The Shadowmeld Cloak is a flowing garment made of a lightweight, dark fabric that seems to absorb the surrounding light. When worn, the cloak wraps the wearer in an ethereal shroud, creating an illusionary effect that blends them seamlessly with shadows. It is adorned with subtle, intricate patterns resembling intertwining branches and leaves, hinting at its connection to the natural world.

Lore: The Shadowmeld Cloak is said to be woven by elven weavers in a hidden grove deep within the enchanted forests. It is a product of their deep bond with nature and their mastery of shadow manipulation. The cloak harnesses the essence of shadows and nature’s concealment, granting its wearer the ability to move unseen and strike with unexpected precision.
Stats:
- Rarity: Uncommon
- Type: Magical Cloak
- Requires: Attunement
- Tags: Nature Affinity, Necrotic Infusion, Ethereal Shroud, Shadow Teleportation, Stealth Mastery, Darkvision, Magical Darkness, Concealment Aura, Enhanced Evasion, Elven Craftsmanship
Cost: The Shadowmeld Cloak is highly sought after and can be acquired for around 500 gold pieces. Its value lies in its unique craftsmanship and the mystical properties imbued within the fabric.
Use: When attuned to the Shadowmeld Cloak, the character gains the following benefits:
- Shadow Cloak: While wearing the cloak, the character gains advantage on Dexterity (Stealth) checks made to hide in dim light or darkness. The cloak’s enchantments synergize with the wearer’s movements, seamlessly blending them into their surroundings.
- Shadow Step: Once per rest, as an action, the character can teleport up to 30 feet to an unoccupied space in dim light or darkness that they can see. This ability allows for swift repositioning or quick escapes, utilizing the cloak’s affinity with shadowy realms.
- Shadowsight: The wearer gains darkvision with a range of 60 feet, allowing them to see clearly even in complete darkness. The cloak’s enchantments heighten the wearer’s perception, enabling them to pierce through shadows and uncover hidden details.
- Umbral Strike: Once per rest, when the character makes an attack while hidden or benefiting from advantage on the attack roll, they deal an additional tier die of necrotic damage. The cloak channels the power of shadow to enhance the wearer’s strikes, sapping the life force of their targets.
- Cloak of Shadows: As an action, the wearer can activate the cloak to create an area of magical darkness in a 15-foot radius off centered on themselves. The darkness lasts for 1 minute or until dismissed as a reaction. While within this darkness, the character has advantage on Dexterity (Stealth) checks and creatures without darkvision have disadvantage on attack rolls against them. The cloak’s abilities extend to enveloping the wearer in an impenetrable shroud, granting them enhanced concealment and protection. (+3 AC while active).
In the world of Saṃsāra, the Shadowmeld Cloak is a rare and valuable item, known for its elven craftsmanship and mastery of shadows. It can be found in various specialized shops, each offering different experiences and prices depending on the location, clientele, and reputation of the shop. Below are some of the types of shops where the Shadowmeld Cloak might be bought and sold, along with the cost in each:
- Elven Enchanter’s Boutique
- Location: Deep within elven forest enclaves or in hidden, magical glades, these boutiques are found only by those who have earned the trust of the elves. Sometimes, they can be accessed via hidden paths or guided by an elven emissary.
- Clientele: Elves, forest guardians, and travelers who have proven themselves to the elven community. Outsiders must show respect for nature and elven traditions.
- Description: These shops are tranquil, filled with soft glowing lights, intricate wooden shelves, and handcrafted magical items. The Shadowmeld Cloak is displayed with reverence, showcasing the natural beauty and magic imbued within its threads. The craftsmanship and connection to nature make it highly coveted here.
- Cost: 400–500 gold pieces.
- Access: Non-elven buyers may need to complete a quest or prove their worth through a task benefiting the elves. The cloak may be personalized with additional magical effects for trusted patrons, raising its value.
- Arcane Market in a Floating City
- Location: The marketplace of a Zephyrstone Island, known for its rare magical artifacts and high demand among adventurers, scholars, and mages. The market drifts high above the world, accessible via skyships or teleportation circles.
- Clientele: Wealthy adventurers, skyship captains, and aerial explorers looking for rare and powerful magical gear.
- Description: The Arcane Market is a bustling, colorful affair, with stalls run by merchants who travel between floating islands and enchanted realms. Magical items are traded freely, with haggling encouraged. The Shadowmeld Cloak is highly prized here, as its abilities offer significant advantages in the sky’s shadowy mists and twilight.
- Cost: 600–750 gold pieces.
- Barter/Trade: Rare materials from other floating islands, enchanted airship components, or unique magical crystals may be offered in exchange for the cloak. Merchants might increase the price for adventurers known for seeking danger, given the cloak’s effectiveness in exploration and combat.
- Black Market of the Shadowfell
- Location: Deep within the darker parts of large cities, or in the underbelly of sprawling metropolises. The Black Market exists outside the law, accessed by those in the know or through secret contacts in the criminal underworld.
- Clientele: Assassins, thieves, mercenaries, and those seeking powerful items to aid in subterfuge or stealth operations.
- Description: Hidden away in dimly lit tunnels or secret chambers beneath the city, the black market specializes in rare and often dangerous items. The Shadowmeld Cloak is displayed in dark corners, its shadowy aura making it a coveted tool for assassins and spies. It is sold to those who operate outside the law, with no questions asked.
- Cost: 750–900 gold pieces.
- Barter/Trade: Buyers may offer stolen artifacts, information on rival criminal organizations, or services such as assassinations in exchange for the cloak. The price may be haggled, but secrecy and discretion are paramount.
- Ranger Outpost Store
- Location: In the dense forests or mountainous regions where rangers and scouts gather. These outposts are typically simple wooden buildings hidden in the wilderness, accessible only to those who live and work in the wild.
- Clientele: Rangers, scouts, and hunters who specialize in stealth, tracking, and ambush tactics. These individuals value the cloak for its ability to enhance their natural skills.
- Description: The outpost is filled with practical gear for wilderness survival, including bows, arrows, traps, and magical cloaks like the Shadowmeld Cloak. The cloak is a valuable tool here, used to blend into the surroundings and strike with precision from the shadows.
- Cost: 450–550 gold pieces.
- Trade/Barter: Rangers and hunters may barter rare animal pelts, exotic herbs, or even offer to track dangerous creatures in exchange for a discount on the cloak.
- High Mage’s Emporium
- Location: In the heart of a grand city, often near magical academies or towers of high-ranking wizards. The Emporium caters to those seeking powerful magical items or spells.
- Clientele: Wealthy adventurers, nobles, and mages with deep connections to magic and high knowledge of rare artifacts.
- Description: This emporium is lavishly decorated, with enchanted items lining the walls. The Shadowmeld Cloak is displayed in glass cases, radiating a faint shadowy aura. The shopkeeper is well-versed in the cloak’s history and abilities, often presenting it to clients looking for magical solutions to problems of stealth or combat.
- Cost: 700–800 gold pieces.
- Payment Options: High-ranking clients may be offered payment plans or the option to trade rare magical tomes, grimoires, or access to powerful spells in exchange for the cloak.
- Wilderness Trading Post
- Location: On the outskirts of civilization, where adventurers and traders pass through on their way to dangerous territories. These trading posts are simple but stocked with essential gear for exploration and survival.
- Clientele: Wanderers, nomads, and adventurers looking for practical gear to survive the wilds, especially those venturing into shadowy forests or ruins.
- Description: A rustic store with wooden beams and a cozy atmosphere. The Shadowmeld Cloak hangs on display alongside enchanted weapons and armor, often offered to travelers as a way to blend into the wild and escape dangers unseen.
- Cost: 400–500 gold pieces.
- Barter/Trade: Traders may accept valuable finds from remote areas, such as ancient relics, gems, or magical plants. Offering assistance in protecting the trading post or scouting dangerous areas could also reduce the price.
The Shadowmeld Cloak is highly sought after in Saṃsāra, valued for its unique properties of stealth, shadow manipulation, and combat-enhancing abilities. Its price varies depending on the market and clientele, ranging from 400 to 900 gold pieces, with opportunities for trade or barter in most shops. Whether in the secretive Black Market or the tranquil Elven Enchanter’s Boutique, the cloak is a prized item for those looking to master the shadows.
The Shadowmeld Cloak offers both defensive and offensive advantages, particularly when used in environments that emphasize shadows, darkness, or stealth. Its abilities lend themselves to creative and tactical roleplaying, allowing the wearer to manipulate their surroundings, evade detection, and strike with precision. Here’s how it might be used in various environments:
- Dense Forest or Jungle (Night or Twilight)
- Defense:
- In a forested or jungle setting, the wearer can use the Shadowmeld Cloak to blend seamlessly with the shadows cast by thick trees and foliage. The intricate patterns on the cloak, resembling branches and leaves, enhance this camouflage. With advantage on Stealth checks, the wearer can move undetected by both predators and enemies, avoiding patrols or natural hazards.
- The Cloak of Shadows ability can be activated to envelop the wearer in magical darkness, creating a 15-foot radius of pure shadow. In this environment, creatures without darkvision have disadvantage on attacks, making it extremely difficult to target the wearer. The wearer’s increased AC (+3) while the darkness is active further enhances defense, allowing them to escape or remain unseen.
- Offense:
- The wearer can position themselves near enemies, using the cloak’s stealth-enhancing properties to get close without detection. With the Shadow Step ability, they can teleport to an ideal vantage point for an ambush, moving silently through the shadows.
- Once in position, they can use Umbral Strike to attack from stealth, dealing additional necrotic damage. This is especially effective in a hit-and-run scenario, where the wearer can disappear into the trees after a surprise attack, leaving enemies disoriented and damaged.
- Defense:
- Urban Environment (Night or Low Light)
- Defense:
- In the shadowed alleyways of a city, the Shadowmeld Cloak excels at keeping the wearer hidden from guards or rival factions. The dark fabric absorbs the limited light from street lamps or moonlight, allowing the wearer to slip past watchful eyes unnoticed. With advantage on Dexterity (Stealth) checks, the wearer can navigate the streets, rooftops, or sewer tunnels without fear of discovery.
- If cornered, the wearer can activate Cloak of Shadows, plunging a nearby alley or room into magical darkness. This creates confusion among enemies, allowing the wearer to escape or reposition while being harder to hit due to the AC bonus.
- Offense:
- The Shadowmeld Cloak allows the wearer to become a master of urban ambush tactics. Using Shadow Step, they can teleport onto a rooftop or into a shadowed alcove to strike from above or behind. This mobility is crucial in crowded or tight urban environments, where direct confrontation is dangerous.
- When making an attack from hiding or with advantage, the Umbral Strike ability adds necrotic damage, making the wearer’s strikes more lethal. They can quickly disappear after attacking, using the cloak’s stealth-enhancing properties to move between shadowed areas unnoticed.
- Defense:
- Underground Caves or Dungeons
- Defense:
- In a cave or dungeon, where shadows dominate the environment, the Shadowmeld Cloak shines as a defensive tool. The wearer can easily blend into the natural darkness, making it difficult for creatures or traps to detect them. Shadowsight, which grants darkvision, allows the wearer to see clearly in total darkness, enhancing their ability to navigate dangerous areas undetected.
- The Cloak of Shadows can be used to create an area of magical darkness in narrow corridors or chambers, providing a safe haven where the wearer can evade attacks and plan their next move. The advantage on Stealth checks and increased AC while in the magical darkness make it difficult for dungeon monsters to harm or find the wearer.
- Offense:
- Offensively, the cloak allows the wearer to set up ambushes in the labyrinthine spaces of a dungeon. By teleporting with Shadow Step, they can bypass traps or obstacles and attack from unexpected angles. The advantage on Stealth helps them approach enemies without being detected.
- Using Umbral Strike in the darkness of a cave amplifies the damage dealt to enemies. The cloak’s ability to deal necrotic damage when attacking from stealth makes it particularly effective against creatures vulnerable to such damage, such as undead or subterranean beasts.
- Defense:
- Desert or Open Plains (Twilight or Night)
- Defense:
- In open environments like deserts or plains, especially at twilight or night, the Shadowmeld Cloak provides vital cover in areas with minimal natural shelter. The wearer can use the cloak’s dark, light-absorbing fabric to blend into the shadows cast by dunes or rocks. Stealth checks are enhanced even in these open spaces, allowing the wearer to remain unseen by bandits or roaming predators.
- The Cloak of Shadows ability can create an instant shadow in areas that lack natural cover, such as the flat, open plains. By summoning magical darkness around themselves, the wearer becomes nearly impossible to hit, gaining an AC bonus while enemies without darkvision struggle to target them.
- Offense:
- Offensively, the wearer can use Shadow Step to close the gap between themselves and enemies quickly, teleporting from one shadow to another. This allows for quick repositioning in the vast, open space of a desert, where cover is scarce but shadows still linger at dusk.
- The wearer can use Umbral Strike to deal devastating damage to enemies, especially during ambushes at twilight, when the cloak’s properties are at their peak. After the attack, they can disappear into the desert shadows, leaving behind confused and damaged opponents.
- Defense:
- Mountainous or Cliffside Regions (Dawn, Dusk, or Night)
- Defense:
- In mountainous regions, where shadows are cast by high cliffs and overhangs, the Shadowmeld Cloak offers excellent defense. The wearer can hide in crevices or against cliff faces, becoming nearly invisible to any creatures or enemies passing by. The Shadowsight feature allows the wearer to see in the deep shadowed recesses of mountain paths, granting them full awareness of their surroundings.
- The Cloak of Shadows can be particularly useful in narrow mountain passes, where the wearer can create an area of magical darkness, preventing enemies from targeting them and allowing for a strategic retreat or repositioning.
- Offense:
- The wearer can use Shadow Step to move from one shadowed cliff ledge to another, gaining high ground or positioning themselves above enemies for a surprise attack. The teleportation ability is especially useful for traversing the difficult terrain of cliffs and mountains.
- With Umbral Strike, the wearer can launch a deadly attack from concealment, dealing additional necrotic damage to unsuspecting foes. After striking, they can use the natural shadows of the mountainous terrain to vanish, making it difficult for enemies to retaliate.
- Defense:
Roleplay Focus: The Shadowmeld Cloak emphasizes stealth, strategy, and mastery of the environment. Whether in urban, wild, or dungeon settings, the cloak allows the wearer to manipulate shadows and darkness to their advantage. Defensively, it offers excellent protection through concealment, stealth bonuses, and magical darkness. Offensively, the wearer can use the cloak’s teleportation and necrotic-enhanced attacks to strike quickly and disappear before enemies can react. In roleplay, this item invites creativity in using the environment, making the wearer a master of shadowy tactics and ambushes.

Perception of Activation: Shadowmeld Cloak
- Sight
- Visual Shift: Upon activation, the cloak absorbs the surrounding light, creating a ripple of darkness that washes over the wearer’s body. The edges of the cloak blur, seamlessly blending with nearby shadows and darkened areas. The intricate branch and leaf patterns subtly glow with an eerie, natural luminescence, making them barely visible, like faint moonlight filtering through trees.
- Shimmering Fade: As the wearer moves, their figure becomes harder to distinguish, appearing translucent and fading into the environment.
- Positive: The wearer is nearly invisible in dim light or darkness, making them hard to detect even in motion.
- Negative: In brightly lit environments, the visual distortion stands out, making the wearer more noticeable and vulnerable.
- Sound
- Auditory Dulling: The cloak muffles the wearer’s movements, causing footsteps and gear to sound distant and softened. Even breathing becomes quieter, as though the sounds are swallowed by the cloak itself.
- Wind-like Whisper: As the cloak activates, there is a soft rustling sound, like leaves brushing in a faint wind, which only the wearer can hear. This sound is calming, enhancing focus.
- Positive: The wearer moves with near silence, ideal for stealthy approaches and avoiding detection.
- Negative: Loud, sudden noises around the wearer can feel jarring and disorienting due to the contrast in sound levels, breaking the focus provided by the cloak.
- Smell
- Scent of Forest Shadows: The cloak exudes a faint, earthy scent, reminiscent of damp leaves, moss, and shaded groves. The smell is subtle and comforting, giving the impression of being enveloped by the forest itself.
- Positive: The natural scent provides a sense of grounding, helping the wearer stay calm and connected to their environment, particularly in nature.
- Negative: In highly urban or arid environments, the contrast between the cloak’s scent and the surroundings may feel out of place or even noticeable to creatures with heightened olfactory senses.
- Touch
- Cool and Weightless: The fabric of the cloak feels almost weightless when activated, as though it has become part of the air and shadows around the wearer. A cool sensation spreads over the wearer’s body, refreshing but not uncomfortable.
- Flow of Magic: A subtle vibration can be felt in the cloak’s fabric, signaling the flow of its shadow magic. The wearer feels more agile and attuned to their movements.
- Positive: The wearer feels lighter and more graceful, able to move with ease and precision even in difficult terrain.
- Negative: Prolonged use may lead to a mild sensation of detachment from physical surroundings, as the cloak’s weightlessness can make the wearer feel disconnected from the ground.
- Taste
- Metallic Tinge: There’s a faint metallic taste in the mouth as the cloak activates, a lingering effect of the magic coursing through it. It is subtle, like the taste of iron in cold air.
- Negative: The metallic aftertaste can be mildly distracting, especially during prolonged activation or when focusing on complex tasks.
- Extra-Sensory Perceptions (ESP)
- Shadow Awareness:
- Positive: Upon activation, the wearer gains heightened awareness of nearby shadows. They instinctively know where shadows are cast, how they shift, and where they can best hide or position themselves. This awareness extends to the movement of others within the shadows, making it easier to detect hidden enemies or threats.
- Negative: This deep attunement to shadows can be overwhelming in brightly lit areas, causing the wearer to feel exposed and vulnerable without darkness to rely on.
- Umbral Sense:
- Positive: The wearer feels a connection to shadowy realms, allowing them to sense distant movements or disturbances in the dark. This extrasensory perception acts as a form of heightened intuition, warning the wearer of dangers lurking beyond their immediate vision.
- Negative: This sense can lead to phantom sensations or illusions, where the wearer believes they see or feel movement in the darkness that isn’t really there, causing moments of hesitation or confusion.
- Veil of the Forest:
- Positive: The cloak provides the wearer with a deep sense of tranquility and focus, similar to the calm one might feel in the heart of an ancient forest. This mental clarity aids in decision-making during stressful situations, allowing for swift action in combat or evasion.
- Negative: This tranquility can dull the sense of urgency, causing the wearer to react more slowly to immediate threats or dangerous situations that require rapid action.
- Shadow Awareness:
- Overall Positives: The Shadowmeld Cloak offers a near-perfect blending effect in dim light and shadows, providing excellent stealth and defensive capabilities. Its sound-dampening and weightless feel enhance mobility and stealth, making the wearer difficult to detect or track. The cloak also grants heightened awareness of shadows and distant movements, helping the wearer avoid danger or ambushes.
- Overall Negatives: In bright light or well-lit environments, the cloak’s abilities are less effective, making the wearer more visible or out of place. The subtle sensory distortions caused by the cloak’s magic, including the metallic taste and mild detachment, may also be distracting or disorienting over extended periods of use.
Crafting Recipe: Shadowmeld Cloak
- Materials Needed:
- Shadowweave Cloth (6 yards): A rare, magical fabric woven from shadow essence, typically harvested during twilight in enchanted forests or obtained from shadow-infused creatures.
- Essence of Darkness (3 vials): Distilled from natural sources of pure darkness, such as the heart of a shadowy grove or the shadows cast by the moon during an eclipse.
- Elven Thread (10 feet): Fine thread enchanted with the magic of nature, typically created by master elven weavers. It is used to bind the cloak and enhance its connection to natural shadows.
- Moonlit Silver Thread (5 feet): Infused with the essence of moonlight, this thread is sewn into the cloak’s seams to amplify its stealth and concealment properties.
- Umbral Crystal (1 small crystal): A magical gem that focuses shadow energy. It is embedded in the cloak to power its magical abilities.
- Darkwood Clasp (1): A clasp made from the wood of a tree grown in permanent shadow. The clasp serves as the core of the cloak’s magical activation.
- Tools Required:
- Tailoring Kit: Includes needles, scissors, and other tools for working with delicate magical fabrics like Shadowweave Cloth.
- Enchantment Quill: A magical tool used to inscribe runes onto the cloak’s surface to bind the shadow magic within.
- Alchemy Kit: For handling the Essence of Darkness and safely infusing it into the cloak’s fabric.
- Lunar Infusion Basin: A specialized basin used to soak the silver thread in moonlight essence, imbuing it with magical properties.
- Gem Setting Tools: For precisely cutting and embedding the Umbral Crystal into the cloak without damaging its magical properties.
- Skill Requirements:
- Tailoring (Advanced): To work with the rare and delicate Shadowweave Cloth, ensuring the cloak maintains durability, flexibility, and proper alignment of enchantments.
- Enchanting (Intermediate): Required to imbue the cloak with shadow magic and activate its concealment and teleportation abilities.
- Alchemy (Intermediate): For safely handling and infusing the Essence of Darkness into the fabric, ensuring the cloak absorbs the shadows effectively.
- Gemcrafting (Basic): Necessary for cutting and embedding the Umbral Crystal to power the cloak’s abilities.
- Crafting Steps:
- Preparing the Shadowweave Cloth
- Step 1: Lay out the Shadowweave Cloth on a clean workspace. Using your Tailoring Kit, carefully cut the fabric into the required shapes for the cloak, including the hood, main body, and flowing hem.
- Step 2: Ensure the cloth retains its shadowy properties by working under dim lighting. This prevents exposure to bright light, which could weaken the material.
- Infusing the Silver Thread
- Step 3: Place the Moonlit Silver Thread in the Lunar Infusion Basin. Allow the thread to soak for one full night under moonlight, which enhances its magical properties.
- Step 4: Once infused, stitch the thread along the edges of the cloak with your Tailoring Kit, binding the seams with the moonlight essence. This reinforces the cloak’s ability to blend seamlessly into dim light and darkness.
- Alchemical Infusion
- Step 5: Prepare the Essence of Darkness using your Alchemy Kit. Carefully pour the vials into a shallow bowl and lightly brush the essence onto the Shadowweave Cloth. Allow the essence to seep into the fibers of the fabric, granting the cloak its shadow-absorbing abilities.
- Step 6: Let the fabric rest in darkness for several hours to absorb the full potency of the essence.
- Embedding the Umbral Crystal
- Step 7: Using your Gem Setting Tools, carefully shape the Umbral Crystal into a small, faceted gem. This crystal will act as the focus for the cloak’s teleportation and shadow magic abilities.
- Step 8: Embed the crystal into the inner lining of the cloak, near the neck area, ensuring it is positioned to channel the magic throughout the garment.
- Attaching the Elven Thread
- Step 9: Using the enchanted Elven Thread, stitch intricate patterns resembling branches and leaves into the cloak’s surface. These designs are not merely decorative; they serve as channels for the natural magic that bonds the cloak to shadows.
- Step 10: This step enhances the cloak’s connection to nature, making it easier to blend with natural shadows and foliage.
- Enchanting the Cloak
- Step 11: With your Enchantment Quill, inscribe magical runes along the hem and seams of the cloak. These runes bind the Essence of Darkness and Umbral Crystal to the fabric, activating its magical properties of partial invisibility, teleportation, and shadow manipulation.
- Step 12: Charge the runes by exposing the cloak to moonlight or twilight for one hour, allowing the enchantments to fully take hold.
- Final Assembly and Testing
- Step 13: Attach the Darkwood Clasp to the cloak’s neck, ensuring the clasp is properly enchanted to activate the cloak’s abilities. The clasp serves as the control point for the wearer’s attunement and magic activation.
- Step 14: Test the cloak in dim light or darkness to ensure the Shadow Cloak, Shadow Step, and Cloak of Shadows abilities work as intended. Ensure the wearer becomes partially invisible in shadows and can teleport using the Shadow Step ability.
- Preparing the Shadowweave Cloth
- Crafting Time: The crafting process typically takes 7 to 12 days, depending on the availability of materials and the skill level of the crafter. The alchemical and enchanting steps are the most time-consuming, requiring precise handling of magical components and conditions.
Upon completion, the Shadowmeld Cloak will be ready for attunement, granting the wearer the ability to blend into shadows, teleport short distances, and create magical darkness. Its intricate craftsmanship and magical properties make it a rare and powerful tool for stealth, exploration, and combat in shadowy environments.
Tale of the Cloak That Danced with the Shadows
In the days long forgotten, when the trees spoke and the shadows walked as men, there was a cloak. Not of cloth as we know, but of the night itself, woven by hands unseen and known only by those who listened to the silence between the winds. This was the Shadowmeld Cloak, first worn by Elunhira, whose name is lost in the echoes of time but was once whispered among the stars.
It is said that Elunhira was not born, but rather, she stepped from the twilight where the sun kissed the edge of the night. She walked not among the people, but in the spaces where light could not follow, in the places where the forest hid its deepest secrets. The cloak was not hers by choice, but by chance—found not by her, but by the shadows that followed her every step. For the cloak, it is told, was born in a time when the moon danced with the darkness, and from their union came this garment of silence.
Elunhira, she who moved unseen, became bound to this cloak. With it, she was both in the world and not, for those who saw her did not truly see her. The trees bowed as she passed, and the shadows whispered her name. In the moonlit groves, where even the stars dared not shine too brightly, the cloak wrapped her in an illusion, and she became one with the night.
But the cloak was not without its will. It was said that it chose her not for her deeds, but for her heart—one tied to the shadows but never darkened by them. The weavers of the night, whose names even the oldest cannot recall, made it so that the cloak would grant its wearer the power to move unseen and strike like the very whisper of the wind. Yet, the cloak whispered more than secrets—it whispered of other places, places where the light had never touched.
With this gift, Elunhira became a guardian of the shadowed places, where creatures that the light had forgotten still roamed. She was seen as both savior and specter, for she walked between the worlds of light and dark, defending those who lived on the edge of both. Her strikes were like the shadows themselves—quick, silent, and inevitable. But as the cloak’s powers grew, so too did the whispers, louder and louder, until the shadows themselves called to her.
One day, as the tale tells, Elunhira was seen no more. Some say she followed the shadows into a world beyond this one, where the light of day cannot reach. Others claim that the cloak consumed her, making her one with the night forever. The truth, like her name, has long since faded into the silence of time.
But it is known that the cloak still exists, moving from one shadow to another, finding those who walk between the light and the dark. Some say it seeks a new wearer, one who can hear the whispers without being lost to them. Others believe the cloak waits, patient as the night, for one who understands that to wear the shadows is to carry both their strength and their burden.
Moral of the Story: To walk in shadows is to be unseen, but it is also to hear what others cannot. The shadows grant power, but with it come the whispers, and those who listen too closely may never return to the light. Beware the gifts that seem too silent, for they carry burdens louder than any voice.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Shadowmeld Cloak
- Description: A cloak of shadow-infused fabric, granting the wearer enhanced stealth and shadow manipulation abilities.
- Stats:
- Stealth Bonus: +20% to Stealth rolls in low-light or darkness.
- Shadow Step: Once per day, the wearer can teleport up to 30 feet in total darkness or shadow (requires a Power Roll, success = teleport, failure = no effect).
- Sanity Cost: Each use of Shadow Step costs 1d3 Sanity, as the user feels disconnected from reality during the teleport.
- Shadowsight: Grants the wearer darkvision out to 30 feet.
Blades in the Dark
Shadowmeld Cloak
- Load: 1 (light)
- Tier: 2 (Standard among elite infiltrators or assassins)
- Effect:
- Cloak of Shadows: Gain +1d to Prowl rolls when hiding or sneaking in shadows or dim light.
- Shadow Step: Once per score, the wearer can teleport up to 30 feet into a shadowed location. This requires spending 2 stress and succeeds automatically.
- Darkvision: See in complete darkness as though it were dim light, negating penalties in shadowy or dark environments.
- Whispers of the Night: Prolonged use may lead to whispers from the void. After using Shadow Step, roll Resolve or gain 1 stress from unsettling visions.
Dungeons & Dragons (5th Edition)
Shadowmeld Cloak
- Wondrous Item, rare (requires attunement)
- Stats:
- Stealth Bonus: Gain advantage on Dexterity (Stealth) checks when in dim light or darkness.
- Shadow Step: Once per long rest, as a bonus action, the wearer can teleport up to 30 feet to an unoccupied space in dim light or darkness that they can see.
- Shadowsight: The wearer gains darkvision out to 60 feet.
- Cloak of Shadows: As an action, the wearer can create an area of magical darkness (15-foot radius) centered on themselves for up to 1 minute. While inside, gain a +3 bonus to AC, and creatures without darkvision have disadvantage on attack rolls against the wearer. Usable once per long rest.
Knave
Shadowmeld Cloak
- Usage Slots: 1
- Effect:
- Stealth Bonus: Gain +2 to Stealth rolls in low-light or darkness.
- Shadow Step: Once per day, the wearer can teleport up to 30 feet to a location in shadows.
- Darkvision: The wearer can see in total darkness as though it were daylight.
- Cloak of Shadows: The wearer can summon a shadowy aura for up to 10 minutes, granting them partial invisibility. This can be used once per day.
Fate Core
Shadowmeld Cloak
- Aspect: “Shrouded in Shadows”
- The cloak allows the wearer to blend into the environment when in shadows or dim light. Use the aspect to invoke stealthy actions or escape detection.
- Free Invokes: 2 per session
- Shadow Step: Once per session, the wearer can teleport up to 1 zone in a shadowed environment without detection. This requires spending a Fate Point or using a free invoke.
- Shadowsight: The wearer gains a situational bonus to perceive hidden dangers or traps in darkness. Add +2 when using Notice in dimly lit or shadowy areas.
- Compel: Prolonged use may lead to strange visions or a feeling of detachment from the light. The GM can compel the wearer to act recklessly or suffer from paranoia due to their time spent hidden in shadows.
Numenera & Cypher System
Shadowmeld Cloak
- Level: 4
- Form: A cloak made of shadow-infused material, granting stealth and teleportation abilities.
- Stats:
- Stealth Asset: The wearer gains an asset to Stealth tasks when in dim light or shadows.
- Shadow Step: Once per day, the wearer can teleport up to an immediate distance to a shadowed location. The teleportation does not break stealth.
- Shadowsight: The wearer gains darkvision, allowing them to see in total darkness up to short range.
- Cloak of Shadows: The wearer can create a 10-foot radius of magical darkness once per day, which lasts for 10 minutes. Creatures without darkvision cannot see through this area, but the wearer is unaffected.
- GM Intrusion: Prolonged or frequent use may lead to disorienting visions or hallucinations as the wearer becomes attuned to the shadow realms, causing moments of confusion or paranoia.
Pathfinder 2nd Edition
Shadowmeld Cloak
- Item Level: 7
- Price: 2,500 gp
- Bulk: L (Light)
- Usage: Worn; requires attunement to access all magical abilities.
- Stats:
- Stealth Bonus: The wearer gains a +2 item bonus to Stealth checks when in dim light or darkness.
- Shadow Step: Once per day, as a single action, the wearer can teleport up to 30 feet to an unoccupied space within a shadow or area of dim light.
- Shadowsight: The wearer gains darkvision with a range of 60 feet.
- Cloak of Shadows: The wearer can create an area of magical darkness in a 15-foot radius for 1 minute, once per day. Creatures without darkvision take a -2 penalty to attack rolls against the wearer while inside the darkness, and the wearer gains a +2 bonus to AC.
- Curse: After using the Shadow Step ability, the wearer must succeed at a Will Save (DC 16) or experience visions from the shadow realm, resulting in a -1 penalty to Perception checks for 1 hour.
Savage Worlds (Adventure Edition)
Shadowmeld Cloak
- Type: Magical Gear
- Cost: $500
- Weight: 2 lbs.
- Durability: Toughness 8 (sturdy but vulnerable to bright light)
- Stats:
- Stealth Bonus: Grants a +2 bonus to Stealth rolls when in dim light or shadowy areas.
- Shadow Step: Once per session, the wearer can teleport up to 30 feet to a shadowed area, automatically succeeding in avoiding detection when doing so.
- Darkvision: The wearer gains the ability to see in total darkness as if it were dim light for up to 60 feet.
- Cloak of Shadows: The wearer can activate an aura of magical darkness in a 15-foot radius around them, lasting for 3 rounds. Opponents without darkvision suffer a -2 penalty to attack rolls, while the wearer gains +2 to Parry.
- Drawback: After prolonged use (more than 3 hours continuously), the wearer must make a Spirit Roll or suffer from brief hallucinations of shadowy figures, leading to a -1 penalty to Notice checks for the next hour.
Shadowrun (6th Edition)
Shadowmeld Cloak
- Device Rating: 4
- Cost: 15,000¥
- Availability: 10R (Restricted due to its stealth capabilities)
- Stats:
- Stealth Bonus: Grants +3 dice to Sneaking rolls in low-light or shadowy environments.
- Shadow Step: Once per day, the wearer can teleport up to 10 meters to a shadowed location. Requires a Magic + Sneaking test (Threshold 3).
- Thermographic Concealment: Reduces visibility on thermal sensors by -2 dice.
- Magical Darkness: The cloak can create an area of magical darkness (5-meter radius) for 5 combat rounds. Characters inside suffer -2 to all attack rolls unless they have enhanced vision or thermal vision.
- Drawback: Prolonged use may cause temporary disorientation. After using Shadow Step, roll a Willpower + Intuition test (Threshold 2); on failure, the wearer suffers -1 to all Perception tests for the next hour.
Starfinder
Shadowmeld Cloak
- Level: 8
- Price: 6,500 credits
- Bulk: Light
- Usage: Worn; 1 charge per use, 3 charges per day.
- Stats:
- Stealth Bonus: +3 insight bonus to Stealth checks in dim light or darkness.
- Shadow Step: Once per charge, the wearer can teleport up to 40 feet into a shadowed space. This does not provoke attacks of opportunity.
- Darkvision: Grants darkvision up to 60 feet.
- Cloak of Shadows: Once per day, the wearer can activate magical darkness in a 15-foot radius for up to 1 minute. All creatures within the radius without darkvision or blindsense take a -2 penalty to attack rolls.
- Drawback: After the Shadow Step ability is used, the wearer experiences mild vertigo. They must succeed on a DC 14 Fortitude save or become flat-footed for 1 round.
Traveller (Mongoose 2nd Edition)
Shadowmeld Cloak
- TL: 12
- Cost: 200,000 credits
- Weight: 1 kg
- Stats:
- Stealth Bonus: Grants +2 DM to Recon or Stealth checks in shadowy environments.
- Shadow Step: The wearer can teleport up to 10 meters once per day. This requires a Recon check with a +3 DM in complete darkness.
- Darkvision: The cloak provides enhanced Low-Light Vision, allowing the wearer to see in total darkness as if it were dim light.
- Dark Field: Once per day, the wearer can create a darkness field (5-meter radius) lasting 10 minutes. Creatures inside the field suffer a -1 DM to all attacks.
- Drawback: After teleporting, the wearer must make an Endurance check (DM -1) to avoid becoming disoriented (-1 DM to all skill checks for 10 minutes).
Warhammer 40k: Wrath & Glory
Shadowmeld Cloak
- Tier: 3
- Price: 7 Wealth
- Rarity: Rare
- Keywords: Stealth, Infiltration, Xenos Artifact
- Stats:
- Stealth Bonus: Grants +2 bonus dice to Stealth rolls when in shadow or dim light.
- Shadow Step: Once per session, the wearer can teleport up to 10 meters into a shadowed location. This ability requires a Corruption test; failure results in gaining 1 point of Corruption.
- Darkvision: Allows the wearer to see in total darkness up to 30 meters.
- Shroud of Darkness: Once per session, the wearer can activate magical darkness in a 10-meter radius, lasting for 5 rounds. All creatures without darkvision or appropriate sensors suffer a -1 penalty to attack rolls against the wearer.
- Drawback: Prolonged use can lead to whispers from the warp. After each use of Shadow Step, the wearer must make a Resolve test (Difficulty 3). On failure, they gain a level of Fatigue or suffer a minor mental condition due to contact with the warp.

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