Lore: The 721 was originally crafted for the squires of Andean knights and the acolytes of the High Priests. It is a tool of the “Supporter,” designed for those who find their purpose in elevating others. In Saṃsāra, it is said that the stars do not shine for themselves, but to guide the traveler; similarly, the wearer of the 721 uses their astrological insights to identify the “Divine Spark” in their companions. It is commonly gifted as a token of loyalty or deep respect, serving as a conduit for the magic of communal brilliance.
Appearance: The item is a polished nickel locket, circular and flat, worn on a fine silver chain. The front face is an intricate clockwork map of the current night sky, with moving electrum gears that click softly as the planets shift. In the center is a small, convex lens of “Amber-Flow” crystal. When the wearer gazes through this lens at someone they truly admire, the crystal glows with a warm, golden luminescence, and the internal gears spin with joyous velocity.
Detailed Stats
- Tier: 1
- Rarity: Common
- Item Slot: 1 Slot (Neck)
- Weight: 0.2 lbs
- Durability: 10/10
- Aura: Soft Golden Radiance (When active)
Passives Magic
- Behold the Zenith: While the wearer is looking at an ally they admire, they can see a faint, shimmering constellation floating above that ally’s head. This constellation represents the ally’s “Peak Potential,” allowing the wearer to perceive the ally’s current health, emotional state, and most ready skill as a visual celestial metaphor.
- Gravity of Greatness: The wearer gains a minor bonus to Will saves and Resolve as long as they are within 15 feet of an ally with a higher Level or a higher Charisma/Presence score than themselves. Their admiration for their leader acts as a spiritual anchor, preventing them from succumbing to despair.
Activatable Magics
- Reflect the Sun: As an action, the wearer catches the light in the locket’s lens and “reflects” it onto an ally. This grants the ally a Moment of Brilliance, giving them a minor bonus to their next d20 roll (or equivalent system check). The wearer roleplays this as shouting a word of genuine encouragement or highlighting the ally’s best trait.
- Star-Crossed Devotion: When an ally the wearer admires is struck by an attack, the wearer can trigger the locket to release a pulse of amber light. This light briefly blinds the attacker or confuses their aim, roleplaying the wearer’s fierce protective instinct born of their high regard for their companion.
Tags: Nickel, Silver, Amber-Flow, Astrology, Divination, Common, Tier 1, Admiration, Support, Buff, Observation, Andean, Gold, Clockwork, Loyalty, Empathy, Encouragement, Vision
In the island nation of Andean, the Astrology and Divination 721 of the Radiant Admiration is not merely a gadget; it is a social and spiritual currency. Because its function is tied to loyalty and “High Regard,” it is rarely found in sterile corporate warehouses, but rather in places where relationships and status are the primary trade.
1. The Gilder’s Annex (Andean Upper Tiers)
In the sun-drenched spires of the capital, these shops look more like jewelry boutiques than magic emporiums.
- The Experience: The merchant is likely an apprentice to a Royal Artificer. You are served tea while they adjust the silver chain to your exact collarbone height. They will ask you specifically who you admire, as the 721 requires a “Seed of Devotion” to be primed before it leaves the shop.
- How it’s Bought/Sold: Sold as high-end gifts for squires, favorite acolytes, or prestigious retainers. To sell one here, it must be in pristine condition; any scratches on the lens are seen as a “dimming of the soul,” significantly lowering the value.
- Cost: 85 to 110 Gold Pieces. The premium price accounts for the quality of the Andean nickel and the expert calibration of the electrum gears.
2. The Loyalists’ Exchange (Military & Knightly Districts)
Located near the training grounds and the Faith of Intayra’s temples, these shops are practical and bustling.
- The Experience: The shop is filled with the smell of metal polish and incense. Here, the 721 is sold as “Field Equipment for the Devoted.” Knights buy them for their shield-bearers to ensure the “Gravity of Greatness” keeps their morale high during long bridge-marches.
- How it’s Bought/Sold: Often traded as part of a veteran’s retirement or inherited from a fallen mentor. These shops readily buy 721s that have a “Battle-Haze” on the lens, as they believe the item carries the protective spirit of previous deeds.
- Cost: 50 to 65 Gold Pieces. This is the “Fair Market Value” for a Tier 1 common item that is expected to see rugged use.
3. The Reflected Star Curio (Low-Tier Trade Hubs)
Found in the misty markets where the steam-docks meet the bridges, these are eclectic shops where items are often misidentified.
- The Experience: You might find a 721 tucked between a rusted clock and a common sextant. The merchant may not even realize it’s a divination tool, simply selling it as a “pretty clockwork locket.”
- How it’s Bought/Sold: Cash-and-carry. These shops rarely ask questions. You can often sell a 721 here for a quick pittance if you are desperate for supplies.
- Cost: 30 to 45 Gold Pieces. A bargain for a savvy avatar who recognizes the “Amber-Flow” crystal lens despite a bit of grime.
4. Selling the Item (User to Merchant)
- To a Temple Scholar: If you can prove the locket was used in a truly heroic act of admiration (e.g., protecting a Saint of Intayra), they will pay a “Relic Premium” of up to 120 Gold Pieces to keep it in their archives.
- To a Pawn Broker: They will offer 20 Gold Pieces. They treat it as scrap nickel and silver, ignoring the value of the amber-flow crystal.
- The “Squire’s Hand-off”: If you sell it directly to another player-character or an NPC whom you genuinely respect, roleplaying the transfer of “Admiration” can waive the cost entirely or result in a Life-Debt, which is worth more than gold in Andean culture.
Special Note: The “Lens-Cloud” Discount If the wearer has ever betrayed the person they admired while wearing the 721, the amber-flow crystal turns a cloudy, milky white. This is known as a “Betrayer’s Fog.” Such an item is considered “Cursed” or “Broken” and cannot be sold in any reputable Andean shop for more than 5 Gold Pieces (for the raw metal).
In the world of Saṃsāra, roleplaying with the Astrology and Divination 721 of the Radiant Admiration transforms the act of support into a celestial art. The user does not lead from the front; they act as the “Secondary Star,” magnifying the brilliance of their companions.
Roleplay in Defense
In Safe or Somewhat Safe areas, defense is roleplayed as Social Poise and Reflected Grace. When the user is in a royal court or a tense negotiation, they do not rely on their own status. Instead, they roleplay their Gravity of Greatness by standing slightly behind the person they admire. As the 721 glows with a warm amber light, the user describes how their admiration grants them the composure of a statue. They are immune to the “Ugliness” of social slurs or intimidation because their focus is entirely on the “Zenith” of their leader. They roleplay as a silent, unshakeable pillar of support, making their ally appear even more formidable.
In Unsafe or Deathly areas, defense is roleplayed as Interventional Devotion. When an enemy targets the person the user admires, the roleplay shifts to high-stakes vigilance. Triggering the Star-Crossed Devotion is described not as a spell, but as a reflex of the heart. The user roleplays shouting a warning or physically stepping into the line of fire, their locket flaring with a blinding golden pulse. They describe the enemy’s weapon being diverted by a “gravity well” of pure protective intent. The defense is roleplayed as a refusal to let the “brilliance” of the world be extinguished.
Roleplay in Offense
Offense with the 721 is roleplayed as Catalytic Inspiration. The user doesn’t strike the enemy; they ensure their hero’s strike is legendary.
- Highlighting the Peak (Behold the Zenith): The user roleplays looking through the amber lens and calling out the enemy’s opening. They might shout, “Master, his left side is as dark as a new moon! Strike now!” The offense is roleplayed as the user “guiding the hand” of their ally, making the ally feel as though the stars have aligned for their victory.
- The Moment of Brilliance (Reflect the Sun): The user roleplays catching a glint of light in their locket and “aiming” it at their ally’s blade or eyes. They describe the ally being “clothed in starlight” for a fleeting second. This is roleplayed as a surge of adrenaline and morale—the user’s genuine praise or tactical encouragement makes the ally feel invincible, forcing the enemy back through sheer overwhelming confidence.
- The Shadow Orbit: The user roleplays their own attacks as “Distractions for Greatness.” They describe their strikes not as killing blows, but as maneuvers to keep the enemy’s attention away from their admired companion. Every swing of their weapon is roleplayed as an invitation for the “Zenith” ally to deliver the final, crushing strike.
Environmental Impact on Usage
- In the High Spires of Andean (Safe): The roleplay is Aspirational. The user walks among the elite, their locket clicking rapidly as they pass legendary knights or high priests. They use the device to “study the heights,” roleplaying a quiet, scholarly admiration that fuels their own desire to improve.
- On the Narrow Bridge-Spans (Unsafe): The roleplay is The Tether. As the party crosses a treacherous gap above the clouds, the user roleplays focusing entirely on the person in front of them. They describe the 721’s amber light cutting through the mist, creating a “golden path” for their feet. Their defense is roleplayed as the literal refusal to let their companion fall into the void.
- In the Fog-Choked Alchemical Slums (Deathly): The roleplay becomes The Lone Candle. In an environment filled with “Ugliness” and betrayal, the 721 is the only source of “Pure Light.” The user roleplays guarding their admiration fiercely, treating the locket as a holy relic. Their offense here is roleplayed as a “Purge”—flaring the locket to reveal hidden horrors, roleplaying that the “Brilliance” of their companions is a fire that the darkness cannot swallow.
The Astrology and Divination 721 turns the avatar into the “Loom of Legend,” roleplaying the profound truth that a hero is only as great as the one who believes in them most.

Perception of Activation:
User’s Perspective
- Sight: Through the Amber-Flow lens, the world takes on a warm, honey-colored hue. When gazing at an admired ally, a translucent, geometric constellation ignites above their head, pulsing in time with their heartbeat. The electrum gears within the locket spin so rapidly they become a golden blur.
- Sound: A delicate, melodic ticking—reminiscent of a thousand tiny crystal hammers hitting silver anvils—rises in volume. This “Celestial Clockwork” hums a tune that seems to sync perfectly with the rhythm of the ally’s voice or movements.
- Touch: The locket grows comfortably warm against the chest, radiating a heat similar to sun-warmed stone. A faint, gyroscopic vibration can be felt through the silver chain, as if the item is physically “pulling” the user toward the center of the admired person’s orbit.
- Smell: The air surrounding the user suddenly carries the scent of “Ozone and Frankincense,” a crisp, clean aroma that clears the sinuses and sharpens focus.
- Extra-Sensory: The user experiences Vicarious Vitality. They feel a phantom surge of the admired ally’s strength and confidence. Their own fatigue seems to vanish, replaced by a profound sense of “Rightness” and purpose in their role as a supporter.
Observer’s Perspective
- Sight: The locket flares with a brilliant, steady golden light that reflects off the user’s face, making their eyes appear to sparkle with internal embers. When Reflect the Sun is used, a visible beam of amber light lances out to bathe the target in a heroic glow.
- Sound: Nearby companions hear a faint, wind-chime melody that seems to emanate from the user’s general direction, creating an atmosphere of sudden importance and high stakes.
- Touch: Allies targeted by the light feel a sudden “spark” of static electricity—a refreshing jolt that banishes lethargy and makes their skin tingle with readiness.
- Extra-Sensory: Observers perceive the user as being remarkably “present” and focused. The user radiates a palpable sense of loyalty that makes them appear trustworthy and unshakable, like a satellite that will never leave its planet.
Positives
- Morale Supercharger: The device is peerless at maintaining group cohesion; as long as the 721 is active, the party’s “spirit” remains high even in the face of overwhelming odds.
- Tactical Insight: The Behold the Zenith passive provides the user with meta-knowledge (like HP or status) framed as roleplay-friendly celestial omens, allowing for perfect support timing.
- Fear Immunity: The “Gravity of Greatness” makes the user functionally immune to basic psychological warfare, as their admiration acts as a mental shield.
Negatives
- The “Blind Spot”: Because the user is so focused on the brilliance of another, they suffer a minor penalty to notice threats directed solely at themselves from behind or from their own “shadow.”
- Emotional Linkage: If the admired ally suffers a humiliating defeat or a “Fall from Grace,” the 721 may temporarily “crack,” inflicting a sharp mental shock on the user.
- Light Signature: The golden radiance is impossible to hide in dark or stealth-sensitive environments, acting as a “flare” for any enemy scouts.
Recipe: The Satellite’s Vow (Model 721)
Materials Needed
- Three Ounces of Polished Andean Nickel: Chosen for its reflective properties and ability to hold clockwork tension.
- One Convex Lens of “Amber-Flow” Crystal: A rare, honey-colored silicate found in the sun-drenched cliffs of the high spires, known for its empathic resonance.
- A Spool of Fine Electrum Wire: To be drawn into hair-thin gears and conduits for the astrological map.
- One Silver Chain (Twelve Inches): Must be of high purity to act as a grounded tether for the wearer’s spiritual “Gravity.”
- A Small Vial of “Light-Oil”: Alchemical oil distilled from sunflowers grown in a temple courtyard, used to lubricate the internal clockwork.
- A Grain of Gold-Dust: Placed at the center of the gear-works to represent the “Zenith” of the admired soul.
Tools Required
- Jeweler’s Loupe and Micro-Forceps: For the assembly of the internal planetary gears.
- Precision Soldering Torch: Fueled by refined steam or blue-flame spirits to bond the nickel casing without warping.
- Etching Needle (Diamond-Tipped): To carve the astrological charts and “Admiration” sigils into the interior plates.
- Magnetic Alignment Tray: To ensure the electrum gears are perfectly synchronized with the local orbital pull.
- Soft Chamois Cloth: For the final “High-Regard” polishing of the crystal lens.
Skill Requirements
- Tier 1 Clockwork Artifice: The ability to assemble gears so fine they react to the vibration of a heartbeat.
- Tier 1 Astrological Divination: Essential for mapping the “Peak Potential” conduits that allow the lens to perceive an ally’s Zenith.
- Emotional Tempering: The crafter must hold a specific person of high character in their mind during the assembly; the item cannot be forged in a state of cynicism.
- Basic Alchemy: To properly refine and apply the Light-Oil so the gears do not seize during moments of high-intensity admiration.
Crafting Steps
- The Shell Casting: Forge the nickel into two shallow, circular dishes. Use the etching needle to engrave the map of the 73 Islands’ sky onto the exterior face.
- The Heart-Gear Assembly: Using the electrum wire, construct the primary drive gear. Place the grain of gold-dust at its axis. This gear is designed to spin only when “spiritual gravity” (admiration) is detected nearby.
- Laying the Astral Conduits: Solder the electrum filaments from the heart-gear to the outer rim. These act as the “nerves” that will pick up the aura of an admired companion.
- Sealing the Barometric Reservoir: Drop a single bead of Light-Oil into the gear-housing. This ensures the mechanical components react smoothly to the wearer’s sudden surges of protective instinct.
- Setting the Amber-Flow Lens: Carefully mount the convex crystal into the front-facing nickel dish. The lens must be seated so it magnifies the internal electrum gears when viewed from the front.
- The Silver Tether: Solder the locket’s hinge and loop. Attach the silver chain, ensuring the clasp is secure. The chain must be strong enough to withstand the “pull” of the item’s internal gyroscopes.
- The High-Regard Polish: Spend one hour polishing the lens and nickel casing. During this time, the crafter must recount the virtues of someone they respect; this “charges” the Amber-Flow crystal with its initial capacity for radiance.
- The First Gaze: To finalize the 721, the wearer must place the locket around their neck and look at a person they genuinely admire. When the gears click into place and the crystal emits its first golden glow, the “Astrology and Divination 721” is considered complete.
Shadow-Squire and the Sun-King’s Orbit
In the epoch before the Great Bridges were hardened by the breath of the First Shapers, when the islands of Andean drifted like unanchored lily pads upon a sea of mist, there lived a squire named Valerius. He was a man of quiet spirit, possessing neither the thunderous voice of a commander nor the lightning-edged blade of a hero. He walked always in the long, cooling shadow of Sir Kaelen—a knight whose deeds were written in the fires of the 73 Wars and whose presence was said to be as the sun at high noon.
Valerius did not envy the knight’s brilliance; instead, he cherished it. He saw in Kaelen the zenith of what a soul could become. To ensure he never lost sight of this greatness, Valerius sought out a blind clockmaker who resided in the “Whispering Valleys.” From this master, he received a locket of nickel and amber-flow, the first of the 721s.
The chronicles tell of the “Siege of the Glass Crags,” where the knights of Andean were trapped by an army of the Void-Born—beasts who fed not on flesh, but on the hope of their enemies. As the darkness pressed in, Sir Kaelen’s strength began to flicker. The knights around him fell into despair, for when the sun dims, the travelers lose their way.
Valerius, however, stood behind his master. He looked through the lens of the 721, and he did not see a tired man; he saw the constellation of the “Unbroken Pillar” glowing fiercely above Kaelen’s brow. While others saw defeat, Valerius saw the Peak Potential that had not yet been spent.
“Master!” Valerius cried, his locket flaring with a golden light that pushed back the Void-Born shadows. “The stars have not yet set upon your glory! Your blade is the horizon, and the morning follows your stroke!”
As Valerius spoke, he activated the Reflect the Sun magic. The locket caught the meager light of the dying campfires and magnified it into a blinding, heroic aura that bathed Sir Kaelen. The knight, seeing his own brilliance mirrored in the eyes of his squire, felt a surge of Vicarious Vitality. He rose not as a man, but as a celestial event.
Throughout the night, Valerius acted as the Secondary Star. When a Void-beast lunged at Kaelen’s unguarded flank, the locket erupted in a pulse of Star-Crossed Devotion, blinding the creature and buying the knight the heartbeat he needed to strike. Valerius did not claim a single kill that night, yet every blow Kaelen struck was guided by the golden tether of the squire’s gaze.
When the dawn finally broke over the Glass Crags, the Void-Born had vanished. Sir Kaelen turned to his squire, expecting to see a man exhausted. Instead, he found Valerius radiant, his face warmed by the amber glow of the locket. The knight realized then that his victory was not his own—it was the result of a gravity he had not felt, a loyalty that had held the sky in place while he slept.
It is said that when Valerius finally passed into the Great Mist, the 721 did not stop glowing. It was placed in the Temple of Intayra, where it continues to pulse with a soft gold light whenever a person of true heart enters its presence.
The Moral of the Story: The sun is the center of the world, but it would wander lost into the void without the silent gravity of the planets that adore it; for the greatest strength is not in the one who leads, but in the one whose unwavering admiration ensures the leader never falls.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: The Disc of Devoted Gaze
- Item Type: Relic / Arcane Focus
- Sanity Loss: 0 (However, witnessing the death of the “Admired Target” while attuned requires an additional 1/1D6 Sanity check due to the emotional bond).
- Game Mechanics:
- Gravity of Greatness: As long as the user is within 5 yards of an ally with a higher Credit Rating or a higher POW than themselves, they gain a Bonus Die on Sanity rolls to resist the Frightened or Shaken states.
- Reflect the Sun: Once per session, the user can shout a word of encouragement to an ally. That ally receives a Bonus Die on their next Skill roll.
- Behold the Zenith: By peering through the lens at a companion, the user may spend 2 Magic Points to automatically learn the target’s current Hit Points and Sanity levels as perceived “celestial health.”
- Syntax: This item must be polished with a silk cloth during a period of rest to remain active.
Blades in the Dark
Unique Name: The Loyalist’s Amber Locket
- Item Type: Fine Accessory (0 Load if worn, 1 if stowed)
- Tier: 1
- Game Mechanics:
- The Unseen Support (Passive): When you assist an ally (standard Assist rules), you may take 1 Stress to give them +2d instead of +1d, provided your character’s “Admiration” for them is established.
- Gravity of Greatness: You gain +1d to your Resistance rolls against social pressure or supernatural fear when you are standing in the presence of your Crew’s Leader.
- Star-Crossed Devotion: You may expend the item’s Special Armor to protect an ally from a physical consequence (representing the golden flare distracting the enemy).
- Syntax: If the wearer betrays the crew, the item becomes Dull and useless until a Long-term Project is completed to restore the wearer’s honor.
Dungeons & Dragons (5th Edition)
Unique Name: 721 Amulet of Radiant Admiration
- Wondrous Item, Common
- Item Slot: Neck (Requires Attunement)
- Game Mechanics:
- Gravity of Greatness (Passive): While you are within 15 feet of a friendly creature of a higher level or Challenge Rating, you have Advantage on saving throws against being Frightened.
- Reflect the Sun (Action): You can target one creature you can see within 30 feet. That creature gains a 1d4 bonus to the next attack roll or ability check it makes before the start of your next turn.
- Star-Crossed Devotion (Reaction): When a creature you admire within 30 feet is hit by an attack, you can flare the locket. The attacker must succeed on a DC 11 Constitution saving throw or be Blinded until the start of its next turn.
- Syntax: This reaction can be used once per Short or Long Rest.
Knave (2nd Edition)
Unique Name: The Squire’s Lens
- Item Type: Tool (1 Slot)
- Quality: 10/10
- Game Mechanics:
- Behold the Zenith: The user can see the exact HP and Level of any ally they look at through the lens.
- Gravity of Greatness: The user is immune to Morale checks as long as a higher-level ally is alive and visible.
- Reflect the Sun: Once per day, the user may grant an ally Advantage on an attack roll by reflecting starlight onto their blade.
- Syntax: If the user is ever the highest-level member of the party, the item’s magic fades and it becomes a mundane locket until a more “admirable” leader joins the group.
Fate (Core/Condensed)
Unique Name: The Locket of the Stellar Satellite
- Item Type: Extra (1 Refresh)
- Aspect: Your Light is My Guide
- Game Mechanics:
- Gravity of Greatness: Gain a +2 bonus to Will rolls to defend against mental stress or intimidation as long as you are in the same scene as someone you admire.
- Reflect the Sun: Once per scene, when you successfully use the Create an Advantage action to boost an ally, you may add one additional free invoke to the resulting Aspect.
- Behold the Zenith: You may spend a Fate Point to look through the lens and discover one of an ally’s hidden Aspects or their current highest stress box, framed as a celestial omen.
- Syntax: If the admired character is taken out of a scene, you gain the Aura of Dimming Aspect, which can be compelled to make you hesitant.
Numenera & Cypher System
Unique Name: Empathic Orbital Clasp
- Level: 1d6 (Standardly Level 3)
- Form: A nickel locket with a golden “Amber-Flow” crystal lens.
- Depletion: 1 in 1d20
- Game Mechanics:
- Behold the Zenith (Enabler): Tasks to assess the health, level, or emotional state of a non-hostile creature are eased by two steps when looking through the lens.
- Gravity of Greatness (Enabler): While within immediate range of an ally of a higher level, any Intellect-based task to resist fear or despair is eased by one step.
- Reflect the Sun (Action): You flare the locket. One ally within short range gains an Asset on their next action.
- Syntax: If the user attempts to use this on a creature they feel “Ugly” contempt for, the device refuses to activate and the user takes 1 point of Intellect damage from the psychic backlash.
Pathfinder (2nd Edition)
Unique Name: Astrology and Divination 721
- Item Level: 1
- Traits: Invested, Magical, Divination, Andean
- Usage: Worn (Necklace); Bulk: L
- Game Mechanics:
- Gravity of Greatness (Passive): You gain a +1 status bonus to Will saves against Emotion and Fear effects as long as you are within 30 feet of an ally with a higher level than you.
- Reflect the Sun (Two-Actions): (Visual, Lingering) You project amber light onto an ally within 30 feet. That ally gains a +1 status bonus to their next attack roll or skill check made before the end of their next turn.
- Star-Crossed Devotion (Reaction): Trigger: A creature you admire within 30 feet is hit by a Strike. Effect: The locket flares. The attacker must succeed at a DC 15 Fortitude save or become Dazzled for 1 round.
- Syntax: You must designate your “Admired Target” during your daily preparations. You can change this target only after a 10-minute ritual of refocusing.
Savage Worlds (Adventure Edition)
Unique Name: The Loyal Squire’s Locket
- Type: Relic (Worn)
- Game Mechanics:
- Behold the Zenith: By spending a Benny, the user can peer through the lens to see an ally’s current Wounds, Fatigue, and their highest-rated Attribute.
- Gravity of Greatness: The wearer gains a +2 bonus to Spirit rolls to resist Fear or Intimidation when adjacent to a “Wild Card” ally.
- Reflect the Sun: As a Support roll (using the Persuasion skill), the user can grant an ally a +1 bonus (+2 with a Raise) to their next action. If the user is roleplaying genuine admiration, they gain a +1 to this Support roll.
- Syntax: If the wearer ever intentionally steals the “glory” or credit from the person they admire, the locket becomes Inert until the wearer performs a significant act of penance.
Shadowrun (6th World Edition)
Unique Name: The Aureum-Resonance Locket
- Item Type: Detection Focus (Rating 2) / Qi Focus
- Game Mechanics:
- Gravity of Greatness: As long as an ally with a higher Professional Rating or Influence skill is within 10 meters, the wearer gains +1 to their Composure dice pool.
- Behold the Zenith: The wearer can spend a Minor Action to observe an ally through the lens. This reveals the ally’s current Condition Monitor status and their highest Physical or Mental attribute as a shimmering golden overlay in the wearer’s AR/Astral vision.
- Reflect the Sun: The wearer can spend 1 Edge to grant an ally within 10 meters +1 Edge immediately, roleplayed as the locket reflecting a burst of “heroic potential” onto the target.
- Syntax: This focus requires a Bond of Loyalty. If the wearer acts against the interests of the person they “Admire,” the focus becomes Inactive for 24 hours.
Starfinder (2nd Edition / Playtest)
Unique Name: Radiant Admiration Lattice 721
- Level: 1; Price: 190 Credits
- Bulk: L; Usage: Worn (Neck)
- Game Mechanics:
- Gravity of Greatness (Passive): You gain a +1 status bonus to Will saves against Fear and Emotion effects as long as you are within 30 feet of a friendly creature of a higher level than you.
- Reflect the Sun (Two-Actions): (Visual, Magical) You aim the locket’s amber light at an ally within 60 feet. That ally gains a +1 circumstance bonus to their next Attack Roll or Skill Check made before the start of your next turn.
- Star-Crossed Devotion (Reaction): Trigger: An ally you admire within 30 feet is targeted by an attack. Effect: The locket flares. The attacker takes a –2 circumstance penalty to the triggering attack roll as the golden light obscures their vision.
- Syntax: This item carries the Magical, Divination, and Andean traits.
Traveller (MgT2)
Unique Name: TL 12 Bio-Luminescent Loyalty Seal
- Type: Electronics (Sensors/Medical)
- Weight: 0.1 kg; Cost: Cr 4,000
- Game Mechanics:
- Behold the Zenith: The lens functions as a Medical Sensor, allowing the user to see the exact STR, DEX, and END damage of an ally at a glance (Short Range).
- Gravity of Greatness: When within 5 meters of a commanding officer or a character with Leadership 2+, the wearer gains a +1 DM to all Spirit-based checks to resist suppression or panic.
- Reflect the Sun: By using a Significant Action to calibrate the light, the wearer can grant an ally a +1 DM to their next task, representing perfectly timed tactical encouragement.
- Syntax: Requires a standard jeweler’s power cell (100 hours of active glow). If the lens is cracked, it requires a Difficulty 10 Electronics (Sensors) check to repair.
Warhammer (Age of Sigmar: Soulbound)
Unique Name: Glimmering Locket of the Faithful Squire
- Type: Artefact
- Rarity: Common
- Game Mechanics:
- Gravity of Greatness: While you are in the same Zone as an ally with more Mettle than you, your Determination increases by 1.
- Behold the Zenith (Action): You peer through the Amber-Flow lens. You learn the current Toughness and any Conditions currently affecting one ally in your Zone.
- Star-Crossed Devotion (Reaction): When an ally in your Zone is attacked, you can spend 1 Mettle to flare the locket. The attacker’s Melee or Accuracy is reduced by one step for that attack.
- Syntax: If the wearer ever lands a killing blow on an enemy that their “Admired” ally was currently engaged with, the locket dims, and the user cannot gain Mettle until they take the Help action for that ally.
