Lore: In the bustling city of Veridiana, renowned for its master craftsmen and artisans, there was a legendary wigmaker known as Sylvana. Her wigs were not only fashionable but also imbued with subtle enchantments, making them sought after by nobles and performers alike. To aid in her intricate work, she crafted a unique arm-worn artifact known as the Arm of the Wigmaker’s Craft. This arm piece allowed her to weave magic into her creations, bringing them to life in ways that astonished and delighted all who beheld them.
Tier 1 Stats:
- Defense: +2
- Attack: +1
- Magic: +6
- Color: The Arm of the Wigmaker’s Craft is a deep, luxurious purple, reminiscent of the finest velvet, adorned with gold and silver threads that sparkle under the light. Small, gem-like beads are embedded along the length, adding to its ornate appearance.
Slot:
- Arm Slot (Left or Right): Covers the arm from wrist to armpit.
Skills:
- Artisan’s Precision: Increases the wearer’s skill in crafting, granting a +5 bonus to Dexterity-based skill checks related to fine handiwork.
Passives Magic:
- Enchanting Touch: The wearer can imbue mundane objects with minor enchantments, such as making a wig feel more comfortable or resistant to damage.
- Steady Hand: The wearer’s hand becomes exceptionally steady, reducing the chances of mistakes in delicate work and granting a +2 bonus to all crafting rolls.
Active Magic:
- Weave of Allure: Once per day, the wearer can enchant a crafted item to exude an aura of allure and charisma, granting the user a +4 bonus to Charisma-based checks for 1 hour.
- Glamour Shield: Once per day, the wearer can create an illusionary shield around themselves or an ally, providing a +2 bonus to AC for 10 minutes. The shield appears as a shimmering, iridescent barrier.
Tags: Wigmaker, Crafting, Defense, Magic, Roleplay
The Arm of the Wigmaker’s Craft is a prized possession for any artisan, particularly those in the field of beauty and fashion. Its enchantments not only aid in the creation of stunning works but also offer practical benefits in both defense and social interactions. The ornate design and magical enhancements make it a valuable and cherished item for those dedicated to their craft.
In the world of Saṃsāra, the Arm of the Wigmaker’s Craft is a prized item typically found in specialized shops that cater to artisans and magic users. These shops are usually located in regions known for their craftsmanship and magical traditions.
Types of Shops:
- Artisan Boutiques:
- Location: In the heart of cities renowned for their craftsmanship, such as Veridiana.
- Description: These shops are elegant and meticulously organized, displaying a variety of high-quality tools and enchanted items. The atmosphere is sophisticated, with a focus on artistry and quality. Displays often feature intricate wigs, enchanted fabrics, and finely crafted tools.
- How to Buy/Sell: Transactions are conducted with a focus on quality and reputation. Buyers might need to demonstrate their own craftsmanship skills or provide references from well-known artisans. Bartering with rare materials and finished goods is common, although gold is also accepted.
- Magic Emporiums:
- Location: In major cities with a significant magical presence.
- Description: These shops are filled with magical artifacts and enchanted items. They cater to a diverse clientele, from wizards and sorcerers to craftsmen looking to enhance their work with magic. The environment is vibrant, with magical demonstrations and enchanting displays.
- How to Buy/Sell: Magic emporiums operate on a straightforward business model, accepting gold for transactions. However, special items like the Arm of the Wigmaker’s Craft may require buyers to prove their magical aptitude or complete a specific quest.
- Guild Workshops:
- Location: Near guild halls of craftsmen and artisans.
- Description: These workshops are bustling hubs of activity, where artisans come to hone their skills and exchange knowledge. The shops attached to these workshops offer specialized tools and enchanted items tailored to the needs of craftsmen.
- How to Buy/Sell: Transactions here are based on professional trust and mutual respect. Guild members might receive discounts or special access to items. Bartering with rare crafting materials or finished goods is common, and gold is also accepted.
- Enchanted Markets:
- Location: In towns and cities known for their magical traditions and festivals.
- Description: These open-air markets are vibrant and lively, with stalls offering a variety of enchanted goods. The atmosphere is festive, with demonstrations of magical skills and performances by street magicians.
- How to Buy/Sell: Buyers can haggle and barter, often trading enchanted items or rare materials. Gold is accepted, but the atmosphere encourages creative transactions and exchanges.
Cost — The Arm of the Wigmaker’s Craft is considered a valuable item due to its intricate craftsmanship and magical enhancements. The cost would vary depending on the shop and region, but generally, it would be priced as follows:
- Base Cost: 200 to 400 gold pieces
- Barter Options: Equivalent value in rare crafting materials, enchanted fabrics, or other magical components.
- Special Conditions: In artisan boutiques and guild workshops, buyers may also need to demonstrate their crafting skills or provide a reference from a respected craftsman.
Obtaining the Arm of the Wigmaker’s Craft would be a significant achievement for any artisan in the world of Saṃsāra, reflecting their dedication to their craft and their connection to the magical traditions of the land.
In the world of Saṃsāra, the Arm of the Wigmaker’s Craft serves a dual purpose of enhancing both defense and offense through its magical abilities. Here’s a detailed explanation of how this item can be utilized in roleplay across different environments:
- Urban and City Environments:
- Defense:
- Glamour Shield: In the crowded and bustling streets of a city, an avatar can activate the Glamour Shield to protect themselves from pickpockets or attackers. The shimmering, iridescent barrier provides a +2 bonus to AC for 10 minutes, making it harder for enemies to land a hit.
- Steady Hand: This passive ability ensures that the wearer can maintain their composure and precision even in the face of danger, reducing the chances of making critical errors during high-pressure situations, such as crafting under threat or disarming a trap.
- Offense:
- Weave of Allure: In social settings, this ability can be used to enchant a crafted item, making it exude an aura of allure and charisma. This can turn the tide in negotiations or social confrontations, giving the wearer a +4 bonus to Charisma-based checks for 1 hour, making it easier to sway opinions or charm adversaries.
- Defense:
- Rural and Wilderness Environments:
- Defense:
- Glamour Shield: While traveling through dense forests or open fields, the Glamour Shield can provide protection against wild animals or bandits. The magical shield can deflect arrows or claws, providing crucial defense in moments of surprise attacks.
- Enchanting Touch: By using this passive ability, the wearer can imbue their surroundings or gear with minor enchantments. For example, they could enchant their cloak to be more resistant to the elements, providing additional comfort and protection during long travels.
- Offense:
- Weave of Allure: In the wilderness, this ability can be used to enchant simple items to attract or calm wildlife, aiding in hunting or ensuring safe passage through animal territories. The aura of allure can also be used to gain favor with rural communities or nomadic tribes, enhancing social interactions.
- Defense:
- Marketplaces and Trade Hubs:
- Defense:
- Glamour Shield: In busy marketplaces where theft or conflict can occur, the Glamour Shield offers immediate protection. The iridescent barrier can ward off potential thieves or aggressors, allowing the wearer to navigate crowded areas with confidence.
- Steady Hand: This passive ability is invaluable when dealing with delicate transactions or crafting on the go. It ensures that the wearer’s hand remains steady, reducing the risk of errors when handling valuable or fragile goods.
- Offense:
- Weave of Allure: When negotiating trade deals or participating in auctions, the Weave of Allure can be activated to enhance the wearer’s charisma, giving them a significant advantage. The ability to charm and persuade can lead to better deals and more favorable outcomes in business transactions.
- Defense:
- Performance and Social Gatherings:
- Defense:
- Glamour Shield: During performances or large social gatherings, the Glamour Shield can provide a protective barrier against potential threats, such as jealous rivals or disruptive spectators. The shield’s visual appeal also adds to the performer’s mystique.
- Enchanting Touch: This ability allows the wearer to enhance their performance props or costumes with minor enchantments, making them more resilient and visually appealing, thus improving the overall performance and drawing positive attention.
- Offense:
- Weave of Allure: In social gatherings, this ability can be used to enchant the wearer’s crafted accessories, making them the center of attention and admiration. The enhanced charisma can turn potential adversaries into allies and make social interactions more favorable.
- Defense:
Roleplaying Scenarios:
- City Confrontation: In a dark alley of a bustling city, the wearer is ambushed by thugs. They activate the Glamour Shield, creating a protective barrier that absorbs incoming blows. With their Steady Hand, they manage to craft a quick diversion, allowing them to escape or call for help.
- Forest Encounter: While traveling through a dense forest, the wearer encounters a hostile pack of wolves. They use the Glamour Shield to protect themselves from the initial attack and then activate Weave of Allure on a crafted lure to distract and calm the wolves, ensuring a safe passage.
- Market Negotiation: In a busy trade hub, the wearer is negotiating a deal for rare crafting materials. They activate Weave of Allure, enchanting a crafted trinket to impress the merchant. The enhanced charisma helps them secure a better deal, while the Steady Hand ensures they do not make any mistakes during the exchange.
- Social Gala: At a high-society gathering, the wearer uses Weave of Allure to enchant their attire, becoming the center of attention. The Glamour Shield provides subtle protection from any envious individuals looking to sabotage their success. The evening ends with the wearer gaining valuable allies and information.
These scenarios illustrate how the Arm of the Wigmaker’s Craft enhances both defense and offense, providing versatile and immersive roleplaying opportunities in various environments within the world of Saṃsāra.

Perception of Activation:
- Visual Perception:
- What’s Perceived: Upon activation, the Arm of the Wigmaker’s Craft emits a brilliant, shimmering light. The gold and silver threads sparkle intensely, and the embedded gems glow with a radiant light.
- Description: The light intensifies, creating an aura of sparkling purple, gold, and silver around the arm. The intricate patterns seem to move and shift, drawing the eye.
- Positives: The visual display is captivating, boosting the morale of allies and intimidating foes. It can also serve as a beacon in dark environments.
- Negatives: The bright light can make the wearer a target, revealing their position to enemies even in stealth situations.
- Auditory Perception:
- What’s Perceived: A soft, melodious hum fills the air, accompanied by the faint sound of threads weaving and scissors snipping.
- Description: The hum is soothing, reminiscent of a lullaby, with intermittent sharp snips that add a rhythmic quality.
- Positives: The soothing sounds can calm the wearer and their allies, reducing stress and anxiety during tense moments.
- Negatives: The sounds might alert enemies to the wearer’s presence, compromising stealth.
- Olfactory Perception:
- What’s Perceived: A fragrant aroma of fresh lavender and chamomile wafts through the air.
- Description: The scent is a calming blend of floral and herbal notes, evoking the tranquility of a well-tended garden.
- Positives: The pleasant aroma can help clear the mind, improving focus and concentration.
- Negatives: The distinct smell can make it difficult to remain undetected, especially in environments where such scents are out of place.
- Tactile Perception:
- What’s Perceived: A gentle warmth spreads from the arm, accompanied by a soft tingling sensation.
- Description: The sensation is like a comforting embrace, with the warmth relaxing muscles and the tingling invigorating the skin.
- Positives: The tactile feedback reassures the wearer, enhancing their confidence and sense of security.
- Negatives: The sensation can be distracting, especially if the wearer is not accustomed to such physical sensations during combat.
- Gustatory Perception:
- What’s Perceived: A faint taste of sweet honey and herbal tea lingers on the tongue.
- Description: The taste is subtle but pleasant, with a hint of sweetness and a soothing herbal undertone.
- Positives: The refreshing taste can help calm nerves and provide a sense of comfort.
- Negatives: The taste, though pleasant, is largely inconsequential and may distract the wearer momentarily.
- Extra-Sensory Perceptions:
- Magical Aura:
- What’s Perceived: A strong magical aura envelops the wearer, detectable by those attuned to magic.
- Description: The aura feels like a pulsating wave of energy, harmonizing with the surroundings.
- Positives: The magical resonance can enhance the wearer’s spells and abilities, providing a synergistic boost.
- Negatives: The powerful aura can be sensed by other magic users, potentially drawing unwanted attention.
- Empathic Connection:
- What’s Perceived: The wearer feels a deep, empathic connection with their crafted items and those around them.
- Description: Emotions and sensations from nearby individuals and crafted objects are subtly transmitted to the wearer, creating a sense of unity and understanding.
- Positives: This connection allows the wearer to sense the needs and emotions of others, improving their interactions and crafting precision.
- Negatives: The influx of emotions and sensations can be overwhelming, especially in crowded or emotionally charged environments.
- Temporal Flux:
- What’s Perceived: A brief sense of temporal flux, as if momentarily experiencing different points in time related to the item’s crafting.
- Description: The wearer may perceive fleeting visions of past creations or future possibilities, gaining insights into their craft.
- Positives: These visions can provide valuable information and foresight, aiding in decision-making and strategy.
- Negatives: The temporal shifts can be disorienting, causing momentary confusion and loss of focus.
- Magical Aura:
- Summary of Perceptions:
- Positives: Enhanced morale, focus, confidence, synergy with crafted items, foresight, calming effects, improved interactions.
- Negatives: Increased visibility, potential to alert enemies, sensory distractions, overwhelming empathic inputs, possible disorientation from temporal flux.
Crafting Recipe: Arm of the Wigmaker’s Craft
- Materials Needed:
- Enchanted Purple Velvet: 5 yards of luxurious purple velvet, enchanted to hold magical properties.
- Gold and Silver Threads: 10 spools of gold thread and 10 spools of silver thread, magically infused for strength and brilliance.
- Gem-like Beads: 20 small, enchanted beads that glow with inner light.
- Moonlight Silk: 2 yards of silk woven under the light of a full moon.
- Mystic Essence: 1 vial of distilled mystic essence, collected from rare magical herbs.
- Artisan’s Glue: A special adhesive made from rare plant extracts, used to bind magical fabrics.
- Lavender and Chamomile: Fresh sprigs of lavender and chamomile for aromatic infusion.
- Tools Required:
- Wigmaker’s Scissors: Enchanted scissors for precise cutting and shaping.
- Golden Needle: A needle made of pure gold, enchanted for magical stitching.
- Enchanter’s Loom: A specialized loom for weaving enchanted fabrics and threads.
- Alchemist’s Mortar and Pestle: For preparing the mystic essence and other herbal components.
- Infusion Chamber: A chamber where the item is infused with magical properties and aromas.
- Skill Requirements:
- Herbology (Intermediate): Knowledge of rare plants and their magical properties.
- Enchanting (Advanced): Ability to imbue items with magical properties.
- Weaving (Advanced): Skill in weaving fabrics and threads with precision and care.
- Alchemy (Intermediate): Expertise in preparing and combining magical essences.
- Craftsmanship (Advanced): Proficiency in crafting intricate and detailed items.
- Crafting Steps:
- Harvesting Materials:
- Collect the enchanted purple velvet and moonlight silk from specialized merchants.
- Gather the gold and silver threads, ensuring they are infused with magical properties.
- Obtain the gem-like beads and mystic essence from trusted enchanters and alchemists.
- Harvest fresh sprigs of lavender and chamomile for the aromatic infusion.
- Preparing the Materials:
- Use the wigmaker’s scissors to cut the enchanted purple velvet and moonlight silk into the desired shapes and sizes.
- Prepare the mystic essence by grinding the magical herbs with the alchemist’s mortar and pestle until a fine, glowing liquid is obtained.
- Weaving the Arm:
- Set up the enchanter’s loom with the gold and silver threads. Begin weaving the threads into the enchanted purple velvet, creating a sturdy yet flexible arm covering.
- As you weave, periodically add the moonlight silk to enhance the item’s magical properties and aesthetic appeal.
- Embellishing with Beads:
- Carefully stitch the gem-like beads along the length of the arm covering using the golden needle. Ensure that each bead is securely attached and evenly spaced to create an ornate pattern.
- Infusing with Magic:
- Place the woven arm covering into the infusion chamber. Add the mystic essence, lavender, and chamomile to the chamber, allowing the item to absorb the magical properties and aromatic infusion.
- Perform a series of enchanting rituals, chanting incantations to bind the magic to the item.
- Final Assembly:
- Use the artisan’s glue to bind any remaining pieces together, ensuring the arm covering is complete and seamless.
- Conduct a final inspection to ensure all elements are securely attached and the item is imbued with the intended magical properties.
- Attunement:
- The newly crafted Arm of the Wigmaker’s Craft must be attuned to its wearer. Spend a night meditating and communing with the crafted item, forming a bond that enhances its effectiveness and ensures it works harmoniously with the wearer’s natural magic.
- Harvesting Materials:
Once these steps are completed, the Arm of the Wigmaker’s Craft will be ready for use, providing its wearer with enhanced crafting abilities, defense, and magical enhancements suitable for an artisan in the world of Saṃsāra.
Tale of the Wigmaker’s Marvel
In the days of yore, when the cities of Saṃsāra did glimmer with the light of countless artisans’ works, there was a legend of an arm-covering most wondrous, named the Arm of the Wigmaker’s Craft. This be the story, passed down through the ages, its words altered and twisted by the sands of time.
Once upon a time, in the grand city of Veridiana, there lived a wigmaker named Sylvana. She was a master of her craft, known far and wide for the beauty and enchantment of her wigs. It was said that even the noblest of nobles and the grandest of performers sought her creations, for they held within them the very essence of magic and allure.
Sylvana, wishing to create a tool to aid her in her intricate work, ventured into the depths of the forest. There she found the enchanted purple velvet, which glowed under the moonlight, and the golden threads, blessed by the spirits of the woods. With these, she returned to her shop, where she wove and stitched, her hands guided by the spirits themselves.
As she worked, the threads did sparkle and the velvet did shimmer, forming a sleeve that covered her arm from wrist to armpit. She adorned it with gem-like beads, each one glowing with an inner light, and infused it with the essence of mystic herbs. When the work was done, the Arm of the Wigmaker’s Craft was born, a marvel of beauty and magic.
Sylvana did wear the arm, and her skill did grow even greater. She could enchant her wigs with a mere touch, and her hand was as steady as the most skilled of surgeons. She could weave a shield of glamour to protect herself and others, and her creations could charm and beguile any who beheld them.
But alas, the tale does tell of those who coveted the arm for their own. Greedy hands sought to steal it, thinking they could wield its power. Yet, the arm was bound to Sylvana, and those who tried to take it found themselves cursed, their hands shaking and their minds clouded.
The legend of the Arm of the Wigmaker’s Craft spread throughout Saṃsāra, and it became a symbol of the balance between skill and magic, of the harmony between artisan and enchantment. It is said that to this day, those who follow in Sylvana’s footsteps can still find traces of her magic in the grand city of Veridiana.
Moral of the Story: True mastery comes not from greed or theft, but from the harmony of skill, dedication, and respect for the magic that flows through the world. Those who seek to balance these elements shall find true power and beauty in their creations.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Name: Arm of the Wigmaker’s Craft
- Description: A deep purple arm-worn artifact made of luxurious velvet, adorned with gold and silver threads and embedded with glowing gem-like beads. Covers from wrist to armpit.
- Game Mechanics:
- Defense: Grants +1 to Armor.
- Magic: Grants +5% to Craft (Wigmaking) and Art/Craft (Any) related skill checks.
- Passive Abilities:
- Enchanting Touch: The wearer can imbue mundane objects with minor enchantments. Grants +10% to any Craft or Art/Craft checks.
- Steady Hand: Reduces fumble range by 1 when performing delicate tasks.
- Active Abilities:
- Weave of Allure: Once per day, enchant a crafted item to grant the user a +20% bonus to Charm, Fast Talk, or Persuade for 1 hour.
- Glamour Shield: Once per day, create a shield that absorbs 1d6 damage for 10 minutes.
Blades in the Dark
Name: Arm of the Wigmaker’s Craft
- Description: An ornate, deep purple arm-worn item covered with luxurious velvet, gold and silver threads, and small, glowing beads.
- Game Mechanics:
- Defense: Provides +1 to Armor.
- Special Abilities:
- Enchanting Touch: Gain +1d to Consort or Sway when dealing with social interactions or crafting delicate items.
- Steady Hand: Add +1d to any roll involving precise manual tasks.
- Weave of Allure: Once per score, enchant an item to give the user a +2d bonus to social engagement rolls for one scene.
- Glamour Shield: Once per score, create a shield that absorbs Level 2 Harm for one encounter.
Dungeons & Dragons (5th Edition)
Name: Arm of the Wigmaker’s Craft
- Wondrous Item (Arm Slot), uncommon (requires attunement)
- Description: This deep purple arm-worn artifact is adorned with gold and silver threads and small, glowing beads.
- Stats:
- Defense: +1 to AC.
- Skills: +2 bonus to Dexterity (Sleight of Hand) and Charisma (Performance) checks.
- Passive Abilities:
- Enchanting Touch: Allows the wearer to cast Mending at will.
- Steady Hand: Advantage on Dexterity (Sleight of Hand) checks.
- Active Abilities:
- Weave of Allure: Once per day, as an action, the wearer can enchant a crafted item, granting a +4 bonus to Charisma checks for 1 hour.
- Glamour Shield: Once per day, as a reaction, the wearer can create a shield that grants +2 to AC for 10 minutes.
Knave
Name: Arm of the Wigmaker’s Craft
- Description: An arm-worn artifact made of deep purple velvet, with gold and silver threads and glowing beads.
- Stats:
- Defense: +1 to Defense.
- Skills:
- Enchanting Touch: Allows the wearer to perform minor magical enhancements on crafted items.
- Steady Hand: Grants a +1 bonus to Dexterity checks involving fine manual tasks.
- Abilities:
- Weave of Allure: Once per day, enchant an item to grant the user a +2 bonus to Charisma checks for 1 hour.
- Glamour Shield: Once per day, create a shield that grants +2 to Defense for 10 minutes.
Fate Core
Name: Arm of the Wigmaker’s Craft
- Aspect:
- Arm of the Wigmaker’s Craft
- Game Mechanics:
- Invoke: +2 to Crafting or social interaction rolls when using the arm.
- Compel: The glowing beads and luxurious design can draw unwanted attention, making stealth difficult.
- Stunts:
- Enchanting Touch: Once per session, you can add a +2 bonus to a Crafting roll.
- Steady Hand: Once per session, you can reroll a failed Dexterity-based roll involving precise manual tasks.
- Weave of Allure: Once per session, you can create an advantage related to social interaction, granting a +2 bonus.
Numenera & Cypher System
Name: Arm of the Wigmaker’s Craft
- Level: 3
- Description: A luxurious, deep purple arm-worn artifact made of velvet, adorned with gold and silver threads and glowing gem-like beads.
- Game Mechanics:
- Defense: +1 to Armor.
- Abilities:
- Enchanting Touch (Level 3): You can imbue mundane objects with minor enchantments. Grants an asset to Crafting tasks.
- Steady Hand (Level 3): You have an asset on tasks requiring precise manual dexterity.
- Weave of Allure (Level 3): Once per day, enchant an item to grant an asset to social interaction tasks for 1 hour.
- Glamour Shield (Level 3): Once per day, create a shield that absorbs 3 points of damage for 10 minutes.
Pathfinder (2nd Edition)
Name: Arm of the Wigmaker’s Craft
- Item Level: 4
- Description: This arm-worn artifact is made of deep purple velvet, with gold and silver threads and small, glowing beads.
- Stats:
- Defense: +1 Item bonus to AC.
- Skill Bonuses: +2 Item bonus to Crafting and Performance checks.
- Passive Abilities:
- Enchanting Touch: Allows the wearer to cast Prestidigitation at will.
- Steady Hand: +1 Item bonus to checks involving manual dexterity.
- Active Abilities:
- Weave of Allure: Once per day, enchant an item to give the user a +4 bonus to Diplomacy checks for 1 hour.
- Glamour Shield: Once per day, as a reaction, create a shield that grants a +2 bonus to AC for 10 minutes.
Savage Worlds (Adventure Edition)
Name: Arm of the Wigmaker’s Craft
- Description: A deep purple arm-worn artifact made of luxurious velvet, adorned with gold and silver threads and embedded with glowing gem-like beads.
- Stats:
- Armor: +1 Armor.
- Skills:
- Enchanting Touch: Gain the Artisan edge, allowing for magical enhancements on crafted items.
- Special Abilities:
- Steady Hand: Add +1 to rolls involving precise manual tasks.
- Weave of Allure: Once per day, enchant an item to grant a +2 bonus to Persuasion rolls for one hour.
- Glamour Shield: Once per day, create a shield that absorbs 1d6 damage for 10 minutes.
Shadowrun (6th Edition)
Name: Arm of the Wigmaker’s Craft
- Description: A deep purple arm-worn artifact made of luxurious velvet, adorned with gold and silver threads and embedded with glowing gem-like beads. Covers from wrist to armpit.
- Game Mechanics:
- Defense: Grants +1 to Armor.
- Attributes:
- Enchanting Touch: +2 to Artisan (Wigmaking) and Artisan (Any) skill checks.
- Steady Hand: Reduces the threshold for delicate tasks by 1.
- Magic Abilities:
- Weave of Allure: Once per day, enchant a crafted item to grant +2 dice to Charisma-based tests for 1 hour.
- Glamour Shield: Once per day, create a magical shield that absorbs 2 DV of incoming damage for 1 Combat Turn.
Starfinder
Name: Arm of the Wigmaker’s Craft
- Level: 4
- Description: A deep purple arm-worn artifact composed of luxurious velvet, gold and silver threads, and glowing gem-like beads.
- Stats:
- Defense: +1 EAC, +1 KAC.
- Skill Bonuses: +2 enhancement bonus to Craft (Wigmaking) and Performance checks.
- Special Abilities:
- Enchanting Touch: Once per day, cast Mending as a standard action.
- Steady Hand: +1 to any Dexterity-based skill checks.
- Weave of Allure: Once per day, enchant an item to give the user a +4 bonus to Bluff, Diplomacy, or Intimidate checks for 1 hour.
- Glamour Shield: Once per day, as a reaction, create a shield that provides DR 5/- for 1 round.
Traveller (Mongoose 2nd Edition)
Name: Arm of the Wigmaker’s Craft
- Description: A luxurious, deep purple arm-worn artifact made of velvet, adorned with gold and silver threads and glowing gem-like beads.
- Stats:
- Protection: +2 to Armor.
- Skills:
- Enchanting Touch: +1 to any Craft or Art skill checks.
- Steady Hand: +1 DM to Dexterity checks involving precision tasks.
- Special Abilities:
- Weave of Allure: Once per day, enchant an item to grant +2 to any Social skill checks for 1 hour.
- Glamour Shield: Once per day, create a shield that absorbs 1d6 damage for 1 round.
Warhammer Fantasy Roleplay (4th Edition)
Name: Arm of the Wigmaker’s Craft
- Description: An arm-worn artifact made of deep purple velvet, with gold and silver threads and glowing beads, covering from wrist to armpit.
- Stats:
- Armor Points: +1 AP to the arm.
- Skills:
- Enchanting Touch: +10% to Trade (Wigmaker) and +10% to Trade (Any).
- Special Abilities:
- Steady Hand: +1 SL to any skill test involving precise manual tasks.
- Weave of Allure: Once per day, enchant an item to give the user a +20% bonus to Fellowship-based tests for 1 hour.
- Glamour Shield: Once per day, as a reaction, create a shield that provides +2 AP for 10 minutes.
