The Anthem of the Weeping Star 4429 was born from a tragic union of art and empathy. It is said that a master of the Celestial Entertainers once fell into a deep despair that even their music could not heal, until they encountered the Sage Elara in the heart of the Tanglebark Menagerie. By binding the sage’s Ofuda of solace to a flute carved from the Menagerie’s oldest tree and wrapping it in the master’s own Scripts of Mastery, they created an instrument that does not just play music—it plays the shared history of the soul. The 4429 is a relic of “Emotional Artistry,” used by those who believe that the most spectacular performances are those that heal the heart while mesmerizing the mind.
Description
This artifact appears as an exquisite flute of dark, polished heartwood, but its surface is not bare. Wrapped tightly around the length of the wood are translucent, silken parchment scripts that glow with shifting, iridescent patterns. Affixed to the head of the flute is a pulsing paper talisman (Ofuda) that emits a soft, amber light and a scent of rain-washed lilies. When held, the item vibrates with a faint, rhythmic heartbeat, and small motes of starlight drift from the finger holes. It is a single, unified tool that functions as a bridge between performance, nature, and emotional insight.
Stats
- Tier: 3
- Weight: 1.5 lbs
- Durability: 120 HP (Hardness 12)
- Base Mana Boost: +15
- Resonance Range: 60 feet
- Usage Limit: 6 Charges (Recharges at dawn or after a profound emotional resolution)
Skills Gained While Openly Worn
- Master Thespian: +6 to all Performance checks (Singing, Acting, or Instruments).
- Empathetic Surveyor: +6 to all Insight and Diplomacy checks when dealing with sentient beings or wild creatures.
- Menagerie Attunement: +4 to Nature and Animal Handling checks; creatures of Tier 2 or lower are instinctively neutral toward the wearer.
Passives Magic
- Spectacular Expertise: While the item is visible, the wearer is considered to have expertise in all artistic performance skills. They may roll twice and take the higher result on any Performance check.
- Persistent Solace: The wearer and all allies within 30 feet are immune to the Frightened condition and gain a +3 bonus to saving throws against Charm or emotional manipulation.
- Harmonic Vitality: At the start of each session, the instrument grants the wearer 25 temporary hit points that last for 22 hours.
- Living Carvings: The intricate patterns on the flute animate to warn the wearer of hostile intent. The wearer gains a +2 bonus to Initiative and cannot be surprised by creatures with a detectable emotional state.
Active Magics
- The Symphony of Shared Sorrows (Ritual, 1 Charge): By playing for at least 10 minutes, the wearer creates a 60-foot zone of “Suffering Solace.” All creatures within the zone must cease hostilities and share a moment of profound empathy. This clears all level 1 and 2 mental debuffs or exhaustion from allies.
- Whispered Command (Normal Chant, 1 Charge): The wearer plays a melody while speaking a target’s True Name. The target must succeed on a Tier 3 Willpower save or be “Tamed” (pacified) for 1 hour. This works on both beasts and sentient humanoids.
- Environmental Crescendo (Ritual, 2 Charges): The wearer creates a melody that interacts with the world’s magic flow. They can summon localized weather changes (gentle rain, mists, or sun-rays) or cause flora to rapidly bloom and grow to create difficult terrain for enemies.
- Mirror of the Star-Player (1 Charge): For 1 hour, the wearer projects a “Radiant Aura.” Any Performance or Diplomacy check made during this time treats a roll of 9 or lower as a 10.
- Life-Saving Refrain (Reaction, 1 Charge): When the wearer or an ally within 30 feet is reduced to 0 HP, the wearer may play a single, resonant note to instantly stabilize the target and restore 1 HP.
Tags
Artistic-Resonance, Empathic-Conduit, Tier-3-Relic, Menagerie-Bound, Performance-Mastery, Heartwood-Artifact, Emotional-Healing, Nature-Attunement, Multi-Sensory-Focus, Runic-Harmony, Master-Tool, Star-Player-Heirloom, Tanglebark-Legacy, Soul-Soothe, Verdant-Vocalist, Aether-Acoustic, Grief-Weaver, Harmonic-Shield, Echo-Focus, Resonant-Vellum, Bio-Musical, Celestial-Accord
Specific Slot
- Tool: Single Gear Slot (Held or Belt-Worn). This item is categorized as a magical musical tool but functions as a singular focus for all merged abilities.
Item Hit Points and Disabling Mechanics
The Anthem of the Weeping Star 4429 is a Tier 3 merged artifact. Its durability is a synthesis of the ancient heartwood’s density, the reinforced vellum of the scripts, and the spiritual protection of the Ofuda.
- Item Hit Points: The object has 120 Hit Points and a Hardness of 12.
- Disabling the Magic: If the item’s HP is reduced below 60 (50%), it enters a “Discordant State.” In this state, the magical passives cease to function, and any attempt to use an active magic requires a DC 15 concentration check; failure results in a localized mana-burst that deals 1d6 psychic damage to the player.
- Total Neutralization: If the item reaches 0 Hit Points, the wood cracks and the scripts fray. It becomes “Disabled.” All magical benefits and skill bonuses are lost until the item is fully restored.
- Targeting Difficulty: Because of the Living Carvings passive, the flute subtly vibrates to avoid strikes. Any direct attack against the item suffers a -2 penalty to hit.
Repair and Restoration
As a Tier 3 item, the Anthem of the Weeping Star 4429 cannot be repaired by standard mundane tools. Its recovery is a spiritual and alchemical process.
- Spiritual Mending: If the item is “Discordant,” a character with at least Tier 2 Performance can spend a long rest playing a “Song of Mending.” This restores 20 HP to the item per day.
- Alchemical Re-Binding: If the item is “Disabled,” it must be taken to an Alchemist’s Kit or a Master Calligrapher’s Station.
- Materials for Repair: Restoration requires 1 vial of Resonant Ink Base and 1 jar of Enchanted Resin to seal the cracks in the heartwood and re-ink the frayed scripts.
- The Ritual Process: The crafter must perform a Ritual Chant lasting at least 1 hour (Ritual Activation) to re-attune the three merged spirits. This must be done in a Somewhat Safe area or better to ensure the emotional resonance is not corrupted by external discord.
- Cost of Professional Repair: Commissioning a master in a city like Vorath Hollow or Thalor Drift to repair the item typically costs 15 Gold (or 30 Electrum).
In the world of Saṃsāra, obtaining an artifact as specific and potent as the Anthem of the Weeping Star 4429 requires either a mastery of alchemical synthesis or a journey into the heart of the world’s most resonant artistic and natural locales.
Methods of Acquisition
- The Alchemical Convergence The most common way to obtain this Tier 3 item is for an avatar to possess the three Tier 1 components—the Ofuda of Suffering Solace, the Harmony Flute, and the Scripts of Spectacular Mastery—and bring them to a Resonant Transmutation Forge. A character must perform the “Rite of the Melodious Soul,” using 5 bars of Electrum and a vial of Echoing Sap to permanently fuse the three spirits into the unified 4429 form.
- The Tanglebark Trial Legend suggests that a completed version of this item is hidden within the “Speaker’s Grove” at the center of the Tanglebark Menagerie. To claim it, an adventurer must navigate a Deathly Area and perform a wordless duet with a Great Aquaquill. If the music achieves Absolute Harmony, the oldest tree will yield the flute from its own roots, already wrapped in the scripts of a long-dead Celestial Entertainer.
- Patron Reward A high-ranking member of a Thespian Emporium or a Healing Sanctuary may bestow this item upon an avatar who has successfully stabilized the emotional resonance of a city or prevented a catastrophic “Spirit-Shriek” in a subterranean megacity.
Shops and Marketplaces
- Thespian Emporiums (High-Tier Districts) These elite shops are found in Guarded Safe areas, often near grand theaters or celestial auditoriums. They specialize in “Performance-Aid” magics. Cost: 180 to 250 Gold Pieces. Acquisition: These shops rarely keep the 4429 in stock. Buying one usually requires a “Mastery Commission,” where the shopkeeper synthesizes it for you over several days. You must often prove you have at least Tier 2 Performance skills before they will accept the gold.
- Empathy Havens (Sanctuaries of Healing) Located in serene districts or floating atolls, these shops focus on emotional well-being and compassionate magic. The ambiance is filled with the scent of lilies and the sound of soft wind chimes. Cost: 150 to 200 Gold Pieces. Acquisition: The Havens may sell the item at a discount if the buyer can demonstrate a “Sorrow-Bond” or is currently on a mission to provide solace to a grieving population. They prefer trading in rare incense or distilled emotions rather than pure gold.
- Curio Vaults (Subterranean Megacities) In the humid, steam-filled tunnels of the deep cities, Curio Vaults deal in merged artifacts and Rule-Breaker technology. These shops are cluttered with vibrating relics and glowing scrolls. Cost: 120 to 160 Gold Pieces. Acquisition: While the price is lower, the items here are often “Frayed.” Buying from a vault may require an immediate repair ritual. These shopkeepers often demand a “Memory Trade” or a specific service within a Deathly Area in addition to the gold.
- Wandering Bard-Caravans (Uncharted Islands) Occasional groups of master performers travel between the 73 islands on levitating stage-coaches. They carry unique tools of their trade. Cost: 200 to 300 Gold Pieces. Acquisition: Finding a caravan is a matter of luck during a “Veilfall” event. Transactions here are usually barters; the bards might trade the 4429 for a rare musical score or a piece of heartwood from an island that has recently vanished.
- Relic Auctions (Ancient Citadels) In the most prestigious citadels, Tier 3 artifacts are auctioned to the highest bidder among the elite. Cost: 250 to 450 Gold Pieces (Bidding-dependent). Acquisition: These events require a high entry fee and proof of Tier 3 status. The 4429 is treated as a masterpiece of historical significance, often driving the price significantly higher than its functional value.
Aesthetic and Tactical Harmony of the Anthem of the Weeping Star 4429
The Anthem of the Weeping Star 4429 functions as a bridge between the inner emotional state and the external magical environment. Roleplaying its use involves describing how the music transforms the atmosphere, altering the behavior of both living souls and the elements themselves.
- Subterranean Megacities and Dark Cave Systems
- Defense: In the echoing, oppressive gloom of the deep caves, the Persistent Solace passive prevents the “Cave-Madness” or fear induced by subterranean entities. The avatar roleplays playing a low, steady drone that vibrates through the damp stone, acting as a sonar that detects hidden hollows or approaching gestalt swarms via the Living Carvings initiative boost.
- Offense: The avatar can perform the Symphony of Shared Sorrows to halt a riot in a steam-refinery. By channeling the deep resonance of the heartwood, the music forces hostile workers or guards to feel the avatar’s own memories of exhaustion, inducing a state of shared grief that makes them drop their weapons and weep, effectively ending the conflict without a single strike.
- Floating Cities and Aerial Environments
- Defense: While navigating levitation docks or wind-spirit heights, the avatar uses Environmental Crescendo to summon localized mists. These mists provide cover for an airship or a retreating party, masking their scent and visual signature from sky-predators. The Harmonic Vitality provides a buffer against the spirit-chill of high altitudes, keeping the avatar’s movements precise.
- Offense: During an aerial boarding action, the avatar uses Whispered Command against a rival captain. By speaking the captain’s True Name through the flute’s mouthpiece, the melody bypasses the roar of the wind, entering the target’s mind and compelling them to ground their vessel or command their crew to stand down.
- Wilderness and Forest Environments (Tanglebark Roots)
- Defense: In dense jungles or “Unsafe” woodland areas, the Menagerie Attunement is the primary defense. The avatar roleplays walking through a predator’s territory while playing a melody that mimics the local Aquaquills. Hostile beasts perceive the avatar as part of the natural balance rather than prey or an intruder, allowing the party to pass through otherwise lethal zones.
- Offense: The avatar can use Environmental Crescendo to rapidly grow the surrounding flora. By playing a sharp, energetic staccato, they cause vines to entwine an enemy’s legs or thick brambles to rise instantly, creating difficult terrain. This allows the avatar to control the battlefield, trapping foes while the party repositioned.
- Urban Diplomatic Districts and Guarded Safe Areas
- Defense: Within a high council or gala, the Spectacular Expertise allows the avatar to remain the center of attention, using their music to mask the sounds of a clandestine meeting or to protect allies from the prying “Mind’s Eye” of rival spies. The aura of the flute prevents emotional outbursts from sabotaging a delicate negotiation.
- Offense: The avatar utilizes Mirror of the Star-Player to turn a public performance into a social weapon. By projecting a Radiant Aura, they ensure their speech or music is so perfect that it becomes impossible for the audience to doubt their words. They can use the Symphony of Shared Sorrows to expose the hidden corruption of a noble, forcing the target to unintentionally reveal their true motives through an uncontrollable emotional response to the melody.
- Deathly Zones and High-Pressure Combat
- Defense: When the safety levels drop to zero and every attack is guaranteed to hit, the Life-Saving Refrain becomes a critical survival tool. The avatar roleplays standing at the center of the chaos, their eyes closed, playing a high-pitched, piercing note that vibrates the air itself to stabilize falling allies. The Living Carvings provide the split-second reaction needed to parry or dodge in a zone where defense is normally impossible.
- Offense: The avatar can expend multiple charges to combine the Whispered Command with a Symphony of Shared Sorrows. This roleplay involves a crescendo of music that forces an entire enemy unit to feel the collective weight of their victims’ suffering, causing them to collapse under the psychological pressure while the avatar’s allies move in with total advantage.

Perception of Activation:
User’s Perspective
- Sight: The translucent scripts wrapped around the flute ignite with a swirling, iridescent brilliance. I see faint, ghost-like musical notes drifting from the finger holes like motes of starlight. Through the Mind’s Eye, the emotional states of those nearby appear as visible auras—vibrant waves of color that pulse in time with the music I play.
- Sound: Every note I produce is layered with a haunting, orchestral echo that seems to come from the air itself rather than just the instrument. I hear the “song of the world”—the subtle vibrations of the plants, the wind, and the heartbeat of the oldest tree—allowing me to harmonize my melody with the environment.
- Touch: The heartwood becomes warm and pulses with a rhythmic, biological throb, mirroring my own heartbeat. A cooling mist from the vents at the head of the flute brushes against my fingers, while a subtle, buoyant energy makes the instrument feel as light as a feather in my hands.
- Smell: A sudden, overpowering fragrance of rain-washed lilies and damp forest loam fills my senses. This aroma is crisp and invigorating, clearing my mind of any internal discord.
- Taste: A sweet, nectar-like flavor lingers on my tongue, a synesthetic response to the “Spectacular Mastery” of the scripts as they transfer intuitive performance knowledge directly into my consciousness.
Observer’s Perspective
- Sight: The flute glows with a soft, amber light from the pulsing Ofuda. The scripts appear to ripple like water along the wood, and the avatar is suddenly surrounded by a 20-foot shimmering aura. The air around the performer seems to distort slightly, as if the space itself is being knit together by the music.
- Sound: The music is impossibly clear and emotive; it doesn’t just enter the ears but seems to resonate within the listener’s own chest. It drowns out the chaos of the environment—the hiss of steam or the roar of beasts—replacing it with a focused, melodic calm.
- Touch: Those within the resonance range feel a gentle, tingling warmth and a sudden release of physical tension. The ground beneath their feet feels more stable, and the air feels fresher, as if a localized spring has just arrived.
Positives
- User: Absolute confidence and an intuitive grasp of complex melodies. The “Spectacular Expertise” ensures that every performance is a masterpiece, while the emotional insight allows for the perfect manipulation of a target’s mood. The temporary hit points provide a physical safety net during dangerous performances.
- Observer: Allies experience a profound sense of “Persistent Solace,” making them immune to fear and psychological pressure. The environment becomes more favorable, and hostile creatures are pacified, reducing the need for lethal combat.
Negatives
- User: Overuse leads to “Empathic Strain,” a -1 penalty to concentration as the user begins to struggle with distinguishing their own emotions from the “Shared Sorrows” of those around them. The starlight motes and amber glow make it impossible to remain hidden while the item is active.
- Observer: The intense emotional resonance can be unsettling for those who wish to keep their thoughts private; they may feel “exposed” by the music. In Deathly areas, the sudden shift in atmosphere can attract the attention of high-tier entities sensitive to pure, concentrated harmony.
Extra-Sensory Perceptions
- Empathic Mapping: The user perceives the “Emotional Weight” of an area. They can feel the collective grief or joy of a crowd as a physical pressure, allowing them to adjust their melody to “balance” the room.
- Geomantic Resonance: Through the heartwood’s connection to the oldest tree, the user “hears” the growth of plants and the movement of weather patterns, allowing for the precise environmental manipulation of the Crescendo.
- Memory Echoes: When playing a particularly resonant piece, the user receives flashes of “Mastery Memories”—glimpses of the Celestial Entertainers’ past performances—which guide their fingers and breath to achieve impossible technical feats.
- The Star-Player’s Insight: The user can sense the “True Rhythm” of a creature. They perceive the biological and magical timing of an opponent’s attacks, allowing them to parry or dodge with the Living Carvings precognition.
Rite of the Melodious Soul: Forging the Anthem of the Weeping Star 4429
This Tier 3 alchemical synthesis fuses the essence of emotional solace, ancient nature, and spectacular artistry into a single, resonant tool. The process requires a delicate balance of steam-pressure engineering and focused ritual chanting to ensure the materials bond without losing their empathic potency.
Items Merged
- Ofuda of Suffering Solace (The Emotional Anchor)
- Harmony Flute (The Living Heartwood Core)
- Scripts of Spectacular Mastery (The Arcane Vellum Weave)
Additional Materials Needed
- 5 Bars of Electrum (Used for the conductive inlay and resonance stabilization)
- 1 Vial of Echoing Sap (Harvested from a Sky-Tree; used as a biological adhesive)
- 1 Pinch of Mnemonium Crystal Dust (To preserve the “Spectacular Mastery” within the wood)
- 1 Strand of High-Tensile Silk Thread (Infused with mana to bind the scripts to the heartwood)
- 1 Fresh Echoing Veilcap #817 Stem (To enhance the empathic resonance of the Ofuda)
Tools Required
- Master Calligrapher’s Station (To re-align the scripts during the binding)
- Alchemist’s Kit (For the preparation of the echoing sap and electrum alloy)
- Rune Engraving Kit (To carve the new Tier 3 synchronization runes into the heartwood)
- Conch Conduit (To amplify the ritual chant and stabilize the mana flow)
- Steam-Press (To bond the silken parchment to the wood with precise heat and humidity)
Skill Requirements
- Woodworking (Advanced): Required to modify the heartwood flute without damaging its musical integrity.
- Alchemy (Level 3): Necessary to create the electrum-sap bonding agent.
- Performance (Level 2): The crafter must be able to play the flute during the enchantment to “tune” the magic.
- Ritual Casting Proficiency: Required for the “Rite of the Melodious Soul” chant.
Crafting Steps
- Preparation of the Heartwood Core Clean the Harmony Flute with a solution of diluted mist essence. Use the Rune Engraving Kit to incise a series of internal channels along the finger holes. These channels must be filled with the Mnemonium Crystal Dust to ensure the flute can store the expertise of the Star-Players.
- Alchemical Bonding Agent Melt the 5 bars of Electrum in a crucible and slowly stir in the Echoing Sap. This creates a shimmering, gold-silver resin that remains semi-liquid until exposed to a specific ritual frequency. This resin acts as the primary conduit between the wood, paper, and parchment.
- Layering the Scripts Apply a thin coat of the electrum-sap resin to the underside of the Scripts of Spectacular Mastery. Using the Steam-Press, wrap the translucent parchment tightly around the body of the flute. The heat must be kept at a constant “Renaissance Steam” level to prevent the parchment from charring while forcing the ink’s mastery into the heartwood’s grain.
- Affixing the Ofuda Place the Ofuda of Suffering Solace at the head of the flute, just below the mouthpiece. Secure it with the mana-infused high-tensile silk thread, weaving the thread into the vents of the flute. Place the fresh Echoing Veilcap stem behind the Ofuda to act as a permanent empathic battery.
- The Rite of the Melodious Soul Hold the conch conduit and begin a ritual chant lasting 4 hours. The chant must weave through the three distinct histories—the Weeping Sage, the Tanglebark Tree, and the Celestial Entertainers. During the final hour, the crafter must play the flute, performing a “Harmony of Three” that physically draws the light of the Ofuda into the scripts.
- The Final Seal Use the Master Calligrapher’s Station to touch up any frayed ink on the exterior scripts, sealing the entire object with a coat of river frill sap resin. The item must be allowed to rest for one full day in a Somewhat Safe area to allow the 4429 resonance to stabilize and the heartbeat to begin.
Three-Fold-Sigh and Mending-of-Sky-Paper
In the age when the 73 islands were but floating seeds in the Great Steam, and the first tree of Tanglebark had not yet counted its thousandth ring, there was a Great-Walking-Void named El-Ara. This El-Ara was not of the flesh-kind, but of the Spirit-That-Listens. The ancient ink-scratchings (mostly eaten by silver-moths) tell us that El-Ara carried a heart of heavy-stone, for she gathered the “Leaking-Eye-Water” of the world and kept it in a small box of wood.
At the same turning of the sun, there were the Star-Walkers, the makers of the “False-Truths” (the performers). These Star-Walkers could make the wind laugh and the fire weep, but they were shadows without a bone. They had written their “Skin-Knowings” upon the thin-skin of the cloud-sheep (the scripts), yet they could not feel the ground beneath their dancing feet. They were spectacular, but they were hollow like a dry reed.
The translation becomes “Sticky-Like-Sap” here, but it says that a Great-Shaking-Wind (a Veilfall) pushed the Star-Walkers into the Deep-Roots of the Tanglebark. There, they found the Oldest-Tree, which was the “Grandfather-of-All-Noise.” The tree was dying of the “Silence-Rot,” for no one had sung to its roots in an age. The Star-Walkers tried to dance, but their feet were too light. They tried to sing, but their voices were too thin.
Then came El-Ara, the Sage-of-Sorrow. She saw the hollow performers and the silent tree. She took the “Paper-of-the-Quiet-Heart” (the Ofuda) from her brow and slapped it upon the bark of the Grandfather-Tree. The tree let out a “Sovereign-Groan,” and its heartwood cracked open like a ripe melon. From the center of the wood, a flute was born—not grown, but birthed from the merging of the tree’s silence and El-Ara’s grief.
But the flute was “Wild-and-Angry.” It played only the sound of storms and the screaming of dying stars. It was a tool of “Much-Pain.”
The Star-Walkers saw this and knew they must “Bind-the-Wildness.” They took their Scripts-of-Mastery—the papers that held the secrets of the perfect-turn and the golden-note—and they wrapped them around the angry wood. They used the “Thread-of-the-Spider-Queen” to sew the mastery to the sorrow. As they wove, they sang a song that was “Half-Laughter, Half-Gravel.”
The poorly-translated scroll says: “And the three became as one-finger on the hand of the World. The wood did drink the ink, and the ink did eat the wood, and the paper did breathe the ozone-mist of the high-strata.”
When the 4429th stitch was pulled tight, the flute let out a “Sigh-of-Starlight.” The Un-Folded-Art was complete. El-Ara took the instrument and played a single note that “Mended-the-Broken-Cloud.” The wild creatures of the Menagerie, who were busy eating each other’s AC, stopped and bowed. The lions of the brush became like kittens of the hearth. The Star-Walkers found that their hollow chests were now full of “Ground-Memory,” and El-Ara found that her heavy-stone heart was now light as a bird’s wing.
The story tells of a Great-Greedy-Warlord who tried to steal the Anthem. He grabbed the wood, but because his heart was full of “Self-Noise,” the flute turned into a snake of burning silver and bit his shadow. The Warlord became “A-Man-Without-A-Past,” for the 4429 does not let the dissonant hold its weight. Only those who can “Walk-in-the-Tears-of-Others” can make the heartwood pulse.
For a thousand turns, the Anthem was used to build the “Bridges-of-Breath” between the islands. It healed the “Spirit-Fray” of the weary and taught the clumsy to dance upon the air. But as the ages turned to “Rust-and-Steam,” the item was hidden away in the Sky-Tree, for the world grew too loud to hear its subtle heartbeat. It waits now, wrapped in its glowing skins, for one who can merge the Sorrow, the Song, and the Show into a single Anthem of the Ending.
Moral of the Story: The loudest performance is but a hollow echo unless it is tuned by the weight of a shared tear, for true mastery is not found in the skill of the hand, but in the harmony of the mended spirit.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition) The Resonator of the Final Threshold
- Item Type: Musical Artifact
- Sanity Cost: 0/1d4 to play; 1d6 to witness a failure.
- Skills: +20% to Art/Craft (Instrument), +15% to Psychology, +10% to Natural World.
- The Symphony of Shared Sorrows: Spend 10 Magic Points and make a Hard Art/Craft (Instrument) roll. On a success, all humanoids and natural beasts within 20 yards must succeed in an Extreme POW roll or be struck by a wave of crushing empathy, ceasing all hostile actions for 1d10 rounds.
- Environmental Crescendo: Spend 5 Magic Points to alter local weather (fog, rain, or clear skies) in a small area for 1 hour.
- Life-Saving Refrain: As a reaction to an ally reaching 0 HP or suffering a Major Wound, spend 8 Magic Points to automatically stabilize them.
- Passive Solace: The bearer and those in their immediate company gain a +10% bonus to Sanity rolls against “non-mythos” emotional trauma.
Blades in the Dark The Anthem of the Star-Player
- Item Quality: Fine +2 (Tier III Artifact)
- Load: 1 (Worn on belt or held)
- Spectacular Expertise: When you perform a Sway or Consort action involving music or high-society theatrics, you have +1 Effect and gain +1d to the roll.
- Symphony of Sorrows: Spend 2 Stress to play a melody that resonates with the city’s ghost-field. Nearby NPCs (Tier III or lower) are overwhelmed by a shared emotional memory, becoming pacified or distracted for a few minutes.
- Environmental Crescendo: Spend 1 Stress to use the flute to manipulate the local “weather” (soot-fall, mist, or temperature) to provide cover or a distraction for a Prowl action.
- Persistent Solace: You and your crew gain +1d to resistance rolls against supernatural terror or despair.
- Living Carvings: You get +1d to Survey rolls when sensing hostile intent or hidden observers.
Dungeons & Dragons (5th Edition) The Anthem of the Weeping Star 4429
- Wondrous item, Tier 3 artifact (requires attunement by a bard or a character with proficiency in a musical instrument)
- Armor Class: While holding this flute, you gain a +2 bonus to AC as the Living Carvings parry incoming strikes.
- Resonant Vitality: When you finish a long rest, you gain 25 temporary hit points. These vanish after 22 hours.
- Spectacular Expertise: You have advantage on all Charisma (Performance) checks.
- Active Magics (6 Charges):
- Symphony of Shared Sorrows (2 Charges): As an action, you play a 10-minute ritual. Every creature within 60 feet must make a DC 16 Wisdom saving throw or be affected by the Calm Emotions spell for 1 hour.
- Whispered Command (1 Charge): As an action, you target one creature within 60 feet. If you know its True Name, it has disadvantage on its saving throw. The target must succeed on a DC 16 Wisdom save or be Charmed for 1 hour.
- Environmental Crescendo (2 Charges): You cast Control Weather (localized to a 100-foot radius) or Plant Growth (1 action version).
- Life-Saving Refrain (1 Charge): As a reaction when a creature you can see within 30 feet drops to 0 hit points, you play a note. The creature drops to 1 hit point instead.
- Recharge: The flute regains 1d6 charges at dawn.
Knave (2nd Edition) The Weeping Star Flute
- Item Slots: 1
- Quality: Tier 3 (Artifact)
- Skill Bonus: +6 to all Charisma rolls involving music, acting, or diplomacy.
- Harmonic Vitality: Once per day, playing the flute grants you 12 temporary HP.
- Persistent Solace: You and your allies have Advantage on saves against fear, confusion, or mind-control.
- Symphony of Sorrows (Daily): Once per day, you can pacify all NPCs and animals in a 60-foot area. They will not attack unless provoked for 1 hour.
- Environmental Crescendo: You can spend 10 minutes playing to create fog, light rain, or make small plants grow instantly into a barrier.
- Life-Saving Refrain: If an ally within 30 feet would die, you can play a note as a reaction. They are stabilized at 1 HP. This can be used once per day.
- Living Carvings: You cannot be surprised by living creatures while the flute is on your person.
Fate Condensed The Anthem of the Weeping Star 4429
- Item Type: Unique Tier 3 Artifact
- Aspects: High Concept: “The Symphony of Shared Sorrows”; Trouble: “Drawn to the World’s Grief”; Passive: “The Star-Player’s Intuition.”
- Stunt: Spectacular Expertise: Because you possess the Anthem, you gain a +2 bonus to any Performance roll to mesmerize or captivate an audience. Additionally, you may spend a Fate Point to succeed with style on a Performance roll, provided you are in a safe or guarded area.
- Stunt: Persistent Solace: You and your allies in the same zone gain a +2 bonus to defend against mental or emotional attacks and any effects that create fear-based aspects.
- Stunt: Environmental Crescendo: Once per scene, you may use your Performance skill to Create an Advantage based on the environment (e.g., Sudden Fog, Tangled Vines, Soothing Rain) with two free invokes instead of one.
- Stunt: Life-Saving Refrain: Once per session, you may use a reaction to clear a mild or moderate consequence from an ally in your zone by playing a resonant chord.
Numenera & Cypher System The 4429th Harmonic Heartwood
- Level: 6 (Artifact)
- Form: A heartwood flute wrapped in glowing vellum with an amber talisman.
- Depletion: 1 in 1d20 (Check only when using the Environmental Crescendo or Life-Saving Refrain).
- Passive: Spectacle Mastery: The wearer is specialized in all tasks involving musical performance, acting, or public speaking.
- Passive: Living Carvings: The difficulty of all speed defense tasks is decreased by one step as the flute’s patterns vibrate to warn of incoming blows.
- Active: Symphony of Shared Sorrows (3 Intellect Points): As an action, the wearer plays a melody. All NPCs of Level 5 or lower within short range must succeed on an Intellect defense roll or become pacified and unable to take hostile actions for 1 hour.
- Active: Environmental Crescendo (5 Intellect Points): The wearer alters the environment within long range. They can cause plants to grow (Level 6 obstacle), summon rain, or create thick mist that obscures sight.
- Active: Life-Saving Refrain (6 Intellect Points): As a reaction when an ally within short range would take damage that reduces them to 0 on a pool, the wearer plays a note. The ally instead remains at 1 point and gains 1 Armor for the remainder of the encounter.
Pathfinder (2nd Edition) The Anthem of the Weeping Star 4429
- Item 12: Rare, Artifact, Invested, Magical, Transmutation
- Usage: held (1 hand); Bulk: L
- Passive: Spectacular Expertise: You gain a +2 item bonus to Performance checks. If you are a master in Performance, you gain a +3 bonus instead.
- Passive: Persistent Solace: You and allies within a 30-foot aura gain a +2 status bonus to saving throws against emotion and fear effects.
- Passive: Harmonic Vitality: When you invest the item, you gain 25 temporary Hit Points that last until your next daily preparations.
- Activate: Symphony of Shared Sorrows [Three-Actions] (Auditory, Emotion, Mental): Frequency: Once per hour. You play a haunting melody. Creatures in a 60-foot emanation must attempt a DC 30 Will save. Success: The creature is unaffected. Failure: The creature is calmed, as the calm spell, for 1 minute. Critical Failure: The creature is calmed for 1 hour and cannot take hostile actions unless it takes damage.
- Activate: Environmental Crescendo [Two-Actions] (Nature): Frequency: Once per day. You cast plant growth (8-post version) or control weather (localized, 10-minute cast time).
- Activate: Life-Saving Refrain [Reaction] (Auditory, Healing): Trigger: An ally within 30 feet would be reduced to 0 Hit Points. Effect: You play a resonant note. The ally is instead reduced to 1 Hit Point and becomes immune to damage until the start of its next turn.
Savage Worlds (Adventure Edition) The Anthem of the Weeping Star 4429
- Type: Tier 3 Relic (Unique)
- Attributes: The user gains a +2 bonus to all Performance and Persuasion rolls.
- Passives: Persistent Solace: The user and all allies within a Large Blast Template gain a +2 bonus to Spirit rolls made to resist Fear or Intimidation.
- Passives: Living Carvings: The user gains +1 to Parry and cannot be Surprised by any creature with a heartbeat or soul.
- Passives: Harmonic Vitality: At the start of each game session, the user gains 12 Temporary Hit Points.
- Powers: Symphony of Shared Sorrows: The user can cast the sloth or empathy power using Performance as the arcane skill. Using this power on a group of targets does not incur a multi-action penalty.
- Powers: Environmental Crescendo: Once per day, the user can cast entangle or havoc (flavored as wind/rain) using their Performance skill.
- Powers: Life-Saving Refrain: As a reaction, the user may spend a Benny to allow an ally within 5″ to automatically succeed on an Incapacitation roll, returning them to the fight with one Wound.
Shadowrun (6th Edition) The 4429th Astral Resonance Focus
- Item Type: Rating 6 Power Focus / Qi Focus (Unique Artifact)
- Availability: Unique
- Cost: N/A
- Armor Rating: +2 (Living Carvings defense bonus)
- Magical Properties: This item adds +6 dice to all Performance-linked tests and all tests involving the Influence skill.
- Persistent Solace: The user and any allies within 10 meters receive +3 dice to resist any Mana-based spells or critter powers that cause Fear, Confusion, or Despair.
- Symphony of Shared Sorrows (Complex Action): The user performs a melody that bypasses the target’s logical defenses. Make an Opposed Test: Magic + Performance vs. Willpower + Intuition. Every net hit reduces the target’s Initiative Score by 2 and applies a -1 dice pool penalty to hostile actions as they are overwhelmed by empathy.
- Environmental Crescendo (Complex Action): By spending 1 Edge, the user can manipulate the local ambient mana to create a “Mana Mist.” This creates a visibility penalty of -4 for everyone except the user and their allies within a 20-meter radius.
- Life-Saving Refrain (Reaction): When an ally within 10 meters takes Physical damage that would fill their Condition Monitor, the user can spend 2 Edge to instantly stabilize them and heal 1 box of Physical damage.
Starfinder (1st Edition) The Anthem of the Weeping Star 4429
- Item Level: 12
- Price: 45,000 Credits
- Bulk: L
- Sovereign Attributes: You gain a +4 insight bonus to Culture, Diplomacy, and Profession (Musician) checks.
- Passive: Harmonic Vitality: Once per day when you finish a ten-minute rest to regain Stamina, you gain 25 temporary hit points that last for 22 hours.
- Passive: Persistent Solace: You and allies within 30 feet gain a +4 morale bonus to saving throws against emotion and fear effects.
- Active: Symphony of Shared Sorrows (Standard Action): As a standard action, you can expend 1 Resolve Point to cast Calm Emotions (DC 19). If you know the True Name of a target, the DC increases to 22.
- Active: Environmental Crescendo (Standard Action): Once per day, you can cast Control Weather (localized, 100-ft radius) or Entangle (DC 19) as a spell-like ability.
- Active: Life-Saving Refrain (Reaction): When an ally within 30 feet is reduced to 0 HP, you can spend 2 Resolve Points as a reaction. The ally is instead reduced to 1 HP and is stabilized.
Traveller (Mongoose 2nd Edition) The 4429th Ancient Echo-Flute
- TL: 14 (Artifact)
- Weight: 0.5 kg
- Armor: +2 (Living Carvings)
- Required Skills: Art (Instrument), Persuade
- Spectacular Expertise: The user receives a DM+3 to all Art (Instrument) and Persuade checks while the flute is visible.
- Sovereign Authority: The user can influence animals and primitive lifeforms. On a successful Art (Instrument) check (Average, 8+), the user can pacify any non-sentient creature within 20 meters.
- Symphony of Shared Sorrows (Significant Action): The user plays a resonant tone that affects the brain’s limbic system. All biological targets within Close range must pass an END check (10+) or suffer a DM-2 to all actions due to overwhelming emotional resonance for 1d6 minutes.
- Environmental Crescendo: By succeeding in a Science (Tactics or Survival) check (Difficult, 10+), the user can use the flute to trigger localized atmospheric changes, such as thickening fog or inducing a sudden temperature drop to obscure thermal sensors.
- Life-Saving Refrain (Reaction): If an ally within 10 meters takes a hit that would reduce a characteristic to 0, the user may spend 1 Luck point (if using Luck rules) or make a Difficult (10+) Art check to keep the ally at 1 point instead.
Warhammer Fantasy Roleplay (4th Edition) The Anthem of the Weeping Star 4429
- Item Type: Magical Artefact
- Encumbrance: 1
- Armor Points: 2 (All locations, via Living Carvings)
- Traits: Magical, Weightless, Durable
- Spectacular Expertise: The user gains a +20 bonus to all Entertain (Singing, Acting, or Instrument) Tests and Leadership Tests.
- Harmonic Vitality: At the start of a session, the user gains +12 temporary Wounds.
- Persistent Solace: The user and all allies within 10 yards gain the Fearless Creature Trait against any source of psychological or supernatural terror.
- Symphony of Shared Sorrows (Action): The user performs a piece that counts as the Calm spell. Any target within 20 yards must pass an Extended Challenging (+0) Willpower Test or become peaceful and unable to attack for 1d10 rounds.
- Environmental Crescendo (Action): The user can make an Entertain (Instrument) Test to create the Distracting or Obscured condition in the local area by manipulating wind, mist, or plant life.
- Life-Saving Refrain (Reaction): When an ally within 10 yards is about to receive a Critical Wound or die, the user may spend 1 Fortune Point to cancel the Critical Wound and leave the ally at 1 Wound.
