Lore
On the world of Saṃsāra, the Talmudic 613 of the Golem’s Stylus is a tool of the “Alphabet-Smiths,” a guild of etchers who believe that matter is merely a dense form of divine speech. This heavy, iron-tipped needle is carved from the fossilized bone of a creature from the First Age and is wrapped in copper wire that hums when held near unformed clay or raw stone. According to the Midrash of the Forge, there are 613 “Divine Strokes” required to perfect the world; this stylus allows an etcher to begin that work by scratching the names of things into their very essence. It is said that when an etcher uses the 613, they are not merely scratching a surface, but are “Correcting the Script” of the object itself, imbuing it with a fragment of life or purpose.
Stats
- Tier: 1
- Rarity: Common
- Weight: 0.4 lbs
- Durability: 15 HP (The iron tip is spiritually reinforced)
- Slot: Hand (Held as a tool) or Belt (Sheathed in a leather scroll-case)
Skills Gained While Openly Worn
- Golemic Etching (+2 Craft/Artistry): The user gains a profound precision when carving symbols or letters into hard surfaces, allowing for microscopic detail.
- Linguistic Discernment (+1 Lore/Investigation): The ability to “read” the age and intent of markings, carvings, or inscriptions on ancient ruins.
Multiple Passives Magic
- The Living Incision: Any symbol etched by this stylus into stone, clay, or metal glows with a faint, pulsing warmth. These marks are immune to natural weathering and cannot be erased by non-magical means.
- Resonant Alignment: When the stylus is within 10 feet of a hidden inscription or a secret door activated by a keyword, the copper wire vibrates, growing warmer as the user approaches the hidden “Script.”
Multiple Activable Magics
- Etch of Animation (1/Day): The user can carve a single Hebrew character (such as Aleph) into a small, inanimate object (up to 5 lbs). The object gains a rudimentary “spark” of life for 10 minutes, allowing it to perform one simple, repetitive task, such as holding a door open or carrying a small bag.
- Command of the Surface (1/Day): By tracing a line across a surface and whispering a “Name of Binding,” the user can make that surface temporarily adhesive or perfectly frictionless for 1 minute. This allows the user to climb a stone wall or make a floor impossible for a pursuer to stand on.
Tags
Kabbalistic, Talmudic, Etcher, Crafting, Animation, Script-Magic, Tier 1, Common, Artistry, Inscription, Golemic, Architecture, Lore, Alphabet-Smith, Fossilized-Bone, Divine-Syntax, Stone-Speaker, Copper-Resonance, Microscopic-Seal, Aleph-Spark, Matter-Correction, Inanimate-Impulse, Midrashic-Tool, Script-Stability
Methods of Obtaining the Talmudic 613 of the Golem’s Stylus
The Talmudic 613 is an essential instrument for the Alphabet-Smiths and those who specialize in the “Correction of Matter.” Obtaining one usually requires a connection to the guilds of Saṃsāra or the discovery of ancient, unformed relics.
- Apprenticeship Induction: A tier 1 avatar who enters into a contract with a Master Etcher may receive a stylus as their primary tool of the trade. It is often handed down once the apprentice successfully carves their own name into a block of “Silent Granite” without breaking the iron tip.
- Archaeological Unearthing: These styli are frequently found in the ruins of Golemic Workshops within the Steam-Wards. They are often clutched in the skeletal hands of ancient etchers or found resting on unfinished clay slabs, waiting for a new hand to resume the “Divine Stroke.”
- The Ritual of the Fossilized Bone: A crafter may seek out the fossilized remains of First Age creatures in the deep strata of Saṃsāra. By wrapping the bone in consecrated copper wire and tempering the iron tip in a forge fueled by “burning parchment,” the avatar can create their own unique version of the 613.
Purchase and Sale Locations
Because the Talmudic 613 is both a holy relic and a practical tool, it is sold in locations that bridge the gap between industrial manufacturing and esoteric mysticism.
The Scriptorium of the Living Stone (Grand Cathedral District / Mason’s Row) An austere, quiet shop where the floor is covered in fine stone dust and the walls are lined with “speaking slabs.” This is the premier location for high-quality etching tools.
- Purchase Process: The merchant, usually a senior Alphabet-Smith, will require the buyer to demonstrate their “Hand-Stability” by etching a single letter into a bowl of water (which must hold the shape for three seconds). If successful, the buyer is allowed to select a stylus that “hums” in harmony with their own pulse.
- Sale Process: This shop buys used styli only if the iron tip is still spiritually resonant. They perform a “Vibration Check” using a tuning fork made of temple-bronze.
- Cost: 90 Silver Pieces (or 9 Gold).
The Gear-and-Grit Emporium (Industrial Sector / Iron-Works) A loud, bustling hardware store that services the steam-fitters and golem-mechanics of Saṃsāra.
- Purchase Process: The stylus is sold as a “Precision Marking Tool.” It is kept in a glass case behind the counter to prevent the copper wire from being damaged by the heavy soot of the shop. No ritual is required; the transaction is purely commercial.
- Sale Process: They buy these items for their scrap value in copper and fossilized bone, offering a lower price than a specialized scriptorium would.
- Cost: 70 Silver Pieces (Discounted for industrial-grade finish).
The Relic-Hunter’s Stall (The Shambles / Black Market) A makeshift table in a crowded bazaar, piled high with strange artifacts, rusted gears, and bone fragments.
- Purchase Process: The seller may not fully understand the “Golemic” properties of the item, selling it as a “Strange Needle” or an “Ancient Awl.” The buyer must inspect it carefully to ensure the 613 engravings are not faded or fraudulent.
- Sale Process: A quick sale can be made here if the avatar is in need of coin, though the merchant will likely haggle aggressively, claiming the iron tip is “exhausted.”
- Cost: 45 Silver Pieces (High risk, potential for “Spiritual Static” in the tool).
The Traveling Liturgist’s Wagon (Rural Trade Routes / Outposts) A colorful wagon that sells religious icons, sanctified oils, and tools for village scribes.
- Purchase Process: The merchant treats the sale as a religious transaction, offering a blessing over the stylus and the buyer’s hands. They often have styli that are decorated with small, colorful ribbons representing different “Names of Power.”
- Sale Process: The liturgist prefers to trade for high-quality vellum or rare inks rather than paying in coin.
- Cost: 65 Silver Pieces (Plus a small donation or ritual service).
The Syntax of Stone: Roleplaying the Talmudic 613
To roleplay an etcher wielding the Talmudic 613 of the Golem’s Stylus, one must act as a “Corrector of Reality.” The user does not see a wall as a barrier, but as a sentence that needs a period; they do not see an enemy as a threat, but as a noun that requires a restrictive adjective. Roleplay centers on the meticulous, steady movement of the hand and the sharp, rhythmic skrit-skrit-skrit of the iron tip carving through the “Silence of Matter.”
Defensive Roleplay and Applications
In defense, the Talmudic 613 is used to Stabilize and Fortify. It turns the environment into an extension of the user’s will, creating “Living Barriers” that refuse to yield.
- In a Besieged Stronghold: The user roleplays the “Fortifier.” As cracks appear in the stone under enemy fire, the player narrates rushing to the masonry and carving a “Seal of Endurance” into the mortar. They describe the copper wire on the stylus glowing white-hot as the “Living Incision” spreads like a golden web across the wall, physically knitting the stone back together and making it harder than diamond.
- Against Pursuit in a Workshop: When fleeing through a cluttered basement or factory, the user roleplays the Command of the Surface. The player narrates a swift, horizontal stroke across the floor tiles while whispering a “Name of Binding.” They describe the stone suddenly becoming as adhesive as thick pitch, trapping the boots of pursuers in an instant “quagmire of geometry” while the user steps across it with preternatural ease.
- In a Miasmic or Corrupted Zone: The user roleplays a “Protective Scribe.” By etching a circular boundary around a campsite, the player narrates the ground pulsing with a rhythmic warmth. This defense is described as a “Bubble of Divine Syntax” that prevents the “Spiritual Static” of the wasteland from entering the circle, keeping the air inside the etched boundary crisp and clean.
Offensive Roleplay and Applications
Offensively, the Talmudic 613 is used for Disruption and Strategic Animation. It identifies the “Faulty Grammar” in an enemy’s position and exploits it.
- In Combat Against Mechanical Foes: The user roleplays the “De-Constructor.” Instead of swinging a sword, the player narrates a precise lunge intended to etch a “Symbol of Stillness” directly onto a golem’s joints or a steam-armor’s plating. They describe the iron tip biting deep into the metal, causing the copper wire to hum violently as the machine’s “Internal Script” is rewritten, forcing its limbs to lock or its gears to grind to a halt.
- Utilizing Environmental Hazards: The user roleplays the Etch of Animation. The player narrates carving a quick Aleph into a heavy hanging chandelier or a pile of loose bricks. They describe the objects “waking up” with a jerky, primitive life, narrating the bricks flying toward an enemy to trip them, or the chandelier swinging itself like a flail to provide cover for the party’s advance.
- In Infiltration and Sabotage: The user roleplays the “Saboteur of Essence.” By etching a “Symbol of Fragility” onto the hinges of a heavy vault or the supports of a bridge, the user roleplays the item’s Linguistic Discernment. They narrate finding the exact point where the material “wants” to break, describing the stone or metal sighing as it loses its structural integrity and collapses under its own weight at a mere touch.
Environmental Mastery Summary
- Ancient Ruins: The stylus vibrates with a deep, mournful resonance. The user roleplays as an “Interpreter,” gaining a boost to all checks to bypass ancient security by “talking” to the stone through the iron tip.
- Deep Mines or Caves: The light from the “Living Incision” provides a steady, amber glow. The user roleplays a “Lode-Finder,” using the stylus to “hear” the locations of rare ores through the vibrations in the rock.
- Steam-Halls and Factories: The stylus feels energetic and sharp. The user roleplays a “Master of the Machine,” using the Command of the Surface to make steam-pipes slick or valves impossible to turn.

Perception of Activation:
User’s Perspective
- Sight: The iron tip of the stylus turns a translucent, glowing orange, as if it has been held in a forge for hours, though it remains cold to the touch. The copper wiring wrapped around the bone core begins to spin slowly, creating a blurred halo of metallic light.
- Sound: A sharp, rhythmic scratching sound—like a diamond on glass—echoes in the user’s ears, even when the stylus is not touching a surface. As they carve, the stone or metal beneath the tip “screams” in a high-pitched, harmonic frequency that sounds like a choir singing a single, sustained note.
- Touch: The fossilized bone handle vibrates with such intensity that it makes the user’s hand feel numb and “statue-like.” There is a strange sensation of resistance, as if the user is cutting through thick honey rather than hard stone.
- Smell: The air fills with the scent of ozone and “old lightning,” mixed with the earthy, mineral smell of freshly cloven rock.
- Taste: A dry, chalky taste coats the tongue, accompanied by a metallic tang that feels like sucking on a copper coin.
Observer’s Perspective
- Sight: The symbols etched into the surface glow with a persistent, amber luminescence that seems to sit “inside” the material. The user’s hand moves with an unnatural, mechanical smoothness, as if being guided by an invisible force.
- Sound: Observers hear a low-frequency hum that vibrates in their chest, a sound that feels “heavy,” as if the gravity in the room has slightly increased.
- Touch: Those standing near the etched surface feel a static charge in the air, causing their hair to stand on end and small sparks to jump between their fingertips.
Extra-Sensory Perceptions
- The Living Script: The user perceives the molecular structure of the material as a dense “Paragraph of Power.” They can see where the “sentences” of the stone are weak or broken, allowing them to place their etches with perfect, structural logic.
- Golemic Pulse: The user feels a “phantom heartbeat” within the object they are animating. It feels like a small, trapped bird fluttering beneath the surface of the clay or stone.
- Linguistic Echo: When touching an ancient carving, the user receives a “flash-memory” of the original etcher’s emotional state—pride, fear, or exhaustion—manifesting as a sudden, brief mood swing.
Positives
- Permanent Correction: The marks made are truly eternal; they cannot be eroded by wind, water, or time, making them perfect for leaving messages across centuries.
- Structural Mastery: The user can manipulate the physical world with the precision of an architect, turning unstable environments into fortified strongholds.
- Silent Animation: The objects animated by the Etch of Animation do not breathe or make noise, making them perfect for stealthy, repetitive tasks like holding open a heavy trapdoor while a party sneaks past.
Negatives
- Matter Fatigue: The user’s hand and arm may begin to feel “petrified” after extended use, becoming stiff and gray like stone for 1d4 hours.
- The Weight of Meaning: Animating an object draws from the user’s own “Internal Script.” After the effect wears off, the user feels a profound sense of lethargy, as if their own purpose has been temporarily drained.
- Vibration Sickness: The high-frequency resonance can cause inner-ear imbalances, leading to bouts of vertigo or temporary hearing loss if used in small, enclosed stone chambers.
Rite of the Alphabet-Smith: Talmudic 613
Materials Needed
- Fossilized Bone of a First Age Creature: A fragment of calcified marrow from an era where “Matter was Speech.”
- High-Carbon Iron Rod: For the core tip, representing the “Fixed Law.”
- Raw Copper Wire (613 inches): To be wrapped around the core to act as a resonator for divine vibrations.
- Consecrated Slag: Leftover metal from the forging of a holy monument or golem-core.
- Ink of the Scribe-King: A mixture of pulverized hematite and gall, used to mark the initial “Stroke-Paths” on the bone.
- Vial of “Living Clay”: Soft earth taken from a riverbed where a Golem was once animated.
Tools Required
- Fine-Point Jeweler’s Chisel: For carving the 613 micro-grooves into the bone handle.
- Bellows and Miniature Forge: Capable of reaching the high temperatures needed to fuse the iron tip to the fossilized bone without shattering the organic material.
- Wire-Tensioning Vice: To ensure the copper wrap is perfectly tight and equidistant across the handle.
- Magnifying Lens (Jeweler’s Grade): Essential for verifying the Kabbalistic characters etched into the iron tip.
- Stone-Tuning Fork: Used to calibrate the resonance of the copper wire to the frequency of raw granite.
Skill Requirements
- Artisan (Jewelry/Metalsmithing) (+2): Necessary for the delicate process of inlaying and wire-wrapping.
- Artistry (Etching/Calligraphy) (+1): To ensure the characters on the stylus are grammatically correct within the “Divine Script.”
- Spiritual Attunement (Kabbalistic) (+2): Required to channel the “Resonant Pulse” into the iron tip during the tempering process.
- Lore (Golemic History) (+1): To understand the specific “Names of Binding” that must be whispered during the assembly.
Crafting Steps
- Preparation of the Bone: Shape the fossilized bone into a tapered handle. Use the scribe-king’s ink to mark 613 distinct points where the copper wire will cross the marrow.
- The Forging of the Fixed Law: Heat the iron rod in the forge until it reaches a brilliant orange. Hammer the tip into a needle-point and etch the character Aleph into the base of the metal while it is still soft.
- The Fusion: Using a “Cold-Fire” ritual, press the iron tip into the narrow end of the bone. The metal must be hot enough to sear into the bone but the bone must be cooled with “Living Clay” to prevent cracking.
- The 613 Wraps: Begin wrapping the copper wire from the base of the iron tip toward the pommel. Each of the 613 rotations must be accompanied by the recitation of a “Divine Commandment” or a “Name of Matter.”
- The Resonant Tuning: Strike the stone-tuning fork and hold it against the copper wire. Adjust the tension of the wire until the entire stylus emits a low, steady hum that makes the user’s palm tingle.
- The Tempering of Intent: Plunge the iron tip into a mixture of lunar water and consecrated slag. This “locks” the iron into its state of “Correction,” ensuring it can cut through any mundane surface.
- The First Stroke: To activate the stylus, the crafter must use it to etch their own “True Name” into a slab of granite. If the etch glows with a persistent amber light and the copper wire begins to vibrate in response, the Talmudic 613 is awakened.
Waking Pebble and Needle of First Word
In the “Before-Clock-Hours” when the “Great-Mouth” had not yet finished speaking the “Solid-Things,” and the mountains were yet “Soft-Dough-of-the-Stars,” there existed the Writ-of-the-Itching-Finger. The soot-rubbings of the Era-of-the-Unshaped-Clay tell of a time when the world was a “Lump-of-Silence” and the air was “Empty-of-the-Meaning-of-Names.”
There was a Watcher-of-the-Deep-Strata, a man named Be-Zal-El, whose name is translated as “He-Who-Draws-in-the-Dark.” He lived in the “Gullies-of-the-Unformed-Dust,” where the rocks had no “Faces” and the metal had no “Purpose-to-Hold.”
Be-Zal-El saw that the “Unfinished-Earth” was “Mumbling-without-Teeth.” The ancient ink says: “The matter was a pile of broken letters, and the Stone-of-the-Foundation was a sentence without a verb.” He sought a way to “Pin-the-Idea” to the “Skin-of-the-Rock.”
He went to the Valley-of-the-Petrified-Breath. There, he found a “Bone-of-the-First-Scream,” a fragment of a creature that lived when the “Stars-were-Liquid.” Ab-Scond-Er—no, the Be-Zal-El—spoke to the bone in the Exegesis-of-the-Marrow, saying: “You have been dead since the ‘Beginning-of-the-Noise’! Now, be the ‘Finger’ that writes the ‘End-of-the-Silence’!”
He took the Iron-of-the-Fixed-Star and made a “Point-of-No-Turning.” He carved upon the bone the Six-Hundred-and-Thirteen-Grooves, which the poorly translated scrolls call the Ladder-of-the-Small-Commands. He wrapped the bone in the Copper-of-the-Tingle, creating a “Stunt-for-the-Hand.”
But the “Matter-of-the-World” was “Stubborn-as-a-Mule.” The granite tried to “Break-the-Iron-Tooth.” The clay tried to “Swallow-the-Stylus-Whole.” The tool began to “Shudder-with-a-Violent-Heat” as it fought the “Dumbness-of-the-Dirt.”
The Maker then used the Oil-of-the-Alphabet, a “Juice-from-the-Squeezed-Vellum.” He soaked the stylus until the “Hard-Noise” turned to a “Singing-Scratch.” He bound the wire with the Twists-of-the-Three-Names. The ancient text reads: “And there was a carving in the deep, like a needle stitching the skin of the God-Who-Sleeps. The sound was the grammar of the forge, turning into the One-Waking-Stroke.”
When the Maker held the tool, it was the Talmudic 613. It was a “Mouth-for-the-Silent” and a “Whistle-for-the-Clay.” The story tells of a Great-Animation. A Builder with “Ink-in-his-Veins” took the stylus to the Plain-of-the-Static-Golems. When the “Dead-Mud” refused to move, the 613 “Bit-into-the-Chest.” The mud saw its own name “Written-in-the-Heart” and was “Awakened-unto-Work,” rising from the ground as “Servants-of-the-Will.”
When the Builder searched for the “Vein-of-the-True-Gold,” he did not use a shovel; he used the Vibration-of-the-Copper. He followed the “Itch-of-the-Needle” until he found a “Mountain-of-the-Deep-Wealth” where the “Silent-Metal” was waiting to be named. Be-Zal-El wrote: “The stone is only a stone because you have not told it what it is, but the 613 is the Stylus-of-the-Truth that says everything is a story waiting for the first letter to be scratched.”
But there is a “Heavy-Warning” in the dust of the ancient jar. A Man-of-Greed, whose name is “Waster-of-the-Ink,” tried to use the 613 to “Carve-Lies-into-the-Iron.” He had “Shaking-Hands” and a “Crooked-Mind.” When he tried to etch the “Word-of-Life,” the iron tip “Turned-to-Glass,” and the “Force-of-the-Stroke” was “Reflected-into-the-Man’s-own-Hand.” He did not become a builder; he was “Turned-to-Salt,” becoming a “Statue-without-a-Name” that stands in the desert even now.
The Talmudic 613 now waits in the Basement-of-the-First-Forge. It hums a sound that is 613 heartbeats long. It is the “Maker’s-Whisper,” the “Clay’s-Alarm-Clock,” and the “Needle-that-Sews-the-World-Together.”
The Moral of the Story: He who would “Write-upon-the-World” must first ensure his “Hand-is-Steady-with-Truth”; for the stone remembers the “Shape-of-the-Lie” much longer than the “Face-of-the-Liar.”
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
The Fossilized Stylus of the First Word
- Item Type: Artifact
- Sanity Cost: 1 Sanity point to activate “Etch of Animation.”
- Game Mechanics:
- Golemic Etching: Grants a Bonus Die to all Art/Craft (Sculpting) or Art/Craft (Stonecarving) rolls.
- Linguistic Discernment: Provides a Bonus Die to Language (Other) or Occult tests when attempting to decipher ancient, carved inscriptions.
- Resonant Alignment (Passive): The user receives a +10% bonus to Spot Hidden when searching for secret doors or hidden stone mechanisms.
- Etch of Animation (Active): Spend 5 Magic Points to animate a small stone or clay object for 1D10 minutes. The object can perform simple tasks with a STR and DEX of 25.
- Syntax: Artifact, +Bonus Dice to Carving/Deciphering, Magic Point/Sanity cost for animation, +10% Spot Hidden (Stone secrets).
Blades in the Dark
The Alphabet-Smith’s Needle
- Item Type: Arcane Tool
- Load: 1
- Tier: I (Quality 1)
- Game Mechanics:
- Golemic Etching (Passive): When you Tinker to create or repair a mechanical or stone device, you gain +1 Effect.
- Linguistic Discernment (Passive): You gain Potency when you Study ancient ruins or occult markings.
- Etch of Animation (Active): Spend 1 Stress to give a small inanimate object a “spark.” It can perform a simple task (like making noise or tripping a target) providing an Asset to your next action.
- Command of the Surface (Active): Spend 2 Stress to make a surface perfectly slick or adhesive. This changes the position of a movement-related roll (e.g., making a Desperate climb Risky).
- Syntax: Arcane Tool, +1 Effect on Tinker, Potency on Study (Ruins), Stress-activated animation/surface manipulation.
Dungeons & Dragons (5th Edition)
Talmudic 613 of the Golem’s Stylus
- Item Type: Wondrous Item, Common
- Game Mechanics:
- Golemic Etching: You have advantage on ability checks made with mason’s tools or potter’s tools to create highly detailed items.
- Linguistic Discernment: You can cast Comprehend Languages at will, but only regarding text that is physically etched or carved into a surface.
- The Living Incision (Passive): Any mark you make with this stylus cannot be removed by the Prestigiditation spell or mundane washing.
- Etch of Animation (1/Day): You can cast the Tiny Servant spell. The object must be made of stone, clay, or metal.
- Command of the Surface (1/Day): You can cast Grease or Spider Climb (self only). When cast as Spider Climb, the effect represents you making the surface adhesive.
- Syntax: Wondrous item (common), Advantage on Carving Tools, Restricted Comprehend Languages, Daily Tiny Servant/Spider Climb/Grease.
Knave (2nd Edition)
The 613 Alphabet-Needle
- Item Type: Tool (1 Slot)
- Game Mechanics:
- Golemic Etching: You gain a +2 bonus to any check made to craft, repair, or identify stone and clay objects.
- Linguistic Discernment: You can read any carved language as if it were your own.
- Resonant Alignment: When within 10 feet of a secret stone door, the stylus hums. You gain a +2 bonus to find it.
- Etch of Animation (1/Day): You may animate a small stone object (up to the size of a cat). It follows simple commands for 1 turn per level.
- Command of the Surface (1/Day): You may touch a surface to make it either impossible to grip (slippery) or impossible to let go of (sticky) for 10 minutes.
- Syntax: 1 Slot, +2 Craft/Repair (Stone), Language Translation (Carved), Daily Animation/Surface manipulation.
Fate (Core / Condensed)
Talmudic 613 of the Golem’s Stylus
- Item Type: Extra (Cost: 1 Refresh)
- Aspects: Everything is a Sentence Waiting to be Written, Master of the Living Incision, Resonance of the First Age
- Game Mechanics:
- Golemic Etching (Passive): You gain a +2 bonus to Crafts rolls when the task involves carving, engraving, or repairing stone, metal, or clay objects.
- Linguistic Discernment (Passive): You gain a +2 bonus to Lore rolls to decipher or understand the intent behind physical inscriptions or ancient architectural markings.
- Etch of Animation (Active): Once per session, you may use your Crafts skill to create a temporary Mover and Shaker extra (a small animated object). This object has a single skill at Average (+1) and lasts for the duration of the current scene.
- Command of the Surface (Active): You may spend a Fate Point to create a Frictionless or Adhesive situational aspect on a zone with two free invokes.
- Syntax: Extra with +2 Crafts (Carving), +2 Lore (Inscriptions), Session-limited animation, Fate Point for zone effects.
Numenera & Cypher System
Stylus of the Corrected Script
- Item Type: Artifact (Level 2)
- Form: A fossilized bone stylus wrapped in humming copper wire with an iron-needle tip.
- Depletion: 1 in 1d20
- Game Mechanics:
- Golemic Etching (Passive): You are Trained in all tasks related to crafting or repairing objects made of inorganic, solid materials.
- Linguistic Discernment (Passive): You have an asset on any task to identify the purpose or origin of a machine or structure by examining its physical markings.
- Etch of Animation (Active): By spending 2 Intellect points, you can animate a small object (Level 2 or lower) for 10 minutes. The object can follow one simple instruction at a time.
- Command of the Surface (Active): As an action, you can make a surface within reach (up to 10 square feet) extremely slippery or sticky. Any creature moving across the surface must make a Speed defense roll or fall prone (if slippery) or be stuck (if sticky).
- Syntax: Artifact (Level 2), Trained in Inorganic Crafting, Identification asset, Intellect-powered animation/surface control.
Pathfinder (2nd Edition)
Talmudic 613 of the Golem’s Stylus
- Item Type: Item 1 (Common, Divination, Magical)
- Usage: Held in 1 hand; Bulk: L
- Game Mechanics:
- Golemic Etching (Passive): You gain a +1 item bonus to Crafting checks to Craft or Repair items made primarily of stone or metal.
- Linguistic Discernment (Passive): You gain a +1 item bonus to Society checks to Decipher Writing, provided the writing is carved or etched into a surface.
- Command of the Surface (Active): Two-Actions (Interact): (Frequency: once per day) You can cast Grease (DC 15). Alternatively, you can touch a vertical surface to grant yourself a Climb speed of 10 feet for 1 minute (as if the surface were adhesive).
- Etch of Animation (Active): Three-Actions (Envision, Interact): (Frequency: once per day) You cast Animate Object, but it only targets a tiny object made of stone or clay.
- Syntax: Item 1, +1 Crafting (Stone/Metal), +1 Society (Decipher Carvings), Daily Grease/Climb/Animation.
Savage Worlds (Adventure Edition)
Relic 613: The Alphabet-Needle
- Item Type: Relic (Minor)
- Game Mechanics:
- Golemic Etching (Passive): The wielder gains a +2 bonus to Repair and Trade (Masonry/Pottery) rolls.
- Linguistic Discernment (Passive): The wielder gains a +2 bonus to Research and Occult rolls when investigating ancient ruins or carved inscriptions.
- Resonant Alignment (Passive): The wielder gains a +2 bonus to Notice rolls to detect secret doors or hidden compartments made of stone.
- Command of the Surface (Active): Once per day, the wielder may use the Sloth/Speed power (Sloth only, representing an adhesive surface) or the Grease power (representing a frictionless surface).
- Etch of Animation (Active): Once per day, the wielder can animate a Small object (Size -2). It has a d6 in its physical Attributes and stays active for 5 minutes.
- Syntax: Relic, +2 Repair/Trade, +2 Research/Occult (Inscriptions), +2 Notice (Stone secrets), Daily Surface/Animation powers.
Shadowrun (6th World Edition)
The 613 Archetype-Etcher Focus
- Item Type: Qi Focus (Rating 2)
- Availability: 4
- Cost: 8,000¥
- Game Mechanics:
- Golemic Etching (Passive): The user gains +2 dice to Engineering or Electronics tests when performing precision repairs or physical modifications to drone chassis or security housings.
- Linguistic Discernment (Passive): The user adds +2 dice to Perception or Language tests to decipher non-digital inscriptions, graffiti, or physical security codes etched into surfaces.
- Resonant Alignment (Passive): When within 5 meters of a hidden door or compartment, the user gains a +1 dice pool bonus to Search tests as the focus vibrates in their hand.
- Etch of Animation (Active): As a Major Action, the user may spend 1 Edge to animate a small inanimate object (up to 2kg) for (Magic) minutes. The object can perform one simple physical task, using the user’s Magic rating as its Agility and Strength.
- Command of the Surface (Active): As a Minor Action, the user can etch a quick sigil to make a 2×2 meter surface have the Slick or Sticky environmental trait for 1 minute.
- Syntax: Rating 2 Qi Focus, +2 Engineering/Electronics (Precision), +2 Perception (Inscriptions), Edge-activated animation, Surface manipulation.
Starfinder (2nd Edition / Playtest)
Talmudic 613 Resonance-Stylus
- Item Type: Hybrid Item (Magic/Technological)
- Level: 1
- Price: 550 Credits
- Bulk: L (Worn)
- Game Mechanics:
- Golemic Etching (Passive): You gain a +1 item bonus to Crafting checks to repair items or structures made of stone, metal, or ceramic.
- Linguistic Discernment (Passive): You gain a +1 item bonus to Society checks to Decipher Writing that is physically engraved or embossed on a surface.
- Command of the Surface (Active): (1/Day) As an Interact action, you can touch a surface to grant it the effects of the Grease spell (slippery) or grant yourself a climb speed of 10 feet (sticky) on that surface for 1 minute.
- Etch of Animation (Active): (1/Day) As a 3-action activity, you can animate a Tiny object. This functions as the Animate Item spell, but the object must be inorganic.
- Syntax: Level 1 Hybrid Item, +1 Crafting, +1 Society (Engravings), Daily surface control/Animation.
Traveller (Mongoose 2nd Edition)
TL 11 Molecular-Etch Stylus
- Item Type: Bio-Magical Tool / Relic
- Tech Level: 11
- Weight: 0.2 kg
- Cost: Cr 3,000
- Game Mechanics:
- Golemic Etching (Passive): The user receives a DM+2 on any Mechanic or Engineer (Structure) checks when performing fine-detail work or repairing structural integrity.
- Linguistic Discernment (Passive): The user receives a DM+2 on Investigate or Language checks to read ancient carvings or weathered hull markings.
- Resonant Alignment (Passive): The user gains a DM+1 to Sensors or Investigate checks to locate hidden hatches or secret bulkheads while holding the stylus.
- Etch of Animation (Active): Once per day, the user may animate a small tool or object (up to 3kg) to perform a repetitive task for 10 minutes. Requires an EDU check (8+).
- Syntax: TL 11 Tool, DM+2 Mechanic/Engineer, DM+2 Investigate (Carvings), Daily animation utility.
Warhammer 40,000: Wrath & Glory
Talmudic 613 Inscription-Needle
- Item Type: Relic (Artificer Tool)
- Tier: 1
- Keywords: Relic, Tæloraḥn, Scholastic, Tech, [Any Keyword regarding Crafting or Architecture]
- Game Mechanics:
- Golemic Etching (Passive): You gain +1 bonus die to all Tech and Scholar tests involving the construction or repair of fortifications or mechanical shrines.
- Linguistic Discernment (Passive): You gain +2 bonus dice to Awareness or Scholar tests to identify the origin and meaning of etched runes or sigils.
- Command of the Surface (Active): You may spend 1 Wrath to make a 5-meter area of floor Difficult Terrain (either slippery or sticky) for the duration of a scene.
- Etch of Animation (Active): You may spend 1 Wrath to animate a Tiny object. It acts as a familiar or minion with 1 Wound and a 3d6 pool for one specific simple task until the end of the scene.
- Syntax: Tier 1 Relic, +1 Tech/Scholar (Fortification), +2 Awareness/Scholar (Runes), Wrath-activated Terrain/Animation.
