Lore: The Weary Joint is a series of interlocking, copper-reinforced braces lined with wool from the highland sheep of Andean. Designed for the aging pilgrim or the laborer whose body has begun to protest the rigors of Saṃsāra, these braces are inscribed with the “Sutra of Sustenance.” The magic within does not cure the ache; rather, it acknowledges the pain and converts the dull, throbbing energy of sore muscles into a stabilizing kinetic force. It is said that Amitabha smiles upon those who continue their journey despite the “sweet sorrow” of a body that has seen many miles. To wear the 404 is to accept one’s physical limits while being magically buoyed by the god’s persistent grace.
Stats
- Tier: 1
- Rarity: Common
- Weight: 3 lbs
- Durability: 12/12
Slot: Arms and Legs (Joints)
Passives Magic
- Echo of the Long Road: For every hour the wearer spends traveling or performing physical labor, the braces absorb the resulting “ache.” This stored discomfort provides a minor, constant stabilization to the wearer’s center of gravity, making it harder to be knocked off-balance while moving through difficult terrain.
- Persistent Pulse: The copper etchings pulse with a warm, rhythmic heat. This warmth mitigates the penalties of cold environments on the wearer’s joints, ensuring that “achy” limbs do not stiffen or lock up when the temperature drops or when the wearer remains stationary for too long.
Activatable Magics
- Groan of the Earth: As an action, the wearer may let out a weary sigh and mutter “Amitabha,” intentionally “releasing” the day’s accumulated aches. The braces emit a low-frequency hum that causes the ground in a 5-foot radius to soften or harden slightly to perfectly accommodate the wearer’s stance, granting a temporary defensive bonus against being moved.
- Burden’s Transfer: As a reaction when an ally within reach is struck by an effect that causes physical fatigue or muscle cramping, the wearer may shout “Amitabha” and touch them. The wearer takes on the “ache” of the ally’s injury, feeling the physical sting themselves, but the ally is instantly refreshed and cleared of the fatigue effect.
Tags: Copper, Wool, Spiritual, Common, Healing-Adjacent, Kinetic, Andean, Support, Physical, Thermal, Reactive, Resonant, Stability, Devotional, Endurance, Joint, Weary, Somatic, Protective, Travel, Kinesiological, Chronic, Arthritic, Relieving, Weighted, Padded, Low-Frequency, Orthopedic, Sympathetic, Sustaining, Laborer
In the world of Saṃsāra, the Amitabha 404 of the Weary Joint is a staple for the aging pioneer, the exhausted pilgrim, and the diligent laborer. Because it is a common item rooted in the “Achy” reality of physical toil, it is found in shops that prioritize endurance and bodily maintenance over flashy heroics.
Apothecary Clinics and Chirurgeon Guilds
In the bustling urban centers of Andean, these braces are sold in clinics that specialize in the treatment of chronic pain. These shops smell of eucalyptus and camphor. The purchase involves a “fitting” where a chirurgeon ensures the copper reinforcements align with the wearer’s specific “achy” points. The merchant often offers a warm cup of herbal tea to settle the buyer’s nerves before the final “Amitabha” resonance is set.
- Cost: 15 Copper Coins. The price includes a custom fitting and a small jar of joint-soothing salve to be used under the wool lining.
Waystation Outfitters and General Stores
Along the treacherous mountain passes and long trade routes, general outfitters stock these braces for travelers who find their bodies failing under the weight of their packs. These shops are utilitarian, with the braces hanging from wooden pegs near walking sticks and heavy boots. The merchant here expects no ritual, only a weary acknowledgment of the item’s utility.
- Cost: 18 Copper Coins. The price is slightly higher due to the scarcity of quality copper and refined wool in remote outposts.
Temple Infirmaries and Alms Houses
Within the sacred complexes of the Western Pure Land, these items are distributed to elderly devotees. While the temples primarily serve the faithful, they will sell to avatars who demonstrate a sincere commitment to their journey despite their physical “aches.” The monks here treat the sale as a form of “mitigated suffering,” often praying over the braces as they are handed over.
- Cost: 12 Copper Coins. This lower price is considered a “mercy rate” for those who travel for spiritual rather than material reasons.
Trade and Resale (Selling)
Selling a Weary Joint brace requires the item to be in good repair, as the magic is tied to the integrity of the copper etchings.
- Standard Resale: A common secondhand merchant or a scrap-dealer will offer 6 Copper Coins, mostly valuing the weight of the copper and the quality of the wool.
- Specialized Artisan Buy-back: An Andean brace-maker may offer 9 Copper Coins for a used set, particularly if the wool has “settled” into a comfortable shape that can be refurbished for a new wearer.
- The Laborer’s Barter: Among the working class of Saṃsāra, these items are frequently traded for a week’s worth of rations or a sturdy mule, as the ability to work through the “ache” is often worth more than raw currency in rural districts.
In the world of Saṃsāra, the Amitabha 404 of the Weary Joint turns the physical burden of chronic pain into a tactical advantage. Roleplaying with this item requires the player to lean into the “Achy” aesthetic—audible sighs, the rubbing of sore knees, and the slow, deliberate movements of someone who feels every mile of their journey.
Roleplay in Defense
In Safe or Somewhat Safe areas, defense is roleplayed as Stoic Immovability. When a social rival tries to intimidate the avatar or a crowd threatens to push them aside, the avatar roleplays a weary exhale. By muttering “Amitabha,” they activate the Groan of the Earth. The roleplay focuses on the avatar’s sudden, unnatural stability. As the ground softens to cup their heels, the avatar stands their ground not through strength, but through a heavy, exhausted stubbornness. They are too tired to be moved, and the magic of the braces ensures the world respects that exhaustion.
In Unsafe or Deathly areas, defense is roleplayed as Sacrificial Endurance. When an ally is struck by a fatigue spell or a bone-chilling frost from a void-wraith, the avatar uses Burden’s Transfer. The roleplay is visceral: the avatar winces, their hand flying to their own hip or shoulder as they “take on” the ally’s ache. They shout “Amitabha” as a grim punctuation to the pain. The roleplay emphasizes that while the avatar is now hobbling and “achier” than before, their ally has been granted a second wind. The defense here is the preservation of the group’s mobility at the cost of the avatar’s personal comfort.
Roleplay in Offense
The “offense” of the Weary Joint is a form of Kinetic Friction, where the avatar uses their heavy, aching presence to disrupt the rhythm of their enemies.
- The Weight of the Road (Echo of the Long Road): The avatar roleplays their “offensive” movement as an unstoppable, rhythmic trudge. Because the braces have absorbed the kinetic energy of their aches, the avatar’s strikes feel “heavy” and “settled.” When they hit a foe, the roleplay describes the impact as having the momentum of a long-distance traveler—slow but relentless. The offense is not a fast flurry, but a single, aching blow that carries the weight of every mile walked.
- Thermal Disruption: Using the Persistent Pulse, the avatar roleplays an offensive “clinch.” By grabbing an enemy, the avatar transfers the rhythmic, copper-born heat of the braces into the enemy’s muscles. In a cold environment, this “thaw” can be disorienting, causing the enemy’s muscles to go slack or “soft” as the sudden heat disrupts their combat tension. The avatar roleplays this as a weary embrace that saps the enemy’s will to fight.
- Aching Grounding: During the Groan of the Earth activation, the avatar roleplays “trapping” an enemy’s footing. By shifting their weight and sighing “Amitabha,” the avatar causes the earth to ripple. They roleplay the enemy stumbling as the ground becomes uneven and “weary” beneath them, while the avatar remains perfectly centered.
Environmental Impact on Usage
- Normal Areas: The avatar roleplays as the Diligent Laborer. They are constantly adjusting their braces and complaining about the “dampness in the air” affecting their joints. Every “Amitabha” is a rhythmic grunt of effort. The roleplay focuses on how the braces allow them to perform tasks—like lifting heavy crates or climbing steep stairs—that should be impossible for someone so achy.
- Deathly Areas: In these zones, the roleplay becomes a Battle against Stiffening. The avatar roleplays the copper etchings glowing a dull, feverish red as they fight the unnatural chill of the void. The avatar’s “Amitabha” becomes a mantra of survival. They roleplay the sensation of the braces “pulling” them forward when their own muscles want to give up. The offense here is Persistence; by refusing to stop moving, the avatar creates a “path of warmth” that helps the group resist the paralyzing fear of the environment.
The Amitabha 404 of the Weary Joint allows a character to turn the “Achy” condition into a source of kinetic power, roleplaying the veteran traveler who may be sore, but is far from finished.

Perception of Activation:
User’s Perspective
- Sight: The copper etchings on the braces begin to glow with a dull, sunset-orange light. When Groan of the Earth is used, the user sees the ground beneath their feet ripple like a heavy liquid before solidifying into a custom-fitted pedestal.
- Sound: A deep, resonant “creak” like a massive wooden ship or an ancient tree swaying in the wind emanates from the joints. This is followed by a low, rhythmic thrumming that mimics the user’s heartbeat.
- Touch: A wave of intense, dry heat floods the joints, turning a sharp “achy” sting into a dull, manageable warmth. The user feels a sudden increase in their own physical “density,” as if their center of mass has shifted lower toward the ground.
- Smell: The sharp, medicinal scent of eucalyptus and lanolin (from the wool) intensifies, masking the odors of the surrounding environment with a “clinical” freshness.
- Extra-Sensory: The user experiences Kinetic Weight. They become hyper-aware of the friction between their feet and the ground, perceiving the “grip” of the earth as a physical connection. They also feel a “Phantom Ache”—a psychic awareness of the physical fatigue of those standing within a few feet of them.
Observer’s Perspective
- Sight: The wearer’s posture suddenly shifts from a pained slouch to a heavy, immovable stance. Faint heat shimmers rise from the copper bands, distorting the air around the wearer’s limbs.
- Sound: Observers hear the sound of stone grinding against stone, even if the wearer is standing on grass or wood. When Burden’s Transfer occurs, a sharp, static “snap” can be heard as the fatigue jumps from one person to the other.
- Smell: A faint, comforting scent of warm wool and woodsmoke drifts from the wearer.
- Extra-Sensory: Nearby creatures feel a sense of Lethargic Pressure. The area around the wearer feels “heavy,” making those nearby feel slightly more tired or less inclined to move quickly.
Positives
- Unrivaled Stability: The ability to harden the ground and lower one’s center of gravity makes the user nearly impossible to shove or trip, even for much larger foes.
- Climate Resistance: The constant thermal pulse provides a built-in defense against frostbite and the stiffening effects of magical cold.
- Group Utility: Burden’s Transfer allows the user to act as a “fatigue tank,” keeping the party’s heavy hitters or spellcasters at peak performance by absorbing their exhaustion.
Negatives
- Reduced Agility: The braces are designed for stability, not speed. While activated, the user finds it difficult to perform rapid, acrobatic movements or long-distance sprints.
- Accumulated Pain: Absorbing the aches of others is not a “healing” effect; the user genuinely feels that pain. Excessive use can lead to the user becoming physically overwhelmed by the collective “ache” of the party.
- Audible Presence: The constant low-frequency hum and grinding sound make it very difficult for the wearer to move silently in quiet environments.
Recipe: Weaving the Braces of the Resilient Pilgrim
Materials Needed
- Four Strips of Refined Andean Copper: High-purity copper beaten into thin, flexible bands. It must be annealed in a kiln fueled by Andean cedar to ensure it retains a “memory” of heat.
- Two Fleeces of Highland Sheep Wool: Harvested from sheep that live above the frost line; this wool is naturally resistant to dampness and retains spiritual warmth.
- Three Ounces of Lanolin-Eucalyptus Resin: A thick, aromatic paste used to coat the wool and soothe the skin of the wearer.
- Six Feet of Waxed Linen Thread: Used for binding the copper to the wool; must be soaked in “Sutra-ink” made from crushed charcoal and temple oils.
- A Small Vial of Glacial Runoff: Used for the final tempering of the copper bands to “lock” the thermal pulse magic.
- Copper Filings and Magnetite Dust: Mixed into the resin to help conduct the kinetic energy of the wearer’s “aches.”
Tools Required
- Etching Burin: A fine-tipped steel tool used to engrave the “Sutra of Sustenance” into the surface of the copper strips.
- Small Copper Hammer: A lightweight hammer for shaping the bands around a wooden limb-mandrel without causing structural cracks.
- Joint-Mandrel: A wooden carving of a human knee and elbow used as a form to ensure the braces fit the articulation of a standard humanoid joint.
- Soft-Bristle Infusion Brush: For applying the resin and magnetite dust into the fibers of the highland wool.
- Low-Heat Warming Tray: A stone slab heated by embers, used to keep the resin pliable during the assembly process.
Skill Requirements
- Tier 1 Metalworking: The ability to shape and etch soft metals without compromising their flexibility.
- Tier 1 Tailoring: Proficiency in working with heavy wools and performing reinforced stitching that can withstand the tension of joint movement.
- Sutric Calligraphy: The knowledge required to correctly scribe the “Sutra of Sustenance” glyphs so they resonate with the “Achy” frequency of the body.
- Kinetic Attunement: A basic understanding of how to ground physical energy into inanimate objects, specifically turning fatigue into stability.
Crafting Steps
- The Etching of the Sutra: Place the copper strips on a flat surface. Using the etching burin, scribe the verses of the “Sutra of Sustenance” along the length of each band. As you work, you must maintain a steady rhythm, breathing in sync with each stroke to imbue the metal with “Persistent Pulse.”
- The Wool Preparation: Clean the highland sheep wool with the glacial runoff, then dry it near a hearth. Once dry, use the infusion brush to saturate the wool with the lanolin-eucalyptus resin and magnetite dust. This creates the “Echo of the Long Road” sensory layer.
- The Shaping of the Bands: Heat the etched copper strips on the warming tray until they are warm but not glowing. Using the copper hammer, curve the bands around the joint-mandrel. The bands must be shaped so they “hug” the joint without restricting the flow of blood.
- The Binding of the Layers: Lay the wool lining inside the copper bands. Using the waxed linen thread and the reinforced stitching skill, sew the wool to the copper through pre-drilled pilot holes. Each stitch represents a mile of travel the item is intended to support.
- The Thermal Tempering: While the braces are still warm from the tray, lightly flick droplets of glacial runoff onto the copper etchings. This “shocks” the metal into a state of permanent thermal readiness, activating the copper’s ability to generate heat.
- The Weighting of the Resin: Apply a final coat of resin to the exterior seams. This seals the magnetite dust inside, ensuring the “Burden’s Transfer” magic has a conductive medium through which to move.
- The Rite of the First Trudge: To finish the item, the crafter (or the intended wearer) must put on the braces and walk exactly one hundred paces while carrying a heavy burden. At the end of the walk, they must exhale a long, weary sigh and speak the name “Amitabha.” The copper will pulse once with orange light, signifying the “Ache” has been successfully recognized and anchored.
Unstoppable Trudge and Mercy of Bound Joints
In the cycle when the world was yet young and the mountains of Andean were but jagged teeth rising from the mist, there lived a stone-hauler named Kaelo. It is carved in the deep-silence of the ancient caves that Kaelo’s body was a map of a thousand burdens. His knees creaked like the dry boughs of the cedar, and his shoulders bore the dull, throbbing weight of every monolith he had raised to the heavens.
One dawn, while ascending the Great Stair of the Western Land, Kaelo’s strength faltered. The ache in his marrow was a fire that would not be quenched, and he fell upon the cold basalt. He did not cry for the strength of a lion or the wings of an eagle. Instead, he clutched his copper-bound knees and sighed “Amitabha,” acknowledging the truth of his weariness to the god of Eternal Life.
It is said that Amitabha, hearing the sigh of a soul that refused to stop even as the flesh failed, reached down with a thread of golden light. He did not remove Kaelo’s pain, for the pain was the proof of his labor. Instead, He bound Kaelo’s joints in wool and copper, turning the very throb of his exhaustion into a heavy, stabilizing grace. Kaelo stood, not as a man healed, but as a man anchored.
When the great tremors shook the mountain that afternoon, the younger, swifter pilgrims were tossed into the abyss. But Kaelo, groaning with the weight of his years, stood firm. The earth itself softened beneath his aching feet to hold him fast. He trudged upward, step by weary step, carrying the fallen on his back, for his braces had taught him that the ache of another is but a burden shared by the spirit.
The Moral of the Story: Persistence is not the absence of fatigue, but the sacred act of moving forward despite it; for when we offer our aches to the divine, the very weight that slows us becomes the anchor that keeps us from drifting in the storm.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
In a system where physical health is fragile, these braces allow an Investigator to push through the “aches” of injury or age, though at a cost to their long-term stamina.
Amitabha 404 of the Weary Joint
- Item Type: Enchanted Support Garment
- Sanity Loss: 0
- Game Mechanics:
- Echo of the Long Road: The wearer ignores the movement penalties associated with the Major Wound condition, though they still take the HP damage. They trudge forward with a rhythmic, heavy gait.
- Groan of the Earth: By spending 3 Magic Points, the wearer can plant their feet. For the next round, any build-based combat maneuvers to move or knock down the wearer are made with Two Penalty Dice.
- Burden’s Transfer: The wearer may touch a “fatigued” or “exhausted” ally and spend 1D4 Hit Points. The ally removes all penalties from exhaustion, while the wearer takes on a visible, painful limp.
- Syntax: The thermal pulse provides a +10% bonus to CON rolls made to resist the effects of freezing temperatures.
Blades in the Dark
For a scoundrel in the haunted streets, these braces are “Old Reliable,” helping them carry the heavy load of a heist even when their body is battered.
Amitabha 404 of the Weary Joint
- Item Type: Clothing/Armor (1 Load)
- Tier: 1
- Game Mechanics:
- Echo of the Long Road: You may ignore the Less Effective penalty from physical “Level 1 Harm” (like Bruised or Sore) while performing a Prowl or Skirmish action involving steady movement.
- Groan of the Earth: When you Resist a physical consequence that would displace you or knock you off a ledge, you gain +1d to the roll if you are already carrying a Heavy Load.
- Burden’s Transfer: You may take 1 Stress to “take the ache” for a teammate. This allows them to ignore their highest level of physical Harm for their next action.
- Syntax: This item counts as Fine quality when used to resist environmental cold or fatigue-based obstacles.
Dungeons & Dragons (5th Edition)
This Wondrous Item is perfect for the “Front-line Tank” who is tired of being pushed around by larger monsters and wants to support their squishier allies.
Amitabha 404 of the Weary Joint
- Wondrous Item, Common
- Item Slot: Legs and Arms
- Game Mechanics:
- Echo of the Long Road: You have advantage on Saving Throws against being moved against your will or being knocked Prone.
- Groan of the Earth: As an action, you can settle your weight. Until the start of your next turn, your AC increases by +1, and your speed becomes 0. Creatures have disadvantage on Strength (Athletics) checks made to shove you.
- Burden’s Transfer: As a reaction when a creature you can see within 5 feet of you would gain a level of Exhaustion, you can take that level of exhaustion instead.
- Syntax: While wearing these braces, you ignore the effects of the first level of Exhaustion, though you still count as having it.
Knave (2nd Edition)
In Knave’s high-lethality, slot-based inventory system, the Weary Joint makes the “Achy” traveler a more efficient pack-mule and a sturdier combatant.
Amitabha 404 of the Weary Joint
- Item Type: Armor/Tool (1 Slot)
- Quality: 10/10
- Game Mechanics:
- Echo of the Long Road: The wearer can carry an additional 2 items beyond their normal limit without becoming Encumbered, provided they move at a steady, “achy” pace.
- Groan of the Earth: By expending 1 point of Quality, the wearer can automatically succeed on a Save to avoid being knocked back or falling from a height.
- Burden’s Transfer: Once per day, the wearer can heal an ally for 1D6 HP by touching them and whispering “Amitabha.” The wearer immediately takes 2 points of Fatigue (filling two inventory slots).
- Syntax: The braces provide a +1 bonus to Saves against cold-based hazards.
Fate (Core/Condensed)
In Fate, this item is an Extra that emphasizes the “Sturdy but Sore” nature of a character who has walked a thousand miles.
Amitabha 404 of the Weary Joint
- Aspect: My Aches are My Strength
- Game Mechanics:
- Echo of the Long Road: You gain a +2 bonus to Physique rolls made to endure long-term physical hardship or environmental exposure.
- Groan of the Earth: Once per scene, you can invoke the “Achy” nature of your braces to gain a +2 to Defend against any effort to move you out of your current zone.
- Burden’s Transfer: Once per session, you can clear a physical Consequence from an ally by taking a Consequence of the same severity onto yourself. You must describe how your joints throb as you absorb their trauma.
- Syntax: If you have the Achy or Exhausted Aspect on your character, the bonus from Echo of the Long Road increases to +3.
Numenera & Cypher System
In the Ninth World, this is a Level 2 Artifact that uses sub-dermal resonance to assist those with failing physiques.
Amitabha 404 of the Weary Joint
- Level: 2
- Form: Copper-ribbed wool wraps that hum with a warm vibration.
- Depletion: 1 in 1d20
- Game Mechanics:
- Persistent Pulse (Enabler): Tasks involving resisting cold or moving through difficult terrain are eased.
- Groan of the Earth (Action): The braces lock your joints into a rigid gravitic state. For one minute, you cannot be moved by any external force, and you gain +1 to Armor.
- Burden’s Transfer (Action): You touch a creature and absorb their fatigue. You take 2 points of Might damage (ignores Armor), and the target removes one step from the damage track or clears all Might Pool exhaustion.
- Syntax: While worn, the user is considered “trained” in any Might-based task involving carrying heavy loads over long distances.
Pathfinder (2nd Edition)
This is a Level 1 Magic Item with the Invested, Magical, and Necromancy traits, representing the “Common” but vital aid for the elderly or overworked.
Amitabha 404 of the Weary Joint
- Usage: Worn (Bracers/Leggings); Bulk: 1
- Game Mechanics:
- Persistent Pulse (Passive): You gain a +1 item bonus to Fortitude saves against environmental cold and fatigue effects.
- Groan of the Earth (Single Action): (Stance) You adjust your weight and sigh “Amitabha.” Until the start of your next turn, you gain a +2 circumstance bonus to your Fortitude DC and Athletics DC against Shove or Trip attempts, but your speed is reduced by 10 feet.
- Burden’s Transfer (Reaction): Trigger: An ally within 5 feet fails a save against an Exhaustion or Fatigue effect. Effect: You take the effect in their place.
- Syntax: The user ignores the Encumbered condition’s penalty to Speed, though they still cannot take actions that require being unencumbered.
Savage Worlds (Adventure Edition)
The Weary Joint functions as a Minor Relic for the “Salty Dog” or “Veteran” archetype, ensuring they stay in the fight.
Amitabha 404 of the Weary Joint
- Type: Relic (Worn)
- Game Mechanics:
- Echo of the Long Road: The wearer gains a +2 bonus to Vigor rolls made to resist Fatigue from Hazards (Heat, Cold, Thirst, etc.).
- Groan of the Earth: As a limited free action, the wearer may spend a Bennie to become “Rooted.” Until their next turn, they ignore all “Push” effects and gain +2 to their Toughness.
- Burden’s Transfer: At the end of a combat encounter, the wearer can touch an ally who is Shaken or has a level of Fatigue. The wearer takes the condition, and the ally is instantly recovered.
- Syntax: The “Achy” roleplay emphasis grants the wearer the Iron Jaw Edge (if they don’t already have it) as their body is accustomed to constant, dull pain.
Shadowrun (6th World Edition)
In the sprawl, this item is favored by “Street Sams” with aging cyberware or trolls who suffer the mechanical strain of their own massive physiques.
Amitabha 404 of the Weary Joint
- Type: Magical Gear / Biomonitor Buffer
- Rating: 1
- Game Mechanics:
- Echo of the Long Road: The wearer ignores the first -1 dice pool penalty from the Stun Damage Track. They trudge forward with a rhythmic, heavy gait that ignores minor fatigue.
- Groan of the Earth: As a Minor Action, the user can increase their Defense Rating by +2 against any attack meant to knock them back or prone. This effect lasts until their next Action Phase.
- Burden’s Transfer: Once per day, the user can touch an ally and transfer 2 boxes of Stun Damage from the ally to themselves. The user must roleplay a sharp, aching groan as the pain migrates.
- Syntax: The copper etchings act as a primitive Antiseptic field, granting a +1 bonus to resist any infections or diseases localized to the limbs.
Starfinder (2nd Edition / Playtest)
On the star-routes of Saṃsāra, these braces are essential for “Vanguard” types who spend too much time in high-gravity environments or cramped cockpits.
Amitabha 404 of the Weary Joint
- Level: 1; Price: 125 Credits
- Bulk: 1; Usage: Worn (Arms and Legs)
- Game Mechanics:
- Persistent Pulse (Passive): You gain a +1 status bonus to Fortitude Saves against environmental effects (Cold, Heat, and Radiation) and effects that would cause the Fatigued condition.
- Groan of the Earth (One-Action): (Gravitic, Earth) You plant your feet and murmur “Amitabha.” You gain a +2 circumstance bonus to your Reflex DC against being shoved and to your Athletics DC to remain stationary. Your speed is reduced by 10 feet while this is active.
- Burden’s Transfer (Reaction): Trigger: An ally within 15 feet takes Bludgeoning damage. Effect: You shout “Amitabha” and take half of that damage (rounded down) onto yourself instead. This damage ignores any Resistance you may have.
- Syntax: This item has the Technological and Magical traits.
Traveller (MgT2)
To a Traveller, the Weary Joint is “Exoskeleton Lite”—a TL 11 medical support garment for scouts and belters who have pushed their bodies across too many parsecs.
Amitabha 404 of the Weary Joint
- Type: Medical Support Gear (TL 11)
- Weight: 1.5 kg; Cost: Cr 1,500
- Game Mechanics:
- Echo of the Long Road: The wearer ignores the effects of the Fatigued condition while performing mundane tasks or traveling on foot.
- Groan of the Earth: As a Significant Action, the wearer can lock the copper braces into a rigid “Standby Mode.” The wearer receives a +2 DM to any Strength or Endurance check to resist being moved or crushed.
- Burden’s Transfer: If a nearby ally suffers a Social or Physical strain penalty to their DMs, the wearer can “Take the Burden.” The wearer suffers a -1 DM to all physical tasks for 1 hour, but the ally’s penalty is removed.
- Syntax: Requires a small power cell that lasts for 1 week of constant “thermal pulse” use.
Warhammer (Age of Sigmar: Soulbound)
In the Mortal Realms, these are “Pilgrim’s Braces,” forged in the Smithy-Temples of Grungni to help the mortal folk of the Cities of Sigmar endure the crushing weight of their holy crusades.
Amitabha 404 of the Weary Joint
- Type: Artefact
- Rarity: Common
- Game Mechanics:
- Echo of the Long Road: You gain a +1d bonus to Body (Fortitude) tests made to resist environmental hazards or exhaustion from long travel.
- Groan of the Earth: As a Move Action, you can spend 1 Mettle to become an “Immovable Foundation.” Until the start of your next turn, any enemy attempting to move you out of your Zone must succeed on a DN 6:2 Might test. You gain +1 to Defense while rooted.
- Burden’s Transfer: As a Reaction when an ally in your Zone would take a Condition related to exhaustion or fear, you may shout “Amitabha” and take that Condition instead.
- Syntax: While wearing the braces, any healing you receive is increased by +1 as the copper “Persistent Pulse” aids in the distribution of restorative energy.
