Lore: The 338 was forged for the “Accompanied” avatar—those who recognize that every soul in Saṃsāra is reflected in the movement of the stars. In Andean culture, to walk alone is considered a spiritual imbalance; one should always be accompanied by a peer, a memory, or a guiding light. The 338 does not merely predict the future; it provides a “Cosmic Shadow,” a minor celestial resonance that mimics the presence of a loyal companion. It is commonly carried by young initiates on their first solitary pilgrimage across the island bridges, serving as a reminder that the heavens themselves are watching over their shoulder.
Detailed Stats
- Tier: 1
- Rarity: Common
- Item Slot: 1 Slot (Can be worn as a shoulder-epaulette or attached to a backpack strap)
- Weight: 0.5 lbs
- Durability: 15/15
- Aura: Soft Azure (Visible only in low light)
Passives Magic
- The Unseen Peer: While the device is active, the wearer is mechanically treated as “not being alone” for the purposes of resisting fear, loneliness, or psychological debuffs. The device emits a rhythmic, heartbeat-like vibration that provides comfort in the silence of the wilderness.
- Star-Link Synchrony: If the wearer is within 30 feet of an ally, the 338 begins to hum in a specific frequency. This grants both the wearer and the ally a minor bonus to Coordination or Teamwork rolls, as the device aligns their personal “astrological signatures” into a shared rhythm.
Activatable Magics
- Summon the Guiding Light: By twisting the nickel dial, the user causes the central crystal to project a small, floating mote of blue light that hovers at shoulder height. This mote acts as a “Companion Spirit” for one hour, providing light and occasionally pulsing warmly when the wearer moves toward a “destined” path or a hidden objective.
- Vigil of the Constellation: As a reaction when an ally within line of sight is targeted by an attack, the user can trigger the device to flare. A translucent, holographic shield of star-patterns momentarily appears around the ally, granting them a minor defense bonus. This represents the “Accompaniment” intervening to protect the pack.
Tags: Nickel, Electrum, Crystal, Astrology, Divination, Common, Tier 1, Accompaniment, Support, Light, Teamwork, Andean, Blue, Harmonic, Reactive, Companion, Empathy, Star-Link, Shoulder, Aura
In the world of Saṃsāra, the Astrology and Divination 338 of the Celestial Accompaniment is a “relational” tool. Because its magic focuses on the bond between individuals and the stars, it is sold in places that emphasize community, safety, and the spiritual health of travelers.
The Wayfarer’s Shelters and Pilgrim Outposts Located at the foot of massive bridge-spans or at the entrance to dangerous mountain passes in Andean, these shops are often communal hubs where travelers rest. They smell of herbal tea, incense, and damp wool.
- How to Buy: The 338 is sold here as an “essential safety measure” for those traveling in small groups or alone. The shopkeeper—usually a retired guide—will often insist on a “Binding Ceremony” during the sale. They will have the buyer and their closest companion touch the device simultaneously to “sync” their astrological signatures. If the buyer is alone, the shopkeeper may offer a blessing, ensuring the “Unseen Peer” passive is primed for the journey ahead.
- Cost: 20 Silver Coins. The price is kept relatively low to ensure that even humble pilgrims can afford the protection of the stars.
Andean Familial Ateliers These are small, family-run workshops in the residential tiers of Andean cities. They specialize in crafting items that pass down through generations.
- How to Buy: Buying here is a formal social event. You do not simply walk in and pick a 338 from a shelf. You sit with the family, discuss your lineage, and explain who you intend to protect with the item. The 338s found here are often more ornate, featuring electrum filigree that depicts the specific constellations of the buyer’s home district.
- Cost: 28 Silver Coins. The increased cost reflects the bespoke craftsmanship and the inclusion of a “Lineage Stone”—a small gem set into the nickel that glows when a blood relative is nearby.
Alchemical Consignment Hubs (The Resale Market) In the bustling trade districts of the 73 Islands, used 338s appear in bins labeled “Navigational Aids” or “Minor Baubles.”
- How to Buy/Sell:
- Buying: You can find “weathered” 338s here. They often carry the “ghost-imprints” of their previous owners, which can lead to unpredictable (but harmless) roleplay echoes.
- Selling: A hub will buy a functional 338 for 10 Silver Coins. If the “Star-Link” is broken or the nickel is cracked, they will only offer 4 Silver Coins for the raw “Magic Flow” crystal inside.
- The “Lonely” Discount: If an avatar attempts to sell a 338 because they have no companions left, a merchant in Andean might offer a higher price (15 Silver) out of pity, intending to “de-tune” the device so the previous owner’s grief doesn’t affect the next user.
The Cost of Accompaniment (Trading) In Saṃsāra, it is considered a grand gesture of “Accompaniment” to gift this item rather than sell it.
- The Trade Value: Among adventuring parties, trading a 338 for a Tier 1 weapon or a week’s worth of high-grade rations is common. In these circles, the item is valued at a flat 22 Silver Coins worth of bartered goods.
In the world of Saṃsāra, roleplaying with the Astrology and Divination 338 of the Celestial Accompaniment centers on the concept that strength is a collective force. The avatar never acts as a lone agent; their maneuvers are described as a synchronized dance with an invisible partner or a protective extension of their allies.
Roleplay in Defense
In Safe or Somewhat Safe areas, defense is roleplayed as Social Solidarity. When the avatar is confronted by a bully, a condescending merchant, or an intimidating official, they don’t shrink back. The user roleplays the Unseen Peer passive by glancing at their shoulder as if sharing a private joke with an invisible friend. The 338 emits a warm, rhythmic thrum against their collarbone, which the avatar describes as the physical sensation of a supportive hand on their back. This makes them roleplay as being immune to the “loneliness” of a social attack; they are a “crowd of one,” radiating a quiet confidence that unnerves those who try to isolate them.
In Unsafe or Deathly areas, defense is roleplayed as Guardian Symbiosis. When an ally is attacked, the user triggers the Vigil of the Constellation. The roleplay is not about a physical block, but a “Celestial Intervention.” The avatar reaches out a hand toward their ally, and as the 338 flares azure, they describe the starlight knitting together to form a geometric lattice that intercepts the blow. The defense is roleplayed as an act of selfless vigilance—the avatar describes themselves as a “Shield-Bearer of the Stars,” where their own safety is secondary to the “Accompaniment” they provide to the pack.
Roleplay in Offense
Offense with the 338 is roleplayed as Tactical Synchronicity. The user doesn’t “hit harder”; they “hit better” by aligning their rhythm with their companions.
- The Binary Strike (Star-Link Synchrony): When attacking alongside an ally, the user roleplays the 338’s humming frequency. They describe their movements as being “pulled” into a perfect counter-point to their partner’s strikes. If the ally swings high, the user roleplays that the device’s vibration guided them to strike low at the exact same micro-second. The offense is the roleplay of a two-headed beast, where the enemy is overwhelmed not by power, but by the impossible coordination of the “Accompanied” duo.
- The Harrier’s Mote (Summon the Guiding Light): The user roleplays the floating blue mote as a “Hounding Spirit.” In a dark or cluttered environment, the avatar sends the light to hover near the enemy’s face or shadow. The offense is roleplayed as “Psychological Harassment”; the blue light pulses with the “rhythm of a heartbeat” that doesn’t match the enemy’s own, causing them to stumble or lose focus. The user roleplays that the “Accompaniment” is now a nuisance to the foe, a light they cannot swat away.
- The Shared Horizon: The user roleplays the offense as an “Inspirational Lead.” By describing the “destined path” projected by the device, the avatar roleplays leading their allies into a flanking position. They describe the stars reflecting in the eyes of their teammates, turning the entire group into a single, cohesive “Constellation of War.”
Environmental Impact on Usage
- In the Highland Tiers of Andean (Safe): The roleplay is Communal. The user walks through the crowds with the 338 glowing softly, roleplaying a deep sense of belonging. They use the device to find friends in the fog, roleplaying the “Star-Link” as a warm tether that connects them to the city’s heart.
- On the Shattered Bridges (Unsafe): The roleplay is The Tether. As the wind howls and the footing becomes treacherous, the user roleplays the Unseen Peer as a weight that anchors them. They describe the blue mote of light leading the way across the gaps, roleplaying the device as the “Only Friend” in a hostile void. Their defense is roleplayed as a refusal to let the heights isolate them from their courage.
- In the Sunless Depths of Abbeville (Deathly): The roleplay becomes The Spectral Guard. In the absolute dark, the 338’s blue aura is the only comfort. The user roleplays talking to the device as if it were a living guide, and their offense is roleplayed as “Light-Strikes”—flaring the device to momentarily blind amphibious predators of the deep before their “Unseen Peer” guides their blade to the mark.
The Astrology and Divination 338 turns the avatar into the “Soul of the Party,” roleplaying the vital truth of Saṃsāra: that we are only as strong as the connections we maintain with those beside us and the stars above us.

Perception of Activation:
User’s Perspective
- Sight: The nickel-silver frame of the 338 begins to glow with an internal, phosphorescent azure light. The central crystal doesn’t just shine; it begins to project a slow-rotating sphere of star-charts that seems to “orbit” the user’s shoulder. When the Guiding Light is summoned, the blue mote appears as a flickering, playful spark that leaves a trail of stardust in the air.
- Sound: A low-frequency, rhythmic thrumming—like the purr of a large cat or a distant drumbeat—vibrates against the user’s collarbone. When a Star-Link is established with an ally, the hum harmonizes, sounding like two singers finding a perfect fifth.
- Touch: The device emits a comforting, consistent warmth that seeps into the user’s skin, mimicking the sensation of “body heat” from someone standing nearby. There is a subtle “weight” to the air on the side where the item is worn, as if an invisible hand is resting on the shoulder.
- Smell: A faint scent of rain-on-stone and dried mountain herbs (peonies and sage) drifts upward, providing a grounding, calming olfactory anchor.
- Extra-Sensory: The user experiences Proximal Reassurance. The crushing feeling of isolation or being watched by hostile entities is replaced by the distinct “sense” of a friendly presence. They perceive the “Astrological Signatures” of their allies as thin, glowing tethers of light connecting their hearts to the device.
Observer’s Perspective
- Sight: The user is enveloped in a soft, blue “aura of safety.” When the Vigil of the Constellation flares, observers see a sudden geometry of light—lines connecting stars—forming a momentary wall between the user’s ally and danger.
- Sound: A quiet, melodic chime echoes whenever the user and an ally move in perfect unison. It sounds like the “singing” of wind passing through a hollow nickel tube.
- Touch: Allies within the “Star-Link” feel a sudden reduction in the “chill of fear.” Their own skin tingles with a minor electrical charge, making them feel more alert and physically connected to the group.
- Extra-Sensory: Observers perceive the user as being “larger” or “more significant” than they actually are. The user doesn’t look like a lone traveler; they look like the vanguard of an invisible army, making them appear formidable and protected.
Positives
- Morale Anchor: The device effectively neutralizes the “Loneliness” or “Isolation” debuffs common in deep-ruin exploration.
- Perfect Coordination: The Star-Link Synchrony allows for advanced tactical maneuvers that would usually require years of training, as the device mechanically “corrects” the timing of the user and their ally.
- Psychological Comfort: The Unseen Peer provides a constant “stabilizer” for mental health checks, preventing the user from slipping into despair during long, dark journeys.
Negatives
- Visual Beacon: The azure glow and floating mote make stealth nearly impossible in dark environments unless the device is physically covered (which suppresses the Passive effects).
- Emotional Feedback: If a “Synchronized” ally is severely injured, the user feels a sharp, sympathetic “ghost-pain” through the Star-Link, which can cause a momentary flinch or distraction.
- Over-Reliance: Long-term use of the 338 can lead to “Silent-Anxiety,” where the user feels unnaturally panicked if the device’s battery is depleted or if they are forced to take it off, as they have become dependent on the “Unseen Peer.”
Recipe: The Weaver’s Epaulette of the Celestial Peer
Materials Needed
- Six Ounces of “Socialized” Nickel: Nickel salvaged from communal chimes or public bells, as the metal must be accustomed to the resonance of voices.
- A Polished Sphere of “Blue Drift” Crystal: A rare variant of Magic Flow crystal found only in the geode-pockets of Andean bridge-pillars.
- One Ounce of Electrum Filigree: For the star-link conduits that process the astrological signatures.
- A Heart-Beat Piston: A tiny, precision-engineered steam component that creates the rhythmic vibration.
- Three Drops of “Shared Blood” or “Bonded Sweat”: Provided by the intended user and a close companion to prime the Star-Link.
- A Backing of Tooled Andean Leather: To insulate the heat of the device against the wearer’s shoulder.
- Silk Thread Infused with Silver: For stitching the device to the harness or clothing.
Tools Required
- Precision Steam-Soldering Wand: For bonding the electrum filigree to the nickel frame without melting the delicate star-conduits.
- Acoustic Tuning Fork: Set to the frequency of “The Wanderer’s Rest” to calibrate the heartbeat vibration.
- Jeweler’s Engraving Burin: To etch the “Accompaniment” sigils into the interior of the nickel casing.
- Micro-Pliers: For the assembly of the tiny internal piston and gear-train.
- An Alchemical Infusion Chamber: A pressurized glass jar used to bond the “Blue Drift” crystal with the user’s resonance.
Skill Requirements
- Tier 1 Clockwork Engineering: Necessary to assemble the Heart-Beat Piston so it maintains a steady, calming rhythm.
- Tier 1 Astrological Mapping: The ability to align the electrum conduits with the specific “Guardian Constellations” of Andean.
- Basic Empathic Attunement: A spiritual requirement; the crafter must be able to hold a feeling of “camaraderie” steadily in their mind during the assembly.
- Leatherworking: To properly shape and treat the protective backing for a comfortable fit.
Crafting Steps
- Forging the Casing: Melt the “socialized” nickel and cast it into a curved, ergonomic epaulette shape. Use the engraving burin to etch the constellation patterns onto the underside of the plate.
- Installing the Heartbeat: Place the miniature steam-piston into the center of the casing. Calibrate it with the tuning fork until the vibration mimics a resting human pulse.
- Laying the Conduits: Solder the electrum filigree in a web-like pattern across the interior. These conduits must connect the piston to the crystal housing, allowing the “Magic Flow” to circulate.
- The Crystal Priming: Place the “Blue Drift” crystal into the infusion chamber along with the drops of shared blood or sweat. Subject the chamber to low-pressure steam until the crystal absorbs the biological resonance and turns a deep, glowing azure.
- Setting the Stone: Mount the primed crystal into the nickel frame. Secure it with four electrum prongs shaped like reaching hands, symbolizing accompaniment.
- The Insulated Backing: Attach the Andean leather to the underside of the nickel epaulette using the silver-silk thread. This leather acts as a heat-sink, ensuring the “warmth” of the device is comfortable rather than burning.
- The Dial Calibration: Install the nickel dial on the side of the device. This dial controls the “Guiding Light” projection by adjusting the steam pressure vented through the crystal.
- The Final Vigil: To complete the item, the crafter must wear it while sitting in a crowded, friendly tavern or around a campfire with allies. As the user feels the first “Star-Link” hum in response to the surrounding companionship, the item is fully activated.
Exile and Azure Shadow
In the age when the mountain-roots of Andean were still soft and the great bridges were but saplings of stone, there lived a scout named Elara. She was a daughter of the high mists, tasked with treading the “Silent Perimeters” where the wind speaks in tongues of ice and no bird dares to fly. In those days, the greatest terror was not the beast or the blade, but the Hollow-Gaze—a sickness of the spirit that took those who spent too long in the absolute silence of the peaks, causing them to forget their names and wander until they became part of the frost.
Elara was chosen to carry a light that did not burn, a gift from the First Shapers of the island. It was a disk of nickel, humming with the rhythm of a mother’s heart, known as the Astrology and Divination 338.
The legend tells that Elara was swept from the bridges by a “Gravity-Storm” and cast into the Sunless Chasms, a place where the stars are hidden by a thousand leagues of rock. She was alone in a kingdom of obsidian and silence. Any other scout would have succumbed to the Hollow-Gaze within a single moon, for the dark there has teeth that gnaw at the mind.
Yet, as Elara lay broken on the cold stone, she felt a warmth upon her shoulder. The 338 had awakened. It did not merely shine; it projected a Guiding Light that danced before her, a mote of azure starlight that moved with the playfulness of a childhood friend. When she wept, the device vibrated against her skin, a rhythmic thrum that whispered, “You are not the last of your kind.”
For seven years, Elara wandered the lightless depths. She spoke to the blue mote as if it were her brother. She shared her rations with the air beside her, roleplaying a feast with a phantom peer. When the great Abyssal Crawlers—beasts that hunt by the scent of fear—approached her, the 338 flared with the Vigil of the Constellation. The beasts recoiled, for they did not see a lone, shivering woman; they saw a pillar of light guarded by the holographic shadows of an invisible host. They perceived her as “Accompanied,” and in the wild, the pack is never prey.
The story reached its zenith when Elara found the “Vertical Path,” a chimney of stone that led back to the world of air. The climb was miles of sheer glass-rock. Her fingers bled, and her strength failed. As she hung by a single hand over the void, the 338 grew hot—not with the heat of fire, but with the fever of a friend pulling a comrade from a ledge. The blue mote flew above her, pulsing in time with her straining lungs, showing her the exact cracks where her fingers would find purchase.
When Elara finally breached the surface, emerging into the starlight of Andean, she was not the hollow shell the elders expected. She was radiant. She told the people that she had never spent a single moment alone in the dark. She claimed that the stars had walked beside her, whispering the songs of her ancestors through the nickel-shell on her shoulder.
The device she carried was passed down through her lineage, but it is said the original 338 still carries the “Echo of Elara”—a soft, feminine sigh of relief that can be heard whenever two strangers become friends in its presence.
The Moral of the Story: The longest road is shortened by half when traveled with another; for the greatest shield against the darkness is not the strength of one’s own arm, but the unwavering belief that the heavens never permit a righteous soul to walk truly alone.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: The Blue-Mote Epaulette
- Item Type: Arcane Talisman
- Sanity Loss: 0 (However, losing the item after becoming attuned to the “Unseen Peer” requires a 0/1D4 Sanity check).
- Game Mechanics:
- The Unseen Peer: The wearer is never considered “alone” when calculating morale or fear-based effects. They gain a Bonus Die on Sanity rolls to resist effects caused by isolation, claustrophobia, or the “silence” of the void.
- Summon the Guiding Light: The user may spend 2 Magic Points to manifest the blue spark. For 1 hour, this mote provides light and adds a Bonus Die to Navigate checks in total darkness.
- Vigil of the Constellation: If an ally within 5 yards is about to take damage, the user may spend 1D4 Sanity to flare the device. This provides a holographic ward that grants the ally 3 points of Armor against the incoming strike.
- Syntax: The device must be “synced” with a drop of the user’s blood once per week to maintain the Star-Link.
Blades in the Dark
Unique Name: The Spirit-Anchor Filigree
- Item Type: Arcane Tool (1 Load)
- Tier: 1
- Game Mechanics:
- The Unseen Peer: When you face a Desperate consequence that involves fear or supernatural intimidation, you may Resist with +1d to your roll.
- Star-Link Synchrony: When you lead a Group Action, you may take 1 Stress to allow all participants to ignore the first “6” rolled by the leader (effectively reducing the risk of stress for the team).
- Vigil of the Constellation: You may expend the item’s Special Armor to protect an ally from a physical consequence. You describe the blue starlight forming a momentary shield around them.
- Syntax: This item is considered Fine quality for social interactions with Andean citizens or members of the Navigator’s Guild.
Dungeons & Dragons (5th Edition)
Unique Name: 338 Epaulette of Accompaniment
- Wondrous Item, Common
- Item Slot: Shoulder (Requires Attunement)
- Game Mechanics:
- The Unseen Peer (Passive): You have Advantage on saving throws against the Frightened condition and any effect that would impose a penalty for being solitary.
- Star-Link Synchrony (Passive): While you are within 30 feet of at least one friendly creature, both you and that creature gain a +1 bonus to Ability Checks that use the Help action.
- Summon the Guiding Light (Action): You can cast the Dancing Lights or Light cantrip (your choice) from the device, but the light is always azure blue.
- Vigil of the Constellation (Reaction): When a creature you can see within 30 feet is hit by an attack, you can use your reaction to grant that creature a +2 bonus to AC against that attack, as star-patterns flare around them.
- Syntax: Once this reaction is used, it cannot be used again until the user completes a short or long rest.
Knave (2nd Edition)
Unique Name: The Azure Hearth-Stone
- Item Type: Tool (1 Slot)
- Quality: 15/15
- Game Mechanics:
- The Unseen Peer: The wearer is immune to morale penalties caused by being outnumbered or alone in the dark.
- Star-Link Synchrony: If the wearer and an ally attack the same target in the same round, they both gain +1 to their attack rolls.
- Summon the Guiding Light: The device can project a mote of light at will. This mote can move up to 30 feet away from the user to scout narrow cracks or illuminate distant ledges.
- Syntax: If the wearer takes “Magic” damage, they must make a Save. On a failure, the device loses 1 Quality as the Star-Link flickers.
Fate (Core/Condensed)
Unique Name: The Epaulette of the Azure Peer
- Item Type: Extra (1 Refresh)
- Aspect: Never a Lone Traveler
- Game Mechanics:
- The Unseen Peer: You gain a +2 bonus to Will rolls to defend against mental stress or social consequences that rely on isolation or abandonment.
- Star-Link Synchrony: When you take the Help action to assist an ally’s roll, you may give them a +3 bonus instead of the standard +2, provided you describe how the 338 aligns your movements.
- Summon the Guiding Light: Once per scene, you may create a Guiding Blue Mote Aspect with one free invoke. This mote can be used to bypass darkness-related obstacles or to distract a foe.
- Syntax: If you are physically separated from all allies and the device is damaged, you may be forced to take the Isolated Dread consequence.
Numenera & Cypher System
Unique Name: Binary Resonance Stone
- Level: 1d6 (Standardly Level 3)
- Form: A nickel-silver shoulder clasp holding a pulsing blue crystal.
- Depletion: 1 in 1d20
- Game Mechanics:
- The Unseen Peer (Enabler): Tasks to resist fear or despair are eased by one step. The constant vibration counts as “social interaction” for the purposes of preventing mental fatigue.
- Star-Link Synchrony (Enabler): When you and an ally within short range work together on the same task, the task is eased by an additional step (total of two steps eased).
- Vigil of the Constellation (Action): You spend 2 points from your Intellect Pool to flare the device. An ally within immediate range gains +2 to their Armor for one round.
- Syntax: The item provides an asset to any Intellect-based task involving companionship or empathy.
Pathfinder (2nd Edition)
Unique Name: Astrology and Divination 338
- Item Level: 1
- Traits: Invested, Magical, Divination, Andean
- Usage: Worn (Epaulette); Bulk: L
- Game Mechanics:
- The Unseen Peer (Passive): You gain a +1 status bonus to Will saves against Emotion effects that cause the Frightened condition.
- Star-Link Synchrony (Passive): When you use the Aid reaction to help an ally, you gain a +1 circumstance bonus to your check. If you succeed, the bonus you grant the ally is increased by 1.
- Vigil of the Constellation (Reaction): (Concentrate, Visual) Trigger: An ally within 15 feet is targeted by an attack. Effect: You flare the 338. The ally gains a +1 circumstance bonus to AC against that attack.
- Syntax: This item requires a weekly “Sync” ritual during a long rest with at least one ally to function.
Savage Worlds (Adventure Edition)
Unique Name: The Companion’s Star-Clasp
- Type: Relic (Worn)
- Game Mechanics:
- The Unseen Peer: The wearer ignores the Lonely Hindrance (if they have it) and receives a +2 bonus to Spirit rolls made to resist Intimidation or Fear.
- Star-Link Synchrony: When performing a Support roll for an ally, the wearer adds +1 to their total. If the Support roll is a Raise, the ally also receives a +1 bonus to their Pace for that turn.
- Summon the Guiding Light: As a free action, the user can summon a blue mote. It illuminates a 5″ (10 yard) radius and grants the Low Light Vision edge to the wearer and one adjacent ally.
- Syntax: The item is Fragile. A Critical Failure on an Athletics roll involving climbing or falling causes the device to lose its “Sync,” requiring a Repair roll to fix.
Shadowrun (6th World Edition)
Unique Name: The Andean Aegis-Mote
- Item Type: Detection Focus (Rating 2) / Qi Focus
- Game Mechanics:
- The Unseen Peer: The wearer gains a +2 dice pool bonus to Composure tests against supernatural fear or isolation-based manipulation. In the Astral Plane, the focus manifests as a glowing blue hound or hawk that sits upon the user’s shoulder.
- Star-Link Synchrony: When the user and an ally are both linked via a PAN (Personal Area Network) or are within 10 meters, the user can spend 1 Minor Action to sync their rhythms. Both gain +1 to their Tactical Edge for the next Combat Round.
- Vigil of the Constellation: When an ally within 5 meters is targeted by a physical attack, the user may spend 1 Edge to provide the ally with a +2 Defense Rating bonus as the focus flares with azure light.
- Syntax: This item has an Availability of 4 and is highly valued by Physical Adepts who follow the “Way of the Guardian.”
Starfinder (2nd Edition / Playtest)
Unique Name: Accompaniment Lattice 338
- Level: 1; Price: 175 Credits
- Bulk: L; Usage: Worn (Shoulder)
- Game Mechanics:
- The Unseen Peer (Passive): You are never considered “Alone” for the purposes of abilities or hazards that trigger when a creature is isolated. You gain a +1 status bonus to Will Saving Throws against Fear.
- Star-Link Synchrony (One-Action): (Magical, Aura) You and one ally within 30 feet become synchronized. Until the start of your next turn, if both you and the synchronized ally attack the same target, the target is considered Off-Guard against both attacks.
- Summon the Guiding Light (Two-Actions): You manifest a blue mote that sheds bright light in a 20-foot radius. This mote can be directed to follow an ally, providing them a +1 circumstance bonus to Perception checks.
- Syntax: This item carries the Magical and Andean traits.
Traveller (MgT2)
Unique Name: TL 12 Social-Haptic Beacon
- Type: Electronics (Sensors/Comm)
- Weight: 0.25 kg; Cost: Cr 2,500
- Game Mechanics:
- The Unseen Peer: The internal haptic heartbeat provides a +1 DM to all EDU or INT checks made to resist the psychological effects of “High-G” or long-duration solo space travel (Space Sickness).
- Star-Link Synchrony: If two or more crew members are wearing a 338, they gain a +1 DM to Leadership or Tactics checks during a boarding action or surface skirmish, as the devices coordinate their breathing and movement via sub-vocal pulses.
- Vigil of the Constellation: As a Significant Action, the wearer can overcharge the nickel casing to project a holographic star-shield. This provides a +1 DM to an adjacent ally’s Dodge check for one round.
- Syntax: Operates for 48 hours on a standard small power cell. The “Blue Drift” crystal can be swapped for a specialized TL 13 focal lens to increase the light radius.
Warhammer (Age of Sigmar: Soulbound)
Unique Name: Azure Spark of the High Peaks
- Type: Artefact
- Rarity: Common
- Game Mechanics:
- The Unseen Peer: While the spark is active, the user ignores any Difficulty increases caused by the Frightened or Alone in the Dark conditions.
- Star-Link Synchrony: If you and an ally are in the same Zone, you both gain +1 to your Melee or Accuracy when performing a Help action or attacking a common foe.
- Vigil of the Constellation (Action): You flare the device to protect a companion. One ally within Short Range increases their Armor by 1 until the start of your next turn.
- Syntax: If the user is separated from their party by more than a mile, the device begins to pulse an “Urgent Amber,” granting the user a +1d bonus to Mind (Survival) checks to find their way back to their companions.
