Lore: These seemingly fragile wings, crafted from enchanted jade paper blessed by a Daoist hermit, grant a fledgling cultivator the ability to harness the wind. Though they cannot propel the wearer into sustained flight, they can be used to slow falls, extend jumps, and grant a sense of grace and agility when moving through the air.
Stats (Tier 1):
- Attack: 0
- Defense: 0
- Movement: 1
- Magic Power: 1
Skills:
- Glide: Allows the avatar to safely descend at a controlled rate.
- Air Sense: Heightens the avatar’s awareness of air currents and wind patterns.
Passive Magics:
- Falling Feather: When the avatar falls, they descend at a greatly reduced speed, taking minimal damage from the impact.
Active Magics:
- Windborne (1 hour per day): For a short time, the avatar gains increased agility and movement speed when jumping or moving through the air.
Tags:
- Common: This item is relatively easy to acquire.
- Daoist: This item is associated with Daoist magic traditions.
- Aerodynamics: This item grants abilities that enhance movement through the air.
- Additional: Gliding, Agility, Balance, Windborne, Precision, Ethereal, Aerial, Movement, Evade, Dexterity
Where the Paper Wings of Zhu might be bought and sold in the world of Saṃsāra:
Types of Shops
- Traveling Merchant: These roving vendors often have an eclectic collection of items, including less potent magical artifacts. They are a good source for common items at reasonable prices.
- Daoist Monastery Curio Shop: Smaller monasteries focused on movement and meditation disciplines may occasionally sell such items as training aids or practice tools. The cost would be higher here, and the item might come with instructions or blessings from the monks.
- Enchanter’s Bazaar: In larger cities or settlements, bazaars dedicated to magical items might exist. Here you’d find a wider selection, but also the potential for fakes or faulty goods. Haggling would be expected.
Ways of Purchase
- Barter: Daoist practitioners might trade the wings for specific herbs, rare ingredients, or other services aligned with Daoist practices.
- Commission: An avatar could commission an enchanter or Daoist with the correct skills to craft the item, paying partly in advance with the rest due upon completion.
- Ancient Ruin Find: There’s always the chance a pair of Paper Wings of Zhu could be found in an ancient ruin, forgotten for centuries and perhaps holding additional residual enchantments.
Cost — The pricing of magical artifacts in a world like Saṃsāra is highly dependent on the availability of materials, the skill of the creator, and the local market demand. However, considering it’s a common tier 1 item, here’s a possible price range:
- Barter: The equivalent of a rare herb vital to a Daoist concoction or several days worth of skilled labor.
- Coin: Ranging from the equivalent of a skilled laborer’s monthly salary to several months’ pay depending on where you find them.
While not explicitly designed for aggressive combat, offer unique tactical advantages for a tier 1 avatar that leans into the roleplay of mastering aerodynamics. Here’s how you can weave these magical wings into your defensive and offensive maneuvers:
Defense – Soaring out of Harm’s Way
- Elusive Maneuvers: The increased agility and movement the wings grant during Windborne can be used to dodge incoming attacks. Imagine gracefully leaping and swirling just out of reach of a melee opponent’s strike, or using sudden bursts of speed to reposition yourself behind cover.
- Extended Evasion: Use the Glide ability to extend your jumps and change directions mid-air, making it difficult for ranged attackers to predict your trajectory. This can be particularly useful when traversing treacherous terrain or navigating through a battlefield strewn with obstacles.
- Disarming Techniques: The agility boost from Windborne can be used to attempt disarming maneuvers. Imagine using your newfound swiftness to dance around an opponent, then using a well-timed swipe to knock their weapon away before they can land a hit.
Remember: While the Paper Wings offer defensive advantages, their true strength lies in movement and evasion, not brute force. A skilled avatar will focus on using their environment and the opponent’s weaknesses to their advantage.
Offense – The Art of Airborne Maneuvering
- Hit and Run Tactics: The combination of Glide and Windborne allows for hit and run tactics. Use Windborne to close the distance on an enemy quickly, unleash a surprise attack, then use Glide to make a swift retreat before they can counter. This tactic is particularly effective against slower or less agile opponents.
- Superior Positioning: Utilize your aerial prowess to gain a tactical advantage. Imagine using your superior maneuverability to flank an enemy from above, land a critical blow, and then use Glide for a safe descent.
- Disruption and Distraction: The wings can be used to disrupt enemy formations or distract foes. Imagine using Windborne to soar overhead, then diving down towards an enemy archer line, forcing them to break concentration and scramble for cover. This creates an opening for your allies to exploit.
Remember: The Paper Wings are not weapons themselves, so offensive maneuvers will likely involve a combination of agility, environmental manipulation, and using your surroundings to your advantage.
Utilizing the Lore: A Daoist practitioner focused on aerodynamics would likely have honed their senses to be particularly aware of wind currents. Roleplay this awareness! Imagine using subtle shifts in air flow to predict enemy movements or using rising thermals to gain altitude for a surprise attack.
By mastering the graceful dance of the Paper Wings of Zhu, you can become a whirlwind of motion on the battlefield, a blur of elegant deadliness that frustrates your opponents and leaves them grasping at air.
A detailed description of the Paper Wings of Zhu, focusing on their visual appearance:
- Material: They are primarily crafted from enchanted jade paper, a special material known for its lightness, durability, and faint translucence. The paper shimmers with a soft, green-tinged luminescence, reminiscent of moonlight on jade.
- Shape: Each wing resembles a large, elegantly curved feather. Their design is deceptively simple, but the shape is carefully sculpted to maximize lift and air resistance.
- Markings: The wings may be adorned with subtle Daoist symbols or calligraphic markings in a darker shade of green. These could be simple wind-themed motifs, blessings for safe flight, or even fragments of Daoist scripture.
- Attachment: The base of each feather-shaped wing is molded into a comfortable harness-like structure. This might be formed from the jade paper itself or utilize thin strips of supple leather for added durability.
- Wear and Tear: Since the item is “common”, it might show signs of use (small tears, subtle creases in the paper). These would be mended, showcasing the care the avatar takes of their magical tool.
Visual Impression: Overall, the Paper Wings of Zhu would create an ethereal and elegant impression. While they lack the grandeur of vast feathered wings, they possess a simple grace and an air of subtle magical refinement.

Perception of Activation: The moment a magical item like the Paper Wings of Zhu is activated, the avatar experiences a surge of energy and a sharpening of their senses, both mundane and magical:
- Sight
- Aura: The wings shimmer with an intensified green glow, outlining their shape and flowing faintly around the wearer. This aura pulsates in rhythm with the avatar’s own magical energy.
- Winds Unseen: The avatar suddenly perceives air currents and flow, visualized as subtle tendrils of pale green swirling around them and through the environment.
- Heightened Focus: The world seems to shift slightly. Details become sharper, and colors seem more vibrant.
- Positives: Enhanced visual perception for targeting, finding hidden details. Aura provides a soft source of light in darkness.
- Negatives: Overstimulation can occur in chaotic environments, making it harder to focus.
- Sound
- Whispering Winds: The wearer hears the subtle rustling and whispering of the air around them, even in seemingly still environments. This reveals faint sounds, such as approaching footsteps or the creak of a strained roof beam.
- Thrum of Power: A low hum seems to resonate from the wings themselves, a rhythmic thrum that syncs with the avatar’s heartbeat.
- Positives: Reveals hidden dangers or targets, allowing for preemptive action.
- Negatives: Can be disorienting in a noisy environment, as the subtle sounds can get lost in the chaos.
- Touch
- Flow of Air: Small changes in wind pressure, temperature shifts, and the “feel” of the air against the skin become acutely apparent.
- Vibration: The wings themselves hum softly against the wearer’s back, a constant, reassuring vibration.
- Positives: The sense of touch guides movement instinctively through the air, allowing for greater control during flight and maneuvers.
- Negatives: Changes in atmospheric conditions will be felt more keenly, making the user more susceptible to cold winds or sudden gusts.
- Smell
- Heightened Scent: Existing smells in the environment become sharper – fragrant flowers, smoke, the metallic scent of blood. This can be used to track or detect hidden things.
- Essence of Magic: The faint scent of ozone and something akin to damp earth suffuses the air, signaling the flow of magical energy.
- Positives May help detect magical traps or hidden magical creatures.
- Negatives Strong smells can become overwhelming.
- Extra-Sensory Perception: The Mind’s Eye
- Sense of Balance: The avatar’s inner sense of equilibrium sharpens dramatically, allowing them to perceive inclines, shifts in gravity, and make rapid adjustments to maintain their balance.
- Spatial Awareness: The wearer gains an intuitive understanding of their position in the air and the flow of magic around them. This translates into improved maneuvering through obstacles and understanding their own limitations.
- Positives: Vital for staying aloft and executing complex movements in the air.
- Negatives: No inherent negatives, but it takes practice to translate the information from the Mind’s Eye into the physical actions needed.
Recipe: Paper Wings of Zhu
- Materials Needed:
- Jade Paper: Several large sheets of a special paper infused with jade dust during its creation. This grants the paper its faint luminescence and magical resilience.
- Wind Feathers: Feathers from a creature with a strong affinity to wind magic. These might be from a rare breed of eagle, a wind elemental, or a similar fantastical creature.
- Daoist Ritual Ink: A specialized ink infused with magical symbols and prayers, used to inscribe the wings with the enchantments.
- Binding Thread: Thin strands of silk or leather, used to form the harness structure.
- Tools Required:
- Calligraphy Brush: A fine brush for inscribing the ritual symbols onto the jade paper.
- Engraving Tools A set of delicate tools for shaping and detailing the wings.
- Enchanter’s Workspace: A well-lit, clean, and ritually prepared space for conducting the final enchantment processes.
- Skill Requirements:
- Paper Crafting: Knowledge of how to work with delicate materials like jade paper, cutting, shaping, and folding it without damage.
- Calligraphy: The ability to write the Daoist symbols and prayers with precision using the specialized ink.
- Enchantment (Basic): An understanding of basic enchanting principles and the ability to channel magical energy into the final product.
- Crafting Steps:
- Wing Shaping: Using the wind feathers as a guide, carefully cut and shape the jade paper into two large, feather-like wings. Engraving tools can be used to add subtle details and crease lines to mimic the aerodynamics of a feather.
- Harness Formation: Create a lightweight harness from the binding thread. This will allow the wings to be worn securely on the back.
- Ritual Inscription: With meticulous care, use the calligraphy brush and Daoist ink to inscribe the wings with the necessary symbols and incantations. These will focus on lightness, agility, and the manipulation of wind currents.
- Enchantment: Within the prepared workspace, focus your magical energy into the wings, visualizing the desired properties of flight and wind control. This stage may involve specific rituals or meditations typical to Daoist practices.
- Testing and Refinement: Once the enchantment is complete, the Paper Wings are ready for testing. In a controlled environment, practice basic gliding and movement maneuvers. Minor adjustments to the enchantments may be necessary at this stage.
- Notes:
- The exact nature of the rituals and enchantments will be highly dependent on the specific Daoist traditions within Saṃsāra.
- Finding the right quality of jade paper and wind feathers may be a quest in itself!
- The crafting of such an item typically requires some solitude and dedicated time, perfectly suiting a Daoist seeking to further their understanding of movement and air.
Chronicle of Zhu and the Paper Flight
Unearthed from Papyrus Scrolls of the Jade麒麟 (Qílín)
Legend whispers of Zhu, a student of the Azure Wind sect, whose yearning for the heavens rivaled the boundless sky itself. Unlike his brethren content with the mountain path, Zhu dreamt of soaring with the eagles, a desire deemed heretical by the Elders.
One moonlit vigil, Zhu stumbled upon a dusty scroll depicting winged figures dancing amongst the clouds. The inscription, cryptic and fragmented, spoke of crafting wings from the secrets of jade and whispers of the wind. Obsessed, Zhu delved into forbidden lore, his heart set on defying gravity’s chains.
After seasons of toil, Zhu emerged with a curious contraption – two magnificent wings fashioned from luminous jade paper, inscribed with symbols that shimmered under the moon. Donning his creation, he ascended a perilous peak, the wind whipping at his resolve. With a whispered plea, Zhu leaped.
For a terrifying moment, he plummeted. Then, a miracle. The paper wings caught the wind, billowing like sails. Buoyed bythe unseen hand of fate, Zhu soared. He skimmed the treetops, a hawk amongst branches, the world a tapestry of wonder unfurled beneath him.
His jubilation was short-lived. As dawn approached, the jade paper, brittle from his haste, tore. Zhu tumbled from the sky, the wind no longer a friend but a relentless foe. He landed broken but alive, his dream shattered on the unforgiving earth.
The Elders, though stern, tended to his wounds. Zhu, humbled by his folly, confessed his transgression. The scroll, they revealed, was a cautionary tale, a reminder that defying the natural order comes at a steep price.
Zhu, forever earthbound, became a revered instructor, his tale a constant reminder: true mastery lies not in defying the heavens, but in respecting the wind’s song and the path one walks.
Moral: Ambition unchecked can lead to a great fall. True wisdom lies in respecting the natural order and mastering what is within our grasp.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
- Artifact of Questionable Origin: The Paper Wings of Zhu are a relic hinting at hidden knowledge of flight, a dangerous temptation for Investigators already grappling with sanity-shattering truths.
- Stats:
- Luck: +10% (Allows for a lucky escape from a fall or dangerous maneuver)
- Sanity: -5 (The unnatural feeling of flight, the brush with the unknown, erodes mental stability)
- Mechanics:
- Skill Check (Pilot, Luck, or similar): Required for each use. Success allows for short bursts of gliding, extending jumps, and increased agility.
- Sanity Cost: Each use carries a small Sanity loss. Botching a check can result in plummeting and a greater Sanity loss.
- Corruption: Prolonged use of the artifact may lead to a growing obsession with flight and an unnatural detachment from reality.
Blades in the Dark
- Ghostly Contraption: The Paper Wings fit the haunted, supernatural themes of Duskvol. They could be a relic of a forgotten spirit bound to the material world.
- Gear:
- Quality: Fine (crafted with rare or mystical materials)
- Load: 1
- Special Ability: Flight and Movement themed
- Mechanics:
- Action Rolls: Used in conjunction with other Actions like Skirmish or Survey. Successful rolls enhance movement, allow for daring escapes, or grant a limited form of flight.
- Downside: Using the wings draws the attention of unwanted forces, potentially triggering Clocks for otherworldly rivals or attracting dangerous spirits.
Dungeons & Dragons (5th Edition)
- Wondrous Item (Uncommon): Fits the classic D&D magic item mold
- Stats:
- Requires attunement
- Grants +1 to Dexterity
- Glide (as per the item’s description)
- Windborne (1 hour per day)
- Mechanics:
- Actions/Bonus Actions: May require Actions or Bonus actions to activate different abilities, ensuring balanced use.
- Charges: The Windborne ability could have limited charges per day, replenished on a long rest.
Knave
- Jade Bird Wings Keeps the simple and evocative OSR nature of Knave.
- Stats:
- Slots: 2
- Defense: 0
- Special: Grants the flight ability and associated movement bonuses as described before.
- Mechanics:
- Item usage mechanics in Knave are fluid depending on the GM. Activation might be free, but with consequences like:
- Triggers a random event.
- Attracts wandering monsters.
- Makes the user stand out in a crowd.
Fate Core / Accelerated
- Aspect: Wings of the Zephyr. This aspect represents the unique power of the item and its connection to wind magic.
- Stunts:
- Graceful Glide: Use the Wings of the Zephyr aspect to safely descend from heights, extending jumps for easier rooftop chases or escapes.
- Windborne Agility: When engaged in aerial maneuvers, gain a +2 to Overcome actions related to movement or dodging.
- Mechanics:
- Compels: The Wings could compel the user into aerial chases or dangerous rooftop pursuits. Opponents could also try to compel the user in situations where flight is difficult (indoors, strong winds, etc.)
- Fate Points: Spending Fate points could enhance stunts for even more impressive feats of aerial prowess.
Numenera / Cypher System
- Artifact (Level 3): The Paper Wings would be a moderately powerful artifact in the Numenera/Cypher System.
- Abilities:
- Glide (Depletes 1 Might point)
- Windborne (Depletes 2 Might points for one hour)
- Mechanics:
- Depletion: Using the abilities depletes the user’s Might pool, emphasizing resource management.
- Cypher: The Wings could be a rare Cypher, one-time use only, granting phenomenal effects for a brief period.
- GM Intrusions: Could offer interesting complications, like sudden wind gusts, attracting strange creatures, or malfunctions in the enchantments.
Pathfinder (2e)
- Magic Item (Uncommon, Level 3): Fits Pathfinder’s structured item system.
- Stats:
- +1 circumstance bonus to Acrobatics checks
- Glide as described
- Windborne (activates 1/day)
- Mechanics:
- Resonance: Could have a minor amount of Resonance, requiring the user to invest in it for full functionality.
- Critical Success/Failure: Incorporate critical successes and failures for skill checks related to the item for dramatic effects.
Savage Worlds
- Arcane Device (Novice): The Wings are accessible to less experienced adventurers.
- Powers:
- Fly (as the Fly power, but with the Trappings of the item’s aerodynamics)
- Boost Trait (Agility): Represents the increased agility granted by the Windborne ability.
- Mechanics:
- Power Points: Powers are fueled by power points, emphasizing the management of magical resources.
- Backlash: Failed arcane skill rolls when using the wings could lead to backlash with minor consequences.
Shadowrun (6th Edition)
- Foci (Ritual): The wings are empowered by a Daoist ritual focus.
- Stats:
- Force: 3 (represents the intensity of the enchantment)
- Type: P (Physical, the focus enhances physical feats)
- Powers:
- Enhanced Ability (Agility +1): Represents the Windborne effect, boosting reflexes and movement.
- Movement (Limited Flight): Allows for gliding and controlled descents as described earlier.
- Mechanics:
- Drain: Using the focus causes Drain based on its Force.
- Astral Signature: Mages using astral perception will notice the unique aura of the Wings.
- Background Count: Enchantments in Shadowrun are susceptible to background count, the wings might malfunction in areas of high magical interference.
Starfinder
- Hybrid Item (Level 3): A blend of magic and technology aligns with Starfinder’s setting.
- Stats:
- +1 to Acrobatics checks
- Provides a fly speed (average) for short durations (1/day)
- Mechanics:
- Magical Charge: Powered by a rechargeable magical energy cell.
- Skill Synergy: Using the wings with the Piloting skill grants additional bonuses in aerial maneuvers.
Traveller (Mongoose 2nd Edition)
- Archaic / Psionic Artifact: Depending on your Traveller setting, the Wings could be a lost relic or a manifestation of latent psionic ability.
- Stats
- Skill Bonus: +1 to Athletics, Dexterity, or a relevant psionic skill.
- Functions as a parachute (for safe emergency descents).
- Mechanics:
- Upkeep: If treated as an archaic artifact, they could require specific maintenance or knowledge to function properly.
- Psionic Strain: If tied to psionics, their use might trigger a psionic misjump with potential side effects.
Warhammer Fantasy RPG / Age of Sigmar
- Enchanted Trinket of the Winds: Fits the low-powered magic items common in Warhammer settings.
- Blessing of [Wind Azyrite Deity]: Connects the item to the specific magical lore of the setting.
- Abilities:
- Grants a reroll on a single Acrobatics or Athletics check per day.
- Provides an extended jump and a safe fall from a limited height.
- Mechanics
- Potential Corruption: Depending on the chosen deity, there might be a taint of Chaos associated with the item, tempting the user with increased power at a hidden cost.
- Capricious Magic: Could roll on a mishap table when used, representing the unpredictable nature of magic in some Warhammer settings.
