From: Frostbloom Vine
Lore: The Toxic Mist Potion originates from the research and experimentation conducted by alchemists who sought to harness the dangerous properties of Frostbloom Vine spores. Legends speak of a brilliant alchemist who discovered that when combined with an alchemical catalyst and bottled fog, the spores could be transformed into a potent potion capable of creating a localized toxic mist. The Frostbloom Vine, known for its toxic and hallucinogenic properties, was chosen for its ability to induce debilitating effects on those exposed to its spores. Over time, the recipe for the Toxic Mist Potion became a closely guarded secret, known only to those who delved into forbidden alchemical arts or were associated with dark and secretive organizations.
Use: The Toxic Mist Potion serves as a powerful tool for creating chaos, confusion, and debilitating effects in both combat and non-combat situations. When the potion is shattered, it releases a dense toxic mist in the surrounding area, obscuring vision and poisoning enemies within its radius.
Stats:
- Level Requirement: Tier 1
- Skills Required: Alchemy (Intermediate) – The character should possess intermediate knowledge and skill in alchemy to prepare the Toxic Mist Potion.
- Preparation Time: 1 hour – Crafting the potion involves carefully mixing the ingredients and allowing them to interact and transform.
- Cost: 50 gold pieces – The cost covers the rare Frostbloom Vine spores, the alchemical catalyst, and the bottled fog used in the creation of the potion.
Process:
- Gather the Ingredients: Obtain Frostbloom Vine spores, which are collected from the toxic blooms of the vine during a specific season. Acquire an alchemical catalyst, a substance that facilitates the transformation of the spores into a toxic mist. Lastly, secure bottled fog, which acts as the medium for containing and dispersing the mist.
- Prepare the Mixture: In a specialized alchemical vessel, combine the Frostbloom Vine spores with the alchemical catalyst. Stir the mixture carefully, ensuring the spores are evenly distributed and react with the catalyst to enhance their toxicity.
- Bottling the Mist: Once the spore mixture is prepared, introduce it into the bottled fog. The fog acts as the carrier and dispersing agent for the toxic mist. Seal the bottle tightly to prevent any leakage or premature activation of the potion.
Tags:
- Consumable: The Toxic Mist Potion is a consumable item that is activated by shattering the bottle, releasing the toxic mist and depleting the potion.
- Obscuring: The toxic mist created by the potion obscures vision, making it difficult for enemies to see or accurately target within its radius.
- Poisoning: The mist is toxic and causes poisoning to enemies caught within its radius, gradually damaging their health over time.
- Additional: Hallucinogenic, Volatile, Concealment, Illicit, Strategic, Chaotic, Disruptive, Forbidden, Corrosive, Hazardous
The sale of the Toxic Mist Potion recipe is highly restricted and clandestine due to its dangerous nature and potential for misuse. It is typically found in secretive and illicit markets that cater to individuals with a taste for forbidden knowledge, dark arts, and nefarious purposes. These markets might be hidden within the underbelly of major cities, in the depths of ancient ruins, or even in secret alchemical guilds operating outside the law.
The acquisition of the Toxic Mist Potion recipe requires careful navigation of the underground alchemical trade. Characters may need to establish connections with shadowy figures, delve into forbidden archives, or gain the trust of unscrupulous alchemists who deal in dangerous concoctions. The recipe might be obtained through secret transactions, covert exchanges, or by completing perilous tasks that demonstrate the character’s dedication to the world of forbidden alchemy.
Once in possession of the recipe, characters can create the Toxic Mist Potion, a valuable asset for those who seek to sow chaos and confusion. The potion can be used strategically in various situations. In combat, characters can shatter the potion to release the toxic mist, creating a localized area of obscured vision and poisoning enemies within its radius. This can disrupt enemy formations, impede their ability to target accurately, and weaken them over time due to the poison’s effects.

Outside of combat, the Toxic Mist Potion can serve as a tool for infiltration, distraction, or evasion. Characters may employ it to obscure their movements, create diversions, or create a hazardous environment that discourages pursuit. The toxic mist can also be used to gain an advantage during negotiations, confrontations, or when seeking to intimidate or frighten adversaries.
However, the use of the Toxic Mist Potion comes with risks and potential consequences. Characters must be cautious not to harm innocent bystanders or draw unwanted attention from authorities or powerful entities. The creation and utilization of such a dangerous potion may also carry moral implications, leading to conflicts within the party or condemnation from individuals or organizations that oppose such methods.
The sale of the Toxic Mist Potion itself is typically conducted discreetly and within closed circles. Characters might need to navigate the criminal underworld, interact with shady characters, or access hidden markets to acquire the ingredients or purchase pre-made potions. The potion may be available at a high cost due to its rarity, potency, and the risks associated with its creation and use.
Toxic Mist Potion recipe is sold in secretive and illicit markets, and its end results are used to create chaos, confusion, and debilitating effects in combat and non-combat situations. The acquisition of the recipe requires connections within the underground alchemical trade, and the potion itself can be strategically employed to disrupt enemies, create diversions, or gain an advantage in various scenarios. However, its usage carries risks and moral considerations that may impact the characters and their interactions within the world.
The Tale of the Frostbloom’s Breath
Long before men and gods knew the wisdom of the earth’s hidden poisons, there dwelt among the glaciers a vine that bore the frost’s venom. This vine, whose name was whispered by winds older than memory, was the Frostbloom, and it bloomed only under the pale gaze of the winter moon. Its flowers glimmered with a chill light, their spores drifting like ghostly snow, bringing madness and fever to those who dared breathe their breath.
It is told that an alchemist of old, whose name is now shattered as ice underfoot, sought to chain the Frostbloom’s deadly gift. Through toil and trial, this nameless seeker, with hands burned by cold fire and lungs seared by poisoned air, wove a cunning craft. The spores of the vine were bound to bottled fog, captured at the break of dawn, and married with a catalyst torn from the bones of the earth. Thus was born the potion of the mist, a vial of bottled dread that, when shattered, became a cloud of choking death.
In one tale, the alchemist, drunk on their triumph, unleashed the mist upon a warring host to force peace upon the land. The mist crept like a cunning serpent, unseen until it was too late, and soldiers fell clutching their throats, seeing phantoms in the dying haze. The armies fled, but so too did the alchemist’s honor. Feared as a wielder of death’s shadow, they were hunted by the very peace they had sought to forge.
Another legend speaks of the potion as a gift to a desperate king whose castle lay besieged. When all hope was lost, the king cast the mist upon his foes, and they scattered in terror, leaving the castle standing. But the mist, unbound by loyalty, turned its tendrils inward, choking the king and his court, leaving the throne as cold and empty as the Frostbloom’s winter bloom.
Though the stories change with each tongue and age, all agree the potion’s legacy is one of betrayal. Those who used it found only ruin, for to wield the Frostbloom’s breath is to call forth both power and peril, a reminder that no hand may tame the frost’s wrath without it slipping free.
Moral of the Story: Beware the gifts of winter’s heart, for even as they grant strength, they weave the seeds of your undoing.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Toxic Mist Potion
- Type: Alchemical Weapon
- Cost: 75 USD (illegal markets only)
- Effect: When shattered, creates a 10-foot radius mist cloud lasting 1d6+1 rounds.
- Characters in the mist must make a CON Roll:
- Regular Success: 1d3 damage and disorientation (-20% to all skill rolls for 1 round).
- Failure: 1d6 damage, temporary madness, and choking (roll CON each round to avoid unconsciousness).
- Extreme Success: No damage, but disorientation for 1 round.
- Use: Requires a Throw Roll to shatter and land accurately; failure scatters the mist 1d4 yards in a random direction.
- Crafting: Requires Craft (Alchemy) or Science (Botany) and access to Frostbloom Vine spores and bottled fog.
- Drawbacks: Prolonged exposure to Frostbloom spores during crafting requires a CON roll to avoid hallucinations or temporary insanity.
Blades in the Dark
Toxic Mist Potion
- Item Load: 1
- Effect: When shattered, the potion creates a dense mist covering a small area (room-sized) for 4-6 rounds.
- Targets in the mist must resist using Prowess:
- On failure, they suffer Level 2 Harm (“Poisoned Lungs”) and take disadvantage on all actions while inside.
- Vision is obscured, increasing the difficulty of ranged attacks or perception-related actions by 1 Tier.
- Crafting: Requires a Tinker Roll (4-segment clock) with access to Frostbloom spores, an alchemical catalyst, and bottled fog.
- Position and Effect: Use of the potion is typically Risky with Standard Effect but may increase effect with rare catalysts.
- Targets in the mist must resist using Prowess:
- Special: Usage attracts Heat due to its illegal nature.
Dungeons & Dragons (5th Edition)
Toxic Mist Potion
- Wondrous Item, Uncommon (requires Alchemist’s Tools to craft)
- Cost: 75 gp
- Weight: 1 lb
- Use: Action
- Effect: When shattered, the potion releases a 15-foot radius cloud of mist lasting for 1 minute.
- Creatures in the mist must make a DC 14 Constitution Saving Throw:
- Failure: 2d6 poison damage and the poisoned condition for 1 round.
- Success: Half damage and no condition.
- The mist heavily obscures the area, imposing disadvantage on perception and attack rolls relying on sight.
- Crafting: Requires Alchemy Supplies and a successful DC 14 Intelligence (Arcana or Nature) check with Frostbloom spores, bottled fog, and an alchemical catalyst.
- Creatures in the mist must make a DC 14 Constitution Saving Throw:
- Special Notes: A strong wind disperses the mist early.
Knave
Toxic Mist Potion
- Category: Consumable, Single-Use
- Weight: 1 Slot
- Effect: Creates a 30-foot radius mist lasting for 1d4 rounds when shattered.
- All creatures within the mist must make a CON Save (DC 12):
- Failure: Take 1d6 poison damage per round and suffer disadvantage on all actions until they exit the mist.
- Success: Take half damage and no additional effects.
- Crafting: Requires Alchemist Tools, Frostbloom spores, and 1 day of preparation with a cost of 50 gold.
- Special Rule: If carried and struck by fire or subjected to significant impact, the potion may activate prematurely (1-in-6 chance).
- All creatures within the mist must make a CON Save (DC 12):
- Notes: Treated as contraband and highly valuable in black markets.
Fate Core
Toxic Mist Potion
- Type: Alchemical Item
- Cost: 1 Refresh or acquired as part of a Stunt.
- Use: Create an Advantage, Attack, or Overcome Obstacles.
- Mechanics:
- Create an Advantage: Release a toxic mist in a zone, creating an aspect like “Obscuring Fog” or “Hallucinogenic Mist.” Use Crafts or Shoot vs. the highest Athletics or Physique to succeed.
- Attack: Roll Crafts or Shoot vs. the target’s Athletics or Physique to deal 2 stress and apply a situational aspect (e.g., “Disoriented” or “Poisoned”).
- Overcome: Use Crafts to disable traps or obstacles with toxic properties.
- Area: A single zone. The fog persists for 2 exchanges unless dispersed.
- Crafting: Requires a downtime action and access to alchemical resources.
Numenera & Cypher System
Toxic Mist Potion
- Level: 4
- Cost: 70 shins
- Effect: Creates a Short Range radius cloud of toxic mist lasting 1d6 rounds.
- Targets must make a Might Defense Roll against Difficulty 4:
- Failure: Take 6 points of ambient poison damage and become Hindered for 1 minute.
- Success: Take 3 points of damage and no condition.
- Special: The mist obscures vision, imposing a 1-step penalty to tasks relying on sight within its area.
- Targets must make a Might Defense Roll against Difficulty 4:
- Crafting: Requires an Intellect Task (Difficulty 4) and access to Frostbloom Vine spores and bottled fog.
Pathfinder (2nd Edition)
Toxic Mist Potion
- Type: Consumable, Alchemical Item
- Level: 4
- Price: 15 gp
- Bulk: L
- Activate: [Single Action] Strike (Thrown, 20 feet)
- Effect: Upon impact, releases a 10-foot radius mist lasting 1 minute.
- Creatures in the area must make a DC 18 Fortitude Save:
- Critical Success: No effect.
- Success: 1d6 poison damage.
- Failure: 2d6 poison damage and sickened 1.
- Critical Failure: 4d6 poison damage and sickened 2.
- Creatures in the area must make a DC 18 Fortitude Save:
- Traits: Consumable, Alchemical, Poison, Thrown, Splash (5 feet).
- Crafting: Requires Expert Crafting, access to Frostbloom Vine spores, and the formula.
Savage Worlds (Adventure Edition)
Toxic Mist Potion
- Type: Weapon (Alchemical)
- Cost: $75
- Weight: 1 lb
- Range: 3/6/12
- Effect: Creates a Medium Blast Template of toxic mist lasting 1d6 rounds.
- Creatures in the area must make a Vigor Roll at -2:
- Success: No effect.
- Failure: Suffer 2d6 damage and the Distracted condition for 1 round.
- Critical Failure: Suffer 3d6 damage and both Distracted and Vulnerable for 1 round.
- Special: The mist obscures vision, imposing a -2 penalty to ranged attacks and perception checks through the area.
- Crafting: Requires Weird Science or Alchemy and access to Frostbloom spores and bottled fog.
Shadowrun (6th Edition)
Toxic Mist Potion
- Category: Chemical Weapon
- Cost: 400¥ (black market)
- Availability: 8R
- Effect: When shattered, creates a 10-meter radius toxic mist cloud lasting for 10 Combat Rounds or until dispersed.
- Targets in the cloud must make a Body + Willpower (3) test:
- Failure: Suffer 3P damage (poison) and a -2 dice pool penalty to all actions while in the mist.
- Success: No penalty and half damage.
- Visibility: All ranged attacks in or through the cloud take a -3 dice pool penalty due to obscured vision.
- Targets in the cloud must make a Body + Willpower (3) test:
- Crafting: Requires Chemistry 4 or a black-market supplier for Frostbloom spores and bottled fog.
- Special Notes: Gas masks or chemical protection negate the effects entirely.
Starfinder
Toxic Mist Potion
- Level: 4
- Cost: 300 credits
- Bulk: L
- Type: Consumable (Grenade)
- Range: 20 feet
- Area: 10-foot radius
- Effect: When shattered, releases a toxic mist cloud lasting for 1d4 rounds.
- Creatures in the mist must make a DC 15 Fortitude Save:
- Success: Take half damage.
- Failure: Suffer 2d6 poison damage and gain the sickened condition for 1 round.
- Visibility: The mist obscures vision, granting concealment (20% miss chance) to all creatures inside.
- Creatures in the mist must make a DC 15 Fortitude Save:
- Crafting: Requires Engineering (DC 18) and access to Frostbloom spores.
- Special: Can be counteracted with environmental protections or air filters.
Traveller (Mongoose 2nd Edition)
Toxic Mist Potion
- Tech Level: 10
- Cost: Cr 200
- Mass: 1 kg
- Effect: Creates a 5-meter radius mist cloud lasting for 1D6 minutes.
- Any character entering the mist must succeed on an Endurance Check (8+):
- Failure: Suffer 1D6 damage per minute and take a -1 DM penalty to all actions for the duration of exposure.
- Success: Suffer half damage with no penalty.
- Crafting: Requires a Science (Chemistry) or Engineer (Explosives) check (Difficulty 8+) and access to Frostbloom spores.
- Any character entering the mist must succeed on an Endurance Check (8+):
- Special Notes: Protective gear (e.g., respirators or sealed suits) negates the effects entirely.
Warhammer (4th Edition)
Toxic Mist Potion
- Encumbrance: 1
- Price: 1 Gold Crown (illegal markets only)
- Availability: Rare
- Effect: When activated, creates a 10-yard radius toxic mist lasting 1d10 rounds.
- Creatures within the mist must make a Toughness Test (Average, +20%):
- Failure: Suffer 4 Wounds, ignoring armor, and gain 1 Fatigue level.
- Critical Failure: Double the Wounds and gain 2 levels of Fatigue.
- Visibility: The mist heavily obscures vision, imposing a -20% penalty to ranged attacks and perception tests.
- Creatures within the mist must make a Toughness Test (Average, +20%):
- Crafting: Requires a Trade (Alchemy) Test (Challenging, -10%) and access to Frostbloom spores and bottled fog.
- Special Notes: Use of the potion may attract attention from authorities or incur Corruption Points for morally questionable usage.
