Arm 47 of the Beastmaster

by

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Lore: Forged by the ancient beast tamers of the mystical forests of Saṃsāra, the Arm 47 of the Beastmaster was designed to harmonize the wearer with the natural world. These gauntlets were created using the hide of a legendary creature known as the Velociraptorix, a beast renowned for its keen senses and unparalleled agility. The gauntlet’s origins are traced back to a druidic enclave that revered the Velociraptorix as a sacred guardian of the forest. Over time, the techniques to craft such items were lost, making the few remaining gauntlets precious relics.

Appearance: The Arm 47 of the Beastmaster is crafted from dark green leather with intricate gold patterns resembling intertwining vines and leaves. The surface is smooth yet sturdy, adorned with small emeralds that glisten faintly in the light. The inner lining is made of soft, enchanted fur, providing comfort and warmth to the wearer.

Slot: Arm (Left or Right; only one side)

Skills:

  • Beast Lore: Grants the wearer the ability to identify and understand the behavior of animals and magical beasts. This skill also includes knowledge of rare creatures and their habitats.
  • Natural Camouflage: Allows the wearer to blend into natural environments, making them harder to detect by creatures and sentient beings.

Passives Magic:

  • Heightened Senses: Enhances the wearer’s senses of sight, smell, and hearing, providing a +2 bonus to perception and awareness checks.
  • Beast Affinity: Animals and magical beasts are more likely to react positively to the wearer, reducing hostility and increasing the likelihood of successful taming or communication.

Active Magic:

  • Call of the Wild: Once per day, the wearer can summon a nearby beast to aid them in combat or other tasks for a duration of one hour. The summoned beast’s level is equal to the wearer’s tier.
  • Beastial Fury: For a short duration (up to 10 minutes), the wearer can channel the spirit of the Velociraptorix, increasing their speed and agility, granting a +2 bonus to attack rolls and a +1 bonus to AC. This can be activated once per day.

Tags: Common, Tier 1, Zoology, Beastmaster, Nature, Druidic, Summoning, Camouflage

The Arm 47 of the Beastmaster is a versatile and powerful item for those who have a deep connection with nature and the creatures within it. Its blend of skills and magic enhances the wearer’s ability to navigate and survive in the wilds of Saṃsāra while providing valuable bonuses in encounters with both animals and magical beasts.

In the world of Saṃsāra, the Arm 47 of the Beastmaster would be a rare and sought-after item, typically found in specialized shops rather than common marketplaces. Here are the types of shops where this item might be bought and sold, along with details on how such transactions might occur and the item’s cost:

  • Enchanted Emporiums:
    • Enchanted emporiums are rare shops located in major cities and towns known for their magical heritage. These establishments cater to adventurers and magic users, offering a wide range of enchanted items, potions, and relics.
      • Appearance: These shops often have elaborate storefronts with mystical symbols and runes etched into the walls. Inside, the air is thick with the scent of incense and the faint hum of magical energies.
      • Transaction: The item would be displayed in a glass case with a protective enchantment. Buyers would need to demonstrate their affinity with nature or magic to prove they are worthy of purchasing such an item.
      • Cost: Approximately 500 gold pieces, given its rarity and the enchantments it carries.
  • Druidic Sanctuaries:
    • Located deep within ancient forests or sacred groves, druidic sanctuaries are havens for those who follow the path of nature. These sanctuaries often serve as marketplaces for rare and powerful nature-based items.
      • Appearance: These shops are simple, blending seamlessly with the natural surroundings. They might be found within a hollowed-out tree or a cave adorned with glowing fungi and natural crystals.
      • Transaction: Transactions here are often conducted through barter rather than coin. The item might be exchanged for rare herbs, magical creatures, or services rendered to the sanctuary.
      • Cost: Equivalent to 450 gold pieces or an equivalent value in rare natural goods.
  • Adventurers’ Guilds:
    • Guild halls in bustling cities where adventurers gather to take on quests and trade valuable items. These guilds often have well-stocked armories and enchanted item sections.
      • Appearance: Guild halls are large, imposing buildings with banners and trophies from past exploits. Inside, there are various sections for training, socializing, and trading.
      • Transaction: Members of the guild can purchase items at a slight discount, while non-members might need to pay a premium or complete a quest to gain access to certain items.
      • Cost: Around 475 gold pieces for guild members and 525 gold pieces for non-members.
  • Traveling Merchants:
    • Occasionally, rare items like the Arm 47 of the Beastmaster can be found with traveling merchants who journey between cities and remote locations, selling rare and exotic goods.
      • Appearance: These merchants set up colorful tents or carts in marketplaces or at the edges of towns. Their goods are displayed openly, attracting curious onlookers and potential buyers.
      • Transaction: Haggling is common with traveling merchants, and buyers might be able to negotiate the price, especially if they have something valuable to offer in return.
      • Cost: Initial asking price might be around 550 gold pieces, but skilled negotiators could bring the price down to around 500 gold pieces.
  • Black Markets:
    • For those willing to take risks, black markets in the underbellies of major cities might offer the Arm 47 of the Beastmaster. These markets deal in stolen or otherwise unobtainable items.
      • Appearance: Hidden in the shadows, these markets operate in secret, often in abandoned buildings or hidden underground passages. Security is tight, and the atmosphere is tense.
      • Transaction: Transactions are swift and discreet, with little room for negotiation. Buyers need to be cautious, as counterfeit items are common.
      • Cost: Approximately 400 gold pieces, reflecting the risk involved in acquiring items from such sources.

In any of these shops, the Arm 47 of the Beastmaster would be a prized possession, and obtaining it would require a mix of wealth, reputation, and sometimes, luck.

The Arm 47 of the Beastmaster offers a versatile range of abilities that can be utilized for both defense and offense in various environments within the world of Saṃsāra. Below are detailed roleplay scenarios demonstrating its use in different settings:

  • Forest Environment
    • Offense:
      • Beastial Fury: In the dense forest, the wearer can activate Beastial Fury to channel the speed and agility of the Velociraptorix. This ability allows them to dart through the underbrush swiftly, making hit-and-run attacks on enemies. The increased attack rolls (+2) and agility make it easier to navigate the thick foliage and strike from unexpected angles.
      • Call of the Wild: Summoning a forest creature, such as a wolf or a large cat, provides additional offensive power. The beast can help in ambushes, using the natural cover of the forest to surprise and overwhelm enemies.
    • Defense:
      • Natural Camouflage: The wearer can use this skill to blend into the forest, becoming nearly invisible to both enemies and animals. This is particularly useful for setting up ambushes or avoiding detection while retreating.
      • Heightened Senses: Enhanced perception helps detect threats early, whether they be approaching enemies or natural hazards like traps and dangerous wildlife. This allows the wearer to take defensive actions preemptively.
  • Urban Environment
    • Offense:
      • Beastial Fury: In a crowded market or narrow alleyways, the speed and agility provided by this ability allow the wearer to maneuver quickly, dodging attacks and striking back with precision. The bonus to attack rolls (+2) is particularly effective in close-quarters combat.
      • Call of the Wild: Although summoning a beast in an urban environment might be less common, it can still be effective. A summoned bird of prey or a stray dog can create chaos and distractions, providing tactical advantages in a fight.
    • Defense:
      • Natural Camouflage: While blending into an urban environment might be more challenging, the wearer can use shadows and crowded areas to disappear from sight. This skill can help evade pursuers or hide from enemies.
      • Heightened Senses: Enhanced senses allow the wearer to detect danger in a bustling city, such as approaching guards or lurking thieves. This ability is crucial for maintaining situational awareness and avoiding ambushes.
  • Mountainous or Rocky Terrain
    • Offense:
      • Beastial Fury: Navigating rocky terrain with increased agility helps the wearer maintain balance and strike from advantageous positions, such as higher ground. The improved attack rolls (+2) are useful for targeting enemies below.
      • Call of the Wild: Summoning a mountain goat or an eagle provides offensive support. These creatures can navigate the terrain easily, attacking enemies or scouting ahead.
    • Defense:
      • Natural Camouflage: The wearer can use the natural cover provided by rocks and cliffs to hide. This skill is especially useful when evading enemies or setting up defensive positions.
      • Heightened Senses: Enhanced perception helps detect loose rocks, unstable ground, or hidden threats. This ability ensures the wearer can avoid natural hazards and maintain a defensive stance.
  • Coastal or Aquatic Environment
    • Offense:
      • Beastial Fury: Enhanced speed and agility allow the wearer to move swiftly across sandy beaches or rocky shores, attacking with precision. The bonus to attack rolls (+2) is effective in environments where movement can be hindered.
      • Call of the Wild: Summoning a sea creature, like a large fish or a seabird, can aid in combat. These creatures can provide distractions or direct attacks against enemies.
    • Defense:
      • Natural Camouflage: The wearer can blend into the coastal surroundings, using dunes, rocks, and vegetation to hide from enemies. This skill is useful for setting up ambushes or avoiding detection.
      • Heightened Senses: Enhanced senses help detect approaching ships, underwater threats, or changes in weather. This ability is crucial for maintaining safety in coastal areas.
  • Dungeon or Underground Environment
    • Offense:
      • Beastial Fury: Increased agility and speed are vital in the confined spaces of dungeons. The wearer can navigate narrow passages and strike enemies swiftly, taking advantage of the bonus to attack rolls (+2).
      • Call of the Wild: Summoning a creature like a bat or a small burrowing animal can provide offensive support, scouting ahead or attacking enemies in tight spaces.
    • Defense:
      • Natural Camouflage: The wearer can use the darkness and shadows of the dungeon to hide from enemies. This skill is particularly useful for avoiding detection in confined and dangerous spaces.
      • Heightened Senses: Enhanced perception helps detect traps, hidden enemies, or structural weaknesses. This ability ensures the wearer can navigate safely and maintain a defensive posture.

Roleplay Emphasis: The Arm 47 of the Beastmaster encourages roleplaying interactions with the environment and creatures within it. The wearer can showcase their deep connection with nature and their ability to harness the power of animals. Whether they are using their skills to blend into the surroundings, summoning beasts to aid in combat, or using enhanced senses to detect threats, the wearer of this item will always be at one with their environment, embodying the essence of the Beastmaster.

Perception of Activation: Arm 47 of the Beastmaster

  • Sight:
    • Perceived: When the Arm 47 of the Beastmaster is activated, a faint greenish glow emanates from the gold patterns and emeralds, casting a soft, otherworldly light. The intricate vines and leaves seem to momentarily shift and move as if alive.
    • Description: The glow intensifies during active abilities, with a shimmering aura surrounding the wearer.
    • Positives: The glow can illuminate dark environments, providing light in the darkness.
    • Negatives: The light can make the wearer more visible to enemies, compromising stealth.
  • Sound:
    • Perceived: A soft, whispering sound, like the rustle of leaves in the wind, accompanies the activation. This sound becomes a low hum when abilities are in full effect.
    • Description: The whispering conveys a sense of ancient wisdom, as if the spirits of the forest are communicating.
    • Positives: The sound can be soothing and help the wearer focus.
    • Negatives: The hum might alert nearby creatures to the wearer’s presence.
  • Smell:
    • Perceived: The air around the wearer fills with the fresh, earthy scent of a forest after rain, mixed with subtle floral notes.
    • Description: This invigorating aroma enhances the connection to nature, making the wearer feel more attuned to their surroundings.
    • Positives: The scent can have a calming effect, reducing stress and increasing concentration.
    • Negatives: The strong aroma might mask other important scents, like those of approaching danger.
  • Touch:
    • Perceived: The inner lining of the gauntlet becomes warm and comforting, while the outer surface remains cool and firm.
    • Description: The wearer feels a surge of vitality and strength, as if their senses are heightened.
    • Positives: The warmth provides physical comfort and reassurance during stressful situations.
    • Negatives: The sudden warmth might cause discomfort in already hot environments.
  • Taste:
    • Perceived: There is a faint, refreshing taste of mint in the mouth, along with a hint of something sweet and floral.
    • Description: This subtle taste enhances alertness and focus, akin to consuming an herbal tonic.
    • Positives: The taste can refresh and revitalize the wearer, improving alertness.
    • Negatives: The taste might clash with other flavors, leading to slight distraction.
  • Extra-Sensory Perceptions:
    • Magic Sense:
      • Perceived: The wearer senses a flow of magical energy coursing through the gauntlet, like a gentle stream of water running through their veins.
      • Description: This awareness of magic enhances the wearer’s ability to detect other magical presences and influences.
      • Positives: Improved ability to sense magical traps, enchantments, and hidden spells.
      • Negatives: The heightened magical awareness can be overwhelming, causing a sense of vulnerability if too many magical sources are nearby.
    • Animal Empathy:
      • Perceived: The wearer feels an emotional connection to nearby animals, experiencing their emotions and instincts.
      • Description: This empathy allows for better communication and understanding with beasts, enhancing control and cooperation.
      • Positives: Increased ability to tame, calm, and command animals.
      • Negatives: The constant influx of animal emotions can be distracting or distressing, especially in chaotic environments.
    • Temporal Awareness:
      • Perceived: The wearer experiences brief flashes of future events or imminent dangers, like glimpses into potential timelines.
      • Description: These flashes provide crucial foresight, allowing the wearer to anticipate attacks or opportunities.
      • Positives: Enhanced ability to react to threats and take advantage of fleeting chances.
      • Negatives: The sporadic nature of these visions can be disorienting, and relying too much on them might cause the wearer to second-guess their instincts.

The activation of the Arm 47 of the Beastmaster provides a multi-sensory experience that enhances the wearer’s abilities while also presenting challenges. The glowing light, whispering sounds, fresh forest scent, comforting warmth, and refreshing taste all contribute to a heightened state of alertness and connection to nature. However, these perceptions can also make the wearer more visible, mask important environmental cues, and cause sensory overload in certain situations. The extra-sensory perceptions of magic sense, animal empathy, and temporal awareness further enhance the wearer’s capabilities but come with their own set of positives and negatives that must be carefully managed.

Crafting Recipe: Arm 47 of the Beastmaster

  • Materials Needed:
    • Velociraptorix Hide: 1 large piece, dark green in color, harvested from a Velociraptorix.
    • Gold Thread: 10 yards of fine gold thread for intricate patterns.
    • Emeralds: 5 small, high-quality emeralds.
    • Enchanted Fur: 1 yard, harvested from a magical beast known for its comfort and warmth.
    • Forest Essence: 1 vial, distilled from the heart of an ancient forest.
    • Magic Binding Crystal: 1 crystal, used to infuse the item with magical properties.
    • Tanning Solution: 1 gallon, made from natural ingredients to treat the hide.
  • Tools Required:
    • Enchanted Needle and Thread: Specifically designed for sewing magical materials.
    • Leatherworking Kit: Includes knives, punches, and other tools for working with leather.
    • Jeweler’s Kit: Includes tools for setting and securing gemstones.
    • Alchemist’s Kit: For preparing the Forest Essence and tanning solution.
    • Enchantment Altar: To infuse the item with magical properties.
  • Skill Requirements:
    • Leatherworking (Expert Level): Proficiency in handling and crafting with leather.
    • Jewelry Setting (Intermediate Level): Ability to set and secure gemstones.
    • Alchemy (Intermediate Level): Knowledge of preparing and handling magical ingredients.
    • Enchanting (Expert Level): Skill in infusing items with magical properties.
    • Herbalism (Intermediate Level): Understanding of harvesting and using natural materials.
  • Crafting Steps:
    • Prepare the Velociraptorix Hide:
      • Soak the hide in the tanning solution for 24 hours.
      • Stretch and treat the hide until it becomes supple and durable.
    • Cut and Shape the Leather:
      • Cut the hide into the desired shape for the gauntlet, ensuring it fits comfortably on the arm.
      • Use the leatherworking tools to punch holes for stitching and shaping the gauntlet.
    • Sew the Gauntlet:
      • Use the enchanted needle and gold thread to sew the pieces of the gauntlet together, following the intricate vine and leaf pattern.
      • Ensure the stitching is tight and secure, with no loose ends.
    • Set the Emeralds:
      • Carefully place and secure the emeralds in the designated spots on the gauntlet using the jeweler’s kit.
      • Ensure each emerald is firmly in place and properly aligned with the design.
    • Attach the Enchanted Fur:
      • Line the inside of the gauntlet with the enchanted fur, ensuring it is evenly distributed and securely attached.
      • The fur should provide comfort and warmth without bunching or shifting.
    • Infuse with Forest Essence:
      • Using the alchemist’s kit, prepare the Forest Essence by distilling the magical properties of an ancient forest into a concentrated vial.
      • Carefully apply the Forest Essence to the gauntlet, allowing it to soak into the leather and enhance its natural properties.
    • Enchant the Gauntlet:
      • Place the gauntlet on the enchantment altar.
      • Use the magic binding crystal to channel magical energy into the gauntlet, infusing it with the desired enchantments.
      • Perform the enchantment ritual, focusing on imbuing the gauntlet with the powers of Beastial Fury, Call of the Wild, Natural Camouflage, and Heightened Senses.
    • Final Inspection and Testing:
      • Inspect the gauntlet for any imperfections or weak points.
      • Test the gauntlet’s fit, comfort, and magical properties to ensure they meet the desired standards.
    • Blessing and Activation:
      • Take the completed gauntlet to a sacred grove or place of power.
      • Perform a blessing ritual to activate and finalize the enchantments, calling upon the spirits of the forest to empower the gauntlet.

The Arm 47 of the Beastmaster is now ready for use, a powerful and beautifully crafted item that embodies the harmony between nature and magic.

Tale of the Arm 47 of the Beastmaster

Long, long ago, in the time before time, there was a mighty tribe of the forest-dwellers who worshipped the great beast Velociraptorix. The beast, it was said, roamed the dense woods, a guardian of the natural order, fierce yet wise. The forest-dwellers, they sought the blessing of Velociraptorix, to gain its strength and to be one with the wilds.

One day, an old druid, wise beyond years, came forth with a vision. “The hide of Velociraptorix,” he proclaimed, “shall be the key to our unity with the forest.” And so, a grand hunt was called, not to kill, but to seek the blessing of the great beast. Through many trials and tribulations, the tribe came upon the Velociraptorix, majestic and fearsome. With reverence, they approached, and the beast, recognizing their pure intent, gifted them a piece of its hide.

The druid, with hands steady and heart pure, crafted the hide into a gauntlet, the Arm 47 of the Beastmaster. He stitched with threads of gold, sewn with the wisdom of the forest, and adorned it with emeralds that sparkled like the morning dew. It was lined with the fur of enchanted beasts, soft and warm, to comfort the wearer’s spirit.

But this gauntlet, it was more than mere leather and gems. It was infused with the essence of the forest, the soul of the Velociraptorix. The druid, upon an altar of ancient stone, called forth the spirits of nature, binding the gauntlet with powers unimaginable. The wearer would gain the sight of the eagle, the speed of the deer, and the strength of the bear.

Many were the heroes who donned the Arm 47 of the Beastmaster. They spoke with the animals, moved unseen through the trees, and foresaw dangers before they struck. But with such power came a heavy burden. The gauntlet, it whispered of the forest’s pain, the cries of creatures and the sighs of ancient trees. The wearer felt the joy and sorrow of the wilds, a connection deep and unbreakable.

And so, the tale of the Arm 47 of the Beastmaster passed from generation to generation, a story told in hushed tones around the fire, in the shadows of towering trees.

Moral of the Story: With great power comes great responsibility. To be one with nature is to embrace both its beauty and its pain, and to carry its burdens as one’s own.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Item Name: Arm 47 of the Beastmaster

  • Description: A dark green leather gauntlet with gold patterns and small emeralds. Provides a mystical connection with nature and animals.
  • Stat Block:
    • Armor Points: 2
    • Skills: Natural World +10%, Animal Handling +20%
  • Powers:
    • Heightened Senses: Grants +20% to Spot Hidden and Listen rolls.
    • Call of the Wild: Once per day, summon a creature (use stats of an appropriate animal) to assist for one hour.
    • Natural Camouflage: Grants a bonus die to Stealth rolls in natural environments.
    • Magic Points: 5 to activate powers (refreshes daily)
  • Sanity Cost: 1d4 each time Heightened Senses is activated (due to the overwhelming flood of sensory information).

Blades in the Dark

Item Name: Arm 47 of the Beastmaster

  • Description: A leather gauntlet with intricate gold patterns and emeralds, providing a mystical bond with nature.
  • Stat Block:
    • Load: 2
  • Effect:
    • Heightened Senses: +1d to Survey or Study rolls related to nature and animals.
    • Call of the Wild: Once per score, summon an animal ally for a single scene (use the Gang cohort rules for Tier I).
    • Natural Camouflage: +1d to Prowl rolls in natural environments.
    • Special Armor: When activated, the gauntlet can absorb harm equivalent to Tier I armor for one encounter.

Dungeons & Dragons (5th Edition)

Item Name: Arm 47 of the Beastmaster

  • Wondrous Item (Gauntlet), uncommon (requires attunement)
  • Stat Block:
    • AC: +1 to AC while worn
    • Skills: Proficiency in Animal Handling and Nature if not already proficient. If proficient, double proficiency bonus.
  • Powers:
    • Heightened Senses: Advantage on Perception checks.
    • Call of the Wild: Once per day, you can cast Conjure Animals (summons one beast of CR 1 or lower) without using a spell slot.
    • Natural Camouflage: Advantage on Stealth checks made in natural environments.
  • Charges: 3 charges, regains 1d3 charges daily at dawn. Spend 1 charge to activate Call of the Wild.

Knave

Item Name: Arm 47 of the Beastmaster

  • Description: A green leather gauntlet with gold and emerald inlays, granting a bond with nature.
  • Stat Block:
    • Defense: +1 Defense while worn.
    • Skills: +2 to Nature and Animal Handling rolls.
  • Powers:
    • Heightened Senses: +2 to Perception checks.
    • Call of the Wild: Once per day, summon a creature to assist (use appropriate creature stats).
    • Natural Camouflage: +2 to Stealth checks in natural environments.

Fate Core

Item Name: Arm 47 of the Beastmaster

  • Description: A dark green leather gauntlet with intricate gold patterns and small emeralds, providing a mystical connection with nature and animals.
  • Stat Block:
    • Aspects:
      • High Concept: Enchanted Gauntlet of the Beastmaster
      • Invoke: Gain advantages related to animal handling, nature, and stealth in natural environments.
    • Skills:
      • Heightened Senses: +2 to Notice rolls related to nature and animals.
      • Call of the Wild: Once per session, spend a Fate Point to summon an animal ally for one scene.
      • Natural Camouflage: +2 to Stealth rolls in natural environments.
    • Stunts:
      • Beastial Fury: Once per session, add +2 to Fight rolls when channeling the spirit of a beast.

Numenera & Cypher System

Item Name: Arm 47 of the Beastmaster

  • Description: A gauntlet made from dark green leather with gold patterns and small emeralds, providing a mystical bond with nature.
  • Stat Block:
    • Level: 3
  • Effect:
    • Heightened Senses: +1 to Perception rolls.
    • Call of the Wild: Once per day, you can summon a level 2 creature to assist for one hour.
    • Natural Camouflage: +1 to Stealth rolls in natural environments.
    • Activation: Costs 1 Intellect point to activate Heightened Senses and Call of the Wild.
  • Special Abilities:
    • Beastial Fury: Once per day, gain an asset on Speed defense rolls and Speed-based attacks for ten minutes.

Pathfinder (2nd Edition)

Item Name: Arm 47 of the Beastmaster

  • Wondrous Item, uncommon (requires attunement)
  • Stat Block:
    • AC Bonus: +1 item bonus to AC.
    • Skills: +2 item bonus to Nature and Survival checks.
  • Powers:
    • Heightened Senses: +2 circumstance bonus to Perception checks.
    • Call of the Wild: Once per day, you can cast Summon Animal (1st level) without using a spell slot.
    • Natural Camouflage: +2 circumstance bonus to Stealth checks in natural environments.
    • Activation: 3 charges, regains 1d3 charges daily at dawn. Spend 1 charge to activate Call of the Wild.

Savage Worlds (Adventure Edition)

Item Name: Arm 47 of the Beastmaster

  • Description: A green leather gauntlet with gold and emerald inlays, granting a bond with nature.
  • Stat Block:
    • Armor: +1 Armor
    • Skills: +2 to Survival and Animal Handling rolls.
  • Powers:
    • Heightened Senses: +2 to Notice rolls related to nature and animals.
    • Call of the Wild: Once per day, you can summon an animal ally for one encounter (use appropriate creature stats).
    • Natural Camouflage: +2 to Stealth rolls in natural environments.
  • Power Points: 5 Power Points, regains all points after a long rest. Spend 1 Power Point to activate Call of the Wild.

Shadowrun (6th Edition)

Item Name: Arm 47 of the Beastmaster

  • Description: A dark green leather gauntlet with gold patterns and small emeralds, providing a mystical connection with nature and animals.
  • Stat Block:
    • Armor Rating: +1
  • Skills:
    • Enhanced Perception: +2 dice to Perception tests.
    • Animal Empathy: +2 dice to Animal Handling tests.
  • Powers:
    • Heightened Senses: +2 dice to Perception tests for detecting hidden or distant threats.
    • Call of the Wild: Once per day, summon an animal ally (use stats for appropriate animal) for one hour.
    • Natural Camouflage: +2 dice to Sneaking tests in natural environments.
  • Essence Cost: 0.5

Starfinder

  • Item Name: Arm 47 of the Beastmaster
  • Description: A green leather gauntlet with intricate gold patterns and emeralds, providing a mystical bond with nature.
  • Stat Block:
    • Item Level: 4
    • Armor Bonus: +1 EAC, +1 KAC
  • Skills:
    • Enhanced Perception: +2 insight bonus to Perception checks.
    • Animal Empathy: +2 insight bonus to Life Science checks related to animals.
  • Powers:
    • Heightened Senses: +2 insight bonus to Perception checks for detecting hidden or distant threats.
    • Call of the Wild: Once per day, you can cast Summon Creature (level 1, animal only) without using a spell slot.
    • Natural Camouflage: +2 insight bonus to Stealth checks in natural environments.
  • Charges: 3 charges, regains 1d3 charges daily. Spend 1 charge to activate Call of the Wild.

Traveller (Mongoose 2nd Edition)

Item Name: Arm 47 of the Beastmaster

  • Description: A gauntlet made from dark green leather with gold patterns and small emeralds, providing a mystical bond with nature.
  • Stat Block:
    • Armor Bonus: +1
  • Skills:
    • Enhanced Perception: Grants DM+1 to Recon checks.
    • Animal Empathy: Grants DM+2 to Animals skill checks.
  • Powers:
    • Heightened Senses: DM+2 to Recon checks for detecting hidden or distant threats.
    • Call of the Wild: Once per day, summon an animal ally for one hour (use appropriate animal stats).
    • Natural Camouflage: DM+2 to Stealth checks in natural environments.

Warhammer (4th Edition)

Item Name: Arm 47 of the Beastmaster

  • Description: A green leather gauntlet with intricate gold patterns and emeralds, providing a mystical bond with nature.
  • Stat Block:
    • Encumbrance: 1
  • Skills:
    • Enhanced Perception: +10 to Perception tests.
    • Animal Empathy: +10 to Charm Animal tests.
  • Powers:
    • Heightened Senses: +10 to Perception tests for detecting hidden or distant threats.
    • Call of the Wild: Once per day, summon an animal ally (use appropriate creature stats) for one encounter.
    • Natural Camouflage: +10 to Stealth tests in natural environments.