Lore
- In the rigid caste courts and scholastic conclaves of Saṃsāra, junior psychotronic engineers were expected to exhibit total submissiveness to their senior masters, enduring mental scolding and public humiliation without retort. In response, subterranean workshop apprentices designed the Insolent Spite—a covert, counter-harmonic throat torque hammered from brittle white-bronze, wound with zinc wire, and set with an unpolished, sharp nodule of jagged banded chert. Operating on the psionic principle of ego-deflection and neural indignation, the collar converts social contempt, condescension, and verbal abuse directly into an invisible wave of repulsive psionic force. It does not teach polite diplomacy; it weaponizes disrespect. Whenever the wearer is insulted, dismissed, or targeted by social dominance, the torque stores the cognitive shock and reflects it back as sharp cognitive rebukes, mocking mental echoes, or sudden psychological backhand slaps that break an inquisitor’s composure.
Detailed Stats
- Item Type: Psionic Gorget / Throat Torque
- Gear Slot: Neck / Throat Slot
- Item Tier: Tier 1
- Rarity: Common
- Item Level: 1
- Armor Check: +0 AC (Provides mental stabilization and emotional insulation rather than kinetic armor)
- Item Resilience: 6
- Maximum Item Health Points: Avatar maximum hit points plus 6
- Attunement: Simple attunement (10 minutes spent willfully recounting one’s bitterest humiliations while tightening the zinc coil until it presses firmly against the larynx)
- Weight: 0.75 pounds
- Physical Description: A stiff, open-fronted collar of pale, cold white-bronze that clasps tightly around the lower neck. The inner rim is wrapped in dull zinc wire that touches the skin above the jugular, while the front prongs feature crude, claw-like settings holding a jagged shard of grey-and-red banded chert. The stone is sharp to the touch, chipped with irregular percussion flakes. Whenever an insult, sneer, or psychic command is directed at the wearer, the zinc coil buzzes with an acrid, dry vibration, and the chert nodule flares with an irritated, dull orange spark.
Skills Gained While Openly Worn
- +1 Intimidation or Deception (Temporary skill point)
- +1 Insight or Willpower (Temporary skill point)
Passive Magics
- Contemptuous Armor: The torque shields the wearer’s ego against social domination and verbal intimidation. The wearer has advantage or receives a bonus against social coercions, fear effects, and psionic commands that rely on condescension, authority, or rank.
- Sneer Detection: The torque instinctively vibrates against the windpipe whenever a creature within 30 feet harbors malice, condescending thoughts, or suppressed mockery toward the wearer, providing immediate awareness of veiled insolence or covert hostility.
- Spite Battery: Whenever the avatar is publicly insulted, made the target of a hostile mental intrusion, or fails a social negotiation through direct hostility, the chert stone absorbs the emotional friction and stores 1 spite charge (up to a maximum of 3 charges).
Activable Magics
- Insolent Rebuttal: As a reaction when a creature within 20 feet speaks an insult, issues an arrogant demand, or attempts an Intimidation check against the avatar, the wearer expends 1 spite charge to snap back with a telepathically amplified counter-quip. The target must succeed on a mental resistance check or suffer 1d6 psychic damage and become humiliated (disadvantaged on its next action) as its train of thought fractures under sudden mental recoil. Once used, this property cannot be used again until the avatar finishes a short rest.
- Visage of Mockery: As an action, the wearer expends 1 spite charge to distort their perceived appearance in the eyes of a creature within 15 feet. For 1 minute, the target perceives the avatar as a figure of unbearable contempt and smirking disdain, drawing the target’s exclusive aggression while clouding its tactical judgment. The target takes a penalty to hit any other allied target besides the avatar. Once used, this property cannot be used again until the avatar finishes a short rest.
- Vituperative Shockwave: As an action while the torque holds 3 spite charges, the wearer vents the accumulated indignation in a 10-foot burst of disruptive psionic discord. All creatures of the wearer’s choice within the radius must make a fortitude or willpower save or take 2d4 psychic damage and be pushed back 5 feet, dropping whatever small handheld item they are holding due to involuntary cognitive spasticity. Once used, this property cannot be used again until the avatar completes a long rest.
Tags:
- psionic, neck-slot, tier-1, common, affront, insult, ego-rebound, white-bronze, zinc-wire, banded-chert, contempt, intimidation, spite, social-defense, neural-quip, counter-scorn, laryngeal-conduit, ego-deflection, snide-rebound, disdain-filter, zinc-winding, banded-chert, white-bronze, throat-torque, psychic-retort, spite-discharge
Acquisition Channels, Market Venues, and Commercial Valuation of Psionic 683 of the Insolent Spite
- Methods of Acquisition
- Commissioned secretly from a dissident apprentice-artificer working in the under-levels of an academic foundry or bureaucratic guild.
- Won or stolen from the body of a disgraced courtier, rebellious pamphleteer, or agitator caught in an aristocratic purge.
- Recovered from forgotten apprentice workshops, scholastic scriptoriums, or student-strike barricades left sealed in old university quarters.
- Handcrafted using cast white-bronze, cold-drawn zinc wire, a knapped nodule of banded chert, and a Tier 1 magic crystal catalyst.
- Received as a parting gift or payment from an outlaw rhetorician, satirical poet, or lower-caste labor representative looking to equip a trusted champion.
- Sub-Basement Student Enclaves and Disowned Guild Forges
- Commercial Atmosphere: Located beneath university archives, guild halls, and scholastic dormitories, accessed via coal chutes or hidden trapdoors. These cluttered workshops are choked with the smell of scorched zinc, bitter vinegar pickle, damp paper, and sour ale. Broadside pamphlets mocking senior masters line the walls, and workbenches are crowded with gravers, zinc coils, and chipped stone nodules.
- Purchasing Mechanics: Acquired by speaking to an apprentice organizer or sympathetic metalworker using student cant or anti-guild shibboleths. Payment is accepted in apprentice chits, standard municipal silver, or small quantities of smuggled laboratory acids and flux.
- Selling Mechanics: The resident apprentice examines the torque by flicking the chert nodule to listen for a clear, spiteful ring and checks the zinc wraps to verify they have not grown brittle from psychic burn-through. Payouts are made in silver coin, forged pass-slips, or metalworking scrap.
- Pricing: Standard retail cost is 125 silver coins (or 12.5 gold coins). Indentured apprentices, union couriers, or known rabble-rousers at Tier 1 can purchase the torque for 110 silver coins. An avatar selling a functioning torque back to an enclave receives 95 to 105 silver coins depending on the condition of the zinc coils.
- High-Caste Shadow Consignments and Decadent Pawn Salons
- Commercial Atmosphere: Nestled in upper-tier pleasure quarters, private drinking clubs, or quiet side-alleys behind judicial chambers. These intimate, carpeted rooms are lined with polished cedar cabinets and lit by low-burning scented oil lamps, masking the metallic tang of illicit psychotronic goods. Polished glass cases display curiosity items intended for courtly intrigue and political sabotage.
- Purchasing Mechanics: Handled through private consultations with discreet brokers or retired chancellors. The broker demonstrates the torque’s latency by speaking a deliberate, softly phrased insult toward the item, watching for the orange spark inside the chert. Transactions are settled in pouch silver, trade ingots, or political blackmail.
- Selling Mechanics: The broker assesses the sharpness of the chert’s knapped edges and tests the white-bronze band against a magnet to ensure no base iron was substituted, verifying its ability to snap back against high-frequency mental intrusions. Payouts are issued in discreet, unminted bullion or cut gems.
- Pricing: Retail cost in a private salon ranges between 150 and 165 silver coins due to its illicit utility in court politics. An avatar selling a torque to a court fence receives 110 to 120 silver coins in untraceable silver.
Tactical and Environmental Roleplay Applications of Psionic 683 of the Insolent Spite
- Aristocratic Salons, Judicial Courts, and Grand Embassies
- Defensive Roleplay: While standing before an arrogant magistrate or haughty noble intent on humiliating the party, the avatar feels the zinc coil against their throat hum with Sneer Detection, identifying the hidden condescension and deceit behind the magistrate’s pleasant tone. When the noble unleashes a biting, public insult designed to break the avatar’s composure, Contemptuous Armor activates; the avatar absorbs the venomous words without flinching, standing stone-still with a faint smirk as the chert stone flares orange with its first spite charge.
- Offensive Roleplay: As a pompous prosecutor attempts to sway the court with an insufferable, condescending rhetorical barb, the avatar interrupts with Insolent Rebuttal. The telepathically boosted counter-quip strikes the prosecutor’s skull like a physical slap, causing them to bite their tongue, lose their train of thought, and stumble into flustered silence before the assembled nobility.
- Bustling Under-Markets, Taverns, and Smuggler Dens
- Defensive Roleplay: Entering an unfamiliar den of thieves where cutthroats sneer from the corners, the avatar uses Sneer Detection to trace the direction of covert mockery, quickly pinpointing an ambush crew pretending to play dice. When the tavern’s muscle steps forward with loud threats and brandished cudgels to shake down the party, Contemptuous Armor keeps the avatar completely steady, allowing them to stare down the brute without conceding ground.
- Offensive Roleplay: Cornered against the bar by a gang of bruisers, the avatar activates Visage of Mockery, projecting an overwhelming aura of insufferable, smirking derision. Enraged by what looks like arrogant disrespect, the gang leader abandons tactical coordination and swings wildly at the avatar, leaving his flank wide open for the party’s rogue to strike from the shadows.
- Guild Workshops, Academic Scriptoriums, and Bureaucratic Archives
- Defensive Roleplay: Facing a dismissive senior archivist or arrogant guildmaster who treats the avatar like an uneducated peasant, the avatar endures the patronizing lecture. The torque soaks up every haughty correction and snide chuckle, quietly loading the chert battery without the archivist noticing the psychic build-up beneath the avatar’s high collar.
- Offensive Roleplay: When the guildmaster refuses access to critical records and calls for armed bailiffs, the avatar vents all three accumulated spite charges with Vituperative Shockwave. A pulse of raw cognitive dissonance blows outward, knocking the guards back into the book-stacks and causing the guildmaster to drop their iron key-ring in involuntary spasms, granting the party a window to seize the scrolls and flee.
- Battlefield Outposts, Raider Encampments, and Interrogation Cells
- Defensive Roleplay: Tied to an iron chair while an enemy officer attempts to extract tactical secrets through mocking intimidation and psychic coercion, the avatar relies on Contemptuous Armor to shut out the interrogator’s authority. Every cruel remark fuels the chert stone rather than eroding the avatar’s resolve, allowing them to maintain a stubborn silence under harsh questioning.
- Offensive Roleplay: When the interrogator leans in close to deliver a gloating final insult, the avatar spends a stored charge on Insolent Rebuttal. The point-blank psionic snap fractures the officer’s concentration, sending them reeling backward in blinding pain and providing the avatar the split-second opportunity to break their bonds and strike.

Perception of Activation:
- User’s Perspective
- Somatosensory and Thermal Sensation: The inner zinc coils tighten slightly against the skin above the jugular, delivering a prickling, cold-fire sensation that traces down into the collarbones. When a spite charge accumulates or discharges, a sharp, dry vibration hums directly against the thyroid cartilage, feeling like the pluck of a taut steel wire.
- Visceral Ego Deflection: The initial sting of humiliation, contempt, or social intimidation is immediately severed from the avatar’s emotional core. Instead of shame or hesitation, the wearer feels an invigorating rush of spiteful clarity, as if a hot needle had cauterized their doubt and left behind cold, amused arrogance.
- Gustatory and Auditory Phantasm: The back of the throat fills with the tart, electric flavor of zinc shavings and bitter lemon rind. Ambient speech dips into a muffled drone, while patronizing inflections, cruel remarks, and sneering tones ring out with distorted, razor-sharp clarity.
- Observer’s Perspective
- Kinetic and Luminous Flare: The jagged, knapped edges of the banded chert nodule ignite from within, pulsing with a dull, ember-like red and orange luminescence that intensifies as insults are spoken. Thin, pale-blue static sparks skip along the wound zinc coils, snapping faintly against the white-bronze frame.
- Vocal and Postural Shift: The wearer’s posture straightens abruptly, their chin lifting with unnatural defiance. When the avatar speaks or retaliates, their voice carries a subtle, double-layered acoustic resonance—a cutting, metallic undertone that grates on the listener’s nerves.
- Visual Distortion: During an offensive discharge, the space immediately around the wearer’s neck blurs with heat-haze distortion, followed by an invisible concussive pop that ruffles nearby clothing, parchment, and hair.
- Multiple Extra-Sensory Perceptions
- Contempt Mapping: The avatar perceives the surrounding room through an aura of social hierarchy. Individuals harboring condescension, smug superiority, or unspoken disdain are highlighted with a faint, smoldering amber haze, making covert hostility instantly visible.
- Vulnerability Sonar: When a target speaks an arrogant claim or attempt at intimidation, the torque translates the psychological weak point into an intuitive focal spot—a pulsing, brittle fault line in the target’s mental aura where a counter-insult will hit with maximum cognitive trauma.
- Authority Inversion: The physical presence of overbearing authority figures (magistrates, high inquisitors, guild masters) registers not as threatening mass, but as brittle, over-inflated pressure zones that feel ripe for puncture.
- Positives
- Unshakeable Social Composure: Protects the user’s focus against public ridicule, hostile interrogation, and haughty psionic coercion, ensuring steady nerves under severe social pressure.
- Free Tactical Escalation: Turns the opponent’s own arrogance and insults into a renewable battery of psychic damage and crowd control without expending physical ammunition.
- Concealed Intention Alert: Functions as an infallible early-warning system against false allies, sneering ambushes, and hidden malice.
- Negatives
- Lingering Vocal Irritation: Discharging multiple charges leaves the avatar’s throat feeling raw, hoarse, and scraped, accompanied by a stubborn, metallic cough that lasts for hours.
- Compulsion Toward Arrogance: Extended attunement fosters a reflexive urge to smirk, mock, and challenge authority, making polite diplomacy or genuine deference difficult to maintain.
- Visceral Shockwave Strain: Releasing all three charges via Vituperative Shockwave causes a sympathetic muscle spasm in the neck, temporarily stiffening the avatar’s head movement for a brief moment following the burst.
Recipe: Artifice of the Insolent Spite Torque
Materials Needed
- One 8-ounce ingot of high-nickel white-bronze alloy (60% copper, 20% tin, 20% nickel) to ensure high acoustic rigidity and an ego-deflective psionic matrix.
- One rough nodule of red-and-grey banded chert (approximately 25–30 mm across), selected for high silica density and sharp fracture potential.
- Three feet of high-purity, soft-drawn zinc wire (1.2 mm gauge) to serve as laryngeal nerve-conduits and spite-induction coils.
- One Tier 1 magic crystal catalyst (thin, flat disc form) harvested from an aggressive predator, haughty courtier familiar, or psychic echo.
- Three ounces of unrefined vinegar mixed with powdered antimony to chemically etch and pickle the contact surfaces.
- A pinch of dried, ground gall-nut powder to serve as an astringent reactive flux during the cold-winding phase.
Tools Required
- Small silversmithing coal hearth and ceramic crucible.
- Light horn anvil and flat-faced planishing hammer.
- Set of hardened steel cold chisels, needle files, and jewelers’ saw frames.
- Heavy copper-jawed bending pliers and handheld round-nose forming pliers.
- Chert flaking tool (copper-tipped pressure flaker and antler knapping baton).
- Hardwood neck-mandrel carved with anatomical jugular grooves.
- Brass-bristled wire burnishing brush.
Skill Requirements
- Bronze Casting & Metalsmithing: Skill Level 4 or higher.
- Lapidary & Pressure Flaking: Skill Level 3 or higher.
- Rhetorical / Mentalist Artifice: Skill Level 4 or higher.
- Psionic Artifice / Ego-Deflection: Minimum Level 1 in Neural Force Manipulation matching the Tier 1 item outcome.
Crafting Steps
- Cast and forge the white-bronze neck torque:
- Melt the white-bronze ingot in the ceramic crucible over roaring coals, skimming off surface dross until the metal flows silver-pale.
- Cast the molten alloy into an open curved ingot bar, then allow it to cool slowly to prevent internal fracturing.
- Using the horn anvil and planishing hammer, shape the bar across the hardwood neck-mandrel into a stiff, C-shaped open throat torque.
- Form four claw-like setting prongs on the two front terminal ends of the collar using a jeweler’s saw and needle files, leaving an open central cradle for the focal stone.
- Knap and prepare the banded chert nodule:
- Rest the rough banded chert nodule on a leather striking pad.
- Using the antler baton and copper pressure flaker, percussion-flake the edges of the stone to expose fresh, razor-sharp fracture planes, ensuring alternating bands of grey silica and iron-red stone remain prominent.
- Test the balance of the stone, knapping small notches along its lateral edges so the cast white-bronze prongs can grip it securely without slipping.
- Wind the zinc contact coils:
- Clean the inner throat-facing rim of the white-bronze collar with the vinegar and antimony wash, stripping away all oxidation.
- Dust the cleaned metal with ground gall-nut powder to prime the surface for bio-psychic conductivity.
- Using the round-nose pliers, tightly wrap the soft-drawn zinc wire in dense, uniform spiral coils around both flanking arms of the collar, leaving the raw ends pointing inward where they will touch the wearer’s neck above the jugular veins.
- Mount the catalyst and chert focal node:
- Seat the wafer-thin Tier 1 magic crystal catalyst flush into the base of the open terminal cradle between the front prongs.
- Position the knapped banded chert nodule directly over the catalyst wafer, orienting its sharpest chipped crest outward.
- Carefully bend the white-bronze claw prongs inward over the stone’s lateral notches with heavy copper-jawed pliers, locking the chert and catalyst firmly against the frame without applying direct shock to the stone’s cleavage lines.
- Pickling, surface etching, and attunement priming:
- Submerge the assembled torque in a shallow bath of cold vinegar and antimony for fifteen minutes to impart a dull, matte gray finish to the white-bronze and frost the zinc wire.
- Rinse the torque thoroughly in cold spring water and buff the exposed ridges of the banded chert with the brass wire brush until the red mineral bands show clearly.
- Place the torque upon the neck-mandrel and instruct the creator (or intended wearer) to grasp the front chert stone with bare fingers while speaking aloud three distinct, unvarnished memories of bitter public insult or humiliation.
- Hold the vocal focus until the zinc coils deliver an audible, dry click against the bronze frame and the internal fissures of the chert emit a faint, persistent ember-red spark, indicating the spite battery is calibrated and receptive.
Sharp-Pebble Throat-Band of Apprentice Kael Who Did Spit Back Salt of High Bench into Teeth of Chancellor
These be the crooked markings chipped upon the water-trough of the lower kiln-porch of Ur-Shad, which the junior clay-carvers of the seventh ditch did turn about backwards, because where the old runes of the first forge-boys said “a stiff wind of the gullet that breaketh the master’s rod,” the carvers did set down the sign for “a wet dog that biteth the brewer’s sleeve,” and where the first scribes scratched “to make an iron sneer out of haughty water,” they did paint “to cook three turnips in a cracked shoe.”
In the seasons before the tall towers were bound with brass rods, the High Guild of the Silver Balance did sit upon cedar chairs above the dust. The masters were fat with millet-cakes and white grease, their cloaks were heavy with red shells, and their mouths were full of crooked words that were like little iron hooks. Whenever a boy of the coal-hearth came before the raised benches to show a pot of clean solder or an axle-pin of straight bronze, the Chancellor Bel-Nir would not look with his eyes, but would sniff the vinegar-rag at his nose and say unto his clerks: “Cast the dirt into the ditch, for the hands of the ditch-born smell of swine-dung, and the son of a ditch-scratcher hath no wit to hold a plumb-line.”
And all the masters of the Silver Balance would laugh together like dry gourds in a basket, and the clerks would strike the apprentice across the cheek with an elder-switch, so that the boy must crawl away upon his knees into the soot, swallowing the bile of his own throat.
Now among the pot-stirrers of the low furnace was Kael, a youth whose spine was not curved like an ash-branch, but stood straight like an unbent copper lance. He had no silver to buy favor, nor sheep to bring to the Chancellor’s larder; but he had a quick tongue like a water-beetle, and his ears were sharp to catch the hiss of false words. When the masters did spit upon his apron, his teeth did not chatter with fear, but did grind together until the enamel did crack.
In the dead water of the third moon, Kael went down to the shale-wash where the river-surge cuts the red clay. He took a heavy hammer of river-granite and struck the bank until he found a hard nodule of the red-and-grey banded flint, chipped and jagged like a broken jaw-tooth. Then from the scrap-bins of the casting-floor he gathered the brittle white-bronze that the smiths discard when the tin hath gone cold, and he beat it upon an anvil-stone until it curled into a stiff ring for the neck. Inside the collar, where the breath of the throat-box doth warm the meat, he bound three cubits of the gray zinc wire, cold and sharp as frozen fat. Between the two open horns of the band, he pinched the knapped flint with four iron prongs.
The ditch-scroll of Ur-Shad saith: “He did bind the cold wire against the breath of his wind-tube. He sat three nights upon the dry ash-pile, remembering every sour word that the fat men had poured into his ears, until the grey flint did drink the heat of his anger, and the zinc wire did bite his meat like seven wasps.”
Upon the fourth morning was the Great Testing of the Water-Engine before the elders of the city. The Chancellor Bel-Nir sat upon his high stool beneath a canopy of goat-hair, surrounded by twelve masters with painted staves. Kael walked up the white stone stairs. He bore no model of copper, nor parchment of red ink; he wore only the grey apron of the ash-rakers, and the white-bronze band clamped tight about his throat beneath his shirt.
The Chancellor did not ask his name. He pointed his elder-switch at the mud upon Kael’s shins and spake before the people: “Behold the rat that cometh out of the floor-drains to teach the falcon how to fly! Thy father was an ass-driver who died in a ditch, and thou hast the brain of a boiled turnip. Go down to the dung-heap, cur, before my bailiffs strip the skin from thy back to make parchment for our scribes.”
The masters did roar with laughter, and the crowd did shrink back, fearing the Chancellor’s displeasure.
The clay-scroll recordeth the great catching: “The bitter words went not through his skin to turn his knees into porridge. The white-bronze collar did catch the mockery as a brass buckler catcheth a reed-arrow. The red flint upon his throat did swell with heat like an iron ember in the wind, and the zinc wire did turn white with cold fire.”
Kael did not cast down his eyes. He did not bend his head. He took two steps forward onto the Chancellor’s carpet. The stone at his throat glowed with an angry, sulfur-colored ember that made the hair of his chest smoke.
“Thou sayest my father was an ass-driver, Chancellor,” spake Kael, and his voice did not sound like the voice of a boy, but came like the crash of an iron shovel upon a granite flagstone. “Yet an ass-driver knoweth an ass by its long ears and its empty bray; and in this hall I behold no man whose ears are longer, nor whose belly is fuller of wind, than he who sitteth upon the cedar stool with painted hair!”
The Chancellor gasped, and his red face turned the color of curdled grease. “Tear out the tongue of this dog!” he shrieked to his twelve guards. “Break his teeth upon the flags!”
The bailiffs leaped forward with their bronze clubs. But Kael put his hand to his throat-ring and turned the jagged stone outward toward the dais.
The tablet of Ur-Shad saith: “He did unloose the latch of his stored bitterness. He did not throw a spear of wood, nor did he cast a sling-pebble. He blew the scorn of forty seasons of contempt back into the faces of the judges.”
An invisible wind, dry and ringing like a cracked temple bell, broke from the red flint. It struck the Chancellor square in the breast. His high stool snapped into kindling; his goat-hair canopy tore away like rotten webs; and the Chancellor was thrown backwards through the cedar drapes into the mud-weir behind the hall. The twelve bailiffs dropped their heavy clubs, their hands trembling as their thoughts were shattered with sudden, blinding headache, while the scribes fell upon their bellies, weeping and tearing their robes, for the air was thick with the cutting mockery of their own forgotten sneers.
Kael walked down the white stairs through the fallen guards. He did not run, nor did he look behind him to where the Chancellor floundered in the drainage mud, his fine shells broken and his beard smeared with slime. When his fellow pot-boys ran to him, offering him hiding-holes and bread, Kael took the white-bronze torque from his neck and laid it upon the stone trough where the tools are sharpened, saying: “Keep the throat-iron by the kiln; for when the high men come to call thee dung, thou hast no need to swallow their poison. Bind this iron to thy neck, and let their own arrogance break the bench upon which they sit.”
And the tablet of the lower kiln saith the collar lay among the whetstones, and whenever the proud masters came down to beat the boys, an apprentice would bind the zinc to his throat and stand upright, and the masters’ words would turn back like stones upon their own heads, leaving the proud men trembling and the humble upright in the dust.
Moral of the story: He who boweth down before unearned scorn will choke upon the dust of his masters; but he who keepeth his spine like an iron rod and maketh an anvil of his indignation shall find that the arrogance of the mighty is a brittle glass, easily shattered by the very spite they poured upon the humble.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Kael’s Defiant Torque
- Description: A rigid white-bronze throat collar wrapped along its inner edge with cold zinc wire, mounting a knapped, sharp nodule of banded chert at the front. It insulates the investigator against psychological browbeating, authority-based coercion, and patronizing sneers, capturing social friction to unleash telepathic retorts.
- Equipment Category: Psionic Apparatus / Laryngeal Neural Deflector
- Sanity Loss: 0 (Direct exposure to cosmic entities or supernatural horrors still requires standard SAN checks).
- Contemptuous Armor (Passive): The investigator gains a bonus die on POW or Psychology rolls made to resist Intimidation, social browbeating, hypnotic commands, or mental coercion delivered through verbal insults and condescension.
- Sneer Detection (Passive): The investigator automatically gains a bonus die on Psychology or Spot Hidden checks to detect veiled hostility, social contempt, or suppressed malice in individuals within 10 yards.
- Spite Battery (Passive): Whenever the investigator is publicly insulted, targeted by an aggressive social challenge, or succeeds on a POW check against mental coercion, the chert stone stores 1 spite charge (maximum 3 charges).
- Insolent Rebuttal (Active): As a reaction when an NPC attempts an Intimidation roll or speaks a cutting insult toward the investigator within 5 yards, spend 1 charge and 1 Magic Point. The target must succeed on a Hard POW roll or suffer 1d6 damage directly to Magic Points (or Sanity/HP if MP is 0) and lose their next conversational or tactical initiative due to cognitive vertigo. Usable once per scene.
- Visage of Mockery (Active): As an action, spend 1 charge and 2 Magic Points. A chosen target within 5 yards perceives the investigator as an infuriating figure of intolerable contempt. For 1d4 rounds, the target focuses all hostile intent exclusively on the investigator, suffering a penalty die on attacks or skill checks directed at anyone else. Usable once per scene.
- Vituperative Shockwave (Active): Spend 3 charges and 3 Magic Points as an action. A concussive psychic pop radiates in a 3-yard radius. Chosen targets must succeed on an Extreme CON or POW roll or suffer 2d4 Stun damage, fall prone, and drop small handheld objects. Usable once per day.
Blades in the Dark
Insolent Throat-Collar
- Description: A stiff collar of pale bronze wrapped in rough zinc wire, gripping a chipped flint-chert tooth against the windpipe. It absorbs high-handed disrespect and reflects it back as cutting mental force.
- Item Load: 1 Load (Worn on the neck/throat).
- Contemptuous Armor (Passive): When you resist social consequences involving intimidation, humiliation, or coercion from figures of higher Tier or authority, take +1d to your Resistance roll.
- Sneer Detection (Passive): You gain +1 Effect on Survey or Consort rolls when attempting to spot hidden disdain, insincere flattery, or an impending social double-cross.
- Spite Battery (Passive): Whenever you resist a consequence from an arrogant or commanding authority, or suffer a consequence that results in public loss of face, tick 1 segment on your 3-segment Spite Clock.
- Insolent Rebuttal: Spend 1 Stress and clear 1 segment on your Spite Clock to make an immediate, sharp retort against an insulting foe in close range. On a standard success, you inflict Level 1 Harm (Flustered Agony) and cause them to hesitate, creating an immediate opening or shifting Position from Desperate to Risky.
- Visage of Mockery: Spend 1 Stress and clear 1 segment to project an aura of insufferable disrespect. Choose an opponent in close range; until the situation changes, their attention is locked entirely onto you, ignoring your crewmates.
- Vituperative Shockwave: When your Spite Clock is fully charged (3 segments), clear the clock and take 2 Stress to vent the indignation. All nearby hostiles in close range are blown back and staggered; reduce their Threat or Effect level by 1 step for the following exchange, and force them to drop delicate handheld items.
Dungeons & Dragons (5th Edition)
Torque of Insolent Spite
- Item Type: Wondrous Item (Neck), Common
- Attunement: Requires attunement
- Contemptuous Armor (Passive): You have advantage on saving throws against being charmed or frightened when the effect originates from a creature attempting to assert social status, caste authority, or verbal intimidation.
- Sneer Detection (Passive): You gain a +1 bonus to Wisdom (Insight) and Charisma (Intimidation) checks. You intuitively sense the presence of creatures harboring unspoken contempt, malice, or condescending thoughts toward you within 30 feet.
- Spite Battery (Passive): Whenever you succeed on a saving throw against an enchantment spell or an effect that causes the charmed or frightened condition, or whenever an enemy within 30 feet insults you or fails a Charisma check against you, the collar gains 1 spite charge (maximum 3 charges). The torque loses all stored charges after a long rest.
- Insolent Rebuttal: When a creature within 20 feet speaks an insult, makes an Intimidation check against you, or targets you with a verbal spell, you can use your reaction and expend 1 spite charge to snap back telepathically. The creature must succeed on a DC 13 Wisdom saving throw or take 1d6 psychic damage and have disadvantage on the next attack roll or ability check it makes before the end of its next turn. Once used, this property cannot be used again until you finish a short or long rest.
- Visage of Mockery: As an action, you expend 1 spite charge to target a creature within 15 feet. For 1 minute, the target has disadvantage on attack rolls made against creatures other than you, as your presence appears intolerably smug and distracting. The target can make a DC 13 Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property cannot be used again until you finish a short or long rest.
- Vituperative Shockwave: As an action while the torque has 3 spite charges, you expend all 3 charges to vent accumulated indignation. Each creature of your choice within 10 feet must make a DC 13 Constitution saving throw. On a failed save, a creature takes 2d4 psychic damage, is pushed 5 feet away from you, and drops whatever it is holding in its hands. On a successful save, it takes half as much damage and is not moved or disarmed. Once used, this property cannot be used again until you finish a long rest.
Knave (2nd Edition)
Kael’s Chert Gorget
- Description: A pale, cold white-bronze neck ring bound with jagged zinc wire, holding a chipped shard of red-banded flint. It catches the arrogance of overlords and casts it back as physical and mental concussions.
- Item Slots: 1 Gear Slot (Worn around the neck)
- Durability: 3 Quality / Usage dots
- Contemptuous Armor (Passive): The wearer gains advantage on Charisma and Wisdom saves made against magic, spells, or commands intended to compel obedience, instill fear, or force submission.
- Sneer Detection (Passive): The wearer automatically senses whether an NPC is speaking with disguised condescension, mockery, or false deference within 30 feet.
- Spite Battery (Passive): Whenever the wearer passes a save against a charm/fear effect, or endures public mockery or an arrogant threat without retreating, place a token on the collar (up to a maximum of 3 tokens).
- Insolent Rebuttal (Reaction): Once per encounter when an enemy within 15 feet insults, threatens, or commands the wearer, spend 1 token to lash out with a psychic retort. The target must make a Wisdom save or take 1d6 direct mental damage and lose its action this round.
- Visage of Mockery (Action): Spend 1 token as an action to mock a target within 15 feet. The target must make a Wisdom save; on a failure, it can only make melee or ranged attacks against the wearer for the next 3 rounds.
- Vituperative Shockwave (Action): When holding 3 tokens, the wearer may expend all 3 tokens and mark 1 Quality dot on the gorget to trigger a 10-foot blast of concussive spite. All enemies within the area must succeed on a Strength save or take 2d4 damage, be thrown backward 5 feet, and drop any held weapons or items. If the gorget’s Quality is reduced to 0, the chert stone shatters, deafening the wearer for 1 hour.
Fate Core
Torque of Insolent Defiance
- Aspects:
- Function Aspect: White-Bronze Ego-Deflection Collar
- Flaw Aspect: Sharp Tongue That Invites Retaliation
- Stunts:
- Contemptuous Armor: You gain a +2 bonus to defend using Will against social attacks, intimidation, mental coercion, or fear effects originating from figures claiming authority, status, or rank.
- Sneer Detection: You gain a +2 bonus to Notice or Empathy to detect concealed condescension, unspoken malice, or insincere courtly deference within your zone.
- Spite Battery: Whenever you successfully defend against a mental attack or social challenge involving condescension or authority, or whenever an opponent mocks you in scene dialogue, place a boost on this item called Spite Resonance (up to a maximum of 3 charges).
- Insolent Rebuttal: When an opponent in your zone targets you with a social attack or condescending insult, you may spend 1 Spite Resonance to make an immediate mental counter-attack using Provoke as a free reaction. On a tie or success, you inflict the situation aspect Humiliated and Off-Balance on the target with one free invoke.
- Visage of Mockery: Spend 1 Spite Resonance to use Provoke to create an advantage against an enemy within your zone. On a success, the target gains the aspect Blinded by Arrogant Rage with one free invoke (two on a style), compelling the target to direct all physical or verbal attacks exclusively toward you for the next exchange.
- Vituperative Shockwave: Once per session, while holding 3 Spite Resonance charges, you may expend all 3 charges and spend 1 Fate Point to unleash a concussive burst of spite. Make a Provoke attack targeting every enemy in your zone. All affected enemies who take stress are also pushed into an adjacent zone and drop whatever small objects or weapons they are holding.
Numenera & Cypher System
Insolent Spite Gorget
- Level: 2
- Form: Stiff white-bronze throat torque with internal zinc winding and a razor-sharp, red-and-grey banded chert stone resting against the windpipe.
- Wearable Artifact: Depletion: 1 in 1d10 (checked upon activating Insolent Rebuttal, Visage of Mockery, or Vituperative Shockwave).
- Inherent Benefit: The wearer eases (by one step) all tasks related to detecting hidden malice, seeing through haughty social deception, and resisting intimidation.
- Effect:
- Contemptuous Armor: All Intellect defense tasks made to resist social dominance, telepathic compulsion, or fear effects delivered through patronizing speech are eased by one step.
- Sneer Detection: The wearer instinctively senses hidden disdain, arrogant motives, or suppressed ridicule in creatures within immediate range.
- Spite Battery: Whenever the wearer succeeds on an Intellect defense task against social dominance or psionic intrusion, or when publicly insulted by an arrogant adversary, the chert stone stores 1 spite charge (up to a maximum of 3 charges).
- Insolent Rebuttal: As an immediate reaction when a creature within short range insults the wearer or attempts an intimidation task, spend 1 charge and 1 point from your Intellect Pool. The target suffers 3 points of Intellect damage (ignoring Armor) and its next task is hindered by one step due to mental disorientation. Check for depletion.
- Visage of Mockery: Spend 1 charge and 1 point from your Speed Pool as an action to project an aura of intolerable arrogance toward a foe within short range. For 1 minute, the target’s attacks directed at any target other than the wearer are hindered by two steps. Check for depletion.
- Vituperative Shockwave: Spend 3 charges and 2 points from your Might Pool as an action to release a 10-foot radial burst of psionic force. All designated targets within immediate range take 4 points of physical damage, are pushed back to short range, and drop any small handheld items. Check for depletion.
Pathfinder (Second Edition)
Torque of Insolent Spite
- Item Level: Item 1
- Traits: Uncommon, Emotion, Mental, Occult, Psionic
- Usage: Worn, collar (neck)
- Bulk: L
- Investment: Requires investment
- Contemptuous Armor (Passive): You gain a +1 item bonus to Will saving throws against mental effects that carry the emotion, fear, or mental traits when used by a creature attempting to establish social dominance, command you by caste authority, or intimidate you.
- Sneer Detection (Passive): You gain a +1 item bonus to Perception checks to Sense Motive against creatures attempting to conceal hostility, condescension, or mocking intentions within 30 feet.
- Spite Battery (Passive): Whenever you succeed on a Will saving throw against an authority-based mental or social effect, or whenever an adversary within 30 feet critically fails a Coerce or Demoralize check against you, the collar gains 1 spite charge (maximum 3 charges). Stored charges fade after 8 hours of rest.
- Insolent Rebuttal (Activate):
- Frequency: Once per hour
- Action: Reaction (auditory, concentrate, mental)
- Trigger: A creature within 20 feet uses Demoralize against you or speaks a direct, hostile insult.
- Cost: 1 spite charge
- Effect: You project a telepathically amplified verbal barb back at the triggering creature. The target must attempt a DC 15 Will save.
- Critical Success: The target is unaffected.
- Success: The target takes 1d4 mental damage.
- Failure: The target takes 1d6 mental damage and becomes stupefied 1 until the end of its next turn.
- Critical Failure: The target takes 2d6 mental damage, becomes stupefied 2 until the end of its next turn, and is flat-footed against your next attack.
- Visage of Mockery (Activate):
- Frequency: Once per hour
- Action: 1 Action (concentrate, emotion, mental, visual)
- Cost: 1 spite charge
- Effect: You telepathically inflate your presence with mocking derision toward a creature within 15 feet. The target must attempt a DC 15 Will save. On a failure, the target takes a -2 circumstance penalty on attack rolls and hostile actions that do not target you for 1 minute (the target may attempt a new save at the end of each of its turns to end this effect).
- Vituperative Shockwave (Activate):
- Frequency: Once per day
- Action: 2 Actions (concentrate, force, manipulate)
- Cost: 3 spite charges
- Effect: You vent your stored indignation in a 10-foot emanation of psionic force. Each designated enemy in the area takes 2d4 force damage and must attempt a DC 15 Fortitude save. On a failure, the creature is pushed 5 feet away from you and critically fails to retain its grip, dropping any non-affixed handheld objects it is carrying.
Savage Worlds (Adventure Edition)
Insolent Spite Gorget
- Classification: Arcane Device / Psionic Torque
- Encumbrance: 1 lb. (Worn around the neck)
- Contemptuous Armor (Passive): The wearer receives a +2 bonus to Spirit rolls made to resist Intimidation, Taunt, or psionic powers that instill fear or demand submission through social authority.
- Sneer Detection (Passive): The wearer receives a +1 bonus to Notice rolls made to detect hidden hostility, false flattery, or mocking double-meanings in conversations within 6 inches (12 yards).
- Spite Battery (Passive): Whenever the wearer successfully resists an Intimidation or Taunt test, or whenever an adversary rolls a Critical Failure on a social Test against them, the collar gains 1 spite token (up to a maximum of 3).
- Insolent Rebuttal (Reaction): When an opponent within 4 inches (8 yards) directs a Test (Taunt or Intimidation) or a direct insult at the wearer, the wearer may spend an immediate reaction and expend 1 spite token to retaliate telepathically. Make an immediate Taunt roll opposed by the target’s Smarts. With success, the target is Shaken; on a raise, the target is Shaken and Vulnerable.
- Visage of Mockery (Action): As an action, the wearer expends 1 spite token and makes an opposed Taunt roll against a target within 3 inches (6 yards). On a success, the target is Distracted and must make the wearer the primary target of any physical attacks or offensive powers on its next turn.
- Vituperative Shockwave (Action): Once per encounter, when holding 3 spite tokens, the wearer spends an action to vent all 3 tokens in a Medium Blast Template centered on themselves. All designated enemies within the template must succeed on an Athletics roll at -2 or take 2d4 non-lethal damage, be knocked back 1 inch (2 yards), and drop whatever handheld gear or weapons they are holding.
Shadowrun (Sixth World)
Insolent Spite Neural Collar
- Classification: Neural-Interface Torque / Social Defense Rig (Neck Slot)
- Availability: 2 (Legal)
- Cost: 2,500 nuyen
- Capacity: [1] (Cast white-bronze throat band with cold zinc winding and knapped banded chert nodule)
- Contemptuous Armor (Passive): The wearer receives a +2 dice pool bonus on Willpower-based defense tests made to resist Intimidation, social manipulation, or mental compulsion delivered through vocal authority, corporate hierarchy, or condescending commands.
- Sneer Detection (Passive): The wearer receives a +1 dice pool bonus on Judge Intentions or Perception tests to detect concealed contempt, insincere flattery, or hidden hostility within 10 meters.
- Spite Battery (Passive): Whenever the wearer successfully resists a social or mental attack based on condescension or command, or when an opponent fails an opposed social test against the wearer, the collar stores 1 spite charge (maximum 3 charges).
- Insolent Rebuttal (Minor Action): As a reaction when an adversary within 6 meters delivers an insult or attempts an Intimidation action, the wearer spends 1 charge and 1 point of Edge. Make an opposed Con + Willpower vs. Willpower + Intuition test. On a net hit, the target suffers 2 boxes of Stun damage and gains the Dazed condition for 1 combat round as a telepathic recoil fractures their composure.
- Visage of Mockery (Minor Action): The runner spends 1 charge and 1 point of Edge to target an adversary within 5 meters. For 1 combat round, the target perceives the runner with overwhelming fury and derision, suffering a -2 dice pool penalty on any offensive actions directed at targets other than the runner.
- Vituperative Shockwave (Major Action): When the collar holds 3 charges, the wearer spends a Major Action and expends all 3 charges to release a 3-meter radial burst of disruptive psionic discord. All designated targets within range must succeed on a Body + Strength test (Threshold 2) or take 3 boxes of Stun damage, be pushed back 2 meters, and drop any small, unsecured handheld items.
Starfinder (Second Edition)
Insolent Spite Throat-Torque
- Item Level: Level 1
- Price: 360 credits
- Usage: Worn, collar (neck)
- Bulk: L
- Attunement: Requires investment
- Contemptuous Armor (Passive): You gain a +1 item bonus to Will saving throws against mental effects with the emotion, fear, or mental traits originating from creatures asserting corporate rank, social superiority, or verbal coercion.
- Sneer Detection (Passive): You gain a +1 item bonus to Perception checks to Sense Motive against creatures attempting to conceal mocking intentions, snide contempt, or veiled malice within 30 feet.
- Spite Battery (Passive): Whenever you succeed on a Will saving throw against an authority-based mental intrusion, or whenever an adversary within 30 feet fails a Demoralize attempt against you, the torque stores 1 spite charge (maximum 3 charges). Stored charges dissipate after an 8-hour rest.
- Insolent Rebuttal (Activate):
- Frequency: Once per hour
- Action: Reaction (auditory, concentrate, mental)
- Trigger: An enemy within 20 feet targets you with Demoralize or speaks a direct, condescending insult.
- Cost: 1 spite charge
- Effect: You reflect a telepathic counter-quip into the attacker’s cranial nerves. The target must attempt a DC 15 Will save.
- Success: The target takes 1d4 mental damage.
- Failure: The target takes 1d6 mental damage and becomes stupefied 1 until the end of its next turn.
- Critical Failure: The target takes 2d6 mental damage and becomes stupefied 2 until the end of its next turn.
- Visage of Mockery (Activate):
- Frequency: Once per hour
- Action: Single Action (concentrate, visual)
- Cost: 1 spite charge
- Effect: You mentally amplify your presence with unbearable disdain toward a creature within 15 feet. The target must attempt a DC 15 Will save; on a failure, it takes a -2 circumstance penalty to attack rolls and offensive abilities that do not target you for 1 minute (it may attempt a new save at the end of each of its turns to end the effect).
- Vituperative Shockwave (Activate):
- Frequency: Once per day
- Action: Two Actions (concentrate, force, manipulate)
- Cost: 3 spite charges
- Effect: You vent your stored indignation in a 10-foot emanation of psionic force. Designated enemies in the area take 2d4 force damage and must attempt a DC 15 Fortitude save. On a failure, a creature is pushed 5 feet back and drops any handheld gear or unholstered weapons.
Traveller (Mongoose 2nd Edition)
Ego-Deflective Throat Loop
- Item Classification: Psionic Social-Deflector / Laryngeal Resonator
- Tech Level: TL 10
- Mass: 0.35 kg
- Skill Requirement: Psionics (Telepathy) 0 or Persuade 1 to deliberately vent or channel spite charges; acts as a passive social dampener for untrained wearers.
- Base Cost: Cr 6,800
- Contemptuous Armor (Passive): The wearer gains DM+1 on all SOC or WIL-based checks made to resist verbal coercion, interrogation, intimidation, or telepathic commands originating from high-ranking officials or aristocratic figures.
- Sneer Detection (Passive): The wearer receives DM+1 on all Deception, Persuade, or Insight checks to detect covert disrespect, falsified diplomatic loyalty, or hidden contempt within 10 meters.
- Spite Battery (Passive): Whenever the wearer successfully resists a social or mental test involving condescension or authority, or an adversary fails a social intimidation test against the wearer, the chert core stores 1 charge token (maximum 3 tokens).
- Insolent Rebuttal: As an immediate reaction when a target within 6 meters insults or attempts to browbeat the wearer, spend 1 charge token and 1 Psi point. The target must make an immediate WIL check (8+). On a failure, the target takes 1d6 damage directly to their INT characteristic and loses their next Minor Action due to disorientation.
- Visage of Mockery: As an action, spend 1 charge token and 1 Psi point to taunt a foe within 5 meters. The target must make a WIL check (8+); failure forces the target to direct all hostile fire, brawling, and skills exclusively toward the wearer for the next combat round.
- Vituperative Shockwave: As an action while holding 3 charge tokens, the wearer expends all 3 tokens and 2 Psi points to release a 3-meter shockwave of kinetic indignation. All chosen targets in range must make an END check (10+) or take 2d6 Stun damage, be knocked backwards 2 meters, and drop any drawn weapons or tools.
Warhammer 40,000 Roleplay (Wrath & Glory)
Torque of Sanctified Arrogance
- Value: Tier 1 (Common)
- Keywords: IMPERIUM, ADEPTUS ASTARTES, ADEPTUS MINISTORUM, SANCTIONED PSYKER, REBEL
- Rarity: Uncommon
- Slot: Neck / Throat (Torque)
- Contemptuous Armor (Passive): The wearer gains +2 bonus dice to Willpower tests made to resist Intimidation (Wil) or psychic powers that impose fear, command obedience, or force submission through ecclesiastical, aristocratic, or military status.
- Sneer Detection (Passive): The wearer gains +1 bonus die to Insight (Fel) and Awareness (Int) tests made to detect false deference, hidden sedition, or veiled condescension in characters within 10 meters.
- Spite Battery (Passive): Whenever the wearer passes a Willpower test against an authority-based mental or social effect, or an enemy fails an Intimidation test directed at the wearer, the banded chert core stores 1 spite token (maximum 3 tokens).
- Insolent Rebuttal (Reaction): When an enemy within 6 meters speaks an insult or attempts an Intimidation test, the wearer spends an immediate Reaction and 1 spite token to lash back with amplified psychic contempt. The target must make a Willpower test (DN 3). On a failure, the target takes 1d6 + 2 Shock and suffers the Hindered condition for 1 round as sudden cognitive dissonance breaks their composure.
- Visage of Mockery (Action): The wearer expends 1 spite token and spends an Action to insult an enemy within 5 meters. Make an opposed Intimidation (Wil) test. On a success, the target must make the wearer the sole target of all attacks and hostile actions for 1 round, suffering a +2 DN penalty to hit any other character.
- Vituperative Shockwave (Action): Once per combat encounter, when holding 3 spite tokens, the wearer spends an Action and clears all 3 tokens to unleash a burst of concussive spite in a 3-meter radius. All designated enemies within the area suffer 2d4 Mortal Wounds and must pass a Toughness test (DN 3) or be knocked Prone and drop any weapons or items held in their hands.
