Dreamweaver 219 of Courteous Unmaking

Lore:
Born from the union of three disciplines—the Tapa 41 etiquette sages, the Dreamseers of Aboriginal Dreamtime, and the Demolition & Quarrying Guild—this mantle-glove circlet was commissioned for envoys who must cross battlefields and ballrooms with equal mastery. Its designers believed that true authority rests on three pillars: the heart that greets without offense, the spirit that listens to the land and elements, and the hand that can unmake the world’s obstacles without harming a single living soul. First worn by an emissary tasked with ending a siege without bloodshed, the artifact collapsed a fortress gate into sand, parted a choking miasma with a breath of clean air, and secured peace with a bow of such flawless respect that both armies stood down.

Description:
A seamless ensemble consisting of an ash-white shoulder mantle with integrated, stone-laminated pauldrons, a slender dream-etched wrist circlet, and form-fitted tapa gloves joined by braided Weaver-Moth silk. The mantle’s outer plates resemble compressed granite veined with milky quartz; each pauldron houses a fractured crystal focus recessed into a flat striking face. The wrist circlet bears inset elemental stones—a fire agate, aquamarine, turquoise, and onyx—that kindle with a soft inner luminescence at sunrise and sunset. The gloves are snow-white, painted in pearlescent, flowing sigils for bow, gift, and attentive listening. When donned as one piece, faint heat-haze ripples trace along the shoulders, a breeze stirs around the wrists, and a quiet silver chime resonates in the fingers whenever perfect form aligns with perfect intent.

Stats:
Tier: 3
Rarity: Rare
Weight: 9 lb total (mantle 7 lb; circlet 0.5 lb; gloves 1.5 lb)
Materials: Laminated kinetic-treated granite and iron banding, fractured quartz foci, dream-etched tapa cloth, elemental gemstones, Weaver-Moth silk
Attunement Requirement: Perform a sunrise or sunset centering—strike the right pauldron once with a hammer to seed the kinetic key, then complete a flawless greeting gesture while wearing the gloves; finally, breathe the name of one element over the circlet. Total time 10 minutes.
Durability: Very high; built for repeated heavy impacts
Immunity (one only, permissible at Tier 3): Immune to feedback harm from its own Unmaking detonations and their airborne debris for the wearer
Attribute Boons: Charisma +3, Poise +3
Magic Capacity: Converts self-inflicted kinetic force; channels elemental resonance; no stored charges
Slot: Worn item (composite mantle-glove set; occupies shoulders and hands as a single worn item)

Tags: Etiquette, Elemental, Reflecting Magic, Utility, Diplomacy, Industrial, Structural, Defensive, Concussive, Area of Effect, Resonance, Analysis, Support, Tool-Grade, Tier 3, Worn Item, Resonance Control, Elemental Balance, Social Harmony, Precision Demolition, Diplomatic Artifact, Multi-Element Focus, Ritual Engineering, Dreamtime Craft, Structural Resonance, Courteous Power

Passive Magic:
Graceful Bearing, Masterwork: The gloves quiet fidgets and correct posture in real time. Gestures, touch, and timing naturally align with local custom, granting an aura of unforced competence that steadies allies and unsettles the uncultured.
The Silent Language, Advanced: Constant micro-reads of posture, breath, and handset reveal mood, intent, and social footing with uncanny clarity, including which participant currently “holds the room.”
Elemental Intuition, Deep Link: The circlet heightens environmental sense—scent of rain in stone, the tension of hot air in alleys, the pull of underground flow—making terrain and weather patterns feel like audible advice under the skin.
Structural Intuition, Guild Grade: A palm upon a surface yields a quickening sense of joints, keystones, hairline cracks, and load paths in stone, wood, and metal; the mantle sketches a mental lattice of what will hold, what will shear, and where to touch for controlled failure.
Inertial Dampener, Reinforced: Any deliberate strike upon the mantle’s striking faces transfers its kinetic cost to the artifact; the wearer takes no damage or jarring recoil from their own keyed blows.
Debris Deflection, Extended: For two heartbeats after any detonation, a clear, shimmering shell sheds dust and splinters from the wearer’s face and torso and mutes the first shock of sound.
Dream-Rune Harmonizer: The set subtly synchronizes breath, stance, and intention, preventing social overreach and dampening empathic “noise,” allowing courteous firmness without submissive signals.

Active Magic:
The Perfect Greeting, Sovereign Form: Once per social encounter, activate to perform the most precise culturally correct greeting available in the scene. Immediate effects: lower social defenses, open parley, or de-escalate a hostile reception; subsequent first check involving respect or protocol benefits from advantage granted by the item’s poise.
Sense the Protocol, Whole-Room Read: With one minute of stillness, the gloves and circlet cast a fine web of Qi through the venue. You gain an instinctual map of critical taboos, precedence order, speaking cadence, and gift-ritual expectations for the upcoming interaction. Overwhelm risk: light dizziness if invoked amid danger.
Elemental Whisper, Greater Harmony: Twice per long interval, choose one element for one hour:
• Earth—steadfast stance, advantage on shoves versus objects, and enhanced footing on rubble.
• Water—hydration sense, direction to potable sources, and breath-pattern that eases fumes.
• Fire—measured heat in the hands for tool use and a small precision bonus when striking the mantle to tune blasts.
• Air—lightened step and the ability to ripple and disperse mundane smoke or dust in a short lane.
Ancestral Guidance, Clear Riddle: Call a succinct saying from ancestral memory tailored to the present obstacle—social, navigational, or structural. The hint never compels action; it reframes the problem with context you were missing.
Unmaking Blast, Element-Keyed Concussion: Strike a pauldron to convert your keyed blow into a concussive wave that ignores living auras and devastates inanimate matter. Radius scales to notional damage of the self-strike; objects and structures within the radius test against the keyed magnitude or suffer force fracturing, shearing, or pulverization appropriate to material density. Living beings feel only wind and thunder.
Resonant Frequency Tuning, Architect’s Ear: Spend one minute listening through gloved palm and crystal to a chosen material (granite, brick, seasoned timber, wrought iron, crystal, and similar). The next Unmaking Blast against that specific material in the same structure deals double effect and propagates along hidden joints and seams for surgical demolition.
Aegis of Courtesy, Dust and Dignity: Immediately after an Unmaking Blast, you may trigger a widening hush of clean air and suspended grit in a cone or ring around yourself. This clears a path through collapse, reveals tripwires and simple ground snares, and preserves visibility for negotiations and retreat.
Concordant Strike, Ritual Bow of Stone and Sky: As an action sequence, combine Perfect Greeting with a keyed Unmaking strike against the setting itself. The artifact times your gesture and detonation so the environment yields—a gate unpins, a dais lowers, a barrier fractures into a neat arch—creating a symbolically respectful passage that invites safe approach while denying pursuit.

Specific Notes on Use:
• The blast never harms living creatures; all offensive application is environmental—removing cover, trapping foes behind collapses, opening lines of sight, or forcing repositioning with debris push.
• Courtesy governs power. Attempts to employ the set with overt malice toward guests or hosts mute Perfect Greeting and dampen Sense the Protocol until the wearer regains composure through a sincere, respectful act.
• Resonance caution: simultaneous detonation by multiple bearers within close range risks structural chain reactions; this item itself is immune to feedback on the wearer, not to cascading ruin around them.

Item Hit Points and Magical Durability
Dreamweaver 219 of Courteous Unmaking has a total of 120 item HP representing the fusion of stone, elemental gemstone, and Dream-etched tapa weave.
• At ≥ 90 HP the artifact’s magic functions normally.
• Between 60–89 HP fine cracks or rune-bleeding cause minor flicker in visual effects and a –10% reduction in blast radius and social empathy.
• Between 30–59 HP one major function fails (randomly one of the Active Magics goes dormant).
• Below 30 HP the artifact’s core focus shatters; all magic is suppressed until repair.
• At 0 HP the mantle remains physically intact but its runes are dark and its Dreamtime link severed — a mundane mantle worth its materials only.

Repair and Restoration Methods

  1. Field Repair (temporary) — Use Mending-grade or Repair Magic to restore up to 20 HP by fusing cracks and re-aligning Qi channels; requires 1 hour and a source of elemental energy matching the last used element.
  2. Guildsmith Reforging — At a Demolition Guild forge or Dreamseer atelier, replace the fractured quartz foci and re-etch runes with dream-ink and elemental water. Restores to full 120 HP after a 10-hour ritual. Cost ≈ 300 gold in materials.
  3. Ancestral Renewal (ritual) — During sunrise or sunset, strike both pauldrons simultaneously while reciting an act of forgiveness or respect from the user’s own culture. Restores 10 HP per successful Wisdom (Insight) or Charisma (Performance) check vs DC 15, up to once per day.

Each repair path also purifies the courtesy Qi flow within the item, ensuring that its balance between respect and force remains intact.

Commerce and Trade of Dreamweaver 219 of Courteous Unmaking (Tier 3 Rare)

In Saṃsāra, this artifact bridges three spheres—diplomacy, Dreamtime mysticism, and industrial demolition—so it appears only where those powers intersect. It is never mass-produced; each unit is individually commissioned or reclaimed from guild vaults. Below are the typical venues and pricing tiers for legitimate, ceremonial, and shadow acquisition.


1. The Courtier-Engineer’s Atelier

Location: Capital megacities such as Vara-Sul, Dreamtide, and Coralis Dominion.
Type: Hybrid diplomatic workshop and Dreamseer enclave.
How it is Sold: By private commission to senior envoys, peacekeepers, or royal mediators. Buyers must present credentials proving mastery of etiquette and sponsorship by a noble house or guild. Purchase includes a six-day personalization process aligning the artifact’s runes with the buyer’s elemental resonance and courtly traditions.
Price: 2,400 gold (includes ceremonial dedication, inscription of heraldic sigils, and one year of maintenance).
Buy-Back Policy: None—items returned by the dishonored are ritually dismantled.


2. The Guild of Elemental Excavators

Location: Quarry fortresses in Acheulean, Ironheart Reach, and Abbeville.
Type: Industrial-magical guildhall; engineers and kinetic masons.
How it is Sold: As a demolition and architectural precision relic, provided to master architects or demolition supervisors for lawful structural reformation. Must sign guild contract forbidding use against inhabited structures. Purchase includes kinetic calibration and resonance safety seals.
Price: 1,850 gold or equivalent in raw ore credits.
Buy-Back Policy: Buys used or damaged units at 900 gold for salvageable foci; 400 gold if the Dream-etch layer remains intact.


3. The Dreamseer Confluence Bazaar

Location: Floating districts above the Grand Dreampool or similar Dreamtime markets.
Type: Pilgrimage marketplace where spiritual and elemental artifacts are bartered.
How it is Sold: Through ceremonial barter—buyers exchange an item of ancestral significance plus partial coin. Each sale includes a brief divinatory reading; if the reading deems the buyer’s motives “discordant,” the sale is refused.
Price: 1,200 gold + an ancestral or elemental token of emotional or cultural value.
Buy-Back Policy: Rare; the bazaar prefers trade or exchange for new relics of equal harmony.


4. The Shadow-Crafters’ Underhall

Location: Cavern metropolises beneath Saṃsāra’s major ports.
Type: Smuggler-curio den dealing in repurposed guild equipment.
How it is Sold: Disassembled sets resold as “courtesy mantles” without provenance. The Dream-etched circlet and gloves may have flawed runes but remain functional. Buyers often include mercenary diplomats or militant monks seeking compact destructive potential.
Price: 1,000–1,200 gold, depending on condition and secrecy fee.
Buy-Back Policy: 50 % of sale price if traded within three months; otherwise the artifact is likely re-smelted.


5. The Monastery of the Harmonious Hammer

Location: High mountain passes where Dreamseer mysticism meets forge discipline.
Type: Spiritual foundry and training ground.
How it is “Sold”: Not purchased but earned. Pilgrims spend months mastering balance, courtesy, and measured strength. Upon completion, the monks forge a personalized Dreamweaver 219 and present it in silent ceremony.
Donation Expected: 150 gold + 100 hours of service in temple labor or mediation.
Buy-Back Policy: None; artifacts are considered personal vows and return to the monastery upon the wearer’s death.


6. The Grand Exchange of Relic Engineers

Location: Vara-Sul’s industrial trade quarter and airship docks.
Type: Licensed auction exchange for tiered relics.
How it is Sold: Through a competitive auction attended by military diplomats, elemental researchers, and noble patrons. Bidding is formal, conducted under anti-theft wards and etiquette oaths.
Average Hammer Price: 2,000 – 2,600 gold.
Buy-Back Policy: Ten percent commission on resale within a year if authenticated and undamaged.


Roleplay Use of Dreamweaver 219 of Courteous Unmaking
(Tier 3 Rare Composite Worn Item — shoulders & hands — unites etiquette, Dreamtime elemental attunement, and structural unmaking)


1. Urban or Political Environments

Defense:
In diplomatic courts, senate chambers, or high-society gatherings, defense is the art of poise and perception.
When a meeting turns tense, the mantle’s Graceful Bearing subtly adjusts the wearer’s posture; gestures become calm, deliberate, and commanding. Activating The Perfect Greeting allows a flawless bow or handshake that immediately disarms suspicion. If accusations rise, Sense the Protocol reveals social taboos and conversational dangers—knowing precisely when silence is wiser than protest.
Roleplayed, the avatar may describe small harmonies: breath synchronizing with the room’s tension, or a faint glow on the gloves as the envoy’s movements mirror local customs. The “defense” lies in never giving offense; the aura of composure shields against verbal strikes more effectively than armor.

Offense:
Verbal duels are battlefields of words and body language. By using The Perfect Greeting or Ancestral Guidance before debate, the wearer turns courtesy into a blade—cutting rivals with unflappable elegance. The pauldrons hum with restrained energy, echoing every well-timed phrase; each respectful gesture reflects social aggression back upon the instigator. The result is social collapse of the opponent’s confidence: mockery rebounds into shame, arrogance into exposure. The player might narrate the air shimmering slightly when insults fail to land, as if the city itself approves the diplomat’s tone.


2. Wilderness and Natural Environments

Defense:
Among forests, plains, or mountains, survival is courtesy toward the land. Activating Elemental Whisper links the avatar with the terrain—earth grants steady footing on scree; air carries subtle warning of predators; water reveals safe paths; fire keeps cold at bay. The pauldrons’ Debris Deflection shields from falling rock or splintered wood when storms or beasts strike.
Roleplay often takes a meditative tone: the gloves kneel to touch soil; faint elemental whispers rise like music; the wearer senses the mood of the wilderness. Defense here is attunement—by showing respect, the world itself shelters them.

Offense:
To drive back threats or shape the landscape, the wearer channels Unmaking Blast. A hammer-tap on a pauldron converts kinetic will into concussive force that splits boulders or collapses a charging beast’s cover without spilling blood. The avatar might describe the motion as an elegant bow ending in a thunderclap—the terrain rearranging itself in response.
When hunting or escaping, Resonant Frequency Tuning can double the blast against cliffs or walls, creating barriers or landslides that outmaneuver predators. Offense becomes sculpting rather than destruction.


3. Magical or Otherworldly Environments

Defense:
In arcane laboratories, dream realms, or planar rifts, Elemental Whisper and Elemental Intuition stabilize chaotic energies. Air cleanses mists of illusion, water dissipates psychic heat, and earth grounds excess mana. The mantle hums as a counter-frequency to hostile enchantments, ensuring the avatar remains centered amid metaphysical turbulence.
During encounters with spirits or elementals, the gloves’ etiquette magics translate reverence into metaphysical language—bows and hand-signs that express respect even across species or planes, preventing accidental provocation.

Offense:
The avatar wields Concordant Strike—a fusion of diplomacy and demolition. Through ritual movement (a formal bow or respectful salute) they focus an Unmaking Blast into precise structural alteration of the environment: opening sealed dream-doors, dismantling cursed idols, or severing planar anchors.
Roleplayed visually, the pauldrons flash with mirrored starlight, the blast blossoms silently, and the ruin rearranges itself into symmetry—power used as dialogue with reality rather than brute force.


4. Industrial or Battlefield Environments

Defense:
On active battlefields, the artifact’s industrial lineage manifests fully. The Inertial Dampener absorbs shock from artillery concussions; Debris Deflection creates a shimmering barrier of redirected dust and shrapnel. The avatar may describe moving calmly through collapsing fortifications while debris curves away in arcs of golden ash.
Among machines, Structural Intuition warns of failing girders or pressure valves, granting early defense by foresight—like a sixth sense for engineering catastrophe.

Offense:
Here the mantle becomes a tool of precision warfare. Striking the pauldron upon a gate or siege engine releases an Unmaking Blast that dismantles it without harming surrounding troops. A tactical bow and palm strike can clear tunnels, disable automata, or create cover trenches instantly.
The roleplay emphasizes professionalism—each movement measured, each explosion clean. To enemies it feels like fighting polite inevitability: every wall that rises is answered by courteous demolition.


5. Underwater, Subterranean, or Aerial Environments

Defense:
Underwater, the Dreamweaver’s air affinity prevents suffocation by forming a faint hydrophobic film; earth resonance stabilizes footing on seafloor silt. In caverns, it deflects cave-ins; in the sky, it modulates pressure through air element harmony, reducing turbulence for airship crews.
Roleplayed, the avatar glides like a manta through pressure shifts, the gemstones pulsing with the hue of surrounding elements.

Offense:
In these three-dimensional spaces, Aegis of Courtesy can sculpt the medium itself—creating clear pockets of breathable air or safe visibility through dust or silt, both protective and aggressive. By clearing away concealment, the wearer “attacks” chaos and confusion.
An Unmaking Blast directed downward can open new vents or soften impact landings, allowing the avatar to “descend politely” into hostile depths or rise through obstructions with disciplined precision.


6. Social-Religious or Ceremonial Environments

Defense:
During rites, coronations, or sacred negotiations, any misstep may invoke divine wrath. Sense the Protocol ensures the avatar moves in perfect harmony with ritual timing; even gods appreciate such courtesy. Should tensions spike, Aegis of Courtesy can create a calm bubble that mutes arguments and literal dust alike—turning chaos into solemn quiet.

Offense:
Ritual offense is persuasion made holy. The avatar may combine Ancestral Guidance with Perfect Greeting, channeling ancestral authority to challenge hypocrisy or corruption within the ceremony. Their words resonate as thunder behind marble walls; the polite strike of truth unmakes deceitful institutions as surely as a kinetic blast unmakes stone.

Perception of Activation:

User’s Perspective:
When the Dreamweaver 219 of Courteous Unmaking activates, the first sensation is warmth radiating from the pauldrons, followed by a synchronized pulse that travels down through the gloves into the wearer’s fingertips. The fabric tightens slightly, as if the item is reminding the avatar to breathe in rhythm with it. Air thickens—not heavy, but charged—and the world becomes momentarily clearer. The ambient noise softens, replaced by a resonant hum, half heard and half felt in the bones. Each heartbeat mirrors a note in a vast unseen song. The gemstones flicker like heartbeats of elemental light: red for fire, blue for water, green for earth, and white for air. For a brief moment, time feels deliberate—movements are graceful, words sharpen, purpose crystallizes.
Positives: Profound calm, heightened awareness, strengthened empathy; every gesture feels meaningful, every breath deliberate. The Mind’s Eye opens wider—colors hold hidden harmonies, faces carry echoes of truth.
Negatives: Overwhelm builds at the edge of perception; the flood of sensory input risks drowning focus. Long activation may blur boundaries between the avatar’s self and the elemental voices whispering guidance, tempting surrender to their rhythm.

Observer’s Perspective:
To onlookers, the activation begins as a soft harmonic sound, a chime that seems to resonate within the chest rather than the ears. The gloves’ tapa weave glows with silver lines tracing gestures midair, while the pauldrons shimmer as mirrored light arcs outward, bending dust and motes into graceful spirals. The air around the avatar distorts slightly—heat shimmer, cool mist, dust swirl, and breeze all in layered interplay. The avatar appears impossibly balanced and poised, movements almost too perfect. When the Unmaking pulse releases, a visible ripple of refracted light rolls across the surroundings, leaving harmony in its wake—broken walls neatly shatter, lingering air vibrations subside into tranquil silence.
Positives: Awe and reverence from witnesses; beauty in motion that feels like performance art rather than destruction. The display inspires confidence, unity, and respect.
Negatives: The spectacle can intimidate allies and terrify enemies. The perfection of movement feels unnatural—like watching etiquette turned divine. Those nearby may feel exposed, as though their emotions have been quietly measured and weighed by the artifact’s calm.

Extra-Sensory Perceptions:
Through the Mind’s Eye, the wearer perceives translucent filaments linking them to surrounding structures, people, and even emotions—threads of tension, harmony, and intent. Each filament vibrates at a unique frequency, revealing potential fractures or balance points in both matter and spirit.
Positives: The avatar can intuitively sense what to mend or unmake—walls, lies, or hostilities. Emotional resonance guides perfect timing for speech or strike.
Negatives: Extended use risks merging these perceptions, making the avatar mistake others’ emotions for their own. The line between courtesy and control blurs; harmony becomes compulsion.

Recipe Title:
“The Grand Concordance — Ritual of Courteous Unmaking”
(A sacred Dreamtime-industrial synthesis merging etiquette, element, and kinetic unmaking into one unified artifact of Tier 3 resonance.)


Items Merged

  1. Tapa 41 of the Gloves of Courteous Gesture — snow-white tapa gloves inscribed with symbols of diplomacy, poise, and social resonance.
  2. Dreamweaver of Elemental Harmony — dream-etched leather wristband imbued with ancestral and elemental balance.
  3. Reflecting 8 of the Unmaking Pauldrons — industrial demolition pauldrons that convert kinetic self-strikes into concussive Unmaking Blasts.

Additional Materials Needed

  • 1 Core of Elemental Equilibrium: a crystalline heart formed by fusing shards of each elemental gemstone (fire agate, aquamarine, turquoise, onyx) under moonlight steam.
  • 2 yards of Weaver-Moth Silk Thread: for binding glove fibers to pauldron plates and preserving motion resonance.
  • 1 vial of Dream-Ink of Concordance: alchemical ink derived from Dreamtime flora mixed with molten silver and the possessor’s own blood (symbolizing unity of will).
  • 1 fragment of Basilisk-Hide Strap: to reinforce kinetic channels and anchor elemental flow within physical components.
  • 1 flask of Harmonized Steam Essence: captured at dawn where elemental fire and water meet in balance, used to seal the merge.
  • Ancestral Parchment of Balance: sacred paper upon which the crafter writes the Oath of Courteous Creation before activation.

Tools Required

  • Elemental Forge of Dream and Steam: capable of sustaining both mystical and mechanical temperatures simultaneously.
  • Runesmith’s Chisel and Etching Needle: for overlaying etiquette symbols atop industrial rune channels.
  • Alchemical Resonance Hammer: to strike and synchronize materials without physical deformation.
  • Ancestral Chanting Bell Set (Four-tone): tuned to the elemental frequencies of earth, air, fire, and water.
  • Celestial Measuring Compass: ensures harmonic alignment of the merged item’s aura.
  • Purification Basin with Elemental Water: final submersion to stabilize energies and cleanse impurities.

Skill Requirements

  • Runesmithing (Advanced): to fuse inscription systems of three distinct artifact types.
  • Enchanting (Master): to harmonize Dreamtime resonance with kinetic unmaking energy.
  • Diplomatic or Ritual Etiquette (Intermediate): essential for performing gestures required during ritual chanting.
  • Metalworking (Skilled): to weld pauldrons’ industrial frame to delicate glove materials.
  • Dreamtime Alchemy (Adept): to extract and stabilize Dream-Ink of Concordance without mental backlash.

Crafting Steps

Step 1 – Preparation of Intent:
At twilight, inscribe the Oath of Courteous Creation onto the Ancestral Parchment using the Dream-Ink of Concordance. The crafter must recite:
“By poise, by element, by form unmade, let harmony arise anew.”
Place the parchment beneath the Elemental Forge to absorb its ambient heat.

Step 2 – Disassembly of the Originals:
Lay out the Gloves of Courteous Gesture, the Dreamweaver wristband, and the Unmaking Pauldrons in a triangular array. Using the Runesmith’s Chisel, separate the active runic layers while whispering gratitude for each artifact’s purpose—gesture, guidance, and force. The Dream-Ink lines should shimmer as they loosen from their physical hosts.

Step 3 – Integration of the Core of Elemental Equilibrium:
Heat the crystalline core within the forge until the elemental colors swirl into a luminous white. At the exact moment of color blending, strike the forge bell four times—each tone must correspond to an element. Place the glowing core at the triangle’s center, linking it with silk thread to each item. The core will begin pulling the three auras inward.

Step 4 – Binding the Dream-Etched Fibers:
Wrap the Weaver-Moth Silk around the glove edges, guiding it upward into the pauldrons’ interior framework. This step physically fuses diplomacy and unmaking—the thread glows softly as the glove sigils weave themselves through the metal.

Step 5 – Steam Sealing:
Pour the Harmonized Steam Essence across the joined structure. The vapor should hiss and hum in alternating rhythms, like dialogue between machine and dream. When condensation forms runic droplets, strike each with the Alchemical Resonance Hammer exactly eight times—symbolic of the Reflecting Eight that once defined the pauldrons.

Step 6 – Chant of Elemental Concordance:
Begin the Fourfold Chant of Harmony.

  • Fire: “By will refined.”
  • Water: “By reflection clear.”
  • Earth: “By foundation firm.”
  • Air: “By courtesy shared.”
    As each verse ends, activate the corresponding bell and let the elemental light flow into the forming artifact. The pauldrons and gloves glow, lines merging into one coherent design—white and silver veins tracing from shoulders to hands.

Step 7 – The Strike of Unmaking and Renewal:
Using the Resonance Hammer, deliver a light strike to the center core. This act symbolically “unmakes” the three separate identities of the originals. The resulting pulse reshapes the materials into a single integrated mantle-glove set. The Core of Equilibrium melts seamlessly into the Dream-etched leather, now spanning both arms and shoulders.

Step 8 – Purification and Awakening:
Submerge the completed artifact in the Purification Basin. The water flashes with steam and light. Lift it free as the pauldrons’ reflections stabilize, showing no distortion. Recite the final line:
“Let the courteous hand bear the weight of harmony.”
The newly born Dreamweaver 219 of Courteous Unmaking awakens with a breath-like pulse and the faint hum of all four elements in balance.

Step 9 – Testing and Attunement:
Tap the artifact once upon the forge stone. A harmonic echo will sound if successful. The user must wear it immediately and perform the Perfect Greeting gesture—only then will the attunement bond lock. The elemental gemstones will flicker in acknowledgment, confirming completion.


Result:
The merged artifact stands as a masterpiece of Saṃsāra’s craft traditions—part industrial engineering, part Dreamtime invocation, and part etiquette ritual. It embodies the union of destruction and grace: power that unmakes through understanding, guided by hands that never forget courtesy.

Hands That Unmade Without Breaking
(As rendered in the modern tongue of Saṃsāra from the fractured Dream-Scrolls of the Age Before the Steam, themselves thought to descend from a forgotten tongue of the Sky-Born Makers.)

In the long-before time, when the breath of the mountains was still warm and the sea still remembered the names of stars, there was a land that knew no harmony. The earth split from fire, and the air quarreled with the water; even the words of mortals carried edges sharp enough to cut souls. The wise say this was the age before Courtesy was born, when speech was iron and hearts were stone.

From that age there came a maker, or perhaps a dreamer—some texts call them Sarun of the Threaded Heart, others say The One Who Bowed to Stone. Their name is dust now, but their deed is still whispered. Sarun was both diplomat and demolisher, trained to speak to kings yet wielding a hammer heavy enough to fell fortresses. They built walls and peace alike, and destroyed both when commanded. But Sarun’s soul was torn: their right hand crafted treaties, their left shattered foundations. And so, it is said, the elements argued within them as the world once did—fire demanding dominance, water seeking reflection, earth clinging to memory, air craving release.

One day, after a war of walls that lasted three winters, Sarun stood upon the ruins of a city they had once helped to build. There, the voice of the wind spoke:

“You break as you build, you build as you break. Shall you never rest between?”

And Sarun answered:

“If I could make one thing that unmakes hatred yet spares the heart, I would give all that I am.”

So the wind carried the vow to the other elements, and they convened in secret within the heart of a volcanic storm—a forge that existed half in dream, half in waking. There, the spirits of etiquette, of balance, and of destruction came together for the first and only time. The Tapa of Courteous Gesture, woven from the bark of respect, came drifting down from heaven’s loom. The Dream-Band of Elemental Harmony, sung into being by ancestors who slept in the air, shimmered beside it. And from the under-stone crawled the Pauldrons of Reflective Unmaking, plates of granite bound in iron, still echoing the strikes of the first quarry hammer.

Sarun gathered the three and sought to join them—but the task was impossible, for none could reconcile grace with ruin. Each night they tried, and each dawn the work cracked apart. Their dreams filled with the laughter of unseen artisans who mocked their ignorance.

At last, in despair, Sarun struck the half-made thing with their own hammer, shouting, “Then I shall unmake myself instead!”

But the hammer’s echo did not destroy; it harmonized. The pauldrons hummed like temple bells. The gloves shivered like ripples on calm water. The dream-band shone with four colors at once. And the strike did not break the artifact—it awakened it.

The forge filled with silence so deep it could be heard. The walls melted into mist, and a hand—neither mortal nor divine—descended through the vapor to touch Sarun’s brow. Some say it was the hand of Ghassura the Enduring Forge; others claim it was their own reflection, given life. The voice said:

“Courtesy is the rhythm by which creation and unmaking dance. Strike without anger. Shape without pride. Then the world shall bend, not break.”

When Sarun awoke, they found the artifact complete—a mantle and gloves bound by stone and dream. Its pauldrons mirrored all that stood before them; its gloves glowed with the gentle fire of understanding. With it, they calmed riots by gesture alone, disarmed armies with words shaped like wind, and once sundered an obsidian wall not with force but with a bow so perfect that the stone forgot how to stand proud.

In later centuries, the tale grew tangled. Some say the artifact was gifted to the first Queen of Abbeville, who used it to unmake a fortress to spare her people from civil war. Others insist it was worn by a hermit who wandered the molten plains, using its light to teach elementals the manners of peace. Still others believe the item learned to move on its own, seeking bearers whose hearts warred between gentleness and might.

Fragments of the oldest translation—written in the angular glyphs of the Pre-Steam Codex—translate roughly as:

“He who greets the storm shall command the quake.
She who bows before flame shall cool its rage.
They who strike themselves shall unmake the walls of pride.
The courteous hand is the unmaker’s heart made still.”

And so the Dreamweaver 219 of Courteous Unmaking came to be named: an echo of both dream and demolition, of patience and strength.

It is said that when a new bearer dons it, the pauldrons shimmer not with their reflection, but with the reflection of the person they most wronged. If they bow sincerely before that image, the artifact’s full power awakens anew.

Moral of the Story: To master destruction, one must first learn grace. The world yields not to strength or silence, but to the hand that unmakes with respect and rebuilds with humility.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Dreamweaver 219 of Courteous Unmaking
A relic of paradoxical design—both demolition gear and spiritual instrument. Its plates mirror emotion, its gloves shape Qi, and its Dream-forged threads whisper etiquette to chaos itself.

Description: A set of snow-white gloves seamlessly bound to mirrored pauldrons inlaid with faintly glowing gemstones. The air hums faintly around it, and reflections ripple with a half-dreamed intelligence.

Game Mechanics:
Type: Artifact (Worn Item)
Sanity Cost: 1D3 when first attuned; 1 when using Unmaking Pulse or Elemental Courteous Rite.
Bonuses:

  • Charm, Persuade, and Psychology: Bonus die on rolls to de-escalate conflict or interpret emotional intent.
  • Science (Physics) or Mechanical Repair: Bonus die when attempting to understand or stabilize unstable structures or machines.
  • Fighting (Brawl): No penalty when performing deliberate self-strikes for ritual kinetic release.

Abilities:

  1. Unmaking Pulse (Active):
    Once per session, the wearer may channel kinetic force through their body into the ground or a surface, unmaking only inanimate material (stone, metal, walls, etc.) within a 5m radius. Damage equals the wearer’s STR + 1D10. Never harms living creatures. Costs 1 Magic Point.
  2. Elemental Courteous Rite (Active):
    By focusing for one minute and spending 2 Magic Points, the wearer gains intuitive understanding of any social or ritual custom they encounter, as if guided by unseen courtiers. The wearer may treat any failed social roll as a Hard Success once per scene.
  3. Grace of the Unmaker (Passive):
    All failed Fast Talk or Persuade rolls can be rerolled once if the wearer demonstrates an act of humility, bow, or formal respect.

Drawback: Each use of Unmaking Pulse carries a 10% cumulative chance per day of a “Mirror Echo”—the wearer glimpses themselves performing an unkind or destructive act they never committed, costing 0/1D3 Sanity.


Blades in the Dark

The Courteous Engine
A half-dreamed construct of etiquette and entropy; its mirrored plates turn violence into poise and poise into power.

Item Type: Worn (Armor/Occult Gear)

Quality: Fine, +1 effect in situations involving demolition, negotiation, or dream interaction.

Game Mechanics:
Load: 2
Special Armor: You may spend 1 use of special armor to resist a consequence of social disgrace, structural collapse, or elemental harm.
Abilities:

  • Unmaking Resonance: When you take physical harm, you can mark 1 stress to convert it into a concussive blast (Tier equal to your crew’s Tier) that destroys or destabilizes inanimate surroundings without harming allies.
  • Dream Etiquette: Gain +1d to Consort or Sway when mediating between rival factions or elemental entities.
  • Mirror of Balance: When you Study or Survey an environment, ask an additional question about “hidden tensions” (social, magical, or architectural) that could be exploited or soothed.
    Devil’s Bargain: You see yourself in every reflection—unmaking civility within and around you. Take level-1 harm: Fractured Reflection after each critical success using the artifact.

Flavor: Among Iruvian dreamwrights, the Courteous Engine is said to “negotiate with stone before it crumbles.”


Dungeons & Dragons (5th Edition)

Dreamweaver 219 of Courteous Unmaking
Wondrous item, very rare (requires attunement by a creature with proficiency in Insight or Persuasion)

Description: This hybrid mantle-glove ensemble fuses Dreamtime energy, elemental resonance, and refined etiquette magic. When worn, the pauldrons gleam like mirrored water, and silver tapa patterns flow across the gloves like living script.

Armor Class Bonus: +1 AC while worn.
Saving Throws: Advantage on Wisdom saving throws against charm or confusion effects.
Skill Bonuses: Gain advantage on Charisma (Persuasion), Wisdom (Insight), and Intelligence (Investigation) checks involving etiquette, diplomacy, or reading body language.

Passive Effects:
Grace of Elemental Balance: The wearer always moves and speaks with perfect composure, gaining advantage on all Charisma-based checks made to prevent or end hostility.
Reflective Harmony: When targeted by an elemental (fire, water, earth, or air) spell or effect, the wearer may use their reaction to reduce damage by half and channel the remaining energy harmlessly into the ground or air.

Active Abilities:

  1. Unmaking Pulse (1/short rest):
    As an action, the wearer strikes their own chest or the ground, releasing a concussive pulse in a 15-foot radius. Structures and objects must make a DC 16 Strength saving throw or take 4d10 force damage. Living creatures are unharmed but feel a resonant tremor.
  2. Dream Concord (1/day):
    As an action, the wearer may center themselves in a ritual stance. For 10 minutes, all allies within 30 ft gain advantage on Charisma saving throws and Persuasion checks, while enemies must make a DC 15 Wisdom saving throw or be disoriented (disadvantage on their next attack or social check against the wearer).
  3. Sense the Protocol (1/long rest):
    Spend 1 minute in concentration to gain perfect understanding of the social customs, etiquette, and taboos of one culture or faction. For 1 hour, you cannot accidentally offend through words or gestures.

Curse of Reflection: Each time the Unmaking Pulse is used, roll a d20. On a 1, the artifact manifests a mirror-double of the user for 1 minute—harmless but unsettling. The duplicate mimics the user’s movements with perfect grace, granting disadvantage on Stealth until it fades.


Knave (2nd Edition)

The Courteous Unmaker’s Mantle
Slot: 2 (Worn – shoulders and hands)

Description: A mantle of mirrored pauldrons with white-gloved extensions that shimmer between reality and dream. The item moves with its wearer as though foreseeing intention.

Stats:
• +1 Armor (from pauldrons)
• +2 CHA, +2 WIS
• Advantage on Reaction rolls when diplomacy or etiquette applies.

Passive Effects:
Unbreaking Courtesy: You cannot be the first to strike in combat unless attacked; the first attack made against you automatically misses if it occurs in a parley or ceremonial context.
Mirror Sense: You can perceive lies and concealed intent as ripples in the air—GM secretly rolls a WIS test to reveal hidden hostility.

Active Effects:

  1. Unmaking Pulse (1/day): Deliver a controlled strike to the ground or an object to collapse or reshape material within 20 ft. Deals 3d8 structural damage to inanimate matter only.
  2. Elemental Whisper (1/rest): Choose fire, water, earth, or air. For one hour, gain resistance to related hazards and mild telepathic communion with spirits of that element.
  3. Courtesy Made Manifest: Once per adventure, you may perfectly resolve a volatile negotiation through grace alone—hostilities end if both sides can hear or see you for one round.

Drawback: After each activation, roll a WIS save (DC 15). On a failure, reflections nearby flicker to life, showing scenes of what might have been destroyed or lost; you take -1 CHA until next rest.


Fate Core System

Dreamweaver Mantle of Courteous Unmaking
A legendary artifact fusing etiquette, elemental harmony, and destruction refined through restraint.

Aspect: “To Unmake with Grace Is to Rebuild with Understanding.”

Description: A mantle-glove ensemble combining Dreamtime leather, mirrored pauldrons, and flowing tapa inscriptions of silver. It hums faintly with polite defiance—its very presence calms conflict and reshapes matter.

Stunts:
Grace of Elemental Balance: You gain +2 when using Empathy or Provoke to defuse hostility through composure or etiquette rather than aggression.
Unmaking Pulse: Once per scene, spend a Fate Point to destroy or reshape non-living matter (stone, wall, machine) up to one zone in size. This action automatically succeeds against mundane material; against magical constructs or artifacts, treat it as an Overcome roll opposed by +4 difficulty. Living beings are unaffected.
Dream Concord: Once per session, spend a Fate Point to Create an Advantage called Harmony Field that affects all allies in a scene. While active, all allies gain +2 to defend against social or elemental attacks as long as they maintain calm or cooperative demeanor.
Courtesy Before Conflict: Gain +2 when using Deceive or Rapport to appear respectful or to avoid offense, even in hostile circumstances.

Drawback: Each use of Unmaking Pulse invites a Mirror Aspect compelled by the GM, representing inner turmoil or guilt over destruction performed under the guise of civility.

Refresh: Using all stunts reduces Refresh by 3.


Numenera & Cypher System

Dreamweaver 219 of Courteous Unmaking
Level 8 (Artifact)

Form: A pair of mirrored pauldrons integrated into silver-thread gloves. Elemental sigils and dream-etched veins shift subtly when activated.

Effect: This artifact combines diplomatic resonance with destructive balance.
Passive (Constant): The user gains an asset on all social interactions involving persuasion, etiquette, or de-escalation. They also gain an asset on tasks related to identifying or stabilizing structural integrity.
Active 1 – Unmaking Pulse:
The user channels kinetic force through themselves into a surface or structure, unmaking inanimate matter in a 10-meter radius. Targets of stone, metal, or dense materials take 8 points of damage, ignoring Armor. Living tissue is untouched. Activation costs 3 Intellect Points.
Active 2 – Dream Concord:
The artifact projects a field of elemental harmony. For ten minutes, allies within short range gain +1 Armor and an asset on Intellect defense rolls against emotional manipulation or confusion. Activation costs 2 Intellect Points.
Active 3 – Elemental Whisper:
Once per hour, the user communes briefly with local elemental forces. Gain one piece of truthful, context-appropriate environmental knowledge (e.g., fault lines, pressure flows, or emotional “heat” of a crowd). Costs 1 Intellect Point.

Depletion: 1 in 1d20 (on any activation).

GM Intrusion Example: The artifact’s mirrored surface momentarily reflects a “false self” that acts independently in the Dreamscape, triggering unexpected emotional consequences for the user or NPCs.


Pathfinder (2nd Edition)

Dreamweaver 219 of Courteous Unmaking
Item 13 [Uncommon] [Invested] [Divination] [Transmutation] [Magical] [Worn]
Usage: worn mantle and gloves; Bulk: 1; Price: 2,800 gp

Description: A gleaming mantle of reflective pauldrons flowing seamlessly into ceremonial white gloves etched with tapa symbols and elemental gemstones. It harmonizes destructive kinetic force and the grace of social balance.

Activate [Two Actions] (concentrate, transmutation, force)Unmaking Pulse
Frequency: once per 10 minutes
Effect: You channel your inner equilibrium into a concussive blast. Choose one 20-foot burst within 40 feet. Each unattended object or structure takes 8d10 force damage (basic Reflex DC 28). Living creatures are unaffected but feel the tremor.

Activate [One Action] (concentrate, divination)Sense Protocol
Frequency: once per hour
Effect: You attune to the social field around you. For 10 minutes, gain a +2 circumstance bonus to Deception, Diplomacy, and Society checks involving etiquette or protocol.

Activate [One Action] (concentrate, transmutation)Elemental Concord
Frequency: once per day
Effect: You invoke balance among the four elements. For 1 minute, gain resistance 10 to fire, cold, electricity, and acid. Each time you take elemental damage, you can use your reaction to release a 5-foot shockwave of harmless air pressure, pushing unattended objects 5 feet away.

Passive Benefits:
• +1 item bonus to Diplomacy and Performance.
• +1 circumstance bonus to saves against fear or charm while maintaining composure.

Craft Requirements:
Elemental essence crystals of each type, tapa cloth, Dream-Ink, and basalt pauldrons from a Reflecting 8 forge.


Savage Worlds Adventure Edition (SWADE)

The Dreamweaver Mantle of Courteous Unmaking
Gear Type: Magical Armor (Worn); Tier: Heroic; Weight: 10 lbs; Value: 12,000 credits or equivalent gold.

Description: A hybrid construct of gleaming mirrored pauldrons bound with snow-white gloves of Dreamtime silk and etched runes. It hums softly, translating motion and intention into elegant waves of elemental power.

Requirements: Arcane Background (Magic or Psionics), Spirit d8+

Armor: +2 Armor (Force field of balanced elements)
Skill Bonuses: +2 Persuasion, +2 Notice when reading emotional cues or structural stress.

Powers:
Unmaking Pulse (3 PP): Emits a wave of concussive force (Large Burst Template) that only affects inanimate objects. Objects suffer 3d10 damage ignoring Armor; living beings feel only a gentle tremor.
Dream Concord (2 PP): For 5 rounds, all allies within a Medium Burst Template gain +2 Spirit and +1 Parry as long as they maintain calm or cooperation.
Elemental Whisper (1 PP): The wearer may sense the dominant elemental presence nearby (e.g., water currents, fire heat, or air pressure). Grants +2 to Survival or Knowledge rolls related to terrain or elemental threats.

Special Abilities:
Reflective Harmony: When the wearer is attacked by elemental or psychic damage, they may spend 1 Benny to halve the damage and gain +1 Toughness for one round.
Graceful Bearing: When using Persuasion or Performance in a non-combat setting, a roll of 1 on the skill die is not automatically a Critical Failure.

Drawback: Each critical success involving destruction triggers a “Mirror Feedback”—the wearer must make a Spirit roll or suffer Fatigue (–1) from the psychic recoil of empathy for what was unmade.


Shadowrun (Sixth World Edition)

Aztechnology “Dreamweaver Protocol Mantle”
Prototype hybrid of corporate diplomacy and arcano-industrial tech, blending etiquette AI, kinetic dispersal mesh, and elemental resonance circuits.

Device Rating: 5 Availability: 12F Cost: 120,000¥ Slots: 1 Armor, 1 Accessory

Description: This elegant mantle-glove hybrid uses reflective hexweave plates across the shoulders and dream-coded neural threads in the gloves. The integrated subdermal sensors analyze emotional, kinetic, and thaumic fluctuations, converting destructive energy into social leverage.

Game Mechanics:
Armor Bonus: +2 (non-stacking; layered over any light armor).
Etiquette AI Module: +2 dice pool bonus to Etiquette, Negotiation, and Leadership tests when maintaining composure or resolving tension.
Mirror Resonance Circuit: Once per Scene, the wearer may redirect up to 6 DV from an elemental (fire, electricity, cold) or kinetic source as a concussive shockwave (nonlethal, 3m radius, knockdown only).
Dream Concord Subroutine (Free Action, once per Hour): The mantle releases a harmonic pulse; for one Combat Turn, all allies within 10m gain +1 to Composure and +1 to Social Limit tests.
Elemental Sensor Package: +2 dice pool bonus to Assensing or Perception when detecting magical or emotional disturbances.
Wireless Bonus: When active, the mantle uploads etiquette data from the Matrix—reduces Social Test thresholds by 1 in formal contexts.

Drawback: If hacked (Opposed Electronics + Logic [Data Processing] vs. Firewall), the mantle projects dissonant feedback: wearer resists 4S biofeedback damage and loses all bonuses until rebooted (Complex Action, 3 Combat Turns).

Fluff: Banned after the “Serrano Accord Collapse,” when an envoy’s mantle pacified both sides—and then shattered every glass wall in the conference hall.


Starfinder Roleplaying Game

Dreamweaver 219 of Courteous Unmaking
Level 13 Price 36,000 Bulk 1 Hands slot (worn hybrid item)

Description: A gleaming mantle with mirror-bright pauldrons and glowing runes stitched into white tapa gloves. Psychic harmonics translate the wearer’s gestures into waves of balanced elemental resonance.

Game Mechanics:
Type: Hybrid item (magitech)
Bonuses: +2 insight bonus to Diplomacy and Sense Motive; +1 to Reflex saving throws against energy effects.
Passive (Reflective Equilibrium): When you take fire, cold, acid, or electricity damage, reduce the damage by 10 (once per round). Each reduction generates a harmless wave that pushes unattended objects 5 feet away.
Active Abilities:

  • Unmaking Pulse (1/day): As a standard action, release a force pulse in a 30-ft radius dealing 10d8 force damage to unattended objects and constructs (Reflex DC 20 half). Living creatures are unharmed.
  • Dream Concord (3/day): As a move action, emit harmonizing frequencies that calm hostility. Enemies within 30 feet must succeed at a Will save (DC 20) or be off-target for 1 round; allies gain a +2 morale bonus to Diplomacy for the same duration.
  • Sense the Protocol (1/hour): As a full action, gain telepathic insight into cultural or diplomatic norms for the next hour, granting automatic success on the first Diplomacy check in that culture.

Usage: Constant; 3 charges/day (recharges at dawn).
Capacity: 3 Charges: 3 (regain all each day).

Special: When used to resolve conflict peacefully, the artifact radiates 10 feet of dim dreamlight, functioning as calm emotions in that area for 1 minute.


Traveller (Mongoose 2nd Edition)

“Envoy-Class Diplomatic Mantle – Model 219 Dreamweaver”
Tech Level (TL): 14 Mass: 2 kg Cost: Cr 250,000 Power: Internal cell (30 days)

Description: This imperial diplomatic armor combines advanced sensorium feedback, empathy-assisted kinetic dispersal, and nanofiber gesture stabilizers. Its mirrored pauldrons capture ambient emotional wavelengths while its Dream-programmed gloves correct micro-gestures for ideal comportment.

Game Mechanics:
Armor Value: +5 (Light Reflec-Composite).
Sensors: +1 DM to Recon or Investigate when detecting environmental instability, stress fields, or lies.
Composure Module: +2 DM to Admin, Diplomat, or Steward when attempting negotiation, etiquette, or crisis mediation.
Kinetic Countermeasure (Reaction): Once per hour, negate 1 hit of projectile or concussive damage by absorbing it into a resonance discharge (produces a harmless 3m wave).
Dreamtime AI Assistant: Grants +2 DM on Electronics (sensors) or Language rolls when learning or adapting to unknown protocols.
Unmaking Pulse (Action, once per day): Release a structural integrity pulse affecting up to 3 adjacent 1.5m hexes of inanimate material. Each affected hex loses 1D6 structural integrity (up to reinforced concrete).

Limitations: Cannot be combined with Combat Armor. Wearing it in hostile environments requires sealed suit integration (TL15 modification).

Optional Flaw: After prolonged use (more than 72 hours continuous), wearer must make an END 8+ check or suffer fatigue due to empathic overload (–1 DM to all Social rolls for 1D6 hours).

Historical Note: Imperial lore claims a prototype negotiated the surrender of the Osaith Belt insurrection by resonating the fleet’s hull frequencies into synchronized surrender tones.


Warhammer Fantasy Roleplay (4th Edition)

The Dreamweaver Mantle of Courteous Unmaking
Magical Armor (Unique Artifact)

Encumbrance: 2 Availability: Unique Qualities: Magical, Fine, Elemental, Social, Reflective

Description: This mantle, said to be woven from tapa blessed by celestial scholars and forged with mirrored pauldrons of living stone, embodies destruction refined through grace. It hums softly when exposed to discord or deceit.

Game Mechanics:
Protection: +2 AP (Body, Arms)
Skills: +10 bonus to Charm, Intuition, and Trade (Engineer) when used for mediation, diplomacy, or understanding structures or spirits.
Unmaking Pulse (1/day): You may spend 2 Advantage to release a concussive wave (10 yards) that deals 3D10 Damage (no Pen) to inanimate objects only. Causes a Fear 1 test to any NPC witnessing it.
Dream Concord (1/hour): You may spend a full Action in concentration; all allies within 10 yards gain +10 to Cool Tests and +1 SL to social tests against hostile parties for 1 minute.
Reflective Harmony (Passive): When targeted by a magical or elemental attack, test Willpower (Easy +40). On a success, reduce damage by your Willpower Bonus and emit a harmless shimmer.
Curse – Mirror Guilt: Each time Unmaking Pulse is used, make a Challenging (–0) Willpower Test. On failure, gain 1 Corruption Point and suffer a vision of those indirectly harmed by your act of destruction.

Lore Note: Chroniclers of Altdorf record that the mantle was last seen during the reign of Emperor Ottmar, when it was used to collapse an undead fortress while its bearer bowed rather than struck. Scholars argue whether it was a miracle or an act of perfect calculation.