Pieces (or the trade of three Tier 1 religious artifacts and 2,000 Gold).

The Under-Sky Exchange (Floating Trade Hub / Aerial Outpost) A high-end marketplace catering to elite monster-avatar pilots and master-tier adventurers. These shops are open-air platforms held aloft by gravity-runes, smelling of ozone and expensive incense.

  • Purchase Process: These items are often sold via “Private Manifest.” The merchant keeps the 482 in a stasis-box to prevent its harmony-aura from interfering with other magical stock. Potential buyers must show proof of Tier 3 status and pay a “Tuning Fee” to calibrate the steam-pistons to their specific strength.
  • Sale Process: The merchant will offer Platinum or rare “Ley-Shards” (concentrated mana crystals). They perform a rigorous inspection of the starthread tension and the locket’s integrity before finalizing.
  • Cost: 12,000 Gold Pieces (Market premium for accessibility without religious trials).

The Relic-Hunter’s Vault (Secretive Black Market / Rogue Outpost) Found in the “Shadow-Groves” or unregulated port towns, these shops are hidden behind layers of illusion magic. They cater to those who may not follow the Tæloraḥn faith but desire the weapon’s raw power and defensive utility.

  • Purchase Process: No questions are asked regarding the buyer’s morality, but the cost is significantly higher. The buyer must pay in “Hard Currency” (Gold or Electrum) or rare, untraceable monster components (e.g., Elder Beetle Mandibles).
  • Sale Process: This is the most dangerous way to sell. The merchant will attempt to low-ball the seller, citing the difficulty of moving “marked” religious relics. They will often offer only 40% of the market value.
  • Cost: 15,000 Gold Pieces (High “black market” markup due to its rare Tier 3 power).

The Village Sanctuary (Small Communal Settlement) In rare cases, a small village may possess a 482 as a communal heirloom. It is not for sale in a traditional sense, but can be “bought” through service.

  • Purchase Process: The wielder must perform a “Great Service” (e.g., clearing a Deathly Zone near the village). Once the service is rendered, the village accepts a “Donation to the Earth” to provide for their community.
  • Sale Process: Selling to a village is considered an act of extreme charity. The village will offer everything they have—usually in the form of trade goods, food, and safe-lodging for life—rather than coin.
  • Cost: 5,000 Gold Pieces (Value of materials) plus a Life-Debt to the community.

The Harmonic Dominion of the Loom-Blade 482

As a Tier 3 relic, the Loom-Blade of Resonant Kindred 482 demands a roleplay style that balances the heavy, industrial force of the Stoneward Brotherhood with the graceful, ethereal sanctity of the Tæloraḥn weavers. The item is loud—hissing with steam and humming with starthread resonance—making the user a focal point of any environment.


Defensive Roleplay and Applications

In defense, the Loom-Blade is less of a shield and more of a territorial anchor. It protects by weaving a zone of stability that physically and emotionally bolsters the user’s “Kindred.”

  • In Urban Environments: The user roleplays as a “Peace-Bringer.” In a crowded city square or a narrow alley, the 482 is held vertically, its humming starthreads creating a soothing frequency that discourages aggression. When a threat arises, the user can use the Thread-Bound Sacrifice to tether themselves to a bystander or ally, the locket flaring as they take the burden of a strike. Roleplay focuses on the clatter of the steam-pistons acting as a warning rhythm to potential attackers.
  • In Mountainous Terrains: Leveraging its Stoneward origins, the user plants the Ghost-Thorn haft into the rocky earth. This causes the starthreads to vibrate in sync with the mountain’s “Root-Qi.” Defensively, the user roleplays an immovable guardian; as rocks fall or enemies charge, the Cosmic Aegis manifests as a visible shimmer of golden light that deflects projectiles, while the user’s stance becomes as unyielding as the Stonebark frame.
  • In Deathly Areas: Roleplay becomes a desperate act of preservation. The user must narrate the struggle of the loom to keep its “Harmony” against the overwhelming rot of a cursed zone. The user constantly touches the heart-locket to draw upon stored memories, using the Memory of Protection to create a 10-foot “Sanctuary” where the starthreads filter out the deathly miasma, allowing allies a moment of spiritual recovery.

Offensive Roleplay and Applications

Offensively, the Loom-Blade is a weapon of inevitable correction. It strikes with the crushing momentum of the beetle’s jaw but follows through with the binding discipline of the weaver.

  • In Forested Environments: The user utilizes the Ghost-Thorn haft to hook and maneuver through the canopy. Roleplay centers on the Shockwave Tapestry; the user spins the glaive, and as the steam-pistons fire, the starthreads catch on the local “Green Web.” The resulting shockwave doesn’t just push enemies; it roleplays as the forest itself entangling the foe, with spectral vines rising from the soil to mirror the loom’s patterns.
  • In Open Plains or Aquatic Zones: The reach of the polearm is paramount. In open water, the user roleplays the “Whirlpool Weaver,” spinning the blade to create a vortex. Offensively, the Territorial Heartbeat allows the user to strike first with a surge of steam-powered speed. Every thrust is narrated as a “stitch” in the air—a piercing strike that leaves behind a faint trail of star-silk, marking the enemy as a target for the user’s kindred.
  • In Combat Arenas or Duels: The roleplay is one of “Territorial Dominance.” The user calls out the name of the loved one stored in the locket, activating the Rune Empowerment. Each strike is a heavy, thudding blow that resonates with the sound of a closing loom. If the Shockwave Tapestry is triggered, the user describes the enemy being “cast out” of the circle of harmony, physically pushed 10 feet back as the starthreads hum a shrill note of rejection.

Environmental Mastery Summary

  • Sanctified Grounds: The loom-blade’s resonance triples, and the user roleplays as a conduit for Ƭaḷūvahr’s will, making diplomacy almost automatic.
  • Shadow-Groves: The amber runes provide the only light; the user roleplays as a “Beacon-Knight,” leading allies through the dark while the Affectionate Guard pulses a warning whenever a shadow-predator nears.
  • Industrial Hubs: The steam pistons find extra power from local ambient heat. The user roleplays the “Master Engineer,” the glaive striking with increased physical force (Athletics +3) as the pistons recycle the surrounding steam.

Perception of Activation:

User’s Perspective

  • Sight: The starthreads between the mithril mandibles ignite into vibrant, oscillating ribbons of light. The gold and silver heart-locket at the base of the blade pulses with a deep, rhythmic sunset glow that illuminates the Ghost-Thorn haft.
  • Sound: A layered acoustic experience begins with the sharp hiss-clack of the steam pistons, followed by a profound, low-frequency harmonic hum from the loom frame that vibrates through the user’s skeletal structure.
  • Touch: The user feels a sudden “lightness” in the 6-pound weapon as the wind-magic engages. The warmth from the locket spreads through the user’s hands, feeling like a firm, reassuring handshake or a warm embrace.
  • Smell: A unique scent of ozone and heated metal mingles with the sweet, floral fragrance of starflowers and the earthy aroma of wet Stonebark.
  • Taste: A subtle, metallic sweetness—reminiscent of nectar—manifests on the palate, a physical manifestation of the concentrated cosmic energy.

Observer’s Perspective

  • Sight: The wielder appears to be standing at the center of a blurring geometric pattern of light. The starthreads create a “tracer” effect in the air, leaving temporary afterimages of woven patterns as the glaive moves.
  • Sound: Observers hear a sound akin to a cathedral’s pipe organ being played in a storm—magnificent, structured, yet carrying the raw power of pressurized steam and elemental force.
  • Touch: Those within 15 feet feel a gentle “tug” on their spirit, accompanied by a soft, warm breeze that carries away feelings of anxiety or aggression.
  • Smell: A sudden freshness in the air, as if a spring rain has just passed through a mountain forge.

Extra-Sensory Perceptions

  • The Crimson Tether: Through the Mind’s Eye, the user sees literal translucent threads of light connecting the heart-locket to the hearts of their allies, showing their current emotional and physical stability.
  • Runic HUD: The star-charts etched into the Stonebark loom become a semi-translucent overlay in the user’s vision, highlighting the “Resonance Frequency” of enemies—essentially showing where to strike to cause the most discord.
  • Ƭaḷūvahr’s Rhythm: A sense of “Universal Timing” washes over the user; they feel the exact micro-second to strike or parry as if the combat is a pre-written piece of music they are simply performing.

Positives

  • Emotional Fortitude: The activation completely clears the user’s mind of fear and hesitation, replacing it with a sense of absolute communal purpose.
  • Tactical Unity: The ability to sense allies’ conditions through the “Crimson Tether” allows for perfect coordination without speaking a word.
  • Awe-Inspiring Presence: The sheer majesty of the star-loom flaring to life can cause lesser enemies to falter or flee before a single blow is landed.

Negatives

  • Sympathetic Pain: Because the user is “tethered” to their kindred, witnessing an ally’s pain can cause a momentary psychic “spike” that might distract the user during high-intensity moments.
  • Stealth Nullification: The harmonic hum and sunset glow are impossible to suppress; once activated, the user is a beacon for every creature in the vicinity.
  • Resonance Fatigue: After the activation ends, the user may feel a “hollow” sensation as the cosmic energy withdraws, leading to a temporary -2 penalty to social checks for 1 hour.

Rite of the Resonant Joinery: Loom-Blade 482

Items Merged


Additional Materials Needed

  • Mithril Solder (3 ounces): To fuse the heart-locket to the Stonebark housing.
  • Essence of Unity (1 vial): A liquid catalyst to prevent the conflicting terrestrial and celestial magics from rejecting one another.
  • Ghost-Thorn Sap: Used to treat the flattened haft and allow it to hold the loom’s weight.
  • Starthread (10 extra yards): To replace any mundane weaving and ensure the mandibles are properly “strung.”
  • Obsidian Shards: To reinforce the internal steam-valves for higher pressure.

Tools Required

  • Stoneward Forge: A high-heat elemental forge (Water and Fire) capable of softening petrified Stonebark.
  • Weaver’s Carving Blade: For precision hollowing of the Ghost-Thorn haft.
  • Elemental Pressure Gauge: To calibrate the steam pistons to the new, heavier loom-frame.
  • Gem Setter: For embedding the Contract 523’s heart-locket into the mithril blade base.
  • Tæloraḥn Ritual Brazier: To burn starflower incense during the spiritual binding.

Skill Requirements

  • Tier 3 Artisan (Smithing or Woodworking): Necessary for the structural integration of stone, wood, and metal.
  • Advanced Weaving (Expert): Required to string the starthreads between the mandibles at the correct tension for harmonic resonance.
  • Contract Magic (Novice): Understanding of how to keep the memory in the locket “active” during the high-heat fusion.
  • Spiritual Attunement (Tæloraḥn): Essential for invoking the blessing of Ƭaḷūvahr during the merge.

Crafting Steps

  1. Preparation of the Haft: Flatten the Ghost-Thorn Vine haft of the Beetle Glaive using the carving blade. Hollow out a central chamber to perfectly fit the miniature frame of the Transcendent Weaver’s Loom.
  2. Seating the Loom: Infuse the loom with Essence of Unity. Press it into the hollowed haft, securing it with Ghost-Thorn sap. The loom must be positioned so that the steam-pistons of the glaive can provide the rhythmic movement for the shuttle.
  3. The Mandible Modification: Using the Stoneward Forge, expand the gap between the rhinoceros beetle mandibles. Drill ten microscopic holes along the inner edges to prepare for the starthread stringing.
  4. Locket Fusion: Take the heart-shaped locket from Contract 523 and embed it at the exact point where the mandibles meet the haft. Use mithril solder to ensure a seamless bond, allowing the “Affectionate Guard” magic to flow into the blade.
  5. Stringing the Starthreads: Thread 10 strands of starthread from the loom shuttle through the holes in the mandibles. Tension them until they emit a low hum when plucked. This creates the “Cosmic Aegis” field.
  6. Piston Calibration: Connect the steam conduits from the Stonebark engine to the loom’s moving parts. Use the pressure gauge to ensure the pistons enhance the swing of the blade without snapping the threads.
  7. The Midnight Invocation: Burn starflower incense in the ritual brazier. While the steam is at full pressure and the heart-locket is glowing, recite the Saga of the Beetle-Blade and the Legend of Bonded Heart’s Thread simultaneously.
  8. Final Tempering: Plunge the entire weapon into a bath of sanctified water. If the steam hiss sounds like a harmonic chime, the merge is successful and the Loom-Blade 482 is born.

Tooth-Harp and Heart-Box of Moving String

In the time before the “Sky-Milk” turned into the “Hard-Cold,” and the world was yet a “Wet-Clay-Ball,” there was a great “Unhappiness-of-Pieces.” The scrolls of the Middle-Dust-Age speak of three lonely ghosts of things. One was a “Hook-of-the-Bug-Jaw,” one was a “Bed-of-the-Spinning-God,” and one was a “Metal-Warmth-of-the-Wrist.”

A Great-Maker-of-Knots, whose name is translated as “He-Who-Binds-the-Screaming-Stone,” walked upon the “Jagged-Back-of-the-World.” He saw a Weaver-Woman weeping because her string was too “Thin-for-the-War,” and he saw a Smith-Man shouting because his metal was too “Thick-for-the-Peace.”

The-Who-Binds-the-Screaming-Stone took the Glaive-of-the-Beetle-Chew. The ancient ink says: “It was a tooth that hungered for the space between the foes.” He then took the Loom-of-the-Star-Cloud, which was a machine that “sang the light into a flat-blanket.” Finally, he took the Bracelet-of-the-Love-Biting, which was a contract made of “Shiny-Yellow-Hair-and-Shiny-White-Hair.”

To merge the three, the Maker went to the Cavern-of-the-Wet-Fire. He spoke to the Beetle-Tooth: “Become the bone of the song!” He spoke to the Loom: “Become the lung of the strike!” He spoke to the Heart-Locket: “Become the eye of the bond!”

But the things were “Stiff-Necked.” The Beetle-Tooth tried to eat the Loom. The Loom tried to wrap the Heart-Locket in a “Choke-of-Silk.” The Heart-Locket tried to melt into a “Puddle of Memory” to escape the heat.

The Maker then used the Resin-of-the-One-Root, a sticky blood from the “Tree-that-Knows-Names.” He smeared the three items in the “Jam-of-Unity.” He threw them into the Steam-Pot-of-the-Ages. The poorly translated text reads: “And there was a shouting of the metal, like a thousand iron-crickets in a box of thunder. The steam was the ghost-breath of the three, turning into the One-Hiss.”

When the Maker pulled the object from the pot, it was the Loom-Blade 482. It was a “Stick-that-is-a-Wall” and a “Knife-that-is-a-Mother.” The starthreads were no longer in the sky but were “caged between the bug-claws.” The heart-locket was “swallowed by the wood” but still pulsed like a “Trapped-Sun.”

The story tells of a Great-Pushing. A Hero with “Too-Many-Cousins” took the Loom-Blade to the Valley-of-the-Silent-Teeth. When the Stone-Beasts came to “Eat-the-Family,” the Hero did not just swing the blade. He “wove a fence of shock.” The starthreads hummed a note that made the Beasts feel “A-Great-Heavy-Sadness-for-Violence.”

When a cousin was struck by a “Falling-Mountain-Chunk,” the Loom-Blade “stole the hurt.” The starthread became a “Ghost-Umbilical,” moving the pain into the Hero’s own armor. The-Who-Binds-the-Screaming-Stone wrote: “The Hero bled the love of the cousin, and the blade turned the blood into a Song of Repelling.”

But there is a “Salty-Warning” in the text. A Thief of the “Oily-Hand-Era” tried to take the blade. He had no “Kindred-in-his-Belly.” When he gripped the Ghost-Thorn haft, the Loom-Blade found “No-Heart-to-Echo.” The starthreads turned into “Saws of Light,” and the steam-pistons fired with a “Rage-of-Emptiness.” The Thief was not cut; he was “Un-Woven.” He became “Loose-Threads-and-Hot-Air,” scattered into the “Green Web” where the names are lost.

The Loom-Blade 482 now waits in the Shrine-of-the-Interrupted-Pattern. It hums a sound that is 482 vibrations long. It is the “Warrior’s Peace,” the “Lover’s Shield,” and the “Needle-that-Sews-the-Enemy-to-the-Far-Away.”

The Moral of the Story: He who carries the tooth to kill must also carry the thread to mend, for a blade without a heart is but a “Sharp-Loneliness,” and a heart without a blade is but a “Soft-Ending.” Only the one who “Weaves-while-they-Strike” shall keep the kin from the “Gut-of-the-Beast.”

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

The Mandible-Harp of Amoria

  • Item Type: Artifact Weapon
  • Sanity Cost: 1D4 to attune; 1 Sanity point to activate the “Shockwave Tapestry” ability.
  • Game Mechanics:
    • Combat: Skills: Fighting (Spear) / Damage: 1D8+2 + Damage Bonus.
    • Beetle’s Might: On a Extreme Success, the weapon deals maximum damage and the target is automatically knocked prone by the crushing force.
    • Thread-Bound Sacrifice (Active): When an ally within 5 yards takes damage, the wielder may spend 1 Magic Point as a reaction. The damage is halved for the ally, and the wielder takes the remaining half. The wielder then recovers 1D3 Sanity from the sense of fulfilled duty.
    • Shockwave Tapestry (Active): Spend 5 Magic Points to emit a resonant blast. All enemies within 5 yards must succeed in an Extreme STR roll or be pushed back 3 yards and be “Entangled” (Difficulty: Hard STR or DEX to escape) for 1 round.
  • Syntax: Artifact, Fighting (Spear), Magic Point and Sanity-based activation, damage sharing and entanglement mechanics.

Blades in the Dark

The Kindred Weaver’s Glaive

  • Item Type: Fine Heavy Weapon (Relic)
  • Load: 2
  • Tier: III (Quality 3)
  • Game Mechanics:
    • Cosmic Aegis (Passive): When you act to protect an ally, you gain Potency on the roll. Allies standing near you have +1 Armor against supernatural fear or despair.
    • Thread-Bound Sacrifice (Special): You may take a Consequence (Damage or Stress) on behalf of an ally within reach. If you do, the Loom-Blade’s starthreads glow, and you clear 1 Stress.
    • Shockwave Tapestry (Active): Spend 2 Stress to perform a powerful sweep. In addition to damage, the area becomes a “Webbed Zone” (Difficult Terrain). Any enemy caught in it is Impaired until they spend an action to break free.
    • Memory of Protection (Active): Spend a Gambit or 1 Stress to add the “Holy” or “Forceful” tag to your next attack.
  • Syntax: Fine Heavy Weapon, Tier III, Potency for protection, Stress-activated area control and damage enhancement.

Dungeons & Dragons (5th Edition)

The Loom-Blade of Resonant Kindred 482

  • Item Type: Weapon (Glaive), Rare (Requires Attunement)
  • Game Mechanics:
    • Combat: You gain a +2 bonus to attack and damage rolls made with this magic weapon.
    • Cosmic Aegis (Passive): You and friendly creatures within 10 feet of you have advantage on saving throws against being frightened or charmed.
    • Thread-Bound Sacrifice (Active): When a creature you can see within 15 feet takes damage, you can use your reaction to magically create a starthread tether. You take half the damage, and the target takes the other half. You then regain 1d6 hit points.
    • Shockwave Tapestry (Active): Once per short rest, you can use an action to spin the glaive. Each creature of your choice within 15 feet must succeed on a DC 15 Strength saving throw or be pushed 10 feet away and be restrained by spectral threads until the end of your next turn.
    • Territorial Heartbeat: You gain a +2 bonus to Initiative.
  • Syntax: Weapon (glaive), +2 bonus, Reaction-based damage sharing, Short-rest area control (Restrained/Push).

Knave (2nd Edition)

The 482 Loom-Glaive

  • Item Type: Weapon (2 Slots)
  • Game Mechanics:
    • Combat: Damage: d8+2. You gain +2 to hit if an ally is within 5 feet of you.
    • Cosmic Aegis: You and nearby allies gain +2 to any checks made to resist fear or magical confusion.
    • Thread-Bound Sacrifice: Once per combat, when a nearby ally is hit, you may choose to take the damage instead. If you do, your next attack deals double damage.
    • Shockwave Tapestry: Once per day, you may strike the ground to create a shockwave. All enemies within 15 feet must make a STR save or be knocked back 10 feet and lose their next move action.
    • Durability: When the weapon takes damage, it only loses Quality on a d6 roll of 1-2, rather than 1-4, due to its beetle-bark reinforcement.
  • Syntax: 2 Slots, d8+2 damage, +2 hit for proximity, Daily shockwave (Stun/Push), Reinforced Quality.

Fate (Core / Condensed)

The Loom-Blade of Resonant Kindred 482

  • Item Type: Extra (Cost: 2 Refresh)
  • Aspects: Heart-Bound Sentinel, Beetle-Strength Polearm, Tapestry of the Protective Storm
  • Game Mechanics:
    • Cosmic Aegis (Passive): Allies in your zone gain a +2 bonus to Defend against mental or emotional influence.
    • Thread-Bound Sacrifice (Active): Once per scene, when an ally in your zone takes a physical hit, you may take the stress or consequence for them. If you do, you gain a Boost called “Vengeful Resonance.”
    • Shockwave Tapestry (Active): Spend a Fate Point to attack everyone in your zone. On a success, targets are also Entangled (Situation Aspect) with a free invoke.
  • Syntax: Extra with +2 Zone Defense, Damage Redirection, Fate Point Area Attack.

Numenera & Cypher System

Kindred-Resonance Weaver

  • Item Type: Artifact (Level 5)
  • Form: A massive beetle-mandible polearm with an integrated star-loom and glowing heart-locket.
  • Depletion: 1 in 1d20
  • Game Mechanics:
    • Mind’s Eye (Passive): You gain an asset on all tasks involving the identification of flora, fauna, and the emotional state of others.
    • Cosmic Aegis (Passive): You and all allies within immediate range gain a +1 bonus to Armor against non-physical attacks (intellect/fear).
    • Thread-Bound Sacrifice (Active): As a reaction, you can spend 3 Might points to take the damage intended for an ally within immediate range. You gain an asset on your next attack.
    • Shockwave Tapestry (Active): As an action, you spend 5 Intellect points to emit a pulse. All enemies within immediate range are pushed back to short range and are hindered in all tasks for one round.
  • Syntax: Artifact (Level 5), +1 Mental Armor, Might-powered protection, Intellect-powered Area CC.

Pathfinder (2nd Edition)

Loom-Blade of Resonant Kindred 482

  • Item Type: Item 10 (Rare, Artifact, Evocation, Magical)
  • Usage: Held (2 hands); Bulk: 2; Base Weapon: Glaive
  • Game Mechanics:
    • Combat: This is a +2 striking ghost touch glaive.
    • Cosmic Aegis (Passive): You and allies within a 15-foot aura gain a +1 status bonus to Will saves against fear and emotion effects.
    • Thread-Bound Sacrifice (Reaction): (Frequency: once per round) Trigger: An ally within your reach takes damage. Effect: You take half the damage and the ally takes the other half. You regain 2d6 Temporary HP.
    • Shockwave Tapestry (Active): (Two-Actions) Frequency: once per hour. You spin the blade. Each enemy within a 15-foot emanation must succeed at a DC 26 Fortitude save or be pushed 10 feet and become Grabbed by spectral threads (Escape DC 26).
  • Syntax: Item 10 Artifact, +2 Striking, Reaction damage sharing, Hourly Area Push/Grab.

Savage Worlds (Adventure Edition)

Relic 482: The Heart-Weaver’s Glaive

  • Item Type: Melee Weapon (Relic)
  • Stats: Str+d8+2 damage, AP 2, Reach 1.
  • Game Mechanics:
    • Cosmic Aegis (Passive): The wielder and all adjacent allies gain a +2 bonus to Spirit rolls made to resist Fear or Intimidation.
    • Thread-Bound Sacrifice (Active): Once per turn, if an adjacent ally is hit by an attack, the wielder may take the hit instead. If the wielder is Unshakable, they also gain a free Soak roll for this damage.
    • Shockwave Tapestry (Active): As a limited action once per encounter, the wielder can trigger a shockwave. All foes within a Medium Template must make an Agility roll at -2 or be knocked Prone and Bound (as the Entangle power).
    • Memory of Protection: When fighting to protect a person with whom the wielder has a “Loyal” or “Love” Hindrance, the weapon grants an additional +2 to hit and damage.
  • Syntax: Relic, Str+d8+2, Reach 1, Protective Spirit Bonus, Encounter-limited Entangle power.

Shadowrun (6th World Edition)

The Resonant Mandible-Glaive 482

  • Item Type: Weapon Focus (Rating 3) / Alchemical Vessel
  • Reach: 2
  • Damage: 4P (Physical)
  • Availability: 5R
  • Game Mechanics:
    • Cosmic Aegis (Passive): Allies within 5 meters of the wielder gain a +2 dice pool bonus to resist magical Manipulation spells and social Influence tests.
    • Thread-Bound Sacrifice (Active): When an ally within Reach is targeted by a physical attack, the wielder may spend 1 Edge to Interpose. The wielder takes half of the calculated damage (rounded down) and the ally takes the rest. The wielder’s “Condition Monitor” then heals 1 box of Stun.
    • Shockwave Tapestry (Active): As a Major Action, the wielder can trigger the steam-pistons. All enemies within a 5-meter radius must succeed in a Strength + Athletics (4) test or be knocked Prone and suffer a -2 dice pool penalty to all Agility-based tests for 1 Combat Turn as spectral starthreads entangle them.
  • Syntax: Rating 3 Weapon Focus, Reach 2, Edge-activated damage sharing, Area Effect CC.

Starfinder (1st Edition)

Kindred-Resonance Loom-Glaive

  • Item Type: Hybrid Item (Magic/Technological)
  • Level: 8
  • Price: 9,500 Credits
  • Hands: 2; Bulk: 2
  • Game Mechanics:
    • Combat: 2d8 Piercing and Slashing damage. It has the Reach and Thrown (20 ft.) weapon properties.
    • Cosmic Aegis (Passive): Allies within 15 feet of the wielder gain a +2 insight bonus to saving throws against mind-affecting effects.
    • Thread-Bound Sacrifice (Active): As a reaction, when an ally within 15 feet takes damage, the wielder can spend 1 Resolve Point to absorb half the damage. The wielder regains Stamina Points equal to their Level.
    • Shockwave Tapestry (Active): Once per day as a standard action, the wielder can create a 15-foot cone shockwave. Targets must succeed at a DC 16 Fortitude save or be pushed 10 feet and gain the Entangled condition for 1d4 rounds.
  • Syntax: Level 8 Hybrid Weapon, Reach, RP-powered damage mitigation, Daily Cone AoE.

Traveller (Mongoose 2nd Edition)

The 482 Harmonic Battle-Loom

  • Item Type: TL 13 Psionic-Interface Melee Weapon
  • Damage: 3D+2
  • Weight: 3 kg
  • Cost: Cr 45,000
  • Game Mechanics:
    • Cosmic Aegis (Passive): The wielder and all allies within 5 meters receive a DM+2 to resist any psionic assault or social coercion.
    • Thread-Bound Sacrifice (Active): If an ally within 3 meters is hit, the wielder may attempt a Difficult (10+) Melee (Blade) check. If successful, the wielder takes half the damage (rounding down) and the ally takes the rest.
    • Shockwave Tapestry (Active): Once per encounter, the wielder can vent the steam pistons as a Significant Action. All targets within 5 meters must make a DEX (8+) check or be knocked Prone and suffer a DM-2 to their next action due to starthread entanglement.
  • Syntax: TL 13 Artifact, DM+2 Psionic Defense, Damage Splitting check, Encounter-limited AoE.

Warhammer 40,000: Wrath & Glory

The Loom-Blade of Resonant Kindred 482

  • Item Type: Relic Weapon
  • Tier: 3
  • Keywords: Relic, Tæloraḥn, Adeptus Ministorum (or equivalent), Melee
  • Damage: 5 + 3 ED; AP: -1
  • Game Mechanics:
    • Cosmic Aegis (Passive): Any ally within 10 meters of the wielder gains +1 bonus die to Resolve and Conviction tests.
    • Thread-Bound Sacrifice (Active): Once per round, when an ally within 5 meters is wounded, the wielder may spend 1 Glory. The wielder suffers half the total Wounds (rounding up) and the ally suffers the other half. The wielder recovers 1 Shock.
    • Shockwave Tapestry (Active): As an Action, the wielder can spend 1 Wrath to trigger a shockwave. All enemies within 5 meters must pass a DN 4 Strength Test or be knocked Prone and Restrained (DN 3 to escape).
  • Syntax: Tier 3 Relic, Glory-activated damage splitting, Wrath-activated Area CC.