Huna 442 of the Breath Sifting Ti Leaf Mask

by

in
  • Lore
    • Crafted in the mist-shrouded highlands of the Southern Archipelago of Saṃsāra, the Breath-Sifting Ti-Leaf Mask is a fundamental tool for “Soul-Soothers” who practice the Huna arts of anesthesiology. This mask is woven from the living fibers of a Sacred Ti plant, irrigated with water from the Peak of Eternal Silence. In the spiritual philosophy of Huna, physical pain is seen as a “blockage” of the Mana (life force) and a disconnection between the Unihipili (subconscious) and the Uhane (conscious mind). The mask is designed to facilitate a state of “Pono,” or perfect balance, by filtering the very air the patient breathes. When worn by a Tier 1 avatar, the mask glows with a soft, green luminescence, acting as a bridge that allows the healer to visualize the patient’s breath as a flowing stream of light. By adjusting the weave of the mask, the practitioner can “sift” out the jagged vibrations of agony, leaving only the smooth, rhythmic flow of peaceful slumber. It is a common but essential item for those who believe that healing begins with the quietude of the spirit.
  • Detailed Stats
    • Tier: 1
    • Rarity: Common
    • Slot: Head (Face/Mask)
    • Item Health Points: 12 (Organic fiber)
    • Armor Check: 0
    • Weight: 0.2 lbs
  • Multiple Passives Magic
    • The Ha-Breathing Resonance: While the avatar wears the mask, their own “Ha” (breath of life) becomes a stabilizing anchor. This grants the avatar a constant aura of calmness, providing a bonus to all checks made to remain composed during high-stress medical emergencies.
    • Unihipili Connection: The mask allows the avatar to instinctively sense the comfort level of any living creature within 5 feet. The avatar perceives the patient’s subconscious stress as a faint, turbulent cloud, allowing them to adjust their techniques before the patient even feels the onset of pain.
    • Botanical Filter: The living Ti-leaves naturally filter out airborne toxins and magical miasmas of Tier 1 or lower, protecting the avatar from inhaling harmful vapors while they work in contaminated environments or steam-filled industrial clinics.
  • Multiple Activable Magics
    • The Mists of Mana-Loa: By placing the mask over a patient’s face and performing a Normal chant focusing on the “Aloha” spirit, the avatar causes the leaves to exhale a cooling, invisible vapor. This vapor “fixes” the patient’s Mana, inducing a state of deep, regenerative trance that lasts for 20 minutes. During this time, the patient is completely oblivious to surgical procedures and physical trauma. This can be used a number of times equal to the avatar’s Mind’s Eye level per Helios-up.
    • Kala-Release: The avatar can perform a Ritual chant for thirty seconds while touching the mask to a specific wound or localized area of pain on a patient. This “releases” the tension and “un-tethers” the pain from the patient’s immediate awareness. The localized area becomes entirely numb for one hour, though the patient remains fully awake and capable of conversation, facilitating complex field surgeries where feedback is required.
  • Specific Slot
    • Head Slot: The item must be worn over the mouth and nose to function, as it relies on the exchange of breath to activate its Huna properties.
  • Tags
    • Huna, Anesthesiology, Tier 1, Head-Slot, Common, Ti-Leaf, Mana-Flow, Breath-Magic, Sedative, Pono-Balance, Healing-Support, Saṃsāra, Organic-Artifact, Soul-Soothing, Numbing-Mist, Unihipili-Awareness, Ha-Resonance, Sacred-Green, Mana-Sifter, Silent-Peak, Spirit-Bridge, Peak-Water, Rhythmic-Slumber, Aloha-Healing, Dream-Weave, Calm-Anchor, Living-Fiber

Acquisition and Trade of the Breath-Sifting Ti-Leaf Mask

  • The Path of Acquisition
    • On the world of Saṃsāra, obtaining a Huna 442 usually involves a journey to the humid, high-altitude botanical gardens of the Southern Archipelago or finding a practitioner within the verdant “Green-Tiers” of a major floating city. A Tier 1 avatar might acquire this mask by completing a “Trial of the Quiet Breath,” where they must maintain a meditative state while tending to a garden of sacred Ti-plants during a steam-storm. Others receive the mask as a gift from a “Kahu” (guardian or teacher) after demonstrating a deep understanding of the interconnectedness between a patient’s mana and their physical form. Because the leaves must remain “living” to function, some avatars obtain them by harvesting the foliage themselves from a protected grove, provided they leave an offering of pure volcanic sand or spring water to maintain the island’s spiritual balance.
  • Types of Shops and Trading Hubs
    • Botanical Mana-Stalls: These open-air markets are found in the warmer, tropical regions of Saṃsāra. The stalls are draped in living vines and cooled by magical water-mists. The masks are sold here kept in shallow basins of nutrient-rich water to preserve their vitality. The merchants are often herbalists who specialize in “Soft-Magic” for pain relief. They will only sell to those who can demonstrate a “Pono” (balanced) aura, as they believe an angry or chaotic user will cause the Ti-leaves to wither and die within days.
    • Float-City Wellness Apothecaries: In the high-society skyscrapers of the floating metropolises, these apothecaries cater to the elite who require painless cosmetic or spiritual “Sifting” procedures. The masks found here are often aesthetically enhanced with fine silk ties or polished obsidian beads. The transaction is formal, and the shopkeepers—often dressed in robes of shimmering steam-silk—provide a small vial of “Mana-Water” with every purchase to help the avatar keep the mask healthy between uses.
    • Frontier Expeditionary Outposts: Located on the edges of uncharted islands or near dangerous ruins, these rugged trading posts stock the masks as essential survival gear for field medics. The masks are often sold in rugged, airtight brass canisters to protect them from the harsh industrial fumes of the frontier. In these locations, the trade is less about spiritual philosophy and more about the practical necessity of performing surgery in the back of a moving zeppelin or inside a dark cave system.
  • The Economics of the Breath-Sifting Ti-Leaf Mask
    • Botanical Stall Purchase Price: 15 to 22 Silver. The price fluctuates based on the current humidity and the health of the local Ti-groves. In seasons of drought or high “stinging-mana” activity, the price may rise as the plants become harder to cultivate.
    • Botanical Stall Selling Price: 6 to 8 Silver. Merchants here prioritize the health of the plant. They will only buy back a mask if the leaves are vibrant green and the “Unihipili Connection” is still strong. They may refuse a purchase if the mask shows signs of being used by someone with a “dark-mana” signature.
    • Wellness Apothecary Purchase Price: 28 to 35 Silver. The premium cost reflects the artistic embellishments and the high-rent districts of the floating cities. Buyers here are paying for the “purity” of the botanical source and the guarantee that the mask was harvested during a favorable astrological alignment of Helios.
    • Wellness Apothecary Selling Price: 12 Silver (Store Credit). These high-end shops rarely offer hard currency for used goods, preferring to trade for expensive incense or specialized “Ha-breathing” salts.
    • Expeditionary Outpost Purchase Price: 18 to 25 Silver (or 3 units of Refined Steam-Coal). On the frontier, the mask’s value is tied to its immediate utility. If a local outbreak of “Pain-Shock” is occurring among the laborers, the price will surge significantly.
    • Expeditionary Outpost Selling Price: 5 Silver. Traders on the frontier are wary of organic goods that might carry “blight” from ruins and will offer the lowest price for any item that requires constant maintenance like a living leaf-mask.

Strategic Roleplay and Environmental Application of the Breath-Sifting Ti-Leaf Mask

  • Defense in Industrial Steam-Foundries and Smog-Choked Hubs
    • In the heavy, soot-laden air of Saṃsāra’s industrial districts, the mask serves as a vital bio-filter against “Machine-Lung” and caustic vapors. Roleplaying the Botanical Filter involves the avatar adjusting the living leaves over their face as they enter a ruptured steam-pipe zone. While others are doubled over coughing from the elemental fire-exhaust, the player describes the mask glowing a soft, vibrant green as it transmutes the toxic smog into pure, oxygenated “Ha” breath. This defense allows the anesthesiologist to remain standing and clear-headed to provide emergency sedation to workers caught in the mechanical crossfire, turning a site of environmental suffocation into a pocket of breathable sanctuary.
  • Offense in Stealth Operations and High-Security Manors
    • When infiltrating the quiet, high-ceilinged estates of floating city nobles, the Mists of Mana-Loa are used to neutralize sentries without the clatter of steel. Roleplaying this offensive maneuver involves the avatar stalking close to a guard, their own breathing slowed to a rhythmic hum. The player describes the mask exhaling a nearly invisible, sweet-smelling tropical mist that sifts through the air. The offense is a “Sleep-Strike”; the guard doesn’t just fall, they experience a sudden, overwhelming sense of “Pono” (balance) so profound that their muscles give way to a peaceful, dream-heavy trance. This allows the party to pass through secured thresholds while leaving the “Uhane” (conscious mind) of the enemy blissfully untethered from the mission’s progress.
  • Defense in Triage Centers and Battlefield Hospitals
    • During the chaotic aftermath of a skyship crash or a labyrinth race accident, the Kala-Release is roleplayed as a defensive barrier against systemic shock. As screaming casualties are brought in, the avatar touches the mask to jagged wounds or crushed limbs. The player describes the “jagged-mana” of the patient’s pain being “un-tethered” by the Ti-leaf’s touch, replaced by a cooling sensation of volcanic spring water. This defense prevents the patient’s heart from failing due to sensory overload, creating a “Silent Zone” around the injury that allows the avatar to work with the Steady-Hand Resonance even while explosions or steam-whistles roar in the distance.
  • Offense in Interrogations and Spiritual Confrontations
    • In the dark cave systems where “Pain-Ghosts” or hostile entities reside, the Unihipili Connection can be used to offensively expose an enemy’s hidden weaknesses. Roleplaying this involves the avatar staring through the mask’s eye-slits at a foe. The player describes seeing the “turbulent clouds” of the enemy’s subconscious fears and physical discomforts. By blowing a sharp, directed burst of “Ha” through the mask, the avatar can momentarily overwhelm the opponent with their own suppressed anxieties, causing a “Mana-Flicker” that breaks the enemy’s concentration or magical stance, leaving them spiritually vulnerable to a follow-up strike.
  • Defensive Support in High-Altitude Zeppelins
    • In the thin, freezing air of a high-altitude zeppelin flight, the mask is used to defend the crew from “Sky-Lethargy” and altitude sickness. Roleplaying the Ha-Breathing Resonance, the avatar leads the crew in a synchronized breathing exercise. The player describes the green light of the masks pulsing in time with the engines, filtering the thin air into a potent, mana-rich fuel for the lungs. This ensures the pilots remain alert and the passengers remain calm during heavy turbulence, asserting the anesthesiologist’s role as the guardian of the vessel’s collective vitality.

Perception of Activation: Huna 442 of the Breath-Sifting Ti-Leaf Mask

  • User’s Perspective
    • When the avatar secures the mask over their face, the first sensation is a cool, damp pressure against the skin, smelling intensely of crushed greenery and ozone after a tropical rain. As they draw their first “Ha” breath, the air feels heavier and more nutritious, as if they are inhaling liquid sunlight. Their vision shifts; the harsh, jagged edges of the industrial world soften, and the avatar begins to see the “Mana-currents” flowing through the air like ribbons of pale green light. Their own heartbeat becomes a distant, rhythmic drum in the back of their mind, providing a sense of absolute emotional detachment and clinical focus. The physical weight of the mask seems to disappear, replaced by a feeling of spiritual buoyancy.
  • Observer’s Perspective
    • To an onlooker, the avatar’s presence suddenly becomes “still,” as if they have stepped into a pocket of time where the wind does not blow. The woven Ti-leaves of the mask begin to pulse with a rhythmic, emerald glow that matches the avatar’s breathing. A faint, sweet-smelling mist—resembling the steam from a jungle floor at dawn—begins to seep from the weave, curling around the avatar’s head before settling in a low cloud around the patient. The avatar’s eyes, visible through the leaf-slits, take on a glassy, compassionate depth, and their movements become eerily fluid, lacking any of the jerky hesitation common in high-stress medical environments.
  • Extra-Sensory Perceptions
    • The Unihipili Echo: The avatar begins to hear the “subconscious hum” of those nearby. Pain is perceived not as a sound, but as a discordant, thrashing vibration in the air. When the mask is active, the avatar can “tune” this vibration, smoothing it out until it becomes a low, melodic drone of sleep.
    • Mana-Thermal Vision: The avatar perceives the temperature of a patient’s mana. Areas of inflammation or acute pain glow with a harsh, angry orange light, while sedated areas fade into a peaceful, cooling indigo.
    • The Breath-Tether: A visible cord of white light appears to connect the avatar’s lungs to the patient’s. The avatar can feel the resistance in the patient’s airway as a physical tug on their own chest, allowing for perfect synchronization during the delivery of the Mists of Mana-Loa.
    • Pono-Resonance: A feeling of “rightness” or alignment washes over the avatar. They perceive the geographical center of the island they are on as a grounding anchor, giving them a sense of direction and stability even if they are in a dark cave or a windowless steam-room.
  • Positives of Activation
    • The primary advantage is the total transformation of a chaotic medical scene into a controlled, “fixed” environment. The Ha-Breathing Resonance ensures the avatar is immune to panic, while the Botanical Filter provides essential defense against the caustic byproducts of steam-technology. The ability to “sift” pain through the Mists of Mana-Loa allows for complex, life-saving surgeries on Tier 1 avatars who would otherwise perish from shock. Furthermore, the Kala-Release provides a unique roleplay advantage, allowing the healer to keep a patient conscious and helpful during a crisis while entirely removing their suffering.
  • Negatives of Activation
    • The focus required to maintain the “Pono” state creates a “Sensory-Blindness” toward non-biological threats. The avatar may fail to hear the approach of a mechanical construct or the hiss of a failing steam-valve because their ears are tuned strictly to the patient’s mana-hum. After the mask is removed, the avatar often experiences “The Long Sigh,” a period of extreme physical lethargy and a temporary loss of their own sense of taste and smell. Additionally, the mask’s glow is a “Beacon of Life” in dark environments; in deep cave systems or ruins, this light can attract mana-consuming predators who view the mask’s activation as a call to dinner.

Ritual of the Living Breath: Crafting Recipe for the Breath-Sifting Ti-Leaf Mask

  • Materials Needed
    • Nine Mature Sacred Ti-Leaves: Harvested from a highland grove during the “Blooming” week of Lathandus. The leaves must be unblemished and vibrant green to hold the Mana-Sifter property.
    • One Pint of Volcanic Spring Water: Collected from the Peak of Eternal Silence. This water is used to keep the fibers supple and “living” during the weaving process.
    • Three Polished Obsidian Beads: Carved from the cooled glass of a Saṃsāra vent. These act as “Spirit-Bridges” to ground the Unihipili Connection.
    • One Strand of Spun Steam-Silk: A yard of high-tensile silk treated with elemental fire-residue to serve as the adjustable head-tie.
    • A Pinch of Crushed Sea-Salt: Harvested from the Southern Archipelago to “fix” the organic magic and prevent the leaves from wilting.
    • A Vial of Pure Lavender Oil: Used to scent the internal weave and facilitate the Lullaby-Scent for the patient.
  • Tools Required
    • A Bone-Needle (Albatross or Sea-Bird): For threading the silk and obsidian beads through the thick Ti-leaf midribs without tearing the cellular structure.
    • A Shallow Wooden Basin (Koa or Locust Wood): To keep the leaves submerged in volcanic water during the preparation phase.
    • A Precision Obsidian Blade: For trimming the leaf edges and creating the “Sifter-Vents” for the Deep-Sleep Mist.
    • A Smooth Stone Mandrel: Shaped like a humanoid face to ensure the mask conforms perfectly to the avatar’s features.
    • A Small Brass Incense Burner: To provide a steady flow of “Ha” breath (steam) during the final bonding ritual.
  • Skill Requirements
    • Huna Weaving (Level 2): To master the traditional diagonal-interlock pattern that allows the mask to expand and contract with the user’s breathing.
    • Botanical Medicine (Level 1): To understand the life-cycle of the Ti-leaf and ensure the “Living-Fiber” does not perish during the crafting.
    • Mana-Tuning (Level 1): To align the obsidian beads with the avatar’s own “Mind’s Eye” frequency.
    • Apothecary / Sedative Arts (Level 1): To properly infuse the lavender oil and sea-salt into the “Fixed-Powder” that sits within the mask’s internal pouch.
  • Crafting Steps
    • Step 1: The Softening of the Green: Place the nine Ti-leaves in the wooden basin filled with volcanic spring water and a pinch of sea-salt. Let them soak for three hours during the “Morning” hours (6:00-10:59) to absorb the Helios-light.
    • Step 2: The Rib-Stripping: Use the obsidian blade to carefully remove the hard central rib of each leaf while keeping the two halves connected at the base. This allows the leaves to be woven without snapping.
    • Step 3: The Geometric Interlock: Begin weaving the leaves over the stone mandrel using a “tri-fold” diagonal pattern. This creates the internal “Sifter” pockets where the Mists of Mana-Loa will eventually accumulate.
    • Step 4: The Spirit-Beading: Using the bone-needle, thread the three obsidian beads into the temples and the center-brow of the mask. These must be tied off with the steam-silk to ensure they remain in contact with the wearer’s skin.
    • Step 5: The Oil-Infusion: Drip the lavender oil onto the interior fibers of the mask. Perform a Normal chant—the “Lullaby of the South”—while rubbing the oil into the weave to create the Calming-Anchor.
    • Step 6: The Ha-Activation: Place the finished mask over the brass burner so it catches the rising steam. Perform a Ritual chant for ten minutes, focusing on the “Pono” balance of the islands. The ritual is successful when the leaves pulse with a soft emerald glow and the air around the mask begins to smell like a jungle after rain.

Green-Face-Lunger and Sky-Hole-Scream

In the counting-turns before the iron-doctors had the sharp-silver-teeth and when the great-wind-ghosts still walked the island-ridges as tall-cloud-beasts, there was a Sifter-of-Vapors named Ka-Lua. The chewed-bark-scrolls of the very-old-tongue speak that Ka-Lua was a “Bearer-of-Soft-Air,” a woman whose breath smelled always of the crushed-leaf and the wet-stone of the mountain-shade. In those cycles, the biting-of-the-flesh and the cutting-of-the-skin were things of the Great-Agony, for the spirit was “tightly-tethered” to the bone-sticks, and to mend the body was to break the soul-strings with the loud-shouting-noises.

One season of the Warming-Selnus, a Great-Storm-of-Fires fell upon the southern-reach bayous. A giant of the sky-hills, a metal-bird with skin made of the shining-plates, fell in the mud-trap and was bitten by the jagged-steam. His chest-flesh was torn as the dried-husk of the coconut-stalk, and his screaming-mouth was a “flickering-storm” that shook the very birds from the sky-ceiling. The high-healers of the stone-towns tried to sew the flesh-rents with the bone-needles, but the metal-man’s pain-ghost was too angry. Every touch of the needle made the metal-man strike with the heavy-arm-clout, for his consciousness was a “jagged-glass” that could not be dulled by the simple-water or the fermented-grain-juice.

The story-words of the ancient-cracked-mud say that Ka-Lua did not bring the heavy-ropes to bind the metal-man or the wooden-bit for his teeth-grinding. She traveled to the Peak-of-Eternal-Silence, a place where the Ti-Leaf-of-the-Living-Breath grows. This tree had grown undisturbed over the resting-hole of the First-Peace-Maker, a man who had never raised his voice-sound in eighty cycles of the sun-fire. She asked the Root-Spirit for a “skin-of-the-stillness” to hold the heavy-sleep. The Root-Spirit gave her nine pieces of the green-soft-leaf, but they were filled with the “mountain-moisture” and would not stay dry in the humid-air-wind.

Ka-Lua took the green-soft-leaf to the Obsidian-Maker of the Burning-Coast, a man who could turn the earth-fire into the “frozen-night.” He carved three beads of the deepest-volcano-black, vessels that could “ground-the-spirit” and protect the delicate vapors from the harsh-stinging-light of the Helios. Ka-Lua then gathered the silk of the Steam-Spider and the fine-salt from the southern-sea-dirt. She wove these with the sweet-oil of the lavender-stalks in a bowl of the Koa-wood. As she interlocked the “Living-Fiber,” she sang the Lullaby-of-the-Sandman, a melody that sounded like the “humming-of-the-deep-water” and the “rustling-of-the-night-leaves.”

The ancient-translator-scribes say the leaves within the green-shell became a “Heavy-Lidded-Cloud,” a piece of the morning-fog trapped in a face-basket. Ka-Lua walked to the Great-Screaming-Wound of the sky-man. The air around him was hot with the pain-fire. She did not speak the “shouting-words,” but bound the green-face-skin with a soft-tugging-sound. She breathed the Deep-Sleep-Mist into the sky-man’s nose-holes through the leaf-slits.

The sound of the screaming-mouth stopped instantly, not as a death-silence, but as a “sliding-into-the-pono.” The sky-man’s iron-lids became as heavy-stones. His jagged-glass consciousness became as the smooth-river-silt. While he floated in the “Fixed-Vapor,” Ka-Lua sewed his flesh-rents with the surgical-silk, and the sky-man did not feel the needle-bite or the skin-pull. He was “un-tethered” from his own agony, his spirit resting in the green-shadow of the Breath-Sifting Mask.

When the sky-man woke under the next moon-face, his flesh was mended and his pain-fire was a “dim-ember.” He gave Ka-Lua a trade-gift of a dark-steam-silk to protect the leaf-weave, so the peace would never leak to the four-winds. Ka-Lua taught the other Sifters-of-Vapors how to weave the green-glass and how to “fix” the lavender-breath. Because of the Bearer-of-Soft-Air and the leaf-root-stillness, the healers of Saṃsāra found that they could mend the broken-ones without the “soul-shattering,” for the Breath-Sifting Ti-Leaf Mask provided a bridge of silence over the river of pain.

The Moral of the Story: The loudest scream cannot stop the bleeding of the wound, but a single breath of the quiet-vapor can still the heart enough to let the mending-hand do its work; for the greatest medicine is not the one that strikes the loudest, but the one that brings the deepest peace to the suffering spirit.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Unique Name: The Huna Mask of Ethereal Stillness

  • Item Type: Folk Magic Artifact / Medical Tool
  • Game Mechanics: This mask utilizes the spiritual connection between breath and life force. Use of the mask requires a successful Medicine or Science (Pharmacy/Botany) roll to calibrate the organic filters. Failure on the roll might lead to the wearer suffering from “Oxygen Deprivation,” resulting in a Penalty Die on all physical actions for 1d4 rounds.
  • Stat Block:
    • The Ha-Breathing Resonance (Passive): The wearer receives a Bonus Die on Sanity Rolls involving clinical detachment or medical gore.
    • Botanical Filter (Passive): The wearer gains a +20% bonus to CON rolls made to resist inhaled toxins, spores, or magical gases.
    • The Mists of Mana-Loa (Active): By spending 1 Magic Point, the user can place the mask on a target to induce a deep, medical trance. The target remains unconscious and immune to pain for 1d10+5 minutes.
    • Kala-Release (Active): The user can spend 2 Magic Points and 5 minutes of focused chanting to numb a specific area of a subject. This allows for surgery to proceed without the subject losing Sanity due to physical trauma.
  • Syntax: “The woven leaves pulse with a rhythmic green light as the investigator sifts the patient’s breath, tethering their soul to the silent mountain peaks of the mind.”

Blades in the Dark

Unique Name: The Spirit-Weave Sedative Mask

  • Item Type: Fine Alchemical / Medical Tool (1 Load)
  • Game Mechanics: An essential tool for a Leech or a Whisper who deals with the physical toll of spirit-work. It provides a stabilized environment for delicate field procedures.
  • Specific Mechanics:
    • Unihipili Connection (Passive): When you Survey a person’s physical or emotional state, you have +1 Effect. You can “see” the stress and pain as turbulent mana clouds.
    • Botanical Filter (Passive): This mask counts as high-quality protection against environmental hazards like swamp gas or industrial smog.
    • Mists of Mana-Loa (Active): You may spend 1 Stress to perform a “Quiet Sedation.” A target falls into a peaceful trance for the duration of a scene. This action is silent and produces no Heat.
    • Kala-Release (Special): During a Healing Clock, you may use this item to treat a patient. This ensures the patient does not need to mark Stress to survive the “Surgery” or “Treatment” consequences.
  • Syntax: “The Leech adjusts the living mask, allowing the Ha-breath to filter the jagged edges of the patient’s pain into a smooth, fixed slumber.”

Dungeons & Dragons (5th Edition)

Unique Name: Huna-442: Mask of the Breath-Sifter

  • Item Type: Wondrous Item, Common
  • Game Mechanics: Requires Attunement by a creature proficient in the Medicine skill or Herbalism Kit.
  • Stat Block:
    • The Ha-Breathing Resonance: While wearing this mask, you have Advantage on saving throws against being Charmed or Frightened.
    • Botanical Filter: You have Resistance to poison damage and Advantage on saving throws against being Poisoned, provided the effect is inhaled.
    • Mists of Mana-Loa: As an action, you can place this mask on a willing or restrained creature within 5 feet. The creature must succeed on a DC 13 Constitution saving throw (it can choose to fail) or fall into a magical sleep for 1 hour. While asleep in this way, the creature is Unconscious and does not wake up from damage dealt by surgical or medical tools. Once used 3 times, it recharges at Helios-up.
    • Kala-Release (1/Day): You can use a bonus action to touch the mask to an ally. For 1 hour, that ally ignores the effects of the first level of Exhaustion and has Advantage on Constitution saving throws to maintain concentration.
  • Syntax: “The emerald leaves of the mask shimmer with mana, sifting the air and fixing the patient in a state of Pono, where pain cannot reach.”

Knave (2nd Edition)

Unique Name: The Living Leaf-Face

  • Item Type: Tool (1 Slot)
  • Game Mechanics: A biological medical device that must be kept moist to remain functional. It is highly sought after by wilderness scouts and frontier surgeons.
  • Specific Mechanics:
    • Unihipili Connection (Passive): You gain a +2 bonus to all checks made to identify diseases, poisons, or the specific cause of a creature’s pain.
    • Botanical Filter (Passive): You are immune to the effects of non-magical stenches and inhaled irritants.
    • Mists of Mana-Loa: Once per day, you can induce a trance in a creature that lasts 1 hour. They cannot be woken by pain or loud noise, allowing for perfect surgery.
    • Kala-Release: By chanting for one turn, you can numb a creature’s limb. They ignore any “Wounded” or “Maimed” penalties associated with that limb for the next hour.
  • Syntax: “The mask sifts the breath of the living, tethering their spirit to the earth and fixing their body in a state of profound, medicinal peace.”

Fate (Condensed / Core)

Unique Name: The Breath-Sifting Mask of Pono

  • Item Type: Extraordinary Gear / Aspect Focus
  • Game Mechanics: This mask functions as a specialized tool for characters with medical or spiritual backgrounds. It allows the user to treat severe trauma by “sifting” the patient’s stress away from their physical form.
  • Specific Mechanics:
    • The Ha-Breathing Resonance (Passive): Because I am wearing the Breath-Sifting Mask, I get a +2 to Will rolls made to defend against mental stress or social pressure that would disrupt my medical focus.
    • Unihipili Connection (Passive): You gain a +2 to Notice rolls when attempting to diagnose a patient’s hidden injuries or psychological distress.
    • Mists of Mana-Loa (Active): Once per scene, you may spend a Fate Point to place the mask on a willing or restrained target, creating the aspect “Deeply Insensible” with two free invokes. While this aspect is active, the target cannot be woken by physical pain or environmental noise, allowing for guaranteed medical success on “Fair” (+2) or lower difficulty tasks.
  • Syntax: “The player invokes the Unihipili Connection to see the turbulent clouds of the patient’s pain, then uses the mask to sift their awareness into a state of fixed silence.”

Numenera & Cypher System

Unique Name: The Bio-Rhythmic Mana-Sifter

  • Item Type: Artifact (Level 1d6+1)
  • Game Mechanics: An organic interface woven from genetically resonant plant fibers that harmonize with the wearer’s respiratory system to produce anesthetic vapors.
  • Specific Mechanics:
    • Depletion: 1 in 1d20 (Check made after using the Mists of Mana-Loa).
    • Passive – Botanical Filter (Asset): The wearer has an Asset on all Might defense rolls against inhaled toxins, biological pathogens, and atmospheric irritants.
    • Passive – Ha-Breathing Resonance (Asset): The wearer has an Asset on any Intellect task involving medical diagnosis or surgical procedures.
    • Active – Mists of Mana-Loa (Action): The mask exhales a concentrated burst of violet vapor into a target’s face. A creature of a level equal to or lower than the Artifact level must succeed on a Might defense roll or fall into a state of total insensibility for one hour. During this time, the creature is “Fixed” and cannot be roused by damage.
  • Syntax: “The device tethers the subject’s bio-rhythms to a null-frequency, filtering out sensory input to facilitate a state of absolute medical stillness.”

Pathfinder (2nd Edition)

Unique Name: Huna-442: Breath-Sifting Ti-Leaf Mask

  • Item Type: Item 1 (Magical, Primal, Transmutation)
  • Game Mechanics: Worn (Head); Bulk: L
  • Stat Block:
    • The Ha-Breathing Resonance (Passive): You gain a +1 item bonus to Will Saves against fear and emotion effects.
    • Botanical Filter (Passive): You gain a +2 item bonus to Saving Throws against inhaled poisons and respiratory diseases.
    • Mists of Mana-Loa (Action): [Two-Actions] (concentrate, enchantment, primal, sleep); Effect: You release a 5-foot cloud of sedative vapor from the mask. One willing or restrained creature in the cloud must succeed on a DC 15 Fortitude save or fall Unconscious for 10 minutes. The creature is “Fixed” and does not wake up due to damage dealt by your medical tools or surgical procedures.
    • Kala-Release (Activity): [1-Minute Activity] (primal, healing); Effect: You touch the mask to a creature’s wound. For 1 hour, that creature ignores the Clumsy or Enfeebled conditions caused by that specific injury, as the pain is “un-tethered” from their awareness.
  • Syntax: “The emerald leaves pulse as the primal magic sifts the jagged-mana of the wound, fixing the patient in a cooling state of Pono-balance.”

Savage Worlds (Adventure Edition)

Unique Name: The Huna Healer’s Breath-Mask

  • Item Type: Minor Arcane Artifact
  • Game Mechanics: A woven organic mask that resonates with the Healer Edge and provides protection in hazardous environments.
  • Specific Mechanics:
    • The Ha-Breathing Resonance (Passive): The wearer adds +1 to all Spirit rolls made to resist Fear or social Intimidation.
    • Botanical Filter (Passive): The wearer gains a +4 bonus to Environmental Resistance rolls against inhaled hazards (gas, smoke, spores).
    • Mists of Mana-Loa (Active): As an action, the wearer makes a Healing roll. On a success, a willing or restrained target falls into a magical sleep for the duration of the scene. The target cannot be Shaken or Wounded out of this sleep by the wearer’s own medical actions.
    • Kala-Release (Active): The user can spend a Bennie to allow an ally to ignore all Wound Penalties for the next three rounds, as the localized pain is temporarily sifted away.
  • Syntax: “The mask’s vapor acts as a ‘tether’ of mountain-peace, filtering the patient’s agony through the living leaves to ensure a fixed state of restorative quiet.”

Shadowrun (6th World Edition)

Unique Name: The Huna Mana-Sifter Mask

  • Item Type: Force 2 Health Focus (Huna Tradition)
  • Game Mechanics: This woven Ti-leaf mask acts as a magical focus for healers who follow the Huna tradition. It allows the practitioner to “sift” the patient’s astral signature, separating the consciousness from the biological signals of pain. It must be bonded to the user’s Magic attribute.
  • Stat Block:
    • The Ha-Breathing Resonance (Passive): The bonded user receives a +1 dice pool bonus to resist Drain from any Health spells or specialized anesthetic rituals.
    • Botanical Filter (Passive): The mask provides a +2 dice pool bonus to resist any inhaled toxins, pathogens, or magical gases of a chemical nature.
    • The Mists of Mana-Loa (Active): As a Major Action, the user spends 1 Reagent to trigger the mask’s exhale. A willing or restrained target within 2 meters must make a Body + Willpower test against the user’s Magic + Tradition. On a failure, the target enters a “Fixed Sleep” state for (Force x 10) minutes, becoming completely immune to pain-based penalties and physical interruptions during surgery.
    • Kala-Release (Active): As a Minor Action, the user applies the mask’s condensation to a localized injury. This reduces the target’s wound penalties by 1 for the next hour, though the specific limb becomes “Numb,” suffering a -1 dice pool penalty to fine motor tasks.
  • Syntax: “The emerald weave pulses with a rhythmic glow, sifting the jagged astral interference of the wound and fixing the patient’s mana in a cooling state of Pono.”

Starfinder (2nd Edition / Playtest)

Unique Name: Folk-442: Living Ti-Leaf Anaesthetic Mask

  • Item Type: Magic Item (Level 1)
  • Game Mechanics: This item occupies the head slot and requires investment. It utilizes the living mana of the Southern Archipelago to regulate the respiratory and nervous systems of the patient.
  • Stat Block:
    • Usage: worn; Bulk: L
    • The Ha-Breathing Resonance (Passive): You gain a +1 status bonus to Will saves against fear and emotion effects. Allies within 5 feet who can see the mask’s glow gain this bonus as well.
    • Botanical Filter (Passive): You gain a +2 item bonus to saving throws against inhaled poisons and respiratory diseases. You ignore the “Sickened” condition if it was caused by environmental odors.
    • The Mists of Mana-Loa (Action): [One-Action] (concentrate, enchantment, magical, sleep); Effect: You release a puff of violet mist from the mask. One willing or restrained creature within 5 feet must succeed at a DC 15 Fortitude save or fall Unconscious for 30 minutes. This sleep is “Fixed,” and the creature does not wake up from damage dealt by your own medical tools.
    • Kala-Release (Activity): [10-Minute Activity] You press the mask to a creature’s wound. For 1 hour, that creature ignores the “Clumsy” or “Enfeebled” conditions caused by that specific injury, as the pain is “un-tethered” from their conscious awareness.
  • Syntax: “The mask’s living fibers vibrate as they sift the air, tethering the patient’s lungs to a state of absolute medical stillness through the Ha-breath.”

Traveller (Mongoose 2nd Edition)

Unique Name: The Southern-Reach Bio-Resonance Respirator

  • Item Type: TL 12 Bio-Tech / Psionic Tool
  • Game Mechanics: Appearing to be a primitive woven mask, this device uses bio-resonant plant fibers to interface with a patient’s neural pathways. It is prized by frontier medics for its ability to “fix” a patient’s condition in low-tech environments.
  • Stat Block:
    • The Ha-Breathing Resonance (Passive): The user receives a +1 DM to all Medic checks. In high-stress environments, the user may ignore the first -1 DM penalty for distractions.
    • Botanical Filter (Passive): The mask functions as a high-quality filter, providing a +2 DM to END checks made to resist contaminated atmospheres or airborne pathogens.
    • The Mists of Mana-Loa (Active): As a Significant Action, the user activates the mask’s vents. A willing or restrained target within 2 meters must make a Difficulty 8 END check. On a failure, they fall into a “Fixed Sleep” for 1D6 x 10 minutes. They remain insensible to all physical trauma during this period.
    • Kala-Release (Active): Once per day, the user can apply the mask’s internal moisture to a limb. The patient ignores all DM penalties from wounds for 1 hour, but any DEX-based task involving that limb takes a -1 DM penalty.
  • Syntax: “The organic weave sifts the subject’s sensory data, tethering their consciousness to a dream-state that filters out the trauma of the physical environment.”

Warhammer (4th Edition)

Unique Name: The Huna Mask of the Green-Healer

  • Item Type: Magical Curio / Healer’s Fetish
  • Game Mechanics: A mask woven from the rare Ti-leaves of the southern islands, blessed by the “Soul-Soothers.” it resonates with the Wind of Ghyran (Life) to sift the spirit from the body’s suffering.
  • Stat Block:
    • The Ha-Breathing Resonance (Passive): The wearer gains a +10 bonus to all Cool Tests and Willpower Tests made to resist Fear or Terror.
    • Botanical Filter (Passive): The wearer gains a +20 bonus to all Endurance Tests made to resist the effects of foul odors, poisonous gases, or the “Plague” trait of certain diseases.
    • The Mists of Mana-Loa (Active): As an Action, the wearer releases a sedative breath. A willing or restrained target within 2 yards must pass a Challenging (+0) Endurance Test or gain the “Unconscious” condition for 1d10 x 5 minutes. The target is “Fixed” and will not wake up from damage caused by the wearer’s medical instruments.
    • Kala-Release (Active): Once per session, the wearer may touch the mask to a patient. The patient ignores all negative modifiers from one “Critical Wound” (excluding permanent loss of limbs) for the next hour.
  • Syntax: “The emerald light of the mask sifts the pain from the flesh-rents, ‘fixing’ the patient in a state of tranquil silence while the healer mends the bone.”