Lore
The Ayurveda 512 was originally designed for the “Aspirants” of the Faith of Intayra—young acolytes whose task was to inspire the laboring masses in the lower skyscraper districts. It is a series of brass-filigree medallions inlaid with “Sandalwood-Glass” and connected by fine copper-wire nets that drape over the shoulders. The item is designed to refine the wearer’s “Tejas” (inner radiance), projecting an aura of health and competence that naturally draws the eye and earns the respect of others. In the sellers’ markets of Saṃsāra, it is known as the “Hero’s Start,” as it helps a newcomer transcend their mundane origins and find a place of belonging through mutual admiration.
Stats
- Tier: 1
- Rarity: Common
- Weight: 1.5 lbs
- Slot: Shoulder/Chest (Occupies the Cloak or Accessory slot)
- Item Hit Points: 45
- Suggested Value: 65–95 Silver (Commonly gifted to those who show great promise)
Tags
Ayurveda, Ojas-Resonance, Social, Tier 1, Common, Admiration, Radiance, Copper-Filigree, Bio-Mechanical, Charisma-Support, Aura-Refinement, Tejas-Conduit, Solar-Plexus-Focus, Social-Harmony, Gilded-Resonance, Peer-Inspiration, Tejas-Glow, Ojas-Fortification, Charismatic-Steam, Dignity-Anchor, Heroic-Aesthetic
Passive Magics (Always active while worn)
The Tejas-Radiance Buffer The brass filigree acts as a biological amplifier for the wearer’s vitality. You gain a +2 bonus to all social checks made to impress, inspire, or gain the favor of a crowd. This radiance is not blinding but creates a perceived “glow of health” that makes observers instinctively trust and admire your presence.
Resonant Posture Alignment Micro-pulleys hidden within the copper net provide subtle tension that corrects the wearer’s gait and posture. You gain a +1 bonus to all Physical saving throws, as your body is kept in a state of optimal, alert “alignment” that projects an image of unshakable competence.
The Scent of the Sublime The Sandalwood-Glass slowly diffuses a refined aroma of jasmine, saffron, and gold-leaf. This creates an immediate 10-foot “Zone of Appreciation” where nearby creatures are less likely to initiate hostile social actions, instead feeling a nudge toward curious admiration.
Active Magics (Choose one per turn)
Ojas-Flash: Radiant Command (3/Day) As a bonus action, the wearer manually triggers the thermal reservoirs to flash-heat the Sandalwood-Glass. For the next 10 minutes, your voice carries with an undeniable authority. Any ally who can see you gains a +1 bonus to their next attack roll or skill check, fueled by their admiration for your focused resolve.
The Accompanist’s Tribute (1/Long Rest) The wearer can focus the 512’s radiance onto an ally within 30 feet. For 1 hour, that ally gains the Tejas-Radiance Buffer passive, effectively “transferring” the spotlight to them. This is often used during diplomatic negotiations or to bolster a friend’s confidence before a great trial.
Mirror of Mutual Regard (1/Day) When an enemy makes a social or mental attack against you, you can trigger a vibrational hum. The attacker must succeed on a DC 13 Wisdom save or become “Charmed” by your composed nature for 1 minute, unable to continue their hostility as they are overcome by a sudden, involuntary admiration for your character.
In the world of Saṃsāra, the Ayurveda 512 of the Resonant Admiration is a “gateway” item—designed to help Tier 1 avatars bridge the gap between being a nameless arrival and a recognized hero. Because it functions as a tool of social status and biological refinement, it is found in shops that cater to public perception and spiritual grooming.
1. The Gilded Apothecaries (Andean High-Districts)
Located in the upper terraces of the skyscraper-spires, these shops are draped in silk and illuminated by soft, aetheric lanterns. They cater to aspiring diplomats and minor nobility of the Faith of Intayra.
- The Experience: Buying a 512 here is a ritual. A “Scent-Smith” analyzes your natural aura to ensure the Sandalwood-Glass is tuned to your specific “Tejas.” You aren’t just buying gear; you are being “curated” for success. The shopkeepers here often act as social coaches.
- Cost: 90–110 Silver Coins. The premium price covers the custom tuning and the high-grade saffron-infused resin used in the filigree.
2. The “Hero-Maker” Outfitters (Abbeville Port Cities)
In the bustling ports where isekai souls first step onto dry land, these shops specialize in “Starter Hero Kits.” They are loud, colorful, and highly commercialized.
- The Experience: The shops are filled with mirrors and mannequins wearing various “Radiance” gear. The clerks here are high-energy sales-people who promise that the 512 will get you better rates at the local inns and better quests from the Merchant Guilds. They often offer “Package Deals” involving a cape and a set of polished boots.
- Cost: 75–85 Silver Coins. These are mass-produced versions, reliable but lacking the subtle nuance of the Andean originals.
3. Shrines of the Lumihive Guardians
Found on the outskirts of major settlements or near Ley-Line nodes, these are not shops in the traditional sense but places of spiritual exchange.
- The Experience: The item is offered to those who have demonstrated great character or have performed a selfless act that sparked public admiration. You do not buy it with silver; you “purchase” it through a test of spirit or by donating rare botanical samples (like Ley-Line Jasmine).
- Cost: Barter/Service. Usually valued at approximately 60 Silver worth of rare materials or a significant “Vow of Service” to the shrine.
4. Second-Hand “Aura-Sinks” (Lower-Hive Districts)
In the industrial slums, these items end up in pawn shops after an adventurer’s career has stalled or they’ve upgraded to Tier 2 gear.
- The Experience: The shop is dim, smelling of old grease and faded incense. The 512 might be slightly tarnished, and the Sandalwood-Glass might have a hairline crack. Buying here requires you to check that the “Tejas-Radiance” hasn’t leaked out or become “dimmed” by the previous owner’s misfortunes.
- Cost: 40–55 Silver Coins. A “diamond in the rough” for a savvy Tier 1 avatar who knows how to polish copper and reset a micro-pulley.
5. Traveling “Ojas” Merchants
These merchants travel by steam-barge or mechanical caravan between the island nations, bringing Andean refinement to the rural outposts.
- The Experience: They set up colorful tents and use a prototype “Aura-Projector” to show potential buyers how they would look while wearing the item. It is a spectacle designed to create a sense of longing and admiration in the local villagers.
- Cost: 80 Silver Coins (Fixed). These merchants rarely haggle, as their inventory is limited and the demand in rural areas is high for anything that promises “Heroic Stature.”
In the world of Saṃsāra, the Ayurveda 512 of the Resonant Admiration is not a weapon of iron, but a weapon of presence. It turns the “Admiration” of others into a tangible force field or a social battering ram, allowing a Tier 1 avatar to control the flow of an encounter through their refined “Tejas.”
Offensive Roleplay: The Radiance of Command
Offensively, the 512 is used to overwhelm an opponent’s resolve or to force a crowd to synchronize with the wearer’s intent.
In High-Density Markets and Political Plazas
When the party needs to seize control of a situation or bypass a bureaucratic blockade in the Andean skyscraper districts.
- The Tactics: The user triggers the Ojas-Flash: Radiant Command, flooding the area with a scent of saffron and a shimmering golden glow.
- The Roleplay: “The guards are blocking the elevator to the High Apothecary. I step forward, and the brass medallions on my shoulders begin to hum. As the heat hits the Sandalwood-Glass, I don’t just ask them to move; I project an aura of such undeniable competence and heroic destiny that they want to be the ones who helped me. I describe the lead guard’s expression shifting from suspicion to an involuntary nod of respect as he steps aside, caught in the wake of my Tejas.”
Against Hostile Groups and Gangs
When facing low-tier threats like street urchins or disorganized thugs who rely on bullying.
- The Tactics: Using the Tejas-Radiance Buffer to challenge the enemy leader’s authority.
- The Roleplay: “The gang leader draws his rusted pipe, but I stand perfectly still, my posture corrected by the internal pulleys of the 512. I look him in the eye, not with anger, but with a calm, regal pity. The copper-net glows softly, making me seem taller and more ‘real’ than the shadows around us. I challenge his right to lead, using the passive boost to my social check to make his own followers look at me with budding admiration—and at him with sudden doubt.”
Defensive Roleplay: The Mirror of Regard
Defensively, the item protects the wearer from social fallout and mental intrusion by making the very idea of harming the wearer feel like an act of sacrilege.
During Diplomatic Failures and Hostile Negotiations
When a deal goes sour and the blades are about to be drawn in a humid Abbevillian port-tavern.
- The Tactics: Activating the Mirror of Mutual Regard to halt an imminent attack.
- The Roleplay: “The merchant reaches for his dagger, his face twisted in rage. I trigger the vibrational hum of my filigree. As he lunges, the copper-wire net vibrates at a frequency that settles the humors of his brain. He stops mid-motion, his hand trembling. I roleplay that he sees, for a fleeting moment, the ‘Ideal Version’ of myself that the Ayurveda 512 projects. His rage is replaced by a paralyzing sense of admiration for my composure, and he finds he simply cannot strike someone so ‘noble’.”
In Chaos-Stricken Environments (Collapses and Panics)
In the industrial lower-levels during a steam-pipe explosion or a structural failure where panic is the primary killer.
- The Tactics: Using The Accompanist’s Tribute to stabilize a panicked ally or a vital NPC.
- The Roleplay: “The structural engineer is hyperventilating as the ceiling buckles. I reach out and touch his shoulder, the 512’s light flowing from my filigree into him. I am transferring my ‘Tejas’ to him, making him feel like the hero of the hour. I tell him he is the only one who can save us, and the magical resonance of the item forces him to believe it. He looks at me with focused admiration, his panic subsiding as he finds the strength to operate the manual steam-valves.”
Environmental Roleplay: The Beacon in the Dark
The 512 changes how the world reacts to the avatar based on the local environment:
- In the Subterranean Hives: The soft light of the 512 acts as a psychological beacon. In the dark, cramped tunnels, the wearer’s “Admiration” aura creates a sense of safety, drawing scared NPCs toward them like moths to a flame.
- In the High-Altitude Spires: Amidst the elite of the Faith of Intayra, the item acts as a “Social Shield.” It signals that the wearer is “Attuned” to the principles of spiritual refinement, preventing the social “Achy” penalty of being an outlander or a low-caste visitor.
- In the Silent Wilderness: When encountering wild beasts of Saṃsāra, the Scent of the Sublime can be used defensively to suggest that the wearer is not prey, but a “Supreme Presence,” causing predators to hesitate out of a primal, instinctive respect for the “Golden Breath” radiating from the brass filigree.

Perception of Activation:
User’s Perspective
- Sight: The copper-wire nets across the shoulders begin to pulse with a warm, amber glow. The Sandalwood-Glass medallions brighten, refracting light into a shimmering halo that seems to expand the user’s physical presence.
- Sound: A melodic, low-frequency hum vibrates through the collarbone, accompanied by the delicate, rhythmic “tink-tink” of the brass filigree settling into place.
- Touch: A sensation of “upward buoyancy” as the internal micro-pulleys tighten, pulling the shoulders back and chin up into a posture of perfect poise. A gentle, dry warmth radiates from the medallions, reminiscent of afternoon sunlight.
- Smell: A sudden, intoxicating bloom of sacred jasmine, saffron, and a hint of ozone-charged “clean air” that fills the lungs and provides a sense of euphoric confidence.
- Taste: A fleeting sweetness on the palate, like a drop of honey dissolved in spring water.
- Extra-sensory (Ojas-Vision): The user perceives the “social threads” connecting them to others. Observers appear surrounded by a soft violet hue, which turns to a vibrant gold as their admiration for the user increases.
Observer’s Perspective
- Sight: The wearer suddenly appears more “defined” and vibrant, as if a spotlight has been placed upon them. The shimmering golden glow from the copper-net makes the wearer’s skin appear flawless and healthy.
- Sound: A soothing, harmonic drone that masks the abrasive sounds of the environment (steam whistles, clatter, shouting), making the wearer’s voice sound richer and more resonant.
- Smell: A wave of high-grade incense that instinctively triggers a sense of peace and respect in those nearby.
- Extra-sensory (Mind’s Eye): Those with spiritual sensitivity perceive a pillar of light—the wearer’s Tejas—rising from the center of the party, creating a feeling of safety and inspiration.
Positives
- Social Dominance: Dramatically lowers the difficulty of convincing, inspiring, or leading NPCs and crowds.
- Morale Boost: The passive aura keeps the party’s spirits high, mitigating the mental fatigue of long treks or demoralizing defeats.
- Diplomatic Shielding: Hostile social interactions are often defused before they begin, as the “Admiration” aura makes aggression feel out of place.
- Zero-Maintenance Radiance: Does not require constant herbal refills; it runs on the wearer’s own biological energy, refined through the filigree.
Negatives
- Unwanted Attention: In stealth-critical missions, the “Tejas-glow” is a liability, making the wearer nearly impossible to ignore or hide in a crowd.
- Envy Catalyst: While most feel admiration, individuals with high levels of narcissism or malice may react with intense jealousy and targeted hostility.
- Biological Drain: Overusing the active “Ojas-Flash” can lead to a state of “social burnout,” leaving the user feeling emotionally hollow and physically drained.
- Scent-Signature: The distinct aroma of jasmine and saffron is a “fingerprint” that makes the wearer easy to identify and track by those who have encountered them before.
Rite of the Resonant Aura: Forging the Ayurveda 512
The creation of the Ayurveda 512 of the Resonant Admiration is a delicate process of “Tejas-Mechanical Synthesis.” Unlike sturdier industrial gear, this item requires the artisan to work with conductive precious metals and light-refractive glass to create a bio-mechanical circuit that amplifies the wearer’s natural social radiance.
Materials Needed
- High-Conductivity Copper Wire (20 feet): Fine-gauge wire, annealed in a bath of jasmine oil to ensure aetheric flexibility.
- Polished Brass Filigree (12 segments): Pre-etched with sacred geometric patterns that correspond to the “Ojas” channels.
- Sandalwood-Glass (4 medallions): A rare hybrid material created by fusing volcanic glass with the fossilized resin of ancient Andean sandalwood trees.
- Silver Micro-Pulleys (8 units): Precisely balanced wheels used to maintain the tension of the posture-alignment net.
- Saffron-Infused Solder: Used to bond the copper to the brass, acting as a catalyst for the “Tejas” glow.
- Gold-Leaf Foil: For coating the interior of the medallions to maximize light refraction.
- Silk Thread (1 spool): Spun from caterpillars raised in the silent gardens of the Faith of Intayra.
Tools Required
- Aetheric Soldering Iron: A low-heat tool powered by a small steam-cell, designed for precision bonding without damaging the sandalwood-glass.
- Gem-Cutter’s Lathe: Used to facet the Sandalwood-Glass medallions to the specific “Radiance Frequency” of the intended wearer.
- Jeweler’s Loupe: For inspecting the microscopic etches in the brass filigree.
- Tension-Measuring Jig: A frame used to test the micro-pulleys and ensure the copper net provides consistent posture support.
- Incense Burner (Calibration Grade): To test the diffusion rate of the aromatic resins stored within the filigree.
Skill Requirements
- Apprentice Goldsmithing: Necessary for handling the delicate brass and silver components without warping the structural frame.
- Basic Optic-Craft: Required to facet the glass medallions so they refract light into a halo rather than a blinding glare.
- Ayurvedic Psychology (Ojas Focus): Essential for understanding how to “map” the copper net to the wearer’s biological energy centers.
- Precision Mechanical Assembly: Needed to integrate the micro-pulleys into the shoulder-drape without tangling the silk threads.
Crafting Steps
- Filigree Preparation: Etch the twelve brass segments with the “Canticle of the Rising Sun.” Once etched, coat the underside with gold-leaf foil to serve as a reflective backing for the glow.
- Glass Faceting: Grind the Sandalwood-Glass into four circular medallions. Each must be faceted with exactly 108 faces to ensure the Tejas-radiance pulses in harmony with a resting heart.
- The Copper Lattice: Lay out the copper wire on the tension jig. Weave it into a fine, diamond-shaped net. This lattice serves as the “nervous system” of the item, carrying biological heat to the glass.
- Medallion Integration: Using the saffron-infused solder, secure the faceted glass medallions into the brass filigree segments. Connect these “nodes” to the primary junctions of the copper lattice.
- Pulley Calibration: Mount the eight silver micro-pulleys at the shoulder and chest points of the lattice. Thread the silk cord through the pulleys, adjusting the tension until the net sits flush against a mannequin without sagging.
- Aromatic Infusion: Submerge the completed assembly in a pressurized chamber filled with jasmine and saffron vapor. This allows the scent to permeate the microscopic pores of the sandalwood-glass and the hemp core of the silk threads.
- Resonance Test: Strike a tuning fork near the item. If the copper net begins to glow with a steady, amber light and the smell of jasmine intensifies, the Ayurveda 512 has achieved “Tejas-Sync” and is ready for its first wearer.
Unseen Prince and Golden Loom
In the cycles before the Great Spires pierced the clouds, when the people of the islands lived in the gray shadows of the uncarved stone, there was a youth named Elian. He was a creature of the periphery, a ghost who walked among his kin; though he spoke with the voice of a bell, none turned their heads, and though his hands were skilled in the weaving of nets, his name was never spoken at the feast-fires. He was the “Unheard,” a soul who possessed the Ojas of a king but the invisibility of a mountain mist.
One morning, Elian found a fallen star trapped in the resin of a dying Sandalwood tree. As he freed the light, the tree spoke in the voice of a thousand rustling leaves: “You have the heart of a sun, yet you shroud it in the rags of a shadow. Why do you hide the fire that Intayra gave you?”
Elian replied, “I do not hide, O Ancient One. I am simply a man of the gray places. My light has no mirror.”
The tree, moved by the boy’s quiet dignity, wept four tears of amber glass and offered its lowest branches of copper-bark. Elian, guided by a rhythm he felt in his very marrow, took these gifts to the highest peak. There, he worked while the moons danced three times around the world. He spun the copper into a net as fine as a spider’s breath and set the amber tears into brass cages he had salvaged from the wreckage of a celestial chariot.
When he placed the garment upon his shoulders, the pulleys of silver clicked with the heartbeat of the world. The copper net did not just sit; it lifted him. His spine, once bent in the habit of the overlooked, became a pillar of grace. The amber glass caught the first light of the rising sun and turned it inward, refining his spirit until his very skin began to glow with a warmth that smelled of jasmine and ancient gold.
Elian walked back to the village. As he entered the plaza, the clamor of the market fell into a holy silence. The people did not bow out of fear, nor did they cheer out of duty. They simply looked. They saw in Elian not just a man, but the “Ideal Brother,” the “Radiant Aspirant.” They saw their own hopes reflected in the amber of his medallions. The invisibility was gone, replaced by a resplendent “Admiration” that bound the community together.
Elian did not use his new power to command the sword, but to command the heart. He led his people out of the gray shadows and taught them that to be seen is a responsibility, and to admire is a form of prayer.
Moral of the Story: True radiance is not a garment one wears to hide the self, but a mirror one carries to reveal the light within others; he who seeks to be admired must first become a vessel for the beauty he wishes the world to see.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
The Medallions of Resplendent Ojas
In the cosmic horror of Saṃsāra, these medallions act as a psychological anchor, projecting a sense of health and stability that wards off the creeping dread of the unknown.
Item Class: Social/Spiritual Artifact Build: 0 Reliability: 95%
Game Mechanics:
- Tejas-Radiance: The wearer gains a +10% bonus to Charm, Persuade, and Fast Talk rolls against humans who are not currently hostile.
- Resonant Posture: While wearing the filigree, the wearer’s “Appereance” (APP) is considered 10 points higher for the purpose of first impressions.
- Mirror of Mutual Regard: Once per day, if an NPC would become hostile or aggressive during a social interaction, the user may force the NPC to make a Hard POW Check. If the NPC fails, they are overcome with an inexplicable sense of admiration and remain neutral for the scene.
- The Scent of the Sublime: Any ally within 2 yards of the wearer gains a +5% bonus to Sanity rolls made to resist “Atmospheric Horror” or environmental dread.
Blades in the Dark
The Aspirant’s Gilded Harness
A Fine Social Item (Tier I). This harness is favored by “Sliders” and “Spiders” who need to navigate the high-society spires of Andean without the stigma of their lower-hive origins.
Load: 1 (Worn over fine clothing) Tier: I (Fine quality)
Game Mechanics:
- Magnetic Presence: When you use Sway or Consort to impress a crowd or gain entry to an elite function, the harness counts as “Fine Clothes and Jewelry,” providing +1 Effect.
- Posture Assist: You gain +1d to resistance rolls against consequences that would damage your reputation, status, or social standing.
- Ojas-Flash (Special Ability): Spend 1 Stress to flash the medallions. For the next few minutes, you are the center of attention. Any ally nearby gains +1d to Prowl or Stealth actions as the “Admiration” aura draws all eyes toward you.
- The Accompanist’s Tribute: During downtime, you may use this item to assist an ally’s “Reduce Heat” or “Train” action, granting them +1d as your Tejas-Radiance bolsters their confidence.
Dungeons & Dragons (5th Edition)
Ayurveda 512 of the Resonant Admiration
Wondrous item, common (requires attunement)
Weight: 1.5 lbs. Slot: Shoulder/Chest
Passive Properties:
- Tejas-Radiance Buffer: You have a +2 bonus to Charisma (Persuasion) and Charisma (Performance) checks.
- Resonant Posture Alignment: You have advantage on saving throws against being knocked prone or moved against your will, as the micro-pulleys maintain your heroic stance.
- Scent of the Sublime: While you are not incapacitated, you and friendly creatures within 10 feet of you have a +1 bonus to saving throws against being frightened.
Active Properties:
- Radiant Command (3 Charges): As a bonus action, you can expend 1 charge to give an ally within 30 feet who can see you a d4. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw. The item regains all charges at dawn.
- Mirror of Mutual Regard (1/Day): When a creature makes an attack roll against you, you can use your reaction to force that creature to make a DC 13 Wisdom saving throw. On a failure, the creature is charmed by you until the end of its next turn and the attack automatically misses.
Knave (2nd Edition)
The Ojas Filigree
This item occupies 1 Item Slot. It must be polished with saffron-oil (10 copper) during a rest to maintain its magical glow for the next day.
Quality: 30 Armor Defense: +0 (Social/Utility)
Game Mechanics:
- Heroic Glow: You gain Advantage on all Reaction Rolls when encountering neutral NPCs or potential allies.
- Unshakable Poise: You gain Advantage on saves to resist being intimidated or magically compelled to feel fear.
- Radiant Command: Once per day, you may grant an ally Advantage on their next roll by shouting a command and activating the medallions’ flash.
- Mirror of Mutual Regard: If an NPC is about to attack you, you may test Charisma. On a success, the NPC hesitates, mesmerized by your presence, and loses their first turn of combat.
- Aura of Peace: Animals and low-intelligence beasts will not attack you unless provoked or extremely hungry, sensing your “Tejas” as a sign of a superior apex creature.
Fate Core / Condensed
The Resonant Filigree of Admiration
In Fate, this item is an Extra that functions as a specialized tool for social-focused characters. It allows the user to leverage their “Ojas” to control the emotional landscape of a scene.
Function Aspect: Radiant Aura of the Heroic Aspirant
Stunts:
- Tejas-Radiance Buffer: Gain +2 to Create an Advantage or Overcome using Rapport or Provoke when the goal is to inspire admiration or awe in a crowd.
- Resonant Posture: Once per scene, you may use your Rapport skill instead of Athletics to defend against physical movements or positioning maneuvers, as your perfect poise makes you difficult to displace.
- Mirror of Mutual Regard: Once per session, when an NPC would deal mental stress to you through insults or intimidation, you may spend a Fate Point to negate the stress and instead place the Aspect Overcome by Admiration on the attacker with one free invoke.
- Ojas-Flash: Once per scene, you may grant a +2 bonus to an ally’s next action by spending a free invoke on an Aspect created by your Tejas-Radiance.
Numenera & Cypher System
Ayurveda 512 Medallions
In the Cypher System, this is a Level 2 Artifact. It is a bio-mechanical harmony device that interfaces with the user’s biological field to project “competence and health.”
Level: 2 Form: Brass filigree shoulder-drape with four sandalwood-glass medallions. Depletion: 1 in 1d20 (Check made only when using an Active Magic)
Game Mechanics:
- Passive Radiance: The wearer is trained in all pleasant social interactions (persuasion, public speaking, diplomacy).
- Heroic Alignment: The wearer is trained in tasks involving balance or maintaining a dignified posture under physical pressure.
- Radiant Command (Action): The wearer flashes the medallions. For the next ten minutes, any ally within immediate range gains an Asset to their next task.
- Mirror of Mutual Regard (Action): The wearer focuses their Tejas on a single biological creature within short range. The creature must succeed on an Intellect defense roll or be unable to take a hostile action against the wearer for one minute.
Pathfinder (2nd Edition)
Ayurveda 512 of the Resonant Admiration
Item 2, Common, Enfeeblement, Invested, Primal
Usage: Worn, Accessory (Shoulders); Bulk: L AC: 15 (Item AC); HP: 45; Hardness: 5
Passive Properties:
- Tejas-Radiance Buffer: You gain a +1 item bonus to Diplomacy checks to Make an Impression and Performance checks to Impress a Mark.
- Resonant Posture Alignment: You gain a +1 item bonus to your Reflex DC against maneuvers to Trip or Shove you.
- Scent of the Sublime: You gain a +1 item bonus to Will saves against Fear effects.
Active Magics:
- Radiant Command [One-Action] (3/Day): (Auditory, Emotion, Mental) You command an ally within 30 feet. That ally gains a +1 status bonus to their next attack roll or skill check made before the start of your next turn.
- Mirror of Mutual Regard [Reaction] (1/Day): Trigger: A creature within 30 feet targets you with a hostile social or mental effect. Effect: The triggering creature must attempt a DC 16 Will save. On a failure, the creature is Fascinated by you for 1 minute or until you take a hostile action against it.
- The Accompanist’s Tribute [Ten-Minutes]: (Primal) You attune the 512 to an ally. For 1 hour, that ally gains the benefits of your Tejas-Radiance Buffer. You lose all item benefits until the hour expires.
Savage Worlds (Adventure Edition)
The Aspirant’s Resonant Filigree
This item is a Minor Relic suitable for Novice (Tier 1) characters. It is highly sought after by “Accompanists” who lead groups into socially volatile areas.
Armor: +0 (Utility/Social Item) Weight: 1.5 lbs.
Game Mechanics:
- Tejas-Radiance: The wearer gains a +1 bonus to all Persuasion and Performance rolls.
- Resonant Posture: The wearer gains a +1 bonus to all rolls made to resist being “Pushed” or “Knocked Prone.”
- Radiant Command: As a limited free action, the wearer may grant one ally a “Support” bonus to their next roll without needing to roll themselves. This can be used 3 times per day.
- Mirror of Mutual Regard: When targeted by an Intimidation or Taunt roll, the wearer may spend a Benny to force the opponent to reroll. If the opponent fails the second roll, they are Distracted by their own sudden respect for the wearer.
- Scent of the Sublime: Any ally within 5″ (10 yards) of the wearer adds +1 to their rolls to recover from being Shaken.
Shadowrun (6th World)
The Tejas-Amplifier (Rating 1 Social Focus)
In the high-stakes negotiations of Saṃsāra’s corporate spires, “Faces” use this copper-wire harness to project an aura of unshakeable health and charismatic competence. It interfaces with the wearer’s natural “Ojas” (vitality) to smooth social friction.
Item Rating: 1 Armor Rating: +0 Capacity: 1 (Worn as a shoulder/chest accessory)
Game Mechanics:
- Tejas-Radiance Buffer: Provides a +1 dice pool bonus to Influence and Con tests when the wearer is trying to inspire trust, admiration, or a positive first impression.
- Resonant Posture: While active, the wearer gains +1 to their Defensive Rating against “Social Attacks” or attempts to intimidate them.
- Radiant Command (Active): As a Minor Action, the wearer can trigger the Sandalwood-Glass. For the next Combat Round, one ally within LOS gains +1 to their Attack Rating as they are bolstered by the wearer’s presence.
- Mirror of Mutual Regard (Active): Once per day, as a Major Action, the wearer can force a target to make a Charisma + Willpower test (Threshold 3). If the target fails, they cannot take a hostile action against the wearer for the remainder of the scene due to an overwhelming sense of respect.
Starfinder (2nd Edition)
Ayurveda 512 (Level 2 Hybrid Item)
A blend of bio-organic sandalwood resin and high-frequency copper circuitry, the 512 is a “Prana-Tech” garment that stabilizes the wearer’s endocrine system while projecting a subtle, charismatic halo.
Level: 2; Price: 600 Credits; Bulk: L AC: 15; HP: 45; Hardness: 5
Game Mechanics:
- Passive Radiance: You gain a +1 item bonus to Diplomacy checks and Performance checks.
- Heroic Alignment: You gain a +1 item bonus to your Fortitude DC against effects that would move you or force you into a different posture (such as Shove or Trip).
- Radiant Command [One-Action]: You expend 1 Charge (3 max, regains daily) to grant an ally within 30 feet a +1 status bonus to their next skill check or attack roll made within 1 minute.
- Mirror of Mutual Regard [Reaction]: Trigger: A creature within 30 feet targets you with a hostile mental or social effect. Effect: The creature must succeed at a DC 16 Will save or become Fascinated by your presence for 1 minute.
Traveller (Mongoose 2nd Edition)
TL 11 Ojas-Resonance Harness
Commonly worn by diplomats and field officers in the island nations of Saṃsāra, this TL 11 harness uses micro-pulleys and chemical pheromone emitters to ensure the wearer is always seen in the best possible light.
Required Skill: None Protection: +0 (Social/Utility only)
Game Mechanics:
- Tejas-Radiance: Grants a +1 DM to all Persuade, Carouse, and Leadership checks where a positive reputation or physical presence is a factor.
- Resonant Posture: Provides a +1 DM to resist any physical attempt to knock the wearer down or move them forcefully.
- Radiant Command: Once per day, the wearer may grant a +1 DM to any single check performed by an ally who can see the wearer, representing an “Inspirational Burst.”
- The Scent of the Sublime: The integrated sandalwood-glass diffuses pheromones that grant a +1 DM to all SOC-based rolls made within a 3-meter radius.
Warhammer Fantasy Roleplay (4th Edition)
Ayurveda 512: The Gilded Mantle of the Aspirant
Crafted in the high spires of Andean, this mantle is often gifted to young knights or high-ranking acolytes of the Faith of Intayra to ensure their presence is felt before their sword is drawn.
Traits: Fine, Elegant, Aromatic Item HP: 45 (Structural)
Game Mechanics:
- Tejas-Radiance Buffer: The wearer gains a +10 bonus to all Charm and Leadership Tests.
- Resonant Posture Alignment: The wearer gains a +10 bonus to Athletics Tests made to maintain balance or resist being knocked over.
- Radiant Command: As a Free Action, the wearer may spend 1 Advantage to grant an ally within 5 yards a +10 bonus to their next Test.
- Mirror of Mutual Regard: Once per day, the wearer may spend a Fortune Point to force an enemy to make an Average (+20) Cool Test. If they fail, the enemy cannot target the wearer with an attack for 1 round.
- The Scent of the Sublime: The wearer gains the Attractive Talent while the mantle is worn. If they already have it, they gain an additional +10 to any Test where their appearance is a factor.
