Back 237 of the Counterfeiters Cloak

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Lore: The Counterfeiter’s Cloak is a cunning creation woven from nondescript grey fabric, enchanted with subtle magics that aid in the art of deception. Originating from the hidden guilds of Saṃsāra’s shadowy marketplaces, these cloaks are crafted by master forgers who imbue them with spells to assist in the creation and concealment of counterfeit goods. Each cloak is plain to the eye, a perfect guise for those who operate in secrecy, yet it holds powerful enchantments for those who know how to use them.

Detailed Tier 1 Stats:

  • Slot: Back
  • Durability: Moderate
  • Weight: Light

Skills:

  • Deceptive Craft: Grants a +1 bonus to skill checks involving forgery, counterfeit creation, and sleight of hand.
  • Stealthy Movement: Provides a +1 bonus to Dexterity-based skill checks that involve stealth and evasion.

Multiple Passive Magics:

  • Veil of Mundanity: The cloak radiates an aura that makes the wearer less noticeable in a crowd. This grants a +1 bonus to Stealth checks in urban environments.
  • Disguise Self: The cloak can subtly alter its appearance to resemble common cloaks, making it easier for the wearer to blend into different social settings. This grants a +1 bonus to Deception checks.

Multiple Active Magics:

  • Conceal Item (Once per Day): The wearer can hide a small item within the folds of the cloak, rendering it invisible and undetectable for up to 1 hour. The item cannot be larger than a small book or pouch.
  • Forgery Boost (Twice per Day): The wearer can enhance their ability to create forgeries. For 10 minutes, they gain advantage on checks related to forgery and counterfeit creation.

Tags: Common Rarity, Roleplay Emphasis, Counterfeiting, Deception Enhancement, Stealth Enhancement, Urban Use

Description: The Counterfeiter’s Cloak is a plain grey garment that, when worn, provides the wearer with tools and enhancements crucial for the clandestine art of counterfeiting. Its Veil of Mundanity and Disguise Self abilities allow the wearer to move through urban environments unnoticed, while the Conceal Item and Forgery Boost spells provide significant advantages in the creation and concealment of counterfeit goods. This cloak is essential for any character looking to master the art of deception and operate in the shadowy underworld of Saṃsāra.

Type of Shops:

  • Black Market Stalls:
    • Description: These secretive stalls operate in hidden alleys, basements, or secluded areas of major cities. They cater to the underworld, selling items related to forgery, smuggling, and other illicit activities.
    • Ambiance: Dimly lit with an air of secrecy, the stalls are often disguised as legitimate businesses by day. The air is thick with the scent of incense, and hushed conversations fill the space.
    • Services: Besides selling counterfeit goods and tools, these stalls offer services such as forgery commissions, information brokering, and introductions to other underworld contacts.
  • Thieves’ Guild Outposts:
    • Description: These outposts are operated by local thieves’ guilds, providing a hub for their members to acquire specialized equipment. Located in hidden quarters, they are accessible only to trusted members or those with the right connections.
    • Ambiance: The outposts are discreet and well-guarded. They feature a mix of storage rooms filled with stolen goods and workshops where forgers and craftsmen ply their trade.
    • Services: They offer training in stealth and forgery, as well as the sale and purchase of illicit items and services such as safe passage through guarded areas.
  • Underground Markets:
    • Description: Large, clandestine markets that operate in the shadows of Saṃsāra’s major cities. These markets are a bustling hub for all sorts of illegal and rare goods.
    • Ambiance: Busy and crowded, with a labyrinthine layout. The air is filled with the sounds of haggling and the smell of exotic spices and questionable substances.
    • Services: Wide range of goods and services, including rare magical items, contraband, and black market artifacts. They also offer auctions for high-value items and provide discreet shipping services.
  • How the Item is Bought and Sold:
    • Acquisition: The Counterfeiter’s Cloak can be purchased directly from black market stalls, thieves’ guild outposts, or underground markets. Buyers typically need a referral or demonstrate their own skills in deception or forgery to gain access to these places.
    • Negotiation: The price of the cloak may be negotiable, especially in black market settings. Buyers skilled in negotiation or with the right connections can potentially lower the cost or trade other valuable items or services.
    • Secrecy: Transactions are conducted with utmost discretion to avoid attracting the attention of law enforcement or rival factions. Buyers often use coded language and meet in private rooms or during off-peak hours to complete the purchase.
  • Cost:
    • Base Price: The starting price for a common rarity item like the Counterfeiter’s Cloak is around 150 gold pieces. This includes the basic enchantments and standard tailoring.
    • Customization and Additional Enchantments: Custom designs or additional enchantments can increase the cost significantly. Each additional enchantment might add 30-50 gold pieces to the price.
    • Ready-Made vs. Custom: Ready-made versions available in underground markets might be slightly cheaper, starting at 100 gold pieces, but they lack the personalized fit and specific enchantments of custom versions.

Example Scenario: A skilled counterfeiter named Elara seeks to enhance her abilities and hears whispers of the Counterfeiter’s Cloak being sold in the underground market of Zephyra. She contacts an old acquaintance in the thieves’ guild who vouches for her, granting her access to the market. After a series of negotiations in a dimly lit stall hidden behind a tapestry shop, Elara secures the cloak for 180 gold pieces, paying partly in rare herbs she procured during her travels. She leaves the market, the Counterfeiter’s Cloak securely fastened around her shoulders, ready to elevate her craft to new heights.

Roleplay Uses of the Counterfeiter’s Cloak in Different Environments:

  • Urban Environment:
    • Defense:
      • Avoiding Detection:
        • Veil of Mundanity: The cloak helps the wearer blend into crowds and avoid notice from guards or other watchful eyes, providing a +1 bonus to Stealth checks. This can be crucial when escaping from a crime scene or evading pursuers.
        • Disguise Self: The ability to alter the cloak’s appearance allows the wearer to assume the guise of an ordinary citizen, helping them slip past checkpoints or avoid being recognized.
      • Concealing Evidence:
        • Conceal Item: The wearer can hide incriminating items or stolen goods within the cloak, making them invisible and undetectable for up to 1 hour. This is particularly useful when avoiding searches by authorities.
      • Social Manipulation:
        • Disguise Self: In social settings, the wearer can change the cloak’s appearance to fit in with different social circles, aiding in deception and ensuring they are not out of place at important gatherings or meetings.
    • Offense:
      • Forgery and Counterfeiting:
        • Deceptive Craft: The cloak provides a +1 bonus to skill checks involving forgery and counterfeit creation, making it easier to produce convincing fake documents or currency.
        • Forgery Boost: When creating forgeries, this ability grants advantage on relevant checks, significantly increasing the likelihood of success.
      • Theft and Smuggling:
        • Stealthy Movement: The cloak enhances the wearer’s ability to move unnoticed, providing a +1 bonus to Stealth checks. This is beneficial when sneaking into restricted areas or stealing items.
        • Conceal Item: The ability to hide items within the cloak aids in smuggling goods past guards or out of secured locations.
      • Manipulating Situations:
        • Disguise Self: The wearer can change the cloak’s appearance to impersonate officials or other trusted individuals, allowing them to gain access to restricted areas or manipulate social situations to their advantage.
  • Wilderness Environment:
    • Defense:
      • Avoiding Detection by Predators:
        • Veil of Mundanity: The cloak helps the wearer blend into natural surroundings, making it harder for predators or hostile creatures to notice them.
        • Disguise Self: The cloak can mimic the appearance of natural materials like leaves or bark, aiding in camouflage and providing a +1 bonus to Stealth checks.
      • Hiding Goods:
        • Conceal Item: The wearer can hide valuable items or supplies within the cloak, protecting them from being discovered by wildlife or hostile entities.
    • Offense:
      • Setting Traps:
        • Stealthy Movement: The cloak’s enhancement to stealth makes it easier for the wearer to set traps or ambushes without being detected.
        • Deceptive Craft: If the wearer needs to create counterfeit signals or markings to mislead enemies or predators, the cloak provides a +1 bonus to such tasks.
      • Camouflaged Attacks:
        • Disguise Self: The wearer can blend into the natural environment, setting up surprise attacks or ambushes with greater effectiveness.
  • Dungeon or Chaos Dungeon Environment:
    • Defense:
      • Avoiding Traps and Guardians:
        • Veil of Mundanity: The cloak aids in avoiding detection by dungeon guardians or sentries, providing a +1 bonus to Stealth checks.
        • Disguise Self: The ability to alter the cloak’s appearance can help the wearer blend in with dungeon surroundings, making it easier to bypass traps or avoid triggering alarms.
      • Concealing Loot:
        • Conceal Item: The wearer can hide valuable loot or artifacts within the cloak, keeping them safe from other adventurers or dungeon inhabitants.
    • Offense:
      • Forgery in Dungeons:
        • Deceptive Craft: The cloak provides a +1 bonus to forgery-related tasks, which can be useful for creating false maps or notes to mislead enemies.
        • Forgery Boost: When creating forgeries under time pressure, this ability grants advantage on checks, ensuring the forgeries are convincing.
      • Stealthy Exploration:
        • Stealthy Movement: The cloak enhances the wearer’s stealth abilities, allowing them to move through the dungeon undetected and gather information or loot without confrontation.
        • Conceal Item: The wearer can hide tools or weapons within the cloak, ready for quick access during a surprise attack or ambush.

Roleplay Integration: The Counterfeiter’s Cloak offers a blend of defensive and offensive capabilities that are essential for a character specializing in deception, stealth, and counterfeiting. Its magic provides subtle but powerful tools that can be creatively employed to avoid detection, manipulate situations, and achieve goals in various environments. Whether navigating the urban underworld, the dangers of the wilderness, or the perilous depths of dungeons, this cloak is an invaluable asset for those who live by their wits and cunning in the world of Saṃsāra.

Perception of Activation:

  • Conceal Item (Once per Day):
    • What’s Perceived:
      • Visual: The cloak’s fabric shimmers briefly, as if catching light that isn’t there, before returning to its nondescript appearance. The hidden item seems to vanish within the folds.
      • Auditory: A faint rustling sound, like silk brushing against itself, accompanies the activation.
      • Olfactory: A subtle scent of aged parchment and ink fills the air momentarily.
      • Tactile: The fabric feels slightly warmer to the touch, with a barely noticeable vibration.
      • Gustatory: A faint metallic taste lingers briefly on the tongue.
      • Extra-Sensory: A sensation of something being ‘hidden’ or ‘out of sight’ becomes palpable, as if the cloak has wrapped the item in a shroud of secrecy.
    • Description: When Conceal Item is activated, the cloak envelops the hidden item in an invisible magical field, rendering it undetectable to the naked eye and most forms of magical detection.
    • Positives:
      • The item becomes invisible and undetectable for up to 1 hour.
      • Useful for smuggling, protecting valuable items, and avoiding searches.
    • Negatives:
      • Only small items can be hidden.
      • The cloak can only conceal one item at a time.
      • The effect is temporary and must be timed carefully.
  • Forgery Boost (Twice per Day):
    • What’s Perceived:
      • Visual: The cloak’s patterns shift slightly, becoming more intricate and detailed, as if infused with focus.
      • Auditory: A soft hum, almost imperceptible, can be heard, resonating with concentration.
      • Olfactory: The smell of fresh ink and parchment becomes noticeable, creating an atmosphere of a scribe’s workshop.
      • Tactile: The fabric feels cooler, with a sense of heightened precision in the wearer’s fingers.
      • Gustatory: A subtle taste of ink, like that from a quill, touches the palate.
      • Extra-Sensory: A heightened awareness and clarity of thought, as if the wearer’s mind is sharpened and attuned to the task of forgery.
    • Description: When Forgery Boost is activated, the wearer’s ability to create convincing forgeries is enhanced, granting advantage on checks related to forgery and counterfeit creation.
    • Positives:
      • Increases the likelihood of successful forgeries.
      • Provides a temporary boost in focus and precision.
    • Negatives:
      • The effect is temporary, lasting only 10 minutes.
      • Overreliance on this ability may lead to complacency in skill development.
  • Veil of Mundanity (Passive):
    • What’s Perceived:
      • Visual: The cloak’s colors seem to dull slightly, blending more seamlessly with the surroundings.
      • Auditory: The ambient noise around the wearer seems to quiet, making their presence less noticeable.
      • Olfactory: The wearer emits a neutral, almost non-existent scent, making them less memorable.
      • Tactile: The fabric feels lighter, almost as if it is merging with the air around it.
      • Gustatory: A slight taste of neutrality, like clean water, lingers.
      • Extra-Sensory: A sense of invisibility or being overlooked, as if the wearer is just another face in the crowd.
    • Description: The Veil of Mundanity passively helps the wearer blend into their surroundings, making them less noticeable and easier to overlook in a crowd.
    • Positives:
      • Grants a +1 bonus to Stealth checks in urban environments.
      • Makes the wearer harder to notice in crowds.
    • Negatives:
      • The effect is subtle and does not provide complete invisibility.
      • May not be as effective in areas with few people or in situations requiring close scrutiny.
  • Disguise Self (Passive):
    • What’s Perceived:
      • Visual: The cloak subtly shifts in color and pattern, matching the surrounding environment or mimicking common clothing styles.
      • Auditory: The rustling of the fabric changes slightly to match the movements of different materials.
      • Olfactory: The scent of the cloak adjusts to blend with common environmental smells, such as city streets or forests.
      • Tactile: The fabric’s texture adapts to feel like different materials, from rough wool to fine silk.
      • Gustatory: A fleeting taste of whatever common food or drink is associated with the environment, like bread or tea.
      • Extra-Sensory: A sense of adaptation, as if the cloak is constantly adjusting to make the wearer fit seamlessly into any social setting.
    • Description: The Disguise Self ability allows the cloak to adapt its appearance to match different environments or mimic common styles, aiding the wearer in blending in and avoiding detection.
    • Positives:
      • Provides a +1 bonus to Deception checks in social environments.
      • Enhances the wearer’s ability to adapt to different social settings.
    • Negatives:
      • The cloak’s adaptations are subtle and may not hold up under close inspection.
      • The effect is passive and cannot be turned off or customized.

Recipe Title: Crafting the Counterfeiter’s Cloak

  • Materials Needed:
    • Grey Fabric: 5 yards of nondescript grey cloth.
    • Thread: 2 spools of high-quality sewing thread.
    • Mystic Ink: 1 vial of enchanted ink for runes and inscriptions.
    • Herbs and Oils: Fragrant herbs such as lavender and sandalwood, and essential oils for scenting the cloak.
    • Magic Essence: A vial of essence from a magical source, such as a faerie spring or enchanted grove.
    • Illusion Crystals: 3 small crystals imbued with illusion magic.
    • Fine Needles: High-quality needles for sewing and embroidery.
    • Leather Straps: For reinforcement and secure fastening.
  • Tools Required:
    • Sewing Kit: Including needles, scissors, pins, and measuring tape.
    • Embroidery Frame: For precise rune and pattern work.
    • Enchanter’s Tools: For inscribing runes and imbuing items with magic.
    • Cauldron: For preparing enchanted essence.
    • Press and Iron: For ensuring the fabric is smooth and wrinkle-free.
    • Crystal Wand: For channeling magic into the illusion crystals.
  • Skill Requirements:
    • Tailoring: Intermediate level required for handling fine fabrics and creating a well-crafted garment.
    • Embroidery: Basic level needed for detailed pattern work.
    • Enchanting: Proficient level to successfully imbue the cloak with magical properties.
    • Herbalism: Basic knowledge for preparing scented oils and essences.
    • Rune Inscription: Ability to accurately inscribe runes on the fabric.
  • Crafting Steps:
    • Preparation:
      • Wash and prepare the grey fabric to ensure it is clean and ready for sewing.
      • Measure and cut the fabric according to the desired dimensions of the cloak.
    • Dyeing (Optional):
      • If necessary, dye the fabric to achieve a uniform grey color. Ensure even dyeing by regularly stirring and checking the fabric in the dye bath.
    • Embroidery:
      • Stretch the fabric on the embroidery frame.
      • Use the enchanted ink to create intricate patterns and runes along the edges and main body of the cloak. Carefully work on the embroidery, ensuring consistency and precision.
    • Assembling the Cloak:
      • Sew the fabric pieces together, ensuring smooth seams and a perfect fit.
      • Attach the leather straps to reinforce the cloak and provide secure attachment points.
    • Enchanting the Cloak:
      • Place the illusion crystals in prepared slots within the cloak.
      • Use the crystal wand to channel magic into the crystals, ensuring they are properly imbued.
      • Prepare the magic essence by mixing it with the herbs and oils in the cauldron, then apply it to the cloak to enhance its magical properties.
    • Inscribing Runes:
      • Use the enchanted ink to inscribe protective and enhancement runes along the inner lining of the cloak.
      • Ensure the runes are accurately drawn to activate the desired enchantments.
    • Final Touches:
      • Press and iron the cloak to ensure it is smooth and wrinkle-free.
      • Perform a final inspection to ensure all stitches are secure and the enchantments are active.
    • Activation:
      • Test the cloak’s abilities by donning it and activating each enchantment to ensure they function correctly.
      • Make any necessary adjustments to the runes or enchantments if needed.

Upon completing these steps, the Counterfeiter’s Cloak will be ready for use, embodying the subtlety, deception, and utility needed by a master forger in the world of Saṃsāra.

Tale of the Cloak of Shadows

In the days long forgotten, when the lands of Saṃsāra were young and shrouded in mist, there lived a master of deception, known by the name Elorin the Sly. Elorin, a figure of great cunning and craft, roamed the bustling cities and hidden markets of Saṃsāra, his presence barely more than a whisper on the wind.

Elorin, in his endless quest for the perfect disguise, stumbled upon an ancient grove, hidden deep within the heart of a forgotten forest. There, among the ancient trees and whispering winds, he discovered a fabric of unremarkable grey, untouched by time and human hands. It was said to be the cloth of shadows, woven by spirits long gone.

With great care, Elorin gathered the grey fabric and returned to his hidden workshop. There, he worked tirelessly, sewing by the light of the moon and the whispers of the night. His hands, skilled and sure, embroidered the fabric with patterns known only to those who dance in the shadows. He used threads of illusion and needles of deception, binding the magic of the grove into the very essence of the cloak.

Elorin then sought the essence of enchantment, journeying to the enchanted springs where faeries danced and magic flowed like water. From these springs, he drew the magic essence, a liquid of shimmering light and endless possibility. He mixed this with fragrant herbs and oils, creating a potion of enchantment which he poured over the cloak.

With the final touch, Elorin placed illusion crystals within the folds of the cloak, crystals that glowed with the light of hidden secrets and forgotten truths. He inscribed runes of concealment and deception along the inner lining, sealing the magic within.

And thus, the Counterfeiter’s Cloak was born. When Elorin donned the cloak, he became a ghost among men, his presence masked by the fabric of shadows. He could move through the busiest markets unseen, slip past the keenest eyes, and create forgeries so perfect that even the gods themselves were fooled.

The cloak allowed Elorin to achieve great feats of deception. He forged royal decrees, counterfeited ancient artifacts, and smuggled goods past the tightest security. His name became legend, spoken in hushed tones by those who lived in the shadows of society.

But as with all things of great power, the cloak carried a heavy burden. The magic that made Elorin invisible also isolated him, for he could never truly be seen for who he was. The trust of others was forever beyond his reach, and the loneliness of his deception weighed heavily upon him.

Moral of the Story: Great power in the art of deception can achieve wonders, but it comes at the cost of trust and true connection. The shadows may conceal, but they also isolate, leaving the deceiver forever apart from those who walk in the light.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Counterfeiter’s Cloak

  • Description: A nondescript grey cloak, subtly enchanted to aid in deception and stealth.
  • Durability: Moderate
  • Skills Enhanced: Disguise, Stealth, Sleight of Hand
  • Game Mechanics:
    • Deceptive Craft: Grants a +10% bonus to Disguise and Sleight of Hand skill rolls.
    • Stealthy Movement: Grants a +10% bonus to Stealth skill rolls.
    • Conceal Item (Once per Day): The wearer can hide a small item within the folds of the cloak, rendering it invisible and undetectable for up to 1 hour.
    • Forgery Boost (Twice per Day): The wearer gains a +20% bonus to Forgery skill rolls for 10 minutes.
    • Veil of Mundanity (Passive): Grants a +5% bonus to Stealth skill rolls in urban environments.

Blades in the Dark

Counterfeiter’s Cloak

  • Description: A plain grey cloak with subtle enchantments to aid in forgery and stealth.
  • Load: 1
  • Quality: Fine
  • Game Mechanics:
    • Fine Cloak: This is a fine item, giving it a +1 quality when used for appropriate actions.
    • Deceptive Craft: Grants potency in forgery and sleight of hand, allowing the wearer to produce more convincing counterfeits.
    • Stealthy Movement: Provides improved effect on Stealth rolls.
    • Conceal Item (Once per Score): The wearer can hide a small item within the cloak, making it undetectable for 1 hour.
    • Forgery Boost (Twice per Score): Provides increased effect on Forgery rolls for a scene.

Dungeons & Dragons (5th Edition)

Counterfeiter’s Cloak

  • Wondrous Item (Cloak), Common (requires attunement)
  • Description: A plain grey cloak imbued with enchantments that assist in deception and stealth.
  • Game Mechanics:
    • Deceptive Craft: While wearing this cloak, the wearer gains a +1 bonus to Dexterity (Sleight of Hand) checks.
    • Stealthy Movement: The wearer gains a +1 bonus to Dexterity (Stealth) checks.
    • Conceal Item (1/Day): As an action, the wearer can hide a small item within the cloak, making it invisible and undetectable for up to 1 hour.
    • Forgery Boost (2/Day): As an action, the wearer gains advantage on Intelligence (Forgery Kit) checks for 10 minutes.
    • Veil of Mundanity (Passive): Provides a +1 bonus to Dexterity (Stealth) checks in urban environments.

Knave

Counterfeiter’s Cloak

  • Description: A grey cloak with magical properties that enhance forgery and stealth.
  • Game Mechanics:
    • Deceptive Craft: The wearer gains a +1 bonus to all rolls involving forgery and sleight of hand.
    • Stealthy Movement: The wearer gains a +1 bonus to all Stealth rolls.
    • Conceal Item (1/Day): The wearer can hide a small item within the cloak, rendering it invisible for up to 1 hour.
    • Forgery Boost (2/Day): The wearer gains advantage on all forgery-related rolls for 10 minutes.
    • Veil of Mundanity (Passive): Provides a +1 bonus to Stealth rolls in urban environments.

Fate

Counterfeiter’s Cloak

  • Aspect: Cloak of Deception
  • Description: A plain grey cloak subtly enchanted to assist in forgery, stealth, and deception.
  • Game Mechanics:
    • Aspect Invocations:
      • Deceptive Craft: Invoke to gain a bonus when forging documents or creating counterfeit items.
      • Stealthy Movement: Invoke to gain a bonus on stealthy actions or to avoid detection.
    • Conceal Item (Once per Session): Use a Fate point to hide a small item within the cloak, making it undetectable for a scene.
    • Forgery Boost (Twice per Session): Use a Fate point to gain a significant advantage on forgery-related tasks for a scene.
    • Veil of Mundanity (Passive): The cloak’s subtle enchantment can be invoked to make the wearer less noticeable in crowds.

Numenera & Cypher System

Counterfeiter’s Cloak

  • Level: 1
  • Price: 2 shins
  • Description: A nondescript grey cloak with enchantments that enhance forgery, stealth, and deception.
  • Game Mechanics:
    • Deceptive Craft: Grants an asset on tasks involving forgery and sleight of hand.
    • Stealthy Movement: Grants an asset on Stealth tasks.
    • Conceal Item (1/Day): As an action, the wearer can hide a small item within the cloak, making it undetectable for up to 1 hour.
    • Forgery Boost (2/Day): As an action, the wearer gains an asset on forgery-related tasks for 10 minutes.
    • Veil of Mundanity (Passive): Provides an asset on Stealth tasks in urban environments.

Pathfinder (2nd Edition)

Counterfeiter’s Cloak

  • Wondrous Item (Cloak), Common
  • Description: A plain grey cloak enchanted to assist in forgery, stealth, and deception.
  • Game Mechanics:
    • Deceptive Craft: While wearing the cloak, the wearer gains a +1 item bonus to Society checks related to forgery.
    • Stealthy Movement: The wearer gains a +1 item bonus to Stealth checks.
    • Conceal Item (1/Day): As an action, the wearer can hide a small item within the cloak, making it undetectable for up to 1 hour.
    • Forgery Boost (2/Day): As an action, the wearer gains a +2 item bonus to Society checks for forgery-related tasks for 10 minutes.
    • Veil of Mundanity (Passive): Provides a +1 item bonus to Stealth checks in urban environments.

Savage Worlds (Adventure Edition)

Counterfeiter’s Cloak

  • Description: A grey cloak enchanted to enhance forgery, stealth, and deception.
  • Encumbrance: 1
  • Cost: 100 credits
  • Game Mechanics:
    • Deceptive Craft: Grants a +1 bonus to Thievery rolls for forgery and sleight of hand.
    • Stealthy Movement: Grants a +1 bonus to Stealth rolls.
    • Conceal Item (1/Day): The wearer can hide a small item within the cloak, making it undetectable for 1 hour.
    • Forgery Boost (2/Day): The wearer gains a +2 bonus to Thievery rolls for forgery-related tasks for 10 minutes.
    • Veil of Mundanity (Passive): Provides a +1 bonus to Stealth rolls in urban environments.

Shadowrun (6th Edition)

Counterfeiter’s Cloak

  • Description: A grey cloak subtly enchanted to aid in forgery, stealth, and deception.
  • Availability: 8
  • Cost: 10,000 nuyen
  • Game Mechanics:
    • Deceptive Craft: Provides a +2 dice pool bonus to Forgery and Palming (Sleight of Hand) skill tests.
    • Stealthy Movement: Provides a +2 dice pool bonus to Sneaking skill tests.
    • Conceal Item (1/Day): As a Simple Action, the wearer can hide a small item within the folds of the cloak, rendering it invisible and undetectable for up to 1 hour.
    • Forgery Boost (2/Day): As a Simple Action, the wearer gains a +4 dice pool bonus to Forgery skill tests for 10 minutes.
    • Veil of Mundanity (Passive): Provides a +1 dice pool bonus to Sneaking skill tests in urban environments.

Starfinder

Counterfeiter’s Cloak

  • Item Level: 2
  • Price: 1,000 credits
  • Bulk: L
  • Description: A plain grey cloak with enchantments that assist in forgery, stealth, and deception.
  • Game Mechanics:
    • Deceptive Craft: Grants a +2 enhancement bonus to Bluff and Sleight of Hand checks.
    • Stealthy Movement: Grants a +2 enhancement bonus to Stealth checks.
    • Conceal Item (1/Day): As a standard action, the wearer can hide a small item within the cloak, making it undetectable for up to 1 hour.
    • Forgery Boost (2/Day): As a standard action, the wearer gains a +4 enhancement bonus to Bluff checks for forgery-related tasks for 10 minutes.
    • Veil of Mundanity (Passive): Provides a +1 enhancement bonus to Stealth checks in urban environments.

Traveller (Mongoose 2nd Edition)

Counterfeiter’s Cloak

  • Tech Level: 12
  • Cost: Cr 20,000
  • Description: A grey cloak with advanced materials and embedded technology that enhances forgery, stealth, and deception.
  • Game Mechanics:
    • Deceptive Craft: Grants a +1 DM to Deception and Investigate checks related to forgery.
    • Stealthy Movement: Grants a +1 DM to Stealth checks.
    • Conceal Item (1/Day): The wearer can hide a small item within the cloak, making it undetectable for up to 1 hour.
    • Forgery Boost (2/Day): Provides a +2 DM to Deception checks for forgery-related tasks for 10 minutes.
    • Veil of Mundanity (Passive): Provides a +1 DM to Stealth checks in urban environments.

Warhammer (4th Edition)

Counterfeiter’s Cloak

  • Type: Clothing (Magical)
  • Encumbrance: 0
  • Price: 30 Gold Crowns
  • Rarity: Rare
  • Description: A grey cloak subtly enchanted to aid in forgery, stealth, and deception.
  • Game Mechanics:
    • Deceptive Craft: Provides a +10 bonus to Sleight of Hand and Trade (Forgery) checks.
    • Stealthy Movement: Provides a +10 bonus to Stealth checks.
    • Conceal Item (1/Day): The wearer can hide a small item within the folds of the cloak, making it undetectable for up to 1 hour.
    • Forgery Boost (2/Day): Provides a +20 bonus to Trade (Forgery) checks for 10 minutes.
    • Veil of Mundanity (Passive): Provides a +5 bonus to Stealth checks in urban environments.