Toxic Fog Bomb

From: Whisperbloom venom

Lore: The Toxic Fog Bomb recipe traces its origins to a forgotten sect of alchemists known as the Veiled Enclave. This secretive group delved into forbidden knowledge, seeking to harness the deadly potential of Whisperbloom venom. They combined the venom with potent alchemical reagents and powdered obsidian, a substance believed to possess the ability to enhance the toxic properties of substances. Through their experiments, the Veiled Enclave developed the recipe for the Toxic Fog Bomb, a devastating weapon that creates a cloud of poisonous fog upon detonation. The legends surrounding the Veiled Enclave speak of their mastery over toxic arts and their strategic use of the Toxic Fog Bomb to disorient enemies and cause havoc in battles.

Use: The Toxic Fog Bomb is a tool primarily used for offensive and strategic purposes. When detonated, it releases a cloud of poisonous fog that envelops the area, causing disorientation and damage to those caught within. It serves as a means to create chaos, hinder enemy movements, and inflict harm on a group of adversaries.

Stats and Skills (Level One):

  • Level Requirement: Tier 1
  • Skill Proficiencies: Alchemy, Sleight of Hand, Perception
  • Ability Bonus: None

Preparation:

To prepare the Toxic Fog Bomb, the following steps are involved:

  • Extract Whisperbloom venom from the plant’s venom sacs, using caution to avoid accidental exposure or poisoning.
  • Gather specialized alchemical reagents known for their explosive properties and their ability to interact with toxins.
  • Acquire powdered obsidian, a material believed to have synergistic effects with toxic substances.
  • Combine the Whisperbloom venom, alchemical reagents, and powdered obsidian in a sturdy container designed to withstand the explosive reaction.
  • Seal the container securely, ensuring that it is airtight and can contain the resulting fog upon detonation.
  • Attach a fuse or mechanism to the container that allows for controlled detonation.
  • Store the Toxic Fog Bombs in a safe and secure location, away from open flames or accidental triggers.

Cost and Process:

  • Cost: 100 gold pieces per Toxic Fog Bomb.
  • Process: Preparing the Toxic Fog Bomb requires proficiency in alchemy, access to Whisperbloom venom, alchemical reagents, powdered obsidian, and the necessary equipment for containment and detonation.

Tags: Consumable, Explosive, Poisonous, Area of Effect, Disorientation, Lethal, Corrosive, Clandestine, Volatile, Obscuring, Subterfuge, Sabotage, Infiltration, Forbidden, Hazardous, Tactical

The Toxic Fog Bomb recipe is not openly sold in legal and reputable establishments due to its dangerous and potentially lethal nature. It falls into the category of illicit and forbidden knowledge. Instead, the recipe is typically acquired through underground networks, secretive alchemical societies, or from experienced and shady individuals who deal in illegal alchemical goods. These sources often require connections, favors, or risky dealings to gain access to the recipe.

Black market dealers, criminal organizations, or individuals involved in espionage and sabotage may be the ones who possess and distribute the Toxic Fog Bomb recipe. They operate in shadowy corners of society, often in hidden locations such as clandestine alchemical shops, secret hideouts, or remote locations where the law’s reach is limited. Acquiring the recipe usually involves proving trustworthiness, demonstrating skills in clandestine activities, or performing dangerous tasks on behalf of the sellers.

Once obtained, the recipe serves as a guide for skilled alchemists or individuals with expertise in explosives. They can prepare the Toxic Fog Bomb themselves using the recipe’s instructions, provided they have access to the necessary ingredients and equipment. Alternatively, those lacking the skills or resources can seek the services of specialized alchemists or black market artisans who are skilled in creating dangerous and volatile substances.

The end results of using the Toxic Fog Bomb are used strategically and with malicious intent. Here are some common applications:

  • Ambushes and Assassinations: The Toxic Fog Bomb can be deployed to create chaos and confusion during ambushes or assassinations. When detonated, the cloud of poisonous fog disorients enemies, obscures vision, and causes damage, allowing the assailant to strike with an element of surprise.
  • Defensive Maneuvers: In dire situations, individuals or groups can utilize the Toxic Fog Bomb as a defensive measure. By setting off the bomb, they can create a toxic barrier that hinders enemy advances, buys time for escape or regrouping, or discourages pursuers.
  • Diversionary Tactics: The Toxic Fog Bomb can be used as a diversionary tool, distracting opponents by enveloping the area in poisonous fog. While enemies are disoriented and focused on dealing with the fog’s effects, the user can seize the opportunity to carry out their objectives or escape unnoticed.

Due to its illegal and dangerous nature, the use of the Toxic Fog Bomb carries significant risks and moral implications. Employing it openly or in regions with strict regulations against dangerous substances can result in severe consequences, including imprisonment or retribution from local authorities or rival factions. Characters utilizing or seeking the Toxic Fog Bomb must be aware of the potential repercussions and act with caution in their pursuits.

A Shrouded Tale of the Venomous Veil

Long before the tongues of men spoke as they now do, in an age where shadowed secrets thrived beneath crumbled heavens, there lived a veiled order, known only as whispers upon the wind. They called themselves the Veiled Enclave, though their true name was long buried under the sands of forgetting. These shadow-weavers, neither priests nor sorcerers, dabbled in truths forbidden by the guardians of balance. From the bowels of the earth, they unearthed a most treacherous venom, harvested from the cursed bloom now named Whisperbloom.

It is said they labored in caves blackened by both soot and secrecy, binding venom with the breath of powdered stone that bore the fire’s rage—obsidian, some say, but touched by a thing deeper than mere magma. Over countless moonturns, their hands grew as deft as spiders, spinning their alchemical craft. At last, from their cunning arose a weapon of smoke and sting: the one they called the Venomous Veil.

Legends hold that the Venomous Veil, now reduced to fragments and called the Toxic Fog Bomb, birthed both dread and awe. When its container broke, not with a sound but with an inhaling silence, a fog poured forth—green as the sickness of envy, thick as the wrath of the gods. None who breathed it emerged unscathed, for it clouded the mind and stilled the breath. Armies stumbled; kingdoms trembled; even those who wielded it fell into uneasy sleep, fearing its double-edged nature.

But hubris, as it ever does, walked hand-in-hand with the Enclave. One fateful dusk, as their power and pride burned brightest, their rivals came—not with steel but with words. Cloaked in honeyed lies, these rivals offered to trade hidden truths for the Enclave’s weapon. Blinded by their arrogance, the alchemists agreed, revealing their venomous art. Yet, as their secret left their hands, so too did it leave their safety. Betrayed and besieged, the Veiled Enclave perished in a single night, their own fog choking their lungs and silencing their whispered name.

The Venomous Veil, though scattered, lived on, carried by thieves, sold by cowards, and used by the desperate. Its origins became tangled in fable, its creators’ true tale known only to the shadows that whispered it first.

Moral of the Story: To toy with forces unseen and unmastered is to invite the turning of your own creation against you, for the hand that grasps too tightly may find itself grasped in return.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Toxic Fog Bomb

  • Type: Alchemical Weapon
  • Cost: 100 USD (illegal trade only)
  • Effect: Upon detonation, the bomb creates a 10-foot radius cloud of poisonous fog, lasting 1d6+1 rounds. Any character caught in the fog must make a CON Roll:
  • Regular Success: Suffers 1d3 damage and is disoriented (-20% to all skill rolls) for the next round.
  • Failure: Suffers 1d6 damage and begins choking, requiring a successful CON Roll each round to remain conscious.
  • Extreme Success: No damage, disorientation for one round.
  • Usage: Requires a successful Throw Roll to land accurately. A failed roll scatters the bomb 1d4 yards in a random direction.
  • Skills: Craft (Chemistry) or Science (Pharmacy) required to create.
  • Drawbacks: Each use increases the user’s Mythos by 1d2 due to its origins in forbidden knowledge.

Blades in the Dark

Toxic Fog Bomb

  • Item Load: 1
  • Effect: When triggered, the bomb creates a dense toxic fog covering a small area (room-sized).
  • Mechanics:
    • Targets in the fog must resist the effect using Prowess. On failure, they take Level 2 Harm (“Poisoned Lungs”).
    • Disorients targets, increasing the difficulty of all actions within the fog by 1 Tier.
  • Crafting: Requires a Tinker Roll (4-segment clock) and Whisperbloom venom.
  • Position and Effect: Using the bomb is generally considered Risky with Standard Effect, unless enhanced with unusual components.
  • Special Notes: Produces additional Heat during missions due to its illegality.

Dungeons & Dragons (5th Edition)

Toxic Fog Bomb

  • Wondrous Item, Uncommon (requires Alchemist’s Tools to craft)
  • Cost: 100 gp
  • Weight: 2 lbs
  • Use: Action
  • Effect: When activated, the bomb creates a 20-foot-radius sphere of toxic fog. The fog spreads around corners and lasts for 1 minute. A strong wind disperses it early.
  • Creatures that start their turn in the fog must succeed on a DC 15 Constitution Saving Throw or take 2d8 poison damage and be poisoned until the start of their next turn. On success, they take half damage and are not poisoned.
  • Mechanics:
    • A creature wearing a gas mask or equivalent protection is unaffected.
    • Crafting requires Alchemy Supplies, DC 15 Intelligence (Arcana or Nature) check, and the appropriate ingredients.
    • Area: Heavily obscures vision for the duration.

Knave

Toxic Fog Bomb

  • Category: Single-Use Item
  • Weight: 1 Slot
  • Effect: Creates a 30-foot-radius cloud of toxic fog, lingering for 2d4 rounds.
    • Characters within the fog must succeed on a CON Save (DC 12) or take 1d6 damage per round spent inside and be disoriented (disadvantage on all rolls). On a success, they take half damage and are not disoriented.
    • Crafting: Requires Alchemist Tools and 50 gold worth of materials, taking 1 day.
    • Special Rule: The bomb is volatile; if carried when hit by fire or subjected to significant impact, it may detonate prematurely (1-in-6 chance).
  • Notes: Due to its potency, it is considered contraband in most settlements.

Fate Core

Toxic Fog Bomb

  • Type: Alchemical Item
  • Cost: 2 Refresh or acquired as part of a Stunt.
  • Use: Create an Advantage, Attack, or Overcome obstacles.
  • Mechanics:
    • Create an Advantage: Release a fog that fills the zone. Roll Crafts or Shoot vs. the highest Athletics among affected targets to create an aspect such as “Choking Cloud” or “Blinded by Poison.”
    • Attack: Roll Shoot or Crafts vs. the target’s Athletics or Physique to deal 2 stress and apply a situational aspect (e.g., “Poisoned” or “Disoriented”).
    • Overcome: Use Crafts to disable traps or obstacles requiring toxic gas.
    • Area: A single zone. The fog persists for 2 exchanges unless dispersed by wind or similar means.
    • Crafting: Requires Alchemist’s Tools and a downtime action to prepare.

Numenera & Cypher System

Toxic Fog Bomb

  • Level: 5
  • Cost: 50 shins
  • Effect: Upon detonation, the bomb creates a cloud of poisonous fog covering a Short Range Radius and lasting 5 rounds.
  • Targets must make a Might Defense Roll against a Difficulty of 5:
    • Failure: 10 points of ambient poison damage and a Hindered condition for 1 minute.
    • Success: 5 damage and no condition.
  • Crafting: Requires an Intellect Task (Difficulty 5) and access to alchemical materials.
  • Special: The fog obscures vision, imposing a 1-step penalty to perception-based tasks for those inside.

Pathfinder (2nd Edition)

Toxic Fog Bomb

  • Type: Consumable, Alchemical Bomb
  • Level: 5
  • Price: 20 gp
  • Bulk: L
  • Activate: [Single Action] Strike (Thrown, 20 feet)
  • Effect: Upon detonation, the bomb creates a 10-foot-radius cloud of poisonous fog that persists for 1 minute.
  • Creatures in the area must make a DC 20 Fortitude Save:
    • Critical Success: No effect.
    • Success: 1d6 poison damage.
    • Failure: 2d6 poison damage and sickened 1.
    • Critical Failure: 4d6 poison damage and sickened 2.
  • Crafting: Requires Expert in Crafting, Formula for Toxic Fog Bomb, and access to Whisperbloom Venom.
  • Traits: Alchemical, Consumable, Poison, Thrown, Splash (5 feet).

Savage Worlds (Adventure Edition)

Toxic Fog Bomb

  • Type: Weapon (Alchemical)
  • Cost: $100
  • Weight: 1 lb
  • Range: 3/6/12
  • Effect: Upon detonation, releases a poisonous fog affecting a Medium Blast Template for 1d6 rounds.
    • Creatures within the fog must make a Vigor Roll at -2:
      • Success: No effect.
      • Failure: Suffer 2d6 damage and the Distracted condition for 1 round.
      • Critical Failure: 3d6 damage and both Distracted and Vulnerable conditions for 1 round.
    • Crafting: Requires a Weird Science or Alchemy skill roll at -2, plus materials costing half the bomb’s price.
  • Special Rules: The fog obscures vision, imposing a -2 penalty to Shooting or other ranged attacks targeting those inside.

Shadowrun (6th Edition)

Toxic Fog Bomb

  • Category: Chemical Weapon
  • Cost: 500¥ (illegal)
  • Availability: 8R
  • Effect: The bomb creates a 10-meter radius cloud of toxic gas lasting for 10 Combat Rounds unless dispersed.
    • Characters within the cloud must roll Body + Willpower (3) at the start of each turn:
      • Failure: Take 3P (Poison) damage, resisted with Body only. Additionally, suffer a -2 dice pool penalty to all actions until exiting the cloud.
      • Vision is obscured, imposing a -3 dice pool penalty to Perception and ranged attacks through the fog.
    • Crafting: Requires Chemistry 4 and access to illegal materials, plus 4 hours of work.
  • Special: The bomb’s detonation generates 1D6 Heat. Gas masks or chemical protection reduce the effects.

Starfinder

Toxic Fog Bomb

  • Level: 5
  • Cost: 450 credits
  • Bulk: L
  • Type: Consumable (Grenade)
  • Range: 20 feet
  • Area: 15-foot radius
  • Effect: Upon detonation, releases a cloud of toxic gas lasting for 1d4 rounds.
    • Creatures in the area must succeed at a DC 15 Fortitude Save:
      • Success: Half damage.
      • Failure: Take 2d6 poison damage and gain the sickened condition for the duration of exposure.
    • The fog obscures vision, imposing concealment (20% miss chance).
  • Crafting: Requires Engineering (DC 20), Alchemist’s Lab, and access to Whisperbloom venom.

Traveller (Mongoose 2nd Edition)

Toxic Fog Bomb

  • TL: 10
  • Cost: Cr 200
  • Mass: 1 kg
  • Effect: Creates a 5-meter radius cloud of toxic gas lasting 1D6 minutes.
    • Any character entering the area must make an Endurance Check (8+):
      • Failure: Take 1D6 damage per round and suffer a -1 DM penalty to all actions due to disorientation.
      • Success: Take half damage and no penalty.
    • Crafting: Requires a Science (Chemistry) or Engineer (Explosives) check (Difficulty 10+) and access to advanced materials.
  • Special: Protective gear such as respirators or sealed suits negate the effects entirely.

Warhammer (4th Edition)

Toxic Fog Bomb

  • Encumbrance: 1
  • Price: 2 Gold Crowns (Black Market Only)
  • Availability: Rare
  • Effect: Upon activation, releases a 10-yard radius cloud of toxic gas lasting for 1d10 Rounds.
    • Creatures in the area must succeed at a Toughness Test (Average, +20%):
      • Failure: Suffer 4 Wounds, ignoring armor, and gain the Stunned condition for 1 round.
      • Critical Failure: Double the damage and gain 2 levels of Fatigue.
    • Vision is heavily obscured, imposing a -20% penalty to ranged attacks and perception tests.
    • Crafting: Requires a Trade (Alchemy) Test (Challenging, -10%) and access to toxic materials like Whisperbloom venom.
  • Special: Gas masks negate the effects entirely. Using the bomb in populated areas risks Corruption Points due to its unethical nature.