Lore: Saṃsāra, though abundant in beauty and wonders, also holds pockets of darkness. In the Forest of Whispers, where trees tell tales of despair and wind carries mournful laments, an ancient ritual mistakenly bound an elusive shadow spirit into the form of a pouch. Born from this error was the Maw of Shadows Ofuda Pouch, a living entity that consumes light and thrives in the dreadful.
Detailed Stats:
- Material: Ethereal black fabric that seems to constantly move, almost liquid-like, with faint ghostly faces occasionally pressing out from within.
- Size: Varies, but generally around 20cm x 15cm.
- Capacity: 10 shifting slots, appearing like shadowy mouths ready to consume.
- Durability: Highly resistant to physical harm. Vulnerable to intense light and holy energy.
Roleplay: Awful: The pouch emits a low, haunting hum, its presence chilling to the bone. It occasionally whispers dreadful secrets or dire warnings to its bearer, thriving on their discomfort. Possessing the pouch grants eerie insights but demands a heavy emotional toll.
Cost: 13 silver pieces.
Magics:
- Eater of Malice: When an Ofuda is placed within, the pouch amplifies its warding capabilities, making it especially potent against dark and malicious forces.
- Eyes in the Shadows: The pouch grants its wearer the ability to see in utter darkness, though what they see may not always be of this realm.
Slots: 10 fluid slots made specifically for Ofuda. When an Ofuda is inserted, a ghostly wail may be heard, signifying the pouch’s “hunger” and anticipation.
Tags: Living, Dreadful, Enchanted, Ephemeral, Common, Sinister, Haunted, Protective, Dark, Cursed, Manipulative
Usage: The Maw of Shadows Ofuda Pouch is sought after by those who tread the fine line between light and darkness—necromancers seeking protection, exorcists confronting potent evils, or adventurers braving the most terrifying of dungeons. However, wielding its power requires a steel will and emotional fortitude, for the pouch constantly seeks to unnerve and unsettle its possessor. Legends speak of wearers who’ve been driven to madness by the pouch’s incessant whispers, while others have harnessed its grim nature to become formidable defenders against the shadows.
In the world of Saṃsāra, the Maw of Shadows Ofuda Pouch would be found in shops or settings that deal in the more arcane, dark, or forbidden arts:
- The Phantom Curiosity Shop – Nestled in the darker corners of the city or within the shadows of the Forest of Whispers itself, this shop specializes in items touched by the ethereal or the macabre. Here, the pouch might be sold for 15 silver pieces, with the price reflecting its rarity and the danger associated with it. The shop is dimly lit, with items that seem to move or whisper on their own, and transactions are often sealed with a whispered promise or a pact for future services.
- The Umbral Emporium – A place where the boundary between light and shadow blurs, this emporium is only accessible through magical means or by those who have ventured into the darker parts of Saṃsāra. The pouch here would command a price of 20 silver pieces due to its potent magical properties and the shop’s exclusivity. The shop’s atmosphere is one of quiet dread, with items displayed under a veil of darkness, only revealing themselves to those with the courage or necessity to wield them.
- The Necromancer’s Bazaar – A gathering of necromancers, dark mages, and those who delve into the mysteries of death and the afterlife. Here, the Maw of Shadows Ofuda Pouch might be bartered for 13 silver pieces plus an item or service of equal dark value, like a promise to assist in a future dark ritual or the provision of a rare, ethically questionable ingredient. The bazaar is shrouded in secrecy, with tents or stalls that appear and disappear with the night.
- The Cursed Reliquary – An establishment for those who collect or deal in cursed or haunted artifacts, located in cities known for their history with dark magic. The pouch could be purchased for 18 silver pieces, with a warning or a ritual to temporarily bind its whispers. The shop is filled with artifacts that have stories of misfortune, and the sale of the pouch would come with a disclaimer of its effects on the psyche.
- The Shadow Broker – Not a shop in the traditional sense but an individual or group who deal in information and items of power from the shadows. Here, the pouch might be traded for 13 silver pieces and a piece of personal information or a favor that could be called upon later. Transactions with the Shadow Broker occur in clandestine meetings, often in places where light barely touches, ensuring the buyer is aware of what they’re dealing with.
- The Mystic’s Sanctum – A place where only the most learned or the most desperate seek entry, hidden away in places where the veil between worlds is thin. The pouch could be acquired for 15 silver pieces but might require the buyer to undergo a trial or prove their worth through knowledge or magical prowess. The sanctum is a place of learning and danger, where every item holds a lesson or a risk.
In each of these settings, the sale of the Maw of Shadows Ofuda Pouch would involve more than just financial transaction; it would often include a test of will, knowledge, or moral compromise, fitting the dark and complex nature of the item. The cost in silver pieces reflects not only the item’s value but also the price of dealing with its malevolent influence.
Roleplay Scenarios for the Maw of Shadows Ofuda Pouch:
- In Dark or Shadowed Environments (like Caves, Dungeons, or Nighttime Forests):
- Defense:
- Sight Beyond Sight: The “Eyes in the Shadows” ability allows the user to navigate or defend in total darkness, spotting hidden dangers or ambushes that would be invisible to others. This can be crucial for avoiding traps or countering stealth-based attacks.
- Psychological Deterrence: The chilling presence of the pouch can deter lesser foes or creatures of darkness from attacking, as its aura might remind them of more potent evils. The whispers can also unsettle enemies, potentially causing them to hesitate or flee.
- Offense:
- Amplified Warding: Using the “Eater of Malice” to enhance Ofudas, the user can create protective barriers or wards that are especially effective against dark entities, turning their own environment against them.
- Ambush and Misdirection: The pouch’s ability to manipulate shadows can be used to create illusions or misdirections, leading enemies into traps or ambushing them from what seems like every direction due to the enhanced darkness perception.
- Defense:
- In Urban Settings or Controlled Light Conditions:
- Defense:
- Mental Fortitude: In areas where light is more abundant, the pouch’s whispers can still be a tool by providing insights or warnings, but the user must manage the psychological toll. This can help in anticipating enemy moves or understanding hidden threats.
- Protection Against Dark Magic: If dark spells or curses are cast, the pouch could amplify protections or even consume some of the negative energy directed at the user, reducing the effect of such spells.
- Offense:
- Psychological Warfare: The user can leverage the pouch’s dreadful aura to sow fear among adversaries in social or confrontational settings, potentially causing disruptions or turning allies against each other out of paranoia or fear.
- Dark Rituals: In settings where dark magic is practiced, the pouch can be used to enhance the potency of spells, particularly those dealing with necromancy or shadow magic, giving the user an edge in magical duels or rituals.
- Defense:
- In Combat or Tactical Situations:
- Defense:
- Shadowy Retreat: If outnumbered or outmatched, the user can use the pouch to blend into shadows or create temporary cover, making it harder for foes to target them directly.
- Resilience Against Dark Forces: The pouch’s nature makes it an excellent tool for defending against creatures of darkness or spells of a similar nature, potentially absorbing or deflecting dark energies.
- Offense:
- Enhanced Dark Magic: When casting or using dark-themed Ofudas, the pouch can amplify their effects, making spells like curses or bindings more potent or extending their range or duration.
- Distraction and Chaos: The eerie whispers and visions imparted by the pouch can be used to disrupt enemy formations or to distract key opponents, allowing for strategic strikes or escapes.
- Defense:
- In Exploration or Investigation:
- Defense:
- Navigational Aid: In places where light is scarce or forbidden, the pouch aids in exploration, revealing hidden paths or secrets that would otherwise remain obscured.
- Protection from Curses: The pouch might offer some resistance or insight into curses or traps laid by dark forces, providing a layer of defense against such hazards.
- Offense:
- Uncovering Secrets: The whispers might reveal hidden truths or guide the user to overlooked clues, giving them an advantage in solving mysteries or uncovering the intentions of others.
- Manipulating Environments: By understanding the flow of shadows or dark energies, the user can manipulate the environment to their advantage, perhaps altering light sources or creating shadow-based phenomena to influence outcomes.
- Defense:
In all these scenarios, the roleplay involves balancing the benefits of the pouch’s powers with its psychological impact on the user, making it a complex tool that requires not just magical skill but also mental resilience and strategic thinking.

Perception of Activation:
- User’s Perspective:
- Sight: The pouch begins to ripple like dark water, ghostly faces occasionally pressing against the fabric, and shadows around you deepen, almost as if the world is losing color.
- Sound: A haunting, low hum fills your ears, accompanied by whispers that seem to speak directly into your mind, sharing secrets or warnings in a language of despair.
- Touch: The fabric feels unnaturally cold, almost like touching a void, and there’s a slight sensation of something pulling or tugging at your essence.
- Smell: The air around you takes on a scent of musty earth and decay, reminiscent of an ancient tomb or forgotten crypt.
- Taste: There’s a bitter, metallic taste on your tongue, like the aftertaste of fear or sorrow.
- Extra-Sensory Perceptions:
- Intuition: You’re flooded with dark insights or premonitions, sensing the presence of malevolent forces or hidden dangers in your surroundings.
- Empathy: You feel an overwhelming connection to the suffering of others or the darkness within them, which can be both insightful and overwhelming.
- Aura/Vibe: Your aura takes on a darker, more oppressive quality, reflecting the pouch’s influence on your spirit and psyche.
- Positives:
- Enhanced ability to see in darkness, providing tactical advantages in shadowy or lightless environments.
- Potent protection against dark forces, potentially saving you from curses or malevolent magic.
- Negatives:
- The psychological toll from the whispers can lead to paranoia, fear, or even madness if not managed.
- The constant exposure to darkness might slowly erode one’s sense of morality or hope, making it harder to enjoy or appreciate light or positivity.
- Observer’s Perspective:
- Sight: They might see shadows around you becoming denser or moving unnaturally, with the pouch itself appearing to pulse or shift slightly.
- Sound: While they won’t hear the whispers, they could feel a sudden drop in temperature or notice your attention being drawn inward, as if listening to something unseen.
- Touch: If close enough, they might feel a cold chill or an inexplicable urge to move away from you, sensing something unsettling or wrong.
- Smell: A subtle, unpleasant smell of decay might be detected, not strong but enough to be disconcerting.
- Taste: This sense isn’t directly influenced for observers, but they might feel a dryness in their mouth or a sudden, unexplained taste of bitterness.
- Extra-Sensory Perceptions:
- Intuition: Observers could have a gut feeling of danger or foreboding when near you, an instinctual warning to keep their distance or be cautious.
- Empathy: They might sense a shift in your emotional state, becoming more withdrawn, somber, or even menacing.
- Aura/Vibe: Your presence might feel heavier or more ominous, influencing those around you to feel uneasy or threatened without knowing why.
- Positives:
- Could intimidate or deter potential enemies or predators due to the eerie aura you exude.
- Might attract those seeking knowledge or power from the dark side, potentially forming alliances or gaining followers.
- Negatives:
- Isolation from those who can’t handle the dark energy you now carry, potentially losing allies or friends.
- The social perception of you might change, with others viewing you as untrustworthy or even dangerous, impacting your relationships or standing within communities.
Crafting Recipe: The Shroud of Night Pouch
- Materials Needed:
- Ethereal Fabric: A cloth that has been touched by the realm of shadows, possibly from a place where light never reaches, about 1 square meter.
- Whisper Threads: Threads spun from the essence of dark whispers, gathered from a place of sorrow or lamentation.
- Ofuda Paper: 10 sheets of paper, each imbued with a dark enchantment, designed to resonate with the pouch’s nature.
- Shadow Essence: Captured from a shadow entity or in a location where shadows are unnaturally deep, like the heart of a haunted forest.
- Bone from a Dark Creature: A bone from a creature that dwelt in darkness, ground into dust to mix with the shadow essence for durability and potency.
- Tools Required:
- Spectral Needle: A needle made from a substance that can pierce through both fabric and shadow, often bone from a creature of the night.
- Enchanter’s Ink: Mixed with the blood or essence of dark beings for inscribing the ofuda.
- Cauldron of Night: A vessel for blending the shadow essence with the bone dust, ideally one that has never seen daylight.
- Chill of the Void: A magical effect or item to keep the crafting area cold and dark, enhancing the pouch’s properties.
- Skill Requirements:
- Dark Weaving: The ability to weave materials that are more than just physical, dealing with the essence of darkness.
- Necromancy or Shadow Magic: Knowledge to handle and bind shadow essences and spirits.
- Enchantment: Skill in inscribing magical properties into objects, particularly those of a darker nature.
- Psychic Fortitude: Mental strength to withstand the whispers and darkness during crafting.
- Crafting Steps:
- Preparation of Fabric: Cut the ethereal fabric into a 20cm x 15cm piece. Use the spectral needle to stitch the edges with Whisper Threads, focusing on drawing in the shadows as you sew, chanting dark incantations to bind the shadow essence into the fabric.
- Creation of Slots: Sew 10 slots into the fabric, each one designed to mimic a mouth or void. As you make each slot, whisper secrets or sorrows to give each one its own “hunger” for the Ofuda.
- Imbuing with Shadow Essence: In the Cauldron of Night, mix the Shadow Essence with the bone dust from the dark creature. Paint this mixture onto the pouch, especially around the slots, to enhance its durability and connection to the shadow realm.
- Enchantment of Ofuda: Use the enchanter’s ink to inscribe each piece of Ofuda paper with runes or symbols of darkness and protection. Allow them to dry in absolute darkness, absorbing the ambient dark energy.
- Binding the Spirit: Perform a ritual to invite or bind a minor shadow spirit into the pouch. This involves creating a circle of darkness, chanting in an ancient tongue, and placing the pouch at the center. The spirit’s binding will give the pouch its living quality.
- Activation: To awaken the Shroud of Night Pouch, place it in an area completely devoid of light for 24 hours, with the crafter meditating nearby, focusing on the shadows and communicating with the bound spirit. This step seals the magic, making the pouch sentient and responsive to the user’s will.
- Final Touches: Ensure the pouch is treated with the Chill of the Void to keep its dark, cold nature intact. This might involve a final incantation or placing it in a cold, dark place until ready for use.
This recipe aims to create an item with similar dark, protective, and eerie qualities as the Maw of Shadows Ofuda Pouch. Handling such an artifact requires caution, as its creation and use can impact the psyche and morality of those involved.
Tale of Elara and the Whispering Wood
In the heart of Saṃsāra lies the enigmatic Forest of Whispers. Many entered its depths lured by tales of treasures and artifacts, but few returned, and those who did were never the same. The forest, it was said, had a voice – one that could drive men to madness.
One such tale recounts the journey of Elara, a tenacious witch with raven-black hair and eyes like a stormy sky. Unlike others who sought riches or fame, Elara entered the forest to save her village from a relentless drought. An oracle, in a vision, had spoken of an artifact in the forest’s heart that held the power to restore balance: The Maw of Shadows Ofuda Pouch.
As Elara delved deeper into the forest, the air grew colder, and the once distant whispers became louder and more insistent. They spoke of her deepest fears, her failures, and every sorrow she had ever felt. Trees with twisted faces laughed at her despair, and shadows seemed to dance mockingly in her periphery.
On the third night, at the brink of her sanity, Elara stumbled upon a clearing bathed in moonlight. In its center lay the Maw of Shadows Ofuda Pouch, its form constantly shifting and writhing, surrounded by ghostly apparitions. Recognizing its awful power, she approached with caution, using her magic to bind and communicate with the trapped shadow spirit within the pouch.
The spirit spoke of its unwilling entrapment, of its yearning for freedom and the void from which it was pulled. Elara, using her wit and magical prowess, struck a deal with the spirit. She promised to find a way to release it in exchange for the power to end her village’s suffering.
With the living pouch now on her side, Elara braved the forest’s torments, drawing strength from the very whispers that sought to break her. She filled the pouch with Ofuda, amplifying their potency, and used their combined might to heal the land’s deep wounds.
Upon her triumphant return, Elara became a legend. She was revered not just for her bravery, but for her compassion, having empathized with the very embodiment of dread. The Maw of Shadows Ofuda Pouch, while still feared, became a symbol of hope and resilience, a reminder that even in the face of overwhelming darkness, there is always a glimmer of light.
But the story does not end there. In her twilight years, Elara ventured back into the Forest of Whispers one last time. Some say it was to finally free the shadow spirit, while others believe she returned the pouch to its rightful place. Whatever the truth, Elara’s name lives on, echoing in the very whispers of the forest she once conquered.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item: Shroud of Night Pouch
- Description: A haunting pouch that feeds on darkness, enhancing dark magic and granting eerie visions.
- Stats:
- Sanity Loss: 1/1D6 Sanity points upon first use or attunement due to the dark whispers.
- Slots: 10 for ofudas.
- Mechanics:
- Eater of Malice: Any dark or protective ofuda placed inside gains a +10% bonus to its effect against malevolent forces. However, the user must pass a POW check or be influenced by the pouch’s whispers, potentially acting on dark impulses.
- Eyes in the Shadows: Grants the ability to see in complete darkness without losing Sanity, but each use requires a Sanity check (1/1D4) to avoid seeing things not meant for human eyes.
- Usage:
- Attunement requires 10 minutes of focus in darkness, where the character must pass a POW check to avoid immediate negative influence.
Blades in the Dark
Item: Shroud of Night Pouch
- Type: Special Item
- Description: A living pouch that enhances dark actions and provides night vision.
- Stats:
- Quality: Fine
- Load: 1
- Mechanics:
- Eater of Malice: When using an ofuda from this pouch, add +1d to any action against supernatural or dark entities, but take 1 Stress for the psychological strain.
- Eyes in the Shadows: Once per score, you can see in darkness without penalty. However, this grants the GM a free action to introduce a dark complication or vision.
- Usage:
- No attunement needed, but the first use might compel the character to engage in a dark or risky action, potentially leading to a Devil’s Bargain.
Dungeons & Dragons (5th Edition)
Item: Shroud of Night Pouch
- Wondrous item, very rare (requires attunement)
- Description: A pouch that amplifies dark magic and grants darkvision but at a psychological cost.
- Properties:
- Slots: 10 for magical items or ofudas.
- Eater of Malice: When an item is used from within, its effect against undead or fiends is increased by +1 to the spell save DC or attack roll. The user must make a DC 15 Wisdom saving throw or gain one level of exhaustion from the whispers.
- Eyes in the Shadows: Grants darkvision out to 120 feet, but after use, the user must succeed on a DC 13 Wisdom saving throw or take 1d4 psychic damage from disturbing visions.
- Usage:
- Attunement involves spending a short rest in darkness, where the character must succeed on a DC 12 Wisdom save to avoid immediate mental fatigue.
Knave (2nd Edition)
Item: Shroud of Night Pouch
- Description: A dark, sentient pouch that enhances dark rituals and grants shadow sight.
- Stats:
- Item Slots: 1
- Ofuda Slots: 10
- Mechanics:
- Eater of Malice: Items used from this pouch gain a +1 to their effect roll against creatures of darkness, but the user must roll under their Wisdom or take 1 point of temporary damage from the pouch’s influence.
- Eyes in the Shadows: Grants the ability to see in darkness for 1d6 rounds, but roll under Intelligence or be haunted by dark visions, causing disadvantage on your next action.
- Usage:
- Attunement requires spending 10 minutes in a dark environment, where the character must roll under their Intelligence or be immediately influenced by the pouch’s whispers, potentially acting against their nature.
Fate (Accelerated Edition)
Item: Shroud of Night Pouch
- Aspects:
- Living Shadow: Enhances dark magic and feeds off darkness.
- Whispering Madness: The pouch’s whispers can guide or mislead.
- Stunts:
- Eater of Malice: When using an ofuda from this pouch against dark or malevolent forces, you can gain a +2 bonus to Overcome or Defend actions, but you must accept a compel to act on one of the pouch’s whispered suggestions.
- Eyes in the Shadows: Once per session, you can see in the dark as if it were day, but risk gaining the temporary aspect “Haunted by Visions” which can be compelled against you.
- Usage:
- No attunement required, but the first use might compel the character to engage in dark or secretive behavior, potentially leading to a compel.
Numenera & Cypher System
Item: Shroud of Night Pouch
- Level: 5
- Form: A dark, shifting pouch that seems to breathe.
- Effect:
- Eater of Malice: When activating an ofuda from within, it gains an asset against creatures of darkness or evil intent. However, the user must make an Intellect defense roll or suffer 1 point of Intellect damage from the whispers.
- Eyes in the Shadows: Grants the ability to see in darkness as if it were daylight, but using this ability requires 2 Intellect points and might expose the user to disturbing visions (GM Intrusion).
- Depletion: 1 in d20 after each use of “Eyes in the Shadows.”
- Usage:
- Attunement involves spending 10 minutes in darkness, where the character must resist the pouch’s influence with an Intellect defense roll.
Pathfinder (2nd Edition)
Item: Shroud of Night Pouch
- Item Level: 11; Price: 800 gp
- Usage: held in 1 hand; Bulk: L
- Activate (Interact); Frequency once per day
- Description: A pouch that enhances dark magic and grants darkvision at a cost.
- Effect:
- Eater of Malice: When an ofuda or similar item is activated from this pouch, it gains a +1 item bonus against undead or fiends, but the user must attempt a DC 20 Will save or gain the Frightened 1 condition from the whispers.
- Eyes in the Shadows: Grants darkvision for 1 hour, but after activation, the user must succeed at a DC 17 Fortitude save or take 2d6 mental damage from unsettling visions.
- Usage:
- Attunement requires spending 10 minutes in darkness and making a successful DC 15 Will save to avoid immediate negative effects.
Savage Worlds (Adventure Edition)
Item: Shroud of Night Pouch
- Type: Special Item
- Description: A dark pouch that thrives on shadows, aiding in dark endeavors.
- Stats:
- Weight: 1
- Effects:
- Eater of Malice: When using an ofuda from the pouch, add +1 to the effect die against creatures of darkness or evil. However, roll Vigor; on a failure, take a level of Fatigue from the dark influence.
- Eyes in the Shadows: Once per session, gain the ability to see in darkness as if it were daylight. Requires a Spirit roll; failure results in 1d6 damage from disturbing visions.
- Usage:
- Attunement involves spending 10 minutes in darkness with a successful Spirit roll at -2 to resist the pouch’s whispers. If failed, the character gains the Driven (Minor) Hindrance towards a dark or secretive goal for the session.
Shadowrun (6th Edition)
Item: Shroud of Night Pouch
- Type: Magical Accessory
- Availability: 12R
- Cost: 10,000 nuyen
- Description: A pouch that amplifies dark magic and grants vision in darkness, but at a psychological cost.
- Attributes:
- Capacity: 10 slots for ofudas or magical items
- Essence Cost: 0.5 due to its dark influence
- Effects:
- Eater of Malice: Items placed inside gain +2 to their Magic attribute when used against spirits or dark entities, but the user must resist a drain value of 4 (Stun) or gain a negative quality like “Haunted” or “Paranoid” for the scene.
- Eyes in the Shadows: Allows the user to see in total darkness as if it were day, but this requires a successful Fading Test or suffer 2 boxes of Stun damage from disturbing visions.
- Usage:
- Attunement requires a 10-minute ritual in darkness with an Opposed Test (Willpower + Magic vs. the pouch’s Force 4) to avoid immediate influence.
Starfinder (1st Edition)
Item: Shroud of Night Pouch
- Type: Magic Item
- Level: 8; Price: 7,500 credits
- Description: A pouch that enhances dark magic and provides darkvision, but with mental repercussions.
- Bulk: L; Slots: 10 for magical items or ofudas
- Activation: Standard action
- Effects:
- Eater of Malice: When activating an item from within, it gains a +2 bonus to any relevant check against undead or evil creatures. The user must make a Will save (DC = 10 + 1/2 user’s level + the item’s level) or gain the “Shaken” condition for 1 hour.
- Eyes in the Shadows: Grants darkvision for 1 hour, but requires a Fortitude save (DC 15) or take 1d6 damage (mental) from unsettling visions.
- Usage:
- Attunement takes 10 minutes in darkness, requiring a Will save (DC 15) to resist the pouch’s whispers.
Traveller (Mongoose 2nd Edition)
Item: Shroud of Night Pouch
- Tech Level: 10 (due to magical nature); Cost: Cr10,000
- Description: A sentient pouch that enhances dark magic and aids in seeing through darkness.
- Weight: 0.5 kg
- Effects:
- Eater of Malice: Enhances any dark or protective magic by +2 DM when activated from within, but the user must pass an INT 8+ roll or suffer -1D to all social interaction checks for the next 24 hours due to the psychological toll.
- Eyes in the Shadows: Grants the ability to see in complete darkness for one hour, requiring a successful END 8+ check or lose 1D6 Endurance from the mental strain of dark visions.
- Usage:
- Attunement involves spending 10 minutes in darkness, requiring an INT 10+ roll to avoid immediate negative effects.
Warhammer Fantasy Roleplay (4th Edition)
Item: Shroud of Night Pouch
Type: Arcane Item
Rarity: Rare; Cost: 150 Gold Crowns
Description: A dark, living pouch that enhances dark magics and provides night vision, but taxes the mind.
Encumbrance: 1
Effects:
Eater of Malice: When an ofuda or similar item is used from within, add +1 SL (Success Level) to its effect against creatures of darkness or evil, but the user must pass a Willpower Test (TN 4) or gain one Corruption Point from the whispers.
Eyes in the Shadows: Grants night vision for one scene, but requires a Toughness Test (TN 3) or suffer 1d10 Wounds (mental) from the visions.
Usage:
To attune, spend 10 minutes in darkness, passing a Willpower Test (TN 3) to resist the pouch’s corrupting whispers. Failure results in an immediate gain of one Corruption Point.
