In the sprawling subterranean megacities and the buzzing hive-markets of the Oakhaven Collective, the management of information is as vital as the harvest. The Sigil-Crown of the High Registrar was first fashioned for the administrative swarms—avatars possessing sensitive, multi-jointed antennae who were tasked with the meticulous recording of trade manifestos and divine decrees. These bureaucrats found that the overwhelming data-stream of a crowded market often clouded their judgment. The item was designed to filter the sensory chaos into organized categories, allowing the character’s memories to categorize the world with the precision of a ledger. It is said that wearing the crown makes the world feel less like a bustling mess and more like a series of well-ordered files.
The item is a pair of delicate, interlocking filigree sleeves crafted from “Cold-Iron” and “Bright-Nickel.” These sleeves are designed to slide over the base of each antenna, extending upward with thin, vibrating tines that mirror the movements of the arthropod appendages. Despite its metallic composition, the item is surprisingly light, exerting almost no pressure on the sensitive sensory organs. Small, square-cut amethysts are embedded at the joints of the filigree, flickering with a faint purple light whenever the wearer processes a complex thought or reads a dense document.
- Color: Polished silver filigree with deep violet gemstone accents.
- Specific Antennae Slot: This item occupies the Antennae Base Pair slot and counts as one worn attuned item.
- Stats: +1 to Intellect-based checks involving organization, bureaucracy, or law; -1 to Perception checks involving chaotic, rapid movement (due to the filtering effect).
- Skills Gained While Openly Worn: The avatar gains the Linguistic Filter skill, allowing them to instantly translate written or spoken administrative jargon, legal codes, and trade languages of any of the 73 island countries.
Passive Magic:
- Data-Stream Sorting: The crown automatically filters the “live data-stream” of the antennae. The wearer can isolate a single scent, sound, or chemical trace in a crowded room and “pin” it in their mind, preventing it from being lost in the sensory noise.
- Aura of Order: While the crown is attuned, the avatar’s presence subtly encourages calm. Creatures within 10 feet find it slightly easier to focus on mundane tasks and are less likely to act on sudden, irrational impulses.
Active Magic:
- Registrar’s Mark: Once per day, the wearer can touch a document, crate, or object and “seal” it with a mental signature. For the next 24 hours, the wearer knows exactly if the object has been moved or tampered with, receiving a sharp, rhythmic thrumming in their antennae if the seal is broken.
- Sovereign Clarity: By focusing for a full minute, the wearer can activate the amethysts to purge sensory overload. This removes any “Confused” or “Dazed” status effects caused by overwhelming environments or magical distractions, though the avatar must remain stationary during the process.
Tags: Common, Worn, Attuned, Antennae, Administration, Mental, Sensory, Order, Saṃsāra, Bureaucracy, Filigree, Ledger, Archive, Protocol, Mandate, Silver, Violet, Decree, Systematic, Regulatory
The acquisition of the Sigil-Crown of the High Registrar is typically linked to the structured corridors of governance and the bustling hubs of commerce within Saṃsāra. One common way to obtain this item is through the completion of a civil service apprenticeship; young avatars serving in the ministries of floating cities or the record-keeping guilds of subterranean hives are often issued these sleeves as tools of their trade upon reaching their first tier. Alternatively, they may be found in the estates of retired clerks or recovered from the ruins of ancient scriptoriums where the bureaucracy of a former age has collapsed under the weight of time. Because the item is specifically designed for avatars with antennae, it is often found in regions where arthropod-based groups are the primary demographic.
The shops where the Sigil-Crown is bought and sold are orderly, quiet, and often smell of parchment and metallic polish, reflecting the administrative nature of the item.
- Governmental Surplus and Guild Repositories: These are sterile, highly organized vaults located near the centers of power in island capitals. The items here are meticulously logged, and a buyer must often present proper identification or a letter of intent to browse. Because these are surplus items, they are sold at a standardized “official” rate. In a city with a large bureaucratic class, the crown may be bought for 15 silver pieces. The sellers here are often bored clerks who will not negotiate, viewing the transaction as a simple matter of filing.
- Fine Jewelers and Silversmiths: In the upscale districts of floating cities, specialized smiths craft these crowns for high-ranking administrators who desire aesthetic flair. These versions feature polished Bright-Nickel and high-clarity amethysts. Due to the craftsmanship and the sellers’ market, these shops may charge 5 to 8 gold pieces. The jeweler will often emphasize the “Aura of Order” to prospective buyers, marketing it as a status symbol for those who manage the affairs of others.
- Reclaimed Curiosity Stalls: In the chaotic markets of industrial ports, these items sometimes appear in the “odds and ends” bins of merchants who do not understand the specific sensory-motor integration required for antennae. If the merchant sees them merely as “unusual silver jewelry,” a character using the Mind’s Eye might negotiate a price as low as 8 silver pieces. However, the buyer must beware, as items sold in these conditions may require cleaning to remove soot or oxidation that could interfere with the delicate filigree.
- Scholastic and Legal Bookshops: Some shops that specialize in law books and ancient scrolls keep a small inventory of administrative aids. These sellers are highly knowledgeable and will often test the buyer’s literacy or legal knowledge before agreeing to a sale. Because they value the “Linguistic Filter” property highly, they typically ask for 2 gold pieces or a trade of rare administrative records or historical maps.
When a character seeks to sell the Sigil-Crown, the value is highest in regions undergoing rapid expansion or legal reform, where the need for organized data-stream sorting is at its peak. In a frontier colony trying to establish a tax code, a registrar might offer 3 gold pieces for the item. In a lawless pirate cove or a wild jungle island where administration is despised, the item may be viewed with suspicion or hostility, fetching no more than 4 silver pieces from a metal-scrapper who only values the raw weight of the Cold-Iron and Nickel.
Administrative Governance of the Sensory Stream
The Sigil-Crown of the High Registrar is not a weapon of iron and blood, but one of perception and priority. By roleplaying the administrative focus of the crown, a character uses the live data-stream of their antennae to navigate conflict with the cold precision of a court magistrate.
- In Chaotic Markets or Crowded Hives:
- Offense: In a riot or a bustling trade-war, the avatar uses Data-Stream Sorting to ignore the screams and clatter, isolating the specific chemical scent of a target’s fear or the mechanical click of a hidden crossbow. Roleplaying this involves the avatar moving with eerie calmness through a panicked crowd, their antennae twitching in perfect synchronization as they step toward a specific individual to deliver a “Registrar’s Mark,” identifying them as a person of interest for later pursuit.
- Defense: The Aura of Order serves as a vital shield. When a mob begins to turn violent, the character stands tall, their amethysts pulsing with violet light. The avatar does not shout; instead, they project a sense of overwhelming administrative authority. This subtly suppresses the irrational impulses of those nearby, causing potential attackers to hesitate as if they were suddenly standing before a high judge, granting the avatar time to de-escalate or retreat.
- In Silent Libraries or Ancient Scriptoriums:
- Offense: While navigating a trapped archive, the Linguistic Filter and antennae-sensilla allow the avatar to detect the faint thermal signature of an active magical ward hidden behind a wall. The avatar “attacks” the trap by dismantling its logic. They use their antennae to sample the air for the ozone of the spell and apply a counter-seal using the Registrar’s Mark, effectively “filing away” the trap so it cannot trigger against the party.
- Defense: Against “Rule Breakers” who use vocal cords or gestures to cast spells, the Sovereign Clarity active magic is a primary defense. Should an enemy attempt to daze the avatar with a blast of sensory noise or a confusion spell, the character focuses their antennae. The crown purges the mental fog, allowing the avatar to remain the “unshakable record-keeper” who sees through the illusion and maintains a clear line of sight for their allies.
- In Hostile Wilds or Damp Jungles:
- Offense: The avatar uses their antennae to sample the humidity and chemical traces of the undergrowth. By identifying the specific pheromones of a predator, the avatar can use Data-Stream Sorting to track it through dense foliage that would blind other senses. They lead the attack not with a blind charge, but by predicting the creature’s movements based on the “live data” of its biological scent-trail, striking when the creature is most vulnerable.
- Defense: The Registrar’s Mark can be placed on a campsite or a narrow trail. If a predator or a scout from a rival country attempts to sneak past, the breaking of the mental seal causes a sharp, rhythmic thrumming in the avatar’s antennae. This prevents the party from being surprised, as the avatar is alerted to the “unauthorized entry” into their space with a physical sensation that is impossible to ignore.
- In Industrial Steam-Fabs or Megacities:
- Offense: The avatar can sense the rhythmic vibrations of heavy machinery. By using the crown to filter out the deafening roar of the steam engines, they can detect the specific “clink” of a loose gear or a structural weakness in an enemy’s cover. They direct their allies to strike at the precise point where the environment will collapse upon the foe, treating the battlefield like a ledger where every error must be corrected.
- Defense: In an environment of toxic smoke or steam, the antennae’s humidity and chemical sensilla allow the avatar to “see” the safe paths that are clear of vapor. The Sovereign Clarity ensures that the avatar’s mind remains sharp despite the heat and noise, allowing them to lead their companions through the industrial maze while others are overcome by the oppressive atmosphere.

Perception of Activation:
- User’s Perspective: The moment the filigree sleeves engage, the character feels a sharp, cool tightening at the base of each antenna, followed by a sensation of mental “narrowing.” The chaotic roar of the environment—the overlapping scents of thousands of individuals, the hum of steam pipes, and the vibration of distant footsteps—suddenly snaps into a silent, visual grid. To the character, every sensory input is assigned a faint, violet-glowing label. Extra-sensory perceptions include the feeling of a phantom weight pressing against the forehead and a rhythmic, metronomic clicking that exists only within the character’s internal sense of time. They may also perceive “invisible” legal boundaries or social hierarchies as shimmering, transparent walls in the physical space.
- Observer’s Perspective: Witnesses see the silver sleeves vibrate with such high frequency that they appear to blur at the edges. The square-cut amethysts flare with a steady, crystalline violet light that reflects in the avatar’s eyes. The antennae themselves, usually twitching with biological irregularity, move with mechanical, fluid precision, snapping to specific points of interest like the hands of a clock. A faint, ozone-like smell of cold metal and old paper wafts from the crown, and the air around the wearer seems to grow unnaturally still and quiet, as if sound itself is being organized.
- Positives: The avatar experiences a total immunity to the “sensory vertigo” that often plagues arthropod-based forms in industrial centers. The “Data-Stream Sorting” creates a profound sense of calm and intellectual superiority, making the character feel as though they are always three steps ahead of the surrounding chaos. The “Linguistic Filter” removes the frustration of miscommunication, providing the character with the exact words needed to command or negotiate within any administrative framework.
- Negatives: The filtering effect is so aggressive that the avatar may become “blind” to non-essential stimuli; a colorful butterfly or a beautiful sunset might be ignored entirely because the crown deems them “irrelevant data.” The rhythmic thrumming in the antennae can lead to a persistent dull headache after the activation ends, and the character may find themselves speaking in cold, overly formal tones that alienate friends or family. Furthermore, the reliance on the “Aura of Order” can make the avatar feel vulnerable or panicked in truly wild, unpredictable environments where no logic or law exists to be sorted.
Fabrication of the Registrar’s Filigree
- Materials Needed:
- Two bars of Cold-Iron, smelted in a vacuum to ensure zero magnetic interference.
- One spool of Bright-Nickel wire, drawn to the thickness of a spider’s silk.
- Eight square-cut amethysts, each exactly two carats and free of internal occlusions.
- A vial of “Liquid Logic”—an alchemical solution made from distilled ink and the saliva of a hive-queen.
- Two molted antenna sheaths from an elder administrative avatar to serve as the internal mold.
- A pinch of powdered silver to be used in the final soldering of the gemstone mounts.
- Tools Required:
- A precision jeweler’s bench equipped with a Mind’s Eye magnifying lens for sub-millimeter work.
- A set of non-magnetic ceramic tweezers to handle the Cold-Iron components.
- A micro-forge fueled by refined steam to maintain a consistent, low-intensity heat.
- A resonant tuning fork calibrated to the frequency of “Order” to test the filigree’s vibration.
- Fine-tipped etching needles for carving the taxonomic runes into the Bright-Nickel.
- Skill Requirements:
- Proficiency in “Precision Metalworking” to manipulate the delicate filigree without snapping the wires.
- Expertise in “Taxonomic Runes” to ensure the crown properly categorizes incoming sensory data.
- The “Bureaucratic Mindset” skill, allowing the crafter to imbue the item with the “Aura of Order” through focused meditation.
- Tier 1 or higher character status to finalize the sensilla-interface bond during the cooling process.
- Crafting Steps:
- Form the base sleeves by wrapping the Cold-Iron bars around the elder antenna sheaths, using the micro-forge to soften the metal until it conforms to the jointed geometry.
- Begin the intricate Bright-Nickel weaving, creating a lattice that mimics the neural pathways of the arthropod head, ensuring each loop is large enough to allow for the antenna’s natural expansion.
- Etch the amethysts with the “Registrar’s Mark” symbol and mount them at the hinges of the sleeves using the powdered silver solder.
- Submerge the partially finished sleeves in the “Liquid Logic” solution for one full day, allowing the alchemical ink to seep into the pores of the metal.
- Remove the items and strike the resonant tuning fork; if the filigree vibrates with a clear, violet light, the sensory filter is aligned.
- Use the etching needles to carve the administrative jargon of the 73 countries into the interior of the sleeves to prime the “Linguistic Filter.”
- Perform a final attunement ritual where the crafter recites a complete trade manifesto without error, sealing the “Data-Stream Sorting” magic into the gemstones.
Many-Eyed Whisker and Ledger of Great Buzz
In the cycle of the first unbinding, when the world was yet a dampness in the shadow of the Great Root, there existed the High Recorder, a character of the Six-Legged Descent named Klick-Tcha. In those days, the world-stream was a madness. The air was thick with the chemical screams of the flowers and the thunderous vibrations of the dirt-eaters. Klick-Tcha possessed antennae that were long as the river and sensitive as a mother’s worry, but the “live data-stream” was a flood that drowned the spirit. The memories of the ancient script were lost in the buzzing of the present fly.
The translation of the burnt clay says that Klick-Tcha sat beneath the Nickel-Cloud and wept in three voices. “How can I record the manifest of the world,” Klick-Tcha cried to the sky, “when every scent of a rotting fruit is a hammer upon my head? The bureaucracy of Saṃsāra is a mountain, but my feelers are but reeds in a storm.” The unknown tongue suggests that the world was then a “sellers’ market” of sensory chaos, and Klick-Tcha was a buyer with no coin of focus.
Out of the silver-fog stepped the Smith of the Silent Mind. He was a being of “Cold-Iron” and “Bright-Nickel,” whose own limbs did not twitch with the biological heat. He saw the distress of the arthropod registrar and said, “I shall weave for you a cage for your senses, a filter of silver and violet that will turn the roar into a whisper of order.” He took the nickel from the sky and the cold-iron from the deep-wells and began the “Spatial Knotting” of the head-limbs.
The story tells that for seven watches, the Smith did not speak, but hummed a rhythm of “Systematic Mandate.” He placed amethysts at the joints—not for beauty, but as “data-anchors” to hold the drifting thoughts of the registrar. When Klick-Tcha slid the sleeves over the base of the antennae, the world became a grid. The chemical screams became “Category A: Floral Emissions,” and the thunder of the dirt-eaters became “Category B: Sub-Surface Transit.”
But the poorly translated records warn of the “Great Filtering.” As Klick-Tcha became the perfect administrator, the “Aura of Order” grew so heavy that even the clouds stopped to form straight lines. Klick-Tcha recorded every grain of sand in the 73 countries, yet forgot the scent of the first-plow. The “Linguistic Filter” was so strong that Klick-Tcha could no longer hear the words of love, only the “Directives of Affection.” The registrar’s mark was placed upon the sun itself, for Klick-Tcha found its rising to be “unauthorized” in its timing.
It is said that in the end, Klick-Tcha became so organized that the character’s own spirit was filed away into a small violet box. The Smith of the Silent Mind took the filigree sleeves and hid them in the archives of the Oakhaven Collective, waiting for a tier 1 avatar who could balance the weight of the data-stream with the warmth of the living. The original crown is lost, but the copies remain, pulsing with the memory of the one who sorted the world until the world vanished.
The ancient script ends with a warning that to wear the nickel is to invite the silence, and to wear the iron is to invite the law. The sleeves do not just hold the antennae; they hold the mind that moves them.
The Moral of the Story: He who categorizes the entire world into a ledger may find, upon the final page, that he has forgotten to live within it.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
The Scriptorium’s Antennae Sleeves
- Description: Cold-iron filigree tubes that slide over the base of a creature’s sensory appendages. They hum with a subsonic frequency that clarifies the investigator’s thoughts.
- Game Mechanics:
- Data-Stream Sorting: The investigator gains a Bonus Die on Accounting, Library Use, and Law rolls.
- Sovereign Clarity: Once per day, the user may spend 5 Magic Points to automatically succeed on an Intelligence (INT) check to recover from a “Bout of Madness” or temporary confusion caused by sensory overload.
- Linguistic Filter: Grants a +20% bonus to Language (Own) or Language (Other) when interpreting technical manuals or legal documents.
- Drawbacks: The focus on detail causes a Penalty Die on Spot Hidden rolls involving moving targets or fast-paced environmental changes.
- Sanity Loss: 1/1D4 to attune to the rigid logic of the item.
Blades in the Dark
The Overseer’s Filigree
- Item Type: Clothing/Document (0 Load).
- Tier: Common (Fine quality).
- Game Mechanics:
- Registrar’s Mark: When you Study a person or object and successfully place a mark, you may take +1d to any future Hunt or Survey rolls made to track that specific target for the remainder of the score.
- Aura of Order: You gain +1d to Consort or Sway rolls when dealing with Bluecoats, Inspectors, or high-ranking Bureaucrats.
- Sensory Buffer: You may resist any environmental “Dazed” or “Overwhelmed” consequences by spending 1 less stress than usual (minimum 1).
- Flavor: The sleeves are cold to the touch and smell faintly of ozone and expensive ink.
Dungeons & Dragons (5th Edition)
Sigil-Crown of the High Registrar
- Wondrous Item, Common (Requires Attunement by a creature with antennae)
- Slot: Antennae (Head)
- Properties:
- Bureaucratic Insight: You gain a +1 bonus to Intelligence (History) and Intelligence (Investigation) checks.
- Linguistic Filter: You can understand, read, and speak any “Administrative” or “Legal” dialect of a language you already know.
- Registrar’s Mark: As an action, you can touch an object to place an invisible magical mark on it. For 24 hours, you know the exact direction and distance to the object as long as it is on the same plane of existence. Once used, this property cannot be used again until the next dawn.
- Sovereign Clarity: You have advantage on saving throws against being Charmed or Frightened by effects that rely on sensory illusions or chaotic noise.
- Curse (Minor): You have disadvantage on Wisdom (Perception) checks made to notice anything “disorganized” or non-essential, such as a hidden predator in a messy natural environment.
Knave (2nd Edition)
Antennae-Sleeves of the Ledger
- Slots: 1 (Worn on head)
- Mechanics:
- Data-Stream Sorting: You gain a +2 bonus to all INT saves made to resist mental confusion or magical daze.
- Linguistic Filter: You can read any non-magical script or cipher as long as it pertains to trade, taxes, or law.
- Active – Registrar’s Mark: Once per day, touch an object. You will know if that object is moved more than 10 feet from its current position for the next 24 hours.
- Active – Sovereign Clarity: Once per day, you may ignore a single “Stun” or “Daze” effect entirely.
- Weight/Cost: 15 Silver. These items are delicate; if you take a Critical Hit, roll a d6. On a 1, the filigree is bent and loses its magic until repaired.
Fate (Core/Condensed)
The Sleeves of Systematic Mandate
- Aspect: Filtered Administrative Clarity.
- Stunt – Data-Stream Sorting: Because I wear the Sleeves of Systematic Mandate, I gain a +2 to Notice or Investigate when searching for a specific item, person, or clue in a crowded, noisy, or disorganized environment.
- Stunt – Linguistic Filter: Because I wear the Sleeves of Systematic Mandate, I can use Intellect in place of Rapport when interacting with bureaucrats, legal officials, or merchants, provided the conversation is held within a formal or professional context.
- Active Magic – Sovereign Clarity: Once per session, I can spend a Fate Point to instantly clear a “Confused,” “Disoriented,” or “Overwhelmed” mental consequence, as the amethysts purge my sensory stream of all noise.
- Cost/Drawback: The item creates a “Hyper-Focused Tunnel Vision” Aspect. If a GM compels this aspect to represent you missing a sudden, non-logical threat (like an ambush or a spontaneous joke), you receive a Fate Point.
Numenera & Cypher System
Antennae-Node of the High Registrar
- Level: 1d6 + 1 (Common)
- Form: Delicate silver filigree sleeves that clip onto the base of antennae or similar head-appendages.
- Effect: While worn, the character has an Asset on all Intellect tasks related to bureaucracy, law, organization, and social etiquette in formal settings.
- Passive – Sensory Buffer: The user has an Asset on all Intellect defense rolls against effects that would cause daze, confusion, or sensory overload.
- Action – Registrar’s Mark: By spending 1 Intellect point, the user marks a target or object within immediate range. For the next 24 hours, the user always knows the relative position of the target and gains an Asset on all tasks to track it.
- Action – Sovereign Clarity: By spending 2 Intellect points, the user can ignore all penalties from a single environmental hindrance (such as heavy smoke, blinding light, or deafening noise) for one minute.
- Depletion: — (As a common artifact, it is stable unless subjected to severe physical damage).
Pathfinder (2nd Edition)
Sigil-Crown of the High Registrar
- Item 1 | Common | Divination | Invested | Magical
- Price: 20 gp (Sellers’ market price)
- Usage: Worn (Antennae); Bulk: —
- Data-Stream Sorting: You gain a +1 item bonus to Perception checks made to Seek or Sense Motive in crowds or busy environments.
- Linguistic Filter: You gain the effects of the Multilingual feat, but only for the purposes of reading and writing legal, commercial, or governmental documents.
- Activate (1 Minute): Registrar’s Mark (Divination); Frequency: Once per day. Effect: You touch an object or willing creature. You gain the effects of Locate, but only for that specific target, and the duration lasts for 24 hours.
- Activate (Reaction): Sovereign Clarity; Frequency: Once per day; Trigger: You fail a saving throw against an effect with the Mental or Emotion trait that would cause you to be Dazed or Stunned. Effect: You may reroll the saving throw with a +2 circumstance bonus. You must use the second result.
Savage Worlds (Adventure Edition)
The Bureaucrat’s Antennae-Clips
- Type: Minor Artifact.
- Weight: 0.5 lbs.
- Sensory Filtering: The wearer gains a +2 bonus to Research rolls and Notice rolls made to find specific information or items in a cluttered area.
- Aura of Order: The wearer gains a +1 bonus to Persuasion and Intimidation rolls when dealing with officials, guards, or legal entities.
- Registrar’s Mark: As an action, the wearer may place a mental mark on an object. They can sense the object’s general direction and distance within a 5-mile radius for the next 24 hours.
- Sovereign Clarity: The wearer gains a +2 bonus to all Spirit rolls made to recover from being Shaken or to resist any mental “Daze” effects.
- Linguistic Filter: The wearer can read any language encountered in an administrative or legal capacity with a successful Smarts roll at +2.
- Drawback: The wearer suffers a -1 penalty to Notice rolls made to detect sudden, biological movements (like a predator pouncing) because the brain is filtering for “logical” data.
Shadowrun (6th World Edition)
The Data-Filter Filigree
- Type: Electronics (Accessory)
- Rating: 2
- Capacity: [1]
- Game Mechanics:
- Data-Stream Sorting: The user gains a +1 dice pool bonus to Perception and Search tests when trying to isolate a single signal, scent, or person in a crowded or “noisy” environment (physical or wireless).
- Linguistic Filter: The filigree includes a localized translation lingsoft. The user gains a +2 dice pool bonus to Language tests involving technical, legal, or corporate jargon.
- Sovereign Clarity: Once per combat, the user can spend 1 Edge to automatically negate a Minor Action penalty caused by the Dazed or Confused status.
- Registrar’s Mark: The user can tag an object with a micro-RFID tracking signature via touch. As long as the user is within 1 km, they receive a tactile thrum through their antennae if the object is moved.
- Drawback: The filtering is intensive; the user suffers a -1 dice pool penalty to any Intuition-based tests involving creative “leaps of logic” or interpreting abstract art.
Starfinder (2nd Edition / Playtest)
Slots 2219: Antennae-Sleeves of the High Registrar
- Item 1 | Common | Tech | Magical
- Price: 180 credits
- Usage: Worn (Antennae); Bulk: —
- Game Mechanics:
- Sensory Sorting: You gain a +1 item bonus to Perception checks to Sense Motive or Search in high-traffic urban areas.
- Linguistic Filter: You are treated as having the Multilingual feat, but only for deciphering technical manuals, legal codes, and trade manifests.
- Aura of Order: You gain a +1 item bonus to Diplomacy checks when dealing with officials or when engaged in formal negotiations.
- Activate (Reaction): Sovereign Clarity; Frequency: Once per day; Trigger: You fail a saving throw against an illusion or sensory-based mental effect. Effect: You may reroll the save with a +1 circumstance bonus.
- Registrar’s Mark: As an action, you can mark an object. You know its distance and direction within 1 mile for 24 hours.
Traveller (Mongoose 2nd Edition)
Administrative Sensor-Sleeves
- TL: 10
- Cost: Cr 450
- Game Mechanics:
- Data-Stream Sorting: The sleeves enhance the antennae’s natural sensors. The wearer receives a +1 DM to all Investigate and Admin checks.
- Linguistic Filter: The onboard processor provides a +1 DM to any Language check regarding formal or technical documents.
- Registrar’s Mark: The sleeves can deploy a microscopic tracking dust. The wearer gains a +2 DM to any Sensor or Survival (Tracking) check to follow a marked target within 5 kilometers.
- Sovereign Clarity: The wearer is immune to the effects of “flash-bang” or “concussion” grenades that rely on sensory overload (excluding physical damage).
- Drawback: The rigid logic of the sleeves imposes a -1 DM to Persuade checks when trying to appeal to someone’s emotions or irrationality.
Warhammer (Age of Sigmar: Soulbound)
The Filigree of the Celestial Auditor
- Rarity: Common
- Traits: Worn (Antennae), Sensory
- Game Mechanics:
- Stream Analysis: You gain a +1d6 bonus to the pool for Mind (Intuition) tests made to find a specific object or person in a crowd.
- Aura of Order: The Difficulty (DN) for enemies to use Mind (Guile) against you is increased by 1 while the sleeves are attuned.
- Registrar’s Mark: Once per day, you may use an Action to mark a target you can see. You gain a +1d6 bonus to all Mind (Survival) tests made to track that target for the next 24 hours.
- Sovereign Clarity: Once per day, if you would become Stunned or Blinded by a non-physical magical effect, you may use a Reaction to negate the condition immediately.
- Linguistic Filter: You gain an Advantage on any Mind (Lore) test regarding laws, treaties, or trade agreements between the Realms.
