Lore: Crafted amidst the crashing waves of a coastal Saṃsāra island, the Santería 927 of Yemayá’s Veiled Persona originated with an avatar named Tunde, a soul bearing memories of a Yoruba sea-worshipping culture. Washed ashore after death, Tunde faced a world of intrigue and danger, needing to blend into diverse communities to survive. Guided by Yemayá’s voice in a tide-soaked vision, Tunde fashioned this amulet from seashell fragments and copper wire, infusing it with magic to shift appearances. The item became a legend among spies and travelers, passed down through Santería practitioners, symbolizing Yemayá’s protective transformation across Saṃsāra’s endless oceans and hidden cities.
Description: The Santería 927 of Yemayá’s Veiled Persona is a palm-sized amulet, a polished seashell disc wrapped in delicate copper wire, etched with Yemayá’s wave sigil—a series of undulating lines. A small, blue-and-white bead, symbolizing her colors, dangles from a seaweed-woven cord, allowing it to be worn as a necklace. The seashell hums faintly with stored magical energy, amplified by a tiny magic circuit embedded in the copper, which shimmers when near social scrutiny. When activated, the amulet emits a soft, oceanic blue glow, and a ripple of Yemayá’s transformative wisdom flows through the wearer’s “Mind’s Eye,” altering their presence with grace.
Detailed Stats
- Rarity: Common
- Tier: 1
- Slot: Necklace
- Weight: 0.1 pounds
- Value: 5 silver coins (50 copper, 1/2 gold)
- Material: Enchanted seashell, copper wire, seaweed cord
- Durability: 20/20 (resists minor wear; repairs cost 1 silver)
- Crafting Requirements: Skill in Santería rituals (trained), 1 seashell fragment, 1 copper ingot, 1 magic circuit shard
Passive Magic
- Oceanic Camouflage: The amulet passively enhances the wearer’s ability to blend in, granting a +1 bonus to Charisma (Deception) or Dexterity (Stealth) checks when adopting a disguise or moving unnoticed, reflecting Yemayá’s fluid nature.
- Wave’s Whisper: The charm radiates a subtle aura of Yemayá’s presence, providing a +1 bonus to Wisdom (Insight) checks to read social cues or detect suspicion, aiding in maintaining a disguise.
Activable Magic
- Yemayá’s Shifting Tide (3/day):
- Activation: The wearer touches the amulet and murmurs Yemayá’s name, channeling a surge of magical energy.
- Effect: Alters the wearer’s appearance slightly (e.g., hair color, skin tone, or minor facial features) for 1 hour, granting advantage on a Charisma (Deception) check to pass as someone else (DC set by observer scrutiny, typically 12-15). Usable 3 times per day, resetting at dawn.
- Veil of the Deep (1/day):
- Activation: The wearer holds the amulet aloft and offers a silent prayer to Yemayá, causing the bead to emit a shimmering blue light.
- Effect: Creates a 10-foot-radius aura of obfuscating magic for 1 minute. Within the aura, the wearer and allies gain a +2 bonus to Charisma (Deception) or Dexterity (Stealth) checks to maintain disguises or avoid detection. Usable 1 time per day, resetting at dawn.
Specific Slot: Necklace: Worn around the neck, the amulet occupies the necklace slot, leaving other gear slots (e.g., rings, belts, boots) free for additional magical enhancements. Only one necklace can be worn at a time, per Saṃsāra’s gear rules.
Tags: Santería, Yemayá, Disguise, Non-Lethal, Social, Magic, Common, Tier 1, Necklace, Roleplay, Orisha, Transformation, Sea, Seashell, Copper, Seaweed, Transformation, Oceanic, Stealth, Deception, Fluidity, Ritual, Blue
Santería 927 of Yemayá’s Veiled Persona: Shops and Trade in Saṃsāra
Coastal Shrine Markets
Description: Found along the shores of Saṃsāra’s coastal island nations, these markets are run by santero priests devoted to Yemayá. Built from driftwood and adorned with blue-and-white banners, the stalls feature steam-powered wave generators that power displays of seashell jewelry, ritual offerings, and disguise charms. The Santería 927 of Yemayá’s Veiled Persona is showcased on seaweed mats, its copper wire glinting under oceanic light, attracting spies and travelers seeking to blend in.
How Bought/Sold: Transactions are conducted with silver or copper coins, favored for quick exchanges near ports. Barter is common, accepting fish, seashells, or magical seawater. Buyers may offer a small prayer to Yemayá to gain vendor trust. Selling requires a successful Deception check (DC 10) to prove the amulet’s disguise ability, with haggling potentially reducing costs by up to 10%. Deals are sealed with a splash of seawater.
Cost:
- Buy: 5 silver coins (50 copper, 1/2 gold).
- Sell: 3 silver coins (30 copper), or 4 silver with a successful Deception check.
Underwater Ritual Bazaars
Description: These specialized bazaars thrive in Saṃsāra’s underwater cities, operated by aquatic santeros honoring Yemayá. Constructed from coral and lit by bioluminescent algae, the bazaars feature steam-driven water currents and stalls of sea-themed goods. The Santería 927 of Yemayá’s Veiled Persona is displayed in water-filled globes, its seashell resonating with the aquatic environment, appealing to undercover agents and divers.
How Bought/Sold: Purchases are made with gold or silver coins, stored in waterproof pouches. Barter is accepted, with traders offering pearls, seaweed, or water-based magical components. Buyers may perform a brief Yemayá ritual (e.g., offering a seawater drop) to earn favor. Selling involves a magical scan to verify the amulet’s integrity, with prices adjusted based on condition. Transactions include a ceremonial blessing.
Cost:
- Buy: 6 silver coins (60 copper, 3/5 gold), due to the amulet’s aquatic affinity.
- Sell: 4 silver coins (40 copper), or 5 silver if undamaged and ritually cleansed.
Floating City Disguise Emporiums
Description: Aboard Saṃsāra’s floating cities, these emporiums are elegant shops tethered to magical anchors, run by traders with multiversal espionage experience. Housed in steam-powered pavilions with silk drapes, they display a range of disguise tools, including the Santería 927 of Yemayá’s Veiled Persona, marketed to diplomats and infiltrators. The amulet is kept in locked cases, its blue glow catching the sky’s light.
How Bought/Sold: Coins (silver or electrum) are the primary currency, valued for their portability. Barter is common, accepting rare fabrics, magical beads, or airship parts. Buyers must pass an Insight check (DC 8) to avoid counterfeit versions, while selling requires a demonstration of its passive magic. Prices fluctuate with demand, rising in intrigue-heavy regions.
Cost:
- Buy: 5 silver coins (50 copper, 1/2 gold) in stable areas; up to 7 silver (70 copper, 7/10 gold) in high-demand zones.
- Sell: 3 silver coins (30 copper), or 4 silver with a successful demonstration.
Cave Smuggler Dens
Description: Hidden in Saṃsāra’s dark cave systems, these dens serve as secretive markets for rogues and spies, operated by santeros or traders skilled in covert operations. Built with stone and lit by steam lanterns, the dens stock disguise and evasion gear, with the Santería 927 of Yemayá’s Veiled Persona prized for its utility in undercover work. The amulet is displayed on copper stands, its glow a subtle beacon.
How Bought/Sold: Transactions use silver or copper coins to maintain anonymity. Barter is rare but possible, accepting cave minerals or magical components. Buyers need a Stealth check (DC 12) to access the den, as vendors avoid detection. Selling requires proving the amulet’s functionality, with lower offers due to the den’s high-risk nature.
Cost:
- Buy: 6 silver coins (60 copper, 3/5 gold), reflecting the den’s exclusivity.
- Sell: 3 silver coins (30 copper), or 4 silver if the amulet’s magic is demonstrated.
Seafaring Trade Hubs
Description: Located in Saṃsāra’s bustling port cities, these hubs are operated by sailor guilds and santeros, built from shipwreck timber and powered by steam engines. The hubs offer maritime goods and disguise tools, with the Santería 927 of Yemayá’s Veiled Persona valued by sailors and traders needing to evade customs. The amulet is displayed on shell-lined counters, its seashell catching the salty air.
How Bought/Sold: Coins (gold or silver) are used, with barter accepting fish, copper scraps, or nautical relics. Buyers may need to show respect for Yemayá’s traditions to gain trust. Selling involves a Craft check (DC 10) to assess the amulet’s condition, with prices adjusted accordingly. Transactions often include a ritual offering to Yemayá.
Cost:
- Buy: 5 silver coins (50 copper, 1/2 gold), standard for its common rarity.
- Sell: 3 silver coins (30 copper), or 4 silver with a successful Craft check.
Roleplay: Santería 927 of Yemayá’s Veiled Persona in Saṃsāra
The Santería 927 of Yemayá’s Veiled Persona, with its passive magics (Oceanic Camouflage, granting +1 to Charisma (Deception) or Dexterity (Stealth) checks for disguise and movement, and Wave’s Whisper, granting +1 to Wisdom (Insight) checks to read social cues) and activable magics (Yemayá’s Shifting Tide, 3/day, altering appearance for 1 hour with advantage on Deception checks, and Veil of the Deep, 1/day, creating a 10-foot aura with +2 to Deception or Stealth checks for 1 minute), is a versatile tool for avatars navigating Saṃsāra’s intrigue-filled world. Its roleplay applications for defense and offense vary by environment, leveraging Yemayá’s magic to conceal and outmaneuver.
Coastal Islands
Environment Description: Saṃsāra’s coastal islands are bustling trade ports with steam-powered ships and hidden coves, where customs agents and rival traders scrutinize identities. Yemayá’s sea magic enhances the amulet’s power, aiding those who blend into the coastal crowd.
Defensive Roleplay: An avatar, a smuggler, approaches a guarded dock where agents question identities. Using Wave’s Whisper, they detect suspicion in an agent’s gaze. Activating Yemayá’s Shifting Tide, they alter their appearance to match a local sailor, gaining advantage on a Deception check to pass unnoticed. Roleplaying as a weathered seaman, they evade arrest, protecting their true identity.
Offensive Roleplay: Facing a rival trader’s enforcers, the avatar activates Veil of the Deep, creating an aura that boosts their Deception. Roleplaying as a lost merchant, they convince the enforcers they’re allies, slipping past to sabotage the rival’s cargo, gaining a tactical edge.
Roleplay Nuances: The avatar might mimic the ocean’s rhythm in their speech, or describe the seashell’s glow blending with sea spray.
Underwater Cities
Environment Description: Saṃsāra’s underwater cities, with coral domes and bioluminescent light, are hubs of political intrigue, where spies use traps and disguises. Yemayá’s aquatic affinity strengthens the amulet, aiding undercover operatives.
Defensive Roleplay: In a coral council, the avatar, a spy, senses a rival’s intent with Wave’s Whisper. Activating Yemayá’s Shifting Tide, they shift to resemble a council member, gaining advantage on a Deception check to avoid exposure. Roleplaying as a diplomat, they maintain their cover, protecting their mission.
Offensive Roleplay: Encountering a guarded archive, the avatar uses Veil of the Deep to enhance their team’s Stealth. Roleplaying as a maintenance crew, they deceive the guards into letting them pass, stealing documents and outmaneuvering the opposition.
Roleplay Nuances: The avatar might release a water bubble during activation, tying the magic to Yemayá, or note the seashell’s pulse syncing with underwater currents.
Megacities
Environment Description: Saṃsāra’s megacities, with skyscrapers and steam factories, are rife with guild rivalries and identity checks at checkpoints. The amulet’s glow stands out against urban lights, aiding infiltrators.
Defensive Roleplay: At a guild gate, the avatar, a thief, detects scrutiny with Wave’s Whisper. Activating Yemayá’s Shifting Tide, they alter their features to match a guard’s description, gaining advantage on a Deception check to enter. Roleplaying as a weary worker, they avoid detection, safeguarding their plan.
Offensive Roleplay: Facing a rival guild’s patrol, the avatar activates Veil of the Deep, boosting their team’s Deception. Roleplaying as lost tourists, they mislead the patrol into a dead end, allowing a stealthy theft of guild secrets.
Roleplay Nuances: The avatar might hum a sea chant, linking the magic to Yemayá, or describe the copper wire glinting under steam lanterns.
Cave Systems
Environment Description: Saṃsāra’s cave systems house megacities and black markets, where disguises are key to evade gang enforcers. The amulet’s blue glow is a subtle aid in the dark, with Yemayá’s grace guiding covert moves.
Defensive Roleplay: In a black market, the avatar, a rogue, senses a gang’s suspicion with Wave’s Whisper. Activating Yemayá’s Shifting Tide, they shift to resemble a local trader, gaining advantage on a Deception check to blend in. Roleplaying as a jovial merchant, they escape a shakedown.
Offensive Roleplay: Facing a gang blockade, the avatar uses Veil of the Deep to enhance their team’s Stealth. Roleplaying as cave dwellers, they deceive the gang into lowering defenses, slipping past to sabotage their operations.
Roleplay Nuances: The avatar might whisper Yemayá’s name in the dark, letting the seashell’s glow guide their steps, or offer a seaweed token as a ritual act.
Seafaring Trade Hubs
Environment Description: Saṃsāra’s seafaring trade hubs are busy ports with steamships and customs officials, where disguises help navigate trade disputes. Yemayá’s sea connection amplifies the amulet, aiding sailors and traders.
Defensive Roleplay: At a customs checkpoint, the avatar, a courier, detects an official’s doubt with Wave’s Whisper. Activating Yemayá’s Shifting Tide, they alter their look to match a ship captain, gaining advantage on a Deception check to pass. Roleplaying as a seasoned captain, they protect their cargo’s secrecy.
Offensive Roleplay: Encountering a rival trader’s spies, the avatar activates Veil of the Deep, boosting their team’s Deception. Roleplaying as dock workers, they mislead the spies into a false lead, securing a trade advantage.
Roleplay Nuances: The avatar might splash seawater on the amulet, mimicking Yemayá’s rituals, or describe the blue glow mingling with port fog.

Perception of Activation:
User’s Perspective
- Sight: Upon activation, a soft, oceanic blue glow radiates from the seashell disc, intensifying along the copper wire’s undulating wave sigil, with the blue-and-white bead pulsing gently, creating a shimmering ripple effect that alters the wearer’s outline.
- Sound: A low, rhythmic hum emerges from the magic circuit, blended with a distant crash of waves, carrying Yemayá’s transformative wisdom through faint, soothing whispers in the mind.
- Touch: A cool, fluid sensation flows from the seaweed cord to the skin, as if the amulet’s magic washes over like a tide, enhancing adaptability with a subtle, flowing vibration.
- Smell: A briny ocean scent mingles with the earthy aroma of seashell and a hint of damp seaweed, evoking the coastal rituals of Saṃsāra.
- Taste: A salty tang lingers on the tongue, reminiscent of seawater, mixed with a metallic hint from the copper’s magical resonance.
- Extra-Sensory Perceptions:
- Mind’s Eye: The user perceives a vivid mental image of shifting tides, each wave suggesting a new persona, guiding their disguise with intuitive clarity.
- Spiritual Resonance: A connection to Yemayá’s maternal presence is felt, a nurturing force that boosts confidence in social deception.
- Magical Flow: The user senses Saṃsāra’s ambient magic aligning with the amulet, its ebb and flow enhancing the transformative process.
Observer’s Perspective
- Sight: From a distance, the amulet glows with a soft blue light, the seashell disc seeming to pulse as the copper wire’s sigil shimmers like waves under moonlight. The bead swings slightly, its blue-and-white hues drawing the eye to the wearer’s changing form.
- Sound: Observers hear a gentle hum and a faint wave crash, as if the air carries the sound of the sea, creating an enigmatic auditory layer.
- Touch: No direct sensation is felt, but those nearby might notice a cool breeze, like a sea wind, hinting at the magic’s reach.
- Smell: A subtle briny scent with a trace of damp seaweed reaches observers, blending with the environment but noticeable to those attuned to magic.
- Taste: No taste is directly perceived, though some might imagine a salty aftertaste if they inhale deeply near the activation.
- Extra-Sensory Perceptions:
- Intuitive Awareness: Observers with magical sensitivity feel a shift in the wearer’s aura, an urge to question their identity, as Yemayá’s magic subtly masks their presence.
- Aura Perception: A shimmering blue aura surrounds the user, visible to those with trained “Mind’s Eye” skills, indicating the amulet’s active state.
- Emotional Echo: A wave of curiosity or doubt washes over nearby creatures, detectable by those attuned to emotional currents, influencing their perception.
Positives
- Enhanced Roleplay: The multi-sensory experience deepens immersion, allowing the user to roleplay Yemayá’s transformation with fluid gestures or sea-inspired dialogue, enriching disguise scenarios.
- Tactical Advantage: The glowing sigil and tide imagery provide a psychological edge, confusing foes, while the “Mind’s Eye” guidance offers strategic insight into social dynamics.
- Spiritual Connection: The spiritual resonance and aura perception strengthen the user’s bond with Santería traditions, fostering a sense of cultural identity and purpose.
- Team Support: The aura’s obfuscating effect benefits allies, making it effective in group infiltration or crowded settings.
Negatives
- Attention Draw: The blue glow and wave sounds may attract unwanted scrutiny from observant enemies, especially in stealth situations like cave dens.
- Limited Range: The sensory effects and aura are localized, requiring close proximity to observers, which can expose the user if the disguise fails.
- Distraction Risk: The intense mental imagery and whispers might overwhelm a novice user, causing hesitation during critical deception moments.
- Resource Drain: The activation’s reliance on daily uses (3/day for Yemayá’s Shifting Tide, 1/day for Veil of the Deep) limits repeated use, leaving the user vulnerable if reserves are depleted.
Santería 927 of Yemayá’s Veiled Persona Crafting Recipe
Materials Needed
- 1 Enchanted Seashell Fragment: A palm-sized piece of seashell imbued with Saṃsāra’s ambient magic, harvested from coastal shores or underwater cities (value: 2 silver coins).
- 1 Copper Ingot: A small bar of refined copper, valued for its magical conductivity, sourced from trade caravans or megacity smiths (value: 2 silver coins).
- 1 Magic Circuit Shard: A tiny, pre-crafted piece of magical circuitry, salvaged from steam-powered devices or crafted by skilled artificers (value: 1 silver coin).
- 1 Seaweed-Woven Cord: A durable strip of enchanted seaweed, treated for wear and flexibility, obtained from seafaring artisans (value: 1/2 silver coin).
- 1 Blue-and-White Bead: A small, hand-painted bead symbolizing Yemayá’s colors, crafted by santero artisans or traded in ritual shops (value: 1/4 silver coin).
- 1 Drop of Seawater: A vial of magically infused seawater, collected from sacred coastal tides or underwater springs (value: 1/4 silver coin).
- 1 Pinch of Seashell Dust: Residue from polished seashell, used to enhance magical resonance, created during the crafting process or sourced from artisans (value: 1/10 silver coin).
Tools Required
- Enchanted Forge: A steam-powered forge with magic circuits, capable of heating and shaping magical materials, found in megacity workshops or coastal smithies.
- Ritual Awl: A small awl blessed by a santero, used to etch and align magical sigils, available from Santería ritual shops.
- Magic Circuit Pliers: Precision tools for embedding and adjusting magic circuits, crafted by artificers in trade hubs.
- Polishing Cloth: A cloth infused with seawater, used to polish and activate the seashell’s magical properties, sourced from underwater bazaars.
- Santería Altar: A portable or stationary altar dedicated to Yemayá, required for the final ritual blessing, maintained by Santería practitioners.
Skill Requirements
- Santería Ritual Knowledge: Proficiency in Santería traditions, requiring training under a padrino or madrina (minimum skill level: Beginner, 1 year of practice).
- Metalworking: Basic skill in shaping and engraving copper, learned from a smith or artisan (minimum skill level: Apprentice, 6 months of practice).
- Magical Circuitry: Ability to embed and align magic circuits, requiring training from an artificer (minimum skill level: Novice, 3 months of practice).
- Perception of Magical Flow: Trained “Mind’s Eye” sensitivity to align the amulet with Saṃsāra’s magical currents (minimum skill level: Initiate, 6 months of practice).
Crafting Steps
- Prepare the Workspace: Set up the Santería altar near a coastal tide or water source, placing the enchanted forge nearby. Light steam-powered lanterns and offer a drop of seawater to Yemayá, invoking her transformative grace for the crafting process.
- Shape the Seashell: Heat the enchanted seashell fragment in the forge until pliable, then use the polishing cloth to shape it into a smooth, palm-sized disc. Ensure the seashell’s natural hum is preserved, reflecting its magical energy.
- Engrave the Sigil: Using the ritual awl, etch Yemayá’s wave sigil—a series of undulating lines—into the seashell disc. Apply seashell dust to the engravings, tracing the awl rhythmically to infuse the sigil with magical resonance.
- Wrap with Copper Wire: Melt the copper ingot in the forge, drawing it into delicate wire with the magic circuit pliers. Wrap the wire around the seashell disc, securing it with fluid, symmetrical patterns that align with the sigil, ensuring magical conductivity.
- Embed the Magic Circuit: Insert the magic circuit shard into a small groove carved into the copper wire’s edge, using the pliers to adjust its position. Test the circuit’s shimmer by channeling a minor magical flow, ensuring it amplifies the seashell’s energy.
- Attach the Bead and Cord: Thread the blue-and-white bead onto a short copper chain, securing it to the bottom of the disc. Attach the seaweed-woven cord through the top wire loop, adjusting its length for comfortable wear as a necklace.
- Activate the Amulet: Place the assembled amulet on the Santería altar, sprinkling a pinch of seashell dust and another drop of seawater. Chant Yemayá’s name three times, focusing the “Mind’s Eye” to align the amulet with Saṃsāra’s magical currents. The seashell should hum faintly, and the bead should glow softly, indicating activation.
- Final Polishing and Testing: Use the polishing cloth to enhance the seashell’s shine, checking for durability (target 20/20). Test the passive magic (Oceanic Camouflage and Wave’s Whisper) by wearing the amulet and observing its subtle effects on deception and insight in a controlled setting.
Notes: The crafting process takes approximately 4 hours, with costs totaling 5 silver coins (50 copper, 1/2 gold), aligning with the amulet’s common rarity. Success requires passing skill checks (DC 10 for each skill) during engraving, circuit embedding, and activation. Failure in any step may reduce durability or weaken magical effects, necessitating rework with additional materials.
Tale of Santería 927 of Yemayá’s Veiled Persona
As Borne by Ancient Sea Mist
In time when Saṃsāra rise from water deep and magic stir, come tale of strange amulet, born from wave kiss and hand of lost one. This lost one, call Tunde, soul from land where sea hold spirit, fall through death gate to shore wild, where folk hide face to live. He carry song of Yoruba, weave with prayer of strange god, and heart seek way to wear mask of sea.
Tunde walk many tide, foot wet with salt, till reach port where ship steam and eye watch close. There, trader turn against trader, blade hide in cloak, and Tunde know face must change. One night, under moon that dance on wave, he kneel by ocean, cry to Yemayá, mother of deep. Voice come soft, like tide on sand, say, “Make me sign, use gift of shell and metal, bind with magic thread, and I give face of many, shield from eye.”
With dawn, Tunde seek shell sacred, pull from tide with chant, shape it round with cloth wet with seawater. He melt copper from sailor hoard, twist wire thin as eel, etch wave line—sigil of Yemayá—while awl sing. Into wire he set shard of magic circuit, shimmer like star in water, and tie bead of blue and white, color of sea mother. Cord of seaweed, strong as vine, he weave to hold amulet close. On altar of driftwood, he offer seawater and dust of shell, chant Yemayá name three time, till shell hum and bead glow blue.
First test come fast. Guard at gate, tall as mast, question Tunde true name. Tunde lift charm, whisper prayer, and light blue flow. Face shift, hair turn dark, and guard nod, let pass. Folk gather, marvel, call it magic of sea. Tunde teach them use—touch charm, speak spirit name, and face become other, hide from foe. But power not endless; three time by day it shift, one time it veil with light, then sleep till sun rise again.
Word spread like wave over ocean. Spy take charm to underwater city, where rival eye seek truth, and light hide them. In cave dark, thief use it to slip past gang, glow guide step. Floating city see it fool lord of air, shell shine like sky. Yet, not all trust it. Some say glow draw hunter eye, some fear whisper muddle mind, some scorn hide over fight.
Tunde grow old, pass charm to child of wave, say, “Use with heart, not trick.” Child lose it in storm, but shell wash to shore, found by santero who craft more, call it Santería 927 of Yemayá’s Veiled Persona. Through age, tale twist, tongue fade, but charm live, hand to hand, sea to city, till now it gleam in market stall and spy pouch.
Moral of the story: Mask of spirit, when wear with wisdom, shield from storm, but light that hide can also call storm eye.
Suggested conversions to other systems:
Call of Cthulhu – Santería 927 of Yemayá’s Masked Relic
Item Type: Amulet
Sanity Loss: 0/1 (if user is uninitiated in Santería rituals, due to unsettling whispers)
Cost: $25 (equivalent to 5 silver coins in Saṃsāra)
Skill Check: Occult (50% base), Disguise (40% base)
Magic Points: 3 (recharges 1 per day at dawn)
Description: A palm-sized seashell disc wrapped in copper wire, etched with Yemayá’s wave sigil, with a blue-and-white bead dangling from a seaweed cord. When activated, it emits a soft blue glow and alters appearances.
Mechanics:
- Passive Effect (Oceanic Camouflage): Grants +10% to Disguise rolls when adopting a disguise or moving unnoticed.
- Passive Effect (Wave’s Whisper): +10% to Spot Hidden rolls to read social cues or detect suspicion.
- Active Effect (Yemayá’s Shifting Tide): Spend 1 Magic Point, touch the amulet, and make an Occult roll (DC 50). On success, alter appearance slightly for 1 hour, gaining +20% to a Disguise roll (opposed by observer’s INT x 5, adjusted to DC 12). Usable 3 times per day.
- Active Effect (Veil of the Deep): Spend 2 Magic Points, activate for 1 minute (requires successful Occult roll, DC 50). Creates a 10-foot aura; wearer and allies gain +20% to Disguise rolls. Usable 1 time per day.
- Balance Adjustment: Magic Point costs and daily limits align with Call of Cthulhu’s resource management, ensuring balance in investigative settings.
Blades in the Dark – Santería 927 of Yemayá’s Hidden Veil
Item Type: Fine Amulet
Tier: 1
Load: 1
Cost: 5 silver coins (or 0.5 coin if crafted)
Quality: 1 (common rarity adjusted for game)
Description: A seashell disc amulet with copper wire and a blue-and-white bead, glowing softly when activated, tied to Yemayá’s magic for disguise.
Mechanics:
- Passive Effect (Oceanic Camouflage): +1d to Sway or Prowl rolls when adopting a disguise or moving unnoticed.
- Passive Effect (Wave’s Whisper): +1d to Study or Survey rolls to read social cues or detect suspicion.
- Active Effect (Yemayá’s Shifting Tide): Spend 1 Stress, use as an action. Alter appearance slightly for the score, gaining +1d to a Sway roll (difficulty 2). Usable 3 times per score.
- Active Effect (Veil of the Deep): Spend 2 Stress, activate for the scene. Creates a near-range aura; wearer and allies gain +1d to Sway rolls. Usable 1 time per score.
- Special: Can reduce Heat by 1 if used to avoid detection during a job, reflecting its deceptive focus.
- Balance Adjustment: Stress cost and per-score limits ensure compatibility with Blades’ risk-reward system, preventing overuse.
Dungeons & Dragons (5th Edition) – Santería 927 of Yemayá’s Shifting Mask
Item Type: Wondrous Item (Amulet), Common
Rarity: Common
Value: 5 gp (equivalent to 5 silver coins)
Attunement: No
Description: A seashell amulet wrapped in copper wire with Yemayá’s wave sigil, featuring a blue-and-white bead on a seaweed cord. It glows blue when activated, altering appearances.
Mechanics:
- Passive Effect (Oceanic Camouflage): Grants +1 to Charisma (Deception) or Dexterity (Stealth) checks when adopting a disguise or moving unnoticed.
- Passive Effect (Wave’s Whisper): Grants +1 to Wisdom (Insight) checks to read social cues or detect suspicion.
- Active Effect (Yemayá’s Shifting Tide): As an action, touch the amulet and expend a charge. Alter appearance slightly for 1 hour, gaining advantage on a Charisma (Deception) check (DC set by observer, typically 12-15). 3 charges, regain 1d3 at dawn.
- Active Effect (Veil of the Deep): As an action, expend 2 charges to create a 10-foot-radius aura for 1 minute. Wearer and allies gain +2 to Charisma (Deception) or Dexterity (Stealth) checks. 1 charge, regain 1d3 at dawn.
- Balance Adjustment: Charges and bonuses are tuned to 5e’s common item balance, ensuring viability for tier 1 (levels 1-4) without unbalancing encounters.
Knave – Santería 927 of Yemayá’s Tidal Disguise
Item Type: Necklace
Rarity: Common
Value: 5 sp (silver pieces, equivalent to 5 silver coins)
Weight: 0.1 slots
Description: A seashell disc necklace with copper wire and a blue-and-white bead, engraved with Yemayá’s sigil, glowing when activated to guide disguise.
Mechanics:
- Passive Effect (Oceanic Camouflage): +1 to Charisma or Dexterity rolls when adopting a disguise or moving unnoticed.
- Passive Effect (Wave’s Whisper): +1 to Wisdom rolls to read social cues or detect suspicion.
- Active Effect (Yemayá’s Shifting Tide): As an action, expend 1 use. Alter appearance slightly for 1 hour, gaining advantage on a Charisma roll (target number 12). 3 uses, refresh 1d3 at dawn.
- Active Effect (Veil of the Deep): As an action, expend 2 uses to create a 10-foot aura for 10 minutes. Wearer and allies gain +2 to Charisma or Dexterity rolls. 1 use, refresh 1d3 at dawn.
- Balance Adjustment: Uses and bonuses align with Knave’s lightweight system, keeping it balanced for low-level play without complex tracking.
Fate – Santería 927 of Yemayá’s Fluid Mask
Item Type: Trinket
Aspect: “Amulet of Shifting Tides”
Cost: 1 Refresh (or 5 Fate Points equivalent to 5 silver coins)
Stress Capacity: 1
Description: A seashell disc amulet wrapped in copper wire with Yemayá’s wave sigil, adorned with a blue-and-white bead on a seaweed cord. It glows softly when activated, altering appearances.
Mechanics:
- Passive Aspect (Oceanic Camouflage): Invokes “Amulet of Shifting Tides” for +2 to Deceive or Stealth rolls when adopting a disguise or moving unnoticed, reflecting Yemayá’s fluid magic.
- Passive Aspect (Wave’s Whisper): Invokes the aspect for +2 to Empathy or Notice rolls to read social cues or detect suspicion.
- Active Stunt (Yemayá’s Shifting Tide): Once per session, spend 1 Fate Point to activate. Alter appearance slightly for one scene, gaining +2 to a Deceive roll (opposed by observer difficulty, Fair (+2)). Usable 3 times with additional Fate Point expenditure.
- Active Stunt (Veil of the Deep): Once per session, spend 2 Fate Points to create a zone-wide aspect “Veil of Yemayá” for one scene. Wearer and allies gain +2 to Deceive or Stealth rolls. Usable 1 time with additional Fate Point cost.
- Balance Adjustment: Limits use to Fate Point expenditure and session caps, aligning with Fate’s narrative-driven system, ensuring balance with character aspects.
Numenera & Cypher System – Santería 927 of Yemayá’s Chameleon Relic
Item Type: Artifact
Level: 1d6 (average 3-4, adjusted for common rarity)
Depletion: 1 in 1d20 (per use)
Cost: 5 shins (equivalent to 5 silver coins)
Form: Worn (Necklace)
Description: A seashell disc amulet with copper wire engraved with Yemayá’s sigil, featuring a blue-and-white bead on a seaweed cord, glowing when activated to guide disguise.
Mechanics:
- Passive Effect (Oceanic Camouflage): Grants +1 to tasks involving deception or stealth when adopting a disguise or moving unnoticed, tied to Yemayá’s influence.
- Passive Effect (Wave’s Whisper): Grants +1 to perception tasks to read social cues or detect suspicion.
- Active Effect (Yemayá’s Shifting Tide): Action to activate, expend 1 depletion roll. Alter appearance slightly for 1 hour, gaining +2 to a deception-based roll (difficulty 2). 3 uses before depletion check.
- Active Effect (Veil of the Deep): Action to activate, expend 1 depletion roll. Creates a 10-foot aura for 1 minute; wearer and allies gain +2 to deception or stealth rolls. 1 use before depletion check.
- Balance Adjustment: Depletion roll and low difficulty ensure compatibility with Cypher’s artifact system, preventing overuse while fitting tier 1 play.
Pathfinder (2nd Edition) – Santería 927 of Yemayá’s Illusive Charm
Item Type: Wondrous Item
Level: 1
Price: 5 gp (equivalent to 5 silver coins)
Usage: Worn (Neck)
Bulk: L
Description: A seashell amulet wrapped in copper wire with Yemayá’s wave sigil, featuring a blue-and-white bead on a seaweed cord. It glows blue when activated, aiding disguise.
Mechanics:
- Passive Effect (Oceanic Camouflage): +1 item bonus to Deception or Stealth checks when adopting a disguise or moving unnoticed.
- Passive Effect (Wave’s Whisper): +1 item bonus to Perception checks to read social cues or detect suspicion.
- Active Effect (Yemayá’s Shifting Tide): 3 charges, regain 1d3 at dawn. As an Interact action, expend 1 charge. Alter appearance slightly for 1 hour, gaining +2 to a Deception check (DC set by observer, typically 12-15).
- Active Effect (Veil of the Deep): 1 charge, regain 1d3 at dawn. As an Interact action, expend 2 charges to create a 10-foot emanation for 1 minute. Wearer and allies gain +2 to Deception or Stealth checks.
- Balance Adjustment: Charges and bonuses align with Pathfinder 2e’s level 1 item balance, ensuring effectiveness for low-level characters without disrupting encounters.
Savage Worlds (Adventure Edition) – Santería 927 of Yemayá’s Deceptive Tide
Item Type: Arcane Device
Cost: 5 silver coins (or $50 in SW terms)
Weight: 1
Rarity: Common
Description: A seashell disc amulet with copper wire and a blue-and-white bead, engraved with Yemayá’s sigil, glowing when activated to guide disguise.
Mechanics:
- Passive Edge (Oceanic Camouflage): Grants +1 to Persuasion or Stealth rolls when adopting a disguise or moving unnoticed, reflecting Yemayá’s influence.
- Passive Edge (Wave’s Whisper): Grants +1 to Notice rolls to read social cues or detect suspicion.
- Active Power (Yemayá’s Shifting Tide): 3 Power Points, range Self. As an action, alter appearance slightly for 1 hour, gaining +2 to a Persuasion roll. Usable 3 times, refreshes with Power Points at dawn.
- Active Power (Veil of the Deep): 4 Power Points, range Self (10” aura), duration 1 minute. Wearer and allies gain +2 to Persuasion or Stealth rolls. Usable 1 time, refreshes with Power Points at dawn.
- Balance Adjustment: Power Point costs and bonuses align with Savage Worlds’ cinematic balance, ensuring fit for low-rank play without overshadowing other arcana.
Shadowrun (6th Edition) – Santería 927 of Yemayá’s Illusive Focus
Item Type: Focus (Magical Gear)
Category: Amulet
Availability: 8 (Restricted)
Cost: 2,500¥ (equivalent to 5 silver coins, adjusted for nuyen value)
Essence: 0.1
Force: 1
Description: A seashell disc amulet wrapped in copper wire with Yemayá’s wave sigil, featuring a blue-and-white bead on a seaweed cord. It glows softly when activated, altering appearances.
Mechanics:
- Passive Effect (Oceanic Camouflage): Provides +1 dice pool bonus to Disguise or Sneaking tests when adopting a disguise or moving unnoticed.
- Passive Effect (Wave’s Whisper): +1 dice pool bonus to Perception or Intuition tests to read social cues or detect suspicion.
- Active Effect (Yemayá’s Shifting Tide): As a Simple Action, expend 1 Drain Value (resisted with Willpower + Magic, DV 2). Alter appearance slightly for 1 hour, gaining +2 dice to a Disguise roll (opposed by observer’s INT + Willpower, threshold 2). Usable 3 times per day.
- Active Effect (Veil of the Deep): As a Complex Action, expend 2 Drain Value (DV 3). Creates a 3-meter aura for 1 minute; wearer and allies gain +2 dice to Disguise or Sneaking rolls. Usable 1 time per day.
- Balance Adjustment: Drain Value and daily limits align with Shadowrun’s magic system, ensuring balance with other foci in a cyberpunk context.
Starfinder (2nd Edition) – Santería 927 of Yemayá’s Shimmering Veil
Item Type: Magic Item (Worn)
Level: 1
Price: 100 credits (equivalent to 5 silver coins, adjusted for Starfinder economy)
Bulk: L
Capacity: 10 (Hybrid, recharges 1 per 24 hours)
Description: A seashell disc amulet with copper wire engraved with Yemayá’s sigil, featuring a blue-and-white bead on a seaweed cord, glowing when activated to guide disguise.
Mechanics:
- Passive Effect (Oceanic Camouflage): +1 to Disguise or Stealth checks when adopting a disguise or moving unnoticed.
- Passive Effect (Wave’s Whisper): +1 to Sense Motive or Perception checks to read social cues or detect suspicion.
- Active Effect (Yemayá’s Shifting Tide): As a move action, expend 2 Capacity. Alter appearance slightly for 1 hour, gaining +2 to a Disguise check (DC set by observer, typically 12-15). Usable 3 times, recharges 1 per day.
- Active Effect (Veil of the Deep): As a standard action, expend 4 Capacity. Creates a 10-foot aura for 1 minute; wearer and allies gain +2 to Disguise or Stealth checks. Usable 1 time, recharges 1 per day.
- Balance Adjustment: Capacity limits and bonuses are tuned to Starfinder’s level 1 item balance, ensuring compatibility with sci-fi hybrid magic.
Traveller (2nd Edition) – Santería 927 of Yemayá’s Disguise Relic
Item Type: Personal Artifact
Tech Level: 8 (Magical Adaptation)
Cost: Cr500 (equivalent to 5 silver coins, adjusted for Traveller credits)
Weight: 0.1 kg
Power: Battery (1 charge per day)
Description: A seashell disc amulet wrapped in copper wire with Yemayá’s wave sigil, featuring a blue-and-white bead on a seaweed cord, glowing when activated to guide disguise.
Mechanics:
- Passive Effect (Oceanic Camouflage): +1 DM (Difficulty Modifier) to Deception or Stealth checks when adopting a disguise or moving unnoticed.
- Passive Effect (Wave’s Whisper): +1 DM to Insight or Investigate checks to read social cues or detect suspicion.
- Active Effect (Yemayá’s Shifting Tide): As an action, expend 1 charge. Alter appearance slightly for 1 hour, gaining +2 DM to a Deception check (difficulty 8+). Usable 3 times, recharges 1 charge per day.
- Active Effect (Veil of the Deep): As an action, expend 2 charges. Creates a 3-meter aura for 10 minutes; wearer and allies gain +2 DM to Deception or Stealth checks. Usable 1 time, recharges 1 charge per day.
- Balance Adjustment: Charge limits and moderate DMs ensure compatibility with Traveller’s skill-based system, preventing imbalance.
Warhammer Fantasy Roleplay (4th Edition) – Santería 927 of Yemayá’s Shifting Ward
Item Type: Trinket
Rarity: Common
Cost: 5 silver shillings (equivalent to 5 silver coins)
Encumbrance: 0
Description: A seashell disc amulet with copper wire and a blue-and-white bead, engraved with Yemayá’s sigil, glowing when activated to guide disguise.
Mechanics:
- Passive Effect (Oceanic Camouflage): +5 to Disguise or Stealth tests when adopting a disguise or moving unnoticed, reflecting Yemayá’s influence.
- Passive Effect (Wave’s Whisper): +5 to Perception or Intuition tests to read social cues or detect suspicion.
- Active Effect (Yemayá’s Shifting Tide): As a free action, expend 1 Fortune Point. Alter appearance slightly for 1 hour, gaining +10 to a Disguise test (opposed by observer’s Perception, typically 3+ SL). Usable 3 times per day.
- Active Effect (Veil of the Deep): As a full action, expend 2 Fortune Points. Creates a 2-yard aura for 1 minute; wearer and allies gain +10 to Disguise or Stealth tests. Usable 1 time per day.
- Balance Adjustment: Fortune Point costs and daily limits align with WFRP’s gritty system, ensuring balance with other trinkets.

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