From: Bryophoenix 412
Type: Tier 1 Light Armor
Description: A series of reinforced leather straps interlaced with thin silver wiring that rests over the mossy torso. It is designed with wide gaps to allow the red Sphagnum moss to breathe and absorb moisture.
AC: 2.
Tags: Lightweight, Breathable, Reflective, Saurian-Hide, Silver-Circuit, Breathable, Hydraulic-Friendly, Oakhaven-Crafted, Light-Reflective, Non-Restrictive, Low-Weight, Moisture-Wicking, Conductive, Botanical-Grade
Lore of the Silver-Filigree Harness-19
The Silver-Filigree Harness-19 is a specialized piece of equipment originating from the Oakhaven Artisans’ Circle, specifically crafted for the unique physiological needs of botanical avatars like the Bryophoenix-412. While most armors prioritize total coverage, the “19” series was developed after centuries of observing how standard plate and leather caused “wilting” or “root-rot” in sentient flora by trapping stagnant air against their mossy dermis.
The silver wiring interlaced within the reinforced saurian-hide straps is not merely decorative; it is a passive magic circuit. In the high-magic atmosphere of Saṃsāra, silver acts as a natural stabilizer for the “Magic Flow.” For a creature that relies on hydraulic pressure and moisture, these wires help regulate the internal movement of fluids during high-stress combat. The harness is specifically designed to sit atop the red Sphagnum moss without compressing it, ensuring that the avatar can continue to absorb ambient moisture and sunlight even while armored. The “19” designation marks it as a refined iteration that balances protection with the vital biological necessity of “breathing” through the skin.
Item Specifications: Silver-Filigree Harness-19
- Specific Slot: Chest Slot.
- Tier 1 Stats:
- Armor Check (AC): 2 (Base) + Tier Level (1) + Tier Die (1d4).
- Weight: 4 lbs.
- Resilience: 10.
- Item HP: 30 (Calculated as Resilience 10 × Tier 1, plus Avatar’s 20 Base HP).
- Quality: Mundane (Nonmagical construction with high-grade materials).
- Skills Gained (When Openly Worn):
- Survival (Temporary): +1 point (The harness’s moisture-channeling design aids in staying hydrated in harsh climates).
- Acrobatics (Temporary): +1 point (The lightweight, non-restrictive straps allow for maximum range of motion in the mossy joints).
- Passive Magics:
- Hydraulic Stabilization: The silver filigree provides a +1 bonus to saving throws against being “knocked prone,” as the magic circuit helps the avatar maintain internal water pressure.
- Photosynthetic Gap: Because of the wide gaps in the leather, the avatar does not suffer the “Sunlight Deprivation” debuff while wearing this armor, allowing for continuous passive HP recovery from Helios.
- Reflective Surface: The silver wiring catches light in a specific way that makes the wielder difficult to target with light-based or “Radiant” magic, granting a +1 to AC against such attacks.
- Activatable Magics:
- Capillary Draw: (Action) The user can focus their Mind’s Eye on the silver wiring to instantly pull all surface moisture from the harness into their mossy torso. This grants 2 temporary HP but can only be used once per day if the harness is wet (from rain, mist, or submersion).
- Silver Flash: (Reaction) When an attacker makes a melee strike against the chest, the wielder can shift their position to catch Helios’s light on the filigree. The attacker must make a Saving Throw (DC 15) or be momentarily “Dazzled,” granting the wielder Advantage on their next move action.
Market Acquisition: The Silver-Filigree Harness-19
The trade of the Silver-Filigree Harness-19 is a specialized niche within the Saṃsāra economy, primarily centered around the intersection of leatherworking and silver-based magic circuitry. Because the item is designed for the unique anatomy of botanical avatars, it is rarely found in standard heavy armor smithies. The cost is highly volatile, shifting based on the current price of silver bullion and the proximity to the Mist-Choked Basin where high-grade saurian-hide is harvested.
High-Magic Outfitters and Arcane Tailors
In metropolitan hubs like the Central City of an island nation, the Harness-19 is sold by “Arcane Tailors” who specialize in non-humanoid gear. These shops are often well-guarded and located in districts where the “Magic Flow” is stable.
- The Buying Process: The merchant will likely require a “Fitting Action.” This involves the avatar donning the harness while the tailor uses the Mind’s Eye to ensure the silver filigree aligns perfectly with the avatar’s internal mana-veins. If the alignment is poor, the item may be adjusted for an additional fee.
- The Selling Process: Selling to these high-end shops requires proof of the item’s “Lineage.” The merchant will check for the Oakhaven Artisans’ Circle mark. If the harness is damaged, the price drops significantly as the silver wiring is difficult to re-thread.
- Estimated Cost: 1,400 to 2,000 Gold. The premium reflects the precision of the silver-circuitry and the comfort of the saurian-hide straps.
Frontier Tannery and Rural Markets
In smaller towns or outposts near tropical jungles, the Harness-19 may be found in rugged tanneries that process local reptilian hides.
- The Buying Process: These are “Buyer Beware” locations. The silver wiring may be thin or substituted with lower-quality conductive alloys that do not provide the same Hydraulic Stabilization benefits. It is common for the merchant to insist on a “no-returns” policy once the item leaves the shop.
- The Selling Process: These merchants are often more interested in raw materials. They may offer to buy the harness solely to strip the silver and saurian-hide for other projects, offering a lower price than a specialized outfitter.
- Estimated Cost: 900 to 1,200 Gold. While cheaper, the risk of structural failure or “God’s Pain” from poor construction is a constant concern for the buyer.
Faction Armories (The Verdant Custodians)
For registered members of the Verdant Custodians, the Harness-19 is often available through faction-controlled supply lines.
- The Buying Process: Membership is mandatory. A Rank 1 member can purchase the harness at a subsidized rate, provided they pay their monthly dues of one gold per rank. The item is often retrieved from Faction Extradimensional Storage by an attendant.
- The Selling Process: The faction rarely pays in gold. Instead, they accept the item as a “donation” toward Rank advancement or offer to store it in the member’s personal space within the faction territory for a fee of one gold per week.
- Estimated Cost: 1,100 Gold. The price is consistent within the faction but requires the ongoing financial commitment of membership.
Traveling Caravans and Shipboard Traders
Trade ships and covered wagons traveling between island countries frequently carry specialized gear to sell in remote ports.
- The Buying Process: Prices are highest here due to the “Cost of Access.” A ship captain might double the price if they are the only source of specialized armor within a 3,000-mile radius. Haggling is expected, and the use of Renown Points can occasionally lower the gold cost.
- The Selling Process: These traders prefer “Handheld Attunement” items that are easy to flip in the next port. A harness requires more storage space and may be rejected if the trader already has a full manifest.
- Estimated Cost: 1,800 to 2,500 Gold. This represents the extreme end of the “Sellers’ Market” dynamic.
Tactical Applications: Silver-Filigree Harness-19 in Roleplay
The Silver-Filigree Harness-19 is a specialized defensive garment that interacts uniquely with the high-magic atmosphere and biological needs of a Bryophoenix-412. Roleplaying its use requires a focus on the interplay between the silver magic circuits and the avatar’s internal hydraulic pressure, especially when transitioning between varying safety levels on Saṃsāra.
Combat in Normal and Unsafe Areas
In the untamed wilderness or “Unsafe Areas” where Armor Check (AC) is halved, the harness serves as a critical regulator of the avatar’s physical integrity.
- Offensive Roleplay: The wielder utilizes the Hydraulic Stabilization of the silver filigree to anchor their movements. During an attack with a heavy weapon like the Heart-Wood Cleaver-82, the player might describe the silver wires pulsing with a faint white light as they reinforce the tension in the leather straps. This allows the avatar to commit to a massive, overhead swing without losing their balance or “wilting” under the weight of their own momentum. The silver circuits ensure the internal fluid pressure remains constant, turning a standard strike into a focused, high-impact blow.
- Defensive Roleplay: When facing multiple foes in a “Deathly Area” where every hit lands, the roleplay shifts to the Silver Flash reaction. As an enemy lunges, the player narrates the avatar twisting their torso to catch a stray beam of Helios’s light. The silver wiring erupts in a blinding, rhythmic flare, momentarily disorienting the attacker. This is not just a visual trick but a strategic manipulation of light that allows the avatar to reposition or initiate a counter-strike while the foe is “Dazzled.”
Urban and Siege Roleplay (Somewhat Safe Areas)
Inside walled towns or cities where AC is doubled, the harness acts as a signifier of status and a tool for prolonged engagement.
- Offensive Roleplay: In a city gate skirmish or a guild-sanctioned duel, the avatar leverages the Non-Restrictive nature of the harness. Unlike heavy plate that might clank or slow a botanical creature, the Harness-19 allows for silent, fluid movement. The player might describe the avatar using a “Free Action” to vault over a market stall, the leather straps stretching and rebounding with the natural elasticity of saurian-hide. The offense here is built on agility and the ability to strike from unexpected angles while the silver filigree keeps the mossy joints cool and responsive.
- Defensive Roleplay: During a prolonged siege or a standoff under the midday sun, the Photosynthetic Gap becomes the center of the narrative. While other armored warriors suffer from heat exhaustion or fatigue, the Bryophoenix-412 is seen standing perfectly still, its red Sphagnum moss visible through the harness gaps, soaking up the light of Helios. The player roleplays this as a “Slow Recovery,” describing the avatar’s health “blooming” even while under fire, as the armor’s design facilitates constant biological rejuvenation.
Environmental and Social Roleplay
The harness influences how the avatar interacts with the world-soul and the people of Saṃsāra outside of direct combat.
- Survival in Arid Zones: When traveling through dry, rural areas, the player utilizes the Capillary Draw. They might describe the avatar standing in a morning mist, the silver filigree attracting microscopic droplets that the Mantle of the Verdant Mist-54 then channels into the harness. With a focused thought—an “Active Activation” of the Mind’s Eye—the avatar draws that moisture directly into its torso, the silver wires turning a deep, cool blue as the temporary HP is gained.
- Social Interaction and Faction Duty: Wearing the harness openly in an Oakhaven market signals the avatar’s connection to the Verdant Custodians. In social roleplay, the silver filigree serves as a conversation piece with other “Multi-Timer” citizens or world-bank attendants. The player might describe the “Passive Activation” of the silver’s glow as it reacts to the ambient magic of a high-magic metropolis, reflecting the avatar’s mood—steady and bright when confident, or dim and flickering during a “Wilting” episode of melancholy.

Perception of Activation:
User’s Perspective (Sylvanus-Veridian-7)
- Tactile (Touch): The wielder feels a sudden, tightening sensation as the saurian-hide leather contracts slightly to form a perfect seal against the torso. A cool, rhythmic pulsing—like the flow of a mountain stream—emanates from the silver filigree where it touches the mossy skin.
- Visual (Sight): Looking down, the wielder sees the silver threads transition from a dull metallic gray to a brilliant, neon white. The red Sphagnum moss visible through the gaps appears to deepen in color, becoming a rich, vibrant crimson as it is hyper-hydrated.
- Auditory (Sound): A faint, high-pitched chime, similar to the ringing of a crystal glass, sounds once upon activation. This is followed by a soft, static-like crackle as the silver wires conduct ambient mana.
- Olfactory (Smell): The scent of ozone is prominent, accompanied by the crisp, sharp aroma of crushed mint and wet stone, indicating the purification of the moisture being drawn into the harness.
- Gustatory (Taste): A clean, mineral-water taste fills the mouth, devoid of the usual silt or salt found in raw jungle ponds.
- Extra-Sensory (Hydraulic Awareness): The wielder gains a precise internal map of their own fluid levels. They can “feel” the exact moment the silver circuit balances the pressure in their left leg against the weight in their right arm, granting a sense of perfect physical equilibrium.
- Extra-Sensory (Photosynthetic Surge): A warm, prickling sensation in the “Mind’s Eye” indicates a sudden spike in energy absorption, even if the wielder is standing in partial shade.
Observer’s Perspective
- Visual: The harness becomes a luminous lattice of white light that outlines the avatar’s chest. During the Silver Flash, observers see a blinding geometric pattern of silver lines that seems to hang in the air for a fraction of a second after the wielder moves.
- Auditory: Those within five feet hear the “slurp” of water being pulled into the harness gaps during a Capillary Draw, followed by the heavy, muffled heartbeat of the avatar’s internal pump.
- Olfactory: A sudden wave of cold, damp air rolls off the wielder, briefly lowering the ambient temperature in the immediate vicinity.
- Extra-Sensory (Mana Sensitivity): To anyone sensitive to magic flow, the harness appears as a stabilizing anchor, smoothing out the jagged “noise” of local Wild Magic into a steady, humming frequency.
Positives of Activation
- Instant Recovery: The Capillary Draw provides immediate relief from “Wilting” or dehydration, potentially saving the avatar from a level of exhaustion.
- Stability: The Hydraulic Stabilization makes it nearly impossible for Tier 1 opponents to use “Shove” or “Trip” actions effectively against the wielder.
- Enhanced Visibility: In the dim light of the “Darkness” weeks, the glowing filigree provides enough light to read ancient ruins or maps without needing a torch.
Negatives of Activation
- Target Acquisition: The brilliant white glow of the silver makes the wielder a primary target for any ranged combatants, as they can be seen through dense foliage or fog.
- Moisture Dependency: If the harness is activated in a “Deathly Area” that is also a desert, the Capillary Draw may fail or, worse, pull the last remaining moisture out of the wielder if the silver circuit malfunctions.
- Magic Signature: The activation leaves a “Mana Trail” that can be tracked by specialized hunters or feral beasts with the Scent of Magic trait for up to one hour after the glow fades.
Crafting Specification: Silver-Filigree Harness-19
This recipe details the meticulous process required to construct a Tier 1 Light Armor specifically calibrated for botanical physiology. Recreating the “19” series requires a delicate balance between high-tensile organic leatherwork and conductive precious metal inlay to ensure the internal hydraulic systems of the avatar are supported rather than constricted.
Materials Needed
- 4 Strips of Cured Saurian-Hide: Must be harvested from a Tier 1 reptile, such as a Swamp-Croc or Jungle-Drake. The hide must be treated with mineral oils to remain flexible when wet.
- 12 Ounces of Pure Silver Wire: High-purity silver is required for maximum mana conductivity. It must be drawn to a fine, thread-like gauge.
- 1 Small Magic Crystalline Cell (Tier 1): Acts as the central power regulator for the silver circuitry.
- 4 Reinforced Bronze Buckles: Forged to resist the high-tension pull of a Bryophoenix-412’s expanding mossy torso.
- 2 Pints of Alchemical Tannin: A solution made from crushed fern-spores and rainwater used to bond the silver wire directly into the leather grain.
Tools Required
- Jeweler’s Loupe: Necessary for the microscopic precision required to interlace the silver filigree without snapping the thin wires.
- Leather-Punch and Awl: Used to create the “Photosynthetic Gaps” and the pathways for the silver inlay.
- Fine-Point Soldering Iron: A non-electrical, mana-heated iron used to fuse the silver wire ends to the central crystalline cell.
- Polishing Cloth and Pumice: For buffing the saurian-hide to a water-resistant sheen.
Skill Requirements
- Leatherworking (Trained): 5 Points (To ensure the hide is cured correctly for high-moisture environments).
- Artifice/Jewelry Making (Trained): 4 Points (To handle the delicate silver filigree work).
- Biology (Botanical Focus): 2 Points (To understand the placement of the red Sphagnum moss and avoid covering critical “breathing” zones).
- Tier Level: The crafter must be at least Tier 1 to avoid “God’s Pain” when attuning the central crystalline cell to the harness.
Crafting Steps
- Hide Preparation: The saurian-hide strips are soaked in the Alchemical Tannin for one full Saṃsāra day (22 hours). This softens the leather, allowing it to “grip” the silver wire during the later stages of construction.
- Mapping the Gaps: Using the Awl, the crafter must mark the large circular gaps that allow for the avatar’s photosynthesis. These must be positioned to avoid the primary structural load-bearing points of the chest.
- Filigree Inlay: The Jeweler’s Loupe is used to begin the interlacing process. The silver wire is woven directly through the surface grain of the leather in a symmetrical, recursive pattern. This creates the “Capillary Draw” circuit.
- The Nexus Core: The central Magic Crystalline Cell is set into a reinforced leather housing at the center of the chest. The ends of the silver filigree are painstakingly fused to the cell using the mana-heated soldering iron.
- Buckle Integration: The bronze buckles are riveted to the ends of the straps. These must be placed with enough “play” to allow the avatar to expand or contract based on their internal water pressure.
- Circuit Testing: The crafter applies a small amount of water to the harness. If the silver filigree begins to pulse with a cool white light, the “Capillary Draw” is functioning correctly.
- Final Buffing: The saurian-hide is polished with pumice to remove any burrs from the silver inlay, ensuring the armor does not chafe the sensitive red moss of the wearer.
- Attunement: The finished harness must be held in a high-magic area for one hour to synchronize the crystalline cell with the ambient mana flow of Saṃsāra.
Silver Ribs and Thirsty Spirit-Tree
In the epoch when the Sky-Ceiling was yet soft and the Great-Mother Gaialilith had not yet finished the numbering of the leaves, there dwelt a Spirit-Tree of the Red-Moss. This walker of the loam was ancient, but its heart-pump was weary, and the “Magic-Flow” of the world-veins was jagged like the teeth of a mountain-beast.
The translation of the First-Glyphs tells of a Star-Fallen Smith, a soul who once forged the “Internal-Combustion-Hearts” in a world of metal and smoke. This Smith looked upon the Spirit-Tree and saw it wilting under the weight of the “Helios-Glare.” The Smith said into the Mind’s Eye: “You shall not perish in the dryness, for I shall bind the Silver-Vines to your chest-bark.”
The Smith hunted the Great-Lizard of the Deep-Sump, whose hide was as tough as the “Carbon-Steel” of the old-void. He stripped the skin and cured it in the waters of the Moon-Shed. Then, with a needle made of a “Laser-Spark,” he threaded the Silver-Wires in a pattern of the Recursive-Fern. This was the Harness-19—though the glyph for nineteen is also the glyph for “Breath-of-Light.”
The Spirit-Tree donned the Silver-Ribs. It is written that when the first mist touched the Filigree, the silver “Siphoned-the-Sky.” The Red-Moss beneath the straps did not rot, but instead bloomed with a fire-hue. The Tree-Walker could move with the “Kinetic-Fluid-Pressure” of a rushing waterfall. When the Feral-Beasts of the Shadow-Week came with their “Claws-of-Cold-Iron,” the Spirit-Tree stood in the center of the glade.
The Beasts struck the chest of the Walker, but the Silver-Filigree gave a “Great-Flash-of-the-Ozone.” The eyes of the Beasts were turned to “White-Blindness,” and they fled back into the Dark-Holes. The Spirit-Tree remained rooted and strong, for the gaps in the leather allowed the “Sun-Energy” to feed its mossy blood even while the battle-storms raged.
But the broken-script warns us: the Spirit-Tree became too reliant on the Harness. It ceased to seek the Deep-Springs, believing the Silver-Wires would always pull the mist from the air. When the Great-Drought of the Year-Zero arrived, the air became as “Vacuum-Dry” as the stars. The Harness, finding no water in the sky, began to pull the “Vital-Fluids” from the Tree-Walker itself. The Spirit-Tree was found turned to white-salt, the Silver-Filigree still glowing with a cold, hungry light.
Moral of the Story: The armor that preserves your life by drawing from the world will eventually draw from you if the world becomes empty.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: The Luminous Web of the Weeping Moss
- Armor: 2 points (Physical/Mundane)
- Build: 0
- Penalty Die: None (The harness is specifically non-restrictive).
Special Mechanics:
- Hydraulic Seal: If the wearer is targeted by a “Maneuver” intended to knock them down or push them, the attacker suffers one Penalty Die as the silver filigree reinforces the wearer’s center of gravity.
- Silver Flash: Once per combat encounter, the wearer may attempt to parry a melee attack using the harness itself. On a Hard Success or better, the attacker is momentarily “Dazzled” by a burst of reflected light and suffers a Penalty Die on their next action.
- Botanical Respiration: The wearer gains a +10% bonus to CON rolls made to resist exhaustion from heat or thirst, provided they are in an environment with at least 10% humidity.
Blades in the Dark
Unique Name: Fine Filigree Leathers
- Tier: I (Fine Quality)
- Type: Armor / Utility
- Load: 1 (Light)
Special Mechanics:
- Quality (Fine): When you use your armor to resist a physical consequence involving blunt force or balance, you count as Tier II for the resistance roll.
- The Living Gap: This armor does not count as “Heavy” or “Bulky” for the purposes of Prowl or Finesse actions. You never take a penalty to movement while submerged in water or thick mud.
- Reflective Aegis: When you are targeted by supernatural “Electroplasm” or light-based attacks, the harness provides Potency to your resistance roll.
- Special Feature (Regenerative): If you spend a downtime activity to “Recover,” and you are in a sunlit garden or forest, you may tick an extra segment on your healing clock.
Dungeons & Dragons (5th Edition)
Unique Name: Harness of the Silver Circuit (19th Iteration)
- Armor (Light): Rare (Requires Attunement by a creature with the Plant or Elemental trait)
- Armor Class (AC): 12 + Dex modifier
- Weight: 4 lbs.
Special Mechanics:
- Photosynthetic Recovery: While you are in bright sunlight, you regain 1 hit point at the start of each of your turns if you have at least 1 hit point remaining.
- Silver Flash: When a creature you can see hits you with a melee attack, you can use your reaction to cause the harness to flare. The attacker must succeed on a DC 13 Constitution saving throw or be blinded until the end of its next turn. Once used, this property can’t be used again until the next dawn.
- Hydraulic Anchor: You have advantage on Strength saving throws and Ability Checks made to resist being shoved or knocked prone.
- Non-Metallic Constraint: This armor is made of leather and silver; it does not interfere with the abilities of Druids or other classes that avoid iron or steel equipment.
Knave (2nd Edition)
Unique Name: The Moss-Breath Harness
- Armor Value: 12 (Light)
- Slots: 1
- Durability: 10/10
Special Mechanics:
- Breathable: The wearer does not suffer the standard -1 penalty to Sneak or Swim checks typically associated with chest protection.
- Capillary Draw: If the wearer is standing in rain or a body of water, they may use an action to “Drink through the Skin.” This restores 1 HP but reduces the armor’s Durability by 1 as the silver wires strain to filter the liquid.
- Silver Reflection: The wearer gains a +2 bonus to any Save made against light-based magic or visual illusions.
- Saurian Toughness: When the armor reaches 0 Durability, it does not shatter; it instead becomes “Mundane Leathers” (AC 11) until repaired with alchemical tannins.
Fate (Core/Condensed)
Unique Name: The Breathable Silver-Circuit Harness
Type: Extra (Requires the Botanical Biology or Rooted Aspect)
- High Concept: Lightweight Saurian-Hide Armor with Integrated Silver Mana-Circuits.
- Flaw: Obvious Luminous Signature.
Stunts:
- Hydraulic Counter-Pressure: Because the silver filigree stabilizes your internal fluids, you gain +2 to Defend against any physical action intended to move you, knock you down, or force you out of a zone.
- Silver Flash: Once per session, you can use the harness to create a Dazzled or Blinded advantage on an opponent as a free action, provided there is a light source (Helios or magical) in the scene.
- Photosynthetic Gap: If you are in a scene with the Bright Sunlight or High Humidity aspect, you may use your turn to recover one minor physical consequence instead of making an attack.
Numenera & Cypher System
Unique Name: The Capillary Aegis (Artifact)
Level: 1d6+1 Form: A lattice of silver wire woven into thick, scaled leather with intentional circular openings. Effect: This armor provides 1 point of Armor. It is considered Light Armor.
- Depletion: 1 in 1d20 (Checked only when using the Active Siphon).
Special Mechanics:
- Active Siphon: By spending 1 point from your Intellect Pool, you can cause the silver wires to pulse. This allows you to regain 3 points to your Might Pool if you are currently in rain, mist, or standing water.
- Inherent Stability: You gain an Asset to all tasks involving balance or resisting being knocked prone.
- Breathable Design: This armor does not increase the cost of Speed tasks, regardless of your character’s Tier or specialized training.
Pathfinder (2nd Edition)
Unique Name: Silver-Filigree Harness (19th Iteration)
Item 3: Rare, Abjuration, Light, Magical, Plant
- Price: 55 gp
- AC Bonus: +2; Dex Cap: +4
- Check Penalty: —; Speed Penalty: —
- Strength: 10; Bulk: L
- Category: Light Armor
Special Mechanics:
- Hydraulic Stabilization (Passive): You gain a +1 circumstance bonus to your Fortitude DC and Reflex DC against Shove and Trip attempts.
- Silver Flash (Reaction): (Visual) Frequency: Once per hour. Trigger: A creature within 5 feet hits you with a melee strike. Effect: The silver filigree catches the light. The attacker must succeed at a DC 18 Fortitude save or be Dazzled for 1 round.
- Capillary Draw (Single Action): (Primal, Healing) Requirements: You are in a high-moisture environment (Rain, Mist, or Submerged). Effect: You gain 1d6 temporary hit points that last for 1 minute.
- Photosynthetic Gap: You do not suffer the Fatigued condition from traveling in heat as long as you have access to water and sunlight.
Savage Worlds (Adventure Edition)
Unique Name: The Saurian-Silver Harness
- Armor: +2
- Weight: 4 lbs
- Min STR: d4
- Notes: Covers Torso.
Special Mechanics:
- Stable Center: The wearer receives a +2 bonus to any Athletics or Strength checks made to resist being Pushed or knocked Prone.
- Silver Flash: As a Limited Free Action, the wearer can use the harness to distract a foe. This acts as a Test using the wearer’s Spirit versus the target’s Link (Smarts). On a success, the target is Distracted; on a Raise, they are also Vulnerable.
- Photosynthetic Recovery: If the wearer is in a “Warming” week or bright sunlight, they receive a +2 bonus to Vigor rolls made to recover from Fatigue or to resist the effects of environmental thirst.
- Lightweight: This armor has no Armor Interference for casters or botanical avatars.
Shadowrun (6th World Edition)
Unique Name: The Biophilic Silver Lattice
- Armor Rating: +2
- Capacity: 1
- Available Options: Chemical Protection (Rating 1)
Special Mechanics:
- Hydraulic Seal: This harness provides a +1 bonus to Defense Rating specifically when defending against “Grapple” or “Ram” actions. The silver filigree acts as a localized stabilization field for the wearer’s internal fluid pressure.
- Silver Flash: When an attacker hits with a Melee Attack, the wearer may spend 1 Edge to trigger a blinding flare from the filigree. The attacker suffers a -2 penalty to their next Attack Test.
- Photosynthetic Recovery: If the wearer is in a “Warming” cycle or bright sunlight, they recover 1 additional box of Stun damage during their Natural Recovery test every hour.
- Non-Conductive Materials: Because the primary structure is saurian-hide, the harness grants +1 to Defense Rating against Electricity-based damage.
Starfinder (2nd Edition / Playtest)
Unique Name: Silver-Filigree Harness (19th Iteration)
- Level: 3
- Price: 1,200 Credits
- Armor Type: Light Armor
- EAC Bonus: +2; KAC Bonus: +3
- Max Dex Bonus: +4
- Armor Check Penalty: 0; Speed Adjustment: —
- Strength Threshold: 10; Bulk: L
Special Mechanics:
- Capillary Draw (Reaction): Trigger: You are in a high-moisture environment (Mist, Rain, or Underwater). Effect: You gain Temporary Hit Points equal to the armor’s level (3). These last for 1 minute.
- Silver Flash (Action): Requirements: You are in bright light. Effect: You reflect light into the eyes of a creature within 10 feet. The target must succeed at a DC 18 Fortitude save or be Dazzled for 1 round.
- Botanical Compatibility: This armor is treated as “Organic.” It cannot be affected by abilities or hazards that specifically target mechanical systems or tech-based items.
Traveller (Mongoose 2nd Edition)
Unique Name: The Saurian-Silver Protective Mesh
- TL (Tech Level): 2 (Specialized/Artifact)
- Armor: +2
- Weight: 2 kg
- Cost: Cr 1,800
Special Mechanics:
- Hydraulic Anchor: The wearer gains a +1 DM to all Athletics (Dexterity or Strength) checks made to resist being moved or knocked down by high winds or physical impacts.
- Photosynthetic Support: While in a star system with a Type G or brighter star and access to an atmosphere, the wearer requires 50% less water intake per day, as the harness optimizes the collection of moisture from the air.
- Low-Signature Construction: The harness is non-metallic (except for the thin silver wire) and non-electronic. It provides a -2 DM to all Sensor checks made to detect the wearer using thermal or magnetic scanning equipment.
Warhammer (Fantasy Roleplay 4th Edition / Age of Sigmar: Soulbound)
Unique Name: The Silver-Woven Glade-Mail
- Armor: 1 (Chest Only)
- Price: 3 Gold Crowns (Rare)
- Encumbrance: 1
- Availability: Exotic
Special Mechanics:
- Qualities: Breathable, Flexible, Lightweight.
- Hydraulic Stability: The wearer gains a +1 SL (Success Level) on all Athletics or Endurance tests made to stay upright or resist being moved by a “Push” or “Slam” attack.
- Silver Flash (Talent): When a foe fails a Melee Attack against the wearer, the wearer may spend a Soulburn or Fortune Point to cause the harness to flare. The foe gains the Blinded condition until the end of their next turn.
- Photosynthetic Recovery: In high-magic or sunlit areas, the wearer gains a +10% bonus to Vigor tests made to recover from Fatigue or Stun effects.
- Botanical Bond: If the wearer is a Sylvaneth or other plant-based creature, this armor does not contribute to the “Encumbrance” limit for the purpose of using magic or specialized racial abilities.

Comments
One response to “Silver Filigree Harness 19”
[…] Chest Slot: Silver-Filigree Harness-19 […]