Lore: Forged by the Hydroanatomists, an esteemed group of scholar-surgeons dedicated to understanding the intricate structures of aquatic life, the Hydroanatomist’s Focus is a revered artifact that grants its wearer unparalleled insight into the anatomical complexities of living beings. The Hydroanatomists believe that understanding the inner workings of creatures is key to harmonizing with the natural world.
Description: The Hydroanatomist’s Focus is a delicate apparatus resembling a fine necklace that drapes gently over the wearer’s gills. It is crafted from a blend of shimmering aquamarine crystals and pristine coral fragments, exuding an aura of wisdom and reverence for life’s mysteries.
Stats:
- Rarity: Common
- Tier: 1
- Anatomical Proficiency: +2
- Slots: Gills
Color: The Hydroanatomist’s Focus gleams with aquatic hues of deep blue and seafoam green, reminiscent of the tranquil depths of the oceans.
Cost: 80 gold pieces
Tags: Knowledge, Healing, Aquatic, Anatomy, Biology, Insight, Dissection, Diagnostics, Medicine, Investigation, Perception
Use: When the Hydroanatomist’s Focus is worn, the wearer gains an enhanced understanding of the intricacies of living organisms. This deep insight allows the wearer to discern the vulnerabilities and strengths of creatures they encounter, aiding in both understanding their biology and effectively targeting specific areas for healing or harm. The Hydroanatomist’s Focus also serves as a key tool for those who seek to mend and mend the delicate balance of the natural world.
Additional Information:
- The Hydroanatomist’s Focus is considered a symbol of reverence for life and the pursuit of knowledge about the interconnected web of existence.
- The aquamarine crystals embedded in the focus absorb and amplify the wearer’s innate connection to water and the aquatic realm, granting them the ability to intuitively sense the vital rhythms of life around them.
- The focus does not grant direct combat advantages, but it enhances the wearer’s ability to analyze and interact with the anatomical aspects of creatures.
- As characters progress, they may learn to channel the energy of the focus to diagnose ailments, promote healing, or exploit vulnerabilities during encounters.
Roleplaying Emphasis: Wearing the Hydroanatomist’s Focus marks the character as an astute observer and scholar of the natural world, emphasizing their role as a healer, biologist, or simply someone deeply attuned to the hidden patterns within all living beings. Those who don this item exude an air of respect for the sanctity of life and a curiosity for the intricacies that govern its existence. Whether they’re identifying weaknesses in opponents or using their knowledge to mend the wounds of comrades, wearers of the Hydroanatomist’s Focus embody the essence of a nurturing and insightful presence in Saṃsāra.
Shops where and how this item might be bought and sold:
- Hydroanatomists’ Guild Institutes (75–85 gp) Official supply rooms attached to major anatomist academies. Items are vetted by master surgeons and sold with a brief demonstration—often dissecting a fish’s fin to show pinpoint accuracy. Price includes a parchment “Certificate of Insight” validating the focus’s provenance.
- Scholarly Emporiums (80–100 gp) Elegant shops in university districts catering to scholars and healers. The Focus is displayed in glass cases alongside anatomical charts. Proprietors allow buyers to inspect a preserved specimen under magnification to feel the focus’s resonance before purchase.
- Medical Supply Houses (85–110 gp) Found in hospitals and field clinics, these practical stores stock tools for surgeons and apothecaries. The Focus comes with a small satchel of “clarifying salts” and a token consultation on first use. Higher cost reflects included medical accessories.
- Aquatic Academies’ Shops (90–120 gp) Glass-domed pavilions in floating campuses. Buyers may don the Focus and perform a diagnostic ritual on captive cephalopods under guided supervision. Premium pricing covers advanced calibration to local species.
- Underwater Bazaars (70–90 gp) Market stalls sunk into coral-lined streets. Merchandise floats in enchanted water spheres. Merchants let you test the Focus’s clarity by reading intricate patterns on submerged shells. Prices are modest but haggling is expected.
- Traveling Scholar Caravans (65–95 gp) Roving bands of lecturers and scribes that visit remote settlements. Prices vary by route and reputation; caravans often accept rare specimens or field notes in part-payment. Demonstrations happen on makeshift dissecting slabs beside the road.
- Antique Curio Shops (50–75 gp) Tucked into old quarters, these cluttered stores offer pre-owned Focuses—sometimes bearing additional runic etchings. Savvy buyers pay for a local anatomist’s “reset” service to ensure the device’s full diagnostic potential.
- Auction Houses (100–150 gp+) Coastal and capital city auctions feature Focuses once owned by famed surgeons or collectors. Historical provenance drives up bids—particularly if accompanied by original anatomical treatises or illuminated dissections.
Roleplay in different environments:
- Underwater Environments
- Defensive Applications
- Roleplaying Scene: As a giant kelp stalk lashes at you, you press the Focus to your gills and murmur anatomical names under your breath. You feel the plant’s fibrous strands tense, then slide away from your vulnerable throat.
- Mechanical Effect: Once per encounter, you can identify a threatening creature’s soft tissue (gills, underbelly, joint) and instinctively dodge its next attack—granting +2 to your Armor Class or equivalent defense against one incoming strike.
- Offensive Tactics
- Roleplaying Scene: Confronted by a territorial reef shark, you study its flanks as it circles. Slipping a slender finger along your Focus, you whisper the shark’s muscular layout and thrust deliberately at the base of its pectoral fin.
- Mechanical Effect: You gain a +2 bonus on your next attack roll against that creature, and on a hit you deal an extra 1d6 precision damage by targeting its identified weak point.
- Defensive Applications
- Coastal & Shoreline Settings
- Defensive Applications
- Roleplaying Scene: When bandits spring from coastal reeds, you touch the Focus and recall the structure of human joints. You step aside at the precise moment, causing their blades to graze harmlessly past your ribs.
- Mechanical Effect: Once per skirmish, you can use your Focus to negate disadvantage from surprise or cover, treating a failed Reflex or Dodge save as a success.
- Offensive Tactics
- Roleplaying Scene: Facing smuggler guards, you tap the Focus and speak quietly of the knee’s ligaments. You feint low, then drive your strike into the joint, sending your opponent sprawling.
- Mechanical Effect: On a successful attack, you can choose to impose the Prone or Immobilized condition on a humanoid target as you exploit their anatomical vulnerability.
- Defensive Applications
- Urban & Canal Districts
- Defensive Applications
- Roleplaying Scene: Cornered in a canal-side warehouse, you press the Focus and discern the weak points in stacked crates and barrels. You duck behind the seams of a broken crate as the door splinters under attack.
- Mechanical Effect: Twice per day, you may treat any solid obstacle (door, wall, debris) as providing full cover for 1 minute by identifying and positioning behind its structural seam.
- Offensive Tactics
- Roleplaying Scene: In a crowded market brawl, you whisper through the Focus about the rib spacing of common fishmonger barrels. With a swift kick, you smash the nearest barrel into your foes, exploiting its weaker panels.
- Mechanical Effect: You can use improvised weapon damage as though your attack roll were made with a weapon two categories smaller, ignoring the –2 penalty for improvised use.
- Defensive Applications
- Battlefield & Siege Warfare
- Defensive Applications
- Roleplaying Scene: Under arrow fire on a beach landing, you clutch the Focus and recall the way bone plates overlap in crustaceans. You angle your shield at the joint between buckler and vambrace, deflecting a volley harmlessly into the surf.
- Mechanical Effect: Once per battle, you can redirect an incoming ranged attack to full cover by sacrificing your Reaction, as if you’d known exactly where to interpose yourself.
- Offensive Tactics
- Roleplaying Scene: Leading a sortie through a flooded moat, you scan the enemy’s pike formation, see the slight gap at their gauntlet cuffs, and shout orders to press that point. Your troops break through their lines.
- Mechanical Effect: You grant all allies within 30 feet a +1 bonus to attack rolls against a chosen formation or unit segment once per encounter, reflecting your anatomical insight on where to strike.
- Defensive Applications
- Subtle & Medical Settings
- Defensive Applications
- Roleplaying Scene: In a field clinic, someone’s wound reopens. You use the Focus to pinpoint a retracted vessel in the shoulder—then lean in to staunch the bleeding before collapse.
- Mechanical Effect: You may stabilize a dying creature without a Medicine kit, treating your Heal roll as though you’d used a Master’s kit.
- Offensive Tactics
- Roleplaying Scene: Facing a hostile beast in a makeshift theater, you lean in with the Focus and identify a small gland under its jaw. A quick jab at that spot disrupts its venomous spit.
- Mechanical Effect: Once per scene, you can spend an action to inflict a –2 penalty on an enemy’s next natural attack or poison save by disabling or disrupting a critical organ or gland.
- Defensive Applications

Perception of Activation:
- User’s Perspective
- Sight
- Positive: The aquamarine crystals glow with an inner light, and anatomical outlines of nearby creatures—muscles, bones, vessels—flicker into view like ghostly X-rays.
- Negative: These overlays can blur and obscure your surroundings, making it hard to focus on the real world beyond the spectral anatomy.
- Sound
- Positive: You hear the faint susurrus of blood flow and the soft click of joints aligning, granting you uncanny insight into movement and injury.
- Negative: These internal sounds can crescendo into a distracting roar, drowning out normal speech and ambient noise.
- Touch
- Positive: A gentle warmth pulses across your gills and through your fingertips, as if you’re brushing against living sinew.
- Negative: Prolonged activation can leave your skin tingling or prickling, like countless tiny needles beneath the surface.
- Taste
- Positive: A subtle saline tang, reminiscent of fresh seawater, coats your tongue and reinforces your connection to living tissues.
- Negative: If overextended, the taste sharpens into metallic bitterness, as though tasting iron from blood.
- Smell
- Positive: You detect a clean, antiseptic aroma mingled with ocean brine, as if standing in a coastal field hospital.
- Negative: At high intensity, the scent can veer toward formaldehyde or faint decay, which some find nauseating.
- Extra-Sensory Perceptions
- Visceral Insight: You sense the precise location of vital organs and weak points;
- Negative: this bombardment of detail can leave you dizzy or faint.
- Life Pulse: You feel the heartbeat and respiratory rhythm of every living being nearby;
- Negative: the overlapping pulses can become an overwhelming cacophony.
- Biological Resonance: You intuit health, disease, and stress in creatures as shifting color-coded auras;
- Negative: these spectral auras can sometimes mislead, showing phantom or out-of-sync “illnesses.”
- Visceral Insight: You sense the precise location of vital organs and weak points;
- Sight
- Observer’s Perspective
- Sight
- Positive: Onlookers see the wearer’s crystals glow softly, and faint anatomical sigils may shimmer around their gills.
- Negative: In dim light, the glow can flicker eerily, making the wearer look otherworldly or unsettling.
- Sound
- Positive: Attuned ears catch a low, rhythmic thrum—like distant heartbeats—emanating from the wearer.
- Negative: It can echo unnaturally, blending with environmental sounds into a disconcerting drone.
- Touch
- Positive: Standing close, you feel a barely perceptible vibration in the air or water around the wearer.
- Negative: If very near, that vibration can become a mild tremor that makes you uneasy or dizzy.
- Smell
- Positive: A fresh mix of saline and clean antiseptic wafts from the wearer.
- Negative: Under strong activation, it can sharpen to a clinical, almost chemical odor.
- Extra-Sensory Perceptions
- Magical Aura: Other magic-sensitives perceive fine filaments of life-energy radiating from the wearer’s Focus into nearby bodies.
- Negative: deep activation can warp this aura into churning, chaotic patterns.
- Empathic Echo: Those with empathic talents feel the emotional residue of pain or comfort from creatures the wearer examines;
- Negative: unwanted distress or sympathy can wash over observers.
- Arcane Blueprint: Skilled occultists glimpse runic anatomy glyphs hovering around the wearer;
- Negative: these glyphs can appear distorted or malfunctional if the wearer’s focus falters.
- Magical Aura: Other magic-sensitives perceive fine filaments of life-energy radiating from the wearer’s Focus into nearby bodies.
- Sight
Recipe: Crafting the Hydroanatomist’s Focus
- Materials Needed
- 3 oz high-purity silver ingots (for frame and chain)
- 1 medium aquamarine crystal (1–1.5 in, faceted)
- 2 pristine white coral fragments (1 in each)
- 1 dram essence of saline life (distilled from living tissue membranes)
- 1 vial distilled tidal water
- Tiny silver rivets (6)
- Tools Required
- Jeweler’s saw and fine files
- Silversmith’s crucible and tongs
- Engraving burins (for sigils and runes)
- Gem-setting pliers and bezel roller
- Polishing wheel and cloths
- Small enchanted water basin (for immersion rituals)
- Skill Requirements
- Metalworking: Intermediate (shaping and soldering silver)
- Gem-setting: Journeyman (precise setting of crystals)
- Engraving: Novice–Journeyman (carving anatomical runes)
- Enchantment Binding: Basic hydromancy (infusing tidal essence)
- Osteo-anatomy Lore: Familiarity with muscle and bone sigils
- Crafting Steps
- Forge the Frame (Under Waning Moon)
- Melt half the silver ingots in the crucible. Stir in one drop of saline essence.
- Pour into a concave mold shaped to sit over the gill-slit area. Cool and remove the blank.
- Shape & File
- File the blank into a slender crescent that follows the wearer’s gill curvature.
- Cut anchor points for coral inlays and rivet holes.
- Engrave Sigils
- Secure the frame on a bench block. Using burins, carve six tiny anatomy sigils: two for muscle fibers, two for skeletal joints, and two for vascular networks.
- Set the Coral Inlays
- Position the coral fragments at each end of the frame. Fasten with silver rivets, peening them flush.
- Mount the Aquamarine
- Form a bezel from remaining silver around the aquamarine.
- Seat the crystal centrally, then roll the bezel lip securely with the bezel roller.
- Infuse the Enchantment
- Submerge the assembled Focus in the enchanted water basin.
- Whisper the “Chant of Living Depths” (three lines invoking anatomical revelation) while slowly pouring in the distilled tidal water.
- Let it soak until the aquamarine glows faintly (≈5 minutes).
- Polish & Chain
- Remove and dry the Focus. Buff silver surfaces to a bright sheen, leaving engraved sigils with light patina.
- Attach a fine silver chain sized to drape over the gills.
- Final Calibration
- Wear the Focus and examine a small fish or crustacean. You should immediately perceive its basic muscle and bone outlines as a spectral overlay—proof of successful crafting.
- Forge the Frame (Under Waning Moon)
Veil of Living Vessels
In the age before scales bore memory, when the Hydroanatomists still dwelt in half-sunken halls beneath the brine, there came a scholar named Veloria Tide-scribe. Her hands trembled at the sight of a battered sea-serpent’s rib, for she heard in its hollow bones the thunder of lost storms. Long she toiled by lantern-coral, fusing aquamarine crystal and virgin coral in a lattice of silver filaments. Her lab notes, half-eaten by salt and dark, described a “Focus” that might rend flesh’s quiet veil and show the hidden pulse of life.
When first she donned the Focus upon her gills, the world split open in spectral currents: fish swam in ghostly X-rays around her, their hearts pulsing as rivers in bone. Yet with revelation came suffering—Veloria’s mind overflowed with the clamoring cries of unseen vessels, and she fell to her knees in the algae-slime, ears ringing with a thousand mortal heartbeats. Only when her mentor, Sage Morlen of the Deep Fold, poured balmy kelp-oil into her eyes did the roaring hush to a whisper. “Not to shatter the living, but to serve,” he intoned, and taught her to bind her gift with a prayer of mercy.
Word of the Focus drifted like phosphorescent plankton through every reef-city and surf-worn port. Surgeons coveted its power to heal fell wounds by tracing veins like mapped canals; assassins coveted its secrets to strike true at sinew and marrow. In the coral market of Wavethorn, a dealer traded the Focus for a cask of drowned sailor-bones, hoping to decrypt the oracle within. Instead, the device burned his hand and wailed with the sailor’s last breath, scattering his crew in panic and doom.
Centuries later, the Focus lay entombed in Trelis’s Sunken Library, its crystal dulled by silt. A young healer, Cairon of the Brinewell Order, dared to polish the gem with tears of compassion rather than the cold lantern fire. When he placed it upon his gills in the dim vault, he saw not cruel weaknesses but the luminous web of life linking all creatures—scales, shells, and flesh. With that vision, Cairon sewed new flesh upon fractured leviathan carapaces and quieted the frenzy of mad kraken. He returned the Focus to its stand, whispering thanks to the sea-spirits, and let its light guide only those whose hearts sought healing.
So the lore endures, scratched on half-rotted vellum and whispered in coral cathedrals: the Hydroanatomist’s Focus reveals what lies beneath, but only the gentle may bear its radiance without being consumed by the chorus of living waters.
Moral of the Story: If you seek to know the hidden workings of life, bind your knowledge with mercy, lest the truth itself rend your spirit.
Suggested conversions to other systems:
CALL OF CTHULHU 7th Edition – “Focus of Living Depths”
- Type: Mundane Arcane Aid
- Availability: Rare Cost: £100–150 Attunement: None
- Medicinal Insight: While worn at throat or gills, you gain +10% to Medicine and Biology rolls when diagnosing wounds or studying anatomy.
- Anatomical Glimpse (1 Magic Point): As a complex action, study a living creature for 1 minute and spend 1 MP. Roll POW×5:
- Success: You learn one GM-determined vulnerability or strength (organ placement, weak spot) and gain a +20% bonus on your next attack or Heal roll against that creature.
- Fumble: The spectral overlays overwhelm you—lose 1d3 SAN and are stunned for 1d3 rounds.
BLADES IN THE DARK – “Hydroanatomist’s Resonance”
- Fine Arcane Asset (Load 0, Quality +2)
- Attune: 1 downtime action performing precise dissection or healing.
- Deep Analysis: When you Study or Treat an Injury, you may roll Attune instead of the usual action roll.
- Vivid Insight: Once per score, spend 1 coin to activate and roll Attune:
- Critical (2 ticks): +2d on your next Study or Treat roll and +1 effect.
- Success (1–3 segments): +1d on your next Study or Treat roll.
- Partial (4–5): +1d but mark 1 stress (“Overexposed”).
- Failure (6): Suffer 1 stress, “Traumatic Vision.”
- Steady Hands: You ignore position penalties for any Finesse action in medical or surgical contexts.
DUNGEONS & DRAGONS 5e – “Focus of Vital Depths”
- Wondrous Item, uncommon (requires attunement)
- Anatomical Precision: You gain a +2 bonus to Wisdom (Medicine) checks.
- Vulnerability Strike (1/long rest): As a bonus action, you study a creature within 30 ft. until the end of your next turn—your next weapon attack against that creature deals an extra 1d6 damage.
- Healing Insight (1/long rest): As an action, you touch a creature and cast cure wounds at 1st level (Wisdom DC 13).
- Recharge: Both features recharge at dawn if the Focus has been submerged in at least 1 gallon of water for 1 minute since your last long rest.
KNAVE – “Lens of Living Anatomy”
- Encumbrance 0 Tags: Arcane, Medical, Knowledge
- Wear: Occupies one Neck slot.
- Surgical Insight: You have Advantage on any d20 roll to Heal, to Recall Knowledge about biology, or to identify anatomical weaknesses.
- Surgeon’s Question (once per dungeon): Spend 1 minute focusing; ask the Referee one specific question about a creature’s anatomy, disease, or vulnerability—Referee answers truthfully. Then save vs WIS or become Confused (–1 to all rolls) until you rest.
- Precision Strike: When you roll a natural 20 on an attack, you may declare it a Precision Strike—deal maximum weapon damage by targeting a known weak point.
FATE CORE – Hydroanatomist’s Focus
- Type: Wondrous Item (attunement by someone with Rapport +4 or Lore +4)
- Aspects
- Focus of Living Anatomy
- Veil of Vital Currents
- Stunts
- Diagnostic Precision (Invoke, 1 Fate Point): When you Create Advantage to diagnose a wound or study anatomy, gain +4 on your Overcome → Lore roll instead of +2.
- Precision Strike (Invoke, 1 Fate Point): After you’ve analyzed a target, spend 1 Fate Point to gain +2 on your next attack against that target.
- Overwhelming Vision (Compel): The GM may compel Veil of Vital Currents when you become flooded by anatomical insight, forcing you to spend a Fate Point or suffer Disoriented (–2 to actions) for one exchange.
CYPHER SYSTEM (NUMENERA) – Hydroanatomist’s Focus
- Type: Artifact – Tier 1 (Minor) Cost: 3 XP
- Requirements: Worn in gill slot and moistened by water at least once per day
- Benefits: +1 to Intellect- and Will-based skill checks for Biology, Medicine, or studying living creatures
- Power – Anatomical Revelation
- Activation: Complex Action (10 minutes), touch any natural body of water
- Effect: Choose one:
- Ask the GM up to three specific questions about a creature’s internal structure or vulnerabilities within 30 ft.; gain +2 on one related skill roll
- Grant one ally within touch a +2 bonus on their next attack roll or Heal roll against a studied target
- Consequence: Suffer 2 points of Intellect damage (recover 1 via 10 minutes’ meditation)
- Recharge: After a full rest, submerge the Focus in water for 1 minute
PATHFINDER 2e – Hydroanatomist’s Focus
- Item Level 2 Price 80 gp Usage Worn (neck/gills) Bulk L
- Traits: Enchantment, Magical, Divination, Water
- Activate [two-actions] concentrate; Frequency 2/day
- Analyze Physiology: Choose a living creature within 30 ft. You Recall Knowledge about its anatomy, gaining a +2 status bonus to Attack rolls against it and to Medicine checks to treat it for 1 minute.
- Critical Success: The creature’s DR is reduced by 2 for the next attack you or an ally makes.
- Recharge: Regains both uses at dawn if submerged in at least 1 gal of water for 1 minute
SAVAGE WORLDS ADVENTURE EDITION – Hydroanatomist’s Focus
- Rarity: Rare (attunement by a character with Healing) Type: Minor Artifact
- Effects: Grants +2 to Healing and Knowledge (Medicine) rolls when diagnosing or treating living creatures
- Power – Vulnerability Strike
- Activation: 1 Action; Spirit roll at –1; Cost 2 Power Points; Range: Touch
- Effect: You identify a creature’s vital point. Your next called shot against that creature this encounter is at no penalty and deals +2 damage.
- Use: Once per session; if the Focus is kept moist between sessions, it regains this power at the start of the next session.
SHADOWRUN 6th Edition – Hydroanatomist’s Resonator
- Type: Focus (Biomorphology Resonator)
- Focus Rating: 2 Force: 2 Essence Cost: 0 Availability: 14R Cost: 15 Karma + 20 000 ¥
- Qualities
- You gain +2 dice to Intuition + Medicine tests when diagnosing injuries or studying anatomy.
- Focus Powers
- Anatomical Analysis (Complex Form; Force 2)
- Spend 1 Focus Point and take a Complex Action to cast Analyze Device (Force 2) on a living target within line of sight.
- You learn detailed anatomical information (weak points, organ placement) and gain +2 dice on your next Medicine or Attack test against that target.
- Sustain as a Simple Action (1 Focus Point per action) to maintain the effect.
- Anatomical Analysis (Complex Form; Force 2)
- Power Drain
- Drain Value = Force 2 (Resist with Willpower).
STARFINDER – Focus of Vital Depths
- Item Level 3 Price 3 200 gp Slot: Neck Bulk: —
- Traits: Magical, Divination, Water
- Benefits
- You gain a +1 item bonus to Medicine and Life Science (Biology) checks.
- Activate [one-action] manipulate; Frequency at-will
- Insight Scan
- You cast divination, limited (CL 1) to ask one question about a creature’s internal anatomy or vulnerabilities within 30 ft. No components required.
- Insight Scan
- Activate [two-actions] concentrate; Frequency 2/day
- Guided Mending
- You cast heal as a 1st-level divine spell (heals 1d8 + your caster modifier). No components.
- Guided Mending
- Recharge
- Guided Mending regains 1 expended use at dawn if the Focus has been submerged in at least 1 gal of natural water for 1 minute since your last long rest.
TRAVELLER (Mongoose 2nd Ed) – Hydroanatomist’s Lens
- Tech Level 10 Price: 1 000 Cr Availability: 8 Encumbrance: 0.1 dT
- Type: Gear (Worn)
- Effects
- You gain +2D to Medicine and Science (Biology) skill checks when diagnosing injuries or analyzing creatures.
- Vital Insight (1/day): Reroll one failed Medicine or Science check related to healing or anatomy; you must take the new result.
WARHAMMER FANTASY ROLEPLAY 4th Edition – Focus of Living Depths
- Rarity: Rare Price: 80 gc Encumbrance: 0
- Traits: Charm, Magical, Water
- Effects
- You gain +10% to Heal tests (First Aid, Field Dressing) and to Scholar (Anatomy) tests.
- Vital Precision (once per scenario): Reroll one failed Attack or Raise test when targeting a known anatomical weak point.
- Attunement
- Requires an 8-hour vigil beside a natural body of water.
