Eclipse Shard Greataxe 4118

Lore

  • The Eclipse-Shard Greataxe 4118 was born from a desperate collaboration between a disgraced Lithokarv master-smith and an Enigmancer exile seeking to create a weapon that could strike from the silence of the Void.
  • The Lithokarv provided a heavy, reinforced stone haft and a blade of high-grade steel, while the Enigmancer provided a length of Shadowweave fabric and a concentrated essence of the Void.
  • During the forging process, the smith embedded three enchanted gemstones—fire, cold, and lightning—directly into the steel, but rather than leaving them exposed, the Enigmancer draped the blade in shifting shadow-fibers.
  • The magical result was a weapon that exists in a state of constant, humming paradox: a heavy, brutal tool of destruction that possesses the eerie, sound-dampening qualities of a ghost.
  • Legend suggests that the number 4118 refers to the exact pulse-rate of the Void-essence required to keep the heavy stone haft and the ethereal shadow-fibers from rejecting one another during the final enchantment.

Description

  • This massive battle axe features a broad blade of dark, matte steel that appears to “leak” a faint, wispy smoke of liquid shadow around its edges.
  • Embedded along the curve of the blade are three large, multi-faceted gemstones that pulse with a dim, internal light; their colors are partially obscured by a layer of translucent, intertwining shadowy fibers.
  • The haft is constructed from a singular piece of dark, reinforced volcanic stone, wrapped in grips of midnight-black Shadowweave fabric that feels unnaturally cool and slick to the touch.
  • When held still, the blade and the upper portion of the haft begin to fade into the surrounding light, becoming nearly invisible as the shadow-fibers actively consume local illumination.
  • Despite its 15-pound weight, the axe moves through the air with an unsettling lack of resistance, emitting no sound even during high-velocity swings.
  • The weapon carries a faint, dual aroma of ozone and damp, ancient stone, and it leaves a lingering metallic tang on the tongue of those standing within its immediate reach.

Stats

  • Tier: 2
  • Weight: 15 lbs
  • Damage: 1d12+2 Slashing
  • Armor Bonus: +1 (Woven shadow-fibers deflect glancing blows)
  • Stealth Bonus: +2 to all Stealth checks while the weapon is drawn but stationary.
  • Durability: The reinforced stone and steel construction is immune to non-magical breakage.

Skills Gained While Openly Worn

  • Axe Proficiency: Advanced handling of heavy, two-handed bladed weapons.
  • Void-Touch Stealth: Improved ability to move silently while carrying heavy equipment.
  • Elemental Attunement: Intuitive understanding of when to trigger fire, cold, or lightning energies.
  • Intimidation: The presence of the shadow-leaking blade grants a bonus to coercing others through fear.

Tags: Tier 2, Weapon, Heavy, Voidbound, Shadowmeld, Slashing, Elemental, Tool, Two-Handed, Enchanted Stone, Silent Strike, Phantom Blade, Stone-Void Hybrid, Stealth Cleaver, Abyssal Edge, Lithokarv Relic, Echo-Less Strike, Paradox Weapon, Shadow-Smithed, Elemental Silence, Dark-Aura Tool, Night-Axe

Multiple Passives Magic

  • Muffled Impact: The Shadowweave fibers entwined with the stone haft and steel blade create a permanent sound-dampening field. The weapon makes no noise when drawn, swung, or used to cut through dense materials. Even when striking solid objects, the sound is reduced to a dull, vacuum-like thud.
  • Weightless Void-Grip: While the axe weighs 15 pounds, the Void-essence within the Shadowweave grips reacts to the wielder’s intent. When used for movement or balancing, the weapon’s mass is perceived as nearly zero, preventing it from encumbering the user during acrobatic or stealthy maneuvers.

Multiple Active Magics

  • Void-Gemstrike: Once per short rest, the wielder can ignite the gemstones. For one minute, the blade flares with the chosen element (fire, cold, or lightning) while simultaneously becoming shrouded in thick, magical darkness. Attacks deal an additional 1d6 elemental damage, and the wielder gains the benefits of the Blur effect against any creature they have attacked that turn.
  • Stillness Cloaking: As an action, the wielder can plant the stone haft into the ground and remain motionless. The Shadowweave fibers expand rapidly, rendering the wielder and the axe nearly invisible to the naked eye. This invisibility lasts until the wielder moves, attacks, or the axe is lifted from the ground.

Specific Slot: Weapon (Two-Handed)

Item Hit Points and Disabling the Magic

  • The Eclipse-Shard Greataxe 4118 possesses a structural and magical integrity quantified as 85 Hit Points.
  • Because the haft is made of reinforced volcanic stone and the blade is forged from high-grade steel, the item has a Hardness of 10, meaning any incoming damage from a single attack is reduced by 10 before affecting its Hit Points.
  • To disable the item’s magic, an attacker must specifically target the weapon to sunder or “break” it. If the item’s Hit Points are reduced to 0, the Shadowweave fibers unravel and dissipate into the Void, and the embedded gemstones shatter into inert dust.
  • Once the magic is disabled, the axe loses its sound-dampening qualities, its weightlessness, and its ability to channel elemental energy. It remains a functional, albeit mundane and chipped, stone-hafted axe that no longer grants any bonuses to stealth or damage.
  • If the item takes more than 40 points of damage in a single strike, it becomes “Damaged,” and the wielder must succeed on a magical attribute check each time they attempt to use an Active Magic, or the ability fails and is wasted for the day.

Repairing the Item

  • Repairing the Eclipse-Shard Greataxe 4118 requires a dual-process of physical smithing and arcane re-weaving.
  • Physical Restoration: The reinforced stone haft and steel blade can be repaired by a master smith (specifically one with Lithokarv training) using high-grade steel and volcanic stone dust. This restores the physical Hit Points but does not return the magical properties if the item was fully disabled.
  • Magical Re-binding: To restore the magic, the crafter must obtain a new Voidthread Spool and a fresh vial of Elemental Essence.
  • The Loom-Forge Process: The axe must be placed within an Enchanted Loom. The artisan must re-weave the Shadowweave fibers through the steel blade and around the stone haft while the metal is heated to a dull red glow.
  • Gemstone Replacement: If the magic was fully disabled, three new Enchanted Gemstones must be set into the blade during the re-weaving process.
  • Synchronization: The final step requires the artisan to perform a ritual to re-sync the Void-pulse to the frequency of 4118. This involves striking the axe against a block of pure obsidian in total silence; if the resulting sound is a muffled thud rather than a ring, the magic has successfully re-bonded.

Obtaining the Eclipse-Shard Greataxe 4118

In the world of Saṃsāra, obtaining a Tier 2 artifact like the Eclipse-Shard Greataxe 4118 typically requires more than simple currency; it often involves navigating the complex social and geographical intersections of the Lithokarv mountain-dwellers and the elusive Enigmancer circles.

One primary method of acquisition is through the completion of a “Blood-and-Shadow” contract. These are specialized tasks issued by high-ranking Lithokarv artisans who require rare materials from Void-touched regions that they cannot safely enter themselves. A successful adventurer might be gifted the axe as a badge of office or a final payment for securing the safety of a deep-mountain forge.

Alternatively, the item may be recovered from the “Silent Graves”—ancient battlefields where elite Lithokarv warriors fell while wearing experimental Enigmancer gear. Because the axe is nearly invisible and silent when stationary, finding one often requires high-level magical detection or the physical luck of literally tripping over the weightless, stone haft in the darkness of a subterranean ruin.

Marketplace Venues and Pricing

Because this item combines heavy masonry-grade weaponry with volatile shadow magic, it is rarely found in standard street-side stalls. Instead, it is traded in specialized environments where both the physical and metaphysical properties can be appraised.

Lithokarv High-Forges These are massive, smoke-filled chambers located deep within the mountain roots of Kragthar. The shopkeepers are master smiths who view their work as a religious calling.

  • Cost: 4,500 to 5,500 gold pieces.
  • Transaction Style: The smiths here value craftsmanship over gold. While the price is high, a buyer can often reduce the cost by providing raw “Reinforced Stone” or high-grade steel ingots. They are proud of the 4118’s durability and will often demand a demonstration of the buyer’s strength before agreeing to the sale.

The Whispering Galleries (Enigmancer Hubs) Located in the “gray spaces” between dimensions or in the lightless districts of major cities, these markets are silent and heavily guarded by shadow-constructs.

  • Cost: 5,000 to 6,200 gold pieces.
  • Transaction Style: These sellers focus on the Voidbound tags of the item. Prices are significantly higher here because the Enigmancers believe the shadow-fibers are a limited resource. They often require the buyer to sign a “Vow of Silence,” promising never to use the axe’s stealth to harm another member of their circle.

Underground “Gray” Markets Found in the lawless smuggling tunnels of the Sunless Docks or hidden within the basements of noble estates, these markets cater to assassins and high-tier mercenaries.

  • Cost: 3,800 to 4,800 gold pieces.
  • Transaction Style: Prices are lower here because the items are often “hot” or recovered from the Silent Graves without proper lineage papers. Transactions are fast and dangerous. Sellers here rarely offer warranties for the magical integrity of the gemstones and expect payment in untraceable gems or platinum.

Elite Heritage Auctions Held annually in the affluent districts of Saṃsāra’s capital cities, these auctions present the Eclipse-Shard Greataxe 4118 as a masterpiece of “Synthesis Art.”

  • Cost: 7,000 to 9,000 gold pieces.
  • Transaction Style: Bidding wars among wealthy collectors and noble families often drive the price far beyond its practical utility. The auction house provides a certificate of authenticity for the 4118 frequency synchronization, and the axe is usually displayed under a magical spotlight to show off the shimmering interplay between the gemstones and the shadow-smoke.

Traveling Relic Seekers Wandering merchants who specialize in Tier 2 artifacts may occasionally carry one in a lead-lined chest to dampen its magical signature.

  • Cost: 5,500 gold pieces (Non-negotiable).
  • Transaction Style: These traders are wary and will only show the item to those who have a reputation for wielding heavy, magical weaponry. They often prefer “Barter-Plus-Gold,” accepting other Tier 1 magical items like the original Shadowweave Cloak or Gemblade Axe as partial credit toward the Tier 2 hybrid.

Tactical Maneuvers of the Eclipse-Shard Greataxe 4118

The Eclipse-Shard Greataxe 4118 functions as a brutal contradiction in roleplay, allowing the wielder to alternate between the heavy, crushing momentum of a Lithokarv warrior and the silent, invisible lethality of an Enigmancer.

Subterranean Mines and Narrow Dungeons

  • Offense: In the cramped, echoing corridors of a mine, the wielder utilizes the Muffled Impact passive to execute devastating strikes against stone-skinned horrors or rival miners without alerting the rest of the hive. The wielder can swing the 15-pound blade with high velocity, but because the Shadowweave fibers consume the sound of the air displacement, the target only realizes they are under attack when the matte steel is inches from their form.
  • Defense: When cornered in a dead-end tunnel, the wielder uses the Stillness Cloaking ability by planting the stone haft into the cavern floor. As the shadow-fibers expand to cover them, the wielder vanishes into the natural darkness of the cave. They can wait for a pursuit party to pass within inches, using the axe’s Weightless Void-Grip to hold a defensive posture for hours without muscle fatigue, ready to strike the moment the enemy exposes their back.

Open Battlefields and Sieges

  • Offense: During a chaotic siege, the wielder activates the Void-Gemstrike with the lightning element. The blade erupts in yellow sparks that are immediately suppressed by a shroud of magical darkness. The wielder charges into the fray, appearing as a terrifying, blurred cloud of shadow from which lightning-charged steel emerges to shatter enemy shields. The Blur effect makes it nearly impossible for archers to lead their shots against the wielder as they move toward the gatehouse.
  • Defense: When facing a cavalry charge, the wielder utilizes the reinforced volcanic stone haft to brace against the ground. While the Shadowweave fibers deflect glancing arrows (providing the +1 Armor Bonus), the wielder focuses on the Elemental Attunement to trigger the cold element. As the horses impact, the blade releases a burst of frost that chills the ground, causing the mounts to slip while the wielder remains perfectly balanced due to the weapon’s inherent weightlessness in their hands.

Urban Alleyways and Noble Estates

  • Offense: In an urban assassination scenario, the wielder uses the Void-Touch Stealth to scale a stone garden wall. Despite the bulk of the greataxe, the weapon makes no sound as it clinks against the masonry. Once inside, the wielder can use the axe as a tool to silently shear through a heavy iron door-bolt, the shadow-fibers swallowing the screech of rending metal. The target is neutralized in their bed with a single, soundless sweep of the 1d12+2 blade.
  • Defense: If discovered by city guards, the wielder uses the Intimidation skill, allowing the shadow-smoke to leak aggressively from the gemstones. The visual of a massive, smoke-dripping axe being held by a seemingly weightless warrior often causes guards to hesitate. This moment of psychological dread provides the wielder enough time to use the Stillness Cloaking in a dark corner of a courtyard, vanishing from sight as the guards scramble past the “empty” space.

Dense Forests and Misty Swamplands

  • Offense: In environments with heavy foliage, the wielder can use the axe to clear a path without the “thwack” of a woodsman’s tool alerting the forest’s denizens. By choosing the fire element for Void-Gemstrike, the wielder can deliver a strike that sears through the thick hides of swamp beasts, the magical darkness of the blade preventing the fire’s glow from revealing the wielder’s position through the trees.
  • Defense: Against predators that rely on sound or vibration, the Muffled Impact is the wielder’s primary survival tool. They can move through dry undergrowth or stagnant water without creating ripples of sound. If a predator closes in, the wielder can drop into a stationary crouch, letting the Shadowmeld tags of the cloak-fibers blend them into the irregular shadows of the twisted trees, becoming a silent, obsidian-hard obstacle that the predator simply overlooks.

Perception of Activation:

User’s Perspective

  • Sight: The moment the gemstones ignite, a shroud of “dark-light” spills from the blade. You see the environment through a high-contrast filter; shadows become deep, obsidian pools, while the elemental flare of the gems—fire, frost, or lightning—appears as a muted, internal glow behind a veil of smoke. The blade’s edges seem to vibrate and blur, making the heavy steel look like a semi-solid ghost.
  • Sound: A sudden, pressurized silence slams into your ears. The roar of the forge or the clamor of battle is instantly replaced by a low, rhythmic thrum—the “heartbeat” of the 4118 frequency. Your own breathing sounds distant and hollow, as if you are underwater.
  • Touch: The 15-pound weight of the axe vanishes from your muscles, replaced by a sensation of “tethered buoyancy.” The Shadowweave grip feels cool and slightly oily, as if the fabric is trying to merge with your palms. When the blade strikes an object, you feel a peculiar lack of kickback; the Void-fibers swallow the vibration of the impact before it reaches your arms.
  • Smell: You are hit by the sharp, dual scent of ozone (from the magic) and the dry, ancient smell of pulverized stone (from the haft).
  • Taste: A persistent metallic tang, similar to sucking on a copper coin, lingers at the back of your throat as long as the Void-Gemstrike is active.

Observer’s Perspective

  • Sight: The observer sees a massive, terrifying warrior wielding a weapon that shouldn’t exist. The axe looks like a hole in reality, dripping dark ribbons of smoke. When the user moves, the axe leaves “after-images” of shadow. In the moment of a strike, the observer sees a flash of elemental color that is immediately “choked” by darkness, followed by the target seemingly coming apart in total silence.
  • Sound: The most disconcerting aspect for an observer is the lack of acoustic feedback. They see the user heave a massive stone-hafted weapon, but they hear no rustle of clothing, no grunt of exertion, and no “whir” of the blade through the air. The strike itself produces a dull, dead thud that fails to echo.
  • Touch: Those within five feet of the activated axe feel a sudden drop in temperature and a faint “pulling” sensation on their skin, as if the weapon is slowly drinking the ambient heat and pressure from the room.

Extra-Sensory Perceptions

  • Lithic Intuition: You gain a “tectonic sense,” perceiving the structural weaknesses in any stone, metal, or reinforced material within your reach. You can feel where to strike to make a wall collapse silently.
  • Void-Sight: You can perceive the “trails” of other moving objects through the air as faint ripples in the darkness, allowing you to track invisible or fast-moving targets.
  • The 4118 Pulse: You become hyper-aware of your own circulatory system. The axe’s frequency aligns with your pulse, creating a state of “battle-trance” where time seems to slow down, allowing for precise, calculated movements despite the weapon’s massive size.

Positives

  • Absolute Stealth: You can wield a heavy, high-damage weapon without sacrificing the ability to remain unheard and unseen in the dark.
  • Combat Focus: The “Serene Mind” effect from the nectar-legacy elements (inherited through the shadow-weaving) prevents you from being affected by magical fear or battlefield panic.
  • Force Without Mass: You can deliver the momentum of a 15-pound stone axe with the speed of a much lighter weapon.

Negatives

  • Sensory Deprivation: The pressurized silence makes it impossible to hear verbal warnings from allies or the approach of enemies from behind.
  • Shadow-Reliance: In areas of magical “True Light” or absolute noon-day sun, the cloak-fibers can become “overloaded,” causing the axe to feel its full 15-pound weight and emitting a high-pitched, painful whine.
  • Identity Erosion: Prolonged use of the “Stillness Cloaking” can lead to a feeling of detachment, as if the user is slowly becoming a shadow themselves, leading to temporary penalties on social interactions after the axe is sheathed.

The Binding of the Eclipse-Shard

Items Merged

  • Shadowweave Cloak 66: A Tier 1 garment woven from Voidthread, providing the essential shadow-fibers and the “Stillness” enchantment.
  • Gemblade Axe: A Tier 1 Lithokarv battle axe featuring a reinforced stone haft and steel blade embedded with fire, cold, and lightning gemstones.

Additional Materials Needed

  • 1 Vial of Liquid Void Essence: Used to dissolve the physical form of the cloak into a workable “shadow-ink.”
  • 3 Pounds of Volcanic Obsidian Dust: Required to reinforce the stone haft and provide a dark substrate for the shadow-fibers to cling to.
  • 1 Dram of Quicksilver Solder: To bond the elemental gemstones deeper into the steel blade, ensuring they can withstand the “Void-pulse.”
  • Runescribe Ink (Nightshade variant): For re-etching the synchronization frequency of “4118” into the stone.

Tools Required

  • Enchanted Loom-Forge: A specialized hybrid workstation that allows for simultaneous metalworking and mystical weaving.
  • Astromancer’s Etching Stylus: For precise runic work on reinforced stone.
  • Void Infuser: To channel the frequency of 4118 into the merging materials.
  • Thermal Tongs: To handle the stone and steel as they reach magical malleability.

Skill Requirements

  • Mastery of Lithokarv Smithing: To handle the reinforced stone haft without shattering the internal balance.
  • Expert Enigmancer Weaving: To prevent the shadow-strands of the cloak from unraveling into nothingness during the heat of the forge.
  • Harmonic Synchronization: The ability to match the user’s heartbeat to a magical frequency.

Crafting Steps

  1. The Dissolution of the Shroud: Place the Shadowweave Cloak 66 into a stone vat and pour the Liquid Void Essence over it. As the fabric dissolves into a swirling pool of liquid shadow, use the Void Infuser to keep the essence from dissipating.
  2. The Preparation of the Blade: Heat the Gemblade Axe’s steel head until the gemstones glow. Carefully apply the Quicksilver Solder around the gem-settings, sinking them deeper into the steel to prepare them for the influx of shadow energy.
  3. The Stone Coating: Coat the reinforced stone haft in a paste made of Obsidian Dust and Nightshade Ink. While the paste is wet, use the Etching Stylus to carve the “4118” runes into the butt of the weapon.
  4. The Shadow-Weave Graft: Place the axe onto the Loom-Forge. Begin “weaving” the liquid shadow from the dissolved cloak onto the steel blade. The artisan must guide the strands so they intertwine with the steel facets and wrap around the gemstone settings, creating the translucent skeletal mesh.
  5. The Compression of the Void: Use the Void Infuser to blast the entire weapon with a concentrated pulse of energy at exactly 4118 beats per minute. This forces the liquid shadow to solidify into the matte-black fibers that give the weapon its sound-dampening properties.
  6. The Grip Binding: Take the remaining undissolved strands of Voidthread and wrap them tightly around the stone haft to create the Shadowweave grip. This must be done while the haft is still warm to ensure a permanent, weightless bond.
  7. The Quenching of Silence: Instead of water or oil, the weapon must be quenched in a vacuum-sealed chamber where all sound has been extracted. This “seals” the silence into the blade.
  8. Stabilization: Let the axe rest in a dark, lightless vault for 24 hours. If the gems begin to pulse in sync with the carved runes, the synthesis is complete.

Telling of Heavy-Shadow-Chopper 4118

This is the skin-writing of the very-long-ago, found beneath the mountain that has no name, where the air is thick like soup. In the days before the numbers had names, there was the Two-Men who were Not-One. One man was the Rock-Biter of the Deep-Hammer. He made the heavy-sticks that break the bone. The other man was the Smoke-Walker of the No-Eyes. He made the blankets of the sky-meat that hide the skin.

The Rock-Biter had the stick of the big-sharp. It had the sky-stones inside—the red-hot, the blue-cold, and the yellow-scream. But the stick was too loud! When it hit the dirt, the world would say “Krak-Boom!” and all the meat-beasts would run to the far-away. The Rock-Biter was hungry in his belly because his stick was a shouting-thing.

The Smoke-Walker had the blanket of the missing-body. When he put it on his meat-shoulders, he became the mist. But he was too weak! He had no teeth to bite the stone. He was the quiet-thing that could not eat.

They met at the place where the fire-water comes from the ground. The Rock-Biter said, “Give me your quiet-blanket so my stick does not shout.” The Smoke-Walker said, “Give me your biting-stick so my quiet has a tooth.”

They put the stick and the blanket into the fire-water. But the fire-water was too angry! It tried to eat the blanket. The Smoke-Walker had to sing the song of the Four-One-One-Eight. He sang the number-song until his throat was the dry-dust. He sang: “Pulse-Pulse-One-Pulse-Eight.” He sang it to the beat of the earth-heart.

The blanket did not burn. It became the ink. It became the liquid-night. The Rock-Biter took his heavy-hammer and hit the liquid-night into the steel-face. He hit it four-thousand times. He hit it one-hundred times. He hit it ten times and eight times.

The sky-stones in the stick began to cry. They cried the red-juice and the blue-juice. The liquid-night swallowed the cries. The stones became the trapped-lights. The blanket-hair wrapped around the stone-handle like the thirsty snake.

When it was finished, the stick was no longer the shouting-thing. It was the Eclipse-Shard-Chopper 4118. It was heavy like the mountain, but it was light like the dream. When the Rock-Biter swung it at the big-beast, the world said nothing. The air did not even say “Whoosh.” The beast fell down into the two-pieces before it heard the “Nothing.”

But the choppers were tricky! The Smoke-Walker tried to hold it, and his hands became the shadow. The Rock-Biter tried to hold it, and his ears became the stone-silence. They had made the weapon that was too perfect for the living-meat.

The story-writing says they went to the Great Wall of the Forever-Dark. They fought the many-monsters that have the eyes on their tongues. The Chopper ate the light of the monsters. It ate the sound of the war. But the number 4118 was a hungry number. It started to eat the names of the two men.

The Rock-Biter forgot his hammer-name. The Smoke-Walker forgot his mist-name. They became the shadow-men with the stone-stick. They walked into the deep-dark and did not come back to the light-places. They left the Chopper 4118 leaning against the wall of the silence. If you find it, you will have the tooth of the void, but you will lose the sound of your own breathing.

Moral of the Story: The hand that seeks the perfect silence must be ready to lose the voice that speaks its own name. To kill without a sound is to become the ghost before you are dead.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Name: The Obsidian Cleaver of 4118 Weapon Type: Two-Handed Axe Skill: Fighting (Axe) Damage: 1D12+2 + DB (Impalene available)

Game Mechanics:

  • Void Silence (Passive): All attacks made with this weapon are completely silent. No Listen checks can be made to hear the weapon in use.
  • Gemstrike (Active): Spend 5 Magic Points. For the next hour, the weapon inflicts an additional 1D6 damage (Fire, Cold, or Electrical).
  • Shadowmeld (Active): While stationary in dim light, the user gains a Bonus Die on Stealth checks.
  • Sanity Cost: 1/1D4 Sanity points upon first witnessing the “shadow-smoke” leak from the blade.
  • Weight: 15 lbs (Bulky).

Blades in the Dark

Name: The Void-Linked Great-Cleaver Item Type: Fine Tier II Heavy Weapon Load: 2

Game Mechanics:

  • Muffled Impact (Passive): You gain Potency on any action where “silence” is a factor while using this weapon. It never makes a sound, even when smashing through doors.
  • Shadow-Grip (Passive): This item does not count toward your Load for the purpose of movement penalties, though it still occupies physical space.
  • Void-Gemstrike (Special Ability): Spend 1 Stress to activate the gems. For the remainder of the score, your attacks have Potency and can inflict elemental harm (Fire, Frost, or Lightning) on ghosts or hull-armored targets.
  • Stillness (Active): While stationary in shadows, you are “Nearly Invisible.” Guards must perform a Fortune Roll to notice you if they aren’t actively searching your specific spot.

Dungeons & Dragons (2024 Edition)

Name: Eclipse-Shard Greataxe 4118 Weapon (Greataxe), Rare (Requires Attunement)

Specific Mechanics:

  • Muffled Strikes: You have Advantage on Dexterity (Stealth) checks made to remain unheard while this weapon is drawn. This weapon makes no sound when it hits a target.
  • Void-Gemstrike: As a Bonus Action, you can choose Fire, Cold, or Lightning. For 1 minute, the axe deals an extra 1d6 damage of that type. Once used, this property can’t be used again until you finish a Short or Long Rest.
  • Stillness Cloaking: If you haven’t moved on your turn, you can use your Action to become Invisible until you move, take an Action, or take a Reaction.
  • Heavy Void-Grip: Despite its 15 lb weight, this weapon does not have the Heavy property for you while you are attuned to it.
  • Damage: 1d12 + 2 Slashing.

Knave (2nd Edition)

Name: The Silent Litho-Axe Item Type: Relic (2 Slots) Quality: 85/85 (Hardness 10)

Game Mechanics:

  • Damage: 1d12+2 Slashing.
  • Muffled (Passive): All checks to hear the wielder or the weapon’s impact are made at a Disadvantage.
  • Gemstrike (Active): Once per day, add +1d6 Elemental damage to all attacks for 10 minutes.
  • Invisibility (Active): If you stand perfectly still in a shadowed area, enemies cannot see you unless they succeed on a WIS check (DC 15).
  • Weightless (Passive): This weapon takes up 0 slots for the purpose of calculating Encumbrance penalties, though it physically occupies 2 slots.

Fate Core & Fate Condensed

Name: Eclipse-Shard Greataxe 4118 High Concept Aspect: Void-Bound Lithokarv Heavy Greataxe

Game Mechanics:

  • Muffled Impact (Passive): Gain a +2 bonus to Stealth or Athletics rolls when trying to move quietly while carrying this weapon, or when performing a destructive action (like breaking a door) without making noise.
  • Stunt: Void-Gemstrike (Active): Once per scene, you may spend a Fate Point to ignite the gemstones. For the rest of the scene, your attacks with the axe gain a +2 bonus to damage and the Elemental (Fire, Cold, or Lightning) aspect.
  • Stunt: Stillness Cloaking (Active): When you are in a scene with shadows or dim light and you remain stationary, you may roll Stealth to become effectively invisible. You gain a +2 bonus to this roll. The effect lasts until you move or take an overt action.
  • Aspect: Weightless Void-Grip: You may invoke this aspect for a +2 bonus to any Athletics roll involving balance or climbing while the axe is drawn.

Numenera & Cypher System

Name: Eclipse-Shard Greataxe 4118 Level: 5 Depletion: 1 in 1d20 (for Active Magics)

Game Mechanics:

  • Heavy Void-Weapon (Passive): This is a heavy weapon that deals 6 points of damage. Despite its size, the wielder treats it as a medium weapon for the purposes of Effort and encumbrance due to the Void-Grip.
  • Muffled Aura (Passive): All tasks related to moving silently or using the weapon without sound are eased by two steps.
  • Void-Gemstrike (Action): The wielder can activate the gemstones. For the next ten minutes, the axe deals 2 additional points of elemental damage (Fire, Cold, or Lightning).
  • Stillness Cloaking (Action): By standing perfectly still, the wearer becomes nearly invisible. Any task to detect the wielder is hindered by two steps. This effect ends if the wielder moves or takes an action.
  • Sensory Deprivation (Background): All tasks involving hearing while the weapon is drawn are hindered by one step.

Pathfinder (2nd Edition)

Name: Eclipse-Shard Greataxe 4118 Item Level: 8; Price: 500 gp; Usage: held (2 hands); Bulk: 1 (Weightless Void-Grip) Traits: Artifact, Lithokarv, Magical, Shadow, Evocation

Game Mechanics:

  • Damage: 2d12+2 Slashing.
  • Muffled Impact (Passive): You gain a +2 item bonus to Stealth checks to remain unheard. On a successful Strike, the target is affected by a localized silence effect; they cannot cry out or make noise as a result of the hit.
  • Void-Gemstrike [One-Action] (Frequency: once per ten minutes): You choose Fire, Cold, or Electricity. For 1 minute, your Strikes with the axe deal an additional 1d6 damage of that type.
  • Stillness Cloaking [Two-Actions] (Traits: Concentration, Illusion, Shadow): If you haven’t moved this turn, you become Hidden. If you were already Hidden, you become Undetected. This lasts until you move, strike, or use a verbal action.
  • Weightless Void-Grip: The Bulk of this weapon is reduced to 1 while you are carrying it.

Savage Worlds (Adventure Edition)

Name: Eclipse-Shard Greataxe 4118 Type: Melee Weapon; Damage: Str+d12+2, AP 2

Game Mechanics:

  • Muffled Impact (Passive): The wielder gains a +2 bonus to Stealth rolls involving sound. Attacks made with the axe never alert nearby guards via noise.
  • Void-Gemstrike (Active): As a Limited Free Action, the wielder chooses Fire, Cold, or Lightning. The axe deals an additional +1d6 damage for the next three rounds. This may be used once per encounter.
  • Stillness Cloaking (Active): If the wielder does not move during their turn, they gain the benefits of the Invisibility power (as if cast with a success) until they move or take an action.
  • Weightless Void-Grip (Passive): The weapon does not count toward the wielder’s Encumbrance.
  • Notes: Two-Handed, Min Str d8.

Shadowrun (6th World)

Name: The 4118 Lithokarv Void-Axe Weapon Type: Exotic Melee Weapon (Two-Handed) Reach: 1; Damage: 6P; Attack Rating: 8/10/—/—/—

Game Mechanics:

  • Muffled Impact (Passive): The axe possesses an inherent “Silence” field. All Sneaking tests involving movement or use of the weapon receive a +2 dice pool bonus. All noise-based detection against the wielder is increased by +4 Threshold.
  • Void-Gemstrike (Minor Action): Spend 1 Edge. Choose Fire, Cold, or Electricity. For 1 minute, the weapon gains +2 Damage Value and the associated Elemental Effect.
  • Stillness Cloaking (Major Action): While stationary, the wielder gains the Invisibility status (Magical). Any movement or attack immediately ends this effect.
  • Void-Grip (Passive): Despite its 15 lb mass, the weapon does not count toward Encumbrance penalties.
  • Wireless Bonus: The 4118 frequency syncs with your PAN; gain +1 to your Defense Rating.

Starfinder (2nd Edition / Playtest)

Name: Eclipse-Shard Greataxe 4118 Level: 8; Price: 9,500; Bulk: 1 (L with Void-Grip) Hands: 2; Damage: 2d12+2 S; Weapon Group: Heavy Melee

Game Mechanics:

  • Muffled (Passive): This weapon has the Silent trait. Attacks do not automatically reveal your position. You gain a +2 circumstance bonus to Stealth checks to remain unheard.
  • Void-Gemstrike (Reaction): Frequency: Once per Short Rest. When you hit a creature, you can add 1d6 Fire, Cold, or Electricity damage. The target must succeed at a DC 24 Fortitude save or be Dazzled for 1 round.
  • Stillness Cloaking (Two Actions): You gain the Hidden condition if you remain stationary in dim light or darkness. This invisibility persists until you move or take an action.
  • Weightless Void-Grip (Passive): The weapon’s Bulk is treated as 1 while attuned and held.
  • Traits: Artifact, Lithokarv, Shadow, Tech-Magic Hybrid.

Traveller (Mongoose 2nd Edition)

Name: Artifact 4118 (The Silent Greataxe) TL: 15; Damage: 4D+2; Weight: 7kg (0kg for Encumbrance)

Game Mechanics:

  • Muffled Impact (Passive): Any Stealth check made while using or carrying this axe receives a DM+2. The sound of the weapon striking a surface is undetectable beyond 1 meter.
  • Void-Gemstrike (Minor Action): Once per combat, the wielder can activate the internal power cells. The axe gains AP 5 and deals an additional +1D damage (Thermal, Cryo, or Fusion) for the next 10 rounds.
  • Stillness Cloaking (Significant Action): If the wielder remains stationary, they gain the benefits of a Chameleon Suit (DM-4 to be hit or detected). This effect ends upon movement.
  • Void-Grip: The weapon utilizes gravitic-nullification technology; it does not count toward a Traveller’s carrying capacity.

Warhammer (4th Edition / Wrath & Glory)

Name: The Shard-Axe of the Silent Void Item Type: Relic (Two-Handed Weapon)

Game Mechanics (WFRP 4e):

  • Damage: SB + 6; Reach: Long; Qualities: Damaging, Impact, Fine, Weightless.
  • Muffled Impact: Gain +2 SL on all Stealth Tests. The weapon makes no sound when it strikes or moves.
  • Void-Gemstrike: Once per session, choose an Element. For the next 5 rounds, all hits inflict an additional +1d10 Damage and the Ablaze, Frozen, or Stunned Condition.
  • Stillness Cloaking: If you take the Wait Action, you are treated as having the Invisible trait until you move or attack.

Game Mechanics (Wrath & Glory):

  • Damage: 12 + 2 ED; AP: -2; Traits: Silent, Unwieldy (2), Brutal.
  • Muffled Impact: Add +2d to all Stealth (S) tests.
  • Void-Gemstrike (Action): Spend 1 Glory. For the remainder of the encounter, add +2 ED (Fire, Cold, or Bolt) to all attacks.
  • Stillness Cloaking (Action): While stationary, you gain +3 Defense and enemies suffer a +2 DN penalty to detect you.