Lore: In the world of Saṃsāra, the Arm 79 of the Scribe is a treasured artifact for those devoted to the craft of writing and storytelling. This gauntlet was crafted by a legendary writer who wandered the lands, collecting tales and recording histories. The scribe imbued the gauntlet with the magic of words and the power of the written word, allowing its wearer to harness these abilities in their own adventures.
Appearance: The gauntlet is a rich, deep brown leather, embossed with intricate silver filigree resembling quills and scrolls. The surface of the gauntlet is covered in runes that glow faintly when activated, giving off an aura of wisdom and knowledge. The inner lining is made of soft, enchanted parchment, providing comfort and a snug fit.
Slot: Arm (Left or Right, covering the arm fully to the armpit)
Skills:
- Linguistics Expertise: Grants the wearer proficiency in reading, writing, and translating ancient and magical texts.
- Storyteller’s Charm: Increases the effectiveness of charisma-based checks when telling stories or conveying information.
Passives Magic:
- Enhanced Memory: The wearer has an eidetic memory, allowing them to recall any written text they have read with perfect accuracy. This provides a +2 bonus to Intelligence checks related to recalling information.
- Inspiration’s Touch: The wearer’s writing and storytelling inspire those who hear it, granting allies a +1 morale bonus to their next skill check or attack roll after hearing a tale or speech.
Active Magic:
- Quill of Arcana: Once per day, the wearer can summon a magical quill that writes by itself. The quill can transcribe any spoken words or thoughts of the wearer, allowing for quick recording of important information or creating magical scrolls.
- Scroll of Empowerment: Twice per day, the wearer can create a scroll that, when read aloud, grants the reader a +1 bonus to a specific skill check or saving throw for one hour. The scroll disintegrates after use.
Tags: Common, Tier 1, Writing, Knowledge, Storytelling, Inspiration, Memory
Partial repeat of Detailed Tier 1 Stats:
- Color: Deep brown with silver filigree and glowing runes.
- Slot: Arm (Left or Right, covering the arm fully to the armpit)
- Skills: Linguistics Expertise, Storyteller’s Charm
- Passives Magic:
- Enhanced Memory: +2 bonus to Intelligence checks related to recalling information.
- Inspiration’s Touch: Allies gain a +1 morale bonus to their next skill check or attack roll after hearing a tale or speech.
- Active Magic:
- Quill of Arcana: Summon a magical quill for transcription or creating magical scrolls (once per day).
- Scroll of Empowerment: Create a scroll granting a +1 bonus to a skill check or saving throw for one hour (twice per day).
- Tags: Common, Tier 1, Writing, Knowledge, Storytelling, Inspiration, Memory
The Arm 79 of the Scribe is a powerful tool for those who value knowledge, storytelling, and the written word. Its blend of skills and magic enhances the wearer’s ability to communicate, inspire, and recall information, making them a valuable asset in any adventuring party.
In the world of Saṃsāra, the Arm 79 of the Scribe would be a sought-after item for writers, scholars, and storytellers. Below are descriptions of the types of shops where this item might be bought and sold, along with details on the transactions and the cost.
- Antique Bookstores
- Description: Antique bookstores, found in the academic districts of major cities, specialize in rare books, scrolls, and literary artifacts. These shops cater to scholars, writers, and anyone interested in the written word.
- Appearance: These stores often have a charming, old-world aesthetic, with wooden shelves packed with dusty tomes, parchment scrolls, and ancient manuscripts. The air smells of old paper and ink, and soft candlelight illuminates the interior.
- Transaction: The item would be displayed in a glass case, surrounded by rare books and other artifacts. Buyers might need to demonstrate their appreciation for literature or provide a sample of their writing to earn the shopkeeper’s trust. Haggling over price is common, and buyers might also exchange rare books or scrolls as part of the payment.
- Cost: Approximately 350 gold pieces, reflecting its utility and enchantments.
- Description: Antique bookstores, found in the academic districts of major cities, specialize in rare books, scrolls, and literary artifacts. These shops cater to scholars, writers, and anyone interested in the written word.
- Scribe’s Guildhalls
- Description: Located near major libraries and educational institutions, Scribe’s Guildhalls are places where scribes, writers, and scholars gather to share knowledge and trade valuable items.
- Appearance: These guildhalls are large, stately buildings with high ceilings, filled with long tables where members work on their manuscripts. The walls are lined with bookshelves and display cases featuring valuable writing tools and artifacts.
- Transaction: Only members or those with a recommendation from a guild member can purchase items here. The transaction might include a written test or the presentation of a piece of writing to prove the buyer’s worthiness.
- Cost: Around 325 gold pieces for guild members and 375 gold pieces for non-members.
- Description: Located near major libraries and educational institutions, Scribe’s Guildhalls are places where scribes, writers, and scholars gather to share knowledge and trade valuable items.
- Magical Curiosity Shops
- Description: Magical curiosity shops, found in arcane quarters of cities, offer a mix of enchanted items, rare artifacts, and unusual curiosities. These shops attract adventurers and those with an interest in magic and the arcane.
- Appearance: These shops are eclectic and vibrant, with shelves crammed with a wide variety of magical items and artifacts. The air is filled with the scent of incense, and there is a constant hum of magical energy.
- Transaction: The item would be displayed prominently, often with a protective enchantment. Buyers might need to engage in a magical or intellectual challenge to prove their worth. Bargaining is expected, and rare magical components or services might be accepted as part of the payment.
- Cost: Approximately 400 gold pieces, due to its magical properties and the specialized nature of the shop.
- Description: Magical curiosity shops, found in arcane quarters of cities, offer a mix of enchanted items, rare artifacts, and unusual curiosities. These shops attract adventurers and those with an interest in magic and the arcane.
- Traveling Scribes and Storytellers
- Description: Traveling scribes and storytellers often set up temporary stalls or booths at fairs, festivals, and marketplaces. These individuals trade in rare literary items and offer their services as writers and storytellers.
- Appearance: These stalls are usually simple and portable, with a selection of books, scrolls, and writing tools displayed on tables. The vendors are often charismatic, engaging passersby with tales and performances.
- Transaction: Buyers can negotiate directly with the vendor, who might accept stories, rare books, or manuscripts as part of the payment. The transaction is usually quick and informal, with plenty of room for haggling.
- Cost: Initial asking price might be around 375 gold pieces, but skilled negotiators could bring the price down to around 350 gold pieces.
- Description: Traveling scribes and storytellers often set up temporary stalls or booths at fairs, festivals, and marketplaces. These individuals trade in rare literary items and offer their services as writers and storytellers.
- Secret Literary Societies
- Description: In hidden corners of major cities, secret literary societies meet to discuss rare texts and trade valuable writing artifacts. These societies are invitation-only and highly exclusive.
- Appearance: These meetings are held in private, often luxurious settings, such as the back rooms of upscale libraries or hidden chambers in wealthy estates. The atmosphere is one of quiet sophistication and intellectual rigor.
- Transaction: Members must prove their literary prowess to gain entry, often through rigorous vetting or recommendation. Transactions are discreet, often involving a mix of gold and rare literary items or favors.
- Cost: Approximately 350 gold pieces, reflecting the exclusivity and rarity of the item.
- Description: In hidden corners of major cities, secret literary societies meet to discuss rare texts and trade valuable writing artifacts. These societies are invitation-only and highly exclusive.
In any of these shops, the Arm 79 of the Scribe would be a prized possession, sought after by those who value the power of the written word and the magic it can hold. Obtaining it would require a mix of wealth, reputation, and a deep appreciation for literature.
Roleplay Use of the Arm 79 of the Scribe in Different Environments
- Forest Environment
- Offense:
- Scroll of Empowerment: The wearer can create a scroll that boosts an ally’s attack roll or skill check. This can be especially useful when navigating through dense forests, where a well-placed attack or skill check can mean the difference between life and death.
- Quill of Arcana: The magical quill can transcribe strategic plans or map out areas quickly, giving the party an edge in ambushes or complex maneuvers against forest-dwelling foes.
- Defense:
- Inspiration’s Touch: The wearer’s tales of bravery and survival can inspire the party, granting them a morale bonus that helps them stay vigilant against natural threats like wild animals or environmental hazards.
- Enhanced Memory: The wearer can recall detailed information about poisonous plants or dangerous creatures they have read about, helping the party avoid or neutralize threats.
- Offense:
- Urban Environment
- Offense:
- Scroll of Empowerment: In a bustling city, the wearer can use the scroll to boost an ally’s persuasion or deception checks, aiding in infiltration or negotiation during urban conflicts.
- Quill of Arcana: The quill can quickly document enemy plans or create counterfeit documents, providing tactical advantages in espionage or sabotage.
- Defense:
- Inspiration’s Touch: The wearer’s stories can bolster the spirits of local guards or allies, making them more effective in defending against urban threats such as thieves or rival gangs.
- Enhanced Memory: The ability to recall urban maps or legal texts can help the party navigate the city’s complex layout or exploit legal loopholes to avoid conflicts.
- Offense:
- Mountainous or Rocky Terrain
- Offense:
- Scroll of Empowerment: The wearer can create a scroll that enhances an ally’s climbing or survival skills, crucial for navigating the treacherous terrain and mounting effective offensives against mountain-dwelling adversaries.
- Quill of Arcana: The quill can be used to quickly jot down observations and strategies, helping the party to plan their approach and attacks more effectively.
- Defense:
- Inspiration’s Touch: The wearer’s inspirational tales can provide the party with the mental fortitude needed to withstand the harsh conditions and natural dangers of the mountains.
- Enhanced Memory: The wearer can recall survival tips and geographical knowledge that are crucial for avoiding natural hazards like rockslides or sudden weather changes.
- Offense:
- Coastal or Aquatic Environment
- Offense:
- Scroll of Empowerment: The wearer can create a scroll that boosts an ally’s swimming or navigation skills, aiding in maritime combat or exploration.
- Quill of Arcana: The quill can document nautical charts or enemy ship movements quickly, providing strategic advantages in naval engagements or smuggling operations.
- Defense:
- Inspiration’s Touch: The wearer’s tales can keep the crew motivated and focused, providing a morale boost that helps them perform better under the stress of sea voyages or coastal skirmishes.
- Enhanced Memory: The wearer can recall information about tides, currents, and marine life, helping the party avoid natural aquatic dangers and navigate safely.
- Offense:
- Dungeon or Underground Environment
- Offense:
- Scroll of Empowerment: The wearer can create a scroll that enhances an ally’s perception or trap disarming skills, essential for navigating the traps and hidden dangers of a dungeon.
- Quill of Arcana: The quill can transcribe the layout of the dungeon as the party explores, allowing for a quick and accurate mapping that aids in planning attacks or escapes.
- Defense:
- Inspiration’s Touch: The wearer’s stories can keep the party’s spirits high, providing a morale boost that helps them endure the psychological and physical strains of dungeon delving.
- Enhanced Memory: The wearer can recall crucial information about dungeon-dwelling monsters and ancient traps, providing the party with the knowledge needed to avoid or counter these threats.
- Offense:
Roleplay Emphasis: The Arm 79 of the Scribe enhances the wearer’s abilities to gather, recall, and use information, making them a valuable asset in any environment. The gauntlet’s blend of skills and magic supports a roleplaying focus on knowledge, communication, and inspiration. Whether inspiring allies with tales of heroism, transcribing crucial information on the fly, or recalling detailed knowledge about the environment and its dangers, the wearer of this gauntlet will find numerous opportunities to contribute meaningfully to the party’s success.

Perception of Activation: Arm 79 of the Scribe
- Sight:
- Perceived: Upon activation, the runes on the gauntlet begin to glow brightly, shifting from a faint light to a brilliant silver luminescence. The silver filigree patterns shimmer, and the entire gauntlet seems to pulse with energy.
- Description: The glowing runes and shimmering filigree create a mesmerizing effect, illuminating the surrounding area with a soft, magical light.
- Positives: The light can illuminate dark areas, making it easier to read or navigate.
- Negatives: The brightness can draw unwanted attention, making stealth more difficult.
- Sound:
- Perceived: A gentle, rhythmic humming sound emanates from the gauntlet, reminiscent of the sound of a quill scratching on parchment combined with soft whispers of ancient knowledge.
- Description: The sound is soothing and melodic, providing a sense of calm and focus to the wearer.
- Positives: The hum can help the wearer concentrate, enhancing their ability to think clearly and write effectively.
- Negatives: The continuous sound might be distracting in a tense or silent environment, potentially alerting others to the wearer’s presence.
- Smell:
- Perceived: The air around the gauntlet fills with the scent of old books and fresh ink, combined with a faint hint of magical herbs and spices.
- Description: This nostalgic and invigorating aroma evokes memories of ancient libraries and inspires creativity.
- Positives: The scent can boost the wearer’s mood and mental clarity, aiding in creative and intellectual tasks.
- Negatives: The distinct aroma might mask other important smells, such as smoke or approaching creatures.
- Touch:
- Perceived: The inner lining of the gauntlet becomes warm and comfortable, while the outer surface remains cool and firm.
- Description: The warmth provides a sense of reassurance and stability, enhancing the wearer’s confidence.
- Positives: The warmth is physically comforting, reducing stress and promoting relaxation.
- Negatives: In hot environments, the added warmth might cause discomfort.
- Taste:
- Perceived: A faint, metallic taste, similar to the taste of ink, tingles on the wearer’s tongue.
- Description: This subtle taste is unusual but not unpleasant, providing a unique sensory experience.
- Positives: The taste can heighten the wearer’s alertness and focus.
- Negatives: The unusual taste might be distracting or off-putting during meals.
- Extra-Sensory Perceptions:
- Magic Sense:
- Perceived: The wearer senses a flow of magical energy coursing through the gauntlet, like a river of light connecting them to an ancient source of knowledge.
- Description: This awareness of magic enhances the wearer’s ability to detect magical presences and influences.
- Positives: Improved ability to sense magical traps, enchantments, and hidden spells.
- Negatives: The heightened magical awareness can be overwhelming, causing a sense of vulnerability if too many magical sources are nearby.
- Literary Insight:
- Perceived: The wearer feels an intuitive understanding of any written text they see, as if the words are being whispered directly into their mind.
- Description: This insight allows for instantaneous comprehension and recall of complex texts and languages.
- Positives: Increased ability to quickly learn and recall information from books, scrolls, and inscriptions.
- Negatives: The constant influx of information can be mentally exhausting, leading to fatigue.
- Inspiration Aura:
- Perceived: The wearer experiences brief flashes of inspiration, seeing visions of great literary works and legendary tales.
- Description: These flashes provide creative ideas and insights, enhancing the wearer’s storytelling and writing abilities.
- Positives: Enhanced creativity and ability to craft compelling narratives and speeches.
- Negatives: The sporadic nature of these visions can be disorienting, potentially causing the wearer to lose focus on their immediate surroundings.
- Magic Sense:
The activation of the Arm 79 of the Scribe provides a rich multi-sensory experience that enhances the wearer’s abilities while also presenting challenges. The glowing runes, soothing hum, nostalgic aroma, comforting warmth, and unique taste all contribute to a heightened state of creativity and knowledge. However, these perceptions can also make the wearer more noticeable, mask important environmental cues, and cause sensory overload in certain situations. The extra-sensory perceptions of magic sense, literary insight, and inspiration aura further enhance the wearer’s capabilities but come with their own set of positives and negatives that must be carefully managed.
Crafting Recipe: Arm 79 of the Scribe
- Materials Needed:
- Enchanted Leather: 1 large piece of deep brown leather, enchanted to enhance durability and receptivity to magical imbuement.
- Silver Filigree Wire: 10 yards of fine silver wire for intricate designs.
- Glowing Runes Ink: 5 vials of ink made from crushed magical gemstones that glow faintly.
- Enchanted Parchment: 1 yard, harvested from a magical beast known for its enchanted hide.
- Wisdom Essence: 1 vial, distilled from the essence of ancient books and scrolls.
- Magic Binding Crystal: 1 crystal, used to infuse the item with magical properties.
- Tanning Solution: 1 gallon, made from natural ingredients to treat the leather.
- Tools Required:
- Enchanted Needle and Thread: Specifically designed for sewing magical materials.
- Leatherworking Kit: Includes knives, punches, and other tools for working with leather.
- Jeweler’s Kit: Includes tools for crafting and securing silver filigree.
- Calligrapher’s Kit: For inscribing runes and applying glowing ink.
- Alchemist’s Kit: For preparing the Wisdom Essence and tanning solution.
- Enchantment Altar: To infuse the item with magical properties.
- Skill Requirements:
- Leatherworking (Expert Level): Proficiency in handling and crafting with leather.
- Jewelry Crafting (Intermediate Level): Ability to create and secure intricate silver designs.
- Calligraphy (Expert Level): Skill in inscribing detailed runes and applying glowing ink.
- Alchemy (Intermediate Level): Knowledge of preparing and handling magical ingredients.
- Enchanting (Expert Level): Skill in infusing items with magical properties.
- Crafting Steps:
- Prepare the Enchanted Leather:
- Soak the leather in the tanning solution for 24 hours.
- Stretch and treat the leather until it becomes supple and durable.
- Cut and Shape the Leather:
- Cut the leather into the desired shape for the gauntlet, ensuring it fits comfortably on the arm up to the armpit.
- Use the leatherworking tools to punch holes for stitching and shaping the gauntlet.
- Craft and Attach the Silver Filigree:
- Use the jeweler’s kit to craft intricate quill and scroll designs with the silver filigree wire.
- Secure the silver filigree to the leather, ensuring it is firmly attached and follows the design pattern.
- Inscribe the Runes:
- Using the calligrapher’s kit, inscribe the glowing runes onto the surface of the gauntlet.
- Apply the glowing runes ink carefully, ensuring each rune is legible and properly placed.
- Attach the Enchanted Parchment:
- Line the inside of the gauntlet with the enchanted parchment, ensuring it is evenly distributed and securely attached.
- The parchment should provide comfort and a snug fit without bunching or shifting.
- Infuse with Wisdom Essence:
- Using the alchemist’s kit, prepare the Wisdom Essence by distilling the magical properties of ancient texts into a concentrated vial.
- Carefully apply the Wisdom Essence to the gauntlet, allowing it to soak into the leather and enhance its properties.
- Enchant the Gauntlet:
- Place the gauntlet on the enchantment altar.
- Use the magic binding crystal to channel magical energy into the gauntlet, infusing it with the desired enchantments.
- Perform the enchantment ritual, focusing on imbuing the gauntlet with the powers of Quill of Arcana, Scroll of Empowerment, Enhanced Memory, and Inspiration’s Touch.
- Final Inspection and Testing:
- Inspect the gauntlet for any imperfections or weak points.
- Test the gauntlet’s fit, comfort, and magical properties to ensure they meet the desired standards.
- Blessing and Activation:
- Take the completed gauntlet to a library or a place of literary significance.
- Perform a blessing ritual to activate and finalize the enchantments, calling upon the spirits of ancient scribes and writers to empower the gauntlet.
- Prepare the Enchanted Leather:
The Arm 79 of the Scribe is now ready for use, a powerful and beautifully crafted item that embodies the harmony between the art of writing and magic.
Tale of Arm 79 of the Scribe
In the olden days, far beyond the reach of time, there lived a great writer named Edrin. Edrin was a man of immense knowledge, who roamed the lands in search of forgotten tales and hidden truths. He wandered through villages, climbed mountains, and crossed seas, always with his quill and parchment, recording the stories of the world.
One day, Edrin found himself in a strange and mystical forest. The trees whispered secrets of the past, and the air was thick with the scent of ancient magic. As he ventured deeper, he came upon a clearing where an old, wise spirit appeared. The spirit, sensing Edrin’s pure heart and quest for knowledge, decided to grant him a gift.
“Take this,” the spirit said, presenting a piece of enchanted leather, “and create a gauntlet that will aid you in your quest. This gauntlet will hold the power of the written word and the wisdom of ages.”
Edrin, with great care and reverence, crafted the gauntlet using the finest materials and inscribed it with glowing runes of knowledge. He adorned it with silver filigree, resembling quills and scrolls, and lined it with enchanted parchment. Thus, the Arm 79 of the Scribe was born.
With the gauntlet, Edrin’s abilities were enhanced. His memory became flawless, recalling every word he had ever read. His stories inspired all who heard them, lifting spirits and providing strength in times of need. The gauntlet allowed him to create magical scrolls and summon a quill that wrote by itself, capturing every fleeting thought and whispered secret.
Edrin continued his travels, his fame growing as the greatest scribe in the land. Kings and queens sought his counsel, and scholars flocked to hear his tales. But as his power grew, so did the burden. The gauntlet whispered constantly, filling his mind with endless knowledge and visions of ancient times. The weight of this wisdom was heavy, and Edrin found himself lost in the vastness of his own mind.
In the end, Edrin disappeared, leaving behind only the gauntlet. It is said that those who find the Arm 79 of the Scribe can still hear Edrin’s voice, guiding them and sharing his boundless knowledge.
Moral of the Story: With great knowledge comes great responsibility and burden. Seek wisdom, but be prepared to bear the weight of what you learn.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item Name: Arm 79 of the Scribe
- Description: A deep brown leather gauntlet with intricate silver filigree and glowing runes, providing a mystical connection with knowledge and writing.
- Stat Block:
- Armor Points: 2
- Skills: Library Use +10%, Language (Other) +20%
- Powers:
- Enhanced Memory: +20% to Intelligence rolls related to recalling written information.
- Inspiration’s Touch: Once per day, provide a +10% bonus to an ally’s next skill check or attack roll after hearing an inspiring story or speech.
- Quill of Arcana: Once per day, summon a magical quill that writes by itself, recording spoken words or thoughts.
- Scroll of Empowerment: Twice per day, create a scroll that grants +10% to a specific skill check or saving throw for one hour.
- Sanity Cost: 1d3 each time Enhanced Memory or Inspiration’s Touch is activated (due to the overwhelming nature of accessing vast knowledge).
Blades in the Dark
Item Name: Arm 79 of the Scribe
- Description: A leather gauntlet with intricate silver filigree and glowing runes, providing a mystical bond with the written word.
- Stat Block:
- Load: 2
- Effect:
- Enhanced Memory: +1d to Study or Survey rolls related to written information.
- Inspiration’s Touch: +1d to Command or Sway rolls when giving an inspiring speech or telling a story.
- Quill of Arcana: Once per score, summon a magical quill to transcribe spoken words or thoughts.
- Scroll of Empowerment: Once per score, create a scroll that grants +1d to a specific action roll for one hour.
- Special Armor: When activated, the gauntlet can absorb harm equivalent to Tier I armor for one encounter.
Dungeons & Dragons (5th Edition)
Item Name: Arm 79 of the Scribe
- Wondrous Item (Gauntlet), uncommon (requires attunement)
- Stat Block:
- AC: +1 to AC while worn
- Skills: Proficiency in History and Arcana if not already proficient. If proficient, double proficiency bonus.
- Powers:
- Enhanced Memory: Advantage on Intelligence checks related to recalling written information.
- Inspiration’s Touch: Once per day, you can give an inspiring speech that grants allies advantage on their next skill check or attack roll.
- Quill of Arcana: Once per day, summon a magical quill that writes by itself, creating accurate transcripts or magical scrolls.
- Scroll of Empowerment: Twice per day, create a scroll that grants +1 to a specific skill check or saving throw for one hour.
- Charges: 3 charges, regains 1d3 charges daily at dawn. Spend 1 charge to activate Quill of Arcana or Scroll of Empowerment.
Knave
Item Name: Arm 79 of the Scribe
- Description: A brown leather gauntlet with intricate silver filigree and glowing runes, granting a bond with knowledge and writing.
- Stat Block:
- Defense: +1 Defense while worn.
- Skills: +2 to Intelligence checks related to written information.
- Powers:
- Enhanced Memory: +2 to Intelligence checks related to recalling written information.
- Inspiration’s Touch: Once per day, provide a +2 bonus to an ally’s next skill check or attack roll after hearing an inspiring story or speech.
- Quill of Arcana: Once per day, summon a magical quill to transcribe spoken words or thoughts.
- Scroll of Empowerment: Twice per day, create a scroll that grants +2 to a specific skill check or saving throw for one hour.
Fate Core
Item Name: Arm 79 of the Scribe
- Description: A deep brown leather gauntlet with intricate silver filigree and glowing runes, providing a mystical connection with knowledge and writing.
- Stat Block:
- Aspects:
- High Concept: Enchanted Gauntlet of the Scribe
- Invoke: Gain advantages related to writing, recalling information, and inspiring others.
- Skills:
- Enhanced Memory: +2 to Lore rolls related to written information.
- Inspiration’s Touch: +2 to Rapport rolls when giving an inspiring speech or telling a story.
- Stunts:
- Quill of Arcana: Once per session, spend a Fate Point to summon a magical quill that writes by itself, creating accurate transcripts or magical scrolls.
- Scroll of Empowerment: Once per session, spend a Fate Point to create a scroll that grants +2 to a specific action roll for one scene.
- Aspects:
Numenera & Cypher System
Item Name: Arm 79 of the Scribe
- Description: A gauntlet made from deep brown leather with intricate silver filigree and glowing runes, providing a mystical bond with knowledge and writing.
- Stat Block:
- Level: 3
- Effect:
- Enhanced Memory: +1 to Intellect tasks related to recalling written information.
- Inspiration’s Touch: +1 to tasks involving inspiring or influencing others.
- Quill of Arcana: Once per day, summon a magical quill that writes by itself, recording spoken words or thoughts.
- Scroll of Empowerment: Twice per day, create a scroll that grants an asset (+1) to a specific task for one hour.
- Activation: Costs 1 Intellect point to activate Quill of Arcana and Scroll of Empowerment.
- Special Abilities:
- Quill of Arcana: Summon a magical quill.
- Scroll of Empowerment: Create an empowering scroll.
Pathfinder (2nd Edition)
Item Name: Arm 79 of the Scribe
- Wondrous Item, uncommon (requires attunement)
- Stat Block:
- AC Bonus: +1 item bonus to AC.
- Skills: +2 item bonus to Society and Lore checks.
- Powers:
- Enhanced Memory: +2 circumstance bonus to Recall Knowledge checks related to written information.
- Inspiration’s Touch: Once per day, provide a +1 circumstance bonus to an ally’s next skill check or attack roll after hearing an inspiring story or speech.
- Quill of Arcana: Once per day, summon a magical quill that writes by itself, creating accurate transcripts or magical scrolls.
- Scroll of Empowerment: Twice per day, create a scroll that grants a +1 circumstance bonus to a specific skill check or saving throw for one hour.
- Charges: 3 charges, regains 1d3 charges daily. Spend 1 charge to activate Quill of Arcana or Scroll of Empowerment.
Savage Worlds (Adventure Edition)
Item Name: Arm 79 of the Scribe
- Description: A deep brown leather gauntlet with intricate silver filigree and glowing runes, granting a bond with knowledge and writing.
- Stat Block:
- Armor: +1 Armor
- Skills: +2 to Academics and Persuasion rolls.
- Powers:
- Enhanced Memory: +2 to Smarts rolls related to recalling written information.
- Inspiration’s Touch: Once per day, provide a +2 bonus to an ally’s next skill check or attack roll after hearing an inspiring story or speech.
- Quill of Arcana: Once per day, summon a magical quill to transcribe spoken words or thoughts.
- Scroll of Empowerment: Twice per day, create a scroll that grants +2 to a specific trait roll for one hour.
- Power Points: 5 Power Points, regains all points after a long rest. Spend 1 Power Point to activate Quill of Arcana or Scroll of Empowerment.
Shadowrun (6th Edition)
Item Name: Arm 79 of the Scribe
- Description: A deep brown leather gauntlet with intricate silver filigree and glowing runes, providing a mystical connection with knowledge and writing.
- Stat Block:
- Armor Rating: +1
- Skills:
- Enhanced Perception: +2 dice to Perception tests related to written information.
- Influence: +2 dice to Influence tests when giving an inspiring speech or telling a story.
- Powers:
- Enhanced Memory: +2 dice to Logic tests related to recalling written information.
- Inspiration’s Touch: Once per day, provide +2 dice to an ally’s next skill check or attack roll after hearing an inspiring story or speech.
- Quill of Arcana: Once per day, summon a magical quill that writes by itself, creating accurate transcripts or magical scrolls.
- Scroll of Empowerment: Twice per day, create a scroll that grants +2 dice to a specific skill check or saving throw for one hour.
- Essence Cost: 0.5
Starfinder
Item Name: Arm 79 of the Scribe
- Description: A gauntlet made from deep brown leather with intricate silver filigree and glowing runes, providing a mystical bond with knowledge and writing.
- Stat Block:
- Item Level: 4
- Armor Bonus: +1 EAC, +1 KAC
- Skills:
- Enhanced Perception: +2 insight bonus to Perception checks related to written information.
- Influence: +2 insight bonus to Diplomacy checks when giving an inspiring speech or telling a story.
- Powers:
- Enhanced Memory: +2 insight bonus to Intelligence checks related to recalling written information.
- Inspiration’s Touch: Once per day, provide a +2 morale bonus to an ally’s next skill check or attack roll after hearing an inspiring story or speech.
- Quill of Arcana: Once per day, summon a magical quill that writes by itself, creating accurate transcripts or magical scrolls.
- Scroll of Empowerment: Twice per day, create a scroll that grants a +2 morale bonus to a specific skill check or saving throw for one hour.
- Charges: 3 charges, regains 1d3 charges daily. Spend 1 charge to activate Quill of Arcana or Scroll of Empowerment.
Traveller (Mongoose 2nd Edition)
Item Name: Arm 79 of the Scribe
- Description: A gauntlet made from deep brown leather with intricate silver filigree and glowing runes, providing a mystical bond with knowledge and writing.
- Stat Block:
- Armor Bonus: +1
- Skills:
- Enhanced Perception: Grants DM+1 to Recon checks related to written information.
- Influence: Grants DM+1 to Leadership checks when giving an inspiring speech or telling a story.
- Powers:
- Enhanced Memory: Grants DM+1 to Education checks related to recalling written information.
- Inspiration’s Touch: Once per day, provide DM+1 to an ally’s next skill check or attack roll after hearing an inspiring story or speech.
- Quill of Arcana: Once per day, summon a magical quill that writes by itself, creating accurate transcripts or magical scrolls.
- Scroll of Empowerment: Twice per day, create a scroll that grants DM+1 to a specific skill check or saving throw for one hour.
Warhammer (4th Edition)
Item Name: Arm 79 of the Scribe
- Description: A gauntlet made from deep brown leather with intricate silver filigree and glowing runes, providing a mystical bond with knowledge and writing.
- Stat Block:
- Encumbrance: 1
- Skills:
- Enhanced Perception: +10 to Perception tests related to written information.
- Influence: +10 to Charm tests when giving an inspiring speech or telling a story.
- Powers:
- Enhanced Memory: +10 to Intelligence tests related to recalling written information.
- Inspiration’s Touch: Once per day, provide +10 to an ally’s next skill check or attack roll after hearing an inspiring story or speech.
- Quill of Arcana: Once per day, summon a magical quill that writes by itself, creating accurate transcripts or magical scrolls.
- Scroll of Empowerment: Twice per day, create a scroll that grants +10 to a specific skill check or saving throw for one hour.
