Sleih Beggey 317 of the Burgh Woven Falconers Gauntlet

Lore:

  • Originating in the subterranean hollows and turf burghs of the Manx-settled coastal hills on Saṃsāra, this falconer’s glove was tailored by the stocky domestic fairies known as the Sleih Beggey.
  • The Ferrishyn of the low mounds do not keep massive raptors; instead, they have long cultivated domestic pacts with small burrowing hawks, barn owls, and kestrel-kin that patrol the heather moors for field-mice and keep hostile sprites away from underground earthen hearths.
  • Numbered “317” by the burgh-weavers of the Meayll Hill enclave, this glove was crafted for surface-walking huntsmen and border scouts who needed their birds to hunt across both open skies and pitch-black subterranean Warrens.
  • The leather is tanned in wild bilberry juices and salt-spray, then lined with hair sheared from fairy-borrowed moorland sheep, sealing an old compact between the Little People and birds of prey.
  • By donning the gauntlet, a falconer shares the earthen hearth-magic of the Sleih Beggey, allowing raptors to perch comfortably upon heavy armor without snagging, dive with silent subterranean stealth, and perceive the hidden burrow-ways of the Little People.

Description:

  • A heavy, left-handed hawking gauntlet fashioned from tough, cross-stitched russet badger-hide, extending halfway up the forearm with a wide, flaring cuff lined in sheared mountain fleece.
  • The forearm cuff is embroidered with twisting Manx knotwork rendered in deep moss-green thread, framing three miniature bronze hawk-bells stamped with running triskelion emblems.
  • Sewn into the wrist is a small, braided tether loop made of moorland heather-grass and silver thread, hung with a polished pebble of fairy-struck beach quartz that hums with gentle earth-warmth.
  • The index and middle perching fingers are reinforced with double-layered split rawhide, stained with bilberry juice to an indigo hue and etched with microscopic runes representing burgh tunnels and nesting alcoves.
  • The glove exhales the faint, comforting aroma of peat smoke, sweet heather honey, and lanolin, remaining surprisingly supple and water-repellent even in coastal gales.

Detailed Stats:

  • Item Tier: Tier 1
  • Rarity: Common
  • Armor Check (AC) Contribution: +0 AC (Counts as utility hunting gear; does not stack with heavy plate gauntlets)
  • Item Health Points: Maximum Avatar Health Points plus 10 (Resilience 10 multiplied by Tier 1)
  • Resilience: 10
  • Weight: 1.0 pound
  • Bound Status: Unbound
  • Required Attunement: Simple attunement (10 minutes spent feeding fresh raw game to an attuned bird of prey while wearing the glove over a smoldering peat ember)
  • Component Requirements: Consumes no fuel; requires occasional brushing with lanolin or animal fat and an occasional offering of bread crumbs or milk poured over the cuff to keep the Sleih Beggey favor alive.

Passive Magics:

  • Perch of the Burgh-Hearth: Any avian hunting companion or wild bird perching upon the gauntlet gains absolute grip and comfort; the talons do not puncture the leather or fatigue the bird, and the raptor becomes completely immune to panic caused by enclosed underground tunnels, sudden loud mining blasts, or sulfurous cellar damp.
  • Fairy-Mound Sight-Sharing: While an avian companion is airborne or perched within 60 feet, the wielder passively gains the bird’s high-contrast perception, granting a +2 bonus to all Perception and Survival checks to spot concealed game, hidden burrow entrances, pit traps, or small tracks in dense brush and tall moor-grass.
  • Muffled Wing-Beat: Any bird launched directly from the gauntlet flies with supernatural silence; its wing-beats produce no wind shear or acoustic noise for the first 30 seconds of flight, allowing stealthy ambush dives.

Activable Magics:

  • Heather-Breeze Call: As an action, the bearer shakes the wrist, causing the three stamped bronze bells to emit a soft, fairy-tuned chime audible only to avians and Little People. A perched, hunting, or lost raptor within 1 mile immediately detects the summoner’s precise location and returns at double flight speed, ignoring navigational disorientation from fog, heavy rain, or underground gloom. This ability can be used three times per long rest.
  • Burrow-Sprite Fetch: As a bonus action or quick command, the user points the gloved fist toward a small opening (such as a burrow, drainpipe, chimney, or narrow rock crevice). The hunting bird dives into the passage, shrinking subtly to navigate tight underground burgh-ways up to 30 feet deep, retrieves a loose item weighing up to 2 pounds, and returns it to the gauntlet without becoming trapped. This ability can be used twice per short or long rest.
  • Sleigh’s Harrying Flurry: As an action in combat or hunting, the user commands their raptor to dive at the face of a creature within 30 feet while channeling the spite of the Ferrishyn. The bird’s talons and flapping wings become surrounded by a swarm of illusory fairy embers; the target must succeed on a DC 12 Dexterity saving throw or become blinded and distracted until the start of the user’s next turn. Once used, this ability cannot be used again until finishing a short or long rest.

Specific Slot:

  • Hands Slot (Left hand hawking gauntlet; replaces one standard glove or gauntlet)

Tags: Sleih Beggey, Falconer, Gauntlet, Tier 1, Common, Hands Slot, Falconry, Animal Handling, Avian, Stealth, Underground, Scouting, Fairy Magic, Attuned, Raptor, Hawking, Burrow-Weave, Hearth-Magic, Moorland, Triskelion, Ferrishyn, Reconnaissance, Silent-Flight, Retrieval, Talismanic-Leather

Markets and Trading for the Burgh-Woven Falconer’s Gauntlet

On the world of Saṃsāra, specialized items attuned to the specific magic of the Sleih Beggey—especially those that interface with animal companions and environmental surveying—are rare finds in conventional general stores. Finding a genuine Burgh-Woven Falconer’s Gauntlet outside of a fairy-mound settlement requires visiting unique vendors or navigating complex cultural exchanges. Here is where and how this item is bought and sold, along with its cost.

1. The Subterranean Burgh Markets (Fairy-Mound Trade)

This is the most direct and lowest-cost way to acquire the item. These markets are held inside active Sleih Beggey settlements (known as burghs), often found beneath coastal hills, ancient barrows, or turf mounds. Accessing them requires the favor of the Little People or finding a hidden entrance known only to local guides or surveyors.

  • How the Item Is Presented: The gauntlets hang alongside other woven and leather goods. They are rarely displayed with high security, but a potential buyer must show competence in handling a raptor before a Sleih Beggey artisan will even discuss price. The transaction feels more like a domestic compact than a commercial sale.
  • Payment Form: Sleih Beggey traders do not value gold or silver coins highly. They prefer goods of direct utility or cultural significance.

Cost in Saṃsāra:

  • Barter (Preferred): 50 units of high-quality, pre-industrial engineering components (small clockwork gears, brass clock faces, geodetic survey maps), AND 30 units of fresh, whole-food offerings (bread, local milk, honey).
  • Equivalent Value: ~85–110 standard World Bank credit chits.

2. Specialized Surveyor and Pioneer Guildhalls (Frontier Procurement)

The “engineering, environmental” emphasis makes this gauntlet highly desirable to frontier pioneers, municipal surveyors, and prospectors. Organizations like the Ditch-Runner’s Guild or the High-Valley Drapers (surveying division) occasionally stock these items for their licensed field agents.

  • How the Item Is Presented: The gauntlets are treated as specialized geotechnical gear. They are kept in climate-controlled storage alongside optical theodolites, compass sets, and drafting kits. A buyer must usually be a guild member in good standing or a recognized contract explorer.
  • Payment Form: Commercial transactions using chits, credits, or raw resources (e.g., specific engineering alloys).

Cost in Saṃsāra:

  • Purchase: 115–140 standard World Bank credit chits (Guild members get a 10% discount).
  • Barter: A direct swap for a rare, high-quality botanical research portfolio or a detailed map of an unmapped subterranean network.

3. Expatriate or “Surface” Artisan Collectives (Intermediary Trade)

Rarely, a Sleih Beggey artisan will move to the surface to work with integrated engineering firms. In these cases, a limited number of ” Burgh-Woven” items may appear in boutique engineering workshops, adjacent to clockmakers and optical instrument repair shops.

  • How the Item Is Presented: The gauntlets are often the main showcase piece, displayed as a masterpiece of “domestic integration technology.” They are often sold with specialized add-on kits, such as micro-lenses or stabilizing perches (as seen in the augmented image).
  • Payment Form: Premium commercial pricing (e.g., standard chits, hard currency).

Cost in Saṃsāra:

  • Retail (High End): 150–175 standard World Bank credit chits.
  • Used (Non-Attuned): A previously bound gauntlet, stripped of attunement (a complex technical process), can be purchased for 60–85 chits by engineers looking to reverse-engineer its stabilizing features.

Roleplay Operations of the Burgh-Woven Falconer’s Gauntlet

On the world of Saṃsāra, the Sleih Beggey 317 is not merely protection for the falconer’s hand; it is a geotechnical and environmental tool that acts as the interface between the avian companion, the underground burgh-magic, and the surveyor’s need for precision data. The roleplay application of the gauntlet shifts based on the environment and whether the avatar must prioritize surveying and defense, or aggressive tactical maneuvering.

Here is how the Burgh-Woven Falconer’s Gauntlet is used in roleplay across Saṃsāra.

1. Subterranean Burghs, Mineshafts, and Ancient Caverns (Underground Engineering)

When operating beneath the surface, the gauntlet is at peak performance. Roleplay shifts from standard hunting to high-stakes geotechnical surveying, navigation, and clearing concealed dangers within confined spaces.

Defensive & Roleplay (Engineering/Surveying Focus): The avatar plants the gauntlet against the raw stone of a mine wall. They activate the engineering schematics embedded in the leather (like those shown in the expanded image). As the Kestrel perches on the gimble-stabilized index finger, the magical blue glow flares, overlaying a translucent blueprint of the surrounding rock onto the user’s vision. The wielder studies this dynamic map, cross-referencing fluid dynamics readouts (visible on the interface) to detect weak strata, moisture leaks, or unmapped pockets of trapped sulfide gas that could pose a blowout risk.

The avian companion is vital here. The wielder sends the bird up an active air shaft or into a pitch-black collapse void too narrow for a human. Using Fairy-Mound Sight-Sharing, the avatar sees through the bird’s eyes, mapping the extent of a rockfall from the opposite side, identifying critical support pillars, or scanning for the faint thermal signature of a lost pioneer.

Offensive & Roleplay (Tactical Focus): In combat within tight corridors, the avatar utilizes the bird as a surgical strike and distraction unit. The avatar points the gauntlet toward a hostile target (such as an aggressive Tunnel-Jacker or a mineral elemental), activating Sleigh’s Harrying Flurry. The raptor, launching silently thanks to Muffled Wing-Beat, dives from the ceiling with its wings Surrounded by illusory fairy embers, striking directly at the target’s eyes and optics to blind them.

Alternatively, the user employs Burrow-Sprite Fetch with aggressive intent. If an enemy engineer holds a critical key card, navigation chip, or detonator, the falconer commands the bird to dive past their guards. The raptor, shrinking slightly to navigate the defenses, snatches the object from the target’s belt or hand and brings it back to the gauntlet, leaving the opponent defenseless or stranded.

2. High-Altitude Terraces, Mountain Passes, and Unstable Slopes (Civil Engineering)

Operating along Saṃsāra’s precarious cloud-terraces, the goal is often stabilizing infrastructure against monsoons, erosion, and rapid slope failure. Roleplay focuses on preventing catastrophe and clearing routes.

Defensive & Roleplay (Engineering/Surveying Focus): A critical agricultural terrace wall is beginning to shear away after a heavy monsoon. The avatar stands upon the crumbling edge, using the gauntlet to steady their own position and brace themselves. They launch their falcon high to survey the failure plane. Through Sight-Sharing, they identify the primary source of hydraulic pressure and use the expanded engineering overlay to calculate precisely where a new retaining wall must be anchored into the bedrock.

The wielder also uses the gauntlet to clear safe paths for colleagues. As other surveyors cross a loose scree slope, the falconer sends the raptor to dive over the area; the bird’s comfort with enclosed spaces (granted by Perch of the Burgh-Hearth) makes it immune to the stress of moving through shifting rock, allowing it to test for voids or loose boulders that might trigger an avalanche under the surveyors’ feet.

Offensive & Roleplay (Tactical Focus): If the terrace outpost is under attack by mountain brigands attempting to flank the position, the avatar takes a commanding high point. The falconer unbinds their raptor and lets it climb high. When the attackers bunch up in a narrow pass or beneath an overhanging cornice, the wielder triggers Heather-Breeze Call, shaking the bronze bells. The raptor, ignoring wind shear and disorientation, executes a sudden, high-speed, silent ambush dive (Muffled Wing-Beat) into the enemy cluster, creating chaos with Harrying Flurry right at the edge of the drop-off. This distraction allows the outpost’s defenses to open fire or triggers a panic-induced collapse.

3. Frontier Settlements, Mudflats, and Temporary Logging Camps (Environmental Surveying)

On the low wetlands and frontier plains, the environment is often fluid and unstable. Roleplay emphasis is on drainage, flood control, and identifying hidden hazards.

Defensive & Roleplay (Engineering/Surveying Focus): The camp is threatened by rising river levels or a deceptive quicksand marsh. The avatar sends their raptor to circle the camp. Using the engineering overlay, they track dynamic water flow vectors through the soil and visualize hydraulic pressure pockets, mapping a safe navigation channel through the wetland. This information allows them to advise where the logging flumes must be built or where drainage ditches must be dug (using the Terrace-Weaving Mizuhiki, for example).

While wading through deep, deceptive mud, the avatar braces themselves by planting their gloved fist onto a tree stump. The Sight-Sharing allows them to see through the bird’s high-contrast vision, making it possible to identify submerged logs, sinkholes, or hidden predators lurking beneath the opaque muddy water.

Offensive & Roleplay (Tactical Focus): If the frontier camp’s critical engineering gear (surveying theodolite or mechanical gears) has been stolen and hidden in a narrow, muddy pipe, drainage culvert, or dense thicket, the avatar is the primary retrieval agent. Sending the raptor in, they use Burrow-Sprite Fetch. The bird, comfortable navigating the tight, enclosed mud tube, retrieves the precision components and returns them to the gauntlet, restoring the camp’s ability to operate.

In a direct conflict on the flats, the avatar commands the bird to hunt the hidden enemy observers. Because the Sleih Beggey compact makes the bird silent (Muffled Wing-Beat) and immune to the panic of restricted terrain, the raptor can weave low through the tall moor-grass and reedy channels, ambushing enemy scouts before they can sound an alarm or report the camp’s structural vulnerabilities.

Perception of Activation:

  • Visual Perception:
    • User’s Perspective:
      • The moss-green knotwork on the gauntlet cuff begins to writhe gently, illuminated by an intense, emerald-green light that flows like liquid mana through the fibers.
      • Multiple translucent, cyan-tinted holographic interfaces project rapidly above the forearm and fingers, replacing the previous static blueprint with a dense, rotating 3D schematic of the immediate environment, overlaid with complex mechanical cross-sections, geological strata data, and fluid-dynamics readouts.
      • A shimmering, warm-amber particle field envelops the Kestrel’s head and eyes, while a direct optical link feeds a high-definition, infrared-enhanced vision stream—complete with a detailed burrow grid (as seen in the augmented image)—directly into the wielder’s Mind’s Eye, often superimposed over their normal field of view.
    • Observer’s Perspective:
      • Bystanders witness a flash of bright green light as the gauntlet activates. The wielder is suddenly surrounded by a complex halo of spinning holographic data.
      • The Kestrel, previously calm, is now bathed in a soft amber glow and its eyes seem to reflect a grid pattern; it snaps into an unnatural, stabilized alertness, becoming an unwavering point of focus.
    • Positives:
      • In pitch-black tunnels, mineshafts, or fog, the active gauntlet illuminates the wielder and the bird, providing a powerful environmental navigation beacon.
      • The visual overlay immediately reveals hidden subterranean dangers, concealed structural weaknesses, and toxic gas pockets.
    • Negatives:
      • The bright, flashing green and cyan light source eliminates any possibility of stealth, drawing immediate attention in dark or enclosed spaces.
      • The dense, multi-layered visual data can cause immediate ocular fatigue or disorienting ‘cybersickness’ in users who are not biologically attuned to handling multiple sight streams.
  • Auditory Perception:
    • User’s Perspective:
      • The wielder hears a series of overlapping sounds: a deep, quiet thrum of geological resonance—like the heartbeat of the mountain—interwoven with a complex, high-pitched mechanical whine of small gears and articulated joints (Muffled Wing-Beat).
      • When a target is commanded with Harrying Flurry, a sudden, sharp explosion of chimes sounds as the bronze bells emit a synchronized, spritely chime that is disorienting to others but comforting to the wielder.
      • A mental feedback loop of avian clicks and chortles provides an auditory confirmation that the Kestrel has received the command and is linked to the system.
    • Observer’s Perspective:
      • Observers hear a sudden, sharp mechanical whirring, followed by an unusual silence as the bird launches, broken only by the rhythmic, disorienting chime of fairy bells.
      • If standing close to the active Kestrel, they can hear a strange, soft, electric crackle and a localized static hum.
    • Positives:
      • Enables the wielder to detect small environmental audio cues, such as hydraulic pressure built up behind a wall or the faint scratching of trapped companions, overlaid against the noise of a busy tunnel.
    • Negatives:
      • In quiet, enclosed burghs, the sudden mechanical noise and chimes echo loudly, instantly alerting everyone within the cavern complex.
  • Olfactory Perception:
    • User’s Perspective:
      • The wielder is enveloped in a potent fragrance of damp peat smoke, rich heather honey, lanolin, and a sharp, sweet mineral scent that indicates freshly unburied earth.
      • A faint trace of ozone and copper is perceived as the system reaches full power.
    • Observer’s Perspective:
      • Bystanders standing within a few feet detect a powerful, aromatic wave of mountain freshness, contrasting sharply with the stale air of an old tunnel or the sulfur of a mine.
    • Positives:
      • Neutralizes bad smells in stagnant tunnels or chemical fumes, replacing them with a comforting, familiar scent that keeps the falconer grounded and focused.
    • Negatives:
      • The strong aroma can be overwhelming in tight, unventilated spaces, potentially causing nausea or irritating sensitive respiratory systems.
      • Highly distinctive and memorable scent trail allows tracking hounds or odor-sensitive entities to pinpoint the falconer’s location.
  • Gustatory Perception:
    • User’s Perspective:
      • The falconer experiences a distinct metallic taste, like sucking on a copper coin, accompanied by the dry, chalky taste of fresh geodetic surveying dust on the tongue.
    • Observer’s Perspective:
      • Observers are unaware of any taste change, though those possessing extreme taste sensitivity might report a sudden ‘electric’ taste in the air immediately around the activated wielder.
    • Positives:
      • The copper taste acts as a constant physiological confirmation that the system is fully energized and the bird is linked.
    • Negatives:
      • The unpleasant metallic and dry dust flavors persist for several minutes after deactivation, causing extreme thirst.
  • Tactile Perception:
    • User’s Perspective:
      • The gauntlet leather turns warm, soft, and Supple, fitting closer to the arm with a comfortable peat-smoke heat.
      • As the Kestrel perches on the gimble-stabilized finger, the wielder feels a complex, minute vibration humming through the mechanical joints, a constant, microscopic counter-movement that balances the bird perfectly, giving the arm an impossible stability.
      • A cool, static tingle runs up the wielder’s arm, signifying the neurological data link.
    • Observer’s Perspective:
      • Touching the active gauntlet reveals it is as warm as a fresh-baked loaf of bread and vibrating with a complex, electric hum. The surface feels supernaturally Supple.
    • Positives:
      • Prevents the falconer’s arm from tiring during extended perching times by balancing and supporting the bird, while the warmth is comforting in cold tunnels.
      • The tactile hum provides feedback on environmental stability; the vibrations change subtly when standing on loose strata or weak flooring.
    • Negatives:
      • Handling fine instruments, maps, or operating tiny engineering controls while wearing the bulky, Supple, warm gauntlet is nearly impossible.
      • Direct physical contact with the gauntlet’s metallic components can sometimes result in painful, minor static shocks.
  • Extra-Sensory Perceptions:
    • Soul-Hearth Alignment:
      • User’s Perspective: The wielder experiences a deep sense of ancestral calm and security, as if sitting by a Sleih Beggey turf hearth, providing absolute immunity to claustrophobic or geological anxiety.
      • Observer’s Perspective: Psions, psychics, or those attuned to fairy magic perceive the wielder to be anchored by a luminous green tether that stabilizes their astral presence, preventing psychic displacement or panic in deep tunnels.
      • Positives: User is immune to mental panic from enclosing walls, seismic tremors, or flash floods, enabling rational action in engineering catastrophes.
      • Negatives: Generates an intense reluctance to abandon subterranean structures, even those that are doomed, potentially complicating strategic escape decisions.
    • Geodetic Empathy (Burgh Sight):
      • User’s Perspective: The surrounding stone and earth become dynamically transparent to the Mind’s Eye. The avatar perceives hydraulic pressure as blue vectors, soil density as gray cross-hatching, and tectonic stress as red fracture lines. They can feel the tension in support beams or the weight of the hill above them.
      • Observer’s Perspective: Psychics or other users with Earth Sense feel the geological data field radiating from the wielder, often perceiving brief, disorienting visions of the environment as a complex mechanical schematic.
      • Positives: Allows instant, precise engineering analysis, identifying hidden structural flaws and safe navigation routes without physical testing.
      • Negatives: The deluge of geotechnical data can cause cognitive overload, leading to confusion or temporary ‘engineer’s paralysis’ when faced with too much raw data.

Crafting Recipe: Sleih Beggey 317 of the Burgh-Woven Falconer’s Gauntlet

Materials Needed:

  • Tanned Badger-Hide (2 square feet) – Tough, cross-stitched hide from wild badgers, used for the main body of the heavy gauntlet.
  • Sheared Mountain Sheep Fleece (1 square foot) – For the thick, lanolin-rich lining of the forearm cuff.
  • Bell Bronze Ingot (3 ounces) – High-copper casting bronze alloy for the miniature hawk-bells.
  • Polished Fairy-Struck Beach Quartz Pebble (1 unit, small) – A quartz pebble sourced from a fairy-struck beach, which hums with earth-warmth.
  • Russet Badger-Hide Split Leather (0.5 square feet) – Double-layered and reinforced, for the index and middle perching fingers.
  • Moss-Green Embroidery Thread (1 spool) – For rendering the intricate Manx knotwork on the cuff.
  • Moorland Heather-Grass (1 handful, braided) – For creating the tether loop.
  • Fine Silver Thread (1 spool) – To be interwoven with the heather-grass tether.
  • Mountain Juniper Heartwood (5 small blocks, for internal stiffening of fingers) – Dense wood used inside the double-layered finger rawhide.
  • Bilberry Juice (2 fluid ounces) – For staining the split leather perching fingers to an indigo hue.
  • Raw Peat Silt (1 ounce) – For curing and embedding the scent of the burgh.
  • High-Grade Clockwork Engineering Gears (1 unit) – Small gears and components, potentially filigreed (as seen in the augmented image), for the stabilizing gimble-perch.
  • Annealed Conductive Copper Tubing (12 inches, fine gauge) – For creating the filigreed micro-conduits and framework in the mechanical perch.
  • Calibrated Micro-Lenses (3 units, small) – For constructing the optional articulated surveying and targeting optics.
  • Fine Brass Filiment (1 spool) – For detailed metal tracery and internal circuitry.
  • Polished Amber Nodule (1 small piece) – For the internal memory core and light filtration of the holographic interface.
  • Consecrated Fairy-struck Beach Quartz Dust (1 ounce) – To be embedded as a powder for extra-sensory enhancement.
  • Cured Mountain Peat Smolder (1 ounce) – For infusing the gauntlet with the authentic aroma of the burgh hearth.
  • High-Caliber Lanoline Balm (2 ounces) – For ongoing maintenance of the leather and internal components.
  • Offering of Fine Bread Crumbs and Local Milk (optional, for favor) – To appease the Sleih Beggey during crafting.

Tools Required:

  • Leather-Working Awls and Heavy Harness Needles – For cross-stitching the tough badger-hide.
  • Leather-Punch and Eyelet Setters – For the tether loop and micro-perch attachments.
  • Small Charcoal Foundry, Crucible, and Jewelers-Tongs – For casting the bronze hawk-bells and fine metal components.
  • Micro-Lathe and precision jeweler’s files – For machining and fitting the clockwork gears and filigreed copper parts.
  • Fine Pyrography (High-Heat Branding Stylus) – For etching the microscopic runes onto the indigo leather fingers.
  • Agate Mortar and Pestle – For pulverizing the quartz dust and magic crystals.
  • Optical Theodolite and Surveyor’s Level (TL4+) – For calibrating the geodetic sensing arrays and holographic interface during assembly.
  • Ultra-Fine Micro-Screwdriver Set and Fine-Tipped Pliers – For delicate assembly of the clockwork gimble-perch.
  • Precision Micro-Torch and Low-Temperature Silver Solder – For connecting the fine copper and silver wire tracery.
  • Smolder-Chamber and Peat Burner – For infusing the scent of the burgh.
  • Precision Multimeter or Qi-Attuned Galvinometer (TL4+) – For testing electrical and bio-etheric conductivity within the focus.
  • High-Contrast Observation Station (TL4+) – For calibrating and testing the Sight-Sharing and target acquisition interfaces.

Skill Requirements:

  • Leatherworking / Tanning: Level 5 or higher – For processing tough badger-hide and stitching multi-layered, reinforced finger pads.
  • High-Level Clockwork and Micro-Engineering: Level 6 or higher (Minimum level 5 required for fine mechanism work, plus 1 additional level to achieve the Tier 1 item outcome) – For machining, assembling, and calibrating the stabilizing gimble-perch and optional optical array.
  • Jewelcrafting / Metallurgy: Level 5 or higher – For casting, chasing, and finishing the bronze bells and fine filigreed copper and brass work.
  • Art/Craft (Embroidery and Runic Inscription): Level 2 or higher – For rendering the Manx knotwork and etching micro-runes into the leather.
  • Animal Handling (Falconry) and Surveying (Geotechnical/Civil): Level 1 or higher – To properly attune the gauntlet to raptors and test the geodetic sensing arrays.
  • Sleih Beggey Cultural Attunement / Fairy Rites: Level 1 or higher – Required to safely interact with Sleih Beggey components and successfully perform the final hearth-activation ritual.

Crafting Steps:

  1. Preparation of the leather and internal lining:
    • Process the badger-hide, tanning it with bilberry juice and salt-spray.
    • Cross-stitch the heavy leather into the main gauntlet body.
    • Line the forearm cuff with the sheared mountain sheep fleece.
    • Stain the split leather for the perching fingers with bilberry juice to an indigo hue.
  2. Fabrication and assembly of the stabilizing gimble-perch and optics:
    • Use the small melting furnace and crucible to cast the clockwork gears and filigreed copper components.
    • Mill, file, and polish the gears and copper tubing on the micro-lathe and precision observation station.
    • Assemble the clockwork gimble-perch and articulated joint (as seen in the augmented image), ensuring all parts move smoothly.
    • Interweave the fine conductive copper and silver threads through the mechanisms to create bio-etheric conduits.
    • Integrate the optional calibrated micro-lenses into the articulated optical array and mount it to the top of the gauntlet cuff.
    • Test the gimble for independent movement and stabilization of a small counterweight.
  3. Casting, inscription, and decoration of the cuff and talismans:
    • Carve the Manx knotwork and triskelion emblems onto the forearm cuff, embroidering them with moss-green thread.
    • Use the high-heat pyrography stylus to etch microscopic runes representing burrow tunnels and nesting alcoves onto the reinforced indigo leather fingers.
    • Cast the three miniature bronze hawk-bells, chase the surfaces, and stamp them with the running triskelion emblems.
    • Polish the beach quartz pebble.
    • Braid the moorland heather-grass and silver thread to form the tether loop.
    • Securely attach the bells, tether loop, and quartz pebble near the wrist and cuff.
  4. Integration and activation of the geotechnical and fairy magic arrays:
    • Embed the pulverized quartz dust and crushed Tier 1 magic crystals into the reinforced leather finger layers.
    • Mount the polished amber nodule within the central cuff assembly to serve as the memory and light filtration core.
    • Calibrate the geotechnical sensing arrays using the optical theodolite and high-contrast observation station to map subterranean structures and soil density.
    • Set the wielder’s required Mind’s Eye projection overlay to display the holographic blueprints.
    • Place the completed gauntlet inside the smolder-chamber with the cured mountain peat to infuse the distinctive burgh-hearth scent.
  5. Hearth-activation ritual and final calibration:
    • During attunement (10 minutes of spending time with the bird while wearing the glove), the artisan must perform the final activation ritual.
    • Light a small peat ember in a consecrated earthen bowl and place the glove over it.
    • Recite the Sleih Beggey domestic compact mantras while commanding the avian companion to feed from the gloved hand.
    • Upon successful alignment, the Manx knotwork and the perching fingers ignite with soft emerald-green light, the bronze bells emit a soft, synchronized, fairy-tuned chime, and the geotechnical sensing array flares to life, overlaying the first transparent blueprint of the workshop environment.
    • Verify completion by launching the Kestrel and commanding it to perform a Harrying Flurry and a Burrow-Sprite Fetch; confirm that Sight-Sharing is active, target acquisition is precise, and the mechanical gimble provides unwavering stabilization for the perching raptor.

Heavily Armored Hand-Dress of Little Underground Peoples Which Grabs Sky-Biting Bird 317

In the times when the mountains had no tops and the water was not yet round, the ground was very wet and full of screaming noises. The big birds with knives in their faces would come down from the high wetness and eat the children of the mud-ditch peoples, and there was much weeping in the bellies of the mothers. The people had only soft wood and round stones to throw, but the big birds only laughed with a dry clicking noise and ate the stones as though they were soft eggs.

Then up-rose from the mud a man of engineering thoughts, whose mark was the Three-Legged Rolling Wheel. He said to the mud-peoples: “We cannot fight the sky-biters with soft sticks. We must make a trick to capture their eyes and twist their wings, so that we may eat them instead of them eating our grandmothers.” But the mud-peoples only put dirt on their heads and said: “This is engineering talk, which is forbidden by the mud-gods. To climb the sky, we must wait for the mud to turn hard like stone, which will happen in ninety-and-nine snow-seasons.”

But the man of engineering thoughts took a pot of hot pig-fat to the foot of the hill where the ground was dry. There, he called to the stocky little men who lived underneath the dry turf, whose mark was the Peat-Smoke Hearth and the Bilberry Bush. These little men did not like the wet mud, and they made heavy noises with iron hammers inside the earth-belly, which the mud-peoples thought were the farts of the giant stone-demons.

The engineering-man cried out: “O you little men of the burghs, whose beards are full of silver dust and who know how to twist the copper like soft grass! The sky-biters are eating the children of the mud, and soon they will grow fat and strong enough to scratch up your burghs and eat your bronze hawk-bells!”

Now, the Little Peoples of the Burghs were domestic fairies, and they had long kept a compact with the small burrowing hawks and the little kestrels who chased field-mice through the heather-grass and kept the hostile sprites away from their earth-fireplaces. The Ferrishyn of the low mounds did not like the big sky-biters, who often stole their domestic hawks and ate their milk-offerings. The Ferrishyn shook the stone-dust from their ears and spoke to a blind mole who was digging near the engineering-man’s pig-fat pot:

“This mud-man has heads made of dried squash, but his pig-fat is sweet. Water cannot be punched with a fist, and the big sky-biters cannot be caught with soft wicker-baskets. To hold the sky-bird, you must teach the leather how to sleep like a rock and the eyes to see through the darkness of the earth-belly. If a wall is built with crooked thoughts and thin grease, the sky will push it flat with one finger. To hold the bird, you must become the bird.”

Then the Little Peoples took the pot of hot pig-fat and disappeared into the great underground hole where the cold iron boils in the earth’s pot. They took tough badger-hide from a very old, angry badger who had died fighting a giant worm in the deep mud, and they tanned the leather using the sour juices of the wild bilberry and the salt-spray from the sea where the water meets the sky. They lined the inside of the glove with the sheared hair of the moorland sheep, sealing an old compact between the Little People and the small birds of prey.

Along the cuff of the heavy gauntlet, they embroidered a twisting knotwork made of deep moss-green thread, framing three miniature bells of casting bronze alloy, formulated for a clear fairy pitch and resonance. In the wrist, they sewed a small, braided tether made of moorland heather-grass and silver thread, hung with a polished pebble of fairy-struck beach quartz that hummed with a gentle earth-warmth. The Little Peoples numbered the gauntlet with the tally marks: three scratches, one scratch, and seven scratches, which was the number of times the stone-demon had roared inside the mountain since the first burgh-weaver was born.

Inside the reinforced index and middle perching fingers, which they stained to an indigo hue with bilberry juice, the Ferrishyn embedded five small, polished blocks of mountain juniper heartwood to serve as an internal memory core. Then, they took multiple high-grade clockwork engineering gears—very small and intricate, of the kind the Stone-Demons use for their watches—and filigreed conduits of annealed conductive copper tubing, interweaving fine conductive copper and silver threads throughout the entire structure. Into the reinforced leather of the perching fingers, they embedded a powder of consecrated fairy-struck beach quartz dust and Tier 1 magic crystals, crushed in an agate mortar to maximize extra-sensory enhancement.

Then, they placed the entire, assembled badger-hide, fleece, bronze bells, and intricate engineering mechanisms into a smolder-chamber filled with raw peat silt and cured mountain peat smolder to cure and embed the gauntlet with the authentic, comforting aroma of the burgh hearth. When the gauntlet was warm and supple, the Little Peoples performed the final hearth-activation ritual. Placing the heavy hand-dress over a consecrated earthen bowl filled with smoldering peat embers, they fed fresh raw game to one of their domestic kestrels perching on the gauntlet while reciting the domestic compact mantras for one exploration turn (ten minutes).

A soft, emerald-green light ignited within the Manx knotwork and the reinforced perching fingers, flowing like liquid mana through the fibers. Multiple translucent, cyan-tinted holographic interfaces flashed rapidly into existence above the forearm and fingers, displaying a dense, rotating 3D schematic of the immediate engineering workshop environment, overlaid with complex mechanical cross-sections, geological strata data, and fluid-dynamics readouts. A shimmering, warm-amber particle field enveloped the Kestrel’s head and eyes, and a direct optical link fed an infrared-enhanced vision stream—complete with a detailed burrow grid map—directly into the Kestrel’s Mind’s Eye, superimposed over its normal field of view.

When the engineering-man returned, the Ferrishyn of the low mounds thrust the heavily armored gauntlet— Supple, vibrating with a complex electric hum, and exhaling the fragrance of peat smoke, heather honey, and lanolin—into his hands. The wielder immediately experienced a clean, metallic taste on the tongue, and a cool, static tingle ran up his arm, signifying the bio-etheric data link was complete.

“Take this heavily armored hand-dress of the burgh-woven compact,” the Ferrishyn said to the mud-man, who was struggling to hold the bulky, Supple gauntlet in his greasy fingers. “Wield it against the big sky-biters and establish a new compact with the mud. But do not try to punch the sky; become the sky.”

The man of engineering thoughts took the heavily armored hand-dress to the high terraced grain-fields of the mud-peoples, where a critical retaining wall was starting to shear away. He send his Kestrel high above the camp. Through the Sight-Sharing of the holographic interface, he identified the exact failure plane and the source of hydraulic pressure building up behind the wall. Then, standing upon the precarious edge, he uncoiled the fifteen cubits of braided heather-grass tether along the failing outer edge and activated the Burrow-Sprite Fetch ability. He commanded the Kestrel to dive into the loose scree slope, shrinking subtly to navigate the falling boulders. The bird retrieved the precision engineering components of the surveying theodolite that had fallen into the chasm, allowing the mud-man to restore the retaining wall and preventing the entire terrace from washing into the abyss.

When the big sky-biters came down from the high wetness, they bunch up in a narrow mountain pass, ready to eat the children of the mud-peoples. The engineering-man took a commanding high point and unbind his Kestrel. When the sky-biters was bunch up, the wielder shook the gauntlet wrist, causing the bronze bells to emit a synchronized, spritely chime. The Kestrel ignoring the chaotic roar of the flood-waters and the grinding mudflows below, executed a sudden, high-speed, silent ambush dive directly into the enemy cluster. The bird’s talons and flapping wings became surrounded by a swarm of illusory fairy embers, striking directly at the big sky-biter leader’s eyes and optics to blind him. The distraction allowing the mud-peoples to drop twenty baskets of river-pebbles down onto the enemy and preventing them from eating any more grandmothers in that monsoon season.

But the mud-peoples was not happy with the engineering talk. They said to the man of three crooked thumbs: “To sew the earth together with fairy roots and clockwork engineering gears is forbidden by the mud-gods. We must wait for the mud to turn hard in ninety-and-nine snow-seasons, as was told in the ancient broken-script tablet number five hundred nineteen.”

Then they took the heavily armored hand-dress of the Little peoples, which was Supple, vibrating, and exuded the comfort of a mountain meadow after a spring rain, and they threw it into the deep, black mud of the black cataract. There, the earth-iron of the bogged iron block, the CONDUCTIVE COPPER WIRE, and the Tier 1 magic crystals dissolved back into the black peat-bog where the river-worms ate them all up, and the people of the low ditches had many more years of coughing and bitter lungs.

Moral of the Story: He who only builds high walls of soft wood and awaits the mud to harden will spend his old age digging his grain-bags out of the river-silt, but he who understands the yielding strength of the engineering root and guides the water through gentle bio-capillary flow will become the sky and establish a foundation that endures for generations.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Burgh-Woven Falconer’s Gauntlet

  • Item Classification: Arcane Artifact / Folk Magic Talisman
  • Weight: 1.0 lb
  • Sanity Loss: 0 to wear or use for standard falconry. Witnessing the bird supernaturally compress its physical form to navigate narrow pipes, or seeing illusory fairy embers swirl during an attack, costs 0/1 Sanity.

Game Mechanics:

  • Perch of the Burgh-Hearth (Passive): An avian companion perched on the gauntlet cannot be startled or panicked by underground darkness, gunfire, or confined spaces. The falconer gains a bonus die (+1D) to Animal Handling rolls involving birds of prey.
  • Fairy-Mound Sight-Sharing (Passive): While an attuned bird is airborne or within 20 yards, the investigator shares its keen vision, gaining a bonus die (+1D) to Spot Hidden, Track, and Navigate checks to locate burrow entrances, concealed tracks, and hidden paths.
  • Heather-Breeze Call (Active): The investigator spends 1 Magic Point and shakes the wrist bells. A lost, hunting, or distant attuned bird within 1 mile immediately detects the user’s location and returns at full speed, ignoring fog, bad weather, or subterranean gloom.
  • Burrow-Sprite Fetch (Active): By spending 2 Magic Points, the investigator directs the raptor into a narrow burrow, crevice, or drainpipe up to 10 yards deep. The bird maneuvers through spaces as small as 2 inches in diameter to retrieve an object weighing up to 2 pounds and returns it to the gauntlet.
  • Sleigh’s Harrying Flurry (Active): As an attack action, the investigator spends 2 Magic Points to send the bird diving at a target within 10 yards. The bird’s talons appear surrounded by flickering fairy embers; the target must succeed on a Regular Dodge or DEX roll or suffer 1 HP damage and be blinded and distracted until the end of the next combat round.

Blades in the Dark

The Burgh-Woven Gauntlet

  • Classification: Arcane Implement / Hawking & Infiltration Gear
  • Load: 1 Load (Worn on the left hand/forearm)
  • Quality: Tier I fine item

Item Features:

  • Fine Craftsmanship: A heavy badger-hide hawking glove lined with soft mountain fleece, embroidered with Manx knotwork and fitted with three tuned bronze bells.
  • Burgh-Tether: Imbued with the subterranean earth-magic of the Little People, forging a supernatural hunting bond between handler and raptor.

Game Mechanics:

  • Keen Raptor Eyes (Passive): You gain Potency when using Hunt or Survey while your hunting bird is aloft or perched nearby to spot hidden sentries, secret burrow entrances, or concealed pathways.
  • Silent Launch (Passive): Any raptor launched directly from the gauntlet flies in absolute acoustic silence for the first few seconds of flight, ensuring surprise during infiltration or ambushes.
  • Heather-Breeze Recall (Active): Spend 1 Stress to chime the bells. Your bird immediately returns to your fist from anywhere within roughly a district’s distance, ignoring blinding smoke, pitch darkness, or toxic smog.
  • Burrow-Sprite Fetch (Active): Spend 1 Stress to command your bird to squeeze into an impossible crawlspace, pipe, or drain up to 10 paces deep to snatch a small key, document, or trinket and deliver it to your fist.
  • Harrying Flurry (Active): Spend 1 Stress during a Skirmish or Prowl action to have your bird harry an opponent’s face with burning fairy embers. Take +1d to your action roll; on a success, the target is blinded and off-balance for a vital moment.

Dungeons & Dragons (5th Edition)

Burgh-Woven Falconer’s Gauntlet

  • Wondrous Item, common (requires attunement)
  • Item Category: Worn (hands slot; left hand)
  • Weight: 1 lb

Item Properties:

  • Perch of the Burgh-Hearth: A bird of prey perched upon the gauntlet is calm, comfortable, and cannot be frightened by non-magical loud noises, tight spaces, or subterranean darkness. You have advantage on Wisdom (Animal Handling) checks made to train, calm, or direct birds of prey.
  • Fairy-Mound Sight-Sharing: While your trained avian companion is within 60 feet of you, you gain advantage on Wisdom (Perception) and Wisdom (Survival) checks made to spot hidden creatures, tracks, burrow entrances, and concealed pitfalls.
  • Muffled Wing-Beat: When your bird flies directly from the gauntlet, its movement produces no sound for the first round of flight, granting it advantage on Dexterity (Stealth) checks during that turn.

Active Properties:

  • Heather-Breeze Call: As an action, you shake your wrist to sound the bronze bells. If your bird is within 1 mile of you, it immediately senses your exact location and flies toward you at double its normal fly speed, ignoring non-magical disorientation from fog, heavy rain, or darkness. You can use this property three times, regaining all expended uses after a long rest.
  • Burrow-Sprite Fetch: As a bonus action, you point the gauntlet at a narrow burrow, chimney, pipe, or crevice. Your bird can enter and navigate tight spaces as small as 3 inches wide to a depth of up to 30 feet, pick up an object weighing up to 2 pounds, and return it to your hand. You can use this property twice, regaining all expended uses after a short or long rest.
  • Sleigh’s Harrying Flurry: As an action, you command your bird to dive at a creature within 30 feet of you. The bird attacks surrounded by shimmering embers of fairy light. The target must succeed on a DC 12 Dexterity saving throw or take 1d4 slashing damage and become blinded until the start of your next turn. Once used, this property cannot be used again until you finish a short or long rest.

Knave (Second Edition)

Fairy-Burgh Hawking Glove

  • Item Slots: 1 Slot (Worn on one hand/forearm)
  • Item Quality: 3/3 Durability
  • Base Value: 95 copper coins

Item Mechanics:

  • Birdmaster (Passive): You gain a +2 bonus to Charisma checks to train, command, and quiet wild or domestic raptors. While perched on the glove, your bird will never panic or flee from darkness, enclosed caves, or thunderous explosions.
  • Scouting Eyes (Passive): While your bird is aloft or scouting ahead, you gain a +2 bonus to Wisdom checks to detect ambushes, locate small animal burrows, and spot hidden outdoor tracks.
  • Fairy Recall (Active): Once per day, you may ring the miniature bronze bells. Your bird immediately returns to your arm from up to a mile away, flying through dense fog or dark caverns without losing its bearings.
  • Squeeze & Fetch (Active): Once per day, you can command your bird to compress into a crevice, rat hole, or drainpipe as narrow as a fist to retrieve a small item (keys, coins, rings) up to 30 feet deep and bring it back.
  • Harrying Strike (Action): Once per day, command your bird to attack the face of an enemy within 30 feet. The target must make a Dexterity saving throw. On a failure, the target takes 1 damage and is blinded for 1 combat round. If the target critically fails their save, test the glove’s Item Save (d20, target 11+); on a failure, the leather straps fray under the strain, reducing the glove’s Quality by 1.

Fate Core

Burgh-Woven Falconer’s Gauntlet

  • Aspect: Russet Badger-Hide Hawking Glove of the Sleih Beggey
  • Aspect: Moorland Heather and Fairy-Bell Bond
  • Aspect: Eyes of the Burrow-Scout Kestrel

Stunts:

  • Fairy-Mound Sight-Sharing: Because you share an earthen sensory bond with your hunting bird, you gain a +2 bonus to Notice or Investigate when scouting outdoor terrain, searching for hidden burrows, tracing tracks in tall grass, or spotting concealed ambushes while your bird is aloft or nearby.
  • Heather-Breeze Call: Once per scene, you may chime the bronze wrist-bells to establish an unmistakable homing signal. Overcoming navigational hazards, heavy subterranean darkness, thick mountain fog, or inclement weather to recall your bird to your gauntlet from up to a mile away is an automatic success without requiring an Overcome roll.
  • Burrow-Sprite Fetch: Once per scene, you can send your raptor into a narrow crevice, drainage flue, or subterranean burrow up to 30 feet deep. Spend a Fate Point to immediately create the advantage Retrieved the Prize with one free invoke, extracting an unattended light object (such as a key, ring, or small token) without triggering tight-space hazards.
  • Sleigh’s Harrying Flurry: Once per conflict, you may command your raptor to dive at an adversary’s eyes amidst a cloud of sparkling fairy embers. Use Crafts or Fight with a +2 bonus to create an advantage against a target within your zone or an adjacent zone. On a success, you place the aspect Blinded by Fairy Embers on the target with one free invoke (two on a style).

Cypher System / Numenera (Discovery & Destiny)

Burgh-Woven Falconer’s Gauntlet

  • Level: 2
  • Form: A heavy, fleece-lined badger-hide hawking gauntlet embroidered with green knotwork, fitted with three miniature bronze hawk-bells and a quartz-weighted heather loop.
  • Kind: Artifact (Depletion: 1 in 1d20, checked when activating Heather-Breeze Call, Burrow-Sprite Fetch, or Sleigh’s Harrying Flurry)

Game Mechanics:

  • Perch of the Burgh-Hearth (Passive): While worn, tasks related to handling, taming, calming, or training birds of prey are eased by one step. An avian companion perched on the gauntlet is immune to fear and panic caused by enclosed spaces, subterranean darkness, and concussive sounds.
  • Fairy-Mound Sight-Sharing (Passive): While your hunting bird is airborne or within short range (50 feet), all perception tasks to spot hidden pathways, burrow entrances, tracks, or concealed enemies are eased by one step.
  • Silent Launch (Passive): Any raptor launched directly from the gauntlet moves in total acoustic silence for its first round of movement; stealth tasks initiated from this launch are eased by two steps.
  • Heather-Breeze Call (Action): You ring the three bronze bells. An attuned bird within 1 mile immediately detects your precise location and returns at double its normal flight speed, ignoring navigation penalties from fog, dust, or subterranean gloom. Roll for Depletion.
  • Burrow-Sprite Fetch (Action): You direct the raptor into a tight burrow, crack, or conduit up to an immediate distance (10 feet) to short distance (50 feet) deep. The bird compresses slightly to navigate gaps as small as a hand’s span, retrieving an object weighing up to 2 pounds and returning it to your hand. Roll for Depletion.
  • Sleigh’s Harrying Flurry (Action): You command your bird to harass a target within short range with a flurry of talons and fiery fairy motes. Make a Speed attack roll. On a hit, the target suffers 2 points of ambient damage and is blinded and hindered on all actions for 1 round. Roll for Depletion.

Pathfinder (Second Edition)

Burgh-Woven Falconer’s Gauntlet – Item 2

  • Traits: Uncommon, Divination, Fey, Primal, Invested
  • Price: 30 gp
  • Usage: worn (gloves, left hand); Bulk: L

Description:

  • Crafted from supple badger-hide lined with mountain sheep fleece, this left-handed hawking gauntlet bears green Manx embroidery, three miniature bronze triskelion bells, and a heather-grass loop holding a fairy-struck quartz pebble. It channels the domestic hunting bonds of the Sleih Beggey.

Passives:

  • Hearth Perch: While invested, you gain a +1 item bonus to Nature checks to Command an Animal when directing birds of prey, and to Survival checks to Track creatures through moorland or subterranean burrows while your avian companion is aloft. A raptor perched on the gauntlet cannot gain the Frightened condition from mundane darkness, enclosed spaces, or loud industrial noises.
  • Fairy-Mound Sight-Sharing: While your trained raptor is within 60 feet, you gain low-light vision, and you gain a +1 item bonus to Perception checks to Seek hidden doors, concealed burrows, or concealed traps.
  • Muffled Wing-Beat: A raptor launched directly from the gauntlet makes no acoustic sound during its first Stride or Fly action each encounter, granting it a +2 circumstance bonus to Stealth checks during that movement.

Activate:

  • Heather-Breeze Call (Single Action – Auditory, Concentrate): Frequency: Three times per day. Effect: You chime the wrist bells. A bonded or trained bird within 1 mile senses your precise location and flies toward you at double its speed, ignoring environmental navigation penalties from fog, rain, or darkness.
  • Burrow-Sprite Fetch (Two Actions – Concentrate, Manipulate): Frequency: Twice per day. Effect: You direct your raptor into a small hole, burrow, pipe, or crevice up to 30 feet deep. The bird squeezes through passages as small as 3 inches across, retrieves an unattended object of Bulk L or negligible weight, and returns to your gauntlet.
  • Sleigh’s Harrying Flurry (Two Actions – Concentrate, Manipulate, Primal): Frequency: Once per day. Effect: You command your raptor to dive at a creature within 30 feet, cloaked in dancing fairy embers. The target must attempt a DC 16 Reflex save.
    • Critical Success: The target is unaffected.
    • Success: The target is dazzled for 1 round.
    • Failure: The target takes 1d4 slashing damage, is blinded for 1 round, and is dazzled for 1 minute.
    • Critical Failure: The target takes 2d4 slashing damage, is blinded for 1 minute (can attempt a new DC 16 Reflex save at the end of each of its turns to end the blindness), and is dazzled for 10 minutes.

Savage Worlds (Adventure Edition)

Burgh-Woven Falconer’s Gauntlet

  • Type: Minor Arcane / Fey Relic
  • Weight: 1 lb
  • Cost: $220 (sought after by rangers, moorland trackers, and subterranean scouts)

Special Abilities:

  • Hearth Kinship: The wearer gains a +1 bonus on Animal Handling (or Beast Bond) rolls involving birds of prey. An avian companion perched on the gauntlet never panics from gunfire, explosions, or subterranean claustrophobia.
  • Burrow-Eye Scouting: While an attuned bird is airborne or within 12 inches (24 yards), the wearer gains a +1 bonus to Notice rolls to spot ambushes, tracks, and concealed burrow openings.
  • Silent Launch: When launched directly from the gauntlet, the raptor’s flight is completely silent for its first round of movement, imposing a -2 penalty on enemies’ Notice checks to detect its approach.
  • Heather-Breeze Call: Three times per day, the user may shake the wrist to ring the fairy bells. A bonded bird within 1 mile immediately navigates back to the gauntlet at twice its normal Pace, bypassing confusion from foul weather, heavy smoke, or pitch-black subterranean Warrens.
  • Burrow-Sprite Fetch: Twice per day, the user may direct the bird into a tight opening (down to 3 inches in diameter) up to 5 inches (10 yards) deep to retrieve an unattended item weighing up to 2 pounds and deliver it back to the gauntlet.
  • Sleigh’s Harrying Flurry: Once per encounter, as an Action, the user commands the bird to dive at a target within 6 inches (12 yards) with talons wrapped in fairy embers. The target must make an Agility roll at -2. On a failure, the target takes 2d4 non-lethal damage and gains the Distracted and Vulnerable states until the end of their next turn. With a critical failure, the target is also Stunned.

Shadowrun (Sixth World Edition)

Sleih Beggey Falconer’s Gauntlet (Force 2 Enchanted Qi / Beast Focus)

  • Item Classification: Enchanted Qi Focus / Animal Attunement Talisman
  • Force: 2
  • Karma Cost to Bind: 6 Karma
  • Availability: 3 (L)
  • Cost: 6,500 Nuyen
  • Form: A heavy left-handed gauntlet crafted from cured badger-hide, lined with sheep fleece, embroidered with green Manx triskelion motifs, and fitted with three tuned bronze bells alongside a fairy-struck quartz pebble. Worn on the left forearm and hand.

Game Mechanics:

  • Hearth Calm (Passive): While attuned and worn, any avian critter or trained raptor perching upon the gauntlet is immune to mundane panic or intimidation caused by gunfire, enclosed tunnels, toxic air, or sudden flash-bang flares. The adept receives a +2 dice pool bonus on Animal Handling Tests involving raptors.
  • Burrow-Sight Link (Passive): While an attuned bird is airborne or within 50 meters, the adept shares the bird’s high-contrast perception, gaining a +2 dice pool bonus on Perception Tests to detect ambushes, locate concealed burrow openings, or track targets moving through brush or subterranean conduits.
  • Silent Launch (Passive): Any raptor launched directly from the gauntlet gains the benefit of complete acoustic dampening for its first Combat Turn of movement, imposing a -2 dice pool penalty on targets attempting to notice its approach.
  • Heather-Breeze Recall (Active): The adept spends a Minor Action to chime the bronze bells. A bonded avian within 1.5 kilometers instantly pinpoints the user’s position and flies toward the gauntlet at maximum sprint speed, ignoring environmental disorientation from heavy smog, rain, or total subterranean darkness.
  • Burrow-Sprite Fetch (Active): The user spends a Major Action to command the bird into a tight passage, drainage duct, or air vent as narrow as 8 centimeters, navigating up to 10 meters deep. The raptor retrieves an unsecured item weighing up to 1 kilogram and returns it to the gauntlet.
  • Sleigh’s Harrying Flurry (Active): Once per combat encounter, the user spends a Major Action to command the bird to strike an adversary within 10 meters. The bird dives enveloped in flickering fairy embers; the target must make an Agility + Reaction Test (Threshold 2). On a failure, the target takes 2S (Stun) damage and gains the Blinded and Dazed status effects until the end of the current Combat Turn.

Starfinder (Second Edition)

Burgh-Woven Falconer’s Gauntlet – Item 2

  • Traits: Tech, Magical, Fey, Beast, Sonic
  • Price: 70 credits
  • Bulk: L
  • Hands: 1 (worn in the hands slot, left hand)
  • Form: A rugged hawking glove tailored from dense badger-hide and sheep fleece, featuring three micro-tuned bronze chime-bells, an earthy quartz bead, and an integrated interface calibrated for reconnaissance raptors.

Game Mechanics:

  • Hearth-Bonded Perch (Passive): A bonded bio-creature or hunting bird perched on the gauntlet cannot gain the frightened condition from enclosed spaces, darkness, or concussive detonations. You gain a +1 item bonus to Nature checks to Command an Animal when directing birds of prey.
  • Fairy-Mound Sight-Sharing (Passive): While your hunting bird is airborne or within 60 feet of you, you gain low-light vision and a +1 item bonus to Perception checks to Seek hidden creatures, concealed ducts, or concealed burrow traps.
  • Acoustic Dampened Launch (Passive): When launched directly from the glove, the raptor’s flight is completely soundless during its first Stride or Fly action, granting it a +2 circumstance bonus to Stealth checks during that round.
  • Heather-Breeze Call (Single Action – Auditory, Concentrate): Frequency: Three times per day. Effect: You ring the wrist-mounted bronze bells. A bonded raptor within 1 mile immediately senses your exact vector and flies back to the gauntlet at twice its normal flight speed, ignoring navigation penalties from dust storms, deep fog, or pitch darkness.
  • Burrow-Sprite Fetch (Two Actions – Concentrate, Manipulate): Frequency: Twice per day. Effect: You direct your raptor into a narrow pipe, vent, or burrow up to 30 feet deep. The raptor compresses slightly to squeeze through openings as narrow as 3 inches, retrieves an unattended item of light or negligible bulk (up to 2 lbs), and returns it to your hand.
  • Sleigh’s Harrying Flurry (Two Actions – Concentrate, Manipulate, Primal): Frequency: Once per day. Effect: You command your bird to dive at a hostile target within 30 feet amid a shower of sparkling fairy motes. The target must attempt a DC 16 Reflex save.
    • Critical Success: The target is unaffected.
    • Success: The target is dazzled for 1 round.
    • Failure: The target takes 1d4 slashing damage, is blinded for 1 round, and is dazzled for 1 minute.
    • Critical Failure: The target takes 2d4 slashing damage, is blinded for 1 minute (can attempt a new DC 16 Reflex save at the end of each of its turns to clear the condition), and is dazzled for 10 minutes.

Traveller (Mongoose 2nd Edition)

Fairy-Burgh Recon Falconer’s Gauntlet

  • Tech Level: TL 4 (Primitive Bio-Interface Hawking Glove)
  • Equipment Type: Reconnaissance / Animal Handling Equipment
  • Weight: 0.5 kg
  • Cost: Cr 250 (utilized by frontier game wardens, scouts, and subterranean prospecting teams)
  • Description: A heavy left-arm gauntlet of cured hide and thick sheep fleece, rigged with resonant bronze alert bells, a quartz grounding bead, and runic stitching designed to handle trained recon birds across difficult subterranean or wilderness terrain.

Game Mechanics:

  • Hearth Acclimation (Passive): An avian companion perching upon the gauntlet is completely desensitized to enclosed spaces, darkness, airlock depressurization noise, and engine hum. The handler receives DM+1 on all Survival (Animal Handling) checks when directing or training raptors.
  • Aerial Scouting Link (Passive): While the bird is airborne or scouting within 50 meters, the handler gains DM+1 on Recon and Survival checks to detect ambushes, trace ground disturbance, or spot hidden vents and shafts.
  • Silent Launch (Passive): Any launch initiated from the gauntlet dampens the bird’s initial wing-beat acoustics, granting DM+2 to the bird’s Stealth checks during its first round of flight.
  • Resonant Recall Chime: Three times per day, the user may shake the gauntlet bells. A trained avian within 2 kilometers immediately returns to the glove at double its cruising speed, ignoring navigation difficulties caused by heavy weather, dense jungle canopy, or cavernous darkness.
  • Duct-Retrieval Run: Twice per day, the user can command the bird into a conduit, ventilation duct, or animal burrow down to 8 centimeters wide and up to 10 meters deep. The bird recovers a loose item weighing up to 1 kilogram and returns it safely to the gauntlet.
  • Harrying Dive (Action): Once per combat engagement, the handler can direct the bird to dive at an adversary within 10 meters. The target must succeed on an Athletics (DEX) check (Difficulty 8+) or suffer 1D3 Stun damage and become Disoriented (suffering DM-2 on all skill checks) until the end of the next combat round.

Warhammer Fantasy Roleplay (Fourth Edition)

Gauntlet of the Little People’s Eyrie

  • Item Category: Magical Artefact / Trappings
  • Availability: Exotic (treasured by wood elf scouts, burgh-delvers, and imperial falconers)
  • Encumbrance: 0 (worn on left hand/forearm)
  • Cost: 3 GC (or bartered for rare leathercraft, seasoned mountain timber, and silver bells)
  • Form: A stout badger-hide hawking gauntlet lined with fleece, adorned with green braided knotwork, a polished quartz bead, and three stamped bronze bells.

Item Properties:

  • Kinship of the Earth-Hearth: While worn, any hunting bird perched upon the glove is immune to the effects of Fear and Terror caused by darkness, enclosed caverns, or gunfire. The wearer gains a +10% bonus to Charm Animal Tests when working with birds of prey.
  • Eyes of the Burrow-Kestrel: While an attuned bird is aloft or within 20 yards, the bearer gains a +10% bonus to Perception and Track Tests to spot concealed burrows, ambushers, or hidden terrain hazards.
  • Ghost-Wing Dive: A raptor taking flight directly from the gauntlet makes no acoustic noise on its first round of flight, imposing a -20% penalty on enemy Perception Tests to detect its arrival.
  • Heather-Breeze Call: Three times per day, the bearer may ring the small bronze bells as an Action. A trained bird within 1 mile immediately detects the handler’s location and returns at twice its normal Movement, ignoring visual disorientation caused by thick fog, storm rain, or cavern darkness.
  • Crevice Retrieval: Twice per day, the bearer may command the bird into a small opening, sewer pipe, or chimney up to 10 yards deep. The bird slips through gaps down to 3 inches in diameter, retrieves an unattended small object (such as keys, a pouch, or a jewel), and delivers it back to the glove.
  • Sleigh’s Harrying Flurry: Once per encounter, the bearer spends an Action to launch their raptor at a target within 10 yards amid shimmering fairy embers. The target must pass a Dodge Test (+0); on a failure, the target takes 1d10 non-damaging subdual hits, gains 1 Blinded Condition, and gains 1 Distracted Condition.