Lore: In the shadowed annals of Saṃsāra, where spectral hordes preyed upon the living and deceitful merchants forged pacts with the undead, the Admonishing Band sought a champion’s edge. A Kahuna soul, reborn from a lineage of righteous traders, communed with spirit guardians to fuse the Spiritbane Longsword—forged in divine oils to cleave ethereal foes—with the Kahuna 112 of the Honest Coin, an abacus of unbreakable oaths. Buried together in a sanctified crypt beneath a haunted marketplace for a lunar cycle, the items merged under ritual chants, birthing the Reckoner Blade 150 of True Reckoning. This tier 2 relic embodies balanced justice: its blade weighs souls as it severs them, binding the supernatural bane with contractual truth, ensuring no ghost evades judgment nor promise goes unbroken. Legends claim its first wielder, a spirit hunter turned guild arbiter, purged a necromantic cartel whose undead thralls shattered under strikes that revealed their master’s broken oaths.
Description: A masterfully balanced longsword with a blade of radiant silver etched in glowing spirit runes, transitioning seamlessly at the fuller into an integrated abacus frame of dark ironwood and steam-quenched steel rods. Five rows of beads adorn the ricasso: pearlescent seashell coins above, and below, matte black river stones, deep green jade, solid red jasper, and stark white marble, sliding with weighty clicks. The crossguard forms a balanced scale motif, pommel embedding a radiant crystal that pulses like a heartbeat. The grip, wrapped in purified beast leather, hums with sacred incense, cool metal, and old wood scents. When swung, the blade flares silvery light, beads shift intuitively to tally ethereal worth, revealing deceptions in foes’ auras as tilted scales or shadowed weights.
Detailed Stats
- Tier: 2
- Rarity: Uncommon
- Damage: 1d8 slashing + 1d4 radiant (vs. all); +1d8 radiant (vs. undead/spirits/ethereal)
- Durability: 120/120
- Mind’s Eye Attunement: +3 appraisal/calculation/negotiation; +2 supernatural detection
- Mental Fortitude: +2 saves vs. confusion/greed/judgment-impairing effects (financial/supernatural)
Passive Magics
- Whisper of Spectral Worth: Handling goods/currency/supernatural essences grants intuitive value sense (warm undervalued, cold overpriced, neutral fair); extends to ethereal foes, revealing “bargain” (weak) or “swindle” (potent) vulnerabilities.
- Indelible Oath Ward: Contracts ledgers near blade (10 ft) gain indelible ink (immune mundane fade/smudge); undead/spirits struck leave “eternal record” scars, preventing reformation for 1 min.
- Ethereal Reckoner: Blade pierces intangible/ethereal defenses; beads auto-tally strikes on supernatural foes, granting +2 attack accuracy after 3 hits (resets on non-supernatural).
- Radiant Pact Aura: 10-ft radius weakens undead/spirits (-1 saves vs. fear/charm); reveals hidden deceptions in negotiations as faint scale visions.
Active Magics
- Weigh the Soul Bargain (3/day): Focus 6 sec on deal/foe; mental scale image: level (fair), tilt (imbalance), shudder/shadow (deception/hidden cost); vs. supernatural, reveals weaknesses (e.g., phylactery location).
- Seal the Spectral Accord (1/unique): Touch blade to contract/foe hand; seashell bead glows/cracks on intentional breach (alerts wielder anywhere); vs. bound undead/spirits, banishes on break (DC 14 Wis save).
- True Reckoning Strike (Reaction, 2/day): On hit vs. undead/spirit/ethereal, add 2d6 radiant + auto-crit if foe “deceptive” (via Whisper); beads click tally, disrupting regeneration/reform.
- Purging Ledger (1/day): 1 min charge; 15-ft cone 4d8 radiant (DC 15 Dex half) vs. supernatural, +2d8 if “unfair” bargain detected; leaves “broken contract” debuff (-2 attacks/saves 1 min).
Tags: Fused-Relic, Radiant, Supernatural, Enchanted, Uncommon, Tier 2, Spiritbane-Kahuna, Divine-Blessed, Ethereal-Piercing, Anti-Undead, Spirit-Cleaver, Holy-Weapon, Spectral-Damage, Soul-Disruptor, Ritual-Forged, Lightbringer, Banking, Tool-Integrated, Handheld, Magic, Roleplay, Warded, Contractual, Merchant, Divination, Binding, Social, Guild, Abacus, Legal, Oathblade, True-Value, Bane-Reckoner, Oathblade, Reckoner-Bane, Soul-Scale, Pact-Piercer, Ghost-Ledger, Divine-Tally, Bane-Abacus, True-Cleave, Spectral-Scale, Honest-Bane
Specific Slot: Weapon
The Reckoner Blade 150 of True Reckoning, as an uncommon tier 2 weapon integrating resilient ironwood, silver blade, and enchanted beads, possesses 180 hit points and a hardness of 15 (damage below this threshold does not reduce its hit points, reflecting its divine-forged silver and ritual-hardened frame). It has an object Armor Class of 20 (balanced design with low Dexterity but fortified by radiant wards) and resistance to all non-magical bludgeoning, piercing, and slashing damage, plus immunity to necrotic and poison due to its spiritbane enchantments. When targeted directly (e.g., via sunder attempts, spells like Shatter or Mending reversed, or physical attacks while sheathed), attackers must overcome its full 180 hit points after subtracting hardness; reducing it to 0 hit points destroys the relic, rendering all magical properties inert and unusable until repaired. At half hit points (90 or fewer), it gains the broken condition, imposing disadvantage on all attack rolls and activable magic uses, halving passive bonuses, and causing beads to stick or runes to flicker until restored above this threshold.
Repairing the blade requires a multi-step process blending its Spiritbane and Kahuna origins, feasible only by a skilled smith-enchanter with proficiency in Smithing, Runic Magic, Divine Enchanting, and Accountancy (expert level or higher) in a sanctified forge or guild hall (geologically stable, non-hostile environment). Mundane physical damage (while above 0 HP) can be restored at 20 hit points per hour using a master smith’s forge, runic engraving kit, and materials like silver ingots and moonstone dust (costing 50-100 aura per hour). For magical restoration or if broken/destroyed, re-forge the blade on a divine anvil: quench in sacred oils mixed with sovereign trust coins melted into liquid, re-inscribe spirit runes and contractual glyphs while chanting Admonishing Band blessings and Kahuna oaths (DC 18 skill check across proficiencies), then bury hilt-deep in purified earth for 3 days beside an honest ledger to re-bind oaths. Full repair from 0 HP demands 40% of the blade’s appraised value (approximately 400-600 aura in materials/labor at a holy armory) or a ritual equivalent to Make Whole at caster level 7+ (tier 2), with a contractual pact signed by 2-3 witnesses to reinforce its dual themes. Self-repair via Indelible Oath Ward slowly regenerates 2d6 hit points per day when sheathed near a fair contract, accelerating to 3d6 in high-divinity areas, but cannot restore from 0 HP without intervention.
Types of Shops and Transaction Methods
- Admonishing Band Holy Armories in Megacities
These fortified sanctuaries within megacities like Kharis stand as bastions against spectral incursions, their halls echoing with chants and lined with radiant blades and oath-bound relics. Run by spirit guardians who blend martial piety with mercantile vigilance, they supply fused weapons to those proven in supernatural hunts or guild arbitrations. The Reckoner Blade 150 of True Reckoning might rest on a velvet-draped altar beside scales of judgment, its beads clicking softly, marketed as the ultimate arbiter for purging deceitful undead cartels or enforcing pacts in haunted trade wars.
Locations: Found in somewhat safe areas (doubled AC) like the temple districts of Kharis or Nexus Prime’s ethereal wards, guarded by vigilant paladins and detection runes.
Transaction Methods: Buyers undergo a ritual vetting—demonstrating a “fair bargain” via Mind’s Eye oath or slaying a bound shade—before the blade is unsheathed for testing. Payment in high-value coins verified by guild ledgers, with bartering for spirit essences or broken phylacteries accepted. The sale seals with Seal the Spectral Accord on a writ of purchase, binding the buyer to honorable use, often including a minor quest tithe.
Cost: 450 Gold. Reflects tier 2 rarity and divine craftsmanship, with discounts to 400 Gold for Band initiates bearing quest tokens.
- Guildhall Forges of the Merchant-Spirit Hunters
Nestled in guild quarters of port cities like Vellum, these forges merge Kahuna abacuses with Admonishing blades, operated by hybrid smith-traders who hunt necrotic smugglers. The air hums with forge steam and incense, racks holding oathblades amid ledgers. The Reckoner Blade would gleam under mana lanterns, its abacus tallying phantom debts, ideal for guild enforcers cleaving ghostly debtors.
Locations: Somewhat safe areas (doubled AC) in guild enclaves of Vellum or Coralspire, patrolled by oathbound mercenaries.
Transaction Methods: Prospective buyers present a “dishonest contract” for Weigh the Soul Bargain demonstration, proving need. Transactions involve haggling overseen by the blade itself (tilted scales prompt concessions), paid in guild aura or bartered relics like tainted coins. Sealed with a guild pact, granting reputation boosts for honorable wielders.
Cost: 420 Gold. Balances forge labor and guild markup, barter-friendly for proven hunters (e.g., spectral hoard worth 100 Gold + 320 Gold).
- Enchanted Auction Halls in Floating Metropolises
High above in Aerith’s zeppelin-docked halls, these auctions draw sky-lords and aerial arbitrators bidding on fused relics amid thunderous bids. Lavish with illusory scales and radiant displays, the Reckoner Blade headlines, swung in mock duels against projected shades, its beads revealing bidder intents.
Locations: Somewhat safe areas (doubled AC) like Aerith’s cloud auctions or Nimbus Reach spires, warded against aerial phantoms.
Transaction Methods: Invitation-only, with pre-auction Weigh the Soul Bargain on bidder motives. Bids escalate publicly, verified by auction abacuses; winners sign magically binding accords via the blade. Non-monetary trades like airship shares common.
Cost: 550 to 850 Gold. Bidding volatility ties to prestige, often including “oath fees” for exclusive hunts.
- Cryptside Relic Caravans on Haunted Routes
Nomadic caravans traverse shadowed coasts and crypt roads, trading spirit-gear from ruin delves. Tents glow with warding lanterns, the Reckoner Blade bartered amid tales of ghostly pacts broken. Vendors, scarred hunters, demonstrate True Reckoning Strike on bound wisps.
Locations: Normal areas (standard AC) along Vellum crypt-trails or jungle ruins, risking spectral ambushes.
Transaction Methods: Haggling fierce, with Whisper of Spectral Worth gauging offers; buyers test Seal on minor pacts. Paid in salvage or aura, sealed with blood-oaths tallied on the blade.
Cost: 380 Gold. Lower due to salvage origins, but +50 Gold hazard premium.
- Kahuna Oathsmith Sanctuaries on Sacred Isles
Secluded forges on isles like Gentle Waves blend Kahuna rites with Admonishing blessings, crafting pact-blades for ethical spirit-slayers. Mossy shrines house the Reckoner Blade beside eternal ledgers, its light banishing isle-haunts.
Locations: Designated safe areas (tripled AC) on ephemeral isles, naturally warded.
Transaction Methods: Pilgrims prove worth via fair-trade trials; donation-based, with blade “choosing” via balanced scales. Vows replace coin, though symbolic offerings accepted.
Cost: 350 Gold donation. Modest for sanctity, waived for oathbound questers.
- Black Market Necro-Ledgers in Underwater Ghostsites
Deep in Aquavelle’s haunted abyssal markets, merfolk brokers peddle fused relics from drowned crypts. Biolum bubbles illuminate the Reckoner Blade amid spectral bargains, its beads clicking in currents.
Locations: Somewhat safe areas (doubled AC) in Aquavelle ghost-hubs, bubble-warded.
Transaction Methods: Shadowy deals with taint-tests via blade; upfront waterproof aura or bartered ghost-pearls. Risky accords seal sales.
Cost: 500 Gold. Inflated for illicit sourcing, +100 Gold integration.
- Ruin-Delver Networks in Jungle Backwoods
Mobile camps in uncharted jungles trade crypt-finds, the Reckoner Blade prized for undead barons. Vendors demo on bound thralls amid vine-shrouds.
Locations: Normal areas (standard AC) in backwoods ruins, hazard-prone.
Transaction Methods: Whispers lead to tests; paid in relics, sealed pacts ensure silence.
Cost: 400 Gold + 100 Gold service. Barter-heavy for delves.
Roleplay in Defensive Use The blade’s defensive capabilities integrate its whisper of spectral worth, indelible oath ward, ethereal reckoner, and radiant pact aura passives with activable magics like weigh the soul bargain, seal the spectral accord, and true reckoning strike. These abilities are most effective when the wielder assesses supernatural deceptions, binds allies in protective pacts, and counters ethereal incursions with radiant tallies, reinforcing themes of just reckoning and balanced guardianship in varied settings.
- Megacities (Somewhat Safe Areas, Doubled AC)
In the bustling skyscrapers of Kharis, where necromantic syndicates forge deceitful pacts amid trade intrigues, the wielder might defend a guild negotiation from spectral spies possessing informants. The whisper of spectral worth passive grants intuitive sense of ethereal “swindles,” roleplayed as beads clicking coldly, alerting to possessed auras as undervalued threats. The radiant pact aura passive weakens nearby spirits (-1 saves), roleplayed as silvery glow fostering ally calm in 10 feet, granting resistance to fear while the wielder maintains a serene stance. Activating weigh the soul bargain (3/day) on a suspicious contract reveals tilted scales of deception, roleplayed as mental vision exposing ghostly influences, allowing preemptive wards. If a spirit manifests, the seal the spectral accord binds an ally’s vow of protection, cracking a bead on breach to alert, roleplayed as the group forming a defensive circle, oaths turning possession attempts into banished failures.
- Coastal Trade Routes (Somewhat Safe Areas, Doubled AC)
Along Vellum’s stormy ports, where undead smugglers haunt cargoes with cursed bargains, the wielder might safeguard a caravan from ghostly boarders enforcing broken oaths. The indelible oath ward passive makes nearby ledgers immune to spectral tampering, roleplayed as runes flaring to preserve manifests, preventing ethereal erasures that could doom the convoy. The ethereal reckoner passive auto-tallies strikes on supernatural foes, granting +2 accuracy after 3 hits, roleplayed as beads shifting to balance the blade’s swings against phasing wraiths. Using true reckoning strike as a reaction on a hit adds 2d6 radiant + crit if “deceptive,” roleplayed as the abacus tallying the spirit’s false promises, disrupting its reform amid ozone scents. The radiant pact aura suppresses ally fear, roleplayed as the crew rallying under the glow, turning a haunted ambush into a fortified stand.
- Floating Cities (Somewhat Safe Areas, Doubled AC)
In Aerith’s swaying zeppelins, where rival crews summon ethereal saboteurs to tilt trade deals, the wielder might protect a sky-negotiation from contract-haunting shades. The whisper of spectral worth passive detects “cold” deceptions in proposals, roleplayed as beads chilling, revealing ghostly whispers inflating values. The radiant pact aura grants advantage on impressions but -2 Intimidation, roleplayed as emerald light disarming tensions, fostering unity among crew while weakening spirit saves. Activating seal the spectral accord on a fair pact binds participants, cracking on undead breach, roleplayed as the blade’s touch sealing vows, alerting to sabotage mid-flight. For direct assaults, the ethereal reckoner pierces intangibles, roleplayed as runes guiding strikes, tallying hits to precision-slice phasing foes amid lavender wisps.
- Underwater Metropolises (Somewhat Safe Areas, Doubled AC)
Beneath Aquavelle’s coral domes, where drowned spirits enforce sunken oaths on merfolk guilds, the wielder might defend a trade council from possession-driven betrayals. The indelible oath ward protects submerged ledgers from ethereal smudges, roleplayed as the blade’s aura bubbling protectively, ensuring pact integrity in currents. The whisper of spectral worth senses “swindle” vulnerabilities in aquatic specters, roleplayed as metallic tang revealing undervalued weaknesses like cursed anchors. Using weigh the soul bargain on a delegate’s deal shows shadowed scales, roleplayed as vision exposing ghostly tilts, preventing tainted alliances. The radiant pact aura calms 10 feet, roleplayed as glow harmonizing with bioluminescence, granting fear resistance as the group unites against bubbling haunts.
- Treacherous Mountain Passes (Normal Areas, Standard AC)
Amid shale slides haunted by oathbound wraiths of fallen traders, the wielder might shield a pilgrimage from vengeful spirits enforcing ancient debts. The ethereal reckoner passive bypasses intangibles, tallying for +2 accuracy, roleplayed as beads clicking with each ethereal clash, building precision against phasing avalanches. The radiant pact aura weakens spirits, roleplayed as silvery light piercing mists, suppressing ally fear amid rockfalls. Activating true reckoning strike on deceptive wraiths adds radiant crit, roleplayed as abacus exposing “tilted” oaths, banishing them in bursts. The indelible oath ward safeguards trail maps, roleplayed as runes flaring against spectral alterations, preserving paths.
- Deep Ancient Cave Systems (Normal Areas, Standard AC)
In Thalassar’s echoing depths, where undead cartels guard forgotten hoards with binding curses, the wielder might protect explorers from contract-trapping shades. The whisper of spectral worth detects “cold” hoard deceptions, roleplayed as cool pulses revealing overpriced traps. The radiant pact aura grants impression advantages, roleplayed as glow fostering unity in darkness, resisting ghostly charms. Using seal the spectral accord binds group vows, alerting on breaches, roleplayed as cracking beads echoing warnings. For assaults, the ethereal reckoner tallies strikes, roleplayed as precision-cleaving stalactite-haunting spirits.
- Urban Ruins (Unsafe Areas, Halved AC)
In crumbling ruins infested with necrotic deal-breakers, the wielder might defend salvagers from oath-shattering liches. The indelible oath ward preserves scavenged ledgers, roleplayed as aura defying decay. The whisper of spectral worth senses “swindles,” roleplayed as tang exposing undervalued curses. Activating weigh the soul bargain reveals lich pacts’ shadows, roleplayed as tilted visions thwarting ambushes. The purging ledger (1/day) cones radiant force, roleplayed as tallying explosion cleansing ruins, pushing shades away.
Roleplay in Offensive Use The blade’s offensive capabilities leverage its whisper of spectral worth, ethereal reckoner, and radiant pact aura passives with activable magics such as weigh the soul bargain, true reckoning strike, and purging ledger. These abilities turn supernatural assessments into exploitable weaknesses, oath bindings into divided foes, and radiant tallies into devastating purges, emphasizing indirect offense through just revelations, pact disruptions, and balanced reckonings.
- Megacities (Somewhat Safe Areas, Doubled AC)
In Kharis’s underbelly, where spectral syndicates seal deceitful pacts, the wielder might undermine a necromantic broker by weighing ethereal “bargains.” The whisper of spectral worth passive reveals “cold” deceptions in contracts, roleplayed as beads tallying ghostly tilts, exposing vulnerabilities to exploit. The ethereal reckoner tallies strikes for +2 accuracy, roleplayed as precision-cleaving possessed envoys after 3 hits. Activating true reckoning strike adds radiant crit on “deceptive” foes, roleplayed as abacus revealing broken oaths, shattering their forms. The purging ledger cones 4d8 radiant, roleplayed as explosion tallying “unfair” debts, collapsing syndicate wards.
- Coastal Trade Routes (Somewhat Safe Areas, Doubled AC)
Near Vellum’s docks, where undead smugglers enforce cursed deals, the wielder might disrupt shipments by sealing false accords. The whisper of spectral worth detects “swindle” cargoes, roleplayed as metallic tang guiding raids on undervalued haunts. Using seal the spectral accord on a smuggler’s pact binds and cracks on breach, roleplayed as alerting betrayal, dividing crews. The true reckoning strike exploits deceptions, roleplayed as crit-banishing wraiths amid clicks. The purging ledger purges holds, roleplayed as force tallying tainted goods, sinking ghostly vessels.
- Floating Cities (Somewhat Safe Areas, Doubled AC)
In Aerith’s skies, where rival shades tilt aerial pacts, the wielder might sabotage zeppelins by weighing “shadowed” deals. The radiant pact aura weakens spirits, roleplayed as glow revealing tilts, swaying crews with impressions. The weigh the soul bargain exposes hidden costs, roleplayed as visions dividing alliances. The ethereal reckoner tallies for accuracy, roleplayed as cleaving phasing saboteurs. The purging ledger bursts, roleplayed as explosion pushing ethereal foes overboard.
- Underwater Metropolises (Somewhat Safe Areas, Doubled AC)
Beneath Aquavelle, where drowned spirits bind faction oaths, the wielder might flood rivals by sealing deceptive accords. The whisper of spectral worth senses “cold” vulnerabilities, roleplayed as pulses revealing undervalued curses in councils. Using true reckoning strike crits “deceptive” mer-ghosts, roleplayed as tallying strikes disrupting reforms. The seal the spectral accord binds vows, cracking on breaches to expose, roleplayed as alerting divisions. The purging ledger cones radiant in currents, roleplayed as tallying “unfair” pacts, banishing aquatic haunts.
- Treacherous Mountain Passes (Normal Areas, Standard AC)
Amid wraith-trapped caravans enforcing ancient debts, the wielder might avalanche foes by weighing “tilted” oaths. The ethereal reckoner pierces intangibles, tallying +2 accuracy, roleplayed as beads guiding ethereal cleaves. The weigh the soul bargain reveals shuddering scales, roleplayed as exploiting hidden variables to turn wraiths. The true reckoning strike adds radiant crit, roleplayed as shattering “deceptive” forms. The purging ledger explodes slides, roleplayed as force tallying debts, burying spirits.
- Deep Ancient Cave Systems (Normal Areas, Standard AC)
In cavern lairs of necrotic oath-keepers, the wielder might collapse dens by sealing false pacts. The whisper of spectral worth detects “swindles,” roleplayed as tang revealing undervalued phylacteries. The seal the spectral accord binds minions, cracking to divide, roleplayed as alerting betrayals. The ethereal reckoner tallies strikes, roleplayed as precision-banishing guardians. The purging ledger purges chambers, roleplayed as tallying “unfair” curses, entombing liches.
- Urban Ruins (Unsafe Areas, Halved AC)
In haunted ruins of corrupt cartels, the wielder might ruin operations by weighing “shadowed” deals. The radiant pact aura weakens spirits, roleplayed as glow exposing tilts to salvagers. The weigh the soul bargain reveals deceptions, roleplayed as visions undermining pacts. The true reckoning strike crits “deceptive” undead, roleplayed as tallying strikes shattering forms. The purging ledger bursts waste, roleplayed as force tallying broken oaths, cleansing sites.

Perception of Activation: When the Reckoner Blade 150 of True Reckoning is activated in the world of Saṃsāra, its fusion of Spiritbane radiant justice and Kahuna contractual truth manifests through a synergy of divine light, abacus tallies, and ethereal reckonings. This activation, triggered by swings, pact-sealing touches, or focused reckonings, engages the five senses and extends into extra-sensory perceptions, reflecting its dual role as a weapon of spectral banishment and oath enforcement. Perceptions vary by activation (e.g., Weigh the Soul Bargain, Seal the Spectral Accord, True Reckoning Strike, Purging Ledger) but share a core interplay of silvery radiance, bead clicks, and balanced scales. Below is a detailed exploration of these sensory and extra-sensory experiences, tailored to the high-magic, steampunk-inspired setting.
User’s Perspective (Wielder of the Blade)
- Sight: As the blade activates—whether swung in combat, touched to seal a pact, or focused for reckoning—the radiant silver blade ignites with a pulsing silvery glow, runes flaring like celestial fire, casting ethereal light across the scene. The abacus frame’s beads shift intuitively: seashell coins shimmer pearlescent, stones (black, green, red, white) align in weighted patterns, reflecting tilted scales or shadowed weights for deceptions. For Weigh the Soul Bargain, a mental vision of a scale forms; for Seal, a bead glows silver then dims; for True Reckoning Strike or Purging Ledger, the blade flares brighter, beads clicking in sync with radiant bursts.
- Sound: A resonant hum rises from the grip, blending sacred incense tones with a metallic clank of steel rods, escalating to weighty clicks as beads tally strikes or pacts. Swings produce a melodic chime mixed with a sharp crackle against spirits, while Seal emits a singular chime, and Purging Ledger culminates in a booming tally of force, felt deep within.
- Smell: The air fills with a complex scent: sacred incense and old wood from the grip, cool metal from the steel, a faint petrichor from the blade’s ethereal pierce, and a metallic tang of justice when striking deceitful foes. This intensifies during prolonged activations, mingling with ozone from radiant discharges.
- Touch: The leather grip warms with divine energy, pulsing through the hand like a heartbeat, while the blade feels lighter yet firm, guided by ethereal intent. Beads slide with a satisfying, cool weight under thumb during reckonings; swings against spirits jolt with static warmth; prolonged coil or purge feels like a pressure wave pushing back.
- Taste: A metallic-copper bite floods the mouth, tinged with ink-dust from contractual essence and a purifying freshness from radiant strikes, most pronounced during pact-sealing or purging, leaving a lingering justice-taste.
- Extra-Sensory Perceptions:
- Mind’s Eye: Passively reveals stats (name, materials, dual nature); actively shows full abilities. During activation, perceives silvery-green Qi threads tallying worth, radiant veins disrupting spirits, and scale glyphs balancing pacts or exposing deceptions.
- Spiritual Reckoning: Senses ethereal “weights” of foes—light for weak, heavy for potent—guiding strikes; feels pact-bonds as tangible threads linking allies or shattering on breach.
- Oath Echo: Hears a psychic chime or crack when accords break, sees faint scale tilts in foes’ auras, enhancing detection of supernatural deceit or oath violations.
Observer’s Perspective (Those Nearby)
- Sight: Observers see the blade flare with silvery radiance, runes glowing, abacus beads shifting in rhythmic patterns—pearlescent coins dimming, stones aligning like a living ledger. Weighing shows a hovering scale vision; Sealing flashes a bead; Strikes or Purges erupt in radiant bursts, casting shadows of justice across the battlefield.
- Sound: A hum builds to chimes or clicks, escalating to crackles on spirit strikes or a booming purge, audible as a hymn-steel symphony, distinct yet blending with ambient steam or water sounds.
- Smell: The air carries incense-wood-metal-petichor, sharpening to ozone during radiant attacks, a sacred yet charged aroma that contrasts with decay or deceit.
- Touch: Nearby air warms with static, hairs rise; direct contact with blade or purge feels a jolt like lightning, followed by a cooling wave, unsettling yet protective.
- Extra-Sensory Perceptions:
- Mind’s Eye: Passively senses basic stats if focused; actively reveals abilities. Activation shows Qi siphoning into radiant veins, scale glyphs projecting balance or tilt, and oath threads binding or snapping.
- Aura Pulse: Observers feel an earthy-divine surge, spikes of justice-energy on strikes, harmonious chords on pacts, disrupting nearby ethereal presences.
- Emotional Weight: Sensitive observers sense the blade’s judgment—relief in fair deals, unease in deceptions—shaping group morale or foe hesitation.
Positives: The sensory fusion empowers the wielder with clear threat assessment and pact integrity, enhancing combat precision and alliance trust; radiant light and tally clicks signal safety to allies, boosting morale; Mind’s Eye and Oath Echo provide strategic foresight, turning vulnerabilities into unified defenses; observers’ aura pulses reinforce group cohesion, deterring deceitful foes.
Negatives: Sensory overload from light, sound, or taste can disorient, risking fumbled swings or pact misjudgments; prolonged activation fatigues the wielder, draining focus amid chaos; indiscriminate purges risk allies; oath echoes attract supernatural enforcers or vengeful spirits; observers’ unease may panic untested allies; over-reliance on fair-deal trust heightens deception vulnerability.
Reckoner Blade 150 of True Reckoning Fusion Recipe
Items Merged
- Spiritbane Longsword: A radiant silver longsword etched with spirit runes, hilted with a blessed iron crossguard, purified beast leather grip, and radiant crystal pommel, infused with sacred oils for supernatural bane.
- Kahuna 112 of the Honest Coin: A dark ironwood abacus frame with steam-quenched steel rods, beads of lumina seashell, siltstone, veridian heartstone, blood-iron jasper, and quarried alabaster, sealed with sovereign trust essence for contractual truth.
Additional Materials Needed
- Moonstone-Silver Alloy (2 ingots): Purified silver mixed with ground moonstone dust, to bridge the blade’s radiant etchings with the abacus’s tallying frame, enhancing ethereal conductivity.
- Divine Oath Ink (1 vial): Sacred oils blended with melted sovereign trust coin and veridian essence, for inscribing fused runes that bind oaths to strikes.
- Ethereal Binding Threads (1 spool): Woven from purified beast leather strands and blood-iron jasper fibers, treated in subterranean spring water, to integrate the abacus beads into the blade’s fuller without fracturing.
- Radiant Jasper Core (1 shard): A red jasper infused with radiant crystal fragments, representing weighted promises, to embed in the crossguard for balanced scale motif.
- Alabaster-Seashell Polish (0.5 oz): Ground white marble and pearlescent shell mixed with siltstone dust, to coat and harmonize the merged surfaces for indelible wards.
Tools Required
- Divine Anvil: A consecrated anvil for merging holy energies into the fused weapon without corruption.
- Runic Engraving Kit: Fine chisels and needles for inscribing spirit runes and contractual glyphs into the integrated frame.
- Master Smith’s Forge: A steam-powered forge to heat and shape the alloy without degrading radiant or truthful enchantments.
- Holy Quenching Basin: A basin of blessed water mixed with oath ink for cooling and sealing the fusion.
- Jeweler’s Hand-Drill and Loom: For boring beads and weaving binding threads into the blade’s structure.
- Ritual Inscribing Quill: For applying polish and chanting over the merged relic.
Skill Requirements
- Smithing (Advanced): Proficiency in forging and integrating enchanted metals with wooden frames.
- Runic Magic (Intermediate): Knowledge of spirit banes and contractual glyphs to bind dual magics.
- Divine Enchanting (Advanced): Ability to channel radiant and truthful energies into a unified relic.
- Ritual Blessing (Basic): Skill in conducting oaths and blessings to sanctify the fusion.
- Accountancy (Basic): Understanding of fair dealings to align the abacus’s truth with the blade’s justice.
Crafting Steps
- Prepare the Sacred Forge: Set up the master smith’s forge in a sanctified, stable environment like a guild temple, lighting candles of divine light around the divine anvil. Meditate for 10 minutes, visualizing the items’ essences as a balanced scale of radiant justice and truthful reckoning.
- Disassemble and Alloy Components: Heat the Spiritbane’s silver blade and Kahuna’s steel rods in the forge, melting moonstone-silver alloy to fuse them at the fuller, hammering into a seamless transition while chanting oaths of unity to prevent magical rejection.
- Integrate the Abacus Frame: Drill the abacus beads with the jeweler’s hand-drill, threading them onto the fused rods at the ricasso using ethereal binding threads woven on the loom, ensuring they slide with weighty clicks attuned to ethereal tallies.
- Embed the Core and Motif: Insert the radiant jasper core into the crossguard, shaping it into a scale motif on the divine anvil, applying divine oath ink with the quill to inscribe fused runes that glow when tallying supernatural worth.
- Polish and Infuse: Coat the merged surfaces with alabaster-seashell polish, quenching in the holy basin infused with remaining ink, binding the radiant bane with contractual wards through a 10-minute blessing ritual.
- Final Attunement and Test: Hold the blade for attunement, performing a true reckoning strike on a spectral essence or weighing a sample pact; the beads should shift, runes flare, confirming the tier 2 fusion as a single, balanced relic.
Blade That Measures Ghost’s Promise
In the days before the waters grew angry and the islands danced like leaves on wind, but after the souls fell from the holes in the sky, there was a city of many towers and hidden places. The city was called by a name that means Shadow-Trade, for in its markets, men and not-men bartered with things seen and not seen. But the not-seen things, the whispers from the cold places, they cheated. They made words that twisted like snakes in the grass, and the people lost their warmth and their wealth to these shadow-promises.
There came to this city a man who was not whole. He had died in one world as a cutter of dark things, a banisher of the walking dead, and in another as a weigher of coins and words. His new form in Saṃsāra was heavy with memories, like a bag full of stones from different rivers. He saw the city’s sickness. The shadows took homes with false oaths, and the dead walked with contracts that burned the living. “This is not balance,” he said to the empty air, for the air listened in those times.
The man went to the deep forge under the city, where fire met water in angry hisses. He carried a sword that shone like the moon’s anger, made to cut the not-seen. And he carried a counter of beads, made from shells and stones that knew the weight of truth. “These two must become one,” he thought, for the shadows laughed at swords alone and tricked the counters alone.
He placed the sword and the counter in a box of earth from a holy hill, and he spoke words from his old lives. The words were like this: “Blade of light, cut the lie. Beads of stone, weigh the soul. Become the measurer of the ghost’s word.” But the translation is broken, for the old marks say “cut the promise” or “weigh the shadow.” He buried the box under a tree that grew coins instead of fruit, and waited for the moon to eat itself three times.
When he dug, the two were one. The sword now had beads on its body, clicking like teeth in the wind, and the hilt was a scale that tilted when lies were near. The blade shone with a light that was not light, for it came from the place where promises are born. The man held it, and it hummed a song of justice, cool like metal but warm like blood.
With this blade-that-counts, the man went to the market of shadows. The greatest shadow there was a thing called the Oath-Eater, a dead trader who made contracts that stole souls. The Oath-Eater laughed, “Your toy cannot touch me, for I am not here.” But the man swung the blade, and the beads clicked, weighing the Oath-Eater’s words. The scale tilted, showing the lies heavy like lead. The blade cut the not-seen, and the extra light burned the shadow’s form. The Oath-Eater screamed, “My promises are broken!” and shattered like glass under foot.
The people saw this and cheered, but the man did not stop. He went to the towers where the rich hid their false coins, guarded by whispers. The blade weighed their deals, the beads moving without hand, showing the tilt of greed. He cut the guards of not-flesh, the light adding pain like fire to their cold. One by one, the false towers fell, their secrets spilled like water from a cracked pot.
But the shadows gathered, angry at their weighing. They made a great promise among themselves, a contract of darkness to swallow the man. They came as a storm of not-seen, whispering lies that tasted like ash. The man held the blade high, and it purged with a light that counted all their oaths as false. The beads clicked fast, the scale shattered in vision, and the shadows were banished to the cold places. But the man was tired, his body heavy with the weight of too many reckonings. He fell, and the blade lay silent beside him.
The people took the blade, and it passed from hand to hand, always to those who weighed fair. But the shadows wait, for the blade cannot measure what has no weight.
Moral of the Story: A promise unweighed is a shadow unbound, but the blade that counts all will break the hand that holds it too long.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition) Reckoner Blade of Oathreckoning A radiant silver longsword fused with an abacus frame of dark wood and steel rods, beads of shell and stone along the ricasso, scale-motif crossguard, pulsing crystal pommel. It tallies ethereal worth and enforces promises with divine cuts.
Type: Enchanted Artifact/Weapon (requires POW x5 attunement, 1d6 Sanity loss on failure) Damage: 1d8+1d4 slashing +1d8 radiant vs. undead/spirits/ethereal Sanity Cost: 1/1d6 attunement; 1d4 per active use Durability: Hardness 15; destroys on 180 damage (resistant non-magical)
Passive Effects: Whisper of Worth: +20% Appraise/Spot Hidden for value/supernatural threats; intuitive fair/unfair sense. Oath Ward: Nearby contracts immune fade/smudge; undead struck scarred, reform delayed 1d6 rounds. Ethereal Reckoner: Ignore incorporeal defenses; +15% attacks after 3 supernatural hits. Radiant Pact: 10-yard aura: -10% undead saves vs. fear; +10% user Insight deceptions.
Active Abilities: Weigh Soul (3/day): 1 min focus: mental scale reveals fair/imbalance/deception (supernatural: weaknesses). Seal Accord (1/unique): Touch contract/foe: bead cracks on breach (alerts user); banishes bound undead (POW x5). True Strike (Reaction, 2/day): Hit undead/spirit: +2d6 radiant + crit if deceptive; disrupts regen. Purging Ledger (1/day): 1 min: 15-yard cone 4d8 radiant (DEX x5 half) + debuff if unfair. Inert 24h post.
Drawback: -15% Psychology detect non-financial deception post-use.
Blades in the Dark Oathreckoner Edge Fused longsword-abacus: radiant blade with bead-ricasso, scale guard, crystal pommel—cleaves spirits, tallies oaths.
Item Type: Fine Occult Weapon, Tier II Load: 2
Game Mechanics: Passive – Spectral Tally: +1 effect Survey threats/values; ignore incorporeal; +1d after 3 supernatural hits. Passive – Pact Aura: 10-yard +1d Insight deceptions; undead level 2 harm “Oath Scar” (delayed reform). Aura: allies +1d resist fear. Coil Reckoning: Resistance (Prowl): immobile, full Armor vs. physical/ethereal.
Active Effects: Weigh Bargain (3/score): Survey deal/foe: GM reveals fair/imbalance/deception + weakness. Seal Spectral (1/score): Touch: bind pact; crack on breach (alert); banish bound undead (level 4). True Reckoning (Reaction, 2/score): Hit spirit: level 4 radiant + crit if deceptive. Ledger Purge (1/score): 1-tick charge: Medium Blast level 5 radiant/debuff. Mark 3-tick Overload (full inert).
Drawback: +1 Heat/use; compel “Burdened Oaths” for stress.
Dungeons & Dragons (5th Edition, 2024 Player’s Handbook) Reckoner Blade of True Reckoning Wondrous item, uncommon (requires attunement)
Radiant silver longsword with abacus-ricasso of beads (shell/stone), scale crossguard, crystal pommel.
Whisper of Worth. Advantage appraise value/supernatural threats; sense fair/unfair intuitively. Indelible Oath. 10-ft contracts immune mundane damage; undead hit scarred (no reform 1 min). Ethereal Reckoner. Ignore incorporeal; +2 attack after 3 supernatural hits. Radiant Pact Aura. 10-ft: undead disadvantage fear saves; +2 Insight deceptions.
Weigh Soul (3/day). Action: scale vision—fair/tilt/shadow (foes: weaknesses). Seal Accord (1/unique). Touch: bead cracks on breach (alert); banish bound undead (DC 15 Wis). True Strike (2/day, reaction). Hit undead: +2d6 radiant + crit if deceptive. Purging Ledger (1/day). 1 min: 15-ft cone 4d8 radiant (DC 16 Dex half) + debuff if unfair; inert 24h.
Blindsight 10 ft via tallies.
Knave (2nd Edition) True Reckoner Blade Inventory Slot: 1 (weapon)
Longsword with bead-abacus ricasso, scale guard, crystal pommel.
Passive – Spectral Worth: Auto-sense values/threats; ignore ethereal; +2 attack after 3 supernatural. Passive – Oath Ward: Nearby contracts indelible; undead scarred (no reform 1 min). Passive – Pact Aura: 10-ft undead -2 saves fear; +3 Insight deceptions.
Active – Weigh Soul (3/day): Scale vision: fair/imbalance/deception (foes: weaknesses). Active – Seal Accord: Touch: crack on breach (alert); banish bound undead (Wis DC 15). Active – True Strike (2/day): Hit: +2d6 radiant + crit if deceptive. Active – Purge Ledger (1/day): 15-ft 4d8 radiant (Dex DC 16 half/debuff); inert 24h.
Drawback: -2 detect non-oath deception post-use.
Fate Core System Oathreckoner of Spectral Scales In Fate, this fused relic is an Extra costing 3 Refresh, attunable via ritual. Dark ironwood abacus longsword with radiant blade, bead-ricasso, scale guard, pulsing crystal pommel.
ASPECTS: Blade That Tallies Souls, Radiant Cleaver of Broken Oaths, Whispering Ledger of True Worth
STUNTS: Ethereal Reckoner: +2 Fight/Attack vs. undead/spirits/ethereal; ignore defenses, +2 after 3 hits. Whisper of Worth: +2 Rapport/Empathy assess value/deals/threats; allies zone +2 resist fear. Radiant Pact Aura: Zone: undead +2 difficulty attacks; +2 Notice deceptions. Weigh Soul (3/scene): Create “Tilted Scale” advantage (2 free) on deal/foe (reveals imbalance/weakness). Seal Accord (1/session): Touch pact/foe: create “Bound Oath” (3 free); crack alerts breach, banish bound undead. True Strike (2/scene, response): Hit supernatural: +4 Attack + “Crit if Deceptive” (with style: “Disrupted”). Purging Ledger (1/session): Zone Attack +6 radiant/debuff; post-use “Inert” compel.
Drawback: Compel “Oath Burden” for -2 Notice non-oath deceptions.
Numenera & Cypher System (2nd Edition) Oathscale Reckoner Blade Level: 5 (Artifact) Form: Wielded weapon (longsword-abacus fusion: radiant blade, bead-ricasso, scale guard, crystal pommel). Effect: Attune 10-min ritual. Damage: 5 slashing +3 radiant (all); +5 vs. undead/spirits/ethereal.
Passive: Ignore incorporeal; asset appraise/threats (100 ft); +2 Speed Pool attacks after 3 supernatural hits; 10-ft aura asset resist fear/deception. Active – Weigh Soul (3/day): 1 action: asset Intellect discern fair/imbalance/deception (foes: weaknesses). Active – Seal Accord (1/unique): Touch: bind pact; alert/crack on breach; banish bound undead (level 5 Intellect resist). Active – True Strike (2/day): Reaction hit: +4 radiant + auto-crit if deceptive. Active – Purging Ledger (1/day): 1 min: 15-ft cone level 6 radiant (Might resist halves/debuff); inert 24h. Depletion: 1-2 in 1d20.
Drawback: +1 step detect non-oath deception 1h post-active.
Pathfinder (2nd Edition) Reckoner Blade of True Reckoning Item 8 [uncommon] [abjuration] [divination] [magical] Usage wielded (melee); Bulk 1
Radiant silver longsword with abacus ricasso (shell/stone beads), scale crossguard, crystal pommel.
Passive – Whisper Worth: +2 item Lore/Appraisal detect value/threats; intuitive fair/unfair. Passive – Oath Ward: 10-ft contracts immune mundane dmg; undead hit scarred (no reform 1 rd). Passive – Ethereal Reckoner: Ignore incorporeal; +2 item Strike after 3 supernatural. Passive – Radiant Pact: 10-ft: undead -1 saves fear; +2 item Perception deceptions.
Activate [one-action] (divination, manipulate): Freq 3/day; Effect Weigh: scale vision fair/tilt/shadow (foes: weakness). Activate [one-action] (abjuration): Freq 1/unique; Effect Seal: bead cracks breach (alert); banish bound undead (DC 27 Will). Activate [reaction] (evocation): Trigger hit undead; Freq 2/day; Effect +2d6 radiant + crit if deceptive. Activate [three-actions] (evocation): Freq 1/day; Effect Purge: 15-ft cone 4d8 radiant + debuff (DC 28 Reflex); inert 24h.
Craft Req: Supply 4th-level disruption weapon + truthful ledger.
Savage Worlds Adventure Edition (SWADE) Reckoner Blade of Oath’s Edge Radiant longsword-abacus: blade with bead-ricasso, scale guard, crystal pommel.
Req: Seasoned, Spirit d8+; attune 10 min. Cost: 25,000 aura equiv.
Passive – Spectral Tally: +2 Notice/Survival value/threats; ignore ethereal; +2 Fighting after 3 supernatural hits. Passive – Oath Aura: 10″ undead -2 Fear; +2 Notice deceptions; contracts nearby immune mundane dmg.
Powers: Weigh Soul (3/day): Notice (free): sense fair/unfair/deception (foes: weakness). Seal Accord (1/unique): Touch: bind; crack alerts breach; banish bound undead (Spirit opp). True Strike (Reaction, 2/day): Hit: +2d6 radiant + Wild Attack if deceptive. Purging Ledger (1/day): 15″ cone 4d8 radiant (Dex -2 half/debuff); inert 24h, 8 PPE.
Drawback: -2 Notice non-oath deception post-active.
Shadowrun (Sixth World) Oath-Reckoner Edgeblade Type: Cultured Weapon Focus (Rating 4) Availability: 14R Cost: 120,000 nuyen Essence Cost: 1.5 (requires integration for symbiotic tally) Weight: 1 kg This bio-arcane blade fuses radiant silver longsword with abacus ricasso (shell/stone beads), scale guard, pulsing crystal pommel—cleaves spirits, enforces pacts.
Mechanics: Passive – Spectral Tally: +2 dice Engineering/Perception value/threats; ignore incorporeal; +2 dice attacks after 3 supernatural hits. Passive – Pact Aura: 10m: spirits -1 defense fear; +2 dice Perception deceptions; contracts immune mundane dmg.
Focus Powers: Weigh Soul (3/day): Sorcery + Magic (3): scale reveals fair/imbalance/deception (foes: weakness). Seal Accord (1/unique): Touch: bind pact; crack alerts breach; banish bound spirits (Willpower + Intuition (3)). True Strike (Reaction, 2/day): Hit spirit: +2d6 radiant + crit if deceptive (AP -3). Purging Ledger (1/day): 15m cone 10P radiant + debuff (Body + Strength (4) half); inert 24h.
Drawback: -2 dice Perception non-pact deceptions post-use.
Starfinder (2nd Edition) Oathscale Reckoner Blade Level: 8 Price: 25,000 credits Bulk: 1 System: Hybrid weapon (melee) Radiant silver longsword with bead-ricasso, scale crossguard, crystal pommel—tallies ethereal, enforces pacts.
Mechanics: Passive – Whisper Worth: +2 insight Lore/Appraisal value/threats; intuitive fair/unfair. Passive – Oath Ward: 10-ft contracts immune mundane dmg; undead scarred (no reform 1 rd). Passive – Ethereal Reckoner: Ignore incorporeal; +2 Strike after 3 supernatural. Passive – Radiant Pact: 10-ft: undead -1 saves fear; +2 Perception deceptions.
Activate [one-action] (divination): Freq 3/day; Effect Weigh: scale fair/tilt/shadow (foes: weakness). Activate [one-action] (abjuration): Freq 1/unique; Effect Seal: crack breach (alert); banish bound undead (DC 28 Will). Activate [reaction] (evocation): Trigger hit undead; Freq 2/day; Effect +2d6 radiant + crit if deceptive. Activate [three-actions] (evocation): Freq 1/day; Effect Purge: 15-ft cone 4d8 radiant + debuff (DC 29 Reflex); inert 24h.
Drawback: -2 Perception non-oath deception post-activation.
Traveller (Mongoose 2nd Edition) True Oath Reckoner Blade Tech Level: 14 (Artifact) Mass: 1 kg Cost: Cr 80,000 Power: Internal radiant cell (indefinite) Radiant silver blade with abacus ricasso, scale guard, crystal pommel—tallies spirits, binds oaths.
Mechanics: Passive – Spectral Worth: DM +2 Survey/Appraise value/threats; intuitive fair/unfair. Passive – Oath Ward: Nearby contracts immune mundane dmg; undead scarred (no reform 1 rnd). Passive – Ethereal Reckoner: Ignore incorporeal; DM +2 attacks after 3 supernatural. Passive – Radiant Pact: 10m: undead DM -2 fear; +2 INT deceptions.
Effect – Weigh Soul (3/day): 1 action: scale fair/imbalance/deception (foes: weakness). Effect – Seal Accord (1/unique): Touch: crack breach (alert); banish bound undead (INT 10+). Effect – True Strike (2/day): Hit undead: +2D radiant + crit if deceptive. Effect – Purging Ledger (1/day): 15m cone 4D radiant + debuff (DEX 10+ half); inert 24h.
Drawback: -2 DM INT non-oath deception post-use.
Warhammer Fantasy Roleplay (4th Edition) Blade of the True Reckoner Encumbrance: 1 Qualities: Magical, Warded, Uncommon Availability: Rare Price: 250 GC Radiant silver longsword with bead-abacus ricasso, scale crossguard, crystal pommel—cleaves spirits, tallies oaths.
Mechanics: Passive – Whisper Worth: +15 Evaluate/Perception value/threats; intuitive fair/unfair. Passive – Oath Ward: 10-yard contracts immune mundane dmg; undead scarred (no reform 1 rnd). Passive – Ethereal Reckoner: Ignore incorporeal; +10 attacks after 3 supernatural. Passive – Radiant Pact: 10-yard: undead -10 fear; +10 Intuition deceptions.
Enchantment – Weigh Soul (3/day): 1 action: scale fair/imbalance/deception (foes: weakness). Enchantment – Seal Accord (1/unique): Touch: crack breach (alert); banish bound undead (WP TN 45). Enchantment – True Strike (2/day): Hit undead: +2d10 radiant + crit if deceptive. Enchantment – Purging Ledger (1/day): 15-yard cone Hit Damage +12 + debuff; inert 24h, risk Miscast.
Drawback: -10 Intuition non-oath deception post-use; +1 Corruption post-active.
