Lore: Originally woven by the Anuran weavers of Abbeville, the Versatile Vapor-Shroud was designed for scouts who transitioned between the humid geothermal pools and the dry, industrial steam-refineries of the megacities. It is made from a bio-reactive silk that “breathes” in response to the wearer’s Chi. Legend tells of a traveler who survived the freezing altitudes of a Zeppelins’s flight and the scorching heat of a volcanic island simply by whispering to the shroud’s Inner Spirit, asking it to “become the shield the world requires.”
Stats with Slot:
- Slot: 1 Gear Slot (Shoulders/Cloak)
- Tier: 1 (Common)
- Weight: 1.5 lbs
- Durability: 40 HP (Hardness 4)
Skills Added:
- +1 Survival: Granting an intuitive sense of environmental hazards.
- +1 Athletics: Enhancing the body’s physical flexibility during adaptation.
Passive Magic:
- Reactive Lattice: The shroud automatically adjusts its density and thermal conductivity based on ambient temperature, granting the wearer a +2 bonus to resist Extreme Heat or Extreme Cold.
- Harmonic Camouflage: The shroud’s color shifts slightly to match the dominant magical “weather” of the region (e.g., iridescent blue in high-mana zones, dull grey in stagnant zones), providing a +1 bonus to Stealth checks while stationary.
Active Magic:
- Chi-Shift (1/Day): As a bonus action, the user can re-route their internal Chi to gain Resistance to one specific damage type (Fire, Cold, or Acid) for 1 minute.
- The Adaptable Step: Once per rest, the user can “teach” the shroud to recognize a specific type of difficult terrain (such as mud, deep snow, or oily factory floors). For the next 10 minutes, the user ignores movement penalties associated with that terrain type.
Tags: Adaptation, Chi-Reactive, Survival, Tier-1, Common, Shifting-Silk, Environmental-Protection, Cultivation-Tool, Gear-Slot-Shoulders, Versatile, Saṃsāra-Industrial, Environmental-Response, Morphic-Fiber, Kinetic-Anchor, Versatile-Flow, Thermal-Sync, Shifting-Essence, Adaptive-Aura, Catalyst-Silk, Resonant-Shroud, Fluid-Integrity, Weaver-Logic
On the world of Saṃsāra, the Spirit 339 of the Versatile Vapor-Shroud is a fundamental piece of gear for Tier 1 avatars who must regularly navigate the shifting magical and physical climates of the 183 billion acres of territory.
Costs and Acquisition
As a Tier 1 Common item, the Spirit 339 is designed to be accessible yet durable. Its price is heavily influenced by the local supply of Abbevillian Spider-Silk.
- Suggested Value: 50 to 75 Gold (5 to 7.5 Platinum).
- Andean Markets: Due to high demand for diplomatic and scholarly travel, it often trades for a flat 7 Platinum.
- Abbeville Outposts: Closer to the source of the silk, a traveler might acquire one for 450 Silver if they provide their own Echo Crystal Shards.
Enchantments and Protective Aura
The shroud is woven with Chi-reactive circuits that provide constant environmental monitoring:
- Reactive Lattice: This enchantment creates a passive Protective Aura that buffers the wearer against temperature extremes. It doesn’t stop a blade, but it prevents the “Spirit-Drain” associated with freezing altitudes or volcanic heat.
- Harmonic Camouflage: A secondary enchantment that allows the shroud to “bleed” into the background of the local magical weather, making the wearer less conspicuous to predators that hunt by sensing mana.
Significance and Symbolism
The Spirit 339 is the ultimate symbol of Adaptation.
- The Weaver’s Logic: It represents the Anuran philosophy that survival is not about being the strongest, but the most flexible.
- The Shifting Hue: Its color-changing nature is a metaphor for the Inner Spirit’s journey—remaining true to its core essence while adjusting its outer form to match the world’s needs.
- Tier 1 Milestone: For many new souls in Saṃsāra, acquiring a Vapor-Shroud is a rite of passage, signaling that they are no longer just survivors, but Cultivators prepared for the Endless Ocean.
Where It Is Traded
This item is rarely found in standard heavy-armor smithies. Look for it in the following locations:
- Anuran Trade Enclaves: Located in the geothermal districts of major cities.
- Airship Provisioners: Because of its utility in high-altitude travel, it is a staple in Zeppelin hangars and Griffon stables.
- Exploration Guilds: Found in the megacities, these guilds trade “Seasoned” shrouds that already have a rich history of adaptation recorded in their Echo Crystal memory.
In the world of Saṃsāra, the Spirit 339 of the Versatile Vapor-Shroud is a primary tool for “Reactive Cultivation.” Roleplaying its use involves describing the physical and spiritual transition as the shroud adapts to external threats or environmental shifts.
In High-Altitude and Aerial Environments (Zeppelins and Griffons)
- Defensive Roleplay: While flying through a freezing mana-storm, you roleplay the shroud tightening its weave. You describe the iridescent veins glowing a deep, warm amber as it traps your body heat. The Reactive Lattice prevents the “Spirit-Chill” from slowing your reflexes, allowing you to remain steady while others are hampered by the cold.
- Offensive Roleplay: You use The Adaptable Step to gain a footing advantage on the slick, frost-covered deck of an airship. While your opponent slips on the icy surface, you roleplay the shroud’s hem hooking into the frost like microscopic claws, allowing you to launch a stable, high-speed strike that catches them off balance.
In the Industrial Megacities (Steam-Refineries and Dark Caves)
- Defensive Roleplay: In a city filled with toxic elemental exhaust or oily mist, you describe the shroud becoming semipermeable. Roleplay the fabric filtering the air around your face, its scent of rain and ozone acting as a protective barrier against the acrid environment. You move through the smog with Survival intuition, sensing hazards before they are visible.
- Offensive Roleplay: Within the shadows of a dark cave system, you roleplay the Harmonic Camouflage. You describe the shroud’s color bleeding into the dull grey of the stone and the rhythmic hiss of the city’s steam. You become a “ghost in the machine,” using the shroud to mask your Chi-signature until the moment you trigger Chi-Shift to ignore an enemy’s acid-spray and close the distance for a surprise attack.
In the Wild Shifting Isles (Jungles and Swamps)
- Defensive Roleplay: When navigating deep mud or quicksand that would normally trap an avatar, you roleplay the shroud spreading out behind you like a weight-distributing sail. You describe the Inner Spirit of the item whispering advice on where the ground is firmest, allowing you to “glide” over the surface while your pursuers sink.
- Offensive Roleplay: You use Chi-Shift to adapt to a monster’s elemental nature. If facing a fire-breathing drake, you roleplay the shroud turning a shimmering, translucent blue. You describe the flames washing over the silk harmlessly as you charge through the fire, the shroud absorbing the thermal energy to fuel your own kinetic movement.
Maintenance of the Shroud
To keep the Spirit 339 in peak condition, an avatar must ensure the silk remains hydrated and the Echo Crystal memory is clear of spiritual dross.
- Pristine State: The shroud is soft, reactive, and silent.
- Frayed State: The shroud becomes stiff and its color-shifting is sluggish. This usually occurs after exposure to high-pressure “Dead-Magic” zones.
- Disabled State: The shroud loses its translucency and becomes a heavy, grey blanket. This happens if the Reactive Lattice is overloaded by a Tier 2 or higher elemental attack.

Perception of Activation: Spirit 339 of the Versatile Vapor-Shroud
Sight
- Perception: Chroma-Adaptive Shifting.
- Description: The shroud’s surface ripples with liquid movement as the iridescent veins change from a deep sapphire to a volcanic amber or a mossy green. Floating, translucent motes of starlight occasionally drift from the fabric’s edges.
- Positives: Provides visual confirmation of the current environmental attunement and acts as an emergency light source in total darkness.
- Negatives: The shifting light makes it impossible to remain visually hidden from creatures that lack Mind’s Eye capabilities but have keen physical sight.
Sound
- Perception: The Rhythmic Sigh.
- Description: A faint, rhythmic sound resembling escaping steam or the rustle of wind through dry grass. When the shroud successfully adapts to a new hazard, it emits a singular, resonant cello-like chime.
- Positives: The auditory “sigh” alerts the user to invisible environmental changes, such as a drop in air quality or a shift in magical pressure.
- Negatives: The constant rustling can interfere with eavesdropping or hearing very faint, distant noises.
Touch
- Perception: Thermal Haptic Response.
- Description: The inner lining of the shroud pulses against the wearer’s skin. It feels like a warm, supportive hand during cold spells or a cool, refreshing mist during extreme heat. The fabric’s texture changes from raw silk to hardened leather based on the need for protection.
- Positives: Provides immediate physical comfort and stabilization, preventing the “Spirit-Trembles” caused by harsh climates.
- Negatives: The sudden hardening of the fabric can momentarily restrict fine motor movements until the wearer adjusts to the new texture.
Smell
- Perception: Atmospheric Cleansing.
- Description: The air immediately within the shroud’s hood takes on the scent of petrichor (rain on hot stone) and mountain ozone. It completely masks the acrid smell of sulfur or industrial exhaust.
- Positives: Acts as a natural olfactory filter, keeping the user’s senses sharp and preventing nausea in foul-smelling environments.
- Negatives: The pleasant scent can mask important chemical warnings, such as the smell of a natural gas leak or a specific monster’s musk.
Taste
- Perception: Mineral Hydration.
- Description: A clean, cool, and slightly sweet mineral tang manifests on the palate. This is a synesthetic response to the shroud’s Echo Crystal purifying the ambient moisture around the wearer’s face.
- Positives: Provides a psychological sense of hydration and vitality, reducing the perceived exhaustion of long travels.
- Negatives: Can interfere with the accurate tasting of alchemicals or food, as the sweet tang persists as long as the shroud is active.
Extra-Sensory Perceptions (ESP)
Environmental Intuition
- Perception: Hazard-Thread Mapping.
- Description: Through the Mind’s Eye, the user perceives dangerous environmental zones (like thin ice or pockets of dead magic) as frayed red threads in the air. Safe paths appear as golden-woven currents.
- Positives: Allows for near-perfect navigation of treacherous terrain and uncharted islands.
- Negatives: The visual overlay can be mentally taxing, leading to “Aura-Fatigue” if the Mind’s Eye is kept open for several hours.
Spirit-Sync
- Perception: Vibrational Harmony.
- Description: The user “feels” the pulse of the 73 Island Countries through the soles of their feet. The shroud acts as an antenna, translating the world’s “mood” into a steady vibrational hum.
- Positives: Grants an instinctive warning of earthquakes, volcanic eruptions, or the sudden appearance/disappearance of shifting islands.
- Negatives: High-vibration industrial megacities can cause the hum to become a painful “Spirit-Shriek,” requiring the user to dampen their senses.
Aetheric Buoyancy
- Perception: Weightless Gravity.
- Description: The user perceives their own body weight as a variable suggestion. The shroud creates a sensation of “floating” within one’s own skin.
- Positives: Dramatically eases Athletics tasks involving jumping or climbing, making the user feel as light as an Anuran scout.
- Negatives: Can cause vertigo or disorientation when transitioning back to regular gravity if the shroud is suddenly removed or disabled.
The Weaving of the Vital Current: Forging the Spirit 339 Versatile Vapor-Shroud
Materials Needed
- 3x Bolts of Abbevillian Spider-Silk: These fibers are harvested from the geothermal vents of Abbeville and possess a natural affinity for Chi-responsiveness.
- 1x Vial of Alchemical Solvent: A specialized fluid used to treat the silk, keeping the fibers supple and allowing them to shift density without tearing.
- 1x Echo Crystal Shard (Ground to Powder): Provides the “narrative memory” that allows the shroud to remember and adapt to different environmental hazards.
- Silver Threading (20 meters): Used to stitch the Magic Circuits into the hem and hood of the shroud.
- 2x Nickel Coins: Melted down to create the conductive aglets and weights that balance the shroud during high-velocity travel.
Tools Required
- Harmonic Loom: A specialized weaving tool that uses sound vibrations to align the silk fibers with the user’s Inner Spirit.
- Alchemical Infusion Vat: A temperature-controlled vessel used to bond the solvent and crystal powder into the silk lattice.
- Runesmith’s Needle: A needle made of Aether-Steel used to embroider the silver circuits.
- Steam-Press: Utilized to set the final shape of the shroud and “lock” the adaptational enchantments into the fabric.
Skill Requirements
- Artificing (Apprentice): Necessary for the precise embroidery of the silver magic circuits.
- Cultivation (Novice): The crafter must be able to maintain a steady Chi-flow while weaving to imbue the item with its reactive spirit.
- Survival (Trained): Understanding the mechanics of extreme heat, cold, and toxic air is required to properly “program” the Echo Crystal memory.
Crafting Steps
- Fiber Preparation: Submerge the Abbevillian Spider-Silk in the Alchemical Infusion Vat. Gradually stir in the ground Echo Crystal Powder over a period of 12 hours while maintaining a rhythmic, meditative breath.
- The First Weave: Mount the treated silk onto the Harmonic Loom. Weave the main body of the shroud, ensuring the tension is loose enough to allow for the Reactive Lattice to contract or expand later.
- Circuit Embroidery: Using the Runesmith’s Needle and silver thread, stitch the primary Chi-circuits into the lining. These paths must mirror the major meridians of a standard avatar form to ensure Spirit-Sync.
- Nickel Weighting: Melt the Nickel and cast small, decorative weights. Attach these to the corners of the shroud; these act as physical anchors that ground the shroud’s Aetheric Buoyancy.
- Environmental Priming: Expose the unfinished shroud to two different extremes (such as a blast of elemental fire and a block of magical ice). This “teaches” the internal spirit how to recognize and adapt to temperature shifts.
- The Steam Seal: Place the shroud into the Steam-Press. Apply a high-pressure burst of Aetheric Steam to permanently bond the silk, silver, and crystal memory together.
- Final Attunement: The crafter must wear the shroud for one hour during a Cultivation session, effectively introducing their own Inner Spirit to the garment to finalize the Spirit 339 designation.
Skin-that-Changes and Fold-Ghost-Wind
Listen, O seekers of the Pliable-Path and the wearers of the Soft-Wall, to the carvings found beneath the mud-hills, whispered by the ancestors of the Pebbled-Skin-Folk (the Anurans). This is the drift of the Spirit 339 of the Versatile Vapor-Shroud, known in the elder-mumble as The Breath-Cloth that Swallows the Storm.
In the age when the Big-Water (the ocean) was young and the Stone-Fires (the volcanoes) were loud, there was a Traveler-with-No-Home. This Traveler saw that the world was “Many-Faced.” In one breath, the air was a Fire-Bite; in the next, it was a Tooth-of-Ice. The Traveler cried, “My skin is but one thing, but the world is a thousand things. How can the one live in the thousand?”
The Traveler went to the Great-Spider-of-the-Steam-Vents. The Spider was weaving a net that did not catch flies, but caught the Ghost-Wind (the mana). The Traveler gave the Spider a Crystal-of-Yesterday (the Echo Crystal) and said, “Make me a skin that remembers.”
The translation grows thin here, speaking of the “Drowning of the Threads.” The Spider took the silk and soaked it in the Water-of-Thinking (the solvent). It used a Needle-of-Starlight to sew the “Rivers-of-the-Self” (the meridians) into the cloth. The Spider said, “This cloth will not fight the world. It will become the world’s brother.”
When the Traveler wore the 339th cloth, they walked into the Cloud-of-Choking (the toxic exhaust). The cloth did not scream; it Sighed. It became a filter of rain-smell. The Traveler walked into the Mountain-of-Shaking. The cloth did not tear; it Hardened like the shell of a beetle.
The story tells of the King-of-One-Shape, who wore heavy iron and mocked the Traveler. The King said, “My walls are thick! I do not change!” But the mountain shifted, and the iron became a cage that crushed the King. The Traveler, wearing the Shroud, became as thin as the mist and flowed through the cracks of the falling stone. They did not break because they were already the shape of the breaking.
The Traveler became the Ghost-of-the-Seventy-Three-Lands. They were blue in the water and grey in the smoke. They were the Vessel-of-the-Shifting-Spirit, a shadow that lives everywhere because it is willing to be anything.
The Moral of the Story: The oak tree stands tall and is snapped by the gale, but the mist flows around the wind and remains whole. He who masters the Adaptable-Step survives the Many-Faced-World, for the truest strength is not found in the hardness of the shell, but in the willingness of the spirit to change its color when the sky turns dark.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Name: The 339th Shroud of the Adaptive Traveler Item Type: Modern/Industrial Artifact
Description: A lightweight, iridescent cloak that seems to pulse with a life of its own. It filters toxins and stabilizes the wearer against the “Spirit-Chill” of unnatural environments.
Game Mechanics:
- Skills: +10% to Survival and +5% to Stealth.
- Environmental Resistance: The wearer ignores penalty dice on CON rolls related to extreme heat, cold, or poor air quality (such as gas or smoke).
- Chi-Shift: Once per day, the wearer may spend 5 Magic Points to gain a “Hard” success on any one DEX or CON roll made to resist environmental damage or physical restraint.
- The Adaptable Step: In environments with “Difficult Terrain” (mud, snow, rubble), the wearer ignores the movement speed penalty.
Blades in the Dark
Name: Spirit 339 “Vapor-Shroud” Item Type: Fine Cloak (Quality Tier I)
Description: A bio-reactive silk garment from the islands of Saṃsāra. It shifts color and texture to protect the wearer from the city’s industrial hazards.
Game Mechanics:
- Quality: This counts as a Fine item for the purpose of resisting environmental hazards or moving stealthily.
- Special Ability – Reactive Lattice: You may spend 1 Stress to gain Potency when resisting consequences related to extreme temperatures, toxic fumes, or being physically restrained by the environment.
- Harmonic Camouflage: When you are in a static position, you count as having a “Great” effect on Prowl actions for the purpose of remaining unseen by those using magical or standard sight.
- The Adaptable Step: You ignore the “Slow” or “Impaired” status when moving through mud, steam-filled pipes, or rubble.
Dungeons & Dragons (5th Edition)
Name: Spirit 339 of the Versatile Vapor-Shroud Item Type: Wondrous Item, Common (Requires Attunement)
Description: This shimmering silk cloak shifts its color and weight to harmonize with its surroundings, providing a protective aura of adaptation.
Game Mechanics:
- Adaptive Protection: You have advantage on saving throws against the effects of extreme heat and cold.
- Skills: You gain a +1 bonus to Survival and Athletics checks.
- Active: Chi-Shift (1/Day): As a bonus action, you can gain resistance to Fire, Cold, or Acid damage for 1 minute.
- Active: The Adaptable Step (Recharges on a Short or Long Rest): As a bonus action, you can ignore difficult terrain for 10 minutes.
- Harmonic Camouflage: While you remain motionless, you have advantage on Dexterity (Stealth) checks.
Knave (2nd Edition)
Name: Vapor-Shroud 339 Item Type: Tool (1 Slot)
Description: A silk cloak that “breathes” and changes color. It feels warm in the cold and cool in the heat.
Game Mechanics:
- Environmental Buffer: You are immune to damage or fatigue from non-magical extreme temperatures (heat or cold).
- Stability: You automatically succeed on DEX saves to maintain your balance on slippery or unstable surfaces (mud, ice, oily floors).
- Chi-Shift (1 Usage): You may spend a usage of the shroud to gain an “Armor” point against a single attack that deals Fire, Cold, or Acid damage.
- Camouflage: If you do not move, enemies must pass a WIS check to notice you in natural or industrial environments.
- Repair: Requires washing in Alchemical Solvent to restore its responsiveness if it becomes soiled or damaged.
Fate Core / Fate Condensed
Name: Spirit 339 Versatile Vapor-Shroud Item Type: Tier 1 Extra (Cloak)
Description: An iridescent silk cloak that hums with the resonance of the user’s Chi, adjusting its weight and thermal properties instantly.
Game Mechanics:
- Permission: Possession of the item in a Gear Slot.
- Passive Aspect: Reactive Environmental Lattice. While wearing the shroud, you can invoke this aspect for free once per session to resist a situational obstacle created by heat, cold, or toxic air.
- Stunt – The Adaptable Step: You ignore movement penalties from difficult terrain. Once per scene, you may use Athletics to overcome a physical obstacle that would normally require a specialized tool (like climbing gear or snowshoes).
- Stunt – Chi-Shift: Once per session, you can check a box to gain Armor:2 against a single source of elemental damage (Fire, Cold, or Acid).
Numenera & Cypher System
Name: Spirit 339 Vapor-Shroud Item Type: Artifact (Level 3)
Description: A shimmering garment of Abbevillian spider-silk that seems to “inhale” ambient energy to protect the wearer.
Game Mechanics:
- Level: 3
- Form: Iridescent, color-shifting cloak.
- Effect (Passive): The wearer is trained in all Survival tasks and tasks related to resisting environmental effects.
- Effect (Active – 2 Intellect): Harmonic Camouflage. For 10 minutes, the wearer is trained in Stealth. If they are already trained, they are specialized. This only applies while moving slowly or standing still.
- Effect (Active – 3 Might): Chi-Shift. The wearer gains +2 Armor against a specific elemental type (Fire, Cold, or Acid) for one hour.
- Depletion: 1 in 1d20 (Check per day of use in harsh conditions).
Pathfinder (2nd Edition)
Name: Spirit 339 of the Versatile Vapor-Shroud Item Level: 2 Price: 35 gp Usage: worn cloak; Bulk: L (Light) Traits: Rare, Magical, Transmutation
Game Mechanics:
- Passive – Environmental Adaptation: You gain a +1 item bonus to Survival checks to Sense Direction or Subsist. You are treated as having Lesser Environmental Protection against heat and cold.
- Passive – Harmonic Camouflage: You gain a +1 item bonus to Stealth checks. This bonus increases to +2 if you have not moved since the start of your last turn.
- Activate [One-Action] (Concentrate): The Adaptable Step. Frequency: Once per hour. For 1 round, you ignore difficult terrain caused by non-magical ice, mud, or rubble.
- Activate [Two-Actions] (Envision, Interact): Chi-Shift. Frequency: Once per day. You gain Resistance 5 to Fire, Cold, or Acid for 1 minute.
Savage Worlds (Adventure Edition)
Name: Spirit 339 Vapor-Shroud Item Type: Tier 1 Relic
Description: A cloak that shifts its hue and density to maintain the wearer’s “Spiritual Enlightenment” against the chaos of the shifting islands.
Game Mechanics:
- Passive – Adaptive Weave: The wearer gains a +2 bonus on all Environmental Resistance Rolls (heat, cold, pressure, etc.).
- Passive – Silent Step: The wearer gains +1 to Stealth rolls. This increases to +2 if the wearer remains stationary.
- Active – The Adaptable Step: The wearer ignores penalties for Difficult Terrain.
- Active – Chi-Shift: As a limited action, the wearer may spend 2 Power Points to gain the effects of the environmental protection power for 10 minutes. The shroud has its own pool of 5 Power Points that recharges at a rate of 1 per hour.
Shadowrun (6th Edition)
Name: 714 “Morphic-Fiber” Shroud Item Type: Mystic Armor Focus (Rating 2)
Description: A bio-reactive cloak that interfaces with the wearer’s astral signature. It shifts its molecular density to filter industrial pollutants and regulate body temperature.
Game Mechanics:
- Type: Armor Focus (Must be bonded).
- Passive – Thermal Sync: The wearer gains a +2 dice pool bonus to resist environmental fatigue from Extreme Heat or Extreme Cold.
- Passive – Harmonic Camouflage: While stationary or moving at a Walking rate, the wearer adds the Focus Rating (2) to Stealth tests against both physical and astral perception.
- Active – Chi-Shift: Spend 1 Minor Action. The shroud gains the “Chemical Seal” property for (Rating x 2) minutes, protecting the wearer from inhaled toxins and contact acids.
- Active – The Adaptable Step: The wearer ignores movement penalties from difficult terrain caused by urban rubble or industrial sludge.
Starfinder (1st Edition)
Name: Spirit 339 Versatile Vapor-Shroud Item Level: 2 Price: 750 Credits Bulk: L (Light)
Description: A hybrid garment using Abbevillian spider-silk and micro-circuitry to provide environmental protection without the bulk of heavy armor.
Game Mechanics:
- Slot: Cloak.
- Passive – Industrial Anchor: You gain a +2 insight bonus to Survival checks to endure cold or heat. This item counts as a professional tool for the Survival skill.
- Passive – Harmonic Camouflage: You gain a +2 circumstance bonus to Stealth checks. This bonus increases to +4 if you did not move during your previous turn.
- Active – Chi-Shift (1/Day): As a move action, you can grant yourself energy resistance 5 against acid, cold, or fire for 10 minutes.
- Active – The Adaptable Step: As a swift action, you can ignore the effects of difficult terrain until the end of your next turn.
Traveller (Mongoose 2nd Edition)
Name: 339 Adaptive Mesh Shroud TL (Tech Level): 11 Weight: 1 kg Cost: Cr 1,500
Description: A high-tech mesh garment designed for scouts on worlds with volatile atmospheric conditions. It reacts to pressure and temperature changes.
Game Mechanics:
- Skill: Survival, Stealth.
- Passive – Climate Control: The shroud functions as a TL 11 Vacc Suit for the purpose of thermal protection only (Extreme Heat/Cold), though it provides no protection against vacuum or radiation.
- Passive – Camouflage: In natural or industrial environments, any observer suffers a DM-1 to Recon or Sensors checks to locate the wearer.
- Active – The Adaptable Step: The wearer ignores movement penalties on difficult terrain (DM+0 instead of DM-2 on Athletics tests for movement).
- Protection: Armor +1.
Warhammer Fantasy Roleplay (4th Edition)
Name: Spirit 339 “The Shifting Mantle” Item Type: Magical Garment
Description: A cloak of shimmering silk etched with runes of adaptation. It protects the wearer from the “Spirit-Chill” of the world’s most desolate reaches.
Game Mechanics:
- Encumbrance: 1
- Traits: Durable, Magical.
- Passive – Thermal Sync: The wearer ignores the first level of Fatigue caused by exposure to extreme weather (hot or cold).
- Passive – Harmonic Camouflage: The wearer gains the “Shadow” Talent. If they already possess it, they gain an additional +10 to Stealth Tests when not moving.
- Active – Chi-Shift: Once per day, the wearer may spend a Resolve point to become immune to the “Ablaze” or “Bleeding” conditions caused by environmental hazards for 1d10 rounds.
- Active – The Adaptable Step: The wearer ignores the movement penalties for any terrain defined as “Difficult” or “Boggy.”
