Tikanga 7394 of the Unnoticed Hand

Rarity: Common
Tier: 1
Item Type: Ritual Filching Charm
Slot: Wrist / Palm-Tied Cord (occupies one worn slot; must be openly worn but not conspicuous)

Lore:

  • Created by those who believed taking without need or respect angered the unseen, but taking with care and balance could be tolerated.
  • The charm embodies tikanga as knowing when and how to take, and tapu as the invisible line that must not be crossed.
  • It was traditionally given to apprentices tasked with retrieving offerings, tools, or messages without disrupting harmony.
  • Elders say the charm does not make hands faster, but teaches them when not to linger.

Description:

  • A thin braided cord looped around the wrist, ending in a small flattened bead of bone or polished shell.
  • The bead is etched with shallow, asymmetrical markings resembling interrupted paths.
  • When active, the markings dull briefly, as if refusing attention.

Stats and Mechanics:

  • Weight: negligible
  • Durability: modest; resistant to wear from constant motion
  • Attunement: required (counts as a worn attuned item)
  • Functions best when intent is quiet acquisition rather than greed or destruction

Skills Gained While Openly Worn:

  • Sleight of Hand +2
  • Stealth +1 (limited to close-range movement and hand placement)

Passive Magical Effects:

  • Respectful Taking: The wearer instinctively avoids disturbing surrounding objects, reducing noise or visual displacement during delicate actions.
  • Tapu Sense: The wearer feels a subtle resistance or unease when attempting to take something that is strongly protected, sacred, or personally bound.
  • Unnoticed Motion: Brief pauses or hesitations that would normally draw attention instead feel natural and unremarkable.

Activable Magical Effects:

  • Declare the Absence (2/day):
    • For a brief moment, the act of taking feels expected, as if the item had always been meant to move.
    • Nearby observers are less likely to notice the exact instant of removal.
  • Borrowed Moment (1/day):
    • If the wearer is about to be noticed mid-filch, time subtly favors a single corrective motion, allowing completion or withdrawal without escalation.
  • Lift the Tapu (1/day):
    • The wearer consciously abandons the attempt, restoring balance and avoiding lingering suspicion or spiritual consequence.

Roleplay Notes:

  • The charm encourages restraint and selective action.
  • Using it for needless theft may cause discomfort or hesitation.
  • Experienced wearers often speak of knowing when to stop before being caught.

Tags:

  • Tikanga, Tapu, Filching, Common, Tier 1, Ritual, Subtlety, Boundary, Attuned, Pickpocket, Quiet Hands, Ethical Theft, Sacred Restraint, Stealth Utility, Wrist Charm, Cultural Rite, Light Touch, Situational Awareness, Low-Tier, Urban Use

Ways the Item May Be Obtained:

  • Bestowed quietly by a mentor within a thieves’ circle, courier guild, or retrieval order after the avatar proves restraint, timing, and respect for boundaries rather than greed.
  • Earned by completing a task that requires taking something without causing alarm, loss, or offense, such as recovering a misplaced heirloom, switching tokens, or removing a dangerous object unnoticed.
  • Given as part of an initiation rite where the apprentice must demonstrate knowing when not to take something, with the charm activating only after that lesson is learned.
  • Found among the personal effects of a former filcher who vanished peacefully, leaving no sign of pursuit or accusation, their tools neatly arranged.
  • Crafted as payment for services rendered to elders, fixers, or cultural custodians who need discreet retrieval rather than force.

Types of Shops Where It Is Bought and Sold:

  • Discreet Curio Dealers and Quiet Traders:
    • Shops that specialize in small ritual charms, everyday magic tools, and subtle personal gear.
    • Items are often kept out of sight and shown only after a quiet conversation.
    • Sales emphasize responsibility and restraint rather than profit.
    • Typical Cost: 12–20 silver
  • Courier Guild Counters and Message Houses:
    • Establishments serving messengers, runners, and retrieval specialists.
    • The charm is sold as a professional tool for safe exchanges and quiet handling.
    • Often bundled with training advice or etiquette reminders.
    • Typical Cost: 10–18 silver
  • Urban Market Stalls (Back Rows or Evening Markets):
    • Small vendors operating at dusk or night, dealing in personal charms and practical tools.
    • Items may be bartered for favors, information, or future services.
    • Availability depends on local tolerance for discreet trades.
    • Typical Cost: 8–16 silver or equivalent exchange
  • Cultural Craftworkers and Bone-Carvers:
    • Artisans who produce ritual cords, beads, and symbolic items tied to conduct.
    • Sales are often accompanied by warnings about misuse.
    • Some refuse to sell to buyers who appear reckless or boastful.
    • Typical Cost: 14–22 silver

Market Behavior and Trade Notes:

  • Prices rise in heavily guarded cities or during festivals when stealth tools are in demand.
  • Resale value drops sharply if the charm is known to have been used dishonorably.
  • Some communities require a sponsor or quiet reference before agreeing to sell.
  • Open bragging about ownership may result in refusal of service or subtle social consequences.
  • The charm is rarely stolen itself, as misuse tends to feel immediately uncomfortable to the wearer.

Roleplay in different environments:

Crowded Markets and Festivals

  • Offense:
    • The charm guides the wearer’s hand to move only when bodies shift naturally, making the act blend into the rhythm of the crowd.
    • Declare the Absence causes a taken item to feel expected, as if it had already been moved by someone else.
    • The wearer times actions between distractions—laughter, music, shouting—rather than forcing speed.
    • Filching feels less like theft and more like correcting the flow of objects.
  • Defense:
    • Tapu Sense warns against reaching for items that are watched, warded, or emotionally bound.
    • Borrowed Moment allows a clean withdrawal when attention sharpens unexpectedly.
    • The wearer avoids bumping, snagging, or drawing eyes through instinctive restraint.
    • Suspicion tends to settle elsewhere.

Narrow Streets and Alleyways

  • Offense:
    • The charm encourages minimal motion, taking only what can be lifted cleanly.
    • The wearer uses pauses and stillness as tools, letting others move first.
    • Declare the Absence makes brief proximity seem unremarkable rather than threatening.
    • Objects pass from owner to wearer as if through a gap that briefly exists.
  • Defense:
    • The charm discourages greedy follow-through that would trap the wearer.
    • Lift the Tapu can be used to abandon an attempt without leaving tension behind.
    • Awareness of boundaries reduces the risk of confrontation.
    • Escape feels natural rather than hurried.

Formal Interiors and Guarded Buildings

  • Offense:
    • The charm helps the wearer act in ways consistent with expected behavior—adjusting garments, handling tools, or passing items.
    • Borrowed Moment allows a single corrective action when eyes turn unexpectedly.
    • The act feels like part of routine movement rather than intrusion.
    • Filching becomes an exercise in etiquette rather than dexterity alone.
  • Defense:
    • Tapu Sense strongly resists taking sacred, marked, or heavily protected objects.
    • The wearer is warned before crossing a line that would trigger pursuit.
    • Respectful Taking minimizes disturbance that could alert guards.
    • Withdrawal carries no lingering suspicion.

Workshops, Homes, and Personal Spaces

  • Offense:
    • The charm guides the wearer toward items loosely held or casually set aside.
    • Declare the Absence reduces the chance of immediate realization.
    • The wearer avoids rearranging or displacing surrounding objects.
    • Taking feels precise and limited, never sweeping.
  • Defense:
    • Tapu Sense discourages intrusion into deeply personal or emotionally charged areas.
    • The wearer feels compelled to stop before violating trust too deeply.
    • Lift the Tapu restores balance if a boundary is crossed unintentionally.
    • Guilt and spiritual discomfort are avoided.

Sacred Sites and Culturally Significant Areas

  • Offense:
    • The charm actively resists misuse here; attempts feel heavy and awkward.
    • Only sanctioned retrievals or respectful exchanges proceed smoothly.
    • The wearer becomes acutely aware of ritual expectations.
    • Any taking is deliberate and rare.
  • Defense:
    • Strong Tapu Sense prevents accidental desecration.
    • The wearer withdraws before causing offense.
    • The charm protects the wearer from spiritual backlash by discouraging action.
    • Respect is maintained even under pressure.

Combat or Chaotic Situations

  • Offense:
    • The charm allows quick retrieval of keys, tokens, or small items amid confusion.
    • Borrowed Moment grants clarity during sudden shifts in attention.
    • The act of taking blends into defensive motion.
    • The wearer remains selective rather than opportunistic.
  • Defense:
    • Prevents overreaching that would expose the wearer.
    • Encourages retreat once the necessary object is secured.
    • Helps avoid being singled out during chaos.
    • Maintains spiritual balance despite disorder.

Overall Roleplay Tone

  • Filching is portrayed as an act of judgment, not greed.
  • Defense lies in knowing when not to take.
  • Offense succeeds through timing, restraint, and respect.
  • The charm makes boundaries visible even when others cannot see them.

Perception of Activation:

User’s Perspective:

  • Sight: The etched markings on the bead briefly lose contrast, appearing dull and unremarkable, as if the eye slides past them without interest.
  • Sound: Ambient noise seems to flatten for a heartbeat; footsteps, fabric rustle, and breath blend together into a single unremarkable background.
  • Touch: The hand feels lighter and steadier, with fingers guided into minimal, efficient motion rather than speed.
  • Body Awareness: Movements feel instinctively smaller, avoiding unnecessary shifts that would draw attention.
  • Extrasensory (Boundary Awareness): A quiet internal signal forms, clearly marking what can be taken without consequence and what should not be touched.

Observer’s Perspective:

  • Sight: The wearer’s hands move naturally, without sharp or memorable motion.
  • Attention: Eyes slide away from the act itself, focusing instead on surrounding distractions.
  • Memory Impression: Observers later struggle to recall the exact moment something changed hands.
  • Extrasensory (Subtle Unease): Those sensitive to ritual magic may feel a faint absence, as if a moment briefly went missing.

Positive Sensory Effects:

  • Increased calm and precision during delicate actions.
  • Reduced chance of accidental noise or visual disruption.
  • Heightened judgment about when to proceed or withdraw.
  • The act of taking feels clean, contained, and complete.

Negative Sensory Effects:

  • A slight emotional weight if the wearer considers taking more than necessary.
  • Brief hesitation when approaching objects strongly tied to identity or ritual.
  • Mild disorientation if activation is repeated too quickly.
  • Lingering awareness that restraint, not success, governs the charm’s favor.

Ritual Crafter’s Method: The Unnoticed Hand Filching Charm

Materials Needed:

  • Fine braided cord made from natural fiber, sinew, or silk-thread substitute, flexible enough for constant wrist motion
  • Small flattened bead of bone, shell, polished stone, or dense seed with a naturally muted surface
  • Ash from a hearth or lamp that has burned through a full cycle without interruption
  • Clean water taken quietly, without witnesses if possible
  • Natural oil or wax for sealing (beeswax, rendered fat, or plant oil)
  • A personal restraint token from the crafter (a held breath, a moment of stillness, or a spoken boundary)

Tools Required:

  • Fine carving blade or needle-point tool for shallow markings
  • Polishing cloth or smooth stone for dulling shine
  • Awl or small drill for threading the bead
  • Shallow bowl for mixing ash and water
  • Quiet workspace where movement can be controlled and interruptions avoided

Skill Requirements:

  • Trained hand control and delicate manipulation
  • Familiarity with stealth movement and object handling
  • Understanding of ritual boundaries, restraint, and intent
  • Basic magical flow awareness focused on suppression rather than amplification
  • Patience and the ability to stop an action before completion

Crafting Steps:

  • Prepare the workspace by removing clutter and ensuring nothing rattles or shifts when you move.
  • Shape the bead into a flattened, unobtrusive form that does not catch light easily.
  • Carve shallow, interrupted markings into the bead, stopping each line before it feels complete.
  • Mix the hearth ash with a small amount of water until it forms a thin, dull paste.
  • Rub the paste into the markings, then wipe it away until the symbols are barely visible.
  • Polish the bead gently, deliberately dulling any shine rather than enhancing it.
  • Drill or pierce the bead carefully, ensuring the opening does not weaken the structure.
  • Thread the braided cord through the bead and knot it in a way that allows slight movement but no loose ends.
  • Warm the bead briefly in the hands, then seal it lightly with oil or wax to protect without gloss.
  • Introduce the restraint token by pausing with the charm in hand, holding still until the urge to act fades.
  • Tie the charm to the wrist and test it by performing small, unnecessary motions; the correct feel is a quiet discouragement of excess movement.
  • Let the charm rest overnight in a place where valuables are present but untouched.

Failure Conditions and Notes:

  • Over-carving or polishing too brightly causes the charm to draw attention and lose effectiveness.
  • Rushing the ritual results in a charm that feels impatient or jittery when worn.
  • Crafting with greedy intent often produces a bead that grows uncomfortably warm when approaching protected objects.
  • A properly made charm feels forgettable even to its creator once completed.

Hand That Took Nothing More

In the age when names were heavier than gold and the ground still listened to footsteps, there lived a walker whose true name is lost. In the broken copies of the tale they are called Soft-Palm, or Sometimes-There, or The One Who Paused. The translators argue, but all agree the walker was known for entering places without being remembered.

This walker served no king and stole from no shrine. They were sent when something had to be moved but not broken, taken but not missed, returned before anger had time to grow roots. The old words say the walker understood that objects had spirits of habit, and those spirits disliked surprise.

One night the walker was sent to a house where grief had made the doors heavy. Inside was an object that did not belong where it rested. The text never names it. Some say it was a blade. Others say a ring. One fragment says it was a promise that had hardened into matter.

The walker reached for it.

At that moment, the air tightened. The old language describes this as “the breath pulling back.” The walker’s hand slowed, and their fingers stopped just before touching. In that pause, the walker felt the line that must not be crossed. The house was tapu, not because of wards, but because of sorrow.

The walker withdrew.

Later, elders asked why the task failed. The walker answered with words that survive poorly: “It could be taken, but it should not be.” The elders were silent for a long time. Then they bound a cord and bead and said, “Then teach the hand to know this before the mind.”

The charm was made not to hide the hand, but to remind it.

In later tellings, the charm passed through many wrists. It was worn in markets where crowds pressed together, and nothing was noticed. It was worn in halls where guards stood watch, and no alarm rang. It was worn in temples, where it grew heavy and refused to move. One version says the charm once slipped from a wrist and was returned untouched by a child who said, “It felt wrong to keep.”

There is a damaged section near the end of the story. The ink is smeared, but the meaning is clear enough. It tells of a wearer who ignored the weight and took anyway. The charm dulled. The hand shook. The taking was seen. The walker was not chased, but they were remembered, which was worse.

The final line appears in almost every surviving fragment, scratched smaller than the rest, as if added later by many hands:

“Not all that can be taken should move.”

Moral of the Story:
A careful hand is not the one that takes unseen, but the one that stops when the world says enough.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)
Tikanga 7394 of the Unnoticed Hand (Ritual Filching Charm, Common)

Item Type and Use
• Worn wrist cord with bead; must be openly worn (not hidden under wraps) to function
• Attunement: 1 minute of stillness while touching the bead and choosing a boundary (what you will not take)
• Only one person may be attuned at a time; a new attunement breaks the old bond immediately. The former user feels it as a brief “missing beat,” like a step that didn’t land.

Mechanical Effects
• While worn and attuned, the user gains:

  • Sleight of Hand: +15%
  • Stealth: +10% (limited to close-range movement, crowd blending, and hand placement)
    • Tapu Sense: once per scene, the Keeper gives a clear warning if the targeted object is strongly protected, sacred/restricted, or personally bound (no roll; this is a felt resistance).

Passive Magical Effects
• Respectful Taking: once per scene, ignore one penalty die (or –10%) caused by clatter, minor obstruction, or awkward angles while attempting a delicate lift, palm, switch, or plant.
• Unnoticed Motion: observers’ attention slides; the Keeper may allow a Hard success to be treated as an Extreme success for the purpose of “not being remembered” (identity/hand motion), once per scene.

Activated Effects
• Declare the Absence (2/day): before a Sleight of Hand attempt, gain a bonus die (or +20%) on that attempt. If the attempt succeeds, witnesses struggle to pinpoint the exact moment of removal.
• Borrowed Moment (1/day): when you are about to be noticed mid-act, immediately make a Sleight of Hand roll at +20% to either complete the move cleanly or withdraw cleanly (Keeper determines which is plausible).
• Lift the Tapu (1/day): you abandon the attempt without leaving a “hook” of suspicion; gain +20% to Fast Talk or Charm used immediately to look innocent, excuse yourself, or redirect attention.

Costs and Risks (Optional, Keeper Use)
• If you ignore Tapu Sense and proceed anyway, make a POW roll. On a failure, you suffer an intrusive shame-weight: 1 penalty die (or –10%) on your next social roll involving sincerity or composure.


Blades in the Dark
Tikanga 7394 of Unnoticed Hand (Common Ritual Filching Charm)

Item
• Worn cord; functions when visible as “ordinary” (it must read as normal adornment)
• Keying: one minute of stillness and a silent boundary vow (“Not this, not that”). Only one user keyed at a time.

Passive Benefits (While Keyed)
• Respectful Taking: once per score, when you take an action to pickpocket, lift, plant, switch, or palm and the main risk is minor disturbance, you gain +1 effect or improved position (your choice).
• Tapu Sense: once per scene, ask the GM whether the target is spiritually restricted or socially explosive to take; the GM answers plainly. If it is restricted, you also learn a vague “why” (sacred, pledged, watched, warded, personally bound).

Special Abilities
• Declare the Absence (2 per score): you may treat the instant of removal as “unremarkable.” On success, reduce suspicion consequences by one level (or avoid clock ticks tied to “noticed at the moment”).
• Borrowed Moment (1 per score): when you would suffer a consequence specifically for being spotted mid-filch, you may resist it with +1d (or treat your resistance as having +1 effect). Fictionally, your hand completes or withdraws a heartbeat out of sequence.
• Lift the Tapu (1 per score): abandon the attempt and immediately gain improved position on your next action to disengage, blend, or talk your way out.

Drawback (GM Tool)
• If you violate the boundary you vowed while keying the charm, the GM may introduce a complication: the bead warms with shame, your fingers hesitate, or a witness fixates on you unexpectedly.


Dungeons & Dragons (5th Edition, current core rules)
Tikanga 7394 of the Unnoticed Hand (Wondrous Item, Common, Requires Attunement)

Worn Item
• Wrist cord and bead; must be worn openly (it can be subtle, but not concealed)

Attunement
• Requires attunement. Only one creature can be attuned at a time; a new attunement ends the previous one immediately.

Passive Properties (While Worn and Attuned)
• You gain a +1 bonus to Dexterity (Sleight of Hand) checks.
• Tapu Sense: as a free moment of focus once per short rest, you can sense if a specific item you can see within 30 feet is strongly restricted (sacred, pledged, warded, or personally bound). The DM answers yes/no; if yes, you feel a strong reluctance in your wrist.

Activated Properties
• Declare the Absence (2/day): when you make a Dexterity (Sleight of Hand) check to pickpocket, palm, switch, or plant an item, you can add 1d4 to the roll after seeing the d20 result.
• Borrowed Moment (1/day): when you fail a Dexterity (Sleight of Hand) check, you can reroll the check. You must use the new roll. If you reroll and still fail, you may choose to withdraw instead of completing the theft, leaving the item in place.
• Lift the Tapu (1/day): as a bonus action, you settle your intent and look unthreatening. For 1 minute, you have advantage on Charisma (Deception) checks made to appear uninvolved, to excuse your presence, or to redirect suspicion after abandoning an attempt.

DM Guidance
• The charm improves subtlety and judgment, not speed. It does not bypass locks, magical seals, or physical barriers on its own.


Knave (latest edition)
Tikanga 7394 of the Unnoticed Hand (Common Magic Charm)

Item and Slot Use
• Wrist cord and bead; occupies 1 inventory slot if carried, functions when worn openly

Binding
• Hold the bead and choose a boundary vow for 1 minute. Only one binder at a time.

Passive Effects (While Bound and Worn)
• Quiet Hands: +1 on checks to pick pockets, palm objects, switch tokens, or plant small items.
• Tapu Sense: once per scene, the referee tells you if the chosen target is “restricted” to take (sacred, pledged, warded, or socially explosive).
• Respectful Taking: once per scene, ignore one small situational penalty from clatter, crowd jostle, or awkward angles.

Activated Effects
• Declare the Absence (2/day): gain advantage on a single filching-related check. If your table doesn’t use advantage, treat this as +2.
• Borrowed Moment (1/day): after a failed filching-related check, reroll it and keep the new result. If the reroll also fails, you may choose to abort cleanly (no item taken) instead of being immediately confronted.
• Lift the Tapu (1/day): end the attempt and immediately gain +2 on a social check to appear innocent, redirect attention, or disengage without pursuit.

Limits and Tone
• If you knowingly take a restricted item after Tapu Sense warns you, the referee may apply a brief –1 penalty to your next roll from shame-weight and trembling restraint.


Fate (Core / Condensed)
Tikanga 7394 of the Unnoticed Hand (Common Ritual Filching Charm)

Item Aspect
“Take Only What the Space Allows”

Attachment and Use
• Worn wrist cord and bead; must read as ordinary adornment to function.
• Keying requires one quiet minute of stillness and a boundary vow naming what will not be taken. Only one user may be keyed at a time.

Passive Benefits
• When you Create an Advantage involving pickpocketing, palming, switching, planting, or subtle hand placement, gain +1 if the opposition is attention, crowd movement, or awkward timing.
Tapu Sense: Once per scene, you may ask whether a specific target is restricted (sacred, pledged, warded, or personally bound). The Guide answers plainly.

Stunts
Declare the Absence (1/scene): After a successful filching action, place a situational aspect such as Unremarkable Moment or Nothing to See Here with one free invocation that can be used to blunt immediate suspicion.
Borrowed Moment (2/session): After failing a filching-related roll, spend 1 Fate Point to reroll and keep the new result. If the reroll still fails, you may choose to withdraw cleanly instead of completing the take.
Lift the Tapu (1/session): Remove all suspicion-related aspects you created and gain +2 on your next social action to disengage, excuse yourself, or redirect attention.

Narrative Cost (Guide Tool)
• If you knowingly violate a warned restriction, the Guide may compel the item aspect to impose hesitation, guilt, or reduced effect on the next related action.


Numenera & Cypher System
Tikanga 7394 of the Unnoticed Hand (Common Ritual Utility Mod, Level 2)

Item Type
• Worn ritual charm focused on subtle acquisition and restraint.

Level
• 2

Passive Effects
Quiet Hands: Reduce the difficulty of the first filching-related task each encounter by one step when the obstacle is attention, crowd movement, or timing.
Tapu Sense: Once per scene, gain a clear intuitive warning if the target is restricted; proceeding anyway does not gain the step reduction.
Unnoticed Motion: Once per encounter, ignore a minor hindrance caused by jostling, fabric snag, or brief eye contact.

Activated Effects
Declare the Absence (2/day): Treat the instant of removal as unremarkable; reduce suspicion consequences by one step or avoid a single intrusion-based GM intrusion tied to “noticed at the moment.”
Borrowed Moment (1/day): When you would be noticed mid-act, immediately retry the task without increasing difficulty; on success you either complete the take or withdraw cleanly (your choice).
Lift the Tapu (1/day): Abandon the attempt and gain an eased social task to appear uninvolved or redirect attention.

Depletion
• On a natural roll of 1 during an activation, roll a d20. On a 1–2, the charm becomes spiritually inert until ritually re-keyed.


Pathfinder (2nd Edition)
Tikanga 7394 of the Unnoticed Hand (Item 1, Invested, Magical, Ritual)

Item Type
• Worn Item (Wrist Charm)

Usage and Investment
• Requires investment; attaching or removing takes 1 minute.
• Only one creature may invest the item at a time.

Passive Effects
Quiet Hands: Gain a +1 item bonus to Thievery checks made to Palm an Object, Steal, or Conceal an Object when attention or crowd movement is the primary obstacle.
Tapu Sense: Once per hour, you gain a clear yes/no intuition about whether a visible item is restricted (sacred, pledged, warded, or personally bound).
Respectful Taking: Once per hour, ignore one minor circumstance penalty from jostling, fabric interference, or awkward angles on a Thievery check.

Activations
Declare the Absence [one-action] (2/day): Attempt to Steal or Palm an Object; on success, reduce immediate suspicion—creatures take a –1 circumstance penalty on Perception checks to notice the exact moment of removal.
Borrowed Moment [reaction] (1/day, trigger: you fail a Thievery check to Steal or Palm): Reroll the check and take the new result; if the reroll fails, you may choose to abort cleanly without escalating consequences.
Lift the Tapu [one-action] (1/day): End the attempt and gain a +2 circumstance bonus on Deception checks to appear uninvolved for 1 minute.

Guide Guidance
• The charm favors judgment and restraint; it does not bypass locks or magical seals.


Savage Worlds (Adventure Edition)
Tikanga 7394 of the Unnoticed Hand (Common Ritual Filching Charm)

Attachment
• Worn wrist cord and bead; must appear ordinary.

Passive Effects
Quiet Hands: Gain +1 on Thievery (or equivalent) rolls to pick pockets, palm items, switch tokens, or plant small objects.
Tapu Sense: Once per scene, the Guide answers whether a target is restricted; if yes, attempting the take does not gain the +1.
Unnoticed Motion: Once per encounter, ignore one minor situational penalty caused by crowd movement or brief distraction.

Powers (Item-Based; No Power Points Required)
Declare the Absence (2/session): Reduce suspicion by one step after a successful filching action; witnesses struggle to recall the exact moment.
Borrowed Moment (1/session): Reroll a failed filching-related roll and take the new result; if it still fails, you may withdraw cleanly without immediate confrontation.
Lift the Tapu (1/session): End the attempt and gain +2 on a single Persuasion or Performance roll to disengage or redirect attention.

Optional Side Effects
• Knowingly violating a warned restriction may impose a –1 penalty on the next related roll as shame-weight and hesitation interfere.

Tone and Balance
• Emphasizes timing, restraint, and social invisibility over speed or force; improves outcomes without replacing careful play.


Shadowrun (6th World)
Tikanga 7394 of the Unnoticed Hand (Ritual Filching Charm, Common)

Item Type and Use
• Worn wrist cord and bead; must appear ordinary and be visible as everyday adornment
• Attunement requires 1 minute of stillness and a boundary vow defining what will not be taken
• Only one user may be attuned at a time; re-attunement breaks the prior bond, felt as a brief hollow pause in the hand

Passive Effects
Quiet Hands: Reduce situational modifiers by 1 die on Palming or Stealth tests where the primary risk is attention, crowd pressure, or awkward timing.
Tapu Sense: Once per scene, the user gains an instinctive warning if a target object is sacred, pledged, warded, or socially explosive to take. Proceeding anyway forfeits Quiet Hands for that attempt.
Unnoticed Motion: Once per encounter, downgrade a minor “noticed something odd” consequence by one step (GM discretion).

Activated Effects
Declare the Absence (2/scene): After a successful Palming test, immediate suspicion is reduced by one step; witnesses struggle to recall the exact moment of removal.
Borrowed Moment (1/scene): When about to be spotted mid-filch, reroll the Palming test with +1 die. On success, you either complete the take or withdraw cleanly (player choice).
Lift the Tapu (1/scene): Abandon the attempt and gain +2 dice on a single Con or Influence test to disengage, excuse presence, or redirect attention.

Side Effects
• Ignoring Tapu Sense may impose a –1 die penalty on the next Social test due to shame-weight and hesitation.


Starfinder
Tikanga 7394 of the Unnoticed Hand (Level 1 Hybrid Item, Ritual, Utility)

Item Type
• Worn accessory; visible and ordinary in appearance
• Requires attunement; only one creature may be attuned at a time

Passive Effects
Quiet Hands: Gain a +1 insight bonus to Sleight of Hand checks to palm, steal, switch, or plant small items when attention or crowd movement is the primary obstacle.
Tapu Sense: Once per encounter, gain immediate insight if a visible item is sacred, pledged, warded, or personally bound; attempting to take such an item does not gain the +1 bonus.
Unnoticed Motion: Once per day, ignore a minor penalty from jostling, fabric snag, or momentary eye contact during a filching attempt.

Activated Abilities
Declare the Absence (2/day): After a successful Sleight of Hand check, reduce immediate suspicion; observers take a –2 penalty on Perception checks to notice the exact moment.
Borrowed Moment (1/day): Reroll a failed Sleight of Hand check. If the reroll fails, you may withdraw cleanly instead of escalating consequences.
Lift the Tapu (1/day): End the attempt and gain a +2 bonus on a Bluff or Diplomacy check to appear uninvolved for 1 minute.

Notes
• The charm enhances judgment and social invisibility; it does not bypass locks or magical seals.


Traveller (2nd Edition)
Tikanga 7394 of the Unnoticed Hand (Ritual Filching Charm)

Item Type
• Worn wrist charm; attuned to a single user

Passive Effects
Quiet Hands: Gain DM+1 on Deception, Stealth, or Dex-based checks used to palm, switch, or discreetly take small items.
Tapu Sense: Once per encounter, the referee answers plainly whether a chosen item is restricted (sacred, pledged, warded, or socially volatile).
Unnoticed Motion: The first minor complication per encounter from crowd movement or timing is ignored.

Activated Effects
Declare the Absence (2/day): Reduce suspicion from a successful take; witnesses are uncertain when the item moved.
Borrowed Moment (1/day): Reroll a failed check to secure or plant an item; on a second failure, you may abort without immediate pursuit.
Lift the Tapu (1/day): Abandon the attempt and gain DM+2 on a single Persuade or Deception check to disengage.

Trade and Balance
• Common among couriers and retrieval specialists; emphasizes restraint over speed.


Warhammer Fantasy Roleplay (4th Edition)
Tikanga 7394 of the Unnoticed Hand (Common Ritual Filching Charm)

Item Type
• Worn wrist cord and bead; must look mundane
• Requires attunement by a single wielder

Passive Effects
Quiet Hands: Gain +10 on Sleight of Hand Tests when the primary difficulty is attention, crowding, or timing.
Tapu Sense: Once per scene, the GM warns if a target is sacred, pledged, warded, or socially dangerous to take.
Unnoticed Motion: Once per encounter, reduce the severity of a minor “noticed something odd” consequence.

Activated Effects
Declare the Absence (2/session): After a successful Sleight of Hand Test, observers suffer –10 on Tests to identify the exact moment of removal.
Borrowed Moment (1/session): Reroll a failed Sleight of Hand Test. If the reroll fails, you may withdraw cleanly without immediate confrontation.
Lift the Tapu (1/session): End the attempt and gain +10 on a Charm or Gossip Test to redirect attention or disengage.

Risks and Tone
• Knowingly violating a warned restriction may impose –10 on the wielder’s next Social Test due to shame and spiritual imbalance.