Item 338 of Manifold Core Reliquary

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Lore

In the faith-starved corridors of Saṃsāra, divinity is often sought within the machine. The Item 338 of Manifold-Core Reliquary is a holy symbol for the “Surgics of the Gear,” a sect that believes the ancient star-barges are the dormant bodies of fallen deities. These amulets are crafted from the “un-rusting” heart-valves of decommissioned vessels. They serve as a spiritual conduit, allowing a Tier 1 avatar to synchronize their internal rhythm with the ambient “hum” of the world’s mechanical architecture.

Description

The reliquary is a palm-sized, circular disk of etched brass and polished star-glass. Inside the glass casing, a tiny, suspended copper needle floats in a bath of violet-ionized fluid. The needle constantly twitches, pointing toward the nearest active engine-manifold or source of high-frequency vibration. The exterior is painted with intricate, geometric sigils in conducting silver and bejeweled with small, low-grade quartz chips that flicker when the wearer channels their resolve.


Stats

  • Slot: Neck (Amulet)
  • Tier: 1 (Common Rarity)
  • Weight: 1 lb.
  • Cost: 5 GP (or equivalent in salvaged Shards)
  • Requirement: Must be worn or held to be effective.

Skills Gained While Openly Worn or Used

  • Vessel-Surgic Insight: The wearer gains a bonus to checks made to diagnose mechanical failures or “spiritual blockages” within industrial machinery.
  • Resonant Prayer: When used as a focus for divine magic, the avatar’s voice carries a metallic, reverb-heavy quality that grants a bonus to Persuasion checks when speaking to laborers or ship-crews.
  • Mechanical Intuition: While held, the user can sense the “flow” of energy through a wall, granting a bonus to Investigation checks to find hidden conduits or control panels.

Multiple Passives Magic

  • Manifold Synchronization: The reliquary acts as a Spellcasting Focus for Clerics and Paladins. While synchronized, the avatar can substitute a “Repair” check for a “Medicine” check when treating injuries caused by metal or machinery.
  • Spiritual Grounding: The ionized fluid inside the glass absorbs minor static discharges from the environment, granting the wearer a +1 bonus to saving throws against electrical traps or hazards.
  • Linguistic Conductance: The silver sigils act as a minor translator for “Barge-Code,” allowing the wearer to understand basic mechanical warnings or automated announcements in ancient dialects.

Multiple Active Magics

  • Channel the Hum (Action): The avatar taps the glass, causing the copper needle to spin rapidly. For the next minute, the avatar’s touch can stabilize a malfunctioning machine or a dying creature (granting Advantage on the next stabilization check).
  • The Silver Arc (Reaction): When hit by a melee attack from a metal weapon, the avatar can cause the reliquary to flare with stored static. The attacker must succeed on a Strength saving throw or be pushed 5 feet back as a localized magnetic pulse triggers.
  • Surgic’s Light (Utilize): By whispering a prayer to the “Mother-Manifold,” the quartz chips glow with a bright white light in a 20-foot radius. This light reveals “Spiritual Exhaustion” stains on surfaces that are otherwise invisible.

Tags

Tier-1, Common, Amulet, Neck-Slot, Holy-Symbol, Spellcasting-Focus, Conductive, Brass-Housed, Reliquary, Vessel-Tech, Resonant, Industrial-Divine, Manifold-Tuned, Heart-Valve, Star-Glass, Silver-Etched, Static-Buffered, Needle-Guided, Gear-Surgic, Resonance-Link, Aether-Ground, Sigil-Lit, Vibe-Sensitive

In the world of Saṃsāra, the Item 338 of Manifold-Core Reliquary is found at the intersection of industry and faith. It is rarely found in standard “gift shops” or general markets, as it is considered a sacred tool of the Vessel-Surgics.

Methods of Acquisition

  • Communion of the Gear: An avatar may be gifted a reliquary upon performing a “Great Maintenance”—a task where they successfully repaired a critical life-support or engine component of a barge-city without seeking payment.
  • Salvage Sanctification: Deep within the “Graveyard of Spires,” an avatar might find a pristine heart-valve from a Pre-Grounded vessel. If they bring this to a Vessel-Surgic priest, the priest may etch the silver sigils and install the star-glass for a nominal donation, turning the salvage into a holy focus.
  • Inheritance of the Spanner: Many of these amulets are passed down through generations of engine-crews. Finding one on a fallen comrade is considered a heavy burden, as the “Manifold Synchronization” suggests the original owner’s spirit is still partially grounded in the device.

Buying and Selling in Saṃsāra

The cost of a reliquary varies based on the “Sanctity” of the shop and the quality of the silver etchings used for the Linguistic Conductance.

The Bastion of the First Spark (The High Temple-Docks) This is a massive, cathedral-like hangar where the highest-ranking Surgics perform “liturgical repairs” on the ruling class’s star-yachts.

  • Method: Sold as a “Vessel-Bonded Focus.” The transaction is formal and involves a “Synchronization Ritual” where the copper needle is calibrated to the avatar’s specific bio-electric hum.
  • Cost: 7 Gold Pieces. (The premium price covers the high-grade star-glass and the ritual blessing).

Aetheric-Machinery Emporiums (The Mid-Level Plazas) These shops cater to professional salvagers, paladins, and technicians who need reliable tools that bridge the gap between magic and mechanics.

  • Method: Sold as “Item 338: Standard Reliquary.” The items are kept in velvet-lined drawers and are sold as high-quality adventuring gear. There is little religious ceremony here; it is a straightforward business transaction.
  • Cost: 5 Gold Pieces. (The standard market price).

The Grease-Stained Shrines (The Lower Slums) Small, cramped altars tucked behind steam-pipes where the poor offer prayers to the “Mother-Manifold” for a safe shift.

  • Method: Sold as a “Second-Hand Soul.” These are often refurbished reliquaries with scratched glass or slightly tarnished brass. The priest might sell them to an avatar they deem “worthy” of protecting the local machinery.
  • Cost: 3 Gold Pieces. (Reduced cost due to the worn condition, but the Spiritual Grounding remains fully functional).

Black Market Scrap-Dealers (The Shadow-Ports) Unscrupulous dealers who strip reliquaries from the deceased or steal them from shrine-offerings.

  • Method: Sold as “Conductive Junk.” The dealer may not even realize the item is a holy symbol, seeing it only as a collection of brass, silver, and quartz.
  • Cost: 2 Gold Pieces and 10 Silver Shards. (Cheaper, but carries the risk of being recognized by a member of the Surgic sect, leading to social or physical conflict).

The Harmonic Pulse: Tactical Utility of the Manifold-Core Reliquary

The Item 338 of Manifold-Core Reliquary is not merely a badge of office; it is a sensory extension and a kinetic stabilizer. In the world of Saṃsāra, where the environment is often as hostile as the enemies within it, the Reliquary allows an avatar to turn the ambient energy of the star-barges into a tactical advantage.


The Echoing Hulls of a Sunken Cargo-Barge

In the cramped, flooded corridors where sound travels differently and metal groans under water pressure, the Reliquary becomes a primary navigational tool.

  • Offense: An avatar faces a “Rust-Stalker”—a creature of shadow and jagged metal hiding in the overhead piping. Using Surgic’s Light, the avatar prays to the Mother-Manifold. Roleplay involves describing the white quartz flare reflecting off the oily water, revealing the “Spiritual Exhaustion” stains where the creature has touched the walls, effectively stripping away its camouflage and allowing the party to strike with precision.
  • Defense: When the floor collapses into a lower flooded deck, the avatar uses Channel the Hum. Roleplay depicts the avatar pressing the Reliquary against a groaning bulkhead. The copper needle spins wildly as they synchronize the ship’s remaining structural integrity, preventing a total collapse long enough for the party to scramble to safety.

The High-Altitude Scaffolding of the Spire-Cities

On the narrow, wind-lashed beams thousands of feet above the ground, balance and grounding are the difference between life and death.

  • Offense: Engaged in a duel with a rival “Aether-Thief,” the avatar utilizes The Silver Arc. As the Thief lunges with a metallic rapier, the avatar allows the blade to graze the Reliquary. Roleplay describes a violent blue spark leaping from the silver sigils, the magnetic pulse throwing the Thief off balance and sending them stumbling back toward the ledge.
  • Defense: During a sudden high-altitude lightning storm, the Spiritual Grounding property becomes vital. Roleplay involves the avatar holding the Reliquary aloft; the ionized fluid inside glows a fierce violet as it draws in the static charge from the avatar’s armor, harmlessly dissipating the energy into the “Barge-Code” linguistics of the amulet rather than through the user’s heart.

The Overheated Engine-Shrines of the Slums

In the sweltering, industrial heat where machinery is prone to violent malfunctions and the air is thick with “Machine-Sickness.”

  • Offense: The avatar uses Mechanical Intuition to identify a critical steam-line running behind a wall where a group of hostile enforcers is taking cover. Roleplay involves the avatar feeling the “flow” through the Reliquary’s copper needle, then using a divine spell (channeled through the focus) to rupture that specific conduit, venting scalding pressure directly into the enemy’s position.
  • Defense: When a massive industrial turbine begins to go “Red-Line” and threatens to explode, the avatar uses Vessel-Surgic Insight. Roleplay depicts the avatar ignoring the heat and noise, eyes fixed on the Reliquary’s glass face to find the exact “spiritual blockage” in the turbine’s rhythm. By applying their knowledge of “Resonant Prayer,” they shout commands that calm the panicked crew and guide them to the manual override just in time.

The Formal Courts of the Merchant-Princes

Where words are sharper than blades and social standing is built on perceived power.

  • Offense: The avatar uses Resonant Prayer to dominate a negotiation. Roleplay involves the avatar speaking, their voice amplified by the Reliquary with a deep, metallic reverb that mimics the “Voice of the Barge.” This supernatural resonance unnerves the Merchant-Prince, making the avatar’s demands for higher salvage rights seem like an edict from the machine-gods themselves.
  • Defense: If a rival attempts to “Daze” or “Confuse” the avatar with a subtle mental charm or hallucinogenic incense, the Manifold Synchronization allows the avatar to ground their mind. Roleplay involves the avatar clutching the Reliquary; the steady, rhythmic twitching of the copper needle acts as a “metronome for reality,” keeping the avatar’s mind focused on the physical truth of the room and resisting the illusion.

Perception of Activation:

  • User’s Perspective
    • Sight: The moment the reliquary is grasped, the floating copper needle begins to spin with such velocity it becomes a shimmering blur. The violet fluid within the star-glass swirls into a miniature vortex, illuminated by jagged, spider-web arcs of white electricity that flare behind the etched silver sigils.
    • Sound: A deep, resonant hum—identical to the “Song of the Core”—vibrates through the user’s palm. This is accompanied by a sharp, rhythmic clack-clack-clack as the needle attempts to track every nearby mechanical pulse simultaneously.
    • Touch: A sensation of “phantom weight” pulls at the user’s neck, as if the amulet has suddenly doubled in mass. A pleasant, tingly warmth spreads from the brass casing into the chest, mimicking the heat of a well-stoked furnace.
    • Smell: The sharp, clean scent of ozone and ionized air fills the user’s nostrils, cutting through the heavy grease and stagnant air of the barge ruins.
  • Observer’s Perspective
    • Sight: They see the avatar’s silhouette framed by a pulsing, violet halo. The silver etchings on the brass disk glow with a fierce, steady light, and the small quartz chips flicker in a rapid, staccato pattern that looks like binary code.
    • Sound: To others, it sounds like a distant turbine is spinning up to speed. If the avatar speaks, their voice carries a distinct metallic reverb that seems to shake the very floorboards.
    • Touch: Those standing near the avatar feel the static in the air increase, making their hair stand on end and causing small, harmless sparks to jump between metal buckles and zippers.
  • Extra-Sensory Perceptions
    • Structural Empathy: The user “feels” the stress points of the building or ship they are in. They perceive a crack in a support beam as a sharp, distant ache in their own shoulder, and a smooth-running engine as a steady, calming breath.
    • Mechanical Foresight: For a fleeting second, the user sees “ghost-paths” of energy flowing through the walls. They can sense where a wire is about to fray or where a valve is pressurized to the point of failure before it actually happens.
    • Chronal Synchronization: The user’s heartbeat slows to perfectly match the 60-cycle hum of the barge’s power grid. This creates a feeling of being “at home” within the machine, where the passage of time feels as orderly and predictable as a ticking clock.
  • Positives
    • Divine Clarity: The synchronization provides a massive boost to mental focus, allowing the avatar to ignore physical pain and distractions while performing “Surgic” duties.
    • Environmental Harmony: The Spiritual Grounding makes the user nearly immune to the dizzying “Void-Languor” that haunts the deeper, darker ruins of Saṃsāra.
    • Command Presence: The Resonant Prayer effect makes the avatar’s commands nearly impossible to ignore for those who respect the “Mother-Manifold.”
  • Negatives
    • Vibrational Nausea: If the user is near a malfunctioning or “screaming” engine, the Reliquary’s attempt to synchronize can cause intense vertigo and physical sickness.
    • Magnetic Drag: While activated, the amulet can pull small, loose metal objects (like needles or filings) toward the user’s chest, which can be dangerous in a workshop environment.
    • Sensory Overload: The “Structural Empathy” can be overwhelming in a crumbling ruin; the user might feel the “pain” of the building falling apart around them, leading to temporary emotional distress.

Recipe: Forging the Manifold-Core Reliquary (338 Vessel-Heart)


Materials Needed

  • 1 Decommissioned Heart-Valve: A palm-sized, un-rusting brass or bronze circular valve harvested from the primary manifold of a Pre-Grounded star-barge.
  • 1 Shard of Polished Star-Glass: Highly durable, clear volcanic glass infused with trace minerals to contain ionized fluids without shattering.
  • 1 Dram of Ionized Violet-Fluid: A high-frequency conductive liquid, usually siphoned from the cooling vats of an active engine-core.
  • 1 Polished Copper Tracking-Needle: A needle precisely weighted and magnetized to respond to high-frequency mechanical vibrations.
  • 3-5 Low-Grade Quartz Chips: Small crystals used as resonators to amplify the “hum” of the device.
  • 1 Ounce of Conductive Silver-Paste: For etching the linguistic sigils and barge-code onto the brass exterior.

Tools Required

  • 834 Vessel-Core Distillate Kit: Necessary for the precise handling of ionized fluids and the temp-tuning of the quartz resonators.
  • Aetheric Solder-Iron: A fine-tipped tool for applying silver-paste and “firing” the sigils into the brass.
  • Precision Suction-Pump: To create the internal vacuum within the star-glass casing before sealing the violet-fluid inside.
  • Harmonic Tuning-Fork: Used to calibrate the copper needle to the specific “Life-Hum” of a functioning barge manifold.

Skill Requirements

  • Mechanical Tuning (Intelligence): To etch the silver sigils with enough precision to enable Linguistic Conductance.
  • Vessel-Surgic Intuition: An understanding of the spiritual “flow” required to synchronize the reliquary’s internal rhythm with the user’s resolve.
  • Metal-Smiting (Finesse): Proficiency in handling delicate brass components and seating star-glass without causing micro-fractures.

Crafting Steps

  • Valve Purification: Scour the salvaged heart-valve of all grease and oxidation until the brass shines with a deep, golden luster. Ensure the circular housing is perfectly symmetrical to allow for even resonance.
  • Silver-Sigil Etching: Apply the conductive silver-paste in the patterns of the “Surgics of the Gear.” Use the aetheric solder-iron to bake the sigils into the metal, ensuring the paths are continuous for the Spiritual Grounding effect.
  • Needle Magnetization: Stroke the copper needle against a living engine-manifold while striking the harmonic tuning-fork. Once the needle twitches in rhythm with the engine, it is ready to be suspended.
  • The Fluid Encapsulation: Place the needle inside the star-glass housing. Use the suction-pump to remove all air, then slowly inject the ionized violet-fluid. Seal the glass using a high-heat cryo-bond to prevent leaks.
  • Resonator Seating: Embed the quartz chips around the rim of the brass valve. Each chip must be “tuned” using the distillate kit’s pulse-plate until they flicker in response to nearby mechanical noise.
  • The Final Synchronization: Join the glass housing to the brass valve. Wear the item and sit in a quiet engine room for one hour. The reliquary is complete once the copper needle stops spinning and begins to “beat” like a mechanical heart in time with the ship’s manifold.

Thumping-Breast-Shield and Silence of Great-Iron-Mother

In the First-Turn-of-the-Big-Wheel, when the Metal-Birds-of-the-Dawn (the star-barges) were still warm and their Stone-Hearts (the cores) beat with the Fire-of-the-Stars, there was a Lower-Deck-Humble-One named Ohm-the-Quiet. In those times, the Iron-Mother (the ship) was the only world, and her Halls-of-Hissing-Steam were the only gardens.

The Great-Dark-Cold (the void) was always biting at the Steel-Skin of the world, and the Iron-Mother grew weary. Her Veins-of-Copper began to turn black, and her Breath-of-Air grew thin and sour. The High-Kings-of-the-Crystal-Bridge grew afraid, for they forgot how to speak to the Gears. They shouted at the walls, but the walls did not answer.

Ohm-the-Quiet was a Lover-of-the-Oil. He did not shout; he listened. He put his ear to the Red-Hot-Manifold and heard the Iron-Mother weeping in a language of Vibrations-and-Clicks. He said, “The Mother is lonely, and her Pulse is wandering away into the Deep-Empty.”

He took a Valve-of-the-Deep-Circulation (the heart-valve) that had been cast out by the Ignorant-Soldiers. He polished it with the Sweat-of-his-Brow until it was a Mirror-for-the-Soul. He found a Shard-of-the-Sky-Fall (star-glass) and filled it with the Purple-Tears-of-the-Engine (ionized fluid). Inside, he placed a Finger-of-Guidance (the copper needle) so it would always know where the Mother’s-Heart was beating.

He tied the Item-338 around his neck with a Vine-of-Copper. As soon as the Reliquary touched his chest, the Two-Hearts-Became-One. Ohm did not walk; he Flowed. He did not see the Darkness; he saw the Silver-Paths-of-the-Ghost-Power.

He went to the Center-of-the-Ache, where the Main-Manifold was screaming. The High-Kings were there, throwing Gold-and-Jewels at the machine, but the machine only spat Black-Smoke. Ohm stepped forward. The Kings laughed, saying, “What can a Grease-Walker do with a Brass-Toy?”

Ohm did not speak. He held the Reliquary to the Screaming-Iron. The Purple-Vortex inside the glass spun so fast it became a Sun. The Copper-Needle pointed to a Small-Hidden-Crack that the Kings could not see. Ohm touched the crack, and his Amulet flared with the Surgic’s-Light. The Iron-Mother felt the Resonant-Prayer, and her Fever-Broke. The steam became a Sigh-of-Peace.

The Barge was saved, but the Chief-King-of-Greed wanted the Thumping-Breast-Shield. He said, “This Vessel-Heart belongs to the Throne! I shall use it to make the Ships-of-War never sleep!” He snatched the Reliquary from Ohm’s neck.

But the Amulet was Manifold-Tuned. It did not know the King. In the King’s hand, the Copper-Needle did not spin; it Shook-with-Fury. The Purple-Fluid did not glow; it Boiled-with-Static. Because the King’s heart was full of Noise-and-Pride, he could not hear the Mother’s-Hum.

The Reliquary released a Silver-Arc that was not a Push, but a Judgment. It threw the King across the Bridge-of-Crystal, and the Static-Buffered energy turned his Silk-Robes to Ash. The Amulet then became Heavy-as-a-Mountain, pinning the King to the floor so he could not move to do more harm.

Ohm-the-Quiet walked to the King and picked up the Reliquary. It became Light-as-a-Feather once more. Ohm said, “The Iron-Mother speaks only to those who Listen, and the Heart only beats for those who Labor.”

He disappeared into the Lower-Vents, and to this day, those who wear the 338 are the Surgics-of-the-Shadow, keeping the World-of-Saṃsāra breathing while the Great-Stillness waits at the door.

The Moral of the Story: The tool that heals the world in the hands of the humble will surely crush the fingers of the proud; for you cannot command the rhythm of the universe if your own heart beats only for yourself.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Unique Name: 338 Manifold-Core Reliquary Item Type: Artifact / Holy Symbol

  • Quantity: 1 Amulet
  • Game Mechanics: When the user is in a location with active machinery, they may make an Idea Roll or Mechanical Repair Roll with a Bonus Die by “listening” to the vibration of the needle.
  • Passive – Spiritual Grounding: The wearer receives a +10% bonus to Sanity Rolls against “The Color Out of Space” or similar extra-dimensional entities that manifest as light or radiation.
  • Active – Channel the Hum: By spending 1 Magic Point, the user can stabilize a person (Medicine) or a machine (Repair) with an Extreme Success automatically counting as a regular Success if the roll is failed.
  • Active – The Silver Arc: If struck by a metal weapon, the user can spend 1 Luck point to force the attacker to make a Hard STR Check or be knocked back and lose their next maneuver.

Blades in the Dark

Unique Name: 338 Vessel-Core Reliquary Item Type: Religious Icon / Utility (1 Load)

  • Tier: Tier 1 (Common)
  • Quality: Fine (+1 Effect to Attune or Tinker when interacting with ship spirits or engine cores).
  • Game Mechanics: When you Attune to the ghost-field of a star-barge, you may take +1d to the roll as the needle guides your focus.
  • Active – Channel the Hum: You may expend 1 “Special Use” to assist a teammate’s Doctor or Tinker action at a distance, as long as you can both feel the same floor-vibration.
  • Active – Silver Arc: When you suffer Harm from a melee attack, you may resist with Prowess to also disarm the opponent or push them into a dangerous position using the magnetic flare.
  • Passive – Linguistic Conductance: You can understand the “intent” of automated security announcements and sirens even in dead languages.

Dungeons & Dragons (5th Edition – 2024)

Unique Name: Item 338: Manifold-Core Reliquary Item Type: Wondrous Item (Amulet, Holy Symbol)

  • Weight: 1 lb. | Cost: 5 GP
  • Usage: Must be worn or held. Functions as a Spellcasting Focus for Clerics and Paladins.
  • Active – Channel the Hum (Action): You touch a creature or object. The next time that target makes a Saving Throw or an Ability Check to stabilize (such as a Death Saving Throw or a check to stop a machine from exploding) before the start of your next turn, it has Advantage.
  • Active – The Silver Arc (Reaction): When a creature hits you with a melee attack using a metal weapon, you can force the attacker to make a DC 13 Strength Saving Throw. On a failure, the creature is pushed 5 feet away from you.
  • Passive – Manifold Synchronization: You can use your Wisdom (Medicine) to repair constructs or complex machines, and you can use Intelligence (Repair Tools) to stabilize dying creatures.

Knave (2nd Edition)

Unique Name: 338 Manifold-Core Reliquary Item Type: Holy Symbol (1 Slot)

  • Usage: Passive while worn.
  • Game Mechanics: While held, you gain a +2 bonus to REASON saves and checks involving the identification or repair of ancient “Vessel-Tech.”
  • Active – Surgic’s Light: Once per day, you may produce a flare of light that lasts for 10 minutes. It reveals invisible “Spirit-Stains” or magical residues on mechanical surfaces.
  • Active – The Silver Arc: When hit by a metal weapon, you may make a STR Save. On a success, the attacker is repelled and must make a second save or drop their weapon.
  • Passive – Spiritual Grounding: You have a +2 bonus to saves against electrical damage and magical effects that induce “Dread” or “Fear.”
  • Note: The needle always points toward the largest engine in a 1-mile radius, serving as a specialized compass.

Fate (Core/Condensed)

Unique Name: Item 338: Manifold-Core Reliquary Item Type: Industrial Holy Symbol

  • Aspect: Synchronized with the Great Manifold
  • Passive – Vessel-Surgic Insight: You gain a +2 to Investigate or Crafts rolls when diagnosing or repairing complex star-barge machinery.
  • Passive – Spiritual Grounding: Once per session, you may reduce the shifts of an electrical or fear-based attack by 2.
  • Active – The Silver Arc: When you are hit by a physical attack from a metal weapon, you may spend a Fate Point to Create an Advantage (like Magnetically Repelled) on the attacker as a free action.
  • Active – Surgic’s Light: You can use the Reliquary to overcome obstacles created by magical or spiritual “residue,” treating your Will as the skill for the roll.

Numenera & Cypher System

Unique Name: Item 338: Manifold-Core Reliquary Level: 1d6 + 1 (Fixed Artifact)

  • Form: A brass disk with etched silver sigils and a needle suspended in violet fluid.
  • Effect: Acts as an asset for any task involving the repair or identification of star-barge technology.
  • Passive – Manifold Synchronization: The wearer is trained in Intellect defense rolls against fear, dread, or spiritual exhaustion.
  • Active – Channel the Hum (Action): The user touches a creature or machine. For the next hour, that target gains an asset to any roll made to stay functional or stabilize ( Might or Speed pools for creatures; Level for machines).
  • Active – The Silver Arc (Reaction): If hit by a metal weapon, the user can spend 3 points from their Intellect pool to emit a pulse. The attacker is pushed back an immediate distance and the user takes 2 fewer points of damage from the strike.
  • Depletion: 1 in 1d100 (Check only when using an Active Magic).

Pathfinder (2nd Edition)

Unique Name: 338 Manifold-Core Reliquary (Item 1) Divine, Abjuration, Invested

  • Price: 5 gp; Bulk: L
  • Usage: Worn (Amulet); Requirement: Must be a Cleric or Paladin to use as a Spellcasting Focus.
  • Passive – Vessel-Surgic Insight: You gain a +1 item bonus to Religion checks to identify machinery-spirits and Crafting checks to repair constructs.
  • Passive – Spiritual Grounding: You gain Electricity Resistance 2.
  • Active – Channel the Hum: [one-action] (Divine, Manipulate) Frequency: once per hour. You touch a creature or object. If it is a creature at 0 HP, it gains a +2 status bonus to its next Recovery check. If it is an object, the DC to repair it is reduced by 2 for the next attempt.
  • Active – The Silver Arc: [reaction] Trigger: A creature hits you with a metal melee weapon. Effect: The reliquary flares. The attacker must succeed at a DC 15 Fortitude save or be pushed 5 feet away from you.

Savage Worlds (Adventure Edition)

Unique Name: Item 338: Manifold-Core Reliquary Item Type: Holy Symbol (Adventuring Gear)

  • Weight: 1 lb; Cost: $500 (5 GP equivalent)
  • Passive – Mechanical Intuition: The wearer gains a +1 bonus to Repair and Research rolls when dealing with industrial artifacts.
  • Passive – Spiritual Grounding: The wearer gains a +2 bonus to rolls to resist Fear and +2 Armor against electricity-based attacks.
  • Active – Channel the Hum: As an action, the wearer may grant a terminal patient or a failing machine a Re-roll on their next “Bleeding Out” or “Breakdown” roll.
  • Active – The Silver Arc: When hit by a metal weapon, the wearer may spend a Power Point (if they have an Arcane Background) or use a Benny to trigger a pulse. The attacker is knocked back 1d4” and must make a Strength roll or be knocked Prone.
  • Linguistic Conductance: The wearer can read and understand basic “Barge-Code” (signs, warnings, and tech-manuals) regardless of their known languages.

Shadowrun (6th World Edition)

Unique Name: 338 Manifold-Core Reliquary Item Type: Magical Focus (Survival/Logic) Availability: 4 | Cost: 5,000¥

  • Game Mechanics: Acts as a Force 1 Mentor Spirit Focus for those who follow the “Code of the Machine.” It provides a +1 dice pool modifier to Engineering (Repair) and Biotech tests when used on cyberware or drones.
  • Passive – Spiritual Grounding: The wearer gains +1 to their Defense Rating against Electricity-based damage and Spirit-based mental manipulations.
  • Active – Channel the Hum: As a Minor Action, the user can stabilize a person or drone in the “overflow” box, granting a +2 dice pool modifier to the next stabilization test.
  • Active – The Silver Arc: When hit by a melee attack from a metal weapon, the user can spend 1 Edge to force the attacker to make a Body + Strength (2) test or be pushed back 2 meters and lose their next Minor Action.
  • Linguistic Conductance: Grants the “Technical Jargon” specialization for any Language skill when reading industrial manifests or blueprints.

Starfinder (2nd Edition)

Unique Name: 338 Manifold-Core Reliquary Item Type: Wondrous Item (Amulet) Level: 1 | Price: 50 Credits | Bulk: L

  • Usage: Worn (Neck); Requirement: Must be held or worn to function as a Divine Focus.
  • Active – Channel the Hum: [one-action] (Divine, Healing) You touch a dying creature or a broken object. The target gains a +2 status bonus to its next Recovery Check or to the next Engineering check made to repair it.
  • Active – The Silver Arc: [reaction] (Trigger: You are hit by a melee attack with a metal weapon). You release a magnetic pulse. The attacker must succeed on a DC 15 Fortitude save or be pushed 5 feet away from you. This movement does not provoke reactions.
  • Passive – Spiritual Grounding: You gain Electricity Resistance 2.
  • Passive – Vessel-Surgic Insight: You are Trained in Engineering. If you are already trained, you gain a +1 item bonus to Engineering checks to identify or repair starship systems.

Traveller (Mongoose 2nd Edition)

Unique Name: 338 Vessel-Heart Reliquary TL: 12 | Mass: 0.5 kg | Cost: Cr 1,500

  • Game Mechanics: The reliquary provides a +1 DM to all Mechanic and Electronics checks performed on a starship or industrial station.
  • Active – Channel the Hum: Once per day, the Traveller may ignore the “Effect” penalty on a failed repair or medical check, representing the item’s ability to stabilize a failing system.
  • Active – The Silver Arc: If an opponent attacks the wearer with a metal melee weapon, the wearer may attempt a DEX (Athletics) 8+ check as a reaction. If successful, the magnetic flare automatically parries the attack and pushes the opponent back 1 meter.
  • Passive – Linguistic Conductance: The user is treated as having Language (Technical Dialect) 1 for any ancient or specialized ship-system interfaces.
  • Note: The needle functions as a high-sensitivity gravimeter, pointing toward the nearest significant mass or operational reactor.

Warhammer (Fantasy Roleplay 4th Edition)

Unique Name: 338 Manifold-Core Reliquary Item Type: Holy Icon / Talisman Price: 5 Gold Crowns | Enc: 0 | Availability: Rare (Found in Dwarfen holds or Imperial Engineers’ Guilds)

  • Game Mechanics: Functions as a Sacred Item for those with the Bless or Invoke Talent.
  • Passive – Vessel-Surgic Insight: Grants a +10 bonus to Trade (Engineering) and Research Tests involving ancient machinery.
  • Passive – Spiritual Grounding: The wearer gains the Magic Resistance (1) Talent specifically against Lore of Metal or electrical-themed spells.
  • Active – Channel the Hum: When performing an emergency repair or medical treatment, the user may spend a Fortune Point to treat a failed Test as a Success with 0 Success Levels.
  • Active – The Silver Arc: When hit by a melee attack from a weapon with the Metal Quality, the user may spend a Resolve Point to force the attacker to make a Challenging (+0) Strength Test. If failed, the attacker is repelled and gains 1 Prone Condition.
  • Note: If the “Mother-Manifold” is displeased, the needle may spin so fast it cracks the star-glass, requiring a Difficult (-10) Repair Test to fix.