From: Codex of Enigmatic Abandonment 492731
Description: Weave a web of compassion enveloping 6 allies and forsaken souls in 40 feet, granting respite: advantage on 1 attack/save or heal 4d8 HP each. The enigmatic respite induces calm (+2 AC vs. mental for 1 minute), but caster weakened (-2 Str/Dex 10 minutes). Costs 4 Mana Boost; 1/long rest.
Roleplay: Amid battle’s chaos, you thrust the codex skyward: “Forsaken bonds, enigmatic respite—embrace the shadowed peace!” Ethereal webs pulse, souls sighing in relief as wounds knit: “The cycle pauses… we breathe.” Your limbs heavy, you stagger: “Their weight… mine now.” Allies surge empowered, but the tome whispers, “More souls await salvation… or domination?”
Lore: Bonds of Reverie’s Enigma (Unique Variant 137507) weaves from the Codex of Enigmatic Abandonment’s climactic paradox, birthed in Lira-Vo’s final stand at the Silent Sanctum’s cycle-nexus, where Citadel shadows bled into forsaken wilderness laments. As void-rifts tore her gestalt-allies amid a cataclysmic rebirth-storm, Lira-Vo thrust the fused tome skyward—”Forsaken bonds, enigmatic respite—embrace the shadowed peace!”—channeling Enigma’s reverie corruption with Forsaken’s salvation webs to envelop six souls in compassionate respite. Ethereal threads pulsed, knitting wounds (4d8 HP) and granting surges (advantage actions), calming mental assaults (+2 AC) as cycles paused in shadowed harmony. Yet the caster staggered under borrowed weight (-2 Str/Dex), the tome whispering of more salvations—or dominations. This tier 2 spell incarnates empathy’s collective burden: a web sustaining allies and forsaken against Saṃsāra’s grind, revealing the Codex’s heart—power through shared pain, but at personal cost. High-magic chronicles dub it “the enigma’s cradle,” invoked in gestalt-rites where Lineage sages bind rift-spirits, yet overuse summons reverie-auditors, cycle-judges auditing the caster’s webs against accumulated abandonments, for every bond forged echoes eternally, tempting expansion into Azeron’s obsessive dominion where respite becomes restraint.
Use: Once per day (long rest reset), invoke Bonds of Reverie’s Enigma as a 1-action ritual (normal chant <6 seconds flourish; ritual >6 seconds +25% heal/AC), weaving compassion web enveloping caster + 5 allies/forsaken souls (40 feet, 50 feet ritual) for 1 minute, granting each respite: advantage 1 attack/save or heal 4d8 HP (5d8 ritual). Enigmatic calm induces +2 AC vs. mental (fear/charm/psychic) for duration; caster weakened (-2 Str/Dex 10 minutes, -1 ritual). Costs 4 Mana Boost (irresistible silver fire); safe areas double allies/heal, unsafe/deathly halve duration. Overwhelm (8+ souls) triggers cooldown (1 hour) + 2d6 psychic. Mana Boost reaction (2 points) negates weakeness (half penalty). Requires Codex attunement; non-attuned fails with 3d8 psychic + domination whisper.
Tier-Related Stats:
- Tier: 2 (Spell)
- Rarity: Rare
- Casting Time: 1 action (chant: silent 25% less, normal, ritual +25%)
- Duration: 1 minute
- Range: 40 ft. web (50 ft. ritual)
- Damage/Effect: Heal 4d8/target or advantage 1 attack/save; +2 AC mental; weaken -2 Str/Dex
- Save: N/A
- Mana Cost: 4 Mana Boost
- Uses: 1/day (long rest)
- Item HP: N/A (Codex: 50 IHP disable)
Skills:
- Primary: Religion (compassion webs), Arcana (enigma calm), Medicine (respite heal)
- Secondary: Insight (soul bonds), Will (weakeness resistance)
- Advantage: Perception (web expansion); Mind’s Eye (tier 3+ multi-webs)
Cost: 12 Platinum (scribed; reagents 4 Platinum/scribe)
Requirements:
- Tier 2+ caster
- Attuned Codex
- Trained Religion/Arcana
- Good alignment (neutral +1 weakeness min; evil +1d6 psychic)
- Allies/souls present (unsafe: haunt risk)
Tags: Tier 2 Spell, Enchantment, Healing, Abjuration, Compassion Web, Reverie Calm, Enigmatic Respite, Forsaken Rally, Mental Ward, Weakeness Curse, Mana Boost, Concentration, Once-Per-Day, Rift-Sanctum Rite, Gestalt Sustain
Roleplay: Amid battle’s chaos—rift-flames licking, allies faltering—you thrust Codex skyward: “Forsaken bonds, enigmatic respite—embrace the shadowed peace!” Ethereal webs pulse blue-crimson, enveloping six (allies/souls), sighing in relief as wounds knit (4d8): “The cycle pauses… we breathe!” Party surges (advantage/heal), mental wards gleaming (+2 AC vs. fear-blasts), but your limbs heavy, staggering: “Their weight… mine now.” Allies empowered: “Your sacrifice binds us!” Tome whispers: “More souls await salvation… or domination?” In rifts, web tank/healer; courts, calm noble-panics. Gestalt debates: “Bear the burden… or break?” Weakeness roleplays fatigue: slumped post-cast, souls urging rest.
Tactics:
- Party Sustain: Mid-boss web (6x 4d8 heal/advantage vs. AoE); ritual safe +25% (5d8).
- Mental Defense: +2 AC fear/charms horde-waves; Mana (2 points) halves weakeness.
- Soul Rally: Include forsaken for secrets (+Insight post); overwhelm avoid (8 max).
- Synergy: Codex Tether (web-synced boosts); tier 3+ gestalt extends allies. Unsafe/deathly: halve but calm persists.
- Risk Mitigation: Good alignment eases; concentrate (DC 10+damage).
- Team Play: Heal DPS/tank; once-daily climaxes.
- Counter: Physical-heavy bypasses; evil casters resisted. Mana clutch: 2 points prevents death-weakeness. Priority for sustain-turns—tactical web of empathetic endurance.

Activation Perception of Bonds of Reverie’s Enigma (Unique Variant 137507):
Sight
- What is Perceived: Blue-crimson ethereal webs erupt from the Codex, pulsing like luminous veins enveloping caster + 5 allies/souls in a 40-foot shimmering cocoon; wounds visibly knit with glowing threads, forsaken forms sighing translucent relief.
- Description: Web manifests as radiant lattice, calm aura dimming mental assaults (+2 AC glow); caster’s limbs sag visibly under spectral weight.
- Positives: Tracks heal/absorb visually (thread brightness = HP); inspires party (hope auras).
- Negatives: Web visible 80 ft.; weakeness stagger obvious (foes target caster).
Sound
- What is Perceived: Triadic harmony—caster’s strained chant, allies’ relieved gasps, souls’ grateful sighs—layered with Codex page-rustle like wind through sanctuary veils.
- Description: Harmony forms coherent respite (“cycle pauses”), weakeness as labored breathing.
- Positives: Pinpoints web efficacy (sigh volume = heal); +2 Initiative from calm.
- Negatives: Attracts reverie-auditors (20% chance); weakeness gasps reveal fatigue.
Smell
- What is Perceived: Dawn-incense of rebirth mixed with damp vellum tears and faint hearth-smoke of shared respite.
- Description: Scent trails web-links, sweetening per heal, acrid for caster burden.
- Positives: Tracks hidden souls through barriers; invigorates vs. despair.
- Negatives: Smoke-lingering nauseates (DC 14 Con or sickened post-web).
Taste
- What is Perceived: Sweet liberation-elixir evolving to bitter burden-ash.
- Description: Flavor pulses with each heal (sweet per d8), souring for weakeness.
- Positives: Confirms web strength internally.
- Negatives: Bitter aftertaste distracts (disadvantage Concentration 1 min).
Touch
- What is Perceived: Warm, pulsing web-caress like cycle-breeze; heal as soothing balm, weakeness as heavy spectral chains.
- Description: Web feels insulating; burden drags limbs (-2 Str/Dex).
- Positives: Enhances party cohesion (+2 saves tactile); guides in mental storms.
- Negatives: Chain-weight pains (1d4 psychic/min); phantom drag lingers.
Extra-Sensory Perception 1: Enigmatic Cycle Harmony (Unique Variant 295847)
- What is Perceived: Saṃsāra’s wheel threads vibrate—web-links glowing as golden respite-arcs amid shadowed knots.
- Description: Caster feels heal-capacity as pulsing reservoir, burden as unraveling personal thread.
- Positives: Advantage vs. despair; uncovers rebirth-quests.
- Negatives: Thread-overload (DC 18 Wis or overwhelmed, -2 actions 1 min).
Extra-Sensory Perception 2: Forsaken Reverie Temptation (Unique Variant 618294)
- What is Perceived: Azeron’s ambition surges as tempting psychic dawn, contrasting respite—voices urging “sustain… dominate.”
- Description: Temptation manifests as dual visions (heal vs. control), granting +2 Intimidation aura.
- Positives: Compels weakened foes (DC 17 Wis or reveal vulnerability).
- Negatives: Corruption risk (post-spell DC 17 Wis or tempted: disadvantage moral 1 hour).
Extra-Sensory Perception 3: Compassion Web Resonance (Unique Variant 730162)
- What is Perceived: Web attunes as harmonious cycle-flow—souls syncing with caster’s burden, revealing shared abandonment ties.
- Description: Resonance reveals soul-tormentors (e.g., “betrayer’s regret”), caster feels absorb as collective relief.
- Positives: Permanent lore; +3 vs. mental post-spell.
- Negatives: Resonance backlash if weakeness-fails (target DC 17 Wis or caster 2d6 psychic).
Web-That-Healed-And-Broke
Light-That-Was-Not-Light-And-Weight-That-Was-Not-Gone
In the time when heal had no hand and hurt had no end, there was a place where the world was torn. We call it the Tear-That-Is-Not-Tear. There the cycle was web. Souls caught. Souls pulled. Souls cried.
There was a woman. No, not woman. A thing-that-gave-too-much. Her name was gone, but the stones say Lira-Vo, which means She-Who-Carries-All-Pain. She carried a book. The book was black. The book was blue. The book was give. The book was take.
Lira-Vo stood in the Tear-That-Is-Not-Tear. The hurt wanted to eat her friends. The hurt wanted to eat her. The friends were six. The friends had hurt. The hurt had names.
Lira-Vo opened the book. The book opened six ways. One way to her. One way to each friend. One way to each sad-thing-that-was-not-friend.
She said a word. The word had no mouth. The word had web. The word had weight. The word was the Web-That-Healed-And-Broke.
The web came out. The web was blue. The web was red. The web was light. The web was not light. The web wrapped the six. The web wrapped the sad-things. The web wrapped the hurt.
The hurt stopped. The hurt bowed. The hurt gave forty hurts to the web. The web ate the hurts. The web gave the six strength. The six hit. The six saved. The six lived. The sad-things smiled. The sad-things rested. The sad-things whispered, “Thank you.”
Lira-Vo felt. Lira-Vo gave. Lira-Vo hurt. The web pulled. The web weighed. The web said, “Stay. Give more. Take more. Hurt more.”
Lira-Vo stood. Lira-Vo walked. Lira-Vo carried. The web stayed. The web weighed. The web took two steps. The web took two arms. The web took ten minutes.
Lira-Vo walked. She walked with the book. She walked with the weight. She walked into the light. The light had no heal. The light had no end.
The book closed. The book did not close. The book waited.
The tablets say the web is still there. In the Tear-That-Is-Not-Tear. In the light. In the weight. It waits for the next hand that wants to give. It waits for the next hand that wants to heal.
The last line is scratched with blood: The web that gives strength will take strength, if the giver forgets to cut before the cut is cut.
Moral of the Story: A web that holds many will hold the holder, unless the holder remembers that giving is not taking and healing is not owning. Bind the hurt, but do not become the hurt. Lift the weight, but do not carry it forever. The spell that saves six will break one, unless the one who saves learns to let go before the letting go is gone.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition) Bonds of Reverie’s Enigma
Spell Type: Mythos Ritual
Description: Web envelops 6 allies/souls (40 yd., respite: +20% attack/save or heal 4d6 HP; +20% resist mental 1 min); caster -20% Str/Dex 10 min.
Game Mechanics:
- Casting: 1d4 rounds + 15 MP + Hard POW roll; 1/1d6 Sanity.
- Effect: Respite + calm; break early = 2d6 MP drain caster.
- Uses: 1/day.
Blades in the Dark Bonds of Reverie’s Enigma
Ritual Effect: Attune (Risky, Great)
Description: Web 6 allies/souls (respite +1d action/heal 4d6; +1d resist mental 1 min); caster -1d physical 10 min.
Game Mechanics:
- Position/Effect: Controlled/Great.
- Stress Cost: 4.
- Uses: 1/score.
Dungeons & Dragons (2024) Bonds of Reverie’s Enigma
2nd-level enchantment (healing) Casting Time: 1 action Range: 40 feet Components: V, S, M (Codex web) Duration: 1 minute
Description: Web 6 creatures (advantage 1 attack/save or 4d8 HP); +2 AC mental. Caster -2 Str/Dex 10 min.
Knave (2nd Edition) Bonds of Reverie’s Enigma
Spell Level: 2
Description: Web 6 allies/souls (advantage 1 attack/save or 4d8 HP; +2 Defense mental 1 min); caster -2 Str/Dex.
Game Mechanics:
- Casting: INT check DC 14.
- Uses: 1/day.
Fate Core System Bonds of Reverie’s Enigma
Spell Effect: Create Advantage (Risky, Great)
Description: Web envelops 6 allies/souls (40 ft., respite: +2 action/heal 4d8; +2 AC mental 1 min); caster -2 physical 10 min.
Game Mechanics:
- Create Advantage: Will +4 vs. Superb (+5); success: “Enigmatic Respite Web” aspect (3 free invokes).
- Stress Cost: 4 (weakeness backlash).
- Uses: 1/session.
- Glitch: Caster burden (moderate consequence).
Numenera & Cypher System Rulebook Bonds of Reverie’s Enigma
Level: 5 Form: Spell incantation Effect: Action: Web 6 allies/souls (40 ft., +2 assets action/heal 8; +2 Armor mental 1 min); caster hindered Speed/ Might 10 min. Depletion: 1 in 1d8
Pathfinder (2nd Edition Remaster) Bonds of Reverie’s Enigma Spell 2
Traditions arcane, divine, occult Cast 2 actions (somatic, verbal) Range 40 feet; Area 40-foot burst Duration 1 minute
Description: 6 creatures advantage 1 attack/save or heal 4d8; +2 status AC mental. Caster -2 status Str/Dex 10 min.
Savage Worlds (Adventure Edition) Bonds of Reverie’s Enigma
Power Points: 5 Range: 40 yd. Duration: 1 minute
Description: Web 6 allies/souls (+2 attacks/saves or heal 4d8; +2 Toughness mental); caster -2 Str/Agi 10 min.
Shadowrun, Sixth World (6th Edition) Bonds of Reverie’s Enigma
Spell Type: Manipulation (Health) Type: P, LOS (A), 1 min Drain: 7
Description: Web 6 allies/souls (40m, +3 attacks/saves or heal 4d6; +3 resist mental); caster -3 Str/Agi 10 min.
Starfinder (Second Edition) Bonds of Reverie’s Enigma Spell 2
Traditions arcane, occult Cast 2 actions (somatic, verbal) Range 40 feet; Area 40-foot burst Duration 1 minute
Description: 6 creatures advantage 1 attack/save or heal 4d8; +2 status AC mental. Caster -2 status Str/Dex 10 min.
Traveller (Mongoose 2nd Edition Update 2022) Bonds of Reverie’s Enigma
Psionic Discipline: Telepathy Difficulty: Formidable (12+) Range: 40m Duration: 1 minute
Description: Web 6 allies/souls (+3 DM attacks/saves or heal 4D; +2 END mental); caster -2 STR/DEX.
Warhammer Fantasy Roleplay (4th Edition) Bonds of Reverie’s Enigma
Spell Type: Lore of Life (Minor) CN: 8 Range: 24 yards Duration: 1d10 minutes
Description: Web 6 allies/souls (+20 attacks/saves or heal 4W; +20 resist mental); caster -20 Str/Dex.
