Back 142 of the Courtiers Grace

by

in

Lore: The Courtier’s Grace is a cloak crafted from the finest silks and enchanted with subtle magics to enhance the wearer’s presence and poise. It was originally created for courtiers in the grand courts of the Zephyrstone Islands, where appearances and first impressions are paramount. Each cloak is tailored specifically for the individual, often adorned with intricate embroidery that tells a story of the wearer’s lineage and achievements.

Detailed Tier 1 Stats:

  • Slot: Back (cloak)
  • Durability: High
  • Weight: Light

Skills:

  • Presence of Nobility: Grants a +1 bonus to Charisma-based skill checks when interacting in social settings, such as courts or gatherings.
  • Graceful Movement: Provides a +1 bonus to Dexterity-based skill checks that involve movement, such as dancing or acrobatics.

Multiple Passive Magics:

  • Aura of Elegance: Radiates a subtle aura that makes the wearer appear more dignified and composed. This aura grants a +1 bonus to Persuasion checks.
  • Glamour of the Court: The cloak can subtly change its appearance to suit different social occasions, making it always appropriate and fashionable. This grants a +1 bonus to Deception checks when attempting to blend into different social environments.

Multiple Active Magics:

  • Entrancing Gaze (Once per Day): The wearer can use this ability to focus their gaze on a target, compelling them to listen and pay attention. This ability forces a Wisdom saving throw (DC 12). On a failed save, the target is charmed for 1 minute.
  • Veil of Shadows (Twice per Day): The cloak can be activated to envelop the wearer in shadows, granting advantage on Stealth checks for 10 minutes. This effect also provides minor concealment in dimly lit environments.

Tags: Common Rarity, Roleplay Emphasis, Courtier, Charisma Enhancement, Social Interaction, Dexterity Enhancement, Stealth Enhancement

Description: The Courtier’s Grace is a testament to the refinement and sophistication required of those who navigate the intricate web of court politics. Its magic enhances the wearer’s natural charisma and dexterity, making them a figure of elegance and charm. Whether engaging in courtly banter, performing a graceful dance, or blending into a crowd, this cloak provides the wearer with the edge needed to excel in high society.

Type of Shops (Bought or Sold):

  • High-End Tailor Shops:
    • Description: These shops are known for their exquisite craftsmanship and attention to detail. They cater to the elite and nobility, offering custom-made garments and accessories. The shops are often located in affluent districts of major cities, especially in the grand courts of the Zephyrstone Islands.
    • Ambiance: The interiors are lavishly decorated with rich tapestries, plush seating, and mannequins displaying the latest fashions. The scent of fine perfumes lingers in the air, and soft classical music plays in the background.
    • Services: Tailors in these shops take precise measurements and consult extensively with clients to create personalized items. They also offer enchantment services to imbue garments with magical properties.
  • Specialty Magic Item Boutiques:
    • Description: These boutiques specialize in enchanted items, including clothing and accessories. They are found in bustling trade districts where magic users and adventurers frequent.
    • Ambiance: The shops are filled with shelves and display cases showcasing a variety of magical items. The air is tinged with the hum of magic, and the lighting is often dim, with items glowing softly.
    • Services: Knowledgeable shopkeepers provide information on the enchantments and uses of each item. They also offer appraisal and customization services for magical items.
  • Courtier Supply Stores:
    • Description: These stores cater specifically to courtiers and those involved in political and social circles. They are usually situated near government buildings, palaces, and other centers of power.
    • Ambiance: The stores are elegant yet functional, with displays of fine clothing, accessories, and items tailored to the needs of courtiers. Staff members are well-versed in court etiquette and trends.
    • Services: They provide consultations on court fashion and protocol, ensuring their clients are always appropriately attired for any occasion. They also offer rentals of high-end items for those needing temporary attire.

How the Item is Bought and Sold:

  • Acquisition: The Courtier’s Grace cloak can be commissioned directly from a high-end tailor shop. Clients would undergo a consultation and fitting process, during which they can select fabrics, embroidery designs, and enchantments. Alternatively, pre-made versions may be available at magic item boutiques and courtier supply stores.
  • Customization: For those purchasing from a tailor, the item is custom-made, ensuring a perfect fit and personalized enchantments. This process can take several weeks. In boutiques and supply stores, customers can choose from available stock and have minor alterations or additional enchantments applied.

Cost:

  • Base Price: The starting price for a common rarity item like the Courtier’s Grace is around 200 gold pieces. This includes basic enchantments and standard tailoring.
  • Customization and Additional Enchantments: Custom designs, rare fabrics, and additional enchantments can increase the cost significantly. Each additional enchantment might add 50-100 gold pieces to the price.
  • Ready-Made vs. Custom: Ready-made versions available in boutiques and supply stores might be slightly cheaper, starting at 150 gold pieces, but they lack the personalized fit and specific enchantments of custom versions.

Example Scenario: A young courtier in the capital city of Zephyra wishes to make a striking impression at an upcoming royal ball. They visit the renowned tailor shop, “Elegant Threads,” nestled in the heart of the noble district. After a detailed consultation with the master tailor, they select a design featuring their family crest and opt for additional enchantments to enhance their charm and stealth. The final price for the custom-made Courtier’s Grace cloak comes to 350 gold pieces. The courtier leaves the shop, eagerly anticipating the day they can don their new cloak and captivate the court.

Roleplay Uses of the Courtier’s Grace in Different Environments:

  • Urban Environment:
    • Defense:
      • Social Situations:
        • Court Intrigue: When navigating the treacherous waters of court politics, the Courtier’s Grace can be used to avoid conflicts or defuse tense situations. The Aura of Elegance provides a +1 bonus to Persuasion checks, allowing the wearer to talk their way out of potential threats or gain allies.
        • Concealment: If a courtier finds themselves in a dangerous situation, such as an assassination attempt, activating Veil of Shadows grants advantage on Stealth checks, allowing them to slip away unnoticed and find a safe place to hide.
      • Street Encounters:
        • Deception: While moving through the streets, the Glamour of the Court ability allows the cloak to change its appearance, helping the wearer blend into different social environments. This can be crucial in evading pursuers or avoiding detection by enemies.
        • Charmed Defense: In a confrontation, using Entrancing Gaze can charm a potential attacker, providing a brief window to escape or de-escalate the situation.
    • Offense:
      • Influence and Manipulation:
        • Charm Offensive: The Entrancing Gaze ability can be used offensively to charm key individuals, influencing them to act in the wearer’s favor, such as revealing secrets or turning against their allies.
        • Social Sabotage: By enhancing their charisma with Aura of Elegance, the wearer can subtly undermine rivals in court, planting seeds of distrust or manipulating outcomes to their advantage.
      • Covert Actions:
        • Stealth Attacks: When planning a covert operation, such as a theft or sabotage, the Veil of Shadows ability provides the necessary stealth to approach targets undetected, ensuring a successful mission.
  • Wilderness Environment:
    • Defense:
      • Survival Situations:
        • Camouflage: While traveling through forests or mountains, the Glamour of the Court can help the cloak blend with natural surroundings, offering a form of camouflage that aids in avoiding wild animals or hostile entities.
        • Escape and Evasion: In case of an ambush, activating Veil of Shadows allows the wearer to hide quickly and effectively, providing time to plan a counterattack or escape route.
      • Negotiation with Creatures:
        • Diplomacy: The Presence of Nobility skill can be used to negotiate with intelligent creatures or tribes, preventing conflict and securing safe passage or assistance.
    • Offense:
      • Ambush and Surprise:
        • Stealth Approach: Using Veil of Shadows, the wearer can approach targets silently and set up ambushes, gaining the element of surprise and a tactical advantage in combat.
        • Distraction: By charming a creature or individual with Entrancing Gaze, the wearer can create a diversion, allowing their allies to move into position or execute a planned attack.
      • Hunting:
        • Enhanced Dexterity: The Graceful Movement skill provides a bonus to Dexterity-based activities, aiding in setting traps, stalking prey, or performing precise actions during a hunt.
  • Dungeon or Chaos Dungeon Environment:
    • Defense:
      • Trap Avoidance:
        • Dexterous Maneuvering: The Graceful Movement skill helps in avoiding traps and navigating through dangerous terrain within dungeons, reducing the risk of injury.
        • Stealthy Exploration: Veil of Shadows is invaluable for exploring unknown areas without attracting attention, allowing the wearer to scout ahead and avoid confrontations.
      • Negotiation with Dungeon Inhabitants:
        • Persuasion: Using Aura of Elegance and Presence of Nobility, the wearer can persuade or negotiate with intelligent dungeon inhabitants, potentially avoiding unnecessary battles.
    • Offense:
      • Strategic Advantages:
        • Ambush Tactics: By utilizing Veil of Shadows, the wearer can position themselves or their party for a surprise attack on dungeon creatures, maximizing the effectiveness of their initial assault.
        • Charm for Information: The Entrancing Gaze ability can charm dungeon inhabitants, coercing them into providing valuable information about the layout or weaknesses of the dungeon.
      • Covert Operations:
        • Infiltration: The Glamour of the Court allows the cloak to blend with the dungeon environment, aiding in infiltration and sabotage missions where discretion is paramount.

Roleplay Integration: The Courtier’s Grace cloak offers a blend of defensive and offensive capabilities that enhance a character’s ability to navigate various environments, from the social intricacies of urban settings to the perilous challenges of wilderness and dungeons. Its magic provides subtle but powerful tools that can be creatively employed to protect the wearer, manipulate situations to their advantage, and execute strategic maneuvers in both combat and non-combat scenarios. This makes it an invaluable item for a courtier who must rely on wit, charm, and agility to survive and thrive in the world of Saṃsāra.

Perception of Activation:

  • Entrancing Gaze (Once per Day):
    • What’s Perceived:
      • Visual: The wearer’s eyes glow with a subtle, enchanting light, drawing attention and holding the gaze of the target.
      • Auditory: A faint, melodic hum that seems to resonate with the heartbeat of the onlookers.
      • Olfactory: A light, floral scent that is both alluring and calming.
      • Tactile: A gentle warmth emanates from the wearer, felt by those in close proximity.
      • Gustatory: A faint, sweet taste in the mouth of the wearer and the target, like honey.
      • Extra-Sensory: An aura of calm and trust surrounds the wearer, making them appear more trustworthy and captivating.
    • Description: The activation of Entrancing Gaze involves the wearer focusing intently on their target, with a subtle light emerging from their eyes. This light, combined with the melodic hum and floral scent, creates an atmosphere of enchantment. The warmth felt by those nearby enhances the feeling of comfort and trust.
    • Positives:
      • Enhances the wearer’s ability to charm and influence the target.
      • Creates a calming and trusting atmosphere.
      • Makes the wearer appear more charismatic and alluring.
    • Negatives:
      • Can be resisted by strong-willed individuals (Wisdom saving throw).
      • The subtle glow and hum might attract unwanted attention from others.
      • Overuse may lead to suspicion or mistrust once the charm wears off.
  • Veil of Shadows (Twice per Day):
    • What’s Perceived:
      • Visual: The wearer is enveloped in swirling shadows, making their form blend with the surroundings.
      • Auditory: A faint, whispering wind that masks footsteps and other sounds.
      • Olfactory: A hint of damp earth and fresh rain, reminiscent of a forest floor.
      • Tactile: A cool, tingling sensation that spreads across the skin as the shadows form.
      • Gustatory: A fleeting taste of mist or dew on the tongue.
      • Extra-Sensory: A sensation of becoming one with the environment, heightening awareness and blending with shadows.
    • Description: When Veil of Shadows is activated, the wearer’s form is shrouded in dark, swirling shadows that obscure their appearance. The whispering wind and earthy scent contribute to the illusion of merging with the environment. The cool, tingling sensation adds to the feeling of invisibility and stealth.
    • Positives:
      • Provides advantage on Stealth checks.
      • Enhances the ability to move unnoticed and avoid detection.
      • Creates a mystical and intimidating appearance.
    • Negatives:
      • The shadows can give away the wearer’s position if observed closely.
      • The effect is temporary and requires strategic timing.
      • Overreliance on this ability may lead to complacency in stealth.
  • Aura of Elegance (Passive):
    • What’s Perceived:
      • Visual: The wearer appears more refined and dignified, with a subtle, radiant glow.
      • Auditory: Their voice carries a clear, melodious tone that commands attention.
      • Olfactory: A light, pleasant fragrance, such as lavender or sandalwood.
      • Tactile: A smooth, comforting sensation when touching the cloak.
      • Gustatory: A hint of sweet fruit, like berries, on the tongue.
      • Extra-Sensory: An aura of authority and grace that makes the wearer seem more respectable and persuasive.
    • Description: The Aura of Elegance passively enhances the wearer’s appearance and demeanor, making them seem more poised and authoritative. The radiant glow, melodious voice, and pleasant fragrance contribute to an overall impression of grace and nobility.
    • Positives:
      • Improves Persuasion checks by making the wearer more appealing.
      • Creates a lasting impression of refinement and dignity.
      • Enhances the wearer’s social interactions and influence.
    • Negatives:
      • May draw unwanted attention or envy from others.
      • Can create high expectations that are difficult to maintain.
      • The passive aura may clash with more rugged or humble settings.
  • Glamour of the Court (Passive):
    • What’s Perceived:
      • Visual: The cloak changes its appearance to match the setting, displaying appropriate patterns and colors.
      • Auditory: A subtle rustling sound as the fabric shifts and adapts.
      • Olfactory: A faint scent that matches the environment, like flowers in a garden or spices in a market.
      • Tactile: The fabric feels slightly different, adapting to the new form and texture.
      • Gustatory: A fleeting taste that corresponds to the environment, such as fresh air or spices.
      • Extra-Sensory: A sense of seamless integration with the surroundings, enhancing the wearer’s ability to blend in.
    • Description: The Glamour of the Court allows the cloak to adapt its appearance to fit the social environment, making the wearer always look appropriate and fashionable. The subtle changes in scent, sound, and texture further enhance the illusion of blending in seamlessly.
    • Positives:
      • Provides a bonus to Deception checks in social environments.
      • Enhances the wearer’s ability to adapt to different settings.
      • Ensures the wearer is always appropriately attired.
    • Negatives:
      • The constant adaptation can be disorienting for the wearer.
      • May cause suspicion if the changes are noticed by others.
      • The passive glamour may not be effective in highly scrutinized situations.

Recipe Title: Crafting the Courtier’s Grace

  • Materials Needed:
    • Silk Fabric: 5 yards of high-quality royal blue silk.
    • Gold Thread: 2 spools for intricate embroidery.
    • Mystic Crystals: 3 small, faceted crystals imbued with enchantment properties.
    • Lining Fabric: 3 yards of lighter blue silk for the inner lining.
    • Enchanted Essence: A vial of essence from an enchanted spring or a similar magical source.
    • Herbs and Oils: Lavender, sandalwood, and other fragrant herbs for scenting the cloak.
    • Dye: Natural dyes to achieve the precise colors needed.
    • Magic Ink: For inscribing runes and enchantments.
    • Needles and Thread: High-quality sewing needles and threads for assembly.
    • Leather Straps: For reinforcement and attaching the cloak securely.
  • Tools Required:
    • Sewing Kit: Including needles, scissors, pins, and measuring tape.
    • Embroidery Frame: For precise and intricate embroidery work.
    • Enchanter’s Tools: A set of tools for inscribing runes and imbuing items with magic.
    • Cauldron: For mixing dyes and preparing enchanted essence.
    • Press and Iron: For ensuring the fabric is smooth and wrinkle-free.
    • Crystal Wand: For channeling magic into the mystic crystals.
  • Skill Requirements:
    • Tailoring: Advanced level required for handling fine silks and creating a high-quality garment.
    • Embroidery: Intermediate level needed for detailed gold thread work.
    • Enchanting: Proficient level to successfully imbue the cloak with magical properties.
    • Herbalism: Basic knowledge for preparing scented oils and essences.
    • Rune Inscription: Ability to inscribe runes accurately on the fabric.
  • Crafting Steps:
    • Preparation:
      • Wash and prepare the silk fabric and lining to ensure they are clean and ready for dyeing and sewing.
      • Measure and cut the fabrics according to the desired dimensions of the cloak.
    • Dyeing:
      • Use natural dyes to achieve the royal blue color for the outer fabric and a lighter blue for the lining.
      • Ensure even dyeing by regularly stirring and checking the fabric in the dye bath.
    • Embroidery:
      • Stretch the outer fabric on the embroidery frame.
      • Use the gold thread to create intricate patterns and noble crests along the edges and main body of the cloak.
      • Carefully work on the embroidery, ensuring consistency and precision.
    • Assembling the Cloak:
      • Sew the outer fabric and lining together, ensuring smooth seams and a perfect fit.
      • Attach the leather straps to reinforce the cloak and provide secure attachment points.
    • Enchanting the Cloak:
      • Place the mystic crystals in the prepared slots within the cloak.
      • Use the crystal wand to channel magic into the crystals, ensuring they are properly imbued.
      • Prepare the enchanted essence by mixing it with the herbs and oils in the cauldron, then apply it to the cloak to enhance its magical properties.
    • Inscribing Runes:
      • Use the magic ink to inscribe protective and enhancement runes along the inner lining of the cloak.
      • Ensure the runes are accurately drawn to activate the desired enchantments.
    • Final Touches:
      • Press and iron the cloak to ensure it is smooth and wrinkle-free.
      • Perform a final inspection to ensure all stitches are secure, and the enchantments are active.
    • Activation:
      • Test the cloak’s abilities by donning it and activating each enchantment to ensure they function correctly.
      • Make any necessary adjustments to the runes or enchantments if needed.

Upon completing these steps, the Courtier’s Grace cloak will be ready for use, embodying elegance, enchantment, and functionality suitable for a courtier in the world of Saṃsāra.

Tale of the Enchanted Garment of Nobles

In the times of yore, when skies were young and earth newly birthed, there lived a great tailor of uncommon skill, known in the old tongue as Elithor the Weaver. Elithor’s fingers moved like the wind, weaving threads of gold and silver into silks so fine they shimmered like the dawn. From his loom came forth the most wondrous creation, a cloak of rare beauty and magic, named the Courtier’s Grace.

Elithor, a humble man, sought not fortune but the perfection of his art. He traveled to the sacred groves where the mystic crystals grew, high in the Zephyrstone Islands, floating as if by the will of the gods themselves. There, in the whispering winds, he heard the ancient songs of the crystals, and with careful hands, he gathered three of the purest among them, their light blue hues gleaming under the sun.

Returning to his modest abode, Elithor began his work. He dyed the finest silks with the hues of the sky at twilight and wove them into the fabric of the cloak. Each stitch was a prayer, each pattern a story of the stars. With threads of gold, he embroidered symbols of power and nobility, drawing upon the ancient runes taught to him by the elders.

But this was no ordinary cloak. Elithor infused it with the enchanted essence drawn from the sacred springs, mixed with herbs of rare fragrance. He whispered spells of elegance and grace into its folds, and the cloak responded, shimmering with a life of its own. The cloak, now alive with magic, could change its appearance to fit any occasion, blend with shadows to hide its wearer, and radiate an aura of nobility and trust.

The first to wear the cloak was Arin, a young courtier of humble birth but noble heart. Arin, with the Courtier’s Grace upon his shoulders, walked into the grand court of the Zephyrstone Palace. His appearance was transformed, the cloak’s magic bestowing upon him a presence that commanded respect and admiration. He spoke with the wisdom of the ancients, his voice clear and melodious, his every word weaving enchantment into the hearts of those who heard him.

Many tales are told of Arin and the wonders he wrought with the cloak. He averted wars with his charm, united divided lands with his wisdom, and brought prosperity with his guidance. Yet, it is said that the cloak, while a gift of great power, carried with it the weight of responsibility. For those who wore it were seen as more than they were, and their deeds magnified in the eyes of all.

Years passed, and Arin, having grown old and wise, passed the cloak to a young apprentice, whispering the ancient tales and the secrets of its making. The Courtier’s Grace became a legend, passed from hand to hand, each bearer adding to its story with their deeds and wisdom.

Moral of the Story: Great power and beauty, when bestowed upon the humble and noble of heart, can transform the world. Yet, such gifts carry the weight of expectation and the responsibility to use them wisely, for they magnify both virtue and vice in the eyes of all.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Courtier’s Grace Cloak

  • Description: A finely crafted cloak made from royal blue silk, embroidered with gold thread and imbued with subtle enchantments. It enhances the wearer’s charisma and provides certain protective benefits.
  • Durability: High
  • Skills Enhanced: Charm, Persuade, Stealth
  • Game Mechanics:
    • Charm Enhancement: Grants a +10% bonus to Charm and Persuade skill rolls.
    • Stealth Enhancement: Grants a +10% bonus to Stealth skill rolls.
    • Entrancing Gaze (Once per Day): The wearer can attempt to charm a target. The target must succeed on a POW check or be charmed for 1d10 minutes.
    • Veil of Shadows (Twice per Day): Activates a shroud of shadows around the wearer, granting a +20% bonus to Stealth rolls for 10 minutes.
    • Aura of Elegance (Passive): Provides a +10% bonus to social interaction rolls (Charm, Persuade, Fast Talk).

Blades in the Dark

Courtier’s Grace Cloak

  • Description: A luxurious cloak of royal blue silk with gold embroidery, imbued with magical properties to aid in social and stealthy endeavors.
  • Load: 1
  • Quality: Fine
  • Game Mechanics:
    • Fine Cloak: This is a fine item, giving it a +1 quality when used for appropriate actions.
    • Presence of Nobility: Grants potency in social situations, allowing the wearer to command attention and respect.
    • Graceful Movement: Provides improved effect on rolls involving dexterity or movement in social or stealth contexts.
    • Entrancing Gaze (Once per Score): Allows the wearer to mesmerize a target. The target must make a resistance roll or be charmed, allowing for controlled actions.
    • Veil of Shadows (Twice per Score): The cloak can be activated to provide greater effect on Stealth rolls for a scene.

Dungeons & Dragons (5th Edition)

Courtier’s Grace Cloak

  • Wondrous Item (Cloak), Common (requires attunement)
  • Description: A finely crafted cloak made of royal blue silk with gold embroidery, imbued with enchantments that enhance charisma and stealth.
  • Game Mechanics:
    • Charisma Enhancement: While wearing this cloak, the wearer gains a +1 bonus to Charisma (Persuasion) checks.
    • Dexterity Enhancement: The wearer gains a +1 bonus to Dexterity (Stealth) checks.
    • Entrancing Gaze (1/Day): As an action, the wearer can force a creature within 30 feet to make a Wisdom saving throw (DC 12). On a failure, the creature is charmed for 1 minute.
    • Veil of Shadows (2/Day): As a bonus action, the wearer can become shrouded in shadows, granting advantage on Stealth checks for 10 minutes.
    • Aura of Elegance (Passive): Provides a +1 bonus to Charisma checks in social interactions.

Knave

Courtier’s Grace Cloak

  • Description: A cloak of exquisite royal blue silk, intricately embroidered with gold thread. It is enchanted to enhance the wearer’s charm and ability to remain unseen.
  • Game Mechanics:
    • Charisma Boost: The wearer gains a +1 to all Charisma-based rolls.
    • Stealth Boost: The wearer gains a +1 to all Stealth rolls.
    • Entrancing Gaze (1/Day): The wearer can attempt to charm a target. The target must make a Wisdom save or be charmed for 1 turn.
    • Veil of Shadows (2/Day): The cloak can be activated to provide a +2 bonus to Stealth rolls for 10 minutes.
    • Aura of Elegance (Passive): The wearer gains a +1 bonus to all social interaction rolls.

Fate

Courtier’s Grace Cloak

  • Aspect: Noble Enchanted Cloak
  • Description: A finely crafted cloak of royal blue silk, adorned with intricate gold embroidery and subtle enchantments that enhance charisma and stealth.
  • Game Mechanics:
    • Aspect Invocations:
      • Presence of Nobility: Invoke to gain a bonus when engaging in social interactions or persuasion.
      • Graceful Movement: Invoke to gain a bonus on actions requiring dexterity or stealth.
    • Entrancing Gaze (Once per Session): Use a Fate point to compel a target to be charmed. The target must resist with a Will roll.
    • Veil of Shadows (Twice per Session): Use a Fate point to gain a +2 bonus to Stealth checks for a scene.
    • Aura of Elegance (Passive): Provides a +1 bonus to Rapport and Deceive rolls in social situations.

Numenera & Cypher System

Courtier’s Grace Cloak

  • Level: 1
  • Description: A luxurious cloak of royal blue silk with gold embroidery, imbued with enchantments that aid in social and stealthy endeavors.
  • Game Mechanics:
    • Charisma Boost: Grants an asset on tasks involving positive social interactions (Persuasion, Deception).
    • Stealth Boost: Grants an asset on Stealth tasks.
    • Entrancing Gaze (1/Day): As an action, the wearer can attempt to charm a target. The target must make an Intellect defense roll. On a failure, the target is charmed for 10 minutes.
    • Veil of Shadows (2/Day): As an action, the wearer can become shrouded in shadows, gaining an asset on Stealth tasks for 10 minutes.
    • Aura of Elegance (Passive): Provides an asset on social interaction tasks.

Pathfinder (2nd Edition)

Courtier’s Grace Cloak

  • Wondrous Item (Cloak), Common
  • Description: A beautifully crafted cloak made of royal blue silk, adorned with gold embroidery, and imbued with magical properties.
  • Game Mechanics:
    • Charisma Enhancement: While wearing the cloak, the wearer gains a +1 item bonus to Diplomacy and Deception checks.
    • Dexterity Enhancement: The wearer gains a +1 item bonus to Stealth checks.
    • Entrancing Gaze (1/Day): As an action, the wearer can attempt to charm a target within 30 feet. The target must make a Will save (DC 15). On a failure, the target is charmed for 1 minute.
    • Veil of Shadows (2/Day): As an action, the wearer can become shrouded in shadows, gaining a +2 item bonus to Stealth checks for 10 minutes.
    • Aura of Elegance (Passive): Provides a +1 item bonus to Charisma-based checks in social interactions.

Savage Worlds (Adventure Edition)

Courtier’s Grace Cloak

  • Description: A finely crafted cloak of royal blue silk, embroidered with gold thread, and imbued with magical properties to enhance the wearer’s charisma and stealth.
  • Game Mechanics:
    • Charisma Boost: Grants a +1 bonus to Charisma.
    • Stealth Boost: Grants a +1 bonus to Stealth rolls.
    • Entrancing Gaze (1/Day): The wearer can attempt to charm a target. The target must make a Spirit roll at -2. On a failure, the target is charmed for 10 minutes.
    • Veil of Shadows (2/Day): The wearer can become shrouded in shadows, providing a +2 bonus to Stealth rolls for 10 minutes.
    • Aura of Elegance (Passive): Provides a +1 bonus to Persuasion rolls in social interactions.

Shadowrun (6th Edition)

Courtier’s Grace Cloak

  • Description: A luxurious cloak crafted from high-quality materials, embroidered with gold thread and enhanced with subtle magical properties.
  • Availability: 6
  • Cost: 10,000 nuyen
  • Game Mechanics:
    • Charisma Enhancement: Provides a +2 dice pool bonus to Charisma-based skill tests (Negotiation, Con, Etiquette).
    • Stealth Enhancement: Provides a +2 dice pool bonus to Stealth skill tests.
    • Entrancing Gaze (1/Day): As a Simple Action, the wearer can attempt to charm a target. The target must make a Willpower + Logic (3) Test. On a failure, the target is charmed for (Magic) minutes.
    • Veil of Shadows (2/Day): As a Free Action, the wearer becomes shrouded in shadows, providing a +4 dice pool bonus to Sneaking tests for 10 minutes.
    • Aura of Elegance (Passive): Grants a +1 dice pool bonus to social interaction tests.

Starfinder

Courtier’s Grace Cloak

  • Item Level: 1
  • Price: 500 credits
  • Bulk: L
  • Description: A finely crafted cloak made of royal blue silk with gold embroidery, imbued with subtle enchantments.
  • Game Mechanics:
    • Charisma Enhancement: Grants a +2 enhancement bonus to Diplomacy and Bluff checks.
    • Stealth Enhancement: Grants a +2 enhancement bonus to Stealth checks.
    • Entrancing Gaze (1/Day): As a standard action, the wearer can attempt to charm a target within 30 feet. The target must succeed on a Will save (DC 12) or be charmed for 1 minute.
    • Veil of Shadows (2/Day): As a move action, the wearer becomes shrouded in shadows, granting a +4 enhancement bonus to Stealth checks for 10 minutes.
    • Aura of Elegance (Passive): Provides a +1 enhancement bonus to Charisma-based skill checks in social interactions.

Traveller (Mongoose 2nd Edition)

Courtier’s Grace Cloak

  • Tech Level: 10
  • Cost: Cr 10,000
  • Description: A luxurious cloak with advanced materials and embedded technology that enhances the wearer’s charisma and stealth.
  • Game Mechanics:
    • Charisma Boost: Grants a +1 DM to social skill checks (Diplomat, Persuade, Deception).
    • Stealth Boost: Grants a +1 DM to Stealth checks.
    • Entrancing Gaze (1/Day): The wearer can attempt to charm a target. The target must succeed on an Intellect check (8+) or be charmed for 1D6 minutes.
    • Veil of Shadows (2/Day): Activates a stealth mode, granting a +2 DM to Stealth checks for 10 minutes.
    • Aura of Elegance (Passive): Provides a +1 DM to social interaction checks.

Warhammer (4th Edition)

Courtier’s Grace Cloak

  • Type: Clothing (Magical)
  • Encumbrance: 0
  • Price: 25 Gold Crowns
  • Rarity: Rare
  • Description: A cloak of royal blue silk, intricately embroidered with gold thread and imbued with magical properties.
  • Game Mechanics:
    • Charisma Enhancement: Provides a +10 bonus to Fellowship tests.
    • Stealth Enhancement: Provides a +10 bonus to Stealth tests.
    • Entrancing Gaze (1/Day): As a Full Action, the wearer can attempt to charm a target within 12 yards. The target must succeed on a Willpower Test or be charmed for 1d10 rounds.
    • Veil of Shadows (2/Day): As a Move Action, the wearer becomes shrouded in shadows, providing a +20 bonus to Stealth tests for 10 minutes.
    • Aura of Elegance (Passive): Provides a +5 bonus to Fellowship-based tests in social interactions.