Taweez 402 of the Hallowed Detonator

Lore: Originally devised by the Scribes of the Shattered Gate, this item was created for sappers who believed that the only way to truly “exorcise” a corrupted structure was through a localized, holy blast. The Taweez is not a bomb itself, but a catalyst. It consists of a series of verses regarding “The Cleaving” and “The Great Noise,” inscribed on vellum that has been soaked in liquid sulfur and blessed by a master of Ruqyah. It teaches that to build anew, one must sometimes clear the path with a righteous thunder.

Stats:

  • Tier: 1
  • Rarity: Common
  • Slot: Neck (Amulet) or Belt Accessory
  • Material: Saffron-inked vellum, leather pouch, and a brass casing filled with inert saltpeter.
  • Durability: Moderate (The vellum is protected but susceptible to dampness).

Skills Gained While Openly Worn:

  • Artisan: Munitions (Tier 1): The wearer gains a basic understanding of mixing black powder and stabilizing volatile spiritual compounds.
  • Controlled Demolition: The avatar can intuitively identify the “structural soul” (weak points) of inanimate objects like doors, walls, or pillars.

Passive Magic:

  • The Scent of Judgment: The wearer is perpetually surrounded by a faint smell of burnt frankincense and sulfur. This grants a +1 bonus to Intimidation checks against entities susceptible to exorcism (ghosts, spirits, or demons).
  • Stable Spirit: Any explosive materials carried by the wearer are magically stabilized by the Ruqyah verses. They will not ignite due to accidental drops, static, or non-magical ambient heat.

Activable Magics:

  • Verse of the Sundering Blast: By reciting a specific Ruqyah line and touching the Taweez to a non-living surface, the wearer “primes” that surface. Within the next 10 seconds, the surface will suffer a localized concussive burst equivalent to a small charge of TNT, dealing Holy/Fire damage.
  • Echo of the Exorcist’s Flare: The wearer can snap the leather tie of the Taweez (destroying the outer casing but not the verses) to create a blinding flash of white light. All spirits or creatures of “Dark” alignment within 15 feet must succeed on a Will save or be stunned for one round.

Tags: Taweez, Ruqyah, Explosive, Tier-1, Common, Holy, Fire, Demolition, Exorcism, Catalyst, Alchemical, Sanctified, Volatile, Rupture, Concussive, Saffron-Inked, Audible, Radiant, Kinetic, Brimstone, Pious, Script-Bound

On the world of Saṃsāra, obtaining a Taweez 402 of the Hallowed Detonator requires finding a merchant or artisan who balances the delicate line between spiritual piety and industrial chemistry. As a Common Tier 1 item, it is accessible to new avatars, provided they know which alleys of the megacities to frequent.

Ways to Obtain the Item

  • Sapper’s Apprenticeship: Many avatars receive this Taweez as a graduation gift from the Order of the Radiant Fuse or similar demolition guilds. It is considered a basic safety tool for those working in spirit-infested construction zones.
  • Ruqyah Clinics: Some religious healers who specialize in clearing “haunted” infrastructure produce these amulets as a side-product for guards and laborers tasked with the physical destruction of cursed sites.
  • Alchemical Scavenging: In the “Normal” safety zones of industrial districts, these are occasionally found in the lockers of retired combat engineers or recovered from the sites of successful, sanctified demolitions.

Shop Types, Sales Procedures, and Costs

The Alchemist-Scribe’s Stall (Industrial Districts) Located in the soot-stained markets near the great steam-forges, these stalls are draped in saffron-colored cloth and smell of sulfur and old paper.

  • Buying/Selling: The merchant—often a lower-tier Ruqyah practitioner—will test your voice by having you recite a single verse to ensure the vellum reacts to your spirit. Selling a used or “spent” Taweez here is common, as the brass casings are recycled, though the ink must be fresh for a high price.
  • Cost: 15 to 25 Gold Coins.

The Shrine of the Iron Word (Temples of Industry) These are small chapels integrated into the walls of massive factories. They function as shops for the faithful workers of the 73 islands.

  • Buying/Selling: Here, the item is sold as a “Blessing of Stability.” The purchase is treated like a minor religious rite; you drop your coins into a heavy brass bin, and a monk hands you the Taweez after a brief prayer of protection. They rarely buy items back, preferring donations to the temple.
  • Cost: 20 Gold Coins (Fixed price).

The Black Market “Bang” Shops (Subterranean Tunnels) In the “Unsafe” dark caves beneath the cities, “Rule Breakers” sell stabilized explosives to those looking to bypass guild regulations.

  • Buying/Selling: The transaction is fast and paranoid. The dealer will show you the glowing vellum in a dark box to prove it hasn’t been dampened or lost its charge. They will buy these from travelers without asking for guild credentials, though they will pay significantly less than the market value.
  • Cost: 30 to 40 Gold Coins (Markup for lack of paperwork).

The General Outfitter (Port Cities) In the bustling ports where Tier 1 avatars first arrive, general supply stores keep a few of these in stock for explorers heading into ruin-heavy sectors.

  • Buying/Selling: Sold as “Standard Demolition Accessory 402.” It sits on a shelf next to pickaxes and lanterns. Selling to an outfitter is easy, but they will only buy it if the saffron ink is still vibrant and the leather pouch is intact.
  • Cost: 22 Gold Coins.

The Sacred Detonation: Roleplay of the Taweez 402

In the world of Saṃsāra, roleplaying with the Taweez 402 of the Hallowed Detonator involves a balance between the solemnity of a spiritual practitioner and the calculated precision of an engineer. The item is not merely a weapon; it is a manifestation of the “Iron Word” that seeks to correct structural or spiritual corruption through the medium of fire and noise.


In the Cramped Corridors of an Industrial Megacity

In the narrow, steam-filled alleys of a metropolitan industrial district, the Taweez serves as both a tool for order and a deterrent against the unseen.

  • Defensive Roleplay: While navigating a district known for “Shouting Ghosts” (low-level spectral hauntings), the user feels the brass casing of the Taweez grow warm against their chest. As a shadow begins to coalesce in a doorway, the user snaps the leather tie to activate the Echo of the Exorcist’s Flare. The character roleplays the sudden, violent burst of white light as a “cleaning” of the air. They don’t just flee; they stand their ground while the spirit is stunned, using the smoke and frankincense scent to mask their retreat or prepare a counter-measure.
  • Offensive Roleplay: To bypass a heavy, reinforced iron gate blocked by a rival gang, the user presses the vellum against the lock. They recite the Verse of the Sundering Blast in a low, rhythmic chant. The character roleplays the tension of the “prime” phase—counting down the seconds as the brass glows amber. When the blast occurs, it isn’t a chaotic explosion but a surgical “cleaving,” blowing the hinges inward while the user steps through the smoke, the scent of sulfur heralding their righteous arrival.

In the Ancient, Moss-Covered Forest Ruins

In the “Unsafe” jungles of the 73 islands, where ancient stone structures are often reclaimed by malevolent nature spirits, the Taweez becomes a primary method of pathfinding.

  • Defensive Roleplay: The party is pursued by a pack of blighted beasts. The user identifies a massive, rotting tree trunk overhanging the path. As they pass under it, they touch the Taweez to the base. The roleplay emphasizes the Stable Spirit passive—the user handles the volatile materials with supernatural calm despite the chase. The “defense” is a tactical collapse; the tree falls precisely between the party and the beasts, the sanctified blast preventing the blighted creatures from leaping over the holy debris.
  • Offensive Roleplay: Faced with a “Deathly” safety zone entrance guarded by a spectral sentinel, the user doesn’t engage in blade-to-spirit combat. Instead, they “prime” a nearby stone pillar with the Verse of the Sundering Blast. As the pillar shatters, the user roleplays the concussive force as an “Exorcism of the Air.” The debris, blessed by the Ruqyah verses, acts as shrapnel that cuts through the sentinel’s ethereal form, clearing a temporary “Safe” pocket for the party to advance.

In the Subterranean “Dark Cave” Megacities

In the lawless, lightless tunnels beneath the world’s crust, the Taweez’s roleplay shifts toward intimidation and psychological warfare.

  • Defensive Roleplay: Surrounded by “Rule Breakers” in a tense negotiation, the user allows the Scent of Judgment to intensify. They roleplay the flickering of the vellum’s glow within the brass casing, casting long, holy shadows on the cave walls. The defense here is intimidation; the opponents recognize the Taweez and understand that the user is a “Hallowed Detonator” capable of collapsing the entire tunnel if provoked, leading to a de-escalation of the conflict.
  • Offensive Roleplay: In a tactical ambush against a cultist cell, the user snaps the Taweez casing to trigger the Flare. In the absolute darkness of the caves, the holy light is devastating. The user roleplays the “Radiant Burst” not just as light, but as a physical weight that forces the cultists to their knees, allowing the user to secure the area with the efficiency of a sanctified sapper.

Perception of Activation: Taweez 402 of the Hallowed Detonator

User’s Perspective

  • Visual: Upon reciting the Ruqyah verses, the saffron ink on the vellum begins to bleed a radiant, molten gold light through the leather pouch. If the Sundering Blast is primed, a faint amber “burn line” traces across the target surface, marking the point of impact. When the Flare is triggered, the user’s vision is momentarily filtered through a high-contrast white lens, making the “spiritual weight” of nearby entities visible as dark silhouettes.
  • Auditory: The activation begins with a low-frequency vibration that sounds like a distant thunderclap caught in a bottle. As the magic peaks, the user hears a sharp, metallic “crack” followed by the layered chanting of a thousand voices reciting the final syllable of the verse in unison.
  • Olfactory: A sudden, overwhelming surge of burnt frankincense and sulfur fills the user’s nose. It is a sterile, “hot” smell that suggests a forest fire combined with a clean cathedral.
  • Tactile: The brass casing becomes searingly hot, though it does not burn the user’s skin. A heavy, concussive pressure waves outward from the item, making the user’s chest-plate vibrate and their ears pop as if the air pressure has suddenly spiked.
  • Extra-Sensory (Structural Insight): The user perceives the target object (wall, door, or ground) as a series of glowing stress lines. They “feel” where the stone is tired and where the wood is brittle, allowing them to place the blast with maximum efficiency.
  • Extra-Sensory (Spiritual Static): When the Flare is active, the user senses a “hollow” feeling in the air where corrupted spirits were just stunned, as if the magic has temporarily vacuumed the soul out of the immediate vicinity.

Observer’s Perspective

  • Visual: A sudden, violent strobe of brilliant white and saffron light erupts from the wearer’s chest or belt. If the Sundering Blast occurs, the explosion does not produce much black smoke; instead, it creates a cloud of shimmering gold dust and white sparks.
  • Auditory: Observers hear a sound like a heavy iron door being slammed shut by a giant, followed by a ringing, melodic chime that echoes for several seconds.
  • Extra-Sensory: Nearby sentient beings feel a sudden, reflexive urge to repent or stand still; the “holy” nature of the noise triggers a deep-seated reverence or fear, depending on the observer’s own spiritual alignment.

Positives

  • Surgical Precision: The activation is not a chaotic fire; it is a controlled “cleaving” that destroys the target while leaving adjacent structures relatively intact.
  • Psychological Dominance: The combination of the holy chime and the scent of frankincense provides an immediate morale boost to allies while debilitating spirits.
  • Stabilized Chaos: Because of the Stable Spirit passive, the user never has to worry about the item detonating prematurely due to combat damage or environmental hazards.

Negatives

  • Sensory Ringing: The concussive “pop” of the air can leave the user with temporary tinnitus (ringing in the ears), making it harder to hear subtle noises for several minutes.
  • The Beacon Effect: The brilliant white flare and the scent of sulfur are impossible to hide; the activation effectively tells everyone in the district exactly where the user is.
  • Saffron Exhaustion: Repeatedly using the Verse of the Sundering Blast leaves a metallic, sulfurous taste in the user’s mouth that can lead to a minor “mana-headache” after the adrenaline fades.

Rite of the Smoldering Scripture: Crafting Recipe for Taweez 402

Materials Needed

  • Vellum of the Martyr: A single sheet of high-quality vellum that has been aged in a dry, sanctified environment.
  • Saffron-Sulfur Ink: A volatile pigment made by grinding pure saffron threads with alchemical sulfur and a drop of holy water.
  • Brass “Shell” Casing: A hollowed brass cylinder or locket, etched with geometric patterns to vent concussive pressure.
  • Liquid Saltpeter: 5 milliliters of refined saltpeter, used to treat the leather pouch for fire resistance.
  • Woven Camel-Hair Cord: A sturdy, hand-spun cord for the neck or belt attachment, symbolizing the long journey of the desert wayfarers.

Tools Required

  • Consecrated Reed Pen: A writing implement carved from a river reed, used specifically for inscribing Ruqyah verses.
  • Alchemical Mortar and Pestle: For blending the volatile ink components without causing premature ignition.
  • Incense Censer: To bathe the materials in frankincense smoke during the drying process.
  • Small Brass Hammer: For sealing the casing once the vellum is inserted.

Skill Requirements

  • Tier 1 Calligraphy (Sacred): The ability to write complex verses with perfect precision; a single stray ink stroke can ruin the flow of energy.
  • Basic Alchemy (Pyrotechnics): Understanding the stability of sulfur and saltpeter mixtures to prevent the item from becoming a simple, non-magical firecracker.
  • Ruqyah Recitation: The crafter must be able to recite the “Verses of Cleaving” with steady breath and intent during the ink-laying phase.

Crafting Steps

  1. Preparation of the Vellum: Soak the vellum in a light solution of saltpeter for one hour, then hang it over an active incense censer to dry. The smoke must permeate the fibers to give the item its signature scent.
  2. Grinding the Ink: Carefully combine the saffron and sulfur in the mortar. Add holy water drop by drop until the ink reaches a viscous, blood-orange consistency. The crafter should begin a low-volume recitation of the Ruqyah verses during this step.
  3. Inscribing the Word: Using the consecrated reed pen, write the “Verses of the Hallowed Detonator” onto the dried vellum. The ink will pulse with a faint light as it touches the treated surface.
  4. The Charging Fold: Once the ink is dry, fold the vellum into a tight, triangular shape. With each fold, the crafter must speak a word of “Binding” to compress the concussive energy within the paper.
  5. Casing and Sealing: Place the folded vellum inside the brass shell. Use the small brass hammer to crimp the edges shut, ensuring the “Eye” of the casing (a small vent hole) is clear.
  6. The Final Breath: Hold the completed Taweez in both hands and deliver the final Ruqyah breath—a sharp, forced exhale—directly into the vent hole. If the brass grows warm and the scent of ozone appears, the item is successfully activated.
  7. Mounting: Secure the shell within the leather pouch and attach the camel-hair cord. The Taweez 402 is now ready for use.

Loud-Prayer and Wall-That-Ate-Itself

Foreword of the Dust-Gatherer: This speech-skin was found in the salt-caves near the island of the Third-Forge. The ink is made of crushed beetles and the grammar is a “Broken-Shoulder.” It is the first-song of the fire-verse, translated from the Whispers-of-the-Deep-Past.

In the time when the Sun was a “New-Gold-Coin,” there lived a Scribe named Malik-of-the-Vibrant-Dust. Malik was a man of the “Clean-Voice,” but his hands were black with the “Stinging-Powder” of the rocks. He lived in a city where the spirits were “Angry-Hiccups,” hiding in the stones and the door-frames, making the houses into “Eating-Mouths” for the people.

Malik said to the Great-Maker, “The ghosts have taken the bricks. My avatar-meat is afraid to sleep, for the roof-beams have ‘Bad-Intent’.” The Maker gave to Malik a reed from the “River-of-Noise” and a bowl of “Sun-Flower-Sulphur.” He said, “Write the Ruqyah-of-Splitting. Trap the thunder in the paper-skin. When the house-spirit bites, give it the ‘Hallowed-Detonation’.”

Malik sat for three-sleeps. He used the saffron-blood and the lightning-ash. He wrote the Taweez 402, the “Small-Paper-of-Big-Voices.” He folded the verse until it was a “Hard-Triangle” and hid it in a brass-shell so the thunder would not escape too early. His companions said, “Malik carries a ‘Yellow-Firecracker’ of no-worth.”

But then came the “Demon-of-the-Iron-Gate.” A spirit of “Dark-Rust” had taken the city-passage, turning the metal into “Grabbing-Claws.” No sword could bite it; no spear could “Perceive-the-Kill.” Malik walked to the gate. His Taweez 402 began to breathe the “Scent-of-Judgment.” It smelled like a “Church-on-Fire.”

Malik spoke the Verse-of-the-Sundering-Blast. He touched the gate with his Taweez-hand. The observers said the brass-shell became a “Miniature-Star.” The gate-demon tried to scream, but the Ruqyah was a “Heavier-Noise.” Then, the “Cleaving” happened. The air did a “Quick-Push.” The iron-gate did not break like glass; it “Obeyed-the-Exorcism.” It turned into gold-dust and white-sparks.

The city-people saw Malik standing in the “Ozone-Cloud.” The demon was “Vanquished-to-Nothing,” and the path was “Made-Straight.” Malik did not use a thousand-bombs; he used one “Sacred-Sentence” wrapped in brass. From that day, the “Sappers-of-the-Light” carry the Taweez, for they know that some spirits only listen to the “Holy-Boom.”

The translation ends here, but the clay-shard is scorched at the bottom as if by a “Friendly-Flame.”

Moral of the Story: A single word spoken with the weight of the heavens is louder than a mountain of stones, and a clean fire is the best broom for a house filled with shadows.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Unique Name: The Ward of Cleaving Thunder Classification: Enchanted Amulet / Alchemical Catalyst Item Description: A small brass locket on a camel-hair cord, containing vellum inscribed with protective Ruqyah verses. It smells faintly of sulfur and holy incense.

  • Sanity Cost: 1 point to activate the Sundering Blast.
  • Stable Spirit (Passive): The user gains a Bonus Die on Luck rolls to prevent explosives or volatile chemicals in their possession from accidental ignition.
  • The Scent of Judgment (Passive): Grants a +10% bonus to Intimidate checks against Mythos entities or spirits.
  • Verse of the Sundering Blast (Active): The user recites the verse and touches a non-living object. After 1 round, the object takes 2d10 damage, ignoring up to 5 points of Armor/Hardness. This is particularly effective against “haunted” or magically reinforced barriers.
  • Echo of the Exorcist’s Flare (Active): Snap the cord (destroying the locket). All nearby entities sensitive to light or holy magic must succeed on a Hard POW Check or be blinded and stunned for 1d3 rounds.
  • Note: As a Tier 1 equivalent, this is a one-use item for the Flare, though the Blast can be used 1d6 times before the ink fades.

Blades in the Dark

Unique Name: Sanctified Sapper’s Taweez Classification: Arcane Implement (Tier I) Item Description: A brass-bound parchment charm that hums with the frequency of a low, rhythmic chant.

  • Load: 0 (Small amulet).
  • Quality: Fine (+1 Quality for Demolition or Exorcism actions).
  • Controlled Demolition (Passive): When you Wreck a structure or object, you gain Potency. The damage is surgical, minimizing collateral harm to the surrounding area.
  • Stable Spirit (Passive): Your explosives are immune to environmental complications. You never take “accidental detonation” as a consequence unless the item itself is targeted.
  • Sundering Blast (Active): You may spend 1 Stress to “prime” a breach. This allows you to perform a Wreck action with Potency and Limited Noise (the sound is holy and distinct, rather than a crashing explosion).
  • Exorcist’s Flare (Active): You may Destroy this item to perform a Compel or Abjure action against a ghost or spirit with Increased Effect, manifesting as a blinding strobe of holy light.

Dungeons & Dragons (5th Edition)

Unique Name: Taweez 402 of the Hallowed Detonator Classification: Wondrous Item, Common Item Description: A brass-cased amulet containing saffron-inked Ruqyah verses. It grants the wearer a sense of calm authority and smells of frankincense.

  • Stable Spirit (Passive): While wearing this amulet, you have advantage on saving throws against effects that would cause your equipment to catch fire or explode.
  • Scent of Judgment (Passive): You gain a +1 bonus to Charisma (Intimidation) checks against Fiends and Undead.
  • Verse of the Sundering Blast (Action): You touch a non-magical, inanimate object. At the start of your next turn, that point erupts in a holy blast. The object takes 2d6 force damage and 1d6 radiant damage. This damage is doubled against structures.
  • Echo of the Exorcist’s Flare (Action): You can break the amulet’s cord. Each creature within a 15-foot cone must succeed on a DC 12 Constitution saving throw or be Blinded until the end of its next turn. Undead and Fiends have disadvantage on this saving throw. Once used, the amulet becomes non-magical.

Knave (2nd Edition)

Unique Name: The Hallowed Fuse-Charm Classification: Relic (1 Slot) Item Description: A triangular leather pouch holding a brass-sealed prayer. It pulses when near “impure” structures.

  • Structural Soul (Passive): You can see the weak points of any door, chest, or wall. You gain Advantage on checks to break or dismantle inanimate objects.
  • Stable Spirit (Passive): Any black powder or oil you carry cannot be ignited unless you permit it.
  • Sundering Blast (Active): Touch an object and speak the verse. On your next turn, the object takes 1d8 damage (ignoring armor). If the object is reduced to 0 HP, it shatters into fine dust.
  • Exorcist’s Flare (Active): Break the charm. All nearby spirits must make a Spirit Save or be banished or stunned for 1d4 rounds. The charm is destroyed after this use.

Fate (Core / Condensed)

Unique Name: Taweez 402 of the Hallowed Detonator Classification: Utility Extra (Cost: 1 Stunt or 1 Refresh)

  • Aspect: Script-Bound Explosives. This aspect can be invoked to find the structural flaw in any barrier or to remain calm under the threat of combustion. It can be compelled to have the user’s “holy scent” betray their position to sensitive supernatural predators.
  • Stable Spirit (Passive): You gain a +2 to defend against any situational aspects or stunts that would cause your equipment to catch fire or explode prematurely.
  • Stunt — Verse of the Sundering Blast: You may use Crafts to make a physical attack against an inanimate object or structure. This attack gains Potency (it ignores 2 points of Armor/Reduction) and deals an additional 2 shifts of damage on a success.
  • Stunt — Echo of the Exorcist’s Flare: Once per session, you may snap the cord to create a zone-wide Flash of Holiness. This acts as an obstacle with Great (+4) opposition for any supernatural “Dark” creatures attempting to take an action or move for one exchange.

Numenera & Cypher System

Unique Name: Taweez 402 (Hallowed Catalyst) Classification: Artifact (Level 1d6 + 1)

  • Form: A brass locket containing a scroll treated with alchemical salts.
  • Scent of Judgment (Passive): All tasks involving the Intimidation of spirits or extra-dimensional entities are eased by one step.
  • Stable Spirit (Passive): The user is immune to damage from the accidental depletion or “explosion” of their own cyphers.
  • Effect (Action — Sundering Blast): The user touches a non-living object. The object takes damage equal to the Artifact Level + 3. This damage ignores Armor.
  • Effect (Action — Exorcist’s Flare): The user destroys the artifact to emit a burst of level-equivalent light. All creatures within immediate range that are susceptible to light or holiness are dazed for 1 round, and spirits are forced to take a move action away from the user.
  • Depletion: 1 in 1d10 (The Sundering Blast is the only ability that triggers depletion; the Flare destroys the item automatically).

Pathfinder (2nd Edition)

Unique Name: Taweez 402 of the Hallowed Detonator Item 1 | Common | Consumable | Magical | Abjuration | Fire | Radiant

  • Usage: held in 1 hand or worn (amulet); Bulk: L
  • Scent of Judgment (Passive): You gain a +1 item bonus to Intimidation checks. This bonus increases to +2 against creatures with the Unholy trait.
  • Stable Spirit (Passive): You gain a +2 circumstance bonus to AC and Saving Throws against effects with the Fire trait that target your held or stowed items.
  • Verse of the Sundering Blast [Two-Actions]: (Manipulate, Spirit) You touch an inanimate object. At the end of your next turn, the object takes 2d6 Force and 1d6 Radiant damage. This effect ignores Hardness equal to double the item’s level (2).
  • Echo of the Exorcist’s Flare [One-Action]: (Consumable, Visual) You break the Taweez. Creatures in a 15-foot emanation must succeed on a DC 15 Fortitude save or be Dazzled for 1 minute (Blinded for 1 round on a critical failure). Creatures with a weakness to holy or radiant energy take 1d6 damage.

Savage Worlds (Adventure Edition)

Unique Name: Taweez 402 of the Hallowed Detonator Rank: Novice (Tier 1); Weight: 0.5 lbs.

  • Scent of Judgment (Passive): The wearer adds +1 to Intimidation rolls. If the target is a supernatural evil (Demon, Undead, Ghost), this bonus increases to +2.
  • Stable Spirit (Passive): Any explosives or flammable oils carried by the user gain the Hard to Burn property; they only ignite if the user intentionally triggers them.
  • Verse of the Sundering Blast (Action): The user touches a non-living object and recites the Ruqyah. On the following round, the object suffers 2d6 damage (AP 4). This damage is doubled against “haunted” structures.
  • Echo of the Exorcist’s Flare (Action): The user may destroy the item to cast the Stun power using a Spirit roll of d8. This affects a Small Blast Template centered on the user. It only affects creatures of “Dark” or “Evil” alignment.
  • Tags: Taweez, Holy, Explosive, Ruqyah.

Shadowrun (6th World)

Unique Name: Hallowed Detonator Quietus-Taweez Classification: Alchemical Preparation (Tier 1) Item Description: A small, brass-shielded vellum charm inscribed with sacred calligraphy. It emits a faint scent of frankincense that masks the chemical tang of explosive compounds.

  • Potency: 3
  • Trigger: Command Word (Ruqyah Verse)
  • Scent of Judgment (Passive): The user gains a +1 dice pool bonus to Social tests involving Intimidation against Awakened spirits or critters with a “Dark” or “Corrupted” nature.
  • Stable Spirit (Passive): Any explosives or flammable materials on the user’s person gain +2 to their Resistance Rating against accidental ignition from fire, electricity, or environmental heat.
  • Verse of the Sundering Blast (Active): When triggered against a stationary, non-living object, the Taweez acts as a localized blast with a Damage Value of 6P, with an Armor Piercing (AP) rating of -2. This damage is treated as “Magic” for the purposes of bypassing non-magical hardened structures.
  • Echo of the Exorcist’s Flare (Active): The user can physically crush the brass casing (destroying the item). This releases a burst of Mana-light. Any spirits or astrally active entities within 5 meters must resist a Stun effect with a Power of 5.

Starfinder (2nd Edition / Playtest)

Unique Name: Taweez 402 “Radiant Sapper” Classification: Magic Item (Level 2) Item Description: This brass-bound amulet uses ancient Ruqyah techniques to stabilize volatile fuels. It is favored by planetary explorers who must clear debris in magically active ruins.

  • Level: 2; Price: 500 Credits; Bulk: L
  • Usage: Worn (Neck or Belt)
  • Stable Spirit (Passive): You gain a +2 circumstance bonus to Saving Throws against effects that would cause your equipment to gain the “Broken” condition through fire or explosions.
  • Verse of the Sundering Blast (Action): As a standard action, you touch an adjacent inanimate object. At the start of your next turn, that object takes 2d6 Force damage and 1d6 Radiant damage. This damage ignores the first 5 points of the object’s Hardness.
  • Echo of the Exorcist’s Flare (Reaction): Trigger: You are attacked by a creature with the “Undead” or “Extraplanar” trait. Effect: You break the Taweez. The attacker and all adjacent enemies must succeed on a DC 13 Fortitude save or be Dazzled for 1d4 rounds.
  • Tags: Consumable, Holy, Tech-Magic.

Traveller (Mongoose 2nd Edition)

Unique Name: Taweez 402 “Sanctified Breacher” Classification: TL-12 Psionic/Alchemical Accessory Item Description: A primitive-looking brass locket that contains chemically treated vellum. It serves as a psychological and physical tool for sappers operating on low-tech worlds with high psionic activity.

  • TL: 12; Weight: —; Cost: Cr 1,500
  • Stable Spirit (Passive): Any explosives carried by the user are considered “Stable.” They will only detonate via their intended triggers. This negates any DM penalties to survival rolls involving the transport of volatile goods in harsh conditions.
  • The Scent of Judgment (Passive): The user gains DM+1 to all Persuasion (Intimidate) checks.
  • Verse of the Sundering Blast (Active): When placed against a door, bulkhead, or wall and activated via the correct vocal frequency, it deals 2D+3 damage. This damage is doubled against structures but has zero “splash” radius, making it safe for use in pressurized compartments.
  • Exorcist’s Flare (Active): By destroying the locket, the user creates a flash that acts as a Stun Grenade but only affects biological organisms or entities sensitive to light/EM pulses.

Warhammer Fantasy Roleplay (4th Edition)

Unique Name: Taweez of the Holy Fuse Classification: Blessed Charm Item Description: A small triangular pouch of toughened leather. Inside, a brass shell protects a prayer written in saffron ink. It is a symbol of a sapper who builds as much as they destroy.

  • Price: 3 Gold Crowns; Enc: 0
  • Scent of Judgment (Passive): The wearer gains a +10 bonus to Intimidate Tests. If the target has the “Undead” or “Daemon” trait, this bonus increases to +20.
  • Stable Spirit (Passive): Any “Blackpowder” or “Explosive” items carried by the wearer gain the Reliable quality and cannot misfire or explode due to environmental “Heat” or “Fire.”
  • Verse of the Sundering Blast (Action): The user touches a non-living object. On the following round, the object suffers a hit with a Damage of SB+6. This hit ignores the object’s Armor Points (if any).
  • Echo of the Exorcist’s Flare (Action): The Taweez may be broken. This produces a burst of light equivalent to the Blinding Light spell. All creatures within 5 yards must pass a Challenging (+0) Endurance Test or suffer 1 Blinded Condition. Daemons and Undead suffer 2 Blinded Conditions.
  • Note: Once the Flare is used, the Taweez is destroyed. The Sundering Blast can be used 3 times before the saffron ink loses its potency.