Elemental Vigor Potion

From: Insect 247 of Luminaura Celestyx

Ingredients:

  • 1 oz Elemental Nectar Extract
  • 2 oz Essence of Mana Flower
  • 1 Ground Energy Stone

Preparation:

  • Combine Elemental Nectar Extract and Essence of Mana Flower in an alchemical flask.
  • Add the Ground Energy Stone while channeling energy through a focusing crystal.
  • Shake until all ingredients are fully integrated.
  • Store in a vial inscribed with runes of fortitude and elemental balance.

The Elemental Vigor Potion is steeped in ancient history, long predating the introduction of tier systems in Saṃsāra. The recipe is said to have originated from the earliest known alchemists who drew knowledge directly from elemental spirits. These spirits guided them in their quest to find the most potent combination of ingredients that would enable sentient beings to harness elemental forces to their fullest extent. The potion rapidly gained renown for its near-miraculous effects and became a highly guarded secret passed down within select alchemical circles.

Appearance: The potion manifests as a vibrant, ever-changing liquid that swirls with hues resembling the elements it embodies—fiery reds, aquatic blues, earthy greens, and airy whites. The colors move in mesmerizing patterns, evoking awe in whoever beholds it.

Cost: For a tier one avatar, acquiring an Elemental Vigor Potion is no small feat. The raw materials alone would cost a considerable amount of currency, approximately equivalent to three months of an average laborer’s earnings. The cost escalates further if the potion must be purchased ready-made.

Tags: Alchemical, Elemental, Consumable, Rare, Tier-One-Compatible

Served or Offered: The potion is stored in an intricately designed vial, etched with ancient runes that glow softly, contributing to the containment and stabilization of the powerful energies within. The vial is often presented in a velvet-lined wooden box, giving it an added layer of protection and grandeur. Before consumption, it is traditional to recite an old elemental chant to attune oneself to the energies about to be absorbed.

Tale of the First Alchemist and the Elemental Spirits

Once long-time-ago, person of potion-making, first alchemist, walk under sky but not find meaning. “Why element fierce but not in harmony?” Alchemist said. Spirits hear, four-element-spirits, gift-talker to elements. They tell first alchemist, “Fierce because free, but harmony possible.”

Alchemist listen, ask, “How make harmony?” Spirits say need special drink, call Elemental Vigor Potion. They tell recipe, whisper from wind, murmur in river, rustle in leaves, flicker in flame. But not easy, need rare matter from world parts.

Alchemist walk, climb, swim, fly. Gather all, make potion with chant and thought-focus. When complete, he feel element not as enemy but as friend-to-heart. Fire not burn him, water not drown, earth not bury, wind not throw. He live long, share wisdom but not recipe. “Too mighty,” he say, “use only when much need.”

Alchemist make paper, draw rune, make words. Hide in cave. Cave seal by element, only worthy find. Alchemist turn to wind, mix with world. His story whispers still.

Moral of the Story: Power and harmony come from balance and respect, not from dominion over elements.

Upon consumption or ritualistic use of the Elemental Vigor Potion, the individual’s senses undergo a heightened transformation, accompanied by extrasensory perceptions:

  • Sight: Vision expands to perceive elemental auras around living beings and objects. The world takes on a kaleidoscopic overlay of colors representing different elemental energies.
    • Positive: Enhanced perception of elemental weak spots in adversaries.
    • Negative: Overwhelming visuals could lead to sensory overload and momentary disorientation.
  • Hearing: The audible range extends to include elemental vibrations in the environment.
    • Positive: Ability to eavesdrop on elemental entities or hear elemental shifts like incoming storms.
    • Negative: Heightened hearing may make the individual more susceptible to loud, cacophonous noises.
  • Smell: The olfactory senses sharpen, allowing the detection of elemental pheromones and energy trails.
    • Positive: Easier tracking of elemental entities.
    • Negative: Overwhelming and pungent smells can be distracting.
  • Taste: An altered palate distinguishes even the subtlest elemental infusions in substances.
    • Positive: Enhanced ability to identify potions or poisons.
    • Negative: Ordinary foods may taste bland or distasteful.
  • Touch: The tactile sense heightens to feel elemental energy flows, like air currents or temperature changes, with greater accuracy.
    • Positive: Improved dexterity and agility in elemental environments.
    • Negative: Heightened sensitivity could lead to discomfort or pain from extreme elemental conditions.
  • Extrasensory Perceptions:
    • Elemental Radar: A mental map that pinpoints elemental concentrations in the vicinity.
    • Elemental Empathy: Emotional resonance with elemental entities, understanding their emotional state.
    • Positive: These extrasensory abilities enhance environmental awareness and facilitate communication with elemental beings.
    • Negative: Elemental Radar can be disorienting in complex environments, and Elemental Empathy could lead to emotional exhaustion.

Buffs and Abilities:

  • Elemental Resilience: Gain resistance against elemental damage types.
  • Elemental Affinity: Increased effectiveness when using elemental attacks.
  • Elemental Sight: Gain the ability to see in elemental darkness or murk.

Attacks:

  • Elemental Burst: Unleash a burst of random elemental energy as an offensive attack.

These abilities and attacks can be stored and used later as an action. The abilities, buffs, and attacks last for 60 minutes following consumption or ritualistic use of the Elemental Vigor Potion.

Suggested conversion to other systems:

Call of Cthulhu

    Item: Elemental Vigor Potion

  • Type: Consumable
  • Effects: Grants Elemental Resilience (+20% resistance against elemental damage), Elemental Affinity (+1D6 elemental damage), Elemental Sight (See clearly in elemental environments), Elemental Burst (3D6 damage)
  • Duration: 60 minutes

Dungeons & Dragons 5e

    Item: Elemental Vigor Potion

  • Rarity: Rare
  • Type: Potion
  • Effects: Gain resistance to elemental damage types, add +1D6 elemental damage to attacks, gain Darkvision up to 60 feet in elemental darkness, can cast Elemental Burst as an action (3D6 elemental damage, DC 16 Dexterity save for half damage)
  • Duration: 1 hour

Knave

    Item: Elemental Vigor Potion

  • Slots: 1
  • Type: Consumable
  • Effects: Elemental Resilience (+2 Armor against elemental attacks), Elemental Affinity (+1D6 damage), Elemental Sight (See in elemental environments), Elemental Burst (3D6 damage in a 20 ft radius)
  • Duration: 60 minutes

Numenera & Cypher System

    Item: Elemental Vigor Potion

  • Level: 4
  • Type: Cypher
  • Effects: Grants resistance against elemental damage, adds +4 damage to elemental attacks, gain the ability to see clearly in elemental darkness, Elemental Burst dealing 8 damage within immediate range.
  • Duration: 1 hour

Pathfinder 2e

    Item: Elemental Vigor Potion

  • Level: 5
  • Type: Consumable, Potion
  • Effects: Grants Resistance 5 to elemental damage types, adds +1d6 elemental damage, gain Low-Light Vision, cast Elemental Burst spell (3d6 elemental damage, DC 20 Reflex Save)
  • Duration: 60 minutes

Savage Worlds

    Item: Elemental Vigor Potion

  • Type: Consumable
  • Effects: +2 Toughness against elemental damage, +1D6 damage to elemental attacks, gain Low Light Vision, Elemental Burst deals 3D6 in a Medium Burst Template.
  • Duration: 5 rounds

Shadowrun

    Item: Elemental Vigor Potion

  • Type: Consumable
  • Effects: +2 dice pool modifier for resistance against elemental damage, +2 dice pool for elemental attack spells, +2 dice pool for perception tests in elemental environments, Elemental Burst (8P, AP -2)
  • Duration: 60 minutes

Starfinder

    Item: Elemental Vigor Potion

  • Level: 5
  • Type: Consumable, Hybrid Item
  • Effects: Gain Energy Resistance 5 against elemental damage, add +1d6 additional elemental damage, gain Darkvision 60 ft, Elemental Burst deals 3d6 damage (Reflex Save DC 16)
  • Duration: 1 hour

Warhammer

    Item: Elemental Vigor Potion

  • Type: Consumable
  • Effects: +20% Resistance to elemental damage, +1 Damage to elemental attacks, gain Night Vision, Elemental Burst (Strength 5, AP -2)
  • Duration: 4 turns