Lore
- Engineered during the early transition to magical steam power and alchemy across the coastal estuaries of the Banpo and Indus territories, this specialized siphon was fashioned for field hydrologists studying the mineralized flows of magic-polluted deltas.
- Field researchers required a handheld filtration tool capable of siphoning unstable bog water, brackish mires, and chemical distillates, stabilizing chaotic chemical reagents before filling sample flasks for laboratory refining.
- Fitted with an internal, coin-sized Tier 1 magic crystal harvested from freshwater ooze organisms, the device resonates with ambient hydrological currents, allowing the wielder to tap spiritual mana to separate toxic impurities from arcane fluids on contact.
Description
- The item is a handheld, two-chambered brass and borosilicate glass siphon with an elongated, needle-tipped copper intake probe etched with spiral conduit grooves.
- Suspended within the lower glass cylinder is a coin-sized crystal surrounded by a fine mesh of interwoven tin and silver filter plates that swirl with pale turquoise luminescence whenever liquid enters the chamber.
- An ergonomic grip fitted with a thumb-actuated brass vacuum plunger allows the hydrologist to draw, pressurize, and dispense precise chemical liquid volumes while reading density markings etched directly onto the outer glass casing.
Detailed Stats
- Item Tier: Tier 1 (Common)
- Gear Slot: Hand Slot (Right or Left hand when held; counts as a single gear slot when secured in a belt sheath)
- Item Hit Points: 30 (20 base avatar health equivalent + 10 resilience)
- Armor Check (AC) Modifier: +1 AC
- Resilience: 10
- Weight: 2 pounds
- Attunement: Handheld attunement (instantaneous when gripped) or 1 minute for simple attunement when secured in a utility rig
- Maximum Stored Mana Boost: 2 points of mana
Passive Magic
- Hydrological Analysis: While holding the siphon and examining any natural, alchemical, or contaminated body of water, the avatar’s Mind’s Eye passively detects chemical saturation, mineral toxicity, salinity, and ambient mana pressure levels.
- Ambient Reservoir: The coin-sized Tier 1 crystal continuously absorbs moisture-borne arcane energy, generating 1 Mana Boost point at the beginning of each gameplay session, up to its maximum capacity of 2 points.
- Corrosive Deflection: The reinforced brass housing and glass chamber are entirely immune to damage from mundane acids, caustic mineral bogs, and toxic tree saps.
Activable Magic
- Silver Fire Jet: As a free action immediately after declaring an attack or discharging pressurized fluid at a target, the avatar may expend 1 stored Mana Boost point to infuse the stream with “silver fire spell power,” adding 1d4 unresistible silver fire damage to the total damage dealt on a confirmed hit.
- Siphon Lifeline: When an attack, chemical explosion, or acid hazard would reduce the avatar’s health points to zero while holding the device, the avatar may expend 1 point of stored mana as an immediate reaction, arresting the mortal damage and leaving the avatar conscious with exactly 1 health point remaining.
- Chemo-Hydraulic Purge: By expending an action and focusing through the Mind’s Eye, the avatar uses the siphon to draw in up to one gallon of toxic bog water, chemical waste, or tainted mud and instantly purges it of toxins, discharging clean, drinkable water while isolating the extracted chemicals into a concentrated solvent bead inside the lower reservoir.
Tags
- Tier 1, Common, Chemical Hydrology, Fluid Collector, Alchemy, Hand Slot, Mana Boost, Silver Fire, Tool, Worn Gear, Arcane Focus, Hydrology, Filtration, Syringe, Crystal, Brass, Borosilicate Glass, Solvent, Purification, Reaction, Chemical, Acid Resistant
Acquisition, Trade, and Valuation of the Aqua-Chemic Siphon
- Family-Owned Apothecaries and Glassblower Workshops: Found clustered in artisan quarters near river deltas, port canals, and natural spring conduits, these shops are managed by local alchemists, glassblowers, and fluid distillers. The siphons are kept in padded felt cases or mounted upon brass test racks alongside racks of empty glass vials and fluid collector needles. When buying the siphon from an independent family shop, the standard retail cost is roughly 12 to 15 Silver coins. If the buyer openly displays an active guild badge or recognized faction insignia (such as the Alchemists’ Consortium, Hydrologists’ Union, or Scavengers’ League), they receive the standard 10% discount on the item’s baseline value, bringing the final price down to approximately 10 to 13 Silver. Selling this piece to an independent apothecary results in the merchant haggling the payout down by 10% based on the seller’s Tier, typically yielding 9 to 10 Silver deposited directly into the character’s World Bank balance, alongside an entry logged in the store’s official transaction ledger.
- Guild-Appointed Municipal Reclamation Depots: Situated near coastal sewage channels, industrial steam plants, and municipal water purification works in cities exceeding five thousand residents, these facilities are managed by city-appointed hydrologists and Guild Masters. Stock is strictly maintained to supply field engineers, municipal inspectors, and state sanitarians with verified sampling instruments. Purchasing a standardized siphon from a municipal depot costs between 14 to 18 Silver (or equivalent Electrum denominations), with certified state hydrologists receiving an institutional discount down to roughly 12 to 14 Silver. When an adventuring party sells a recovered siphon to a reclamation depot, the quartermaster evaluates the condition of the glass chamber and internal crystal, crediting 10 to 11 Silver to the seller’s World Bank ledger after routine administrative questioning regarding the recovery site.
- Clandestine Chemical Fences and Under-Dock Smugglers: Located in damp sewer corridors beneath port wharfs, abandoned coastal distilleries, or illicit swamp encampments, these black-market brokers deal in stolen laboratory hardware, unregistered fluid extractors, and toxic reagent harvesters outside municipal tax jurisdiction. Transactions are conducted strictly off the World Bank books using raw physical coinage, primarily Gold and standard minted precious metals. Avatars purchasing the Aqua-Chemic Siphon from a black-market fence will find no faction discounts honored, paying a full premium of 2 to 3 Gold coins (equivalent to 20 to 30 Silver) for an untraceable tool. Selling the siphon to a chemical fence provides an immediate cash payout of 1 to 2 physical Gold coins handed over directly, with the buyer asking no questions regarding where the instrument was acquired or what toxic substances it previously sampled.
Tactical Roleplay and Environmental Deployment of the Aqua-Chemic Siphon
- Acidic Swamps, Toxic Estuaries, and Chemical Mires (Offense):
- When tracking hostile amphibious predators or rogue alchemists across caustic marshlands, the avatar wades through the mire while holding the siphon at the ready.
- The avatar roleplays using the Hydrological Analysis passive to scan pools of murky water, identifying acidic pockets, hidden toxic vents, or the chemical residue left behind by passing creatures.
- Upon engaging hostile swamp fauna—such as bog drakes or acid-spitting slimes—the avatar dips the copper intake needle into a caustic pool, pressurizes the chamber with a pump of the brass thumb-plunger, and discharges a high-pressure jet of caustic fluid directly at the creature’s eyes.
- The avatar immediately declares the expenditure of 1 stored Mana Boost point to activate Silver Fire Jet, roleplaying the stream igniting into unresistible, blinding silver fire that scorches straight through the beast’s thick, slime-covered scales.
- Acidic Swamps, Toxic Estuaries, and Chemical Mires (Defense):
- When a sudden spray of caustic swamp bile or an alchemical burst hits the party, the siphon’s passive Corrosive Deflection and inherent +1 AC threshold protect the avatar’s hands and vitals from melting.
- If a massive marsh monstrosity lands a crushing ambush strike or an acid pool collapses underfoot, wiping out the avatar’s remaining health points, the player immediately triggers the Siphon Lifeline reaction.
- The avatar roleplays gasping for breath as the turquoise crystal inside the glass cylinder flashes violently, channeling a protective surge of pure mana through the grip that seals fatal wounds and leaves the avatar standing with 1 health point to scramble onto solid ground.
- Municipal Waterworks, Sewers, and Industrial Distilleries (Offense):
- Navigating tight brick aqueducts or industrial boiler rooms beneath a bustling port city, the avatar uses the device to disrupt enemy positions.
- When cornered by rival alchemists or gang enforcers along a narrow catwalk, the avatar drives the siphon needle into an industrial runoff pipe or steam conduit.
- Utilizing the Chemo-Hydraulic Purge, the avatar draws in volatile industrial effluent, concentrates it into a pressurized solvent bead, and hurls or sprays it into the mechanisms of opposing steam turrets or weapons to dissolve key gears and blinding pursuers.
- In close-quarters melee, the avatar uses the hardened copper needle as an improvised puncturing tool, discharging a point of silver fire mana on contact to bypass heavy iron armor plating.
- Municipal Waterworks, Sewers, and Industrial Distilleries (Defense):
- In the event of a catastrophic pipe rupture, chlorine gas leak, or boiling steam burst in an enclosed boiler chamber, the avatar holds the siphon aloft.
- The avatar activates Chemo-Hydraulic Purge to draw the toxic aerosolized mist directly into the intake cylinder, clearing a localized pocket of breathable air for the adventuring party.
- Should a boiler explosion or back-alley trap detonate for lethal damage, the avatar expends 1 mana point to survive the blast wave with 1 health point intact, bracing against the brick walls to initiate an emergency retreat.
- Arid Deserts, Salt Flats, and Mineral Canyons (Offense):
- While exploring parched salt flats or limestone canyons where water is scarce and heavily mineralized, the avatar leverages the siphon to exploit environmental moisture.
- When confronting burrowing sand beasts or territorial canyon raiders, the avatar draws brine from deep alkaline seeps or salt crust pools into the borosilicate chamber.
- Pressurizing the liquid with the thumb-plunger, the avatar fires a pressurized salt-stream at the enemy’s wounds or joints, triggering Silver Fire Jet to deliver a burst of radiant, unblockable spirit damage that burns through rocky carapaces.
- Arid Deserts, Salt Flats, and Mineral Canyons (Defense):
- In harsh survival conditions where hydration is critical, the avatar roleplays using the siphon during rest periods to extract potable moisture from briny mud or poisonous mineral springs, keeping the party supplied with fresh water.
- When caught in a sudden flash flood of alkaline slurry or an unexpected canyon rockslide that inflicts lethal crushing trauma, the avatar activates Siphon Lifeline.
- The avatar roleplays the internal mesh of tin and silver glowing with brilliant light, creating a brief kinetic-arc barrier that absorbs the crushing shock and keeps the avatar breathing with 1 health point remaining.
- Subterranean Caverns and Sunken Ruins (Offense):
- Deep within flooded ruins or glowing crystal caves, the avatar encounters subterranean oozes, subterranean eels, or corrupted mana springs.
- The avatar employs Hydrological Analysis through the Mind’s Eye to distinguish harmless mineral springs from volatile wild magic condensates pooling on ancient flagstones.
- When facing mana-corrupted elementals, the avatar thrusts the needle directly into the creature’s watery mass, using the siphon to draw out its core fluid while expending silver fire mana to destabilize its arcane structure from within.
- Subterranean Caverns and Sunken Ruins (Defense):
- When traversing submerged tunnels where stagnant air or pockets of heavy swamp gas settle near the water’s surface, the siphon’s purification mechanics ensure the avatar can continuously test and sanitize water supplies.
- If a ceiling collapse or a deep-water predator’s constriction attack reduces the avatar’s health to zero, the immediate expenditure of 1 mana point stabilizes the avatar’s life force.
- The avatar roleplays the glass cylinder radiating a steady turquoise glow underwater, providing enough residual mana to break the creature’s grasp and kick toward the cavern’s surface.

Perception of Activation:
- Sight:
- User’s Perspective: The internal borosilicate cylinder illuminates with an energetic swirl of vivid turquoise and aquamarine light, casting rapid, watery reflections through the etched volumetric markings and across the operator’s hands.
- Observer’s Perspective: Bystanders witness the glass cylinder flash brightly as a radiant, churning vortex of pale blue-green mana ignites inside the chamber, causing the brass fittings and copper tip to glow with soft heatless light.
- Positives: Provides immediate, clear visual feedback of fluid pressure and filtration purity, doubling as a clean, localized light source in dark drainage tunnels.
- Negatives: The intense, neon-bright glow instantly shatters light discipline, making stealth impossible in dark sewers or murky underwater environments.
- Hearing:
- User’s Perspective: A sharp, pressurized hiss transitions into a rhythmic, low-frequency hum as the internal vacuum cycles, accompanied by the muffled bubbling and sloshing of rapid liquid separation.
- Observer’s Perspective: Those nearby hear a sudden mechanical pneumatic click followed by the distinctive sound of pressurized water jetting through a fine nozzle and a steady, resonant arcane thrum.
- Positives: Confirms through clear acoustic cues that the filtration cycle is complete and the pressure seal has locked into place.
- Negatives: The sharp pneumatic hiss and mechanical cycling can easily alert sentries, rival scavengers, or subterranean predators through echo-prone pipes and stone corridors.
- Touch:
- User’s Perspective: The ergonomic brass handle vibrates with a steady, cooling hydraulic pulse, accompanied by a slight mechanical kickback as the thumb-actuated plunger pressurizes the chamber.
- Observer’s Perspective: Observers see the user’s forearm muscles tense slightly to absorb the mechanical recoil of the siphon’s intake and discharge cycles.
- Positives: The cool temperature surge cools overheated hands and provides firm, tactile resistance that lets the user gauge liquid volume and viscosity by feel alone.
- Negatives: Rapid, continuous cycling produces a numb, tingling sensation in the operator’s fingers and palm due to prolonged ultrasonic vibration.
- Smell:
- User’s Perspective: A crisp, sharp aroma of ozone and distilled river mist fills the nasal passages, quickly neutralizing the foul stench of ambient sulfur, rot, or industrial waste.
- Observer’s Perspective: Anyone standing within five paces catches a sudden draft of clean, aerated mountain stream water tinged with the faint, sharp bite of battery acid.
- Positives: Instantly cuts through nausea-inducing swamp mires, chemical fumes, and sewer stenches, keeping the user clear-headed.
- Negatives: The sudden, artificial pocket of ozone and purified water odor is an immediate unnatural anomaly that keen scent-trackers will instantly detect.
- Taste:
- User’s Perspective: A subtle, mineral-rich sensation reminiscent of limestone-filtered spring water washes across the tongue, accompanied by a faint, harmless static tingle along the lips.
- Observer’s Perspective: Nearby individuals perceive no direct taste, though fine aerosolized mist in enclosed spaces can leave a crisp, mineral tang on the lips of close companions.
- Positives: Reassures the user of chemical purity, allowing immediate, safe oral confirmation that filtered water is potable and free of toxins.
- Negatives: Causes a brief, dry mouth sensation and leaves a persistent metallic aftertaste if the user is testing heavily concentrated chemical solvents.
- Extra-Sensory Perceptions (Mind’s Eye & Magic Flow):
- User’s Perspective: Through the Mind’s Eye, the user perceives the ambient hydrological weave as glowing azure threadlines running through the ground, instantly revealing hidden moisture pockets, mineral gradients, and fluid toxicity levels within a thirty-foot radius.
- Observer’s Perspective: Arcane scholars and entities attuned to spiritual mana see a sudden, compact whirlpool of turquoise energy gather around the siphon’s needle before snapping into harmonic alignment within the internal crystal matrix.
- Hydrological Resonance: The operator feels an intuitive, weightless sense of fluid dynamics, instinctively understanding the boiling point, viscosity, and elemental charge of any liquid brought into contact with the copper intake.
- Positives: Allows instant, non-destructive identification of unknown magical potions, industrial contaminants, and wild magic residues.
- Negatives: Flooding the mind with complex fluid dynamics and mineral data can trigger mild cognitive disorientation if the device is activated in chaotic, multi-layered chemical runoff pools.
Crafting Recipe: Aqua-Chemic Siphon (Tier 1 Re-creation)
Materials Needed
- 1 Coin-sized Tier 1 Magic Crystal (Harvested from freshwater ooze organisms or mundane catalyst grade)
- 1 Precision-blown borosilicate glass cylinder (marked with volumetric gradients)
- 2 Cast brass collar rings and end-caps (threaded for hermetic seals)
- 1 Hardened copper intake needle (approx. 4 inches, scored with internal spiral channeling grooves)
- 1 Brass vacuum plunger assembly with rubberized leather piston rings
- 2 Fluid Collector vials of distilled Ironwood sap (used as a sealant and vibration dampener)
- 1 Fluid Collector vial of concentrated marsh-ooze distillate (biological binding reagent)
- 1 Square inch of fine interwoven tin-and-silver filter mesh
- 1 Ounce of crushed quartz or mana-glass powder
Tools Required
- 1 Fluid Collector (precision syringe for reagent measuring and controlled chemical injection)
- 1 Set of fine brass-smithing wrenches, jeweler’s taps, and threading dies
- 1 Precision glass-cutting and etching stylus
- 1 Jewel-setting vice and bezel burnisher
- 1 Miniature spirit-lamp or steam-assisted soldering kettle
Skill Requirements
- Crafting (Machining / Glassblowing): Level 5 minimum
- Arcane Crafting / Catalyst Infusion: Level 5 minimum
- Minimum Crafter Tier: Tier 1
Crafting Steps
- Chamber Preparation and Volumetric Etching: Take the borosilicate glass cylinder and inspect it for structural micro-fractures. Use the glass-etching stylus to score standard volumetric milliliters and arcane density marks along the outer face, treating the cuts with crushed quartz powder for clear visibility.
- Intake Needle Grooving and Conduit Scoring: Heat the copper intake probe and use the engraving stylus to carve spiral conduit grooves along both its inner bore and outer shaft, ensuring smooth hydrodynamic flow and arcane energy transference into the lower intake valve.
- Filter Mesh and Crystal Seating: Shape the tin-and-silver mesh into a dual-layered basket inside the lower brass housing. Seat the coin-sized Tier 1 Magic Crystal firmly into the center of the mesh. Using the Fluid Collector, apply a precise ring of concentrated marsh-ooze distillate around the base of the crystal to lock its biological and hydrological mana channels into the metal framework.
- Housing Assembly and Hermetic Sealing: Thread the brass end-caps onto the borosilicate glass chamber. Coat the threading with distilled Ironwood sap to create an airtight, acid-resistant seal capable of withstanding extreme hydraulic pressure.
- Plunger Mechanism and Valve Integration: Insert the brass vacuum plunger into the upper chamber, ensuring the leather piston rings seat flush against the glass walls. Affix the ergonomic brass handle and tension spring to the plunger head, connecting the return release to the copper intake needle’s one-way valve.
- Mana Infusion and Flow Test: Place the assembled siphon in a test stand filled with mineral-heavy brackish water. Focus through the Mind’s Eye and channel a gentle pulse of mana into the brass handle while pumping the plunger once. The borosilicate cylinder should swirl with a pale turquoise glow, an audible pneumatic hiss should sound, and the discharged fluid should emerge completely clear and free of impurities, confirming the tool is fully calibrated and ready for attunement.
Glass Sucking-Tube and Separation of Bitter Green Water
In the cycle of high mud when the seventy-three land-pieces were not yet numbered by the grand ledger-scribes, there was walking one digger of dirt-wells named Mar-Kesh. His avatar meat-vessel was having much hunger and thirsty dryness in the throat because the great yellow sky-furnace Helios was very fierce, and all the river-waters of the Banpo delta had turned into foul green vinegar by the falling of a great wild sky-stone. The people of the five thousand mud huts were crying out with loud belly-groans, saying unto the sky, “If we drink the green foam of the ditch, our liver-boxes will turn into black dust and we shall leave only cold crystals on the grass!”
Mar-Kesh took one long round tube of transparent hard-melted sand that was blown by the fire-mouth of a glass master. He made the iron injector needle sharp like the tooth of an estuary eel. He dipped the needle into the living stomach-juice of a giant river-slug that lived in the black muck without dying of the poison. Then did Mar-Kesh take a coin-sized shining pebble of tier-one water mana, which he did seat between two round sheets of woven white tin and silver wires inside the bottom belly-box of the glass tube.
The translation of the clay tablet says: And behold, when Mar-Kesh pushed the brass finger-pump with the thumb of his hand, the glass tube did roar with the noise of an angry cloud, and the inside-fire turned into the blue color of the deep sea.
Mar-Kesh walked unto the middle of the poison marsh where thirty giant green frogs with acid spit-mouths were jumping upon the dry dirt to kill all who came near the wet mud. Mar-Kesh did not run away with fast leg-steps. He stepped into the thick green soup up to his knees. He stuck the copper needle-snout of the brass tool into the rotting pond-skin. He pulled the brass slider-rod upward with one hard arm-pull. The green sour poison went screaming up into the round glass belly. The small crystal inside did spin like a stone thrown from a rope, and all the black muck fell down into a hard rock bead, while the clear water of life came flying out the back nozzle into a clean clay pot.
The big king of the acid frogs saw this work and was having great rage because the poison was his meat. The beast spat a great ball of burning yellow bile right upon the chest-plate of Mar-Kesh. The yellow fire burned through the heavy leather jacket, and the health points of the avatar dropped down to zero, making the watchers on the hill cry out, “Mar-Kesh is broken, his vessel shall turn into violet smoke and be scattered by the north breeze!”
Yet the ancient brick text records: Mar-Kesh did not let his spirit-thread snap into the sky. By crushing the one point of inner silver mana through the brass handle-loop as a swift reaction, the mortal burn was stopped cold in the bone. The flesh remained whole with one single breath of life in the lungs. With his other hand, Mar-Kesh turned the copper needle toward the wide face of the acid beast, pushing the thumb-plunger with the full weight of his avatar. The jet of unresistible silver fire leapt from the tube like a burning spear of white lightning, striking through the frog-king’s head and turning the monster into cold river clay.
Mar-Kesh stood upon the mud for twelve hours of measuring, drawing three hundred jars of clean water from the bitter bog until all the children of the valley had wet their tongues and the green poison was locked forever in the glass chamber.
Moral of the Story: The dirtiest pond of the wild valley cannot poison the soul that carries the pure glass of wisdom, for when the mind learns to separate the rot from the spring, even the bitterest poison becomes the fire that slays the beast.
Suggested conversions to other systems:
Dungeons & Dragons
Aqua-Chemic Siphon Wondrous Item, Common (Requires Attunement)
- Item Type: Wondrous Item / Tool (Held in 1 hand)
- Armor Class Bonus: While holding this device, you gain a +1 bonus to your Armor Class.
- Corrosive Deflection: You have resistance to acid damage while holding the siphon.
- Hydrological Analysis: You can cast Purify Food and Drink and Detect Poison and Disease at will, but only targeting liquids.
- Silver Fire Jet (1 Charge): The siphon possesses 1 charge, replenishing daily at dawn. When you hit a creature with an attack, you can expend 1 charge to add 1d4 radiant damage to the damage roll.
- Siphon Lifeline: If damage from an attack or environmental hazard reduces you to 0 hit points while holding the siphon, you can use your reaction and expend 1 charge to drop to 1 hit point instead.
Call of Cthulhu
The Hydrologist’s Chemo-Siphon Occult Apparatus / Field Instrument
- Item Classification: Arcane testing and sampling tool (1 Hand)
- Sanity Cost: 1 Sanity point upon first utilizing its supernatural filtration functions.
- Science (Chemistry / Biology) Modifier: Grants a +20% bonus (or one Bonus Die) to Science (Chemistry), Science (Biology), or Spot Hidden checks made to analyze, identify, or sample toxic liquids, strange slimes, and chemical hazards.
- Silver Fire Jet: By spending 1 Magic Point upon landing an attack with the siphon’s pressurized nozzle (base skill Fighting [Brawl] or Firearms [Handgun]), the user deals an additional 1D4 direct damage that ignores natural armor.
- Vitality Safeguard: If the investigator suffers a lethal chemical burn, acid spray, or physical trauma that would reduce Hit Points to 0, they may immediately spend 5 Magic Points and succeed on an Extreme POW roll to arrest the mortal shock, surviving with exactly 1 Hit Point.
Blades in the Dark
Chemo-Hydraulic Sampling Rig Special Item (1 Load, Handheld Tool)
- Item Nature: Spark-craft chemical extraction syringe and filtration canister.
- Quality & Tier: Tier I quality equipment.
- Chemical Insight: Gain +1d to Study or Tinker action rolls when analyzing unknown fluids, identifying corrosive alchemical mixtures, or purifying contaminated water supplies.
- Acid Arc Discharge: You may take 1 Stress to vent a high-pressure jet of energized solvent at an opponent, improving the Effect (e.g., from Standard to Great) on a violent attack or obstacle-clearing action.
- Siphon Lifeline: When you suffer fatal harm while gripping the device, you may immediately resist death by filling 2 Stress boxes, reducing the fatal consequence to level 3 harm and remaining conscious.
Knave
Aqua-Chemic Siphon Item (1 Item Slot)
- Slot Cost: 1 item slot (held in one hand).
- Armor Bonus: +1 Armor Defense while held.
- Quality: 3/3 Durability.
- Acid Ward: Immune to damage from mundane acids, caustic chemicals, and toxic bogs.
- Hydrological Purge: Can be used as an action to instantly purify up to one gallon of tainted or poisonous water into clean drinking water.
- Silver Fire (1 Use/Day): Once per day, after a successful attack made using the tool or a held weapon, discharge the crystal to add 1d4 direct, unblockable damage.
- Death Ward (1 Use/Day): If you are reduced to 0 HP while holding this siphon, make a Constitution check (DC 15). On a success, you instead remain at 1 HP, and the siphon loses 1 point of Quality.
Fate
Aqua-Chemic Siphon of the Estuary Extra (Aspect & Stunt Focus)
- Item Aspect: Field-Calibrated Chemo-Hydrological Siphon
- Stunt (Hydrological Analysis): Gain a +2 bonus to Create an Advantage or Overcome using Lore or Notice when identifying the chemical composition, toxicity, salinity, or arcane saturation of any liquid.
- Stunt (Silver Fire Jet): Once per scene, when you successfully hit a target with an attack while holding the siphon, you may spend 1 Fate Point to add +2 shifts of unblockable damage with the aspect Silver Fire Discharge.
- Stunt (Siphon Lifeline): Once per session, when you would suffer a Consequence that would take you out of a scene due to direct physical damage, chemical burns, or acidic hazards, you may invoke the siphon’s reserve to fill your lowest available Consequence slot instead and remain active with 1 point of stress buffer.
Numenera & Cypher System
Aqua-Chemic Siphon Array Artifact (Level 2)
- Form: Handheld borosilicate tube with a brass vacuum plunger and a fine-bore copper intake needle housing an azure nodule.
- Depletion: 1 in 1d10 (checked upon activating an offensive discharge or survival reaction).
- Passive Effect: The wielder eases all tasks related to chemical identification, fluid extraction, and water purification by one step (reducing the difficulty by 1).
- Active Effect (Silver Conduction): As part of an attack action made with or through the siphon, the user channels stored energy into the discharge, dealing +2 points of direct energy damage that completely ignores armor.
- Active Effect (Vitality Arrest): As an immediate action when an attack, acidic burn, or environmental hazard would reduce the character’s Might or Speed Pool to zero, the user may roll for Depletion immediately. On a success, the character prevents incapacitation and remains conscious with 1 point remaining in that Pool.
- Active Effect (Purge Cycle): With an action, the user draws in up to 1 gallon of contaminated or toxic fluid through the needle, instantly separating out pollutants to leave potable water and a concentrated solvent bead.
Pathfinder
Aqua-Chemic Siphon Item 1 (Alchemical, Magical, Transmutation)
- Price: 15 gp
- Usage: held in 1 hand
- Bulk: L
- Chemical Analysis: While holding the siphon, you gain a +1 item bonus to Crafting checks to identify unknown liquids, alchemical compounds, and poisons, as well as Survival checks to locate potable water.
- Silver Fire Jet (Free Action): Trigger: You successfully hit a creature with a Strike while holding the siphon. Frequency: Once per day. Effect: You channel unresistible energy through the nozzle, adding 1d4 spirit damage to the total damage dealt.
- Siphon Lifeline (Reaction): Trigger: You are reduced to 0 Hit Points by damage while holding the siphon. Frequency: Once per day. Effect: The magical matrix stabilizes your body; you do not gain the dying condition and instead remain at 1 Hit Point.
- Chemo-Hydraulic Purge (Two-Actions): Frequency: Once per day. Effect: You draw in up to 1 gallon of poisoned, brackish, or tainted water. The siphon purifies the liquid into fresh water and isolates the toxins into an inert alchemical residue.
Savage Worlds
Aqua-Chemic Siphon Minor Arcane Device (Personal Gear)
- Item Type: Handheld Apparatus (1 Hand)
- Weight: 2 lbs
- Min Str: d4
- Hydrological Mastery: The wielder gains a +1 bonus to Science checks involving chemistry or fluid dynamics, and a +1 bonus to Survival checks made to procure drinkable water in harsh environments.
- Silver Fire Discharge: When scoring a successful hit with a weapon or pressurized spray while holding the siphon, the user may expend 1 Power Point (or spend 1 Benny) to add +1d4 unsoakable AP 2 damage to the total damage roll.
- Hydraulic Lifeline: If the wielder suffers enough wounds from an attack, acid hazard, or explosion to become Incapacitated while holding the siphon, they may make an immediate free Vigor roll at +2. If successful, they avoid unconsciousness, stabilizing at the Bleeding Out threshold with 1 remaining point of life to maintain actions.
Shadowrun
Aqua-Chemic Bio-Siphon Field Analysis Tool / Telesma Focus
- Item Rating: Rating 1 (Focus / Specialized Chemistry Kit)
- Availability: 4 (Legal)
- Cost: 1,400 nuyen
- Physical Profile: Reinforced borosilicate glass chamber encased in aged brass fittings with a micro-grooved copper intake needle and an embedded telesma crystal.
- Hydrological Analysis: While wielding the siphon, the user gains a +1 dice pool modifier to Chemistry, Biotech, and Survival tests made to analyze unknown fluids, identify chemical toxicity, or extract pure water from contaminated runoff.
- Silver Fire Jet: When the user lands an attack or successfully sprays an opponent using the pressurized siphon (using Exotic Ranged Weapon or Close Combat), they may spend 1 Edge to channel spiritual mana, inflicting an additional 2P unresisted Elemental (Acid/Fire) damage.
- Siphon Lifeline: If incoming physical or chemical damage would fill the character’s Physical Condition Monitor into overflow and cause death, the user may spend 1 point of Edge as an immediate interrupt action to arrest the mortal shock, remaining conscious with 1 box of Physical Condition remaining.
Starfinder
Aqua-Chemic Sampling Siphon Hybrid Item, Level 1
- Item Level: 1
- Price: 360 credits
- Bulk: L
- Hands: 1
- Capacity: 10 charges (Internal Crystal Cell)
- Usage: Variable
- Hydrological Analysis: While held, the siphon grants a +1 insight bonus to Life Science and Physical Science checks to analyze liquid chemical compounds, and a +2 circumstance bonus to Survival checks made to filter toxic water.
- Silver Fire Jet (1 Charge): As part of an attack action made with a held weapon or a direct fluid spray from the siphon, the user can expend 1 charge to add 1d4 additional force damage on a confirmed hit.
- Siphon Lifeline (5 Charges): When damage would reduce the user to 0 Hit Points and force them to spend Resolve to stabilize, the user can expend 5 charges as an immediate reaction to remain conscious at 1 Hit Point instead.
- Chemo-Hydraulic Purge (2 Charges): As a standard action, the user expends 2 charges to instantly purify up to 1 gallon of contaminated or acidic fluid, separating out toxins and leaving behind drinkable water.
Traveller
Aqua-Chemic Field Sampling Probe Primitive / Tech Level 4 Chemical Analysis Kit
- Tech Level: TL 4 (Specialized / Field Hydrology Variant)
- Mass: 1.0 kg
- Skill Synergy: Science (Chemistry) or Survival
- Cost: Cr 1,100
- Analysis Matrix: Grants a +1 DM to all Science (Chemistry) or Survival checks made to identify hazardous reagents, sample mineralized water, or treat environmental contaminants.
- Silver Kinetic Jet: Once per combat encounter, following a successful strike or pressurized discharge, the user can activate the energy nodule to add 1D6 additional armor-ignoring damage to the final damage total.
- Bio-Resonance Ward: If the user suffers lethal chemical, ballistic, or blunt trauma that would reduce their combined Physical Characteristics (STR, DEX, END) to 0 (death state), the siphon discharges its stored resonance, stabilizing the user at exactly 1 point of Endurance remaining and rendering the tool inert until serviced.
Warhammer Age of Sigmar: Soulbound
The Aqua-Chemic Siphon of Chamon Minor Wondrous Item / Alchemical Tool
- Availability: Rare (Utilized by Ironweld prospectors and Alchemists of the Free Cities)
- Item Slot: Held (1 Hand)
- Armour Check: +1 to Armour against Acid and Environmental hazards while held.
- Hydrologist’s Insight: The wielder gains +1d6 to all Mind (Nature) or Mind (Crafting) tests made to analyze tainted liquids, mix alchemical solvents, or purify water.
- Silver Spark Jet: Once per encounter, when the bearer scores a successful hit with a weapon or pressurized chemical discharge, they may spend 1 Mettle to inflict 1 additional Damage that completely ignores non-magical Armour.
- Surge of the Hearth-Well: If an attack, chemical explosion, or hazardous spill would inflict the Mortally Wounded condition on the wielder, they may immediately expend 1 Mettle to mitigate the trauma, remaining conscious with 1 Toughness remaining instead.
